Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.20 @ 23:04:03 Player: Duduxx Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (36) 180 Value Destroyed (869) 869 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4269 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 225/300 Energy 74/100 System Corruption 0% Temperature Cool (12) Movement Flying (32) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (5) ------ Hacking Suite > --- WEAPON (2) ------- Remote Datajack > --- INVENTORY (5) ---- Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Airjet Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Gauss Rifle Remote Datajack > --- INVENTORY -------- Nuclear Core Makeshift Flight Unit Makeshift Flight Unit Improved Heat Sink Improved Heat Sink Improved Signal Interpreter Hacking Suite Light EM Pulse Cannon Improved EM Pulse Cannon Heavy Flail [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aerolev Unit Treads Light Treads Leg VSS Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Improved Heat Sink Storage Medium Storage Unit Processor Machine Analyzer Hackware Hacking Suite Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Special Weapon Remote Datajack Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . 1 1 . . . . . Utility 3 | . . 1 1 1 . . . . Weapon . | . . . . . . . . . Parts Attached 97 | 6 7 11 46 6 3 . . 18 Power 13 | 1 1 1 6 2 . . . 2 Engine 9 | 1 1 1 4 1 . . . 1 Core 4 | . . . 2 1 . . . 1 Reactor . | . . . . . . . . . Propulsion 33 | 2 4 5 16 . 1 . . 5 Treads 7 | 2 2 2 1 . . . . . Leg 8 | . . . 8 . . . . . Wheel 1 | . . . . . . . . 1 Hover 8 | . 2 . 5 . 1 . . . Flight 9 | . . 3 2 . . . . 4 Utility 22 | 1 2 4 9 2 . . . 4 Device 8 | . 1 2 4 . . . . 1 Storage 6 | 1 1 2 2 . . . . . Processor 2 | . . . 1 1 . . . . Hackware 6 | . . . 2 1 . . . 3 Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 29 | 2 . 1 15 2 2 . . 7 Energy Gun 7 | 2 . . 3 . . . . 2 Energy Cannon 9 | . . . 7 1 . . . 1 Ballistic Gun 4 | . . 1 2 1 . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 4 | . . . 1 . 1 . . 2 Impact Weapon 5 | . . . 2 . 1 . . 2 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 1 5 . . . . . Parts Lost 28 | . 1 2 11 . 1 1 . 12 Power 2 | . 1 . 1 . . . . . Propulsion 15 | . . 1 6 . 1 1 . 6 Utility 4 | . . . . . . . . 4 Weapon 7 | . . 1 4 . . . . 2 Highest Loss Streak 12 | . 1 2 8 . 1 1 . 12 To Critical Strikes 1 | . . . . . 1 . . . Average Slot Usage (%) 88 | . 92 93 80 95 100 88 84 84 Engine 5 | . 14 10 3 1 7 2 . . Core 3 | . . . 3 13 7 7 7 6 Treads 9 | . 22 27 . . . . . . Leg 2 | . . . 8 . . . . . Wheel 1 | . . . . . . . . 5 Hover 13 | . 5 . 13 30 30 25 23 20 Flight 2 | . . 2 5 . . . . . Device 9 | . 7 20 14 1 . . . . Storage 9 | . 14 10 9 7 7 7 7 6 Processor 3 | . . . 4 2 7 7 7 6 Hackware 9 | . . . 2 21 23 23 23 22 Energy Gun 7 | . 28 13 2 . . . . 2 Energy Cannon 1 | . . . 6 . . . . 1 Ballistic Gun 4 | . . 7 3 6 7 7 7 2 Impact Weapon 2 | . . . . 7 7 7 7 6 Peak Build Rating 46 | 6 7 20 37 45 46 45 38 44 Average Rating 24 | 4 6 12 23 41 44 39 38 36 On Entrance 26 | . 6 7 20 37 45 45 38 38 Naked Turns 15 | . . . . . . . . 15 Heaviest Build 35 | 12 30 35 27 32 32 32 22 27 Greatest Support 60 | 40 40 60 52 32 32 32 24 24 Greatest Overweight (x) 5 | . . 1 2 . . . . 5 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 10 10 10 10 10 10 Average Capacity 11 | 6 13 14 9 10 10 10 10 9 Most Carried 15 | . 7 15 10 10 10 10 10 10 Average Carried 7 | . 4 9 6 8 9 10 10 9 Final Capacity 15 | 8 15 10 10 10 10 10 10 5 Final Carried 10 | . 6 6 8 10 10 10 10 1 Class Distribution -------------------- 34% | Hacker-Mutant 31% | Scavenger-Mutant 29% | Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Matter Collected 1212 | 184 137 112 514 82 98 . . 85 Remotely . | . . . . . . . . . Salvage Created 1468 | . 303 352 709 13 45 46 . . Parts 70 | . 18 17 29 5 1 . . . Haulers Intercepted 6 | . 2 1 3 . . . . . Recyclers Shooed 3 | . 2 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 3 | . . . . . 1 2 . . Prevented 3 | . . . . . . 3 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 19 | . 5 5 8 . 1 . . . Guns 17 | . 5 5 6 . 1 . . . AOE 1 | . . . 1 . . . . . Classes Destroyed 11 | . 6 2 2 . . 1 . . Worker 2 | . 2 . . . . . . . Builder 2 | . . 1 1 . . . . . Hauler 6 | . 2 1 3 . . . . . Recycler 1 | . . . 1 . . . . . Operator 5 | . 1 1 2 1 . . . . Watcher 1 | . 1 . . . . . . . Swarmer 4 | . 3 . 1 . . . . . Grunt 7 | . 2 2 3 . . . . . Sentry 5 | . . 3 2 . . . . . Hunter 3 | . . . 2 . 1 . . . Samaritan 1 | . . . . . . 1 . . Best Kill Streak 5 | . 5 2 2 1 1 . . . Combat Bots Only 3 | . 3 2 2 . 1 . . . Max Kills in Single Turn 2 | . 2 1 2 1 1 1 . . Gunslinging . | . . . . . . . . . Exploded 1 | . . . 1 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 496 | . 40 25 120 7 8 4 . 292 Missed 179 | . 10 5 32 2 3 3 . 124 Damage Taken 3479 | . 287 299 1254 83 83 24 . 1449 Core 1141 | . 21 41 375 17 15 . . 672 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 77 | 100 91 89 31 . . . . . Volleys Fired 169 | . 24 32 77 14 7 2 . 13 Largest 2 | . 2 2 2 1 1 1 . 1 Hottest 125 | . 100 100 125 28 28 28 . 81 Shots Fired 232 | . 48 52 96 14 7 2 . 13 Gun 210 | . 48 52 81 14 6 2 . 7 Cannon 14 | . . . 14 . . . . . Launcher . | . . . . . . . . . Special 8 | . . . 1 . 1 . . 6 Kinetic 55 | . . 17 16 14 6 2 . . Thermal 156 | . 48 35 66 . . . . 7 Explosive . | . . . . . . . . . Electromagnetic 14 | . . . 14 . . . . . Robot Hit Streak 13 | . 6 9 13 3 5 1 . 4 Robot Miss Streak 7 | . 3 1 4 5 1 1 . 7 Penetration Max 1 | . . . 1 . . . . . Secondary Targets 2 | . 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 158 | . 28 42 68 6 6 2 . 6 Core Hits 62 | . 17 15 26 2 2 . . . Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 1 | . . . . . . 1 . . Critical Strikes 11 | . 4 4 1 . 1 1 . . Burn 9 | . 4 4 1 . . . . . Destroy 2 | . . . . . 1 1 . . Melee Attacks 3 | . . . 2 . . 1 . . Impact 3 | . . . 2 . . 1 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2564 | . 432 539 1299 106 66 98 . 24 Guns 1893 | . 415 539 724 106 66 19 . 24 Cannons 334 | . . . 334 . . . . . Explosions 113 | . . . 113 . . . . . Melee 195 | . . . 116 . . 79 . . Ramming 29 | . 17 . 12 . . . . . Kinetic 514 | . . 189 134 106 66 19 . . Thermal 1492 | . 415 350 703 . . . . 24 Explosive . | . . . . . . . . . Electromagnetic 334 | . . . 334 . . . . . Impact 195 | . . . 116 . . 79 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 104 | . . . 26 . . 78 . . Projectiles 5 | . . . 5 . . . . . Explosions . | . . . . . . . . . Melee 99 | . . . 21 . . 78 . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 40 | . . . 40 . . . . . Shots 1 | . . . 1 . . . . . Rammed 2 | . 2 . . . . . . . Targets Rammed 10 | . 2 . 8 . . . . . Kicked 8 | . . . 8 . . . . . Crushed . | . . . . . . . . . Highest Temperature 503 | . 326 60 503 29 2 . . 204 Average Temperature 134 | . 124 27 167 9 2 . . 95 Received Heat Transfer 930 | . 72 126 306 63 . 9 . 354 Effects 7 | . . . 7 . . . . . Shutdowns 2 | . . . 2 . . . . . Interference 2 | . . . 2 . . . . . Damage (major) 3 | . . . 3 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . 2 . . 1 . . Combat Hostiles 1 | . . . 1 . . . . . Parts Fried 3 | . . . 2 . . 1 . . Impact Corruptions 5 | . . . 1 . . 4 . . Robots Melted 1 | . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . 4 1 3 . . . . . Heat Transferred 4762 | . 1517 1332 1876 . . . . 37 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Peak Influence 278 | . 162 97 278 144 . . . . Initial 124 | . . . 40 124 . . . . Average 104 | . 97 58 151 131 . . . . Maximum Alert Level 1 | . . . 1 . . . . . Low Security (%) 93 | 100 100 100 81 100 . . . . Level 1 6 | . . . 18 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . . . 4 2 . 1 . . Investigation 4 | . . . 2 2 . . . . Extermination . | . . . . . . . . . Reinforcement 2 | . . . 2 . . . . . Assault 1 | . . . . . . 1 . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Distress Signals 5 | . . . 4 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 63 | . 8 6 20 5 1 10 . 13 Peak Tracking Total 13 | . 3 2 6 2 1 13 . 9 Tactical Retreats 11 | . . . 5 . . 4 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 5 | . . 1 3 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 3 | . 3 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 2 | . . . 2 . . . . . Max in Single Turn 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 7 | . 1 1 2 1 1 . . 1 Terminals 5 | . 1 . 2 1 . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 15 | . 3 3 4 3 1 . . 1 Successful 4 | . 1 . . 1 1 . . 1 Failed 11 | . 2 3 4 2 . . . . Catastrophic 2 | . . . 2 . . . . . Database Lockouts . | . . . . . . . . . Manual 10 | . 3 . 4 3 . . . . Terminals 11 | . 3 . 4 3 . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . 3 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . 1 . . 1 1 . . 1 Open Door 2 | . . . . . 1 . . 1 Disarm Traps 1 | . 1 . . . . . . . Recall Investigation 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 5 | . 1 1 2 1 . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 1 2 . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . Non-combat . | . . . . . . . . . Combat 1 | . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . 1 . . . parse_system 1 | . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 3 | . . . . . . . . 3 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total Allies 3 | . . . . . . . . 3 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 14 | . . . . . . . . 14 Highest-Rated Ally 14 | . . . . . . . . 14 Total Orders . | . . . . . . . . . Ally Attacks 2 | . . . . . . . . 2 Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Turns Passed 3011 | 62 422 658 769 134 199 137 88 542 Spaces Moved 3521 | 36 281 381 811 231 447 313 210 811 Core 50 | 3 . . 1 . . . . 46 Treads 540 | 33 164 322 21 . . . . . Legs 135 | . . . 135 . . . . . Wheels . | . . . . . . . . . Hover 2598 | . 117 . 524 231 447 313 210 756 Flight 198 | . . 59 130 . . . . 9 Fastest Speed 26 | 50 56 29 26 40 40 40 42 35 Average Speed 66 | 150 116 140 55 40 40 41 42 58 Slowest Speed 300 | 160 160 240 180 40 40 42 42 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 4 44 28 51 9 54 60 24 71 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 10 | . . . . . 7 . . 3 Spaces Dug . | . . . . . . . . . Terrain Destroyed 8 | . . . 7 1 . . . . Melee . | . . . . . . . . . Projectile 2 | . . . 1 1 . . . . AOE 6 | . . . 6 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total 3960 | 41 327 449 1027 258 459 316 209 874 Wait 48 | . . 1 30 1 . . . 16 Move 3511 | 35 280 380 810 230 446 312 209 809 Hop 1 | . . . . . . . . 1 Pick Up 45 | . 9 14 13 2 2 . . 5 Fast Attach 52 | 6 1 9 27 3 . . . 6 Attach 31 | . 4 1 12 3 1 . . 10 Detach 29 | . 3 1 19 4 . . . 2 Swap 14 | . 2 1 7 . 2 . . 2 Drop 45 | . 2 10 22 1 1 1 . 8 Fire 169 | . 24 32 77 14 7 2 . 13 Melee 3 | . . . 2 . . 1 . . Ram . | . . . . . . . . . Kick 8 | . . . 8 . . . . . Crush 2 | . 2 . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . . . . 2 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 63 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 10) 314 | -10/Materials | Build established: Mutant 485 | -10/Materials | Entered another Materials area 485 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 942 | -9/Materials | Build established: Scavenger-Mutant 1023 | -9/Materials | Discovered new exit (range 9) 1143 | -9/Materials | Entered another Materials area 1143 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1373 | -8/Materials | Lost 8 parts (1p4n3w) 1409 | -8/Materials | Core integrity fell below 50% 1701 | -8/Materials | Met 7R-MNS 1905 | -8/Materials | Discovered new exit (range 16) 1912 | -8/Materials | Entered Factory 1912 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1913 | -7/Factory | Caught up to 7R-MNS 2031 | -7/Factory | Discovered new exit (range 15) 2046 | -7/Factory | Entered Lower Caves 2158 | -7/Lower Caves | Discovered new exit (range 10) 2219 | -7/Lower Caves | Encountered a Warlord checkpoint 2245 | -7/Lower Caves | Entered another Lower Caves area 2258 | -7/Lower Caves | Build established: Hacker-Mutant 2283 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2379 | -7/Lower Caves | Discovered new exit (range 7) 2382 | -7/Lower Caves | Entered Zion 2396 | -7/Zion | Given A8's code to call for help 2466 | -7/Zion | Discovered new exit (range 11) 2470 | -7/Zion | Entered Proximity Caves 2639 | -6/Proximity Caves | Spotted B-75 Beast 2908 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 2971 | -6/Proximity Caves | Released all parts (4) 2973 | -6/Proximity Caves | Core integrity fell below 50% 3004 | -6/Proximity Caves | Core integrity fell below 20% 3012 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Caves >>Open(Door) Sealed Heavy Doors opened. 02990_ S-27 Virus springs to life. 02995_ Hacking Suite destroyed. 02997_ Attempting to rewire E-15 Imp. 03004_ E-15 Imp rewired. 03006_ Imp 5a destroyed. 03006_ S-27 Virus Autogun blown off. 03006_ S-27 Virus VTOL Module blown off. 03006_ S-27 Virus Lgt. Nuclear Core blown off. 03006_ S-27 Virus VTOL Module blown off. 03006_ Imp 5b destroyed. 03007_ E-15 Imp rewired. 03007_ Imp 5c destroyed. 03009_ Acquired Cesium-ion Thruster. 03010_ Mak. System Shield destroyed. 03010_ Acquired 10 matter. 03011_ Acquired Cesium-ion Thruster. 03011_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ??????????????????########???????????????????? | | ??????????????????# "???????????????????? | | ??????????????????# "???????????????????? | | ??????????????????# "???????????????????? | | ????????????????### ""??????????????????? | | ???????????????? ??????????????????? | | ????????????????? ???????????????????? | | ?????????????????? ???????????????????? | | ??????????????????? "???????????????????? | | ??????????????????? "???????????????????? | | ???????????????????? "???????????????????? | | ????????????????????? "???????????????????? | | ?????????????????????# ##???????????????????? | | ?????????????????????# T#???????????????????? | | ?????????????????????# ##???????????????????? | | ?????????????????????# #????????????????????? | | ????????????########?# #????????????????????? | | ????????????# ??# #????????????????????? | | ????????????# ??# #????????????????????? | | ??? ???????# ???# #????????????????????? | | ???? ???? ???# #????????????????????? | | ?????""" ###++##### #????????????????????? | | ?????""" #????????????????????? | | ?????""" #????????????????????? | | ?????""" ####### ##+#####????????????????? | | ???? ????????# # Y@ /#????????????????? | | ?? ???????????# # Y=s #????????????????? | | ??? ??????????????# # Y[=!#????????????????? | | ??????????????????# # s*%=#????????????????? | | ??????????????????# # =e#????????????????? | | ??????????????????# # e#????????????????? | | ??????????????????# # #????????????????? | | ??????????????????#! ########????????????????? | | ??????????????????#! #???????????????????????? | | ??????????????????# #???????????????????????? | | ??????????????????# #???????????????????????? | | ????????????????### ###?????????????????????? | | ????????????????# * #?????????????????????? | | ????????????????### ###?????????????????????? | | ??????????????????# #???????????????????????? | | ??????????????????# #???????????????????????? | | ??????????????????# #???????????????????????? | | ??????????????????# #???????????????????????? | | ??????????????????# #???????????????????????? | | ??????????????????# #???????????????????????? | | ??????????????????#++#???????????????????????? | | ??????????????????# #???????????????????????? | | ??????????????????# #???????????????????????? | | ???? #??????????# #???????????????????????? | | ???? ##????????# #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 64 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RefineryStormPod Manual? 0 Play Time 00:38:12 Cumulative 61.7 hours Start 2024.09.20 @ 22:27:07 End 2024.09.20 @ 23:04:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 130 Rogue 130 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 36 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1b109f9-2e57-47e3-8410-cefcf60ca89f