Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.25 @ 14:38:01 Player: canerib Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (95) 475 Value Destroyed (3988) 3988 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (836) 836 TOTAL SCORE: 10999 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 322 Met Imprinter 300 Was Imprinted 300 Friendly Fire -119 Cogmind --------- Core Integrity 0/1150 Matter 256/300 Energy 3/100 System Corruption 8% Temperature Cool (7) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Gravmag Array Gravmag Array Gyrokinetic Inverter > --- UTILITY (6) ------ Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Armor Integrity Analyzer Advanced Transmission Jammer > --- WEAPON (4) ------- Advanced Datajack > --- INVENTORY (5) ---- Improved Gyrokinetic Inverter Makeshift Hammer Phasing Sabre Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Cooled Aerolev Unit Gyrokinetic Inverter Gyrokinetic Inverter Linear Gravjet Combat Gravmag System Improved Antigrav System Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Transmission Jammer Hardlight Generator > --- WEAPON ----------- Chainsword Power Sword Phasing Sabre CR-A16's Pointy Stick > --- INVENTORY -------- Light Antimatter Reactor Gravmag Array Antigrav System Antigrav System Antigrav System Antigrav System 0b10 Decoder Chip [Scout] Advanced Melee Analysis Suite Improved Armor Integrity Analyzer Makeshift Transmission Jammer Improved Medium Armor Plating Improved System Shield Mini Grenade Launcher Advanced Datajack [Rating: 109] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Utility Large Storage Unit Device Actuator Array Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Experimental System Shield Protection Improved Weapon Shielding Weapon Chainsword Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Chainsword Piercing Weapon Makeshift Spear Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Arm Slots Evolved 12 | . . 2 . 2 2 2 . . . . 2 2 . Power 1 | . . . . . . . . . . . 1 . . Propulsion 5 | . . 2 . 1 . 1 . . . . . 1 . Utility 4 | . . . . 1 . 1 . . . . 1 1 . Weapon 2 | . . . . . 2 . . . . . . . . Parts Attached 152 | 4 9 12 16 22 13 7 5 8 . 11 4 20 21 Power 19 | 1 1 1 2 1 2 1 . 1 . 1 1 4 3 Engine 11 | 1 1 1 2 1 2 1 . 1 . 1 . . . Core 1 | . . . . . . . . . . . . 1 . Reactor 7 | . . . . . . . . . . . 1 3 3 Propulsion 68 | . 2 5 7 11 7 4 2 5 . 9 . 9 7 Treads . | . . . . . . . . . . . . . . Leg 48 | . 2 5 3 10 7 4 2 5 . 9 . 1 . Wheel 5 | . . . 4 1 . . . . . . . . . Hover 15 | . . . . . . . . . . . . 8 7 Flight . | . . . . . . . . . . . . . . Utility 23 | 1 2 1 1 3 1 1 1 1 . 1 1 4 5 Device 10 | . 1 1 . 2 . 1 . . . . . 3 2 Storage 2 | 1 1 . . . . . . . . . . . . Processor 5 | . . . . . 1 . 1 . . 1 . . 2 Hackware 1 | . . . . . . . . . . . 1 . . Protection 5 | . . . 1 1 . . . 1 . . . 1 1 Artifact . | . . . . . . . . . . . . . . Weapon 42 | 2 4 5 6 7 3 1 2 1 . . 2 3 6 Energy Gun 8 | 2 2 3 . 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 5 | . . . 3 2 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 4 | . . . 2 1 . . 1 . . . . . . Special Weapon 5 | . 1 2 1 . . . . . . . . 1 . Impact Weapon 2 | . . . . . . . . . . . . . 2 Slashing Weapon 11 | . . . . 2 3 1 1 . . . 1 2 1 Piercing Weapon 4 | . . . . . . . . 1 . . 1 . 2 Special Melee Weapon 3 | . 1 . . 1 . . . . . . . . 1 Unidentified Prototypes 4 | . . . . . . . . . . . 1 1 2 Parts Lost 62 | . . 4 6 3 6 . 3 5 . 8 2 . 25 Power 6 | . . . 1 . 1 . . . . . . . 4 Propulsion 30 | . . 1 3 . 4 . 1 4 . 6 . . 11 Utility 11 | . . 1 1 2 . . . 1 . 1 1 . 4 Weapon 15 | . . 2 1 1 1 . 2 . . 1 1 . 6 Highest Loss Streak 16 | . . 2 3 2 5 . 1 1 . 7 2 . 16 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 94 | . 93 98 85 96 98 97 96 94 93 95 96 98 83 Engine 7 | . 14 11 10 9 6 6 6 6 6 6 5 3 . Leg 32 | . 21 43 33 38 37 37 39 38 33 36 35 11 . Wheel 1 | . . . 3 6 . . . . . . . . . Hover 2 | . . . . . . . . . . . . 23 30 Device 7 | . 14 10 4 3 7 13 7 6 6 6 5 11 10 Storage 7 | . 14 11 11 9 7 6 6 6 6 6 5 5 3 Processor 5 | . . . . . 5 6 11 11 6 7 11 10 13 Protection 2 | . . . . 10 1 . . 1 6 4 . 3 . Energy Gun 3 | . 26 19 4 1 . . . . . . . . . Ballistic Gun 2 | . . . 12 10 . . . . . . . . . Slashing Weapon 13 | . . . . 4 29 26 21 20 20 18 14 15 7 Piercing Weapon 1 | . . . . . . . . 2 6 6 5 5 4 Peak Build Rating 109 | 4 8 10 12 31 48 56 59 63 61 63 78 106 109 Average Rating 44 | 3 7 9 10 22 43 53 55 56 59 60 74 94 92 On Entrance 39 | . 4 8 10 12 31 33 56 55 59 60 58 66 106 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 72 | 12 29 29 33 39 45 48 48 47 47 47 59 72 61 Greatest Support 115 | 3 20 40 40 81 89 115 115 103 71 100 100 115 70 Greatest Overweight (x) 6 | 3 4 . 1 . . 1 . . . 1 . 6 3 Average Overweight (x) . | 2 1 . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 15 15 15 12 Most Carried 15 | 7 15 15 15 15 15 15 15 15 15 15 12 15 15 Average Carried 13 | 3 9 14 13 13 13 13 13 13 14 14 10 12 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 7 15 15 13 15 13 15 14 13 15 13 12 15 3 Class Distribution -------------------- 51% | Gladiator 24% | Mutant 15% | Scavenger-Mutant 9% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Gladiator | -6/Zion Scavenger-Gladiator | -5/Proximity Caves Scavenger-Gladiator | -5/Factory Gladiator | -4/Factory Gladiator | -4/Armory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Arm Matter Collected 2113 | 240 90 120 391 437 120 . 135 83 5 120 30 171 171 Remotely . | . . . . . . . . . . . . . . Salvage Created 4857 | 41 183 531 143 621 871 . 321 376 . 730 51 366 623 Parts 220 | 6 11 21 3 32 51 . 11 17 . 25 2 18 23 Haulers Intercepted 1 | . . . . . 1 . . . . . . . . Recyclers Shooed 2 | . . 1 . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . . 8 14 . 21 . . . Prevented 6 | . . . . . . . 2 . . 4 . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Arm Combat Hostiles Destroyed 88 | . 6 9 7 16 12 . 5 9 . 12 1 3 8 Melee 51 | . . . . 1 12 . 5 9 . 12 1 3 8 Guns 33 | . 6 8 4 15 . . . . . . . . . Cannons 1 | . . 1 . . . . . . . . . . . AOE 3 | . . . 3 . . . . . . . . . . Classes Destroyed 15 | 1 2 2 2 1 3 . 1 1 . . . 1 1 Worker 1 | . . . 1 . . . . . . . . . . Tunneler 3 | 2 . . 1 . . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . . Recycler 3 | . . 1 . . 1 . . . . . . 1 . Operator 1 | . . . . . . . . . . . . 1 . Watcher 4 | . . . . 1 2 . . . . . . 1 . Swarmer 14 | . 2 . . 6 . . . 6 . . . . . Grunt 36 | . 4 5 . 6 6 . 2 . . 10 1 . 2 Brawler 3 | . . . . . 1 . 1 . . . . . 1 Sentry 17 | . . 4 1 4 4 . 1 1 . . . . 2 Specialist 2 | . . . . . . . . 2 . . . . . Hunter 4 | . . . . . . . 1 . . 1 . . 2 Programmer 5 | . . . . . 1 . . . . 1 . 3 . Heavy 1 | . . . . . . . . . . . . . 1 Assembled 6 | . . . 6 . . . . . . . . . . Best Kill Streak 5 | 2 4 2 4 3 4 . 2 4 . 5 1 2 3 Combat Bots Only 5 | . 4 2 4 3 4 . 2 4 . 5 1 2 3 Max Kills in Single Turn 3 | 2 2 1 3 2 1 . 1 2 . 2 1 1 1 Gunslinging 1 | . 1 . . 1 . . . . . . . . . Exploded 3 | . . . 3 . . . . . . . . . . Melee 2 | . . . . 1 1 . 1 2 . 2 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Arm Hostile Shots Fired 939 | . 25 74 35 102 148 . 78 163 . 94 17 32 171 Missed 332 | . 7 21 8 32 52 . 35 72 . 21 5 20 59 Damage Taken 10881 | . 186 742 678 985 1333 . 666 1112 . 1381 273 236 3289 Core 2639 | . 43 160 48 125 363 . 100 267 . 355 . 22 1156 Absorbed by Shields 60 | . . . . . . . . . . . . 16 44 Redirected to Shielding 145 | . . . . 26 9 . . 34 . 76 . . . Regen/Repaired (Parts) 65 | . . . . . . . . . 65 . . . . Core Remaining (%) 67 | 100 82 . 48 77 48 . . . . 15 100 . . Volleys Fired 173 | 1 20 43 47 61 . . . . . . . 1 . Largest 2 | 2 2 2 2 2 . . . . . . . 1 . Hottest 140 | 80 140 140 140 88 . . . . . . . 7 . Shots Fired 294 | 2 39 75 72 104 . . 1 . . . . 1 . Gun 274 | 2 37 69 62 104 . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher 4 | . . . 3 . . . 1 . . . . . . Special 16 | . 2 6 7 . . . . . . . . 1 . Kinetic 134 | . . . 48 86 . . . . . . . . . Thermal 155 | 2 39 75 21 18 . . . . . . . . . Explosive 4 | . . . 3 . . . 1 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 14 | 1 7 14 11 14 . . . . . . . 10 . Robot Miss Streak 5 | 1 3 3 4 5 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 4 | . 1 1 . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . . Shots Hit Robots 402 | 1 22 52 29 76 40 . 26 27 . 44 13 17 55 Core Hits 173 | 2 10 21 19 35 20 . 10 8 . 19 2 5 22 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . . . . . . . . 1 Critical Strikes 39 | . . 1 . 2 8 . 4 3 . 11 2 3 5 Burn 2 | . . 1 . 1 . . . . . . . . . Destroy 1 | . . . . 1 . . . . . . . . . Smash 1 | . . . . . . . . . . . . . 1 Sever 32 | . . . . . 8 . 4 3 . 10 1 2 4 Impale 3 | . . . . . . . . . . 1 1 1 . Melee Attacks 291 | . 1 . . 11 51 . 31 36 2 53 14 22 70 Impact 12 | . . . . . . . . . . . . . 12 Slashing 209 | . . . . 10 51 . 31 33 2 44 7 11 20 Piercing 67 | . . . . . . . . 3 . 9 7 11 37 Sneak Attacks 15 | . . . . 1 4 . . 2 . . 4 3 1 Combat Hostiles 7 | . . . . . 2 . . 2 . . 3 . . Follow-up Attacks 87 | . . . . 1 7 . 11 13 . 22 7 8 18 Damage Inflicted 11502 | 22 290 621 642 1331 1617 . 820 1140 . 1642 646 780 1951 Guns 2347 | 22 290 597 407 1031 . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions 235 | . . . 235 . . . . . . . . . . Melee 8896 | . . . . 300 1617 . 820 1140 . 1642 646 780 1951 Ramming . | . . . . . . . . . . . . . . Kinetic 1282 | . . . 351 931 . . . . . . . . . Thermal 1089 | 22 290 621 56 100 . . . . . . . . . Explosive 235 | . . . 235 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact 359 | . . . . . . . . . . . . . 359 Slashing 6703 | . . . . 300 1617 . 820 1048 . 1460 442 376 640 Piercing 1834 | . . . . . . . . 92 . 182 204 404 952 Highest Corruption 13 | . . 1 13 . . . 1 4 4 1 3 1 8 Average Corruption 4 | . . 1 9 . . . 1 1 4 1 2 1 5 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 67 | . . 2 39 . . . 1 5 4 2 . 1 13 Message Errors 18 | . . 1 11 . . . . 2 2 . . . 2 Matter Fused 16 | . . . 11 . . . . 2 . 1 . 1 1 Heat Flow Errors 6 | . . 1 2 . . . . . . . . . 3 Energy Discharges 15 | . . . 9 . . . . 1 1 . . . 4 Data Loss (minor) 8 | . . . 3 . . . . . 1 1 . . 3 Data Loss (major) 1 | . . . 1 . . . . . . . . . . Misfires 3 | . . . 2 . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 579 | . . . . . 20 . 18 82 . 14 111 258 76 Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 579 | . . . . . 20 . 18 82 . 14 111 258 76 Knockbacks 1 | . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 50 | . . . 50 . . . . . . . . . . Shots 2 | . . . 2 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 395 | 18 264 233 310 21 . . . . . 24 . 395 233 Average Temperature 99 | 12 72 82 58 5 . . . . . 13 . 164 60 Received Heat Transfer 2127 | . 90 315 172 378 267 . 159 123 . 426 72 14 111 Effects 9 | . 1 . . . . . . . . . . 8 . Shutdowns 3 | . . . . . . . . . . . . 3 . Energy Bleed 3 | . 1 . . . . . . . . . . 2 . Interference 2 | . . . . . . . . . . . . 2 . Damage (minor) 1 | . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 14 | . 5 6 1 2 . . . . . . . . . Heat Transferred 2843 | 50 721 1651 125 296 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Arm Peak Influence 456 | 10 135 218 53 456 307 140 . . . . 71 121 159 Initial 152 | . 6 56 43 . 152 140 . . . . 51 24 39 Average 114 | 2 64 97 18 252 181 140 . . . . 53 34 101 Maximum Alert Level 2 | . . 1 . 2 1 . . . . . . . . Low Security (%) 79 | 100 100 93 100 22 66 100 . . . . 100 100 100 Level 1 19 | . . 6 . 71 33 . . . . . . . . Level 2 1 | . . . . 6 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 14 | . 1 2 . 2 5 . . . . . . 3 1 Investigation 5 | . . 2 . 1 2 . . . . . . . . Extermination 3 | . . . . . 1 . . . . . . 2 . Reinforcement 6 | . 1 . . 1 2 . . . . . . 1 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Arm Distress Signals 10 | . 2 2 . 3 . . . . . . . 2 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 167 | . 10 17 15 32 18 1 6 12 . 17 4 15 20 Peak Tracking Total 9 | . 3 5 4 5 4 1 3 3 . 5 4 9 7 Tactical Retreats 14 | . 1 1 3 2 2 . 1 2 . 1 . 1 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Arm Traps Triggered 4 | . . 2 . . 2 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 4 | . . . . . . . 4 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Arm Machines Disabled 3 | . . . . 1 . . . 1 . . . . 1 Max in Single Turn 1 | . . . . 1 . . . 1 . . . . 1 Garrison Access 1 | . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Arm Machines Accessed 21 | . 2 4 . 6 7 . 1 1 . . . . . Terminals 15 | . 2 4 . 5 3 . 1 . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . Total Hacks 57 | . 5 20 . 16 14 . 1 1 . . . . . Successful 26 | . 2 9 . 9 4 . 1 1 . . . . . Failed 31 | . 3 11 . 7 10 . . . . . . . . Catastrophic 8 | . 1 2 . 1 4 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 53 | . 4 10 . 9 6 . . 1 . . 2 13 8 Terminals 47 | . 5 20 . 14 7 . 1 . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . . Garrison Access 4 | . . . . . 4 . . . . . . . . Terminal Hacks 13 | . 1 6 . 4 . . 1 1 . . . . . Record 1 | . . . . . . . 1 . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . Repair Station Index 1 | . . 1 . . . . . . . . . . . Alert Level 6 | . 1 3 . 2 . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . Unauthorized Hacks 9 | . 1 3 . 3 2 . . . . . . . . Terminals 9 | . 1 3 . 3 2 . . . . . . . . Botnet 9 | . 1 3 . 3 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 16 | . 2 4 . 5 5 . . . . . . . . Full Trace Events 5 | . 1 2 . . 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . 1 . . . . . . . . 16 Parts Built 1 | . . . . . 1 . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 35 | . . . . . 35 . . . . . . . . Total Part Build Rating 6 | . . . . . 6 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 2 | . . . . 1 . . . . . . . 1 . Non-combat 2 | . . . . 1 . . . . . . . 1 . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . 1 . . . . . . . 1 . parse_system 1 | . . . . . . . . . . . . 1 . no_distress 1 | . . . . 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Arm Total Allies 10 | . . . 3 . . . . . 4 . . 2 1 Largest Group 4 | . . . 3 2 . . . . 4 4 . 1 1 Highest-Rated Group 148 | . . . 40 24 . . . . 148 148 . 32 27 Highest-Rated Ally 38 | . . . 16 16 . . . . 38 38 . 32 27 Zionite Dispatches 3 | . . . . . . . . . . . . 2 1 Melee Resupply 1 | . . . . . . . . . . . . . 1 Hacking Resupply 1 | . . . . . . . . . . . . 1 . Hover Resupply 1 | . . . . . . . . . . . . 1 . Total Orders 5 | . . . . . . . . . . . . 4 1 ROAM 1 | . . . . . . . . . . . . 1 . DROP 3 | . . . . . . . . . . . . 2 1 COLLECT 1 | . . . . . . . . . . . . 1 . Ally Attacks 97 | . . . 37 40 . . . . . 20 . . . Total Damage 1385 | . . . 330 384 . . . . . 671 . . . Kills 21 | . . . 9 8 . . . . . 4 . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . Allies Melted 1 | . . . . . . . . . . . . 1 . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Arm Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . 1 . . . 3 2 2 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . 1 2 Component Schematics 1 | . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Arm Turns Passed 9731 | 89 631 527 1211 1042 1199 288 924 952 994 682 117 616 459 Spaces Moved 6140 | 44 290 279 685 606 710 192 642 696 834 451 72 338 301 Core 111 | 44 53 . . . . . . . . . . . 14 Treads . | . . . . . . . . . . . . . . Legs 5395 | . 237 279 601 558 710 192 642 696 834 451 72 123 . Wheels 132 | . . . 84 48 . . . . . . . . . Hover 502 | . . . . . . . . . . . . 215 287 Flight . | . . . . . . . . . . . . . . Fastest Speed 38 | 50 120 120 80 80 123 126 126 110 112 112 120 38 41 Average Speed 121 | 165 185 120 146 118 127 131 127 121 112 115 120 72 54 Slowest Speed 420 | 200 250 120 190 126 128 193 130 126 112 190 120 420 200 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . . . . Exploration Rate (%) 44 | 4 46 31 97 55 21 5 80 89 89 74 3 11 18 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 11 | . . . . . . . 2 . 1 . . 5 3 Known Exits Taken 2 | . . . . . . . . . . 1 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 . . 1 . Scrap Searched 10 | . . . 2 . . . 3 3 1 1 . . . Spaces Dug 19 | . 1 3 15 . . . . . . . . . . Terrain Destroyed 53 | . 2 3 36 . . . 12 . . . . . . Melee . | . . . . . . . . . . . . . . Projectile 12 | . 2 3 7 . . . . . . . . . . AOE 41 | . . . 29 . . . 12 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Arm Total 7846 | 59 341 386 808 825 956 227 720 770 894 572 87 686 515 Wait 924 | . 1 37 46 70 158 18 45 36 49 61 3 286 114 Move 6127 | 43 289 278 684 605 709 191 641 695 833 450 71 337 301 Hop . | . . . . . . . . . . . . . . Pick Up 187 | 11 16 11 9 32 22 9 5 7 7 15 2 18 23 Fast Attach . | . . . . . . . . . . . . . . Attach 91 | 4 3 6 7 7 7 5 3 5 . 8 3 13 20 Detach 3 | . . . 1 . . . 1 . . . . 1 . Swap 61 | . 6 6 9 15 6 2 2 3 . 3 1 7 1 Drop 99 | . 5 5 5 25 18 2 4 4 4 8 . 12 7 Fire 173 | 1 20 43 47 61 . . . . . . . 1 . Melee 181 | . 1 . . 10 36 . 19 20 1 27 7 11 49 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory -4/Armory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 12) 514 | -10/Materials | Discovered new exit (range 15) 721 | -10/Materials | Entered another Materials area 721 | -9/Materials | Evolved 2 slots: Propulsion x2 1233 | -9/Materials | Discovered new exit (range 13) 1248 | -9/Materials | Entered Mines 1370 | -9/Mines | Build established: Scavenger-Mutant 1484 | -9/Mines | Crushed by falling debris 1515 | -9/Mines | Lost 3 parts (1p1n1w) 1522 | -9/Mines | Discovered new exit (range 10) 1549 | -9/Mines | Discovered new exit (range 6) 1553 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1669 | -9/Mines | Assembled infested the area 1721 | -9/Mines | System corruption reached 10% 1826 | -9/Mines | Core integrity fell below 50% 1847 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2030 | -9/Mines | Build established: Mutant 2459 | -9/Mines | Entered Materials 2459 | -8/Materials | Accompanied by 2 allies 2459 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2460 | -8/Materials | Identified exit to Storage 2654 | -8/Materials | Build established: Scavenger-Mutant 3465 | -8/Materials | Discovered new exit (range 10) 3501 | -8/Materials | Entered Factory 3501 | -7/Factory | Evolved 2 slots: Weapon x2 3523 | -7/Factory | Build established: Mutant 4077 | -7/Factory | Build established: Gladiator 4503 | -7/Factory | Fabricated Adv. Drone Bay? 4633 | -7/Factory | Discovered new exit (range 16) 4668 | -7/Factory | Core integrity fell below 50% 4700 | -7/Factory | Entered another Factory area 4700 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4702 | -6/Factory | Discovered new exit (range 11) 4722 | -6/Factory | Lost 5 parts (1p3n1w) 4988 | -6/Factory | Entered Lower Caves 5088 | -6/Lower Caves | Spotted B-75 Beast 5339 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5805 | -6/Lower Caves | Discovered new exit (range 14) 5912 | -6/Lower Caves | Entered another Lower Caves area 5988 | -6/Lower Caves | Identified exit to Factory 6342 | -6/Lower Caves | Spotted B-75 Beast 6400 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 6413 | -6/Lower Caves | Found Prototype Special Weapon 6430 | -6/Lower Caves | Learned Factory stockpile data 6442 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6620 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 6703 | -6/Lower Caves | Discovered new exit (range 8) 6864 | -6/Lower Caves | Entered Zion 6935 | -6/Zion | Discovered new exit (range 11) 6976 | -6/Zion | Found CR-A16's Pointy Stick 6995 | -6/Zion | System corruption cleaned by Quarantine Array 7011 | -6/Zion | Learned 4 Factory zone layouts 7105 | -6/Zion | Learned location of Armory (-4) 7207 | -6/Zion | Met Imprinter 7228 | -6/Zion | Imprinted 7230 | -6/Zion | Declared Zion's savior 7338 | -6/Zion | Learned location of 1 exit from Factory 7389 | -6/Zion | Found Prototype Hackware 7396 | -6/Zion | Found Prototype Processor 7535 | -6/Zion | Given A8's code to call for help 7658 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 7858 | -6/Zion | Entered Proximity Caves 7858 | -5/Proximity Caves | Accompanied by 4 allies 7912 | -5/Proximity Caves | Core integrity fell below 50% 8012 | -5/Proximity Caves | P-70 Sage assimilated allied M0-QJX(M) 8238 | -5/Proximity Caves | Build established: Scavenger-Gladiator 8400 | -5/Proximity Caves | Core integrity fell below 20% 8441 | -5/Proximity Caves | Lost 7 parts (5n1u1w) 8528 | -5/Proximity Caves | Discovered exit to Factory (range 11) 8540 | -5/Proximity Caves | Entered Factory 8540 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8541 | -5/Factory | Identified exit to Factory 8542 | -5/Factory | Identified Exp. System Shield 8653 | -5/Factory | Discovered new exit (range 13) 8657 | -5/Factory | Entered another Factory area 8657 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8807 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 8808 | -4/Factory | Zion Hover Resupply teleported in 9008 | -4/Factory | Spotted B-86 Titan 9151 | -4/Factory | Build established: Gladiator 9170 | -4/Factory | Zion Hacking Resupply teleported in 9267 | -4/Factory | Discovered new exit (range 11) 9273 | -4/Factory | Entered Armory 9392 | -4/Armory | Retrieved Zion intel report: Depthwide Sectors/-3 9473 | -4/Armory | Found Prototype Device 9475 | -4/Armory | Retrieved Zion intel report: Component Schematics 9476 | -4/Armory | Zion Melee Resupply teleported in 9489 | -4/Armory | Lost 9 parts (1p4n2u2w) 9676 | -4/Armory | Core integrity fell below 50% 9689 | -4/Armory | Core integrity fell below 20% 9731 | -4/Armory | Lost 16 parts (3p7n2u4w) 9732 | -4/Armory | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 09665_ Cmb. Gravmag System destroyed. 09669_ Plasma Lance severed. 09669_ Mak. Hammer severed. 09674_ System corrupted: Matter fused (-9). 09677_ Adv. Actuator Array destroyed. 09681_ Acquired Lgt. Antimatter Reactor. 09681_ Phasing Sabre severed. 09682_ Acquired Plasma Lance. 09691_ System corrupted: Component data lost. 09692_ Lgt. Antimatter Reactor destroyed. 09698_ Destroyed Microactuators. 09700_ Plasma Lance destroyed. 09703_ Acquired Gravmag Array. 09716_ System corrupted: Energy discharge (-1). 09716_ Acquired Phasing Sabre. 09718_ Acquired Mak. Hammer. 09719_ L-61 Swordsman destroyed. 09720_ Acquired Adv. Datajack. 09732_ Sneak attack on B-60 Warrior. 09732_ Attempting to rewire B-60 Warrior. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????##############???????????? | | ????????????????# #???????????? | | ????????????????# #???????????? | | ????????????????# #???????????? | | ????????#+###???# #???????????? | | ????????# ???# #???????????? | | ????????# ???# ????????????? | | ???###### #??# ?????????????? | | ??? ??+ " "?????????????? | | ???? #??# "bbb"?#???????????? | | ????? #??# " @ " #???????????? | | ????? #??# ll #???????????? | | ?????? #??# #???????????? | | ???????? ##########+######???????????? | | ??????? #####???????????? | | ??????######+######## # ????????????? | | ??????# #! # "????????????? | | ??????# """ = # = # "????????????? | | ??????# """ = #!!!%# "????????????? | | ??????# """ == !% ] +%["????????????? | | ??????# = / #= #! "????????????? | | ??????#] = !# # ??????????? | | ??????#######/####### #######????####?? | | ????????????# #?????# #??????????# #?? | | ????????????# #?????# #??????????# #?? | | ????????????# #?????# #??????????# #?? | | ????????????# #?????# ############ #?? | | ??????????########### # ## #?? | | ??????????# # # !!! ## #?? | | ??????????# # # ]] ## #?? | | ??????????# """" # # ## #?? | | ????????????"]] + + !!! ## #?? | | ??????????#?"]]" # ^ ^# =] ## #?? | | ??????????# "]]" # ^ # ! ## #?? | | ??????????# """" # # ## #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 32 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Armor Coverage 225 Core Shielding 20 Weapon Shielding 66 Evasion (%) 57 Melee Accuracy 22 Armor Integrity Analysis 40 Defensive Hacking 16 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed Imp. Terrain Scanner | -4/Armory | Z-intel Imp. Focal Shield | -4/Armory | Z-intel Energy Well | -4/Armory | Z-intel Stasis Canceller | -4/Armory | Z-intel Adv. Thermal Shield | -4/Armory | Z-intel Imp. Transmission Jammer | -4/Armory | Z-intel Transmission Jammer | -4/Armory | Z-intel Railgun | -4/Armory | Z-intel Power Sword | -4/Armory | Z-intel Adv. Weight Redist. System | -4/Armory | Z-intel Adv. Salvage Targeting Computer | -4/Armory | Z-intel Phase Shifter | -4/Armory | Z-intel Imp. Targeting Computer | -4/Armory | Z-intel Adv. Focal Shield | -4/Armory | Z-intel Adv. Hacking Suite | -4/Armory | Z-intel Lgt. Antimatter Reactor | -4/Armory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Adv. Drone Bay | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrabombTimingArray Manual? 0 Play Time 01:46:32 Cumulative 42.2 hours Start 2024.10.25 @ 12:54:13 End 2024.10.25 @ 14:38:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 37 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 634408e1-4103-4af5-b54f-60c61d71b533