Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.27 @ 21:50:24 Player: VLAM Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (44) 220 Value Destroyed (1293) 1293 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3813 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 356/450 Energy 122/315 System Corruption 11% Temperature Critical (722) Movement Rolling (125) Ox3 Location -7/Factory Parts ------- > --- POWER (3) -------- Improved Ion Engine Micro Nuclear Core > --- PROPULSION (2) --- Wheel > --- UTILITY (5) ------ Small Storage Unit Compact Matter Pod Improved Targeting Computer ECM Suite Light Armor Plating > --- WEAPON (3) ------- Pulse Rifle Gatling Laser Assault Cannon > --- INVENTORY (8) ---- Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Small Storage Unit Compact Matter Pod Improved Targeting Computer ECM Suite > --- WEAPON ----------- Beam Rifle Gatling Laser Heavy Ion Cannon > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Armored Treads Light Armor Plating Pulse Rifle Gatling Laser Assault Cannon [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Wheel Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Improved Targeting Computer Protection Backup Plating III Weapon Shock Bomb Launcher Energy Gun Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . 1 . 1 Propulsion . | . . . . . Utility 3 | . . 1 1 1 Weapon 1 | . . . 1 . Parts Attached 42 | 7 1 11 7 16 Power 10 | 1 . 3 1 5 Engine 5 | 1 . 3 . 1 Core 5 | . . . 1 4 Reactor . | . . . . . Propulsion 8 | 2 . 2 1 3 Treads 5 | . . 2 1 2 Leg . | . . . . . Wheel 3 | 2 . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 1 3 1 3 Device 3 | . 1 1 1 . Storage 2 | 1 . . . 1 Processor 1 | . . . . 1 Hackware . | . . . . . Protection 3 | . . 2 . 1 Artifact . | . . . . . Weapon 15 | 3 . 3 4 5 Energy Gun 7 | 3 . . 2 2 Energy Cannon 1 | . . . . 1 Ballistic Gun . | . . . . . Ballistic Cannon 1 | . . . . 1 Launcher 5 | . . 2 2 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . . . 1 System Corruption 7 | . . . . 7 Parts Lost 15 | . . 2 4 9 Power 5 | . . . 1 4 Propulsion 2 | . . . 1 1 Utility 2 | . . . 2 . Weapon 6 | . . 2 . 4 Highest Loss Streak 5 | . . 1 3 5 To Critical Strikes . | . . . . . Average Backups 7 | 2 7 7 7 7 Power 1 | . 1 1 1 1 Propulsion 1 | 1 3 2 2 1 Utility . | . . . . . Weapon 3 | . 3 3 3 3 Tool/Special . | . . . . . Unused Backups 11 | . 2 4 3 2 Power 2 | . . . . 2 Propulsion 4 | . 2 2 . . Utility 1 | . . . 1 . Weapon 3 | . . 2 1 . Tool/Special 1 | . . . 1 . Average Slot Usage (%) 87 | . 98 97 90 75 Engine 12 | . 14 21 11 6 Core 5 | . . . 6 9 Treads 14 | . . 18 17 12 Wheel 3 | . 28 2 . . Device 10 | . 12 14 9 7 Storage 10 | . 14 11 9 11 Protection 4 | . . 7 8 . Energy Gun 11 | . 28 2 9 16 Launcher 10 | . . 12 17 4 Special Melee Weapon 1 | . . 6 . . Peak Build Rating 33 | 6 7 22 29 33 Average Rating 21 | 4 6 17 24 25 On Entrance 10 | . 6 7 19 20 Avg Prop Armor Cover (%) 11 | . . . . 11 Naked Turns . | . . . . . Heaviest Build 41 | 14 15 35 38 41 Greatest Support 49 | 26 26 40 49 40 Greatest Overweight (x) 8 | 3 . 8 1 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 6 8 8 8 8 Average Carried 7 | 2 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 6 8 8 8 3 Class Distribution -------------------- 58% | Bomber 27% | Mutant 7% | Infiltrator-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Bomber | -8/Materials Bomber | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1171 | 253 27 60 434 397 Remotely . | . . . . . Salvage Created 1301 | . 80 163 521 537 Parts 99 | . 12 11 45 31 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 27 | . 3 2 12 10 Guns 13 | . 3 . 4 6 Cannons 1 | . . . . 1 AOE 13 | . . 2 8 3 Classes Destroyed 10 | . 3 2 2 3 Worker 4 | . . . 1 3 Builder 5 | . . 2 2 1 Recycler 1 | . . . . 1 Watcher 7 | . 1 2 3 1 Swarmer 9 | . 2 . 3 4 Grunt 11 | . 1 1 6 3 Sentry 3 | . . 1 2 . Hunter 1 | . . . . 1 Programmer 2 | . . . . 2 Heavy 1 | . . . 1 . Best Kill Streak 4 | . 2 3 3 4 Combat Bots Only 3 | . 2 1 3 3 Max Kills in Single Turn 2 | . 1 2 2 2 Gunslinging . | . . . . . Exploded 2 | . . 1 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 213 | . 25 49 45 94 Missed 47 | . 9 11 10 17 Hits 166 | . 16 38 35 77 Projectile 166 | . 16 38 35 77 Critical Strikes 7 | . 1 . 1 5 Part Disruptions 1 | . . . . 1 Damage Taken 3039 | . 128 445 690 1776 Core 996 | . 17 79 135 765 Absorbed by Shields . | . . . . . Redirected to Shielding 41 | . . 41 . . Core Remaining (%) 87 | 100 93 80 75 . Volleys Fired 97 | . 6 9 45 37 Largest 3 | . 2 2 3 3 Hottest 201 | . 100 72 179 201 Shots Fired 191 | . 12 14 73 92 Gun 134 | . 12 . 52 70 Cannon 13 | . . . . 13 Launcher 44 | . . 14 21 9 Special . | . . . . . Kinetic 1 | . . . . 1 Thermal 146 | . 12 . 52 82 Explosive 22 | . . 5 13 4 Electromagnetic 22 | . . 9 8 5 Robot Hit Streak 10 | . 3 9 10 8 Robot Miss Streak 4 | . 1 1 3 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 119 | . 6 13 42 58 Core Hits 85 | . 5 10 36 34 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . 2 . 1 1 Burn 4 | . 2 . 1 1 Melee Attacks 5 | . . 5 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . 3 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3418 | . 76 394 1506 1442 Guns 1584 | . 76 . 612 896 Cannons 216 | . . . . 216 Explosions 1608 | . . 394 894 320 Melee . | . . . . . Ramming 10 | . . . . 10 Kinetic . | . . . . . Thermal 1901 | . 76 . 713 1112 Explosive 764 | . . 95 537 132 Electromagnetic 743 | . . 299 256 188 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . . . . 11 Average Corruption 8 | . . . . 8 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 18 | . . . . 18 Message Errors 3 | . . . . 3 Matter Fused 4 | . . . . 4 Heat Flow Errors 5 | . . . . 5 Energy Discharges 1 | . . . . 1 Parts Fused 1 | . . . . 1 Data Loss (major) 2 | . . . . 2 Misfires 1 | . . . . 1 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 88 | . . 12 68 8 Projectiles 8 | . . . . 8 Explosions 80 | . . 12 68 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 265 | . . 7 188 70 Shots 11 | . . 1 5 5 Rammed 3 | . . . . 3 Targets Rammed 3 | . . . . 3 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 1032 | . 78 48 346 1032 Average Temperature 208 | . 37 14 103 332 Received Heat Transfer 627 | . 12 210 135 270 Effects 75 | . . . 2 73 Shutdowns 27 | . . . . 27 Energy Bleed 9 | . . . 1 8 Interference 13 | . . . . 13 Matter Decay 2 | . . . 1 1 Short Circuit 2 | . . . . 2 Damage (minor) 12 | . . . . 12 Damage (major) 4 | . . . . 4 Damage (core) 6 | . . . . 6 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . 1 . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . 2 2 Heat Transferred 4177 | . 370 . 1510 2297 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 196 | . 41 161 196 100 Initial 67 | . . 4 50 67 Average 48 | . 15 38 81 35 Influence Increases 1115 | . 78 206 499 332 Destroy 0b10 Robot/C 540 | . 60 40 240 200 Destroy 0b10 Robot/NC 85 | . 5 20 30 30 Destroy Leader 144 | . 12 24 56 52 Successful Hack 31 | . . 8 9 14 Disable Machine 135 | . . 60 60 15 Destroy Structure 180 | . 1 54 104 21 Influence Decreases 1115 | . 67 98 470 480 Entered New Map 157 | . . 7 69 81 Time Decay 688 | . 67 81 281 259 Lost Part 120 | . . 10 40 70 Purge Threat 150 | . . . 80 70 Squads Dispatched 11 | . 1 2 2 6 Investigation 3 | . . 2 . 1 Extermination 1 | . . . . 1 Reinforcement 7 | . 1 . 2 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . . 1 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . . . 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 76 | . 7 18 21 30 Peak Tracking Total 4 | . 4 4 4 4 Tactical Retreats 8 | . . 3 1 4 ECM-based Alert Blocks 17 | . . 4 2 11 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . . 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 9 | . . 4 4 1 Max in Single Turn 2 | . . 2 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 6 | . . 1 3 2 Terminals 6 | . . 1 3 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 17 | . . 3 8 6 Successful 11 | . . 2 6 3 Failed 6 | . . 1 2 3 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 17 | . . 3 8 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . . 2 6 3 Record 1 | . . 1 . . Open DSF 1 | . . . . 1 Emergency Access Points 1 | . . . . 1 Unreport Threat 2 | . . . 1 1 Locate Traps 1 | . . . 1 . Recall Reinforcements 1 | . . 1 . . Hauler Manifests 1 | . . . 1 . Zone Layout 3 | . . . 3 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . . 1 1 2 Full Trace Events 2 | . . 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 2 | . . 2 . . Non-combat 2 | . . 2 . . Combat . | . . . . . Robot Hacks Applied 3 | . . 3 . . parse_system 1 | . . 1 . . no_distress 1 | . . 1 . . find_station 1 | . . 1 . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2242 | . 171 588 768 715 Structural 335 | . 171 164 . . ECM 2071 | . . 588 768 715 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2386 | 60 184 588 768 786 Spaces Moved 1184 | 52 173 281 362 316 Core 26 | 21 . 5 . . Treads 874 | . . 223 362 289 Legs . | . . . . . Wheels 284 | 31 173 53 . 27 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 90 170 125 Average Speed 156 | 83 90 160 172 182 Slowest Speed 450 | 200 90 450 250 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 3 37 22 36 11 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 2 | . . . 2 . Terrain Destroyed 192 | . . 54 115 23 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 190 | . . 54 115 21 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1542 | 64 190 404 440 444 Wait 152 | . 3 77 12 60 Move 1180 | 51 172 280 361 316 Hop . | . . . . . Pick Up 26 | 6 5 6 6 3 Fast Attach 26 | 6 1 10 1 8 Attach 13 | . . 3 3 7 Detach 2 | . . . . 2 Swap 12 | 1 . 2 6 3 Drop 24 | . 3 12 6 3 Fire 97 | . 6 9 45 37 Melee 5 | . . 5 . . Ram . | . . . . . Kick . | . . . . . Crush 3 | . . . . 3 Escape Stasis 2 | . . . . 2 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 15) 245 | -10/Materials | Entered another Materials area 245 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 723 | -9/Materials | Build established: Mutant 826 | -9/Materials | Discovered new exit (range 3) 833 | -9/Materials | Entered another Materials area 833 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1186 | -8/Materials | Build established: Bomber 1561 | -8/Materials | Discovered new exit (range 7) 1601 | -8/Materials | Entered Factory 1601 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1602 | -7/Factory | Lost 3 parts (1n2u) 2263 | -7/Factory | System corruption reached 10% 2330 | -7/Factory | Core integrity fell below 50% 2381 | -7/Factory | Core integrity fell below 20% 2388 | -7/Factory | Core destroyed Last Messages --------------- 02378_ Overheating: Matter decay (-56). 02378_ K-01 Serf collects debris. 02379_ Overheating: Core damaged (-77). 02380_ Power failure, Lgt. Nuclear Core shutdown. 02380_ Overheating: Wheel damaged (-1). 02380_ R-06 Scavenger collects Carbon-fiber Leg. 02380_ Gatling Laser destroyed. 02380_ Critical hit (Burn: +37). 02381_ Power failure, Imp. Ion Engine shutdown. 02381_ Overheating: Core damaged (-140). 02382_ Overheating: Energy bleed (-41). 02382_ Hvy. Ion Cannon destroyed. 02382_ K-01 Serf collects debris. 02383_ R-06 Scavenger collects Med. Matter Pod. 02384_ Power failure, Mic. Nuclear Core shutdown. 02384_ Arm. Treads destroyed. 02385_ K-01 Serf cleans the Neutrino Reactor. 02385_ Lgt. Nuclear Core destroyed. 02386_ R-06 Scavenger collects Visual Processing Unit. 02388_ Overheating: Core damaged (-105). 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