Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.25 @ 23:07:16 Player: ChromeKnight Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (29) 145 Value Destroyed (659) 659 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (423) 423 TOTAL SCORE: 4767 Bonus ------- Follower Combat Kills 123 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 292/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Sensor Array Improved Signal Interpreter Hacking Suite Hacking Suite > --- WEAPON (2) ------- Spear > --- INVENTORY (10) --- Long-range Terrain Scanner Maneuvering Thrusters Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite Hacking Suite System Shield Recalibrator Scythe Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Airjet > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Hacking Suite Hacking Suite > --- WEAPON ----------- Scythe Spear > --- INVENTORY -------- Advanced Visual Processing Unit Long-range Terrain Scanner Maneuvering Thrusters Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite Hacking Suite System Shield Recalibrator Scythe [Rating: 36] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Hacking Suite Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Scythe Energy Gun Beamcaster Ballistic Gun Light Assault Rifle Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 3 | . . . . 2 1 . . . . Utility 3 | . . . 2 . 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 68 | 7 10 9 18 9 9 1 3 . 2 Power 9 | 1 1 2 2 . 1 . 2 . . Engine 7 | 1 1 2 2 . 1 . . . . Core 2 | . . . . . . . 2 . . Reactor . | . . . . . . . . . . Propulsion 25 | 2 3 4 5 5 3 1 1 . 1 Treads 4 | . . . 4 . . . . . . Leg 7 | . 1 4 1 . . 1 . . . Wheel 4 | 2 2 . . . . . . . . Hover 9 | . . . . 5 3 . . . 1 Flight 1 | . . . . . . . 1 . . Utility 20 | 1 3 1 7 4 3 . . . 1 Device 4 | . . . 2 . 1 . . . 1 Storage 4 | 1 2 . 1 . . . . . . Processor 1 | . . . . . 1 . . . . Hackware 4 | . . . 1 2 1 . . . . Protection 7 | . 1 1 3 2 . . . . . Artifact . | . . . . . . . . . . Weapon 14 | 3 3 2 4 . 2 . . . . Energy Gun 8 | 3 3 2 . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 2 | . . . 2 . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . 2 . 1 . . . . Piercing Weapon 1 | . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 26 | . 5 . 6 3 . 5 2 . 5 Power 5 | . 1 . 1 1 . . 1 . 1 Propulsion 10 | . 1 . . 1 . 5 1 . 2 Utility 4 | . . . 2 1 . . . . 1 Weapon 7 | . 3 . 3 . . . . . 1 Highest Loss Streak 5 | . 4 . 3 3 . 5 2 . 4 Average Slot Usage (%) 82 | . 76 100 94 92 84 78 68 69 66 Engine 6 | . 7 14 9 7 7 7 . . . Core 2 | . . . . . . . 6 7 6 Treads 1 | . . . 11 . . . . . . Leg 6 | . . 18 10 . . 1 4 . . Wheel 3 | . 26 9 . . . . . . . Hover 5 | . . . . 32 29 14 . . 6 Device 5 | . . . 7 . 6 7 7 7 7 Storage 9 | . 14 14 11 9 7 7 7 7 7 Processor 3 | . . . . . 4 7 7 7 7 Hackware 10 | . . . 6 16 14 15 15 15 15 Protection 5 | . 2 14 16 7 . . . . . Energy Gun 8 | . 22 28 12 . . . . . . Slashing Weapon 5 | . . . 7 18 7 7 7 7 6 Piercing Weapon 3 | . . . . . 4 7 7 7 7 Naked Turns . | . . . . . . . . . . Heaviest Build 49 | 10 25 38 49 33 26 26 35 26 26 Greatest Support 44 | 26 26 32 44 33 41 41 10 5 11 Greatest Overweight (x) 8 | 1 1 2 2 1 . 8 6 5 8 Average Overweight (x) 1 | . . . . . . 1 3 5 2 Largest Inventory Capacity 14 | 6 14 10 10 10 10 10 10 10 10 Average Capacity 9 | 4 7 10 10 10 10 10 10 10 10 Most Carried 10 | 2 6 10 10 10 10 10 10 10 10 Average Carried 8 | . 1 7 9 8 9 10 10 10 9 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 Final Carried 10 | 1 4 10 10 10 10 10 10 10 9 Class Distribution -------------------- 58% | Hacker-Mutant 24% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Matter Collected 823 | 235 80 120 191 . 36 114 30 . 17 Remotely . | . . . . . . . . . . Salvage Created 913 | . 170 85 367 . 36 134 75 . 46 Parts 67 | . 16 3 26 . 4 9 3 . 6 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . 8 2 . 9 Prevented 1 | . . . . . . . 1 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 23 | . 6 2 10 . . 3 1 . 1 Melee 9 | . 1 . 3 . . 3 1 . 1 Guns 12 | . 4 1 7 . . . . . . AOE 1 | . 1 . . . . . . . . Classes Destroyed 7 | . 3 1 1 . . . 1 . 1 Worker 2 | . . 1 1 . . . . . . Hauler 1 | . . . 1 . . . . . . Watcher 3 | . 1 . 1 . 1 . . . . Swarmer 12 | . 3 1 4 . . 3 1 . . Grunt 10 | . 3 1 6 . . . . . . Programmer 1 | . . . . . . . . . 1 Samaritan 1 | . . . . . . . 1 . . Best Kill Streak 5 | . 5 1 5 . 1 3 1 . 1 Combat Bots Only 5 | . 5 1 5 . . 3 1 . 1 Max Kills in Single Turn 1 | . 1 1 1 . 1 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . Melee 1 | . 1 . 1 . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Damage Taken 2844 | . 375 162 789 232 28 356 496 . 406 Core 938 | . 87 45 89 14 17 150 311 . 225 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 80 | 100 . 47 77 97 . . . . . Volleys Fired 79 | . 23 15 41 . . . . . . Largest 2 | . 2 2 2 . . . . . . Hottest 150 | . 80 150 150 . . . . . . Shots Fired 133 | . 39 27 67 . . . . . . Gun 133 | . 39 27 67 . . . . . . Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 43 | . . . 43 . . . . . . Thermal 62 | . 20 18 24 . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 28 | . 19 9 . . . . . . . Robot Hit Streak 8 | . 8 4 8 . . . . . . Robot Miss Streak 4 | . 4 3 4 . . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 94 | . 25 14 43 . 2 5 3 . 2 Core Hits 47 | . 11 5 23 . 1 4 2 . 1 Critical Hits 1 | . . . . . . 1 . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . Melee Attacks 36 | . . . 7 6 4 12 4 . 3 Impact . | . . . . . . . . . . Slashing 17 | . . . 7 6 2 1 1 . . Piercing 19 | . . . . . 2 11 3 . 3 Sneak Attacks 6 | . . . 3 . 1 . 2 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . . . . . 1 . . . Damage Inflicted 1962 | . 359 158 855 . 139 199 194 . 58 Guns 950 | . 272 158 520 . . . . . . Cannons . | . . . . . . . . . . Explosions 79 | . 79 . . . . . . . . Melee 924 | . . . 334 . 139 199 194 . 58 Ramming 9 | . 8 . 1 . . . . . . Kinetic 225 | . . . 225 . . . . . . Thermal 586 | . 193 98 295 . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 218 | . 158 60 . . . . . . . Impact . | . . . . . . . . . . Slashing 397 | . . . 334 . 34 29 . . . Piercing 527 | . . . . . 105 170 194 . 58 Highest Corruption 3 | . 2 2 . . 2 2 2 2 3 Average Corruption 2 | . 1 2 . . 2 2 2 2 2 Corruption Purged . | . . . . . . . . . . Effects 39 | . . 9 . . 3 8 8 7 4 Message Errors 11 | . . 2 . . 1 3 2 3 . Matter Fused 3 | . . . . . . . . . 3 Heat Flow Errors 9 | . . 1 . . 1 1 5 . 1 Energy Discharges 4 | . . 1 . . . 1 . 2 . Data Loss (minor) 8 | . . 2 . . 1 2 1 2 . Targeting Errors 4 | . . 3 . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 81 | . . . 41 . . . 40 . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 81 | . . . 41 . . . 40 . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 37 | . 37 . . . . . . . . Shots 1 | . 1 . . . . . . . . Rammed 7 | . 6 . 1 . . . . . . Targets Rammed 8 | . 6 . 2 . . . . . . Kicked . | . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . Highest Temperature 288 | . 171 288 87 1 237 123 273 . 125 Average Temperature 85 | . 70 98 41 1 161 70 113 . 73 Received Heat Transfer 525 | . 96 81 237 90 12 . 9 . . Effects 2 | . . . . . . . 2 . . Interference 2 | . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . 2 1 . . . . . . . Heat Transferred 1067 | . 350 199 518 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Peak Influence 339 | . 172 206 180 339 277 . . . . Initial 146 | . . 66 15 18 146 . . . . Average 89 | . 109 52 71 180 193 . . . . Maximum Alert Level 1 | . . 1 . 1 1 . . . . Low Security (%) 88 | 100 100 89 100 55 60 . . . . Level 1 11 | . . 10 . 44 39 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . 2 1 1 2 1 . . . . Investigation 4 | . 1 1 1 . 1 . . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . 1 . . 2 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Distress Signals 6 | . 1 . 3 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 67 | . 12 5 17 20 3 3 4 . 3 Peak Tracking Total 12 | . 7 3 6 12 2 3 4 . 2 Tactical Retreats 6 | . . . 1 5 . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Traps Triggered 3 | . . . 1 1 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Machines Disabled 1 | . . 1 . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Machines Accessed 14 | . 1 2 3 . 4 . . 4 . Terminals 4 | . . 1 1 . 2 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 49 | . 1 3 7 . 12 . . 26 . Successful 42 | . 1 3 4 . 8 . . 26 . Failed 7 | . . . 3 . 4 . . . . Catastrophic 3 | . . . 2 . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 11 | . 1 . 5 . 5 . . . . Terminals 13 | . . 2 3 . 8 . . . . Fabricators 3 | . . . . . 3 . . . . Repair Stations 2 | . . . 2 . . . . . . Recycling Units 3 | . 1 . 2 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 34 | . . 3 1 . 4 . . 26 . Record 11 | . . . . . . . . 11 . Part Schematic 9 | . . . . . 2 . . 7 . Robot Schematic 6 | . . . . . 1 . . 5 . Prototype ID Bank 3 | . . . . . . . . 3 . Open Door 1 | . . 1 . . . . . . . Branch Access Points 2 | . . . 1 . 1 . . . . Dispatch Records 1 | . . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 4 | . 1 . 1 . 2 . . . . Terminals 1 | . . . . . 1 . . . . Assimilate 1 | . . . . . 1 . . . . Fabricators 1 | . . . . . 1 . . . . Siphon 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . Tunnel 2 | . 1 . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . . . 1 . 3 . . . . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . 1 . . 5 . Robots Built . | . . . . . . . . . . Matter 252 | . . . . . 252 . . . . Time 134 | . . . . . 134 . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 9 | . . . . . 2 . . 7 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 50 | . . . 50 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Total Allies 4 | . . 2 . . 1 . . . 1 Largest Group 2 | . . 2 . . 1 . . . 1 Highest-Rated Group 94 | . . 45 . . 26 . . . 94 Highest-Rated Ally 94 | . . 31 . . 26 . . . 94 Total Orders 8 | . . . . . 8 . . . . STAY 4 | . . . . . 4 . . . . ROAM 1 | . . . . . 1 . . . . FOLLOW 3 | . . . . . 3 . . . . Ally Attacks 21 | . . 18 . . . . . . 3 Total Damage 429 | . . 293 . . . . . . 136 Kills 6 | . . 5 . . . . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . 2 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Turns Passed 5131 | 55 252 941 877 172 323 775 1183 326 227 Spaces Moved 3131 | 51 168 618 416 244 404 577 463 75 115 Core 79 | 12 . . . . . 57 5 . 5 Treads 197 | . . . 197 . . . . . . Legs 1104 | . 5 399 219 . . 111 370 . . Wheels 421 | 39 163 219 . . . . . . . Hover 1166 | . . . . 244 404 409 . . 109 Flight 164 | . . . . . . . 88 75 1 Fastest Speed 44 | 50 90 90 145 48 44 44 180 440 120 Average Speed 137 | 87 91 126 156 49 49 113 251 440 189 Slowest Speed 450 | 100 120 180 180 112 52 450 440 440 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 3 22 99 25 35 13 73 55 68 18 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . 1 1 1 . . . . 1 . Known Exits Taken 4 | . . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 3 | . . 1 . . . 2 . . . Spaces Dug 5 | . . . . 4 1 . . . . Terrain Destroyed 7 | . 2 . . 4 1 . . . . Melee 5 | . . . . 4 1 . . . . Projectile . | . . . . . . . . . . AOE 2 | . 2 . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Total 3780 | 58 228 750 576 289 523 683 479 74 120 Wait 380 | . 3 92 62 22 96 95 10 . . Move 3122 | 50 167 617 415 243 403 576 462 74 115 Hop . | . . . . . . . . . . Pick Up 42 | 1 10 7 14 5 5 . . . . Fast Attach 36 | 5 6 2 11 2 5 1 3 . 1 Attach 17 | 1 2 . 3 7 3 . . . 1 Detach 3 | . . . . 2 1 . . . . Swap 15 | 1 2 7 4 . 1 . . . . Drop 47 | . 9 10 18 4 5 . 1 . . Fire 79 | . 23 15 41 . . . . . . Melee 31 | . . . 6 4 4 11 3 . 3 Ram 6 | . 6 . . . . . . . . Kick . | . . . . . . . . . . Crush 2 | . . . 2 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat] / Min x2 / Sto x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 14) 56 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Discovered new exit (range 10) 207 | -10/Materials | Lost 4 parts (1p1n2w) 308 | -10/Materials | Entered Mines 308 | -10/Mines | Discovered new exit (range 10) 311 | -10/Mines | Build established: Mutant 323 | -10/Mines | Discovered new exit (range 15) 763 | -10/Mines | Met a Derelict shopkeep closing up shop 1003 | -10/Mines | Found a hidden stash of uninstalled traps 1127 | -10/Mines | Core integrity fell below 50% 1182 | -10/Mines | Build established: Scavenger-Mutant 1249 | -10/Mines | Entered Materials 1249 | -9/Materials | Evolved 2 slots: Utility x2 1269 | -9/Materials | Identified exit to Mines 1269 | -9/Materials | Identified exit to Storage 1384 | -9/Materials | Repaired Lgt. Angular Momentum Engine 1768 | -9/Materials | Lost 3 parts (1p2w) 1856 | -9/Materials | Lost 3 parts (2u1w) 2041 | -9/Materials | Build established: Mutant 2114 | -9/Materials | Discovered new exit (range 4) 2126 | -9/Materials | Entered another Materials area 2126 | -8/Materials | Evolved 2 slots: Propulsion x2 2296 | -8/Materials | Discovered new exit (range 3) 2298 | -8/Materials | Entered Factory 2298 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2312 | -7/Factory | Lost 3 parts (1p1n1u) 2492 | -7/Factory | Identified exit to Lower Caves 2601 | -7/Factory | Build established: Hacker-Mutant 2621 | -7/Factory | Entered Lower Caves 2702 | -7/Lower Caves | Identified exit to Lower Caves 2761 | -7/Lower Caves | Learned Factory terminal intel 2961 | -7/Lower Caves | Lost 5 parts (5n) 3396 | -7/Lower Caves | Entered another Lower Caves area 4051 | -7/Lower Caves | Encountered a Warlord checkpoint 4179 | -7/Lower Caves | Core integrity fell below 50% 4442 | -7/Lower Caves | Discovered new exit (range 6) 4482 | -7/Lower Caves | Identified exit to Data Miner 4579 | -7/Lower Caves | Entered Data Miner 4579 | -7/Data Miner | Discovered new exit (range 6) 4663 | -7/Data Miner | Met Data Miner 4738 | -7/Data Miner | Learned location of Section 7 (-2) 4738 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4813 | -7/Data Miner | Received God Mode back door access code from Data Miner 4901 | -7/Data Miner | Identified exit to Proximity Caves 4905 | -7/Data Miner | Entered Proximity Caves 5110 | -6/Proximity Caves | Escorted by Enhanced Grunt 5117 | -6/Proximity Caves | Core integrity fell below 20% 5132 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05110_ Enhanced Grunt: "Protecting LRC-V3." 05110_ Penetrated by Slug. 05110_ Scythe destroyed. 05110_ Penetrated by Slug. 05110_ Adv. Sensor Array destroyed. 05112_ H-66 Slayer destroyed. 05116_ Slug penetrates Wall. 05116_ Penetrated by Slug. 05119_ Unknown Device fries itself beyond repair. 05119_ Slug penetrates Enhanced Grunt. 05119_ Enhanced Grunt suffers critical hit. 05119_ Enhanced Grunt destroyed. 05119_ Lgt. Nuclear Core destroyed. 05123_ Penetrated by Slug. 05123_ Gravmag System destroyed. 05124_ Flexi-carbon Leg fries itself beyond repair. 05129_ Gauss Rifle fries itself beyond repair. 05129_ Penetrated by Slug. 05131_ System corrupted: Matter fused (-8). 05132_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????#######????????????????????????????????? | | ??????????# #????????????#???????????????????? | | ??????????# " " #????????### ##?????????????????? | | ??????????# " " #?????### #?????????????????? | | ??????????# " ##???? ??????????????????? | | ??????????# "" ####? ???????????????????? | | ?????????## #?# #????????????????????? | | ########## #?# #?????????????????????? | | ## #?# #?????????????????????? | | ### ## ### ##????????????????????? | | ###### ##?# ?#### #? ##???????????????????? | | ##??## #### ##### ## ##??????????????????? | | #??## ## #??????????????????? | | #??# #### ## ## #???????????????????? | | ##?##### #### ## ##?# ###???????????????????? | | ####??## ### #?????????????????????? | | ##??# #?????????????????????? | | #??# ### ### #??????#??????????????? | | ##?# #?# %##?# !### ##?????????????? | | #### # #?# ##??#@%! ??????? | | ### #### ## ##??# != ??????? | | ??## #??# ## ##?# #### ??????? | | ???# #??# #####?# #??????????????? | | #### #### #????# #??????????????? | | #???# #####??????????????? | | # #?? #??????????????????? | | " " ### ##### #??????????????????? | | """" ## #???# #??????????????????? | | """"" #???## ##??????????????????? | | #????##### ##???????????????????? | | " " " #????????## ##????????????????????? | | """""" #?????????#h #?????????????????????? | | """"""" #????????? ??????????????????????? | | #????????? ??????????????????????? | | #??????????? ??????????????????????? | | ## ##?????????????????????????????????????? | | #??????????????????????????????????????? | | #####??????????????????????????????????????? | | ## ##??????????????????????????????????????????? | | ??####???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 675 Evasion (%) 56 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 11 Item Schematics ----------------- Cloaking Device | -7/Factory | Hacked Imp. Target Analyzer | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Factory | Hacked S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SigixSystemBarrier Manual? 0 Play Time 00:31:44 Cumulative 92.3 hours Start 2021.03.25 @ 22:35:15 End 2021.03.25 @ 23:07:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 240 Rogue 87 Adventurer 148 Explorer 5 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 65 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95c3b394-616b-4dce-9ed8-623610577e79