Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.22 @ 21:00:04 Player: Morgweiler Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (145) 725 Value Destroyed (3758) 3758 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (236) 236 TOTAL SCORE: 8099 Bonus ------- High Alert Combat Kills 88 Follower Combat Kills 148 Cogmind --------- Core Integrity 0/850 Matter 250/300 Energy 183/185 System Corruption 2% Temperature Cool (0) Movement Rolling (110) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine Light Fission Core > --- PROPULSION (2) --- Wheel Compact Wheel > --- UTILITY (9) ------ Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Signal Interpreter Terrain Scan Processor Targeting Computer Targeting Computer Hacking Suite > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (18) --- Light Treads Improved Medium Treads Carbon-fiber Leg Advanced Beam Cannon Gauss Rifle Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Improved Light Armor Plating Hardlight Generator Hacking Suite > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Treads Light Treads Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Improved Heat Sink System Backup Module Advanced Beam Rifle Advanced Beam Cannon Enhanced Autogun Advanced Assault Cannon Grenade Launcher Mining Laser Enhanced Flamer [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 7 | . . 2 . 2 2 1 Weapon . | . . . . . . . Parts Attached 147 | 7 26 27 5 21 22 39 Power 15 | 1 2 3 1 1 1 6 Engine 13 | 1 2 3 1 . 1 5 Core 2 | . . . . 1 . 1 Reactor . | . . . . . . . Propulsion 33 | 2 6 6 . 5 4 10 Treads 7 | . . 2 . 5 . . Leg 20 | 2 6 4 . . 4 4 Wheel 6 | . . . . . . 6 Hover . | . . . . . . . Flight . | . . . . . . . Utility 46 | 2 3 9 2 8 9 13 Device 19 | 1 . 4 1 2 3 8 Storage 5 | 1 1 1 . . 1 1 Processor 11 | . 1 3 . 2 1 4 Hackware 2 | . . . . 2 . . Protection 9 | . 1 1 1 2 4 . Artifact . | . . . . . . . Weapon 53 | 2 15 9 2 7 8 10 Energy Gun 15 | 1 7 4 . 1 1 1 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 25 | 1 3 3 2 6 5 5 Ballistic Cannon 3 | . . . . . 2 1 Launcher 3 | . 1 1 . . . 1 Special Weapon 3 | . 2 . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon 3 | . 2 1 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 . Parts Lost 45 | . 8 7 1 6 1 22 Power 5 | . 1 . . 1 . 3 Propulsion 7 | . 2 . . 1 . 4 Utility 14 | . . 3 . 2 1 8 Weapon 19 | . 5 4 1 2 . 7 Highest Loss Streak 13 | . 6 2 1 3 1 13 Average Slot Usage (%) 95 | . 95 97 100 98 98 84 Engine 8 | . 13 11 11 2 4 8 Core 1 | . . . . 6 2 . Treads 8 | . . 6 22 17 8 . Leg 10 | . 25 15 . . 6 8 Device 11 | . 1 13 12 16 15 12 Storage 11 | . 14 11 11 9 7 13 Processor 15 | . 11 17 11 18 19 15 Hackware 2 | . . . . 1 7 6 Protection 4 | . . . 9 8 7 2 Energy Gun 4 | . 10 9 . . . 1 Ballistic Gun 13 | . 13 9 21 16 11 8 Naked Turns . | . . . . . . . Heaviest Build 90 | 14 43 55 48 53 70 90 Greatest Support 40 | 20 20 40 40 40 40 33 Greatest Overweight (x) 16 | 4 12 2 1 2 1 16 Average Overweight (x) 1 | . 1 1 . 1 1 2 Largest Inventory Capacity 18 | 6 12 18 12 12 18 18 Average Capacity 12 | 5 9 12 12 12 12 17 Most Carried 15 | 3 11 12 12 12 14 15 Average Carried 9 | 2 7 7 9 11 11 10 Final Capacity 18 | 6 12 12 12 12 12 18 Final Carried 12 | 3 11 6 12 12 12 6 Class Distribution -------------------- 50% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 2984 | 294 373 440 67 532 583 695 Remotely . | . . . . . . . Salvage Created 4986 | 131 759 1037 258 1395 740 666 Parts 283 | 8 40 73 12 80 36 34 Haulers Intercepted . | . . . . . . . Recyclers Shooed 8 | . 1 2 2 1 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 99 | . 14 22 3 30 16 14 Melee 3 | . . 2 . . . 1 Guns 76 | . 12 20 3 30 4 7 Cannons 14 | . . . . . 12 2 AOE 5 | . 1 . . . . 4 Classes Destroyed 13 | 2 4 3 . 2 1 1 Worker 19 | . 5 3 1 7 2 1 Builder 7 | . . 1 . 1 4 1 Tunneler 3 | 2 . . . . 1 . Recycler 8 | 1 1 2 2 . 1 1 Operator 1 | . . . . 1 . . Watcher 8 | . 3 1 . 4 . . Swarmer 34 | . 3 9 3 12 3 4 Grunt 46 | . 11 8 . 13 8 6 Brawler 4 | . . . . 2 1 1 Duelist 2 | . . 1 . . 1 . Sentry 9 | . . 4 . 3 2 . Hunter 2 | . . . . . . 2 Programmer 2 | . . . . . 1 1 Best Kill Streak 12 | 3 6 5 3 12 10 8 Combat Bots Only 7 | . 3 4 3 6 7 7 Max Kills in Single Turn 2 | 1 1 2 1 2 2 2 Gunslinging 1 | . . 1 . 1 . . Exploded 2 | . 1 . . . . 2 Melee 1 | . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 7627 | . 936 1298 152 1198 701 3342 Core 1564 | . 197 204 43 145 113 862 Absorbed by Shields 146 | . . . . . . 146 Core Remaining (%) 63 | 100 21 . 38 73 83 . Volleys Fired 414 | 8 68 89 14 120 63 52 Largest 2 | 2 2 2 2 2 2 2 Hottest 151 | 70 120 96 96 48 96 151 Shots Fired 754 | 16 114 167 27 221 126 83 Gun 651 | 16 107 167 27 221 50 63 Cannon 90 | . . . . . 76 14 Launcher 6 | . 2 . . . . 4 Special 7 | . 5 . . . . 2 Kinetic 599 | 8 49 109 17 221 126 69 Thermal 96 | 8 38 30 10 . . 10 Explosive 6 | . 2 . . . . 4 Electromagnetic 53 | . 25 28 . . . . Robot Hit Streak 29 | 7 13 21 12 29 19 18 Robot Miss Streak 5 | 1 3 4 4 2 3 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 9 | . . 3 . 6 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 573 | 10 80 134 17 183 88 61 Core Hits 270 | 4 36 45 9 84 40 52 Critical Hits 2 | . 1 . . 1 . . Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . 1 . . 1 . . Melee Attacks 15 | . 6 9 . . . . Impact . | . . . . . . . Slashing 15 | . 6 9 . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . 1 1 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8977 | 135 1179 1511 192 1911 2100 1949 Guns 5826 | 135 964 1173 192 1911 567 884 Cannons 1695 | . . . . . 1465 230 Explosions 1035 | . 131 107 . . 68 729 Melee 297 | . 66 231 . . . . Ramming 96 | . 13 . . . . 83 Kinetic 6080 | 49 350 682 98 1911 2032 958 Thermal 1038 | 86 374 305 94 . . 179 Explosive 833 | . 104 . . . . 729 Electromagnetic 633 | . 272 293 . . 68 . Impact . | . . . . . . . Slashing 297 | . 66 231 . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 1 2 2 . 2 2 Average Corruption 1 | . 1 2 2 . 2 1 Corruption Purged 1 | . . . . . . 1 Effects 36 | . . 14 7 . 5 10 Message Errors 10 | . . 3 2 . 2 3 Heat Flow Errors 6 | . . 3 . . 2 1 Energy Discharges 9 | . . 3 2 . 1 3 Data Loss (minor) 4 | . . 1 1 . . 2 Targeting Errors 6 | . . 4 2 . . . Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 142 | . 44 . . . 59 39 Projectiles 61 | . . . . . 59 2 Explosions 45 | . 18 . . . . 27 Melee 36 | . 26 . . . . 10 Knockbacks 24 | . . . . . 20 4 Impact . | . . . . . . . Kinetic 21 | . . . . . 17 4 Secondary 3 | . . . . . 3 . Self-Inflicted Damage 346 | . 109 13 . . 36 188 Shots 9 | . 3 1 . . 1 4 Rammed 21 | . 3 . . . . 18 Targets Rammed 22 | . 4 . . . . 18 Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 256 | 36 255 256 . 5 178 231 Average Temperature 65 | 16 75 67 . 2 94 37 Received Heat Transfer 2001 | . 384 384 . 486 255 492 Siege Activations . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Fried 3 | . 2 . . . . 1 Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 2 1 . . . . Heat Transferred 2513 | 259 1050 560 212 . . 432 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 566 | 15 226 415 225 566 403 250 Initial 256 | . 9 8 135 . 256 151 Average 171 | 7 79 204 121 233 246 158 Maximum Alert Level 2 | . 1 2 1 2 2 1 Low Security (%) 59 | 100 97 44 52 52 30 68 Level 1 34 | . 2 54 47 28 57 31 Level 2 5 | . . 1 . 19 12 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 3 2 . 2 7 2 Investigation 4 | . 1 1 . 1 1 . Extermination 2 | . . . . . 1 1 Reinforcement 7 | . 2 1 . 1 2 1 Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Construction Impeded 3 | . . . . 1 1 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 5 | . 1 . . 2 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 144 | . 22 32 4 46 22 18 Peak Tracking Total 8 | . 5 4 3 7 5 8 Tactical Retreats 8 | . . 1 1 2 4 . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 7 | . 1 1 . . 3 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 8 | . . 1 . . 2 5 Max in Single Turn 2 | . . 1 . . 2 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 26 | . 9 5 1 6 2 3 Terminals 16 | . 6 3 . 5 . 2 Fabricators 1 | . . . . . 1 . Repair Stations 4 | . 1 1 . 1 1 . Recycling Units 4 | . 2 1 . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 80 | . 31 17 1 22 3 6 Successful 50 | . 20 10 1 16 1 2 Failed 30 | . 11 7 . 6 2 4 Catastrophic 2 | . . 1 . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 55 | . 18 13 . 20 . 4 Fabricators 2 | . . . . . 2 . Repair Stations 15 | . 10 2 . 2 1 . Recycling Units 7 | . 3 2 . . . 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 32 | . 8 7 1 14 . 2 Record 1 | . . . . . . 1 Part Schematic 1 | . . . . . . 1 Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 3 | . 1 . . 2 . . Open Door 1 | . . . 1 . . . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . Alert Level 1 | . . . . 1 . . Locate Traps 1 | . 1 . . . . . Maintenance Status 1 | . 1 . . . . . Patrol Status 1 | . . . . 1 . . Transport Status 3 | . 1 . . 2 . . Investigation Status 1 | . . . . 1 . . Reinforcement Status 3 | . . 1 . 2 . . Recall Investigation 1 | . . 1 . . . . Recall Reinforcements 2 | . . 1 . 1 . . Hauler Manifests 3 | . . 1 . 2 . . Registered Components 1 | . 1 . . . . . Registered Prototypes 1 | . . 1 . . . . Zone Layout 4 | . 1 1 . 2 . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 14 | . 10 2 . 2 . . Scan Component 7 | . 5 1 . 1 . . Repair 7 | . 5 1 . 1 . . Recycling Unit Hacks 3 | . 2 1 . . . . Retrieve Components 3 | . 2 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 22 | . 8 4 . 5 2 3 Full Trace Events 3 | . 2 . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 7 | . 5 1 . 1 . . Time 188 | . 130 26 . 32 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 14 | . 13 1 . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 9 | . . . 1 8 . . ROAM 3 | . . . . 3 . . EXPLORE 6 | . . . 1 5 . . Ally Attacks 107 | . . . 7 100 . . Total Damage 394 | . . . 5 389 . . Kills 6 | . . . . 6 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches 36 | . . . 3 33 . . Drone Recoveries 34 | . . . 3 31 . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 6890 | 116 1502 1065 801 1188 1341 877 Spaces Moved 2961 | 61 680 388 416 409 642 365 Core 31 | 19 5 . . . . 7 Treads 1315 | . . 140 416 409 350 . Legs 1491 | 42 675 248 . . 292 234 Wheels 124 | . . . . . . 124 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 160 180 150 100 Average Speed 168 | 125 157 176 177 180 166 167 Slowest Speed 850 | 250 650 180 180 200 180 850 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 4 78 37 97 53 14 10 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 2 | . . . 2 . . . Spaces Dug 4 | . 4 . . . . . Terrain Destroyed 34 | . 22 2 . . 10 . Melee 4 | . 4 . . . . . Projectile 11 | . 1 . . . 10 . AOE 19 | . 17 2 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 4119 | 81 978 598 453 677 804 528 Wait 430 | 3 159 57 10 110 49 42 Move 2955 | 60 679 387 415 408 641 365 Hop . | . . . . . . . Pick Up 63 | 3 17 13 6 7 14 3 Fast Attach 45 | 7 12 3 . 4 4 15 Attach 27 | . 3 7 1 5 3 8 Detach 4 | . 3 1 . . . . Swap 75 | . 11 17 4 12 15 16 Drop 65 | . 12 15 3 11 15 9 Fire 414 | 8 68 89 14 120 63 52 Melee 15 | . 6 9 . . . . Ram 18 | . . . . . . 18 Kick 4 | . 4 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 4 | . 4 . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / Sto) -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 610 | -10/Materials | Discovered new exit (range 15) 799 | -10/Materials | Discovered new exit (range 5) 898 | -10/Materials | Core integrity fell below 50% 951 | -10/Materials | Lost 6 parts (1p2n3w) 1274 | -10/Materials | Build established: Scavenger-Mutant 1317 | -10/Materials | Repaired Lgt. Armor Plating 1346 | -10/Materials | Repaired Aluminum Leg 1376 | -10/Materials | Repaired Aluminum Leg 1406 | -10/Materials | Repaired Grenade Launcher 1433 | -10/Materials | Repaired Ion Engine 1619 | -10/Materials | Entered another Materials area 1619 | -9/Materials | Evolved 2 slots: Utility x2 1660 | -9/Materials | Repaired Lgt. Ion Engine 2404 | -9/Materials | Core integrity fell below 50% 2506 | -9/Materials | Identified exit to Mines 2684 | -9/Materials | Entered Mines 2842 | -9/Mines | Discovered new exit (range 10) 2855 | -9/Mines | Identified exit to Materials 2975 | -9/Mines | Found the Drone Emporium 2983 | -9/Mines | Found Prototype Device 2984 | -9/Mines | Identified Thief Drone Bay 3032 | -9/Mines | Discovered exit to Materials (range 57) 3045 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3116 | -9/Mines | Learned Materials garrison access intel 3485 | -9/Mines | Entered Materials 3485 | -8/Materials | Evolved 2 slots: Utility x2 3486 | -8/Materials | Loaded intel: 1 garrison access location 3845 | -8/Materials | Lost 3 parts (1p1n1w) 4095 | -8/Materials | Build established: Mutant 4334 | -8/Materials | Repaired Hvy. Assault Rifle 4637 | -8/Materials | Discovered new exit (range 4) 4646 | -8/Materials | Identified exit to Factory 4673 | -8/Materials | Entered Factory 4673 | -7/Factory | Evolved 2 slots: Utility x2 4674 | -7/Factory | Identified exit to Storage 4881 | -7/Factory | Build established: Scavenger-Mutant 5402 | -7/Factory | Garrison activated, responded to threat 5417 | -7/Factory | Build established: Mutant 5533 | -7/Factory | Destroyed 7 combat bots 5663 | -7/Factory | Discovered new exit (range 6) 5670 | -7/Factory | Identified exit to Factory 6014 | -7/Factory | Entered another Factory area 6014 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6594 | -6/Factory | Destroyed 7 combat bots 6598 | -6/Factory | Lost 13 parts (2p2n4u5w) 6661 | -6/Factory | Spotted B-75 Beast 6732 | -6/Factory | Core integrity fell below 50% 6753 | -6/Factory | Core integrity fell below 20% 6798 | -6/Factory | Lost 7 parts (2n3u2w) 6891 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06808_ Acquired Wheel. 06811_ Dropped Lgt. Treads. 06811_ Acquired Com. Wheel. 06814_ Dropped Flexi-carbon Leg. 06814_ Acquired 35 matter. 06817_ Acquired Hvy. Assault Rifle. 06820_ Acquired Lgt. Ion Engine. 06822_ Acquired 20 matter. 06827_ 8&DMOO5SIA5O9VAFV56XFF=KE9X 06831_ Acquired Targeting Computer. 06837_ Acquired Terrain Scan Processor. 06848_ ALERT: Rogue bot located, Programmers report to Factory Zone 7P. 06851_ K-01 Serf collects debris. 06870_ K-01 Serf cleans the Fusion Modulator. 06870_ Slug penetrates K-01 Serf. 06870_ Slug penetrates Wall. 06875_ Slug penetrates Matter Pump. 06875_ Matter Pump disabled. 06875_ Penetrated by Slug. 06877_ Matter Pump disabled. 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