Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.26 @ 18:19:44 Player: cabin Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (1) 5 Value Destroyed (16) 16 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1741 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 276/310 System Corruption 0% Temperature Cool (0) Movement Flying (280) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (4) --- Nuclear Pulse Thruster > --- UTILITY (2) ------ Medium Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Treads Disposable Heat Sink Large Matter Pod (150) Weight Redist. System Visual Processing Unit Enhanced Optical Array Targeting Computer GAL Module Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Flight Unit Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Medium Storage Unit Cloaking Device > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Treads Disposable Heat Sink Large Matter Pod Weight Redist. System Visual Processing Unit Targeting Computer GAL Module [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Flight Unit Treads Light Treads Flight Unit Flight Unit Utility Medium Storage Unit Device Cloaking Device Storage Medium Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -7 -7 -6 ------- Run | Yrd Mat Mat Min Zio Dee Pro Slots Evolved 2 | . . 2 . . . . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 19 | 6 4 5 . . 1 3 Power 3 | 1 . . . . 1 1 Engine 2 | 1 . . . . 1 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 9 | 2 2 4 . . . 1 Treads 2 | 2 . . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 7 | . 2 4 . . . 1 Utility 5 | 1 2 1 . . . 1 Device 1 | . . . . . . 1 Storage 3 | 1 2 . . . . . Processor 1 | . . 1 . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 2 | 2 . . . . . . Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 10 | . . . . . 5 5 Power 2 | . . . . . 2 . Propulsion 6 | . . . . . 2 4 Utility 1 | . . . . . . 1 Weapon 1 | . . . . . 1 . Highest Loss Streak 5 | . . . . . 5 3 To Critical Strikes . | . . . . . . . Average Backups 6 | . 5 5 10 9 7 6 Power . | . . 1 1 1 . . Propulsion 2 | . 4 2 3 3 2 1 Utility 3 | . . 2 6 5 5 5 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Unused Backups 7 | . . 1 . 1 . 5 Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 6 | . . . . 1 . 5 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 74 | . 81 78 88 88 80 54 Engine 8 | . 14 11 11 11 9 . Treads 6 | . 18 . . . . . Flight 25 | . 3 38 44 44 44 33 Device 2 | . . . . . . 8 Storage 16 | . 25 11 11 11 11 11 Processor 3 | . . 7 11 11 11 1 Energy Gun 2 | . 5 . . . . . Ballistic Gun 8 | . 14 11 11 11 5 . Peak Build Rating 15 | 6 7 13 13 14 14 15 Average Rating 9 | 4 5 10 13 13 12 13 On Entrance 8 | . 6 5 13 13 14 11 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 21 | 13 21 16 16 16 16 20 Greatest Support 40 | 40 40 20 20 20 20 20 Greatest Overweight (x) 3 | 2 1 1 . . . 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 Most Carried 10 | . 7 10 10 10 10 8 Average Carried 6 | . 5 5 10 9 8 7 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | . 7 10 10 10 7 8 Class Distribution -------------------- 57% | Mutant 42% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -7/Zion Sprinter | -7/Deep Caves Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Dee Pro Matter Collected 540 | 243 . . . 40 . 257 Remotely . | . . . . . . . Salvage Created 22 | . 22 . . . . . Parts 2 | . 2 . . . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -7 -7 -6 ------- Run | Yrd Mat Mat Min Zio Dee Pro Combat Hostiles Destroyed . | . . . . . . . Classes Destroyed 1 | . 1 . . . . . Watcher 1 | . 1 . . . . . Best Kill Streak 1 | . 1 . . . . . Combat Bots Only . | . . . . . . . Max Kills in Single Turn 1 | . 1 . . . . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -7 -6 -------- Run | Yrd Mat Mat Min Zio Dee Pro Hostile Shots Fired 163 | . 15 19 1 . 44 84 Missed 85 | . 8 11 1 . 27 38 Hits 78 | . 7 8 . . 17 46 Projectile 78 | . 7 8 . . 17 46 Critical Strikes 2 | . . 1 . . . 1 Damage Taken 1041 | . 102 61 . . 457 421 Core 434 | . 32 12 . . 147 243 Absorbed by Shields . | . . . . . . . Core Remaining (%) 93 | 100 87 . . . . . Volleys Fired 3 | . 1 1 . . 1 . Largest 2 | . 2 1 . . 1 . Hottest 70 | . 70 20 . . 20 . Shots Fired 4 | . 2 1 . . 1 . Gun 4 | . 2 1 . . 1 . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 3 | . 1 1 . . 1 . Thermal 1 | . 1 . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 1 | . 1 . . . . . Robot Miss Streak 1 | . . 1 . . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 1 | . 1 . . . . . Core Hits 1 | . 1 . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13 | . 13 . . . . . Guns 13 | . 13 . . . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic . | . . . . . . . Thermal 13 | . 13 . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 . . . . . Average Corruption 1 | . 1 . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 30 | . 30 9 . . 11 5 Average Temperature 7 | . 19 9 . . 4 5 Received Heat Transfer 292 | . 42 . . . 157 93 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 37 | . 37 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -7 -6 ------- Run | Yrd Mat Mat Min Zio Dee Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 . . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 30 | . 30 4 . . . . Initial . | . . . . . . . Average 1 | . 2 . . . . . Influence Increases 118 | . 37 6 . . . 75 Destroy 0b10 Robot/NC 5 | . 5 . . . . . Destroy Leader 2 | . 2 . . . . . Successful Hack 6 | . . 6 . . . . Lose Combat Pursuer 105 | . 30 . . . . 75 Influence Decreases 118 | . 37 6 . . . 75 Time Decay 98 | . 37 6 . . . 55 Lost Part 20 | . . . . . . 20 Squads Dispatched 2 | . 1 1 . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 1 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -7 -6 --------- Run | Yrd Mat Mat Min Zio Dee Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 29 | . 5 5 2 . 10 7 Peak Tracking Total 8 | . 2 5 2 . 8 5 Tactical Retreats 5 | . 1 . . . 2 2 Traps | -11 -10 -9 -9 -7 -7 -6 ------- Run | Yrd Mat Mat Min Zio Dee Pro Traps Triggered 4 | . 4 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Dee Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -7 -6 --------- Run | Yrd Mat Mat Min Zio Dee Pro Machines Accessed 3 | . 1 2 . . . . Terminals 2 | . 1 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 5 | . 1 4 . . . . Successful 5 | . 1 4 . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 7 | . 1 . . 6 . . Terminals 2 | . 1 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . 3 . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 1 . . . . Emergency Access Points 1 | . . 1 . . . . Alert Level 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . 3 . . . . Retrieve Study 3 | . . 3 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 1 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . 3 . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Dee Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -7 -6 -------- Run | Yrd Mat Mat Min Zio Dee Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -7 -6 ------- Run | Yrd Mat Mat Min Zio Dee Pro Active Infowar (turns) 4 | . . . . . . 4 Cloaking 4 | . . . . . . 4 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Dee Pro Turns Passed 1151 | 75 418 53 18 155 116 316 Spaces Moved 1607 | 45 260 116 44 280 356 506 Core 12 | 12 . . . . . . Treads 251 | 33 218 . . . . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1344 | . 42 116 44 280 356 506 Fastest Speed 31 | 50 117 31 31 31 31 31 Average Speed 57 | 144 153 32 31 31 31 42 Slowest Speed 280 | 160 160 117 31 31 34 280 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . . 1 . 1 . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 3 44 13 13 37 57 64 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . . 1 . 4 Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -7 -6 --------- Run | Yrd Mat Mat Min Zio Dee Pro Total 1819 | 52 278 130 46 348 358 607 Wait 169 | 2 . . 4 67 . 96 Move 1597 | 44 259 115 41 279 353 506 Hop 2 | . . . 1 . 1 . Pick Up 16 | . 8 6 . 1 . 1 Fast Attach 13 | 6 3 1 . . . 3 Attach 9 | . 3 3 . . 3 . Detach 5 | . 3 1 . . . 1 Swap 1 | . . 1 . . . . Drop 4 | . 1 2 . 1 . . Fire 3 | . 1 1 . . 1 . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -7/Deep Caves -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 481 | -10/Materials | Discovered new exit (range 12) 494 | -10/Materials | Entered another Materials area 494 | -9/Materials | Evolved 2 slots: Propulsion x2 536 | -9/Materials | Discovered new exit (range 16) 547 | -9/Materials | Entered Mines 562 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 565 | -9/Mines | Entered Zion 579 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 672 | -7/Zion | Learned Factory stockpile data 694 | -7/Zion | Found GAL Module 715 | -7/Zion | Opened final containment barrier to the Deep Caves 719 | -7/Zion | Discovered new exit (range 5) 720 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 720 | -7/Zion | Entered Deep Caves 768 | -7/Deep Caves | Z-Facility disabled 768 | -7/Deep Caves | Attacked by Z-Imprinter 809 | -7/Deep Caves | Build established: Sprinter 834 | -7/Deep Caves | Discovered new exit (range 6) 836 | -7/Deep Caves | Entered Proximity Caves 842 | -6/Proximity Caves | Lost 5 parts (2p2n1w) 946 | -6/Proximity Caves | Identified exit to Factory 986 | -6/Proximity Caves | Core integrity fell below 50% 1085 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1085 | -6/Proximity Caves | Core integrity fell below 20% 1135 | -6/Proximity Caves | Lost 3 parts (2n1u) 1138 | -6/Proximity Caves | Found DCF Scrap (14 items) 1152 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 01138_ Found Fission Core. 01138_ Found Nuclear Core. 01138_ Found Imp. Deuterium Engine. 01138_ Found Fission Core. 01138_ Found Arm. Wheel. 01138_ Found Nuclear Pulse Thruster. 01138_ Found Imp. Actuator Array. 01138_ Found 0b10 Decoder Chip [Skirmisher]. 01138_ Found Humpback. 01138_ Found Med. Storage Unit. 01138_ Found Proton Missile Launcher. 01138_ Found Beamcaster. 01138_ Found Hvy. Plasma Cannon. 01138_ Found 112 Matter. A note is attached: "With love, from the DCF." 01140_ Acquired Fission Core. 01142_ Acquired 10 matter. 01148_ Imp. Flight Unit destroyed. 01149_ Acquired Nuclear Pulse Thruster. 01150_ Drone sends a signal. 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Assault Rifle | -9/Materials | Hacked Flight Unit | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Adventurer Item+ Signs Are For Wimps Challenges ------------ None Game ------ Seed ArcContainmentDiverter Manual? 0 Play Time 00:20:06 Cumulative 20.8 hours Start 2026.02.26 @ 17:59:52 End 2026.02.26 @ 18:19:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 58 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 23 Achievement% 13 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 693e1134-2de2-4b45-9a06-9acb5b1a2564