Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 10:23:55 Player: SYPIAC Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (120) 600 Value Destroyed (4637) 4637 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (4983) 4983 TOTAL SCORE: 19540 Bonus ------- High Alert Combat Kills 717 Follower Combat Kills 350 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Win 3000 Friendly Fire -84 Cogmind --------- Core Integrity 935/1600 Matter 259/300 Energy 398/400 System Corruption 20% Temperature Cool (4) Movement Flying (111) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Quantum Reactor > --- PROPULSION (7) --- Q-thruster Q-thruster Q-thruster Q-thruster > --- UTILITY (14) ----- Advanced Heat Sink Machine Analyzer Spectral Analyzer Advanced Target Analyzer Advanced Hacking Suite > --- WEAPON (2) ------- Enhanced Force Lance > --- INVENTORY (5) ---- Antigrav Array Combat Linear Gravjet Combat Linear Gravjet Enhanced Force Lance Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Cooling System Small Storage Unit Machine Analyzer Spectral Analyzer ECM Suite Improved Reaction Control System Layered Medium Armor Plating Graphene Brace Hacking Suite Advanced Hacking Suite Advanced System Shield Drone Bay > --- WEAPON ----------- Power Sword Dual-blade Saw > --- INVENTORY -------- Light Quantum Reactor Combat Linear Gravjet Combat Linear Gravjet Advanced Weight Redist. System Layered Medium Armor Plating Improved Recalibrator Hardcell Cannon [Rating: 146] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Cooled Airjet Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Power Sword Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 . . 2 2 . . . . 2 2 2 2 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . Propulsion 5 | . . . 1 . . . 1 . . 1 1 . . . . . . . 1 . Utility 12 | . . . 1 . . . 1 . . 1 . . . . . 2 2 2 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 256 | 1 9 . 23 3 . 10 3 52 22 14 8 2 . . 4 29 4 9 27 36 Power 25 | . . . 2 . . 2 . 4 1 1 1 . . . 1 1 . . 5 7 Engine 7 | . . . 1 . . 1 . 2 . . . . . . . 1 . . 2 . Core 9 | . . . 1 . . 1 . 2 1 1 1 . . . 1 . . . 1 . Reactor 9 | . . . . . . . . . . . . . . . . . . . 2 7 Propulsion 76 | . . . 9 1 . 3 1 12 6 4 3 2 . . . 11 1 1 9 13 Treads . | . . . . . . . . . . . . . . . . . . . . . Leg 26 | . . . 8 1 . 3 1 12 1 . . . . . . . . . . . Wheel 1 | . . . 1 . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . 1 . . . . . . . . . . . Flight 48 | . . . . . . . . . 4 4 3 2 . . . 11 1 1 9 13 Utility 84 | . 4 . 3 1 . 2 2 19 8 5 . . . . 3 8 3 7 8 11 Device 44 | . . . 2 1 . 1 2 11 1 4 . . . . 2 5 2 2 5 6 Storage 5 | . 2 . . . . . . . 3 . . . . . . . . . . . Processor 6 | . . . . . . . . 1 2 . . . . . . . . 1 . 2 Hackware 9 | . . . . . . . . . . 1 . . . . 1 1 1 2 2 1 Protection 20 | . 2 . 1 . . 1 . 7 2 . . . . . . 2 . 2 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 71 | 1 5 . 9 1 . 3 . 17 7 4 4 . . . . 9 . 1 5 5 Energy Gun 17 | 1 4 . 7 1 . 1 . 2 . . . . . . . . . . . 1 Energy Cannon 1 | . . . . . . . . . . . . . . . . 1 . . . . Ballistic Gun 20 | . . . 1 . . 1 . 7 5 2 1 . . . . 2 . . 1 . Ballistic Cannon 4 | . . . . . . . . 2 . . . . . . . 1 . . . 1 Launcher 4 | . . . . . . 1 . . . . 1 . . . . . . . 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 14 | . 1 . 1 . . . . 6 2 1 1 . . . . 2 . . . . Slashing Weapon 4 | . . . . . . . . . . . . . . . . . . 1 2 1 Piercing Weapon 3 | . . . . . . . . . . . . . . . . 1 . . . 2 Special Melee Weapon 4 | . . . . . . . . . . 1 1 . . . . 2 . . . . Unidentified Prototypes 13 | . . . 2 1 . . . . 1 1 1 . . . . 2 1 1 2 1 Corrupted Parts 1 | . . . 1 . . . . . . . . . . . . . . . . . System Corruption 1 | . . . 1 . . . . . . . . . . . . . . . . . Parts Lost 68 | . . . 2 . . 1 . 4 2 . 1 3 . . 1 3 1 1 21 28 Power 12 | . . . . . . 1 . 1 . . . 1 . . . . . . 5 4 Propulsion 22 | . . . . . . . . 1 1 . 1 2 . . . 2 . . 7 8 Utility 27 | . . . . . . . . 1 1 . . . . . 1 1 1 1 7 14 Weapon 7 | . . . 2 . . . . 1 . . . . . . . . . . 2 2 Highest Loss Streak 11 | . . . 1 . . 1 . 2 1 . 1 3 . . 1 3 1 1 11 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 97 100 96 99 100 99 100 99 97 98 100 95 93 93 99 98 90 88 82 61 Engine 3 | . 14 14 9 . . 7 . 3 4 . . . . . . 1 5 4 2 . Core 5 | . . . 1 11 11 2 9 4 4 7 13 9 6 6 12 8 5 4 2 . Leg 16 | . 28 28 31 33 33 33 36 36 18 . . . . . . . . . . . Flight 15 | . . . . . . . . . 16 37 40 39 40 40 40 33 22 19 20 17 Device 11 | . . . 7 18 22 16 18 14 6 1 6 6 6 6 6 13 21 17 16 10 Storage 7 | . 14 14 11 11 11 11 9 9 10 7 6 6 6 6 6 5 5 4 4 2 Processor 4 | . . . . . . . . 1 12 13 6 6 6 6 6 5 5 4 4 8 Hackware 4 | . . . . . . . . . . 6 6 6 6 6 6 8 10 19 17 7 Protection 6 | . 12 14 11 2 . 5 9 11 5 7 6 6 6 6 6 5 5 4 2 2 Energy Gun 5 | . 25 28 18 22 22 16 9 2 . . . . . . . . . . . . Ballistic Gun 5 | . . . 3 . . 4 9 9 16 7 6 6 6 6 6 3 5 4 2 . Impact Weapon 2 | . 2 . . . . . . 2 1 6 6 6 6 6 6 1 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 53 | 14 34 26 27 28 28 30 31 39 31 23 28 28 23 23 28 39 38 38 41 53 Greatest Support 56 | 20 20 20 30 30 30 40 50 53 40 26 33 33 32 32 32 47 47 40 54 56 Greatest Overweight (x) 5 | . 1 1 1 . . . . . 5 1 . . . . . . . . . 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 10 10 10 10 10 10 10 10 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 8 | 8 8 10 10 10 10 10 10 10 9 8 8 8 8 8 8 8 8 8 8 6 Most Carried 10 | 6 10 10 10 10 10 10 10 10 10 8 8 7 7 7 8 8 8 7 8 8 Average Carried 8 | 6 7 10 9 9 9 9 8 9 8 7 7 6 6 7 7 7 7 6 6 5 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 10 | 6 10 10 9 9 10 10 10 10 7 8 7 6 7 7 7 8 8 7 5 5 Class Distribution -------------------- 31% | Scavenger-Mutant 24% | Sprinter 18% | Mutant 16% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Matter Collected 3705 | 210 90 . 277 45 . 201 . 1036 211 263 223 52 11 . 44 313 60 23 312 334 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 4569 | 20 249 8 1226 38 . 142 . 833 211 73 74 175 24 . 195 169 106 23 450 553 Parts 238 | . 22 2 66 . . 3 . 37 16 7 3 3 . . 1 8 5 . 22 43 Haulers Intercepted 4 | . 1 . 2 . . . . . . . . . . . . . 1 . . . Recyclers Shooed 4 | . . . 3 . . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . . . 2 5 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 88 | . 8 1 21 2 . 4 . 19 7 1 . 3 . . . . . . 8 14 Melee 16 | . . . . . . . . 1 . . . . . . . . . . 1 14 Guns 53 | . 8 . 18 2 . 2 . 12 7 1 . 3 . . . . . . . . Cannons 6 | . . . . . . . . 6 . . . . . . . . . . . . AOE 13 | . . 1 3 . . 2 . . . . . . . . . . . . 7 . Classes Destroyed 16 | 1 3 . 3 1 . . . 4 1 1 1 . . . . . . . . 1 Worker 17 | . . . . . . . . . 1 . 3 . . . . 3 . 1 9 . Builder 3 | . . . 1 . . . . . . 1 . . . . . . . . 1 . Tunneler 4 | 1 . . . . . . . . . . . . . . . . . . 3 . Hauler 4 | . 1 . 2 . . . . . . . . . . . . . 1 . . . Recycler 3 | . . . 2 . . . . . . . . . . . . 1 . . . . Operator 2 | . . . . . . . . . . 1 . . . . . 1 . . . . Watcher 1 | . . . . . . . . . . . 1 . . . . . . . . . Swarmer 35 | . 6 1 3 . . . . . 5 . . 3 . . . . . . 5 12 Grunt 37 | . 2 . 15 . . 4 . 12 . 1 . . . . . . . . 3 . Duelist 1 | . . . . . . . . 1 . . . . . . . . . . . . Sentry 8 | . . . 3 . . . . 3 2 . . . . . . . . . . . Specialist 1 | . . . . . . . . 1 . . . . . . . . . . . . Hunter 1 | . . . . . . . . 1 . . . . . . . . . . . . Programmer 2 | . . . . . . . . . . . . . . . . . . . . 2 Behemoth 1 | . . . . . . . . 1 . . . . . . . . . . . . Decomposer 6 | . . . . . . . . . . . . 3 3 . . . . . . . Packrat 1 | . . . . . . . . . . . . 1 . . . . . . . . Assembled 2 | . . . . 2 . . . . . . . . . . . . . . . . Best Kill Streak 8 | 1 4 1 8 2 . 3 . 2 2 2 3 3 . . . 2 1 1 6 6 Combat Bots Only 8 | . 4 1 8 2 . 3 . 2 2 1 . 3 . . . . . . 4 6 Max Kills in Single Turn 6 | 1 1 1 2 1 . 1 . 1 1 1 1 2 1 . . 1 1 1 6 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 1 . . 1 . . . . . . . . . . . . 4 . Melee 1 | . . . . . . . . 1 . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Hostile Shots Fired 826 | . 19 2 68 6 . 22 . 162 38 22 10 12 . 6 4 2 . 15 162 276 Missed 326 | . 3 1 15 3 . 4 . 48 11 15 9 1 . 6 1 1 . 8 76 124 Damage Taken 9494 | . 218 6 781 53 . 300 . 1356 322 84 118 154 . . 60 297 . 173 2094 3478 Core 1360 | . 97 . 60 29 . 13 . 185 14 32 32 . . . . . . 50 183 665 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 121 | . . . . . . . . 52 . . . . . . . . . . . 69 Regen/Repaired (Parts) 58 | . . . . . . . . . . . . . . . . 58 . . . . Core Remaining (%) 84 | 100 . 61 . . . 74 . . 63 95 . . . . 96 100 100 96 87 58 Volleys Fired 247 | 3 12 2 61 8 . 14 . 72 30 14 1 7 4 . 1 6 . 1 9 2 Largest 2 | 2 2 2 2 2 . 2 . 2 2 1 1 1 1 . 1 1 . 1 1 1 Hottest 120 | 100 100 90 90 90 . 120 . 120 58 28 28 28 28 . 28 57 . 30 50 75 Shots Fired 434 | 6 24 4 120 16 . 28 . 139 52 14 1 7 4 . 1 6 . 1 9 2 Gun 394 | 6 24 4 120 16 . 23 . 114 52 14 1 7 4 . 1 . . 1 6 1 Cannon 32 | . . . . . . . . 25 . . . . . . . 6 . . . 1 Launcher 8 | . . . . . . 5 . . . . . . . . . . . . 3 . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 240 | . . . 20 . . 10 . 117 52 14 1 7 4 . 1 6 . 1 6 1 Thermal 33 | 6 16 . . . . 6 . 5 . . . . . . . . . . . . Explosive 8 | . . . . . . 5 . . . . . . . . . . . . 3 . Electromagnetic 153 | . 8 4 100 16 . 7 . 17 . . . . . . . . . . . 1 Robot Hit Streak 16 | 4 7 1 16 6 . 5 . 16 8 6 2 4 4 . 2 . . . . . Robot Miss Streak 6 | 2 2 3 5 2 . 6 . 5 4 2 4 4 4 . 1 . . 1 3 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . . 2 1 . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . 1 . . . . . . . . . . . . . . Shots Hit Robots 347 | 4 14 1 81 11 . 12 . 90 32 11 7 11 5 . 5 11 1 2 18 31 Core Hits 195 | 1 8 1 41 4 . 12 . 40 8 3 2 12 4 . 2 3 1 1 38 14 Critical Kills 3 | . . . . . . . . . 1 2 . . . . . . . . . . Critical Parts Destroyed 9 | . 1 . . . . . . . 3 1 1 1 1 . . 1 . . . . Critical Strikes 21 | 1 2 . . 1 . 1 . 2 4 3 1 1 1 . . 1 . . 1 2 Burn 4 | 1 1 . . . . 1 . 1 . . . . . . . . . . . . Destroy 7 | . . . . . . . . . 4 3 . . . . . . . . . . Blast 1 | . . . . . . . . 1 . . . . . . . . . . . . Corrupt 1 | . . . . 1 . . . . . . . . . . . . . . . . Smash 5 | . 1 . . . . . . . . . 1 1 1 . . 1 . . . . Sever 3 | . . . . . . . . . . . . . . . . . . . 1 2 Melee Attacks 323 | . 5 . 3 . . . . 33 13 34 22 4 1 . 6 60 2 19 51 70 Impact 129 | . 5 . 3 . . . . 33 13 31 20 4 1 . 6 13 . . . . Slashing 102 | . . . . . . . . . . . . . . . . . . 1 51 50 Piercing 83 | . . . . . . . . . . . . . . . . 43 2 18 . 20 Sneak Attacks 34 | . 1 . . . . . . . 1 1 5 3 1 . . 8 1 1 11 1 Combat Hostiles 4 | . . . . . . . . . . . 2 . . . . 1 . . . 1 Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . 1 Damage Inflicted 11648 | 51 245 54 1686 151 . 632 . 1895 600 213 356 473 146 . 313 718 66 129 2406 1514 Guns 4106 | 51 178 12 1339 151 . 204 . 1311 488 146 11 139 65 . 11 . . . . . Cannons 507 | . . . . . . . . 507 . . . . . . . . . . . . Explosions 2043 | . . 42 347 . . 428 . . . . . . . . . . . . 1226 . Melee 4992 | . 67 . . . . . . 77 112 67 345 334 81 . 302 718 66 129 1180 1514 Ramming . | . . . . . . . . . . . . . . . . . . . . . Kinetic 2740 | . . . 237 . . 61 . 1582 488 146 11 139 65 . 11 . . . . . Thermal 730 | 51 100 42 347 . . 85 . 105 . . . . . . . . . . . . Explosive 1654 | . . . . . . 428 . . . . . . . . . . . . 1226 . Electromagnetic 1532 | . 78 12 1102 151 . 58 . 131 . . . . . . . . . . . . Impact 1645 | . 67 . . . . . . 77 112 67 345 334 81 . 302 260 . . . . Slashing 1970 | . . . . . . . . . . . . . . . . . . . 1180 790 Piercing 1377 | . . . . . . . . . . . . . . . . 458 66 129 . 724 Highest Corruption 20 | . . . 1 1 1 1 . . . . . . . . . 6 . 3 12 20 Average Corruption 3 | . . . 1 1 1 1 . . . . . . . . . 6 . 2 7 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 43 | . . . 3 4 . 4 . . . . . . . . . 9 . 3 8 12 Message Errors 12 | . . . 2 2 . . . . . . . . . . . 3 . 1 1 3 Matter Fused 10 | . . . . 1 . 2 . . . . . . . . . 1 . 1 3 2 Heat Flow Errors 4 | . . . . . . 1 . . . . . . . . . . . . 3 . Energy Discharges 4 | . . . . . . . . . . . . . . . . 3 . . . 1 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 4 | . . . . 1 . . . . . . . . . . . 1 . . . 2 Data Loss (major) 2 | . . . . . . 1 . . . . . . . . . . . . . 1 Alerts 3 | . . . 1 . . . . . . . . . . . . 1 . 1 . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1737 | . 67 . . . . 2 . 25 72 . 206 310 81 . 203 294 . 32 383 62 Projectiles 12 | . . . . . . . . 12 . . . . . . . . . . . . Explosions 35 | . . . . . . 2 . . . . . . . . . . . . 33 . Melee 1690 | . 67 . . . . . . 13 72 . 206 310 81 . 203 294 . 32 350 62 Knockbacks 9 | . . . . . . . . 8 . . 1 . . . . . . . . . Impact 2 | . . . . . . . . 1 . . 1 . . . . . . . . . Kinetic 7 | . . . . . . . . 7 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 136 | . . . 136 . . . . . . . . . . . . . . . . . Shots 5 | . . . 5 . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 486 | 117 204 90 236 178 . 486 . 58 24 387 309 138 75 118 270 225 . . 219 65 Average Temperature 73 | 66 97 47 74 65 . 168 . 18 13 29 101 46 27 49 98 62 . . 104 27 Received Heat Transfer 1417 | . 24 . 318 40 . 108 . 453 126 42 . . . . 9 9 . . 117 171 Effects 9 | . . . 2 . . 6 . . . . 1 . . . . . . . . . Shutdowns 2 | . . . . . . 2 . . . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . . . Interference 2 | . . . 1 . . . . . . . 1 . . . . . . . . . Damage (major) 4 | . . . . . . 4 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 11 | . 2 . 3 . . . . . 1 . 3 . . . 2 . . . . . Impact Corruptions 38 | . 2 . . . . . . 1 1 . 5 14 4 . 9 2 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . Heat Transferred 1523 | 222 370 . 450 . . 222 . 259 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . 1 5 . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Peak Influence 1440 | 5 144 86 563 268 . 202 78 1440 890 448 163 . . . . 141 98 164 608 749 Initial 702 | . 3 . 33 219 . . 78 50 702 392 94 . . . . 28 27 51 24 346 Average 355 | 2 57 52 297 145 . 76 78 755 781 301 93 . . . . 53 55 92 225 509 Maximum Alert Level 4 | . . . 2 1 . 1 . 4 3 2 . . . . . . . . 2 3 Low Security (%) 47 | 100 100 100 26 50 . 87 100 10 . 20 100 . . . . 100 100 100 51 . Level 1 17 | . . . 43 49 . 12 . 9 . 65 . . . . . . . . 29 20 Level 2 16 | . . . 30 . . . . 26 18 14 . . . . . . . . 19 72 Level 3 12 | . . . . . . . . 28 81 . . . . . . . . . . 7 Level 4 5 | . . . . . . . . 24 . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 1 . 8 . . . . . 2 7 2 . . . . 2 . . 5 5 Investigation 19 | . . . 5 . . . . . 1 4 1 . . . . 2 . . 3 3 Extermination 2 | . . . . . . . . . . . . . . . . . . . 1 1 Reinforcement 8 | . 1 . 3 . . . . . 1 . 1 . . . . . . . 1 1 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . 2 Construction Impeded 2 | . . . 2 . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Distress Signals 23 | . 1 . 3 . . . . . 2 2 1 . . . . . . 5 7 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 294 | . 11 3 35 4 . 7 5 33 13 10 7 3 . 3 6 6 1 10 81 56 Peak Tracking Total 19 | . 5 3 7 2 . 4 5 5 4 4 3 3 . 3 9 5 1 11 19 17 Tactical Retreats 58 | . . . 1 1 . 2 . 6 3 2 1 . . 1 2 5 . 6 15 13 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Traps Triggered 16 | . 2 . 1 . . . . 3 1 . 1 . . . . 3 . 4 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused 10 | . . . . . . . . 10 . . . . . . . . . . . . Traps Reconfigurated 8 | . . . . . . . . 8 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 9 | . . . . . . . . 9 . . . . . . . . . . . . Triggered 10 | . . . . . . . . 10 . . . . . . . . . . . . Most Traps Carried 2 | . . . . . . . . 2 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Disabled 18 | . . . 2 . . . . 11 1 1 . . . . . 2 . . . 1 Max in Single Turn 1 | . . . 1 . . . . 1 1 1 . . . . . 1 . . . 1 Garrison Access 6 | . . . . . . . . . . . 1 . . . . 2 . 1 1 1 Garrison Relay 5 | . . . . . . . . 5 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Accessed 88 | . 2 . 5 1 2 . 1 2 3 13 8 . . . . 22 6 7 8 8 Terminals 57 | . 2 . 2 . . . . 2 3 10 6 . . . . 12 4 5 5 6 Fabricators 9 | . . . . . . . . . . 2 1 . . . . 4 1 . 1 . Repair Stations 4 | . . . 1 . . . . . . . . . . . . 2 1 . . . Recycling Units 4 | . . . 1 . . . . . . . . . . . . 1 . . 1 1 Scanalyzers 3 | . . . 1 . . . . . . . . . . . . 1 . 1 . . Garrison Access 8 | . . . . . . . 1 . . 1 1 . . . . 2 . 1 1 1 Total Hacks 226 | . 10 . 16 1 2 . 4 4 7 34 19 . . . . 54 14 23 21 17 Successful 106 | . 7 . 10 1 2 . 1 . . 12 6 . . . . 29 11 11 9 7 Failed 119 | . 3 . 6 . . . 3 4 7 22 13 . . . . 24 3 12 12 10 Catastrophic 30 | . . . . . . . 2 3 2 3 3 . . . . 3 1 3 6 4 Database Lockouts 1 | . . . . . . . . . . . . . . . . 1 . . . . Manual 92 | . 5 . 4 . 1 . 3 2 6 19 9 . . . . 15 6 13 9 . Terminals 160 | . 10 . 6 . . . . 4 7 26 15 . . . . 32 11 19 17 13 Fabricators 15 | . . . . . . . . . . 5 2 . . . . 6 1 . 1 . Repair Stations 13 | . . . 4 . . . . . . . . . . . . 7 2 . . . Recycling Units 10 | . . . 3 . . . . . . . . . . . . 3 . . 2 2 Scanalyzers 7 | . . . 3 . . . . . . . . . . . . 2 . 2 . . Garrison Access 18 | . . . . . . . 4 . . 3 2 . . . . 4 . 2 1 2 Terminal Hacks 48 | . 4 . 2 1 2 . . . . 4 3 . . . . 9 7 6 5 5 Record 8 | . . . . . 1 . . . . . . . . . . 3 2 . 2 . Robot Analysis 7 | . . . . . . . . . . . 1 . . . . 2 1 3 . . Prototype ID Bank 2 | . . . . . . . . . . . . . . . . . 1 1 . . Open Door 2 | . . . . 1 . . . . . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . 1 . . . Level Access Points 5 | . . . . . . . . . . . . . . . . 1 1 1 1 1 Branch Access Points 4 | . 1 . 1 . . . . . . 1 . . . . . . 1 . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . 1 Terminal Index 3 | . . . . . . . . . . 1 1 . . . . 1 . . . . Unreport Threat 6 | . 1 . . . . . . . . 2 1 . . . . 1 . . . 1 Security Status 1 | . . . 1 . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . 1 Registered Components 2 | . 1 . . . . . . . . . . . . . . . . 1 . . Zone Layout 4 | . 1 . . . . . . . . . . . . . . . . . 2 1 Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . . 2 . . . . . 4 1 . 1 . Network Status 5 | . . . . . . . . . . 2 . . . . . 3 . . . . Build 3 | . . . . . . . . . . . . . . . . 1 1 . 1 . Repair Station Hacks 9 | . . . 2 . . . . . . . . . . . . 6 1 . . . Scan Component 5 | . . . 1 . . . . . . . . . . . . 3 1 . . . Repair 4 | . . . 1 . . . . . . . . . . . . 3 . . . . Recycling Unit Hacks 4 | . . . 1 . . . . . . . . . . . . 1 . . 2 . Report Inventory 1 | . . . . . . . . . . . . . . . . . . . 1 . Retrieve Components 3 | . . . 1 . . . . . . . . . . . . 1 . . 1 . Scanalyzer 5 | . . . 2 . . . . . . . . . . . . 1 . 2 . . Insert Component 3 | . . . 1 . . . . . . . . . . . . 1 . 1 . . Analyze 2 | . . . 1 . . . . . . . . . . . . . . 1 . . Garrison Access Hacks 12 | . . . . . . . 1 . . . 2 . . . . 4 . 2 1 2 Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . . . Seal Access 6 | . . . . . . . . . . . 1 . . . . 2 . 1 1 1 Coupler Status 5 | . . . . . . . . . . . 1 . . . . 2 . 1 . 1 Unauthorized Hacks 20 | . 3 . 3 . . . . . . 6 1 . . . . 4 2 1 . . Terminals 18 | . 3 . 3 . . . . . . 5 1 . . . . 3 2 1 . . Track 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Assimilate 5 | . . . . . . . . . . 3 . . . . . 1 1 . . . Botnet 11 | . 2 . 2 . . . . . . 2 1 . . . . 2 1 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . 1 . . . . Monitor 1 | . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . . . . . Reprogram 1 | . . . . . . . . . . 1 . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 73 | . 2 . 5 . . . 1 2 3 12 8 . . . . 16 5 6 6 7 Full Trace Events 13 | . . . 2 . . . . 1 . 3 1 . . . . . . . 3 3 Feedback Events 4 | . . . . . . . . . . . . . . . . . . . 1 3 Corruption 3 | . . . . . . . . . . . . . . . . . . . 1 2 Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . . . . . . . . 76 . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . . . . . . . . . . . 1 . . Parts Built 1 | . . . . . . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 127 | . . . . . . . . . . . . . . . . 58 69 . . . Total Part Build Rating 7 | . . . . . . . . . . . . . . . . 7 . . . . Parts Repaired 3 | . . . . . . . . . . . . . . . . 3 . . . . Time 139 | . . . 32 . . . . . . . . . . . . 107 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 20 | . . . 10 . . . . . . . . . . . . 3 . . 7 . Parts Scanalyzed 3 | . . . 1 . . . . . . . . . . . . 1 . 1 . . Part Schematics Acquired 2 | . . . 1 . . . . . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Used RIF Installer 1 | . . . . . . . . 1 . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . 2 . . . . . 2 . . . . Non-combat 3 | . . . . . . . . . . 1 . . . . . 2 . . . . Combat 1 | . . . . . . . . . . 1 . . . . . . . . . . Robot Hacks Applied 4 | . . . . . . . . . . 2 . . . . . 2 . . . . find_chute 2 | . . . . . . . . . . 1 . . . . . 1 . . . . find_recycling 1 | . . . . . . . . . . . . . . . . 1 . . . . formatsys_high 1 | . . . . . . . . . . 1 . . . . . . . . . . Relay Couplers Released 25 | . . . . . . . . 22 . . . . . . . 3 . . . . Machine Destruction 25 | . . . . . . . . 22 . . . . . . . 3 . . . . Attached 1 | . . . . . . . . . . 1 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 1 . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Total Allies 11 | . . 3 . . . . . . . 4 1 . . . . 2 1 . . . Largest Group 3 | . . 3 3 . . . . . . 2 1 . . . . 1 1 . . . Highest-Rated Group 47 | . . 40 40 . . . . . . 47 20 . . . . 29 45 . . . Highest-Rated Ally 45 | . . 16 16 . . . . . . 32 20 . . . . 29 45 . . . Total Orders 16 | . . . . . 1 6 . 3 . 1 2 . . . . 1 1 . . 1 STAY 3 | . . . . . . . . . . . 1 . . . . 1 1 . . . ROAM 1 | . . . . . . . . . . 1 . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . 1 . . . . . . . . . EXPLORE 3 | . . . . . . 2 . . . . . . . . . . . . . 1 RETURN 8 | . . . . . 1 4 . 3 . . . . . . . . . . . . Ally Attacks 148 | . . 2 24 12 . 23 7 59 . 11 1 . . . . 9 . . . . Total Damage 1178 | . . 23 226 58 . 146 38 227 . 366 . . . . . 94 . . . . Kills 16 | . . 2 3 2 . 2 . 6 . 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Robot Analysis Total 7 | . . . . . . . . . . . 1 . . . . 2 1 3 . . Derelict Logs Recovered 3 | . . 1 . 1 . . . . . . . . . . 1 . . . . . Drone Launches 45 | . . . . 3 . 9 3 20 . . . . . . . . . . 8 2 Drone Recoveries 37 | . . . . . 3 9 3 17 . . . . . . . . . . 5 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Turns Passed 10254 | 17 414 238 545 812 251 297 43 2108 646 528 299 274 133 65 503 1026 223 527 697 608 Spaces Moved 13044 | 6 214 123 241 644 209 185 29 1312 761 1116 622 502 248 157 955 1937 543 1134 1039 1067 Core . | . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 3075 | 6 214 123 209 644 209 185 29 1312 144 . . . . . . . . . . . Wheels 32 | . . . 32 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 9937 | . . . . . . . . . 617 1116 622 502 248 157 955 1937 543 1134 1039 1067 Fastest Speed 21 | 120 120 190 115 120 120 120 120 120 26 24 21 22 22 22 22 22 28 29 23 22 Average Speed 49 | 120 144 190 119 120 120 120 120 120 50 24 21 22 22 22 22 24 30 29 27 31 Slowest Speed 435 | 120 190 190 120 120 120 120 120 120 435 107 22 26 22 22 22 28 31 31 35 111 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 39 | . . . . . . . . . . 4 . . . . . 10 . 1 9 15 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . 1 . . . 1 Exploration Rate (%) 39 | 2 31 26 29 96 60 45 9 81 40 27 19 67 46 14 93 42 12 31 40 27 Regions Visited 20 Branch Regions 8 Pre-discovered Areas 2 | . . . . 1 1 . . . . . . . . . . . . . . . Known Exits Taken 7 | . 1 . 1 . . . 1 . . . . . . . . 1 1 1 1 . Unknown Exits Taken 12 | 1 . 1 . 1 1 1 . . 1 1 1 1 1 1 1 . . . . . Scrap Searched 8 | . . . . 2 . . . . . . . . 2 . 4 . . . . . Spaces Dug 175 | . 2 . 1 . . . . 9 12 26 11 . . . 2 46 1 12 31 22 Terrain Destroyed 310 | . 2 5 17 . . 53 . 14 14 26 11 . . . 2 46 1 12 84 23 Melee 165 | . 2 . 1 . . . . 9 12 26 11 . . . 2 40 1 12 27 22 Projectile 19 | . . . . . . 1 . 5 2 . . . . . . 6 . . 4 1 AOE 126 | . . 5 16 . . 52 . . . . . . . . . . . . 53 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Total 15812 | 9 288 124 371 669 209 230 36 1649 953 1303 750 650 319 186 1235 2392 599 1295 1343 1202 Wait 1751 | . 31 . 31 4 . 17 5 116 98 111 94 136 66 30 266 340 41 124 216 25 Move 12946 | 5 213 122 240 643 208 184 28 1311 760 1107 621 501 247 156 954 1916 542 1131 1020 1037 Hop 38 | . . . . . . . . . . 4 . . . . . 10 . 1 9 14 Pick Up 86 | . 7 . 1 5 1 1 . 17 7 7 2 . 1 . 2 9 5 4 7 10 Fast Attach 102 | . 6 . 4 1 . 1 . 7 11 6 1 1 . . 2 16 1 5 15 25 Attach 49 | . 1 . 5 . . 1 2 4 2 2 3 1 . . 1 3 3 3 9 9 Detach 17 | . 2 . 2 . . . . 1 3 . 1 . . . . 4 . . 1 3 Swap 106 | 1 2 . 14 2 . 8 1 41 9 6 4 . . . 1 10 1 1 3 2 Drop 138 | . 9 . 10 6 . 4 . 33 20 12 1 . . . 2 18 4 6 3 10 Fire 247 | 3 12 2 61 8 . 14 . 72 30 14 1 7 4 . 1 6 . 1 9 2 Melee 318 | . 5 . 3 . . . . 33 13 34 22 4 1 . 6 60 2 19 51 65 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . 4 . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap 10 | . . . . . . . . 10 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / [*Ext]) -4/Factory (discovered 7 exits: *Res x4 / Upp x2 / Arm) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 18 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 432 | -10/Materials | Entered Mines 438 | -10/Mines | Learned Materials garrison access intel 463 | -10/Mines | Discovered new exit (range 6) 489 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 596 | -10/Mines | Discovered new exit (range 8) 670 | -10/Mines | Entered Materials 670 | -9/Materials | Accompanied by 3 allies 670 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1042 | -9/Materials | Identified exit to Mines 1215 | -9/Materials | Entered Mines 1218 | -9/Mines | Destroyed 8 combat bots 1236 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1284 | -9/Mines | Build established: Scavenger-Mutant 1312 | -9/Mines | Assembled infested the area 1467 | -9/Mines | Found Prototype Device 1467 | -9/Mines | Identified Thief Drone Bay 1589 | -9/Mines | Discovered new exit (range 19) 1602 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1644 | -9/Mines | Learned Materials stockpile data 1657 | -9/Mines | Discovered new exit (range 12) 1867 | -9/Mines | Learned location of Storage (-7) 2022 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2022 | -9/Mines | Discovered new exit (range 5) 2027 | -9/Mines | Entered Exiles 2027 | -9/Exiles | Accompanied by 3 allies 2057 | -9/Exiles | Met 8R-AWN 2077 | -9/Exiles | Met EX-HEX 2111 | -9/Exiles | Met EX-BIN 2126 | -9/Exiles | Aligned with FarCom system 2127 | -9/Exiles | Given EX-Vault access code 2155 | -9/Exiles | Opened EX-Vault 2161 | -9/Exiles | Found Trap Reconfigurator 2187 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2218 | -9/Exiles | Met EX-DEC 2224 | -9/Exiles | Learned location of Zion (-6) 2264 | -9/Exiles | Discovered new exit (range 14) 2278 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 2278 | -9/Exiles | Entered Mines 2500 | -8/Mines | Discovered new exit (range 25) 2575 | -8/Mines | Entered Materials 2575 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2577 | -8/Materials | Loaded intel: 1 garrison access location 2611 | -8/Materials | Identified exit to Garrison 2618 | -8/Materials | Entered Garrison 2650 | -8/Garrison | Triggered checkpoint 2825 | -8/Garrison | Triggered checkpoint 2921 | -8/Garrison | Garrison Relay disabled 2931 | -8/Garrison | Garrison Relay disabled 2972 | -8/Garrison | Build established: Mutant 3079 | -8/Garrison | Spotted B-75 Beast 3092 | -8/Garrison | Triggered checkpoint 3153 | -8/Garrison | Discovered new exit (range 10) 3305 | -8/Garrison | Destroyed B-75 Beast 3394 | -8/Garrison | Triggered checkpoint 3496 | -8/Garrison | Triggered checkpoint 3603 | -8/Garrison | Garrison Relay disabled 3631 | -8/Garrison | Build established: Scavenger-Mutant 3754 | -8/Garrison | Triggered checkpoint 3798 | -8/Garrison | Discovered new exit (range 12) 3852 | -8/Garrison | Triggered checkpoint 3906 | -8/Garrison | Garrison Relay disabled 4099 | -8/Garrison | Discovered new exit (range 8) 4138 | -8/Garrison | Triggered checkpoint 4262 | -8/Garrison | Installed Relay Interface Framework 4329 | -8/Garrison | Garrison Relay disabled 4406 | -8/Garrison | Triggered checkpoint 4726 | -8/Garrison | Entered Materials 5359 | -8/Materials | Discovered new exit (range 11) 5372 | -8/Materials | Entered Factory 5372 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5462 | -7/Factory | Build established: Sprinter 5541 | -7/Factory | Identified exit to Storage 5541 | -7/Factory | Identified exit to Lower Caves 5896 | -7/Factory | Discovered new exit (range 2) 5900 | -7/Factory | Entered another Factory area 5900 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5931 | -6/Factory | Found Prototype Launcher 5932 | -6/Factory | Identified Scatter Rocket Array 6163 | -6/Factory | Discovered new exit (range 13) 6199 | -6/Factory | Entered Lower Caves 6241 | -6/Lower Caves | Spotted B-75 Beast 6353 | -6/Lower Caves | Lost 3 parts (1p2n) 6430 | -6/Lower Caves | Discovered new exit (range 11) 6473 | -6/Lower Caves | Entered another Lower Caves area 6475 | -6/Lower Caves | Encountered a Warlord checkpoint 6574 | -6/Lower Caves | Spotted B-75 Beast 6578 | -6/Lower Caves | Discovered new exit (range 15) 6606 | -6/Lower Caves | Entered Zion 6626 | -6/Zion | RIF detected upon attempting to enter Zion 6626 | -6/Zion | Attacked by Zionites 6626 | -6/Zion | Spotted UP-5KF(B) 6626 | -6/Zion | Spotted FK-222(B) 6661 | -6/Zion | Discovered new exit (range 11) 6671 | -6/Zion | Entered Proximity Caves 6903 | -5/Proximity Caves | Spotted B-75 Beast 7161 | -5/Proximity Caves | Discovered new exit (range 13) 7164 | -5/Proximity Caves | Learned Factory stockpile data 7174 | -5/Proximity Caves | Entered Factory 7174 | -5/Factory | Evolved 2 slots: Utility x2 7241 | -5/Factory | Repaired Nuclear Pulse Thruster 7304 | -5/Factory | Repaired Cesium-ion Thruster 7350 | -5/Factory | Repaired Xenon Bombardment Thruster 7374 | -5/Factory | Discovered new exit (range 10) 7390 | -5/Factory | Discovered new exit (range 13) 7470 | -5/Factory | Fabricated Adv. Transmission Jammer? 7646 | -5/Factory | Build established: Hacker-Sprinter 7744 | -5/Factory | Identified exit to Factory 7781 | -5/Factory | Crushed by falling debris 7812 | -5/Factory | Lost 3 parts (2n1u) 7840 | -5/Factory | Central database locked down 8081 | -5/Factory | Build established: Sprinter 8200 | -5/Factory | Entered another Factory area 8200 | -4/Factory | Evolved 2 slots: Utility x2 8230 | -4/Factory | Identified exit to DSF 8369 | -4/Factory | Identified exit to Research 8369 | -4/Factory | Identified exit to Upper Caves 8369 | -4/Factory | Identified exit to Armory 8423 | -4/Factory | Entered Research 8423 | -3/Research | Evolved 2 slots: Utility x2 8502 | -3/Research | Build established: Hacker-Sprinter 8560 | -3/Research | Found Prototype Processor 8610 | -3/Research | Identified Exp. Targeting Computer 8723 | -3/Research | Identified exit to Research 8950 | -3/Research | Entered another Research area 8950 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9294 | -2/Research | Spotted B-90 Cyclops 9355 | -2/Research | Lost 3 parts (2p1u) 9374 | -2/Research | Found Prototype Hackware 9374 | -2/Research | Identified Exp. Hacking Suite 9390 | -2/Research | Spotted B-90 Cyclops 9454 | -2/Research | Discovered new exit (range 16) 9508 | -2/Research | Lost 11 parts (2p5n3u1w) 9540 | -2/Research | Identified exit to Access 9561 | -2/Research | System corruption reached 10% 9647 | -2/Research | Entered Access 9647 | -1/Access | Evolved 2 slots: Utility x2 9663 | -1/Access | Found Prototype Processor 9663 | -1/Access | Identified Spectral Analyzer 9673 | -1/Access | Lost 5 parts (2n2u1w) 9695 | -1/Access | Identified exit to Surface 9816 | -1/Access | Spotted B-99 Colossus 9897 | -1/Access | Search patrols dispatched 9936 | -1/Access | System corruption reached 10% 9946 | -1/Access | Hacking Suite fried by hacking feedback 9973 | -1/Access | Spotted B-99 Colossus 9977 | -1/Access | Lost 7 parts (1p5u1w) 9977 | -1/Access | Spotted B-99 Colossus 9977 | -1/Access | Spotted B-99 Colossus 10061 | -1/Access | Lost 7 parts (1p2n3u1w) 10067 | -1/Access | Found Enh. Force Lance 10069 | -1/Access | Found Enh. Force Lance 10071 | -1/Access | Found Enh. Force Lance 10147 | -1/Access | Search patrols dispatched 10207 | -1/Access | Lost 8 parts (2p4n2u) 10247 | -1/Access | Crushed by falling debris 10255 | *** | Escaped! Last Messages --------------- 10199_ Drone sends a signal. 10205_ Acquired Quantum Reactor. 10218_ EASVB1CBS/KZP2DTNSEIIOPDVF0EMBO9UG 10218_ Q-thruster destroyed. 10221_ Dropped Gamma Rifle. 10225_ Connecting with Recycling Unit... 10226_ Slug penetrates Wall. 10226_ R-10 Processor inserts Machine Analyzer into recycling unit. 10244_ System corrupted: Matter fused (-6). 10247_ The unstable cave ceiling collapses. 10247_ Crushed by falling debris. 10247_ Graphene Brace destroyed. 10247_ System corrupted by crushing effect (+2). 10247_ Q-thruster destroyed. 10247_ System corrupted by crushing effect (+5). 10247_ System Shield destroyed. 10247_ System corrupted by crushing effect (+1). 10250_ Main Access Shell breached. [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?""???????????????????????????????????#########??? | | ?""??????????????????"""G"""?????????? #??? | | ?T"??????????????????"""?"""??????????? #??? | | ?""???????????????????????????????????? #??? | | ?""????????????????????????????????????? " #??? | | ?""????????????????????????????????????? """ #??? | | ?""?????????????????????????????????????? """???? | | ??"?????????????????????????????????????? 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[ #????????# | | # # #? #????????# | | # # # " #????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 45 Energy Capacity 440 Matter Stores 350 Matter Capacity 450 Sight Range 24 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 450 Resistance: TH 15 Resistance: EM 25 Evasion (%) 73 Targeting Accuracy 8 Target Analysis 8 Offensive Hacking 50 Defensive Hacking 26 Relay Coupler Types 1 Relay Coupler Value 14 Authchip Count 1 Item Schematics ----------------- Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Adv. Weight Redist. System | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Transmission Jammer | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Denied? Epsilon Run Challenges ------------ None Game ------ Seed MetafieldMatterMinigun Manual? 0 Play Time 05:12:36 Cumulative 41.2 hours Start 2024.04.08 @ 01:11:27 End 2024.04.09 @ 10:23:55 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 41 Achievement% 35 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 76cd25d2-8261-42bb-84ef-ca767b995455