Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.14 @ 14:12:02 Player: carrera Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (1012) 1012 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3402 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 459/550 Matter 185/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (360) Ox3 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- VSS Leg VSS Leg > --- UTILITY (5) ------ Heat Sink Improved Heat Sink Huge Storage Unit > --- WEAPON (3) ------- Heavy Assault Rifle High-powered Shotgun Grenade Launcher > --- INVENTORY (25) --- Light Treads Light Treads Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink Small Matter Pod (50) Small Matter Pod (10) Small Matter Pod (0) Small Matter Pod (0) Small Matter Pod (0) Large Matter Pod (150) Utility Shielding Small Laser Particle Gun Light Assault Rifle Shotgun Improved Datajack Mining Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Compact Wheel > --- UTILITY ---------- Heat Sink Huge Storage Unit Sensor Array Advanced Targeting Computer Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle High-powered Shotgun Flak Cannon > --- INVENTORY -------- Light Ion Engine Light Treads Aluminum Leg Aluminum Leg Small Matter Pod Small Matter Pod Small Matter Pod Small Matter Pod Small Matter Pod Large Matter Pod Utility Shielding Small Laser Particle Gun Light Assault Rifle Grenade Launcher Improved Datajack Mining Laser [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Treads Light Treads Leg VSS Leg Wheel Compact Wheel Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Utility Shielding Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Slots Evolved 4 | . . . . 4 . Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . . . 3 . Weapon 1 | . . . . 1 . Parts Attached 33 | 5 9 1 . 13 5 Power 3 | 1 . . . 1 1 Engine 3 | 1 . . . 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 1 4 . . 1 2 Treads 2 | . 2 . . . . Leg 3 | 1 . . . . 2 Wheel 3 | . 2 . . 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 2 1 . 7 1 Device 4 | . . . . 3 1 Storage 3 | 1 1 . . 1 . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 4 | . 1 1 . 2 . Artifact . | . . . . . . Weapon 10 | 2 3 . . 4 1 Energy Gun 3 | 2 . . . 1 . Energy Cannon . | . . . . . . Ballistic Gun 5 | . 2 . . 2 1 Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 12 | . . 2 . 4 6 Power 2 | . . . . 1 1 Propulsion 3 | . . . . 2 1 Utility 4 | . . 1 . 1 2 Weapon 3 | . . 1 . . 2 Highest Loss Streak 5 | . . 1 . 2 5 To Critical Strikes . | . . . . . . Average Backups 13 | 5 10 15 16 12 17 Power . | . 1 1 1 1 . Propulsion 4 | 4 4 4 5 4 3 Utility 4 | . 1 4 5 1 8 Weapon 4 | . 3 4 5 5 4 Tool/Special . | . . . . . . Unused Backups 12 | . . . . . 12 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 7 | . . . . . 7 Weapon 3 | . . . . . 3 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 94 | . 91 99 100 97 87 Engine 11 | . 14 14 14 7 9 Treads 1 | . . . . 1 5 Leg 4 | . 5 . . . 11 Wheel 15 | . 16 28 28 15 1 Device 8 | . . . . 12 22 Storage 12 | . 14 14 14 14 9 Processor 1 | . . . . 3 1 Protection 10 | . 11 14 14 14 2 Energy Gun 8 | . 19 5 14 5 . Ballistic Gun 13 | . . 21 14 13 22 Ballistic Cannon 2 | . . . . 8 1 Launcher 2 | . 8 . . . . Peak Build Rating 22 | 5 8 8 8 21 22 Average Rating 12 | 4 6 7 8 18 19 On Entrance 8 | . 5 8 8 8 21 Naked Turns . | . . . . . . Heaviest Build 102 | 14 93 90 89 102 102 Greatest Support 26 | 10 26 26 26 26 24 Greatest Overweight (x) 7 | 3 3 3 3 6 7 Average Overweight (x) 2 | 1 2 3 3 3 4 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 22 | 7 18 25 25 25 25 Most Carried 19 | 7 15 16 16 16 19 Average Carried 13 | 5 10 15 16 12 17 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 19 | 7 15 16 16 13 19 Class Distribution -------------------- 58% | Mutant 11% | Scavenger-Gunner 10% | Tank 8% | Scavenger-Skirmisher 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Tank | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -10 -10 -8 -8 ----------- Run | Yrd Mat Min Sub Mat Gar Matter Collected 1194 | 218 142 258 . 215 361 Remotely . | . . . . . . Salvage Created 939 | . 119 249 . 405 166 Parts 68 | . 16 9 . 27 16 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . 5 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Combat Hostiles Destroyed 33 | . 7 4 . 15 7 Guns 13 | . 2 4 . 2 5 Cannons 8 | . . . . 8 . AOE 12 | . 5 . . 5 2 Classes Destroyed 8 | . 4 1 . 2 1 Worker 3 | . 2 . . 1 . Builder 1 | . 1 . . . . Recycler 1 | . . 1 . . . Swarmer 15 | . 6 . . 5 4 Grunt 11 | . 1 4 . 4 2 Sentry 5 | . . . . 5 . Specialist 1 | . . . . . 1 Hunter 1 | . . . . 1 . Best Kill Streak 7 | . 6 2 . 7 4 Combat Bots Only 6 | . 3 2 . 6 4 Max Kills in Single Turn 4 | . 4 1 . 4 1 Gunslinging . | . . . . . . Exploded 3 | . 3 . . 3 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Hostile Shots Fired 159 | . 20 24 . 50 65 Missed 40 | . 6 7 . 13 14 Hits 119 | . 14 17 . 37 51 Projectile 119 | . 14 17 . 37 51 Critical Strikes 3 | . . 1 . 1 1 Actively Blocked 1 | . . 1 . . . Damage Taken 1503 | . 143 221 . 532 607 Core 135 | . . 44 . 44 47 Absorbed by Shields . | . . . . . . Redirected to Shielding 27 | . . 4 . 23 . Core Remaining (%) 91 | 100 . . 82 . . Volleys Fired 84 | . 16 17 3 24 24 Largest 3 | . 2 2 2 3 3 Hottest 127 | . 100 70 70 127 85 Shots Fired 170 | . 21 34 6 63 46 Gun 136 | . 19 34 6 39 38 Cannon 22 | . . . . 20 2 Launcher 12 | . 2 . . 4 6 Special . | . . . . . . Kinetic 128 | . . 31 3 54 40 Thermal 30 | . 19 3 3 5 . Explosive 12 | . 2 . . 4 6 Electromagnetic . | . . . . . . Robot Hit Streak 11 | . 5 9 . 11 6 Robot Miss Streak 5 | . 2 1 . 5 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 118 | . 16 26 . 50 26 Core Hits 78 | . 13 13 . 40 12 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 3 . . . . Burn 3 | . 3 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2420 | . 612 245 . 1117 446 Guns 1133 | . 177 226 . 446 284 Cannons 316 | . . . . 277 39 Explosions 938 | . 421 . . 394 123 Melee . | . . . . . . Ramming 33 | . 14 19 . . . Kinetic 1195 | . . 200 . 672 323 Thermal 407 | . 330 26 . 51 . Explosive 785 | . 268 . . 394 123 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 3 | . . . . 2 1 Impact . | . . . . . . Kinetic 3 | . . . . 2 1 Secondary . | . . . . . . Self-Inflicted Damage 16 | . 7 9 . . . Shots . | . . . . . . Rammed 2 | . 1 1 . . . Targets Rammed 3 | . 2 1 . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 302 | . 302 77 . 145 24 Average Temperature 61 | . 136 18 . 34 13 Received Heat Transfer 480 | . 42 123 . 126 189 Effects 1 | . 1 . . . . Interference 1 | . 1 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 1025 | . 840 74 . 111 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 94 | 100 100 100 . 83 94 Level 1 5 | . . . . 16 5 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 267 | . 119 60 . 265 267 Initial 167 | . . 10 . . 167 Average 86 | . 47 18 . 89 168 Influence Increases 969 | . 250 120 . 439 160 Destroy 0b10 Robot/C 660 | . 140 80 . 300 140 Destroy 0b10 Robot/NC 25 | . 15 5 . 5 . Destroy Leader 140 | . 30 20 . 90 . Disable Machine 45 | . 30 . . 15 . Destroy Structure 69 | . 35 . . 14 20 Lose Combat Pursuer 30 | . . 15 . 15 . Influence Decreases 702 | . 223 147 . 182 150 Entered New Map 107 | . . 17 . . 90 Time Decay 485 | . 223 110 . 152 . Lost Part 110 | . . 20 . 30 60 Squads Dispatched 3 | . 1 . . 2 . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Distress Signals 1 | . . . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . 13 5 . 19 8 Peak Tracking Total 5 | . 4 2 . 5 3 Tactical Retreats 2 | . . 1 . 1 . Traps | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 7 | . 7 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -8 ---------- Run | Yrd Mat Min Sub Mat Gar Machines Disabled 3 | . 2 . . 1 . Max in Single Turn 1 | . 1 . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Machines Accessed 6 | . 3 . 1 2 . Terminals 4 | . 3 . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 19 | . 10 . 4 5 . Successful 10 | . 4 . 4 2 . Failed 9 | . 6 . . 3 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 5 | . . . 2 3 . Terminals 14 | . 10 . . 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 9 | . 4 . 4 1 . Record 5 | . . . 4 1 . Branch Access Points 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Disarm Traps 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 . . 1 . Full Trace Events 3 | . 2 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 ------------ Run | Yrd Mat Min Sub Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Active Infowar (turns) 924 | . . . . 477 447 Sensors 924 | . . . . 477 447 Seismic 183 | . . . . 183 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -8 ------------- Run | Yrd Mat Min Sub Mat Gar Turns Passed 2485 | 115 577 287 415 478 613 Spaces Moved 1239 | 57 330 169 302 225 156 Core 15 | 15 . . . . . Treads 16 | . . . . . 16 Legs 229 | 42 92 . . . 95 Wheels 979 | . 238 169 302 225 45 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 135 135 135 135 190 Average Speed 166 | 178 150 135 135 142 327 Slowest Speed 720 | 200 190 135 135 190 720 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 5 47 42 9 19 24 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 70 | . 36 . . 22 12 Melee . | . . . . . . Projectile . | . . . . . . AOE 70 | . 36 . . 22 12 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Total 1501 | 68 385 200 304 330 214 Wait 92 | . 17 9 . 52 14 Move 1234 | 56 329 168 301 224 156 Hop . | . . . . . . Pick Up 34 | 7 9 3 . 7 8 Fast Attach 9 | 5 1 . . 1 2 Attach 14 | . 1 2 . 8 3 Detach 2 | . . . . 1 1 Swap 23 | . 9 . . 10 4 Drop 5 | . 1 . . 3 1 Fire 84 | . 16 17 3 24 24 Melee . | . . . . . . Ram 2 | . 1 1 . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves -8/Materials -8/Garrison History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 11) 311 | -10/Materials | Build established: Mutant 495 | -10/Materials | Identified exit to Mines 539 | -10/Materials | Discovered new exit (range 8) 693 | -10/Materials | Entered Mines 881 | -10/Mines | Learned location of Mines (-9) 891 | -10/Mines | Discovered new exit (range 12) 964 | -10/Mines | Discovered new exit (range 13) 980 | -10/Mines | Entered Subcaves 981 | -10/Subcaves | Approached by a straggling Scientist 983 | -10/Subcaves | Discovered new exit (range 15) 1151 | -10/Subcaves | Visited Clippyterm 1155 | -10/Subcaves | Learned Factory fabricator intel 1155 | -10/Subcaves | Learned Factory emergency access door positions 1395 | -10/Subcaves | Entered Materials 1395 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1743 | -8/Materials | Garrison activated, responded to threat 1871 | -8/Materials | Identified exit to Garrison 1873 | -8/Materials | Entered Garrison 1961 | -8/Garrison | Triggered checkpoint 2019 | -8/Garrison | Lost 5 parts (1p1n1u2w) 2417 | -8/Garrison | Triggered checkpoint 2448 | -8/Garrison | Triggered checkpoint 2486 | -8/Garrison | Self-destructed Last Messages --------------- 01988_ Com. Wheel destroyed. 01995_ G-47 Trooper destroyed. 02003_ Acquired 39 matter. 02013_ Acquired Imp. Heat Sink. 02020_ Acquired 41 matter. 02051_ X-57 Shotgunner springs to life. 02062_ Lgt. Armor Plating destroyed. 02069_ X-57 Shotgunner destroyed. 02072_ Acquired 58 matter. 02091_ Acquired VSS Leg. 02115_ Acquired Imp. Heat Sink. 02130_ Acquired Hpw. Shotgun. 02135_ Acquired Shotgun. 02320_ Dropped Sensor Array. 02448_ Beams of light sweep through the air. An alarm sounds. 02452_ S-10 Pest destroyed. 02464_ Acquired 13 matter. 02468_ Acquired 10 matter. 02474_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ## #?????????????????????????????? | | ## #?????????????????????????????? | | ############### #?????????????????????????????? | | #?????????????# #?????????????????????????????? | | #?????????##### #?????????????????????????????? | | # #?????????# ## #?????????????????????????????? | | # #?????????# ## #?????????????????????????????? | | # #?????????# #?????????????????????????????? | | # #?????????##### #?????????????????????????????? | | #+#?????????????# #?????????????????????????????? | | # #?????????????# #?????????????????????????????? | | # #?????????????# #???????? ????????????????????? | | #???????####### ######### #???????????????????? | | #???????# #???????????????????? | | #???????# ##### #???????????????????? | | # #???????# #???# ######## #???????????????????? | | # ######### #???# #??????? #???????????????????? | | # = ! #???# #??????? #???????????????????? | | ####[ ######???# #??????? #???????????????????? | | ???# [#????????# #??????? #???????????????????? | | ???#####????????# #??????? #???###?????????????? | | ????????????????# #??????? #?? CC#?????????????? | | ????????????????# #?????## ## ######????????? | | ????????????????# ####### #????????? | | ????????????????# == ???????? | | ????????????????# =@[* ???????? | | ????????????????##########ss # #????????? | | ?????????????????????????#%* ## #????????????? | | ????????????????????????? ?? ??????????? | | ????????????????????????? ??? ?????????? | | ???????????????????????? ??????????????? | | ???????????????????????? ????????????? | | ???????????????????????### # # ??????????? | | ?????????????????????????# ## #?? ?????????? | | ????????????????????????? ? ???????????? | | ????????????????????????? ?? ???????????? | | ????????????????????????? ?? ???????????? | | ????????????????????????? ##??""###???????????? | | ????????????????????????? #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 14 Energy Capacity 250 Matter Stores 309 Matter Capacity 350 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RapidThunderAutohacker Manual? 0 Play Time 00:31:01 Cumulative 21.1 hours Start 2025.10.14 @ 13:43:33 End 2025.10.14 @ 14:12:02 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 26dd2e2a-357a-47ca-a771-dacd2d494188