Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.27 @ 23:54:20 Player: Cracklepappy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (17) 3400 Robots Destroyed (218) 1090 Value Destroyed (8464) 8464 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (1493) 1493 TOTAL SCORE: 17047 Bonus ------- High Alert Combat Kills 572 Follower Combat Kills 246 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Friendly Fire -325 Cogmind --------- Core Integrity 0/850 Matter 286/300 Energy 99/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Force Field Improved EM Pulse Cannon Improved EM Pulse Cannon Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Carbon-fiber Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Energy Well Experimental Thermal Shield > --- WEAPON ----------- Coil Gun Heavy Flak Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Fission Core Advanced Heat Sink Improved Cooling System High-capacity Matter Pod Advanced Signal Interpreter Improved Particle Charger Advanced Particle Charger Force Field Force Field Hacking Suite Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Tesla Rifle Precision Beam Rifle Heavy Laser Force Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Phase Cannon Heavy Plasma Cannon EMP Blaster Heavy Missile Launcher Remote Datajack Great Maul Ripper Self-destruct Interrupter Self-destruct Interrupter [Rating: 78] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Ripper Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . . . 4 2 . . . . . . 2 . . . . Power 1 | . . . . . . 1 . . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . . . . . . . . . Utility 6 | . . . . . 4 . . . . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 249 | 8 14 10 3 1 42 72 14 3 . 3 2 20 19 1 9 . 28 Power 30 | 2 1 1 . . 4 7 3 1 . . . 1 3 . 2 . 5 Engine 12 | 2 1 . . . 1 1 1 1 . . . . 2 . 1 . 2 Core 17 | . . 1 . . 3 6 2 . . . . 1 1 . 1 . 2 Reactor 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 42 | 2 2 2 . . 11 12 3 . . . . 6 . . 1 . 3 Treads 35 | . . 2 . . 10 12 3 . . . . 6 . . 1 . 1 Leg 2 | . . . . . . . . . . . . . . . . . 2 Wheel 4 | 2 2 . . . . . . . . . . . . . . . . Hover 1 | . . . . . 1 . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 57 | 2 4 . 1 . 10 16 1 2 . . 2 3 6 1 2 . 7 Device 19 | . . . . . 3 4 . . . . 2 1 4 . 1 . 4 Storage 21 | 2 4 . 1 . 4 4 . 1 . . . 1 . . 1 . 3 Processor 3 | . . . . . 1 1 . . . . . . 1 . . . . Hackware . | . . . . . . . . . . . . . . . . . . Protection 14 | . . . . . 2 7 1 1 . . . 1 1 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 120 | 2 7 7 2 1 17 37 7 . . 3 . 10 10 . 4 . 13 Energy Gun 44 | 2 . 1 . . 11 27 1 . . . . . . . 1 . 1 Energy Cannon 8 | . . . . . . 1 1 . . 1 . 2 2 . 1 . . Ballistic Gun 28 | . 4 3 1 1 1 4 2 . . 2 . 3 3 . 1 . 3 Ballistic Cannon 7 | . . . . . 1 . . . . . . 1 2 . 1 . 2 Launcher 18 | . . 2 1 . 1 3 3 . . . . 4 2 . . . 2 Special Weapon 5 | . 3 1 . . 1 . . . . . . . . . . . . Impact Weapon 7 | . . . . . 2 2 . . . . . . 1 . . . 2 Slashing Weapon 3 | . . . . . . . . . . . . . . . . . 3 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 2 3 . . . 1 . . 1 . 1 . 3 Parts Lost 82 | . 1 4 . 1 12 20 5 . 1 . . 12 1 . 2 . 23 Power 17 | . 1 1 . . 2 4 2 . . . . 2 . . . . 5 Propulsion 17 | . . . . . 1 3 2 . . . . 6 . . 1 . 4 Utility 18 | . . . . . 3 4 1 . . . . 1 . . 1 . 8 Weapon 30 | . . 3 . 1 6 9 . . 1 . . 3 1 . . . 6 Highest Loss Streak 11 | . 1 3 . 1 6 5 4 . 1 . . 11 1 . 1 . 8 Average Slot Usage (%) 93 | . 99 99 86 84 88 97 99 100 100 100 100 96 99 100 99 100 82 Engine 3 | . 13 4 . . 2 . 2 7 7 7 7 2 6 6 8 13 5 Core 8 | . . 9 14 14 6 13 11 7 7 7 7 11 5 6 4 . 1 Treads 19 | . . 18 28 28 17 22 22 23 23 23 23 19 20 20 19 20 9 Wheel 1 | . 28 9 . . . . . . . . . . . . . . . Device 8 | . . . . . 9 8 7 7 7 7 7 5 17 20 20 20 16 Storage 21 | . 28 28 15 14 18 22 23 23 23 23 23 24 20 20 20 26 27 Processor 5 | . . . . . 8 7 7 7 7 7 7 7 6 6 5 . . Protection 5 | . . . . . 7 5 6 7 7 7 7 7 8 6 6 6 2 Energy Gun 7 | . 2 9 13 . 12 12 4 7 7 . . . . . . . 1 Ballistic Gun 5 | . 22 14 10 13 1 . 5 . . 4 15 7 5 13 7 6 4 Ballistic Cannon 1 | . . . . . 1 . . . . . . 4 5 . 4 6 1 Launcher 1 | . . 3 4 14 . . . . . . . 2 . . . . . Naked Turns 5 | . . . . . . . . . . . . . . . . . 5 Heaviest Build 181 | 14 40 42 89 89 129 134 128 128 128 131 125 130 146 142 181 181 181 Greatest Support 90 | 32 32 40 40 40 40 60 68 68 68 68 68 88 88 88 90 90 90 Greatest Overweight (x) 54 | . 1 1 2 2 5 3 3 1 1 1 1 4 1 1 2 2 54 Average Overweight (x) 1 | . . . 1 2 2 1 1 1 1 1 1 1 1 1 1 2 3 Largest Inventory Capacity 46 | 8 16 16 24 24 32 46 28 28 28 28 28 28 28 28 36 36 36 Average Capacity 27 | 7 11 16 23 24 30 27 28 28 28 28 28 28 28 28 28 36 35 Most Carried 36 | 8 16 16 17 24 32 32 28 28 28 28 28 28 28 28 31 31 36 Average Carried 26 | 5 10 14 16 20 30 26 26 28 27 27 27 24 27 27 28 31 31 Final Capacity 36 | 8 16 16 24 24 32 28 28 28 28 28 28 28 28 28 36 36 4 Final Carried 32 | 8 16 15 17 24 32 25 28 28 28 28 28 27 28 28 31 31 4 Class Distribution -------------------- 84% | Hauler-Mutant 9% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Garrison Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Hauler-Mutant | -6/Data Miner Hauler-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 5822 | 280 225 237 . 380 882 908 201 58 53 293 . 368 463 55 831 . 588 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 8457 | 130 312 171 . 160 1868 2381 334 193 17 304 . 347 303 . 971 . 966 Parts 401 | 11 13 19 . 11 114 102 21 10 . 3 . 18 17 . 32 . 30 Haulers Intercepted 5 | . . . . . 2 2 . 1 . . . . . . . . . Recyclers Shooed 5 | . . . . 2 1 1 . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 77 | . . . . . . . . . . . . 11 . . 26 . 40 Prevented 7 | . . . . . . . . . . . . 6 . . . . 1 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 181 | . 6 13 . 9 41 44 16 2 . . . 8 8 . 15 . 19 Melee 1 | . . . . . . . . . . . . . . . . . 1 Guns 99 | . 6 2 . 3 31 31 3 2 . . . 2 4 . 9 . 6 Cannons 27 | . . . . . 4 3 2 . . . . 2 1 . 6 . 9 AOE 49 | . . 11 . 6 3 8 11 . . . . 4 3 . . . 3 Classes Destroyed 17 | 2 2 2 . 2 6 1 . . . . . 1 . . . . 1 Worker 4 | . . . . . 2 2 . . . . . . . . . . . Builder 3 | . . . . 1 2 . . . . . . . . . . . . Tunneler 6 | 4 . . . 1 . . . 1 . . . . . . . . . Hauler 5 | . . . . . 2 2 . 1 . . . . . . . . . Recycler 5 | 1 . . . 1 . 3 . . . . . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . . . . . Watcher 9 | . 1 . . . 3 3 . . . . . . 2 . . . . Swarmer 43 | . . 12 . 4 9 9 7 . . . . . . . 2 . . Grunt 73 | . 6 1 . . 18 16 4 . . . . 4 3 . 7 . 14 Brawler 8 | . . . . . 3 3 . . . . . . 1 . . . 1 Duelist 2 | . . . . . . . . . . . . . . . . . 2 Sentry 24 | . . . . . 9 7 3 1 . . . 1 1 . 1 . 1 Hunter 12 | . . . . . 2 3 2 1 . . . 2 1 . . . 1 Programmer 10 | . . . . . . 7 . . . . . . 2 . 1 . . Behemoth 1 | . . . . . . . . . . . . 1 . . . . . Zionite 1 | . . 1 . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . 1 . . . . . . . . Assembled 5 | . . . . 5 . . . . . . . . . . . . . Thug 2 | . . 1 . . . . . . . . . . . . 1 . . Savage 3 | . . . . . . . . . . . . . . . 3 . . Best Kill Streak 10 | 2 2 3 . 4 5 6 8 3 . . . 4 3 . 4 . 10 Combat Bots Only 10 | . 2 3 . 4 5 6 8 1 . . . 4 3 . 4 . 10 Max Kills in Single Turn 5 | 1 1 3 . 2 3 3 5 1 1 . . 2 2 . 1 . 3 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . Exploded 5 | . . 2 . 2 2 3 5 . . . . 2 2 . . . 3 Melee 1 | . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Damage Taken 15113 | . 335 434 . 324 1918 3927 1038 137 14 . . 2501 361 . 628 . 3496 Core 1933 | . 101 49 . 46 183 411 83 . . . . 197 14 . 122 . 727 Absorbed by Shields 1334 | . . . . . . 100 . . . . . . 131 . 482 . 621 Core Remaining (%) 47 | 100 . . . 21 66 . . . . . . 1 . . . . . Volleys Fired 601 | 13 44 26 4 13 125 141 20 7 2 8 . 31 29 . 57 . 81 Largest 2 | 2 2 2 1 2 2 2 2 2 2 2 . 2 2 . 2 . 2 Hottest 170 | 90 100 70 30 50 160 160 149 149 149 99 . 99 170 . 90 . 83 Shots Fired 1072 | 26 79 31 4 25 240 272 32 15 6 14 . 61 56 . 103 . 108 Gun 783 | 26 70 20 . 12 193 246 17 7 3 . . 31 27 . 65 . 66 Cannon 217 | . . . . . 46 16 6 8 3 14 . 23 23 . 38 . 40 Launcher 60 | . . 9 4 13 . 10 9 . . . . 7 6 . . . 2 Special 12 | . 9 2 . . 1 . . . . . . . . . . . . Kinetic 507 | . 64 18 . 12 95 25 11 . . . . 41 48 . 92 . 101 Thermal 303 | 26 15 4 . . 72 138 6 7 3 7 . 7 2 . 11 . 5 Explosive 54 | . . 9 4 13 . 8 6 . . . . 7 6 . . . 1 Electromagnetic 208 | . . . . . 73 101 9 8 3 7 . 6 . . . . 1 Robot Hit Streak 58 | 5 8 8 . 3 17 58 10 17 11 7 . 20 18 . 25 . 16 Robot Miss Streak 7 | 2 3 7 . 4 3 3 3 3 1 2 . 2 1 . 2 . 7 Penetration Max 2 | . . . . . 1 . . . . . . . . . 2 . . Secondary Targets 3 | . . . . . 2 . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . 1 . . Shots Hit Robots 845 | 14 38 18 . 11 193 237 19 11 3 10 . 48 45 . 95 . 103 Core Hits 552 | 6 16 25 . 23 89 150 39 10 1 5 . 24 25 . 51 . 88 Critical Hits 6 | . . . . . 1 1 . . . . . 1 2 . 1 . . Critical Kills 1 | . . . . . . . . . . . . . . . 1 . . Critical Parts Destroyed 4 | . . . . . 1 1 . . . . . . 2 . . . . Melee Attacks 89 | . . . . . 59 5 . . . . . . 1 . . . 24 Impact 72 | . . . . . 59 5 . . . . . . 1 . . . 7 Slashing 17 | . . . . . . . . . . . . . . . . . 17 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 21957 | 201 388 620 . 735 3952 5870 1780 262 22 348 . 1409 1412 . 2128 . 2830 Guns 11306 | 201 388 115 . 56 2867 4074 212 145 22 . . 455 449 . 1282 . 1040 Cannons 4416 | . . . . . 743 339 96 117 . 294 . 386 463 . 846 . 1132 Explosions 5767 | . . 501 . 590 168 1457 1472 . . 54 . 568 500 . . . 457 Melee 345 | . . . . . 144 . . . . . . . . . . . 201 Ramming 119 | . . . . 89 30 . . . . . . . . . . . . Kinetic 8119 | . 312 104 . 56 1717 508 85 . . . . 564 854 . 1796 . 2123 Thermal 5991 | 201 76 15 . . 1309 3120 152 145 22 185 . 171 58 . 332 . 205 Explosive 4777 | . . 501 . 590 . 1063 1270 . . . . 568 500 . . . 285 Electromagnetic 2606 | . . . . . 752 1179 273 117 . 163 . 106 . . . . 16 Impact 217 | . . . . . 144 . . . . . . . . . . . 73 Slashing 128 | . . . . . . . . . . . . . . . . . 128 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . 12 12 13 13 13 13 13 . . 2 2 10 Average Corruption 8 | . . . . . . 5 12 12 13 13 13 13 . . 2 2 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 299 | . . . . . . 105 31 15 25 23 14 41 . . . 2 43 Message Errors 56 | . . . . . . 20 6 . 4 4 4 9 . . . 1 8 Matter Fused 59 | . . . . . . 21 8 3 5 4 1 4 . . . . 13 Heat Flow Errors 22 | . . . . . . 6 1 2 1 5 1 1 . . . . 5 Energy Discharges 35 | . . . . . . 13 5 3 4 2 2 1 . . . 1 4 Parts Rejected 3 | . . . . . . 1 . . . . . 1 . . . . 1 Data Loss (minor) 34 | . . . . . . 14 1 2 3 1 3 8 . . . . 2 Data Loss (major) 10 | . . . . . . 4 . . . 2 . 2 . . . . 2 Misfires 12 | . . . . . . 5 . 1 2 . . 1 . . . . 3 Alerts 2 | . . . . . . . 1 . . . . 1 . . . . . Misdirections 17 | . . . . . . 1 1 1 6 . 3 5 . . . . . Targeting Errors 41 | . . . . . . 18 7 3 . 3 . 7 . . . . 3 Weapon Failures 8 | . . . . . . 2 1 . . 2 . 1 . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 411 | . . 8 . 51 110 75 51 . . 41 . 19 25 . 10 . 21 Projectiles 88 | . . . . . 26 . . . . 41 . . 11 . 10 . . Explosions 197 | . . 8 . 30 . 75 51 . . . . 19 14 . . . . Melee 126 | . . . . 21 84 . . . . . . . . . . . 21 Knockbacks 26 | . . . . 1 10 . . . . . . 1 2 . 7 . 5 Impact 2 | . . . . 1 1 . . . . . . . . . . . . Kinetic 23 | . . . . . 9 . . . . . . 1 2 . 7 . 4 Secondary 1 | . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 653 | . . 118 . 152 . 185 84 . . . . 14 . . . . 100 Shots 21 | . . 4 . 6 . 5 3 . . . . 1 . . . . 2 Rammed 11 | . . . . 7 4 . . . . . . . . . . . . Targets Rammed 11 | . . . . 7 4 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 337 | 150 102 30 . 28 126 337 114 136 230 250 205 168 240 . . . 239 Average Temperature 49 | 50 29 9 . 12 33 62 52 28 68 107 118 59 81 . . . 53 Received Heat Transfer 3527 | . 186 144 . 20 486 1032 210 12 9 . . 186 90 . 103 . 1049 Effects 1 | . . . . . . 1 . . . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . 1 2 . . . . . . . . . . . Combat Hostiles 2 | . . . . . 1 1 . . . . . . . . . . . Parts Fried 16 | . . . . . 6 7 1 . . 1 . . . . . . 1 Impact Corruptions 6 | . . . . 1 4 . . . . . . . . . . . 1 Robots Melted 3 | . . . . . 2 1 . . . . . . . . . . . Combat Hostiles 3 | . . . . . 2 1 . . . . . . . . . . . Parts Melted 20 | 1 1 . . . 5 13 . . . . . . . . . . . Heat Transferred 11336 | 545 222 75 . . 2758 5755 325 325 50 235 . 222 100 . 500 . 224 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . . . 2 6 1 . . 1 . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 1060 | 25 187 363 . 130 425 877 1060 692 . . . . 239 . . . . Average Influence 203 | 10 77 157 . 15 193 228 897 605 . . . . 67 . . . . Maximum Alert Level 3 | . . 1 . . 2 3 3 2 . . . . 1 . . . . Low Security (%) 66 | 100 100 65 . 100 59 62 . . . . . . 96 . . . . Level 1 20 | . . 34 . . 32 22 . . . . . . 3 . . . . Level 2 8 | . . . . . 8 7 19 100 . . . . . . . . . Level 3 4 | . . . . . . 6 80 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 3 . . . 2 12 . . . . . . 2 . . . 1 Investigation 5 | . 2 . . . 1 2 . . . . . . . . . . . Extermination 9 | . . . . . . 7 . . . . . . 2 . . . . Reinforcement 4 | . 1 . . . 1 2 . . . . . . . . . . . Assault 2 | . . . . . . 1 . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 7 | . 2 . . . 3 1 . . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 270 | . 14 13 . 12 70 72 17 4 2 . . 9 11 . 18 . 28 Peak Tracking Total 8 | . 5 3 . 4 5 6 7 3 3 . . 4 4 . 7 . 8 Tactical Retreats 33 | . 2 . . 2 12 10 . . . . . 1 1 . 3 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 9 | . . . . . 1 3 4 1 . . . . . . . . . Indirectly 1 | . . . . . . . 1 . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . 2 . . . 1 . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 26 | . 1 6 . 1 4 9 2 1 . . . . . . 2 . . Max in Single Turn 4 | . 1 3 . 1 1 4 1 1 . . . . . . 1 . . Garrison Access 2 | . . . . . . 1 . 1 . . . . . . . . . Garrison Relay 2 | . . . . . . . 2 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 44 | . 8 1 2 . 11 13 . 2 1 . . . 1 . 1 4 . Terminals 26 | . 6 1 . . 10 6 . 1 1 . . . . . 1 . . Fabricators 4 | . . . . . . 4 . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . . . Recycling Units 3 | . 2 . . . . 1 . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . Garrison Access 3 | . . . . . . 2 . 1 . . . . . . . . . Total Hacks 140 | . 27 3 2 . 28 28 . 4 4 . . . 2 . 10 32 . Successful 84 | . 13 1 2 . 11 8 . 4 1 . . . 2 . 10 32 . Failed 56 | . 14 2 . . 17 20 . . 3 . . . . . . . . Catastrophic 11 | . 2 . . . 4 4 . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 31 | . 9 1 . . 9 7 . 2 3 . . . . . . . . Terminals 84 | . 24 3 . . 26 14 . 3 4 . . . . . 10 . . Fabricators 9 | . . . . . . 9 . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . 2 . . . . Recycling Units 6 | . 3 . . . . 3 . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . . Garrison Access 3 | . . . . . . 2 . 1 . . . . . . . . . Terminal Hacks 73 | . 11 1 2 . 9 4 . 3 1 . . . . . 10 32 . Record 24 | . . . 2 . . . . . 1 . . . . . 10 11 . Part Schematic 11 | . 1 . . . . . . . . . . . . . . 10 . Robot Schematic 8 | . . . . . . . . . . . . . . . . 8 . Prototype ID Bank 8 | . 2 . . . 1 1 . 1 . . . . . . . 3 . Level Access Points 2 | . . . . . 1 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . . . Unreport Threat 4 | . . 1 . . 3 . . . . . . . . . . . . Locate Traps 10 | . 5 . . . 3 2 . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . . . . . . . Load Schematic 2 | . . . . . . 2 . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 2 . 1 . . . . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . . . . . . Seal Access 2 | . . . . . . 1 . 1 . . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 7 1 . . 11 11 . 1 1 . . . 1 . . . . Full Trace Events 2 | . . . . . 1 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . . . . . 8 . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . 1 . . . 1 . . . . . . . . . . 10 . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . . . . Time 35 | . . . . . . . . . . . . . 35 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer 1 | . . . . . . . 1 . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . 9 . . . . . . . . . . Machine Destruction 9 | . . . . . . . 9 . . . . . . . . . . Robots Rewired 3 | . . . . . 2 1 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 6 | . . 2 . . 2 1 . . . . . . . . . . 1 Largest Group 2 | . . 2 . . 1 1 . . . . . . . . . . 1 Highest-Rated Group 94 | . . 43 . . 29 32 . . . . . . . . . . 94 Highest-Rated Ally 94 | . . 31 . . 29 32 . . . . . . . . . . 94 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 37 | . . 3 . . 8 5 . . . . . . . . . . 21 Total Damage 938 | . . 43 . . 81 172 . . . . . . . . . . 642 Kills 8 | . . . . . 3 1 . . . . . . . . . . 4 Allies Corrupted 1 | . . . . . . 1 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 1 . . . . . 1 . 1 . 2 1 . 2 Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 20377 | 171 764 849 1403 777 5063 3879 513 278 502 495 338 727 1479 530 934 156 1519 Spaces Moved 9252 | 112 523 542 707 358 2004 1694 228 132 271 255 181 315 693 291 406 79 461 Core 21 | 1 . . . . . . . . . . . . . . . . 20 Treads 8156 | . . 333 707 358 2004 1694 228 132 271 255 181 315 693 291 406 79 209 Legs 232 | . . . . . . . . . . . . . . . . . 232 Wheels 843 | 111 523 209 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 110 160 200 200 180 183 183 183 183 183 180 180 180 180 200 50 Average Speed 186 | 99 102 140 194 200 209 185 186 183 183 183 183 190 180 180 181 200 262 Slowest Speed 2750 | 100 110 180 200 200 260 220 220 183 183 183 183 240 180 180 200 200 2750 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 51 | 5 85 99 91 67 99 41 38 4 50 54 13 50 15 52 58 69 45 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 3 | . 2 . . . . . . . . . . . . . . 1 . Known Exits Taken 5 | . . . . . 1 1 . 1 . . . 1 1 . . . . Unknown Exits Taken 11 | 1 1 1 1 1 . . . . 1 1 1 . . 1 1 1 . Scrap Searched 16 | . . 2 . 2 . . . . 1 3 . 2 . 2 2 . 2 Spaces Dug 72 | . 8 . . . 39 3 . . . . . . 9 . . . 13 Terrain Destroyed 543 | . 8 43 12 96 53 112 46 . . 12 . 66 48 . 1 . 46 Melee 55 | . . . . . 38 3 . . . . . . 1 . . . 13 Projectile 24 | . 8 . . . 6 1 1 . . 1 . 3 2 . 1 . 1 AOE 464 | . . 43 12 96 9 108 45 . . 11 . 63 45 . . . 32 Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Total 11060 | 142 664 597 730 390 2506 2130 280 157 274 268 190 374 863 300 498 78 619 Wait 489 | . 50 15 . 4 160 129 . 9 . . . . 101 . 12 . 9 Move 9235 | 111 522 541 706 358 2003 1693 226 131 270 254 180 314 692 290 405 78 461 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 215 | 10 19 3 13 8 53 44 10 2 1 2 4 9 12 4 9 . 12 Fast Attach 46 | 5 1 2 1 . 11 13 1 . . . . 2 4 . 2 . 4 Attach 81 | 2 1 2 . 1 13 22 4 . . 1 . 10 4 . 2 . 19 Detach 1 | . . . . . . . . . . . . . . . . . 1 Swap 122 | 1 12 6 2 . 18 37 9 3 . 2 2 8 11 1 5 . 5 Drop 141 | . 15 2 4 . 43 40 4 5 1 1 4 . 9 4 6 . 3 Fire 601 | 13 44 26 4 13 125 141 20 7 2 8 . 31 29 . 57 . 81 Melee 89 | . . . . . 59 5 . . . . . . 1 . . . 24 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 10 | . . . . 6 4 . . . . . . . . . . . . Escape Stasis 8 | . . . . . . 2 6 . . . . . . . . . . Rewire 22 | . . . . . 17 4 . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory (discovered 5 exits: *Fac x4 / Gar) -7/Garrison -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: [*Fac] / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 172 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 5) 311 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 16) 670 | -10/Materials | Discovered new exit (range 10) 757 | -10/Materials | Discovered new exit (range 14) 936 | -10/Materials | Entered Mines 1209 | -10/Mines | Core integrity fell below 50% 1257 | -10/Mines | Lost 3 parts (1p2w) 1282 | -10/Mines | Discovered new exit (range 8) 1289 | -10/Mines | Learned location of 2 exits from Materials 1583 | -10/Mines | Discovered new exit (range 8) 1777 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1778 | -10/Mines | Discovered new exit (range 5) 1785 | -10/Mines | Entered Exiles 1785 | -10/Exiles | Found Exiles lab abandoned 2223 | -10/Exiles | Build established: Hauler-Mutant 2467 | -10/Exiles | Discovered new exit (range 10) 3188 | -10/Exiles | Entered Mines 3477 | -9/Mines | Assembled infested the area 3776 | -9/Mines | Learned Materials non-interactive machine intel 3802 | -9/Mines | Discovered new exit (range 6) 3965 | -9/Mines | Entered Materials 3965 | -8/Materials | Evolved 4 slots: Utility x4 3966 | -8/Materials | Identified exit to Factory 3967 | -8/Materials | Loaded intel: 44 non-interactive machine locations 5626 | -8/Materials | Lost 6 parts (1p2u3w) 7236 | -8/Materials | Discovered new exit (range 8) 9028 | -8/Materials | Entered Factory 9028 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 11279 | -7/Factory | Identified exit to Factory 12628 | -7/Factory | First assault squad dispatched 12700 | -7/Factory | Core integrity fell below 50% 12705 | -7/Factory | System corruption reached 10% 12756 | -7/Factory | Lost 5 parts (1p1n1u2w) 12905 | -7/Factory | Identified exit to Garrison 12907 | -7/Factory | Entered Garrison 12917 | -7/Garrison | Installed Relay Interface Framework 12990 | -7/Garrison | Build established: Scavenger-Mutant 13014 | -7/Garrison | Triggered checkpoint 13035 | -7/Garrison | Destroyed 8 combat bots 13044 | -7/Garrison | Lost 4 parts (2p2n) 13077 | -7/Garrison | Triggered checkpoint 13131 | -7/Garrison | Destroyed 7 combat bots 13140 | -7/Garrison | Garrison Relay disabled 13297 | -7/Garrison | Build established: Hauler-Mutant 13306 | -7/Garrison | Triggered checkpoint 13324 | -7/Garrison | Garrison Relay disabled 13406 | -7/Garrison | Discovered new exit (range 8) 13420 | -7/Garrison | Entered Factory 13475 | -7/Factory | Identified exit to Lower Caves 13698 | -7/Factory | Entered Lower Caves 14063 | -7/Lower Caves | Encountered a Warlord checkpoint 14109 | -7/Lower Caves | Discovered new exit (range 15) 14200 | -7/Lower Caves | Entered another Lower Caves area 14573 | -7/Lower Caves | Encountered a Warlord checkpoint 14597 | -7/Lower Caves | Learned Factory terminal intel 14680 | -7/Lower Caves | Discovered new exit (range 8) 14695 | -7/Lower Caves | Entered Zion 14732 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 14796 | -7/Zion | Discovered new exit (range 10) 15033 | -7/Zion | Entered Proximity Caves 15096 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15224 | -6/Proximity Caves | Spotted B-75 Beast 15262 | -6/Proximity Caves | Core integrity fell below 20% 15264 | -6/Proximity Caves | Destroyed B-75 Beast 15346 | -6/Proximity Caves | Lost 11 parts (1p6n1u3w) 15567 | -6/Proximity Caves | Learned 4 Factory zone layouts 15745 | -6/Proximity Caves | Discovered exit to Factory (range 10) 15760 | -6/Proximity Caves | Entered Factory 15760 | -6/Factory | Evolved 2 slots: Utility x2 15761 | -6/Factory | Identified exit to Lower Caves 15762 | -6/Factory | Loaded intel: 20 terminal locations 16470 | -6/Factory | Discovered exit to Lower Caves (range 15) 16800 | -6/Factory | Discovered new exit (range 13) 17038 | -6/Factory | Repaired Prc. Assault Rifle 17239 | -6/Factory | Entered Lower Caves 17373 | -6/Lower Caves | Learned Factory security intel 17466 | -6/Lower Caves | Encountered a Warlord checkpoint 17549 | -6/Lower Caves | Learned 8 Factory zone layouts 17720 | -6/Lower Caves | Discovered new exit (range 7) 17769 | -6/Lower Caves | Entered another Lower Caves area 17925 | -6/Lower Caves | Attracted the attention of an 0b10 base 17999 | -6/Lower Caves | Learned 8 Research zone layouts 17999 | -6/Lower Caves | Learned 6 Proximity Caves zone layouts 17999 | -6/Lower Caves | Learned Extension trap positions 17999 | -6/Lower Caves | Learned Armory emergency access door positions 17999 | -6/Lower Caves | Learned Armory stockpile data 17999 | -6/Lower Caves | Learned Factory garrison access intel 18007 | -6/Lower Caves | Learned Factory interactive machine intel 18211 | -6/Lower Caves | Spotted B-75 Beast 18335 | -6/Lower Caves | Build established: Scavenger-Mutant 18527 | -6/Lower Caves | Discovered new exit (range 14) 18557 | -6/Lower Caves | Ambushed by wild Derelicts 18703 | -6/Lower Caves | Entered Data Miner 18703 | -6/Data Miner | Discovered new exit (range 7) 18741 | -6/Data Miner | Met Data Miner 18775 | -6/Data Miner | Learned location of Section 7 (-2) 18775 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 18809 | -6/Data Miner | Received God Mode back door access code from Data Miner 18859 | -6/Data Miner | Entered Proximity Caves 18926 | -5/Proximity Caves | Build established: Hauler-Mutant 18931 | -5/Proximity Caves | Escorted by Enhanced Grunt 18992 | -5/Proximity Caves | Learned Factory emergency access door positions 19175 | -5/Proximity Caves | Found Prototype Device 19250 | -5/Proximity Caves | Crushed by falling debris 19368 | -5/Proximity Caves | Identified Exp. Thermal Shield 19439 | -5/Proximity Caves | Lost 7 parts (2p2n3u) 19960 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 20041 | -5/Proximity Caves | Core integrity fell below 50% 20048 | -5/Proximity Caves | System corruption reached 10% 20073 | -5/Proximity Caves | Destroyed 10 combat bots 20078 | -5/Proximity Caves | Lost 8 parts (2p1n3u2w) 20365 | -5/Proximity Caves | Core integrity fell below 20% 20373 | -5/Proximity Caves | Released all parts (5) 20378 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 20318_ C-30 ARC bursts open, deploying its payload. 20318_ L-41 Fighter unfolds itself. 20318_ G-50 Soldier unfolds itself. 20338_ Lgt. Angular Momentum Engine severed. 20340_ System corrupted: Substantial component data lost. 20343_ Force Field destroyed. 20351_ Force Rifle destroyed. 20356_ Fission Core destroyed. 20357_ System corrupted: Matter fused (-5). 20358_ Ripper destroyed. 20367_ Destroyed Carbon-fiber Leg. 20367_ L-41 Fighter system corrupted by crushing effect. 20370_ Imp. Melee Analysis Suite fried. 20370_ L-41 Fighter destroyed. 20372_ Great Maul destroyed. 20373_ Released Hcp. Storage Unit. 20373_ Released Imp. Energy Well. 20376_ Self-destruct Interrupter shorts Microactuators self-destruct mechanism. [Achievement: What Is This Thing?] Map ----- +----------------------------------------------------+ | ###?????????????????????????????????????????? | | # ##???????????????????????????????????????????? | | # #????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | # ##????????????????????????????????????????????? | | ## #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ## #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ###???????????????????????????????????????????? | | # ##??????????????????????????????????????????? | | #??????????????????????????????????????????? | | # ###??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | ## ###?????????????????????????????????????????? | | ?# " #?????????????????????????????????????????? | | ?# ###########??????????????????????????????????? | | ?# #??## # ##?????????????????????????????????? | | ?# #??# # ##????????????????????????????????? | | ## #??# ## #????????????????????####????????? | | #### %# #?#################??# ????????? | | ## %# #?#;# ##?# ????????? | | % ### ######## ### ????????? | | ##;]]!! #gg# "# ## ????????? | | # # # [&]!! # "# ????????? | | ## ######!!!*!|! @ + "# ????????? | | ?# ###### ![/%! + "# ##????????? | | ?# #????# []]g!g # "# #?????????? | | ?# #????## !! # # "# ##????????? | | ?# ?????# ### ######## ????????? | | ?# ?????## #?## ????????? | | ? ??????##### ##??# " ###????????? | | ? ??????????####??## "%" ##?#????????? | | ?????????????#### ## ## #???????????? | | ????????????## ###### ##???????????? | | #####???????????## #??### ##????????????? | | ????????????????# #??# #?????????????? | | ????????????????# #??# ##??##????????? | | ????????????????## ##?## #??# ????????? | | ?????????????????## #?## ##?# ????????? | | ?????????????????## ### ### ????????? | | ????????????????## ## ## ????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 35 Energy Capacity 985 Matter Stores 476 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 325 Resistance: KI 25 Resistance: TH 30 Utility Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Adv. Treads | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- What Is This Thing? Challenges ------------ None Game ------ Seed BoreNeutralizingFlail Manual? 0 Play Time 02:25:30 Cumulative 144.8 hours Start 2020.08.27 @ 20:50:32 End 2020.08.27 @ 23:54:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 176 Rogue 176 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 51 Gallery% 69 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 38128881-9b63-4aa4-b95f-160171a89901