Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.13 @ 10:45:34 Player: Pimski Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (6) 120 Alien Tech Used (1) 200 Bonus (9606) 9606 TOTAL SCORE: 18026 Bonus ------- Pacifist 7906 Triggered Max Security 1000 Entered Garrisons 200 Hacked Protovariant 500 Cogmind --------- Core Integrity 0/1600 Matter 278/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Field Propulsion Array Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Hacking Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- (None) [Rating: 60] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Field Propulsion Array Utility System Shield Device Improved Maneuvering Thrusters Storage Small Storage Unit Hackware System Shield Protection Improved Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Qua Acc Gar Acc Slots Evolved 18 | . . 2 2 2 2 . . 2 2 . . 2 . 2 . 2 . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . 2 . 1 . . . . . . . 1 . 2 . . . . Utility 12 | . . . 2 1 2 . . 2 2 . . 1 . . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 25 | . . 3 3 . 2 . . 3 1 2 . 5 . 2 1 2 1 . Power 4 | . . . . . 1 . . . . . . 1 . . 1 1 . . Engine 1 | . . . . . 1 . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . 1 . . 1 1 . . Propulsion 14 | . . 2 . . 1 . . 1 1 2 . 3 . 2 . 1 1 . Treads 3 | . . 2 . . . . . . . . . . . . . . 1 . Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 11 | . . . . . 1 . . 1 1 2 . 3 . 2 . 1 . . Utility 7 | . . 1 3 . . . . 2 . . . 1 . . . . . . Device 1 | . . . . . . . . 1 . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . . . . Hackware 5 | . . . 3 . . . . 1 . . . 1 . . . . . . Protection 1 | . . 1 . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . . . 1 . 1 . . Parts Lost 25 | . . 1 1 3 1 . . 3 2 3 . . 1 4 2 3 . 1 Power 3 | . . . . . . . . 1 . . . . . 1 . 1 . . Propulsion 15 | . . . 1 2 . . . 1 1 2 . . 1 3 1 2 . 1 Utility 6 | . . . . 1 1 . . 1 1 1 . . . . 1 . . . Weapon 1 | . . 1 . . . . . . . . . . . . . . . . Highest Loss Streak 4 | . . 1 1 3 1 . . 2 4 3 . . 1 3 4 1 . 1 Average Slot Usage (%) 18 | . 37 20 57 37 24 20 20 23 12 4 5 14 25 18 13 6 4 . Treads 2 | . . 1 18 10 . . . . . . . . . . . . 4 . Leg 1 | . 23 11 9 . . . . . . . . . . . . . . . Flight 4 | . . . . . 6 6 6 5 5 4 5 9 16 13 7 5 . . Hackware 5 | . . . 21 21 11 6 6 8 5 . . . 4 4 2 . . . Naked Turns 106 | . . . . . . . . . . 4 . . . . . 10 . 92 Heaviest Build 18 | 7 2 3 3 3 3 3 3 5 2 . . 18 18 18 18 18 . . Greatest Support 72 | 3 3 3 3 3 7 7 7 20 43 23 23 72 72 54 43 39 3 3 Greatest Overweight (x) 2 | 2 . . . . . . . . . . . . . . . . . . Average Overweight (x) . | 2 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 6 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 6 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 6 | 6 4 4 4 2 1 . . . 3 3 . . . 1 2 3 . . Average Carried . | 6 4 3 1 1 . . . . 1 1 . . . . . 1 . . Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 4 4 4 1 2 . . . . 3 . . . . 1 2 2 . . Class Distribution -------------------- 74% | Mutant 25% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Hacker-Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Mutant | -3/Testing Mutant | -2/Research Mutant | -2/Quarantine Mutant | -1/Access Mutant | -1/Garrison Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Qua Acc Gar Acc Matter Collected 295 | 200 . . . . . . . . . 22 . . . 73 . . . . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Qua Acc Gar Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Qua Acc Gar Acc Damage Taken 5492 | . 136 189 356 579 40 . 7 266 320 496 . 123 143 361 158 654 646 1018 Core 3082 | . 47 121 81 363 27 . . 151 193 312 . 74 21 146 44 440 157 905 Absorbed by Shields 6 | . . . . . . . . . 6 . . . . . . . . . Core Remaining (%) 79 | 100 81 69 85 48 . . 96 84 . . 56 . 92 . 86 . . . Volleys Fired . | . . . . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . . . . . Core Hits 5 | . . 1 1 2 . . . . . . . . . . . . . 1 Critical Hits . | . . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 53 | . . 1 23 26 . . . . . . . . . . . . . 3 Guns . | . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 53 | . . 1 23 26 . . . . . . . . . . . . . 3 Kinetic . | . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . 8 8 . . . . . . . 1 3 3 6 Average Corruption 3 | . . . . . . 8 8 . . . . . . . 1 1 3 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 3 | . . . . . . . 2 . . . . . . . . . . 1 Message Errors 2 | . . . . . . . 1 . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . 1 . . . . . . . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 24 | . . . 11 12 . . . . . . . . . . . . . 1 Shots . | . . . . . . . . . . . . . . . . . . . Rammed 10 | . . 1 3 5 . . . . . . . . . . . . . 1 Targets Rammed 10 | . . 1 3 5 . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature . | . . . . . . . . . . . . . . . . . . . Average Temperature . | . . . . . . . . . . . . . . . . . . . Received Heat Transfer 603 | . 75 87 135 36 . . . 72 39 51 . 9 . 45 . 27 18 9 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Qua Acc Gar Acc Peak Influence 1665 | . 15 34 74 134 65 49 111 125 51 . . 120 104 73 91 171 186 1665 Average Influence 224 | . 9 16 41 75 61 31 84 82 42 . . 40 92 64 58 120 169 1583 Maximum Alert Level 5 | . . . . . . . . . . . . . . . . . . 5 Low Security (%) 90 | 100 100 100 100 100 100 100 100 100 100 . . 100 100 100 100 100 100 2 Level 1 . | . . . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security 9 | . . . . . . . . . . . . . . . . . . 97 Squads Dispatched 24 | . 1 1 . 2 . . . 1 2 . . 1 4 1 2 3 . 6 Investigation 11 | . . 1 . . . . . 1 2 . . 1 1 1 2 2 . . Extermination . | . . . . . . . . . . . . . . . . . . . Reinforcement 6 | . 1 . . 2 . . . . . . . . 2 . . 1 . . Assault 7 | . . . . . . . . . . . . . 1 . . . . 6 Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Qua Acc Gar Acc Distress Signals 8 | . . 1 1 1 . . . . 1 . . 1 . . . 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 201 | . 7 10 14 17 7 4 3 8 6 15 . 13 17 13 7 25 10 25 Peak Tracking Total 29 | . 6 11 16 9 4 4 4 7 6 11 . 8 15 11 10 12 11 29 Tactical Retreats 16 | . . . 1 1 1 . . . 1 2 . 2 . 1 . 5 1 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Qua Acc Gar Acc Traps Triggered 5 | . 1 . . 1 1 . . . 1 . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Qua Acc Gar Acc Machines Disabled . | . . . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Qua Acc Gar Acc Machines Accessed 22 | . . 1 1 2 . . 2 3 2 . . 3 1 1 3 3 . . Terminals 19 | . . 1 1 2 . . 1 2 2 . . 3 1 1 3 2 . . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . . 1 . . Total Hacks 79 | . . 3 8 16 . . 8 9 9 . . 6 6 2 7 5 . . Successful 30 | . . 2 . 10 . . 4 5 2 . . 2 1 . 1 3 . . Failed 49 | . . 1 8 6 . . 4 4 7 . . 4 5 2 6 2 . . Catastrophic 15 | . . 1 2 1 . . 1 3 1 . . 1 1 1 1 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 52 | . . 2 8 14 . . 3 8 5 . . 2 5 . 3 2 . . Terminals 71 | . . 3 8 16 . . 4 6 9 . . 6 6 2 7 4 . . Fabricators 4 | . . . . . . . 4 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 3 . . . . . . . 1 . . Terminal Hacks 16 | . . 2 . 7 . . 2 1 1 . . 1 1 . . 1 . . Part Schematic 1 | . . . . 1 . . . . . . . . . . . . . . Prototype ID Bank 2 | . . 1 . 1 . . . . . . . . . . . . . . Level Access Points 3 | . . 1 . 1 . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . 1 . . Terminal Index 2 | . . . . . . . . . 1 . . 1 . . . . . . Locate Traps 2 | . . . . 2 . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . 1 . . 1 . . . . . . . . . . . Zone Layout 2 | . . . . 1 . . . 1 . . . . . . . . . . Protovariant Controls 1 | . . . . . . . . . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 11 | . . . . 3 . . . 4 1 . . 1 . . 1 1 . . Terminals 9 | . . . . 3 . . . 2 1 . . 1 . . 1 1 . . Assimilate 1 | . . . . . . . . 1 . . . . . . . . . . Botnet 6 | . . . . 1 . . . 1 1 . . 1 . . 1 1 . . Disrupt 1 | . . . . 1 . . . . . . . . . . . . . . Operators 1 | . . . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . . . . . . . Reprogram 1 | . . . . . . . . 1 . . . . . . . . . . Watchers 1 | . . . . . . . . 1 . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . . 1 1 2 . . 2 2 2 . . 3 1 1 3 3 . . Full Trace Events 12 | . . 1 1 . . . . 1 2 . . 1 1 1 2 2 . . Feedback Events 1 | . . . . . . . . . . . . . . . 1 . . . Hackware Fried 1 | . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Matter 219 | . . . . . . . 219 . . . . . . . . . . . Time 116 | . . . . . . . 116 . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Qua Acc Gar Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Qua Acc Gar Acc Total Allies 1 | . . . . . . . . 1 . . . . . . . . . . Largest Group 1 | . . . . . . . . 1 . . . . . . . . . . Highest-Rated Group 26 | . . . . . . . . 26 . . . . . . . . . . Highest-Rated Ally 26 | . . . . . . . . 26 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Qua Acc Gar Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Qua Acc Gar Acc Turns Passed 1270 | 1 32 75 58 150 50 25 47 103 69 58 24 140 25 51 32 171 38 121 Spaces Moved 2877 | 1 63 133 103 287 119 61 118 245 156 137 59 359 76 129 87 431 74 239 Core 967 | 1 63 133 103 287 . . . 2 . 7 . . . . . 58 74 239 Treads . | . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 1910 | . . . . . 119 61 118 243 156 130 59 359 76 129 87 373 . . Fastest Speed 31 | 150 50 50 50 50 40 40 40 40 37 40 40 31 31 32 34 34 50 50 Average Speed 41 | 150 50 50 50 50 40 40 40 40 39 40 40 36 33 36 34 36 50 50 Slowest Speed 150 | 150 50 50 50 50 40 40 40 50 40 50 40 40 34 40 35 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 40 | . . . . . 1 . 2 5 2 . . 10 1 5 3 11 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 19 | 2 15 25 16 15 8 73 7 12 9 45 15 16 20 6 22 19 32 13 Regions Visited 18 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . Known Exits Taken 4 | . . 1 . 1 . . 1 . . . . . . . . 1 . . Unknown Exits Taken 11 | 1 1 . 1 . . . . 1 1 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . . . . . . . . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Upp Upp Res Tes Res Qua Acc Gar Acc Total 2881 | 2 63 140 108 292 120 60 115 242 159 138 58 353 74 126 86 431 74 240 Wait 7 | . . . . . . . . . . . . . . . . 7 . . Move 2783 | . 62 132 102 286 117 60 113 234 151 136 58 338 73 119 80 410 73 239 Hop 38 | . . . . . 1 . 2 5 2 . . 10 1 4 3 10 . . Pick Up 9 | . . 3 . 1 . . . . 2 . . . . 1 1 1 . . Fast Attach 13 | . . 1 . . . . . 3 1 . . 5 . 2 . 1 . . Attach 13 | . . 2 3 . 2 . . . . 2 . . . . 1 2 1 . Detach 1 | . . . . . . . . . . . . . . . 1 . . . Swap . | . . . . . . . . . . . . . . . . . . . Drop 4 | 2 1 1 . . . . . . . . . . . . . . . . Fire . | . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Ram 10 | . . 1 3 5 . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . 3 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / Zhi) -3/Research -3/Testing -2/Research -2/Quarantine -1/Access (discovered 2 exits: Com / Gar) -1/Garrison -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 33 | -10/Materials | Discovered new exit (range 4) 34 | -10/Materials | Entered another Materials area 34 | -9/Materials | Evolved 2 slots: Propulsion x2 67 | -9/Materials | Identified exit to Materials 109 | -9/Materials | Entered another Materials area 109 | -8/Materials | Evolved 2 slots: Utility x2 159 | -8/Materials | Discovered new exit (range 16) 167 | -8/Materials | Entered Factory 167 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 243 | -7/Factory | Identified exit to Factory 296 | -7/Factory | Lost 3 parts (2n1u) 314 | -7/Factory | Core integrity fell below 50% 317 | -7/Factory | Entered another Factory area 317 | -6/Factory | Evolved 2 slots: Utility x2 367 | -6/Factory | Sucked down chute 367 | -6/Factory | Entered Waste 373 | -6/Waste | Spotted C-40 Crusher 376 | -6/Waste | Spotted C-40 Crusher 376 | -6/Waste | Spotted C-40 Crusher 376 | -6/Waste | Spotted C-40 Crusher 382 | -6/Waste | EMP discharged 383 | -6/Waste | Spotted C-40 Crusher 385 | -6/Waste | Discovered new exit (range 16) 392 | -6/Waste | Entered Factory 406 | -6/Factory | Identified exit to Factory 439 | -6/Factory | Entered another Factory area 439 | -5/Factory | Evolved 2 slots: Utility x2 537 | -5/Factory | Discovered new exit (range 13) 542 | -5/Factory | Entered another Factory area 542 | -4/Factory | Evolved 2 slots: Utility x2 563 | -4/Factory | Spotted B-86 Titan 604 | -4/Factory | Discovered new exit (range 16) 611 | -4/Factory | Entered Upper Caves 614 | -4/Upper Caves | Lost 4 parts (1p1n2u) 616 | -4/Upper Caves | Spotted B-86 Titan 636 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 662 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 665 | -4/Upper Caves | Discovered new exit (range 10) 667 | -4/Upper Caves | Learned location of 1 exit from Upper Caves 669 | -4/Upper Caves | Lost 3 parts (2n1u) 669 | -4/Upper Caves | Entered another Upper Caves area 670 | -4/Upper Caves | Identified exit to Zhirov 689 | -4/Upper Caves | Discovered new exit (range 13) 693 | -4/Upper Caves | Entered Research 693 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 824 | -3/Research | Discovered new exit (range 16) 833 | -3/Research | Entered Testing 835 | -3/Testing | Protovariant out of control (PG-SCM3POMRT6) 835 | -3/Testing | Unleashed a protovariant (PG-SCM3POMRT6) 848 | -3/Testing | Build established: Mutant 853 | -3/Testing | Spotted Investigator 854 | -3/Testing | Discovered new exit (range 15) 858 | -3/Testing | Entered Research 858 | -2/Research | Evolved 2 slots: Propulsion x2 894 | -2/Research | Lost 3 parts (1p2n) 905 | -2/Research | Discovered new exit (range 9) 909 | -2/Research | Entered Quarantine 914 | -2/Quarantine | Found Alien Artifact 925 | -2/Quarantine | Adv. Hacking Suite fried by hacking feedback 936 | -2/Quarantine | Discovered new exit (range 15) 941 | -2/Quarantine | Entered Access 941 | -1/Access | Evolved 2 slots: Utility x2 970 | -1/Access | Lost 4 parts (3n1u) 1036 | -1/Access | Identified exit to Command 1102 | -1/Access | Identified Hpw. Transdimensional Reconstructor 1102 | -1/Access | Warped through subspace 1112 | -1/Access | Identified exit to Garrison 1112 | -1/Access | Entered Garrison 1122 | -1/Garrison | Spotted B-99 Colossus 1127 | -1/Garrison | Triggered checkpoint 1133 | -1/Garrison | Triggered checkpoint 1146 | -1/Garrison | Discovered new exit (range 10) 1150 | -1/Garrison | Entered Access 1153 | -1/Access | Maximum security lockdown engaged 1186 | -1/Access | Core integrity fell below 50% 1229 | -1/Access | Spotted B-99 Colossus 1263 | -1/Access | Core integrity fell below 20% 1271 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 01182_ Penetrated by Slug. 01184_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01185_ Slug penetrates Wall. 01188_ Slammed into O-32 Director. 01189_ Slug penetrates Wall. 01232_ K-01 Serf cleans the Radio-Gravity Array. 01233_ EH BST ME%Z5N0ZGT%VMM,IDY|OYK0DDEDB01B 01234_ Knocked back. 01234_ Slug penetrates Wall. 01234_ Penetrated by Slug. 01234_ Slug penetrates Radio-Gravity Array. 01237_ K-01 Serf cleans the Radio-Gravity Array. 01238_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01242_ K-01 Serf cleans the Radio-Gravity Array. 01253_ ALERT: Assault forces dispatched. 01254_ C-30 ARC bursts open, deploying its payload. 01254_ P-80 Master unfolds itself. 01257_ K-01 Serf collects debris. 01265_ P-80 Master destroyed. 01268_ W-44 Eye sends out distress signal. Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | "%#????????????????????????????????????????????? | | "#??????????????????????????? ???????????????? | | #?????????????????????????? ???????????????? | | ########################### ??????????????? | | =%* k k k ??????????????? | | !| p ??????????????? | | w ??????????????? | | ?????????????? | | s ?????????????? | | ss ??????????????? | | #################### s #####??????????????????? | | ???????????????????# s #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# A#??????????????????????? | | ???????????????????# w #??????????????????????? | | ???????????????????# @#??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????#R #??????????????????????? | | ???????????????????#k #??????????????????????? | | ???????????????????# #??????????????????????? | | ??????????????????? ??????????????????????? | | ??????????????????g ??????????????????????? | | ????????????????? ??????????????????????? | | ???????????????? "" ??????????????????????? | | ??????????????? "T #?????????????????????? | | ???????????????? ? ??????????????????????? | | ?????????????????? ?? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 72 Recoil Reduction 1 Offensive Hacking 14 Defensive Hacking 30 Item Schematics ----------------- Imp. VTOL Module | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed SurveybotAngularLog Manual? 0 Play Time 00:41:12 Cumulative 717.9 hours Start 2020.09.13 @ 10:06:13 End 2020.09.13 @ 10:45:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 453 Rogue 453 Adventurer 0 Explorer 0 Win Type - Total 106 Types 72/6/8/10/5/1/4 Lore% 97 Gallery% 95 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef10b2ca-63e4-4ea2-b77c-51db523883b5