Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.28 @ 01:29:35 Player: shapeshifter Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (88) 440 Value Destroyed (3031) 3031 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6351 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 199/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (1350) Ox26 Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Improved Salvage Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Titanium Leg Titanium Leg VSS Leg Improved Heat Sink Large Storage Unit High-capacity Matter Pod (200) Improved Salvage Targeting Computer Launcher Guidance Computer System Shield Rainbow Chip Arc Projector Arc Projector Pulse Rifle Pulse Rifle High-powered Shotgun Flak Gun Flak Gun Flak Cannon Improved Grenade Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Improved Salvage Targeting Computer Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Flak Gun Flak Gun Flak Gun > --- INVENTORY -------- VSS Leg VSS Leg Large Storage Unit High-capacity Matter Pod Trap Scanner Transport Network Coupler Improved Salvage Targeting Computer Launcher Guidance Computer Hardened Light Armor Plating Hardened Heavy Armor Plating System Shield Rainbow Chip Arc Projector Arc Projector Arc Projector Pulse Rifle Pulse Rifle Pulse Rifle High-powered Shotgun Flak Gun Flak Cannon Improved Grenade Launcher Remote Datajack [Rating: 52] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Wheel Wheel Utility Improved Signal Interpreter Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun Arc Projector Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Sto Slots Evolved 6 | . . . . 4 2 . Power . | . . . . . . . Propulsion 2 | . . . . 1 1 . Utility 3 | . . . . 2 1 . Weapon 1 | . . . . 1 . . Parts Attached 67 | 7 1 . 9 23 20 7 Power 9 | 1 . . 2 3 1 2 Engine 5 | 1 . . 2 2 . . Core 4 | . . . . 1 1 2 Reactor . | . . . . . . . Propulsion 21 | 2 . . 3 7 8 1 Treads 7 | 2 . . . 4 1 . Leg 7 | . . . . . 6 1 Wheel 7 | . . . 3 3 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 2 1 . 2 4 5 1 Device 4 | 1 . . 2 1 . . Storage 3 | 1 1 . . 1 . . Processor 3 | . . . . 1 1 1 Hackware 1 | . . . . . 1 . Protection 4 | . . . . 1 3 . Artifact . | . . . . . . . Weapon 22 | 2 . . 2 9 6 3 Energy Gun 6 | . . . 1 1 3 1 Energy Cannon . | . . . . . . . Ballistic Gun 13 | 2 . . 1 6 3 1 Ballistic Cannon 1 | . . . . 1 . . Launcher 2 | . . . . 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 Parts Lost 30 | . . . 5 1 9 15 Power 3 | . . . . . 1 2 Propulsion 13 | . . . 3 1 4 5 Utility 6 | . . . . . 2 4 Weapon 8 | . . . 2 . 2 4 Highest Loss Streak 14 | . . . 3 1 3 14 To Critical Strikes 1 | . . . . 1 . . Average Backups 14 | 4 4 4 6 13 22 23 Power . | . 1 1 1 . . . Propulsion 2 | 1 2 2 1 2 3 4 Utility 4 | . . . 2 4 8 8 Weapon 5 | . 1 1 1 5 10 9 Tool/Special . | . . . . . . . Unused Backups 35 | 1 . . 3 12 3 16 Power 3 | . . . 1 2 . . Propulsion 4 | . . . . 2 . 2 Utility 18 | 1 . . 2 3 3 9 Weapon 9 | . . . . 5 . 4 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 95 | . 100 100 98 94 92 93 Engine 7 | . 14 14 14 7 2 . Core 2 | . . . . 1 4 5 Treads 12 | . 28 28 18 15 2 . Leg 7 | . . . . . 18 28 Wheel 6 | . . . 7 8 5 . Device 7 | . 14 14 14 9 1 . Storage 9 | . 14 14 14 9 7 7 Processor 7 | . . . . 8 11 14 Hackware 2 | . . . . . 6 6 Protection 5 | . . . . 8 7 6 Energy Gun 3 | . . . 2 4 5 2 Ballistic Gun 19 | . 28 28 25 17 16 16 Ballistic Cannon 1 | . . . . 4 . . Peak Build Rating 52 | 7 7 7 13 38 52 52 Average Rating 27 | 5 7 7 10 27 44 47 On Entrance 17 | . 7 7 7 13 37 48 Naked Turns . | . . . . . . . Heaviest Build 113 | 15 20 20 23 113 109 106 Greatest Support 64 | 40 40 40 40 60 64 64 Greatest Overweight (x) 10 | . . . 2 9 10 1 Average Overweight (x) 1 | . . . . 1 2 1 Largest Inventory Capacity 25 | 8 10 10 10 25 25 25 Average Capacity 17 | 7 8 10 10 16 25 25 Most Carried 25 | 6 5 4 10 25 25 25 Average Carried 14 | 4 4 4 7 13 22 23 Final Capacity 25 | 8 10 10 10 25 25 25 Final Carried 25 | 4 4 4 8 25 23 20 Class Distribution -------------------- 34% | Mutant 31% | Skirmisher 19% | Tank 10% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Skirmisher | -8/Materials Tank | -7/Factory Tank | -7/Storage Resources | -11 -10 -10 -10 -8 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Sto Matter Collected 2835 | 318 177 . 199 812 1184 145 Remotely . | . . . . . . . Salvage Created 3242 | 102 177 . 287 901 1115 660 Parts 187 | 13 4 . 19 57 60 34 Haulers Intercepted 4 | . . . . 2 . 2 Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . . 10 . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Sto Combat Hostiles Destroyed 67 | . 4 . 7 20 27 9 Guns 54 | . 4 . 7 13 26 4 Cannons 7 | . . . . 7 . . AOE 6 | . . . . . 1 5 Classes Destroyed 14 | 1 1 . 1 7 4 . Worker 6 | . . . . 2 2 2 Builder 2 | . . . . 2 . . Tunneler 5 | 5 . . . . . . Hauler 4 | . . . . 2 . 2 Operator 2 | . . . . 1 1 . Watcher 2 | . . . . . 1 1 Swarmer 11 | . . . . 4 7 . Grunt 38 | . 4 . . 12 13 9 Brawler 2 | . . . . . 2 . Sentry 4 | . . . . 3 1 . Specialist 2 | . . . . . 2 . Hunter 1 | . . . . 1 . . Programmer 2 | . . . . . 2 . Subdweller 7 | . . . 7 . . . Best Kill Streak 11 | 3 2 . 3 7 7 11 Combat Bots Only 7 | . 2 . 3 5 5 7 Max Kills in Single Turn 3 | 1 1 . 1 2 2 3 Gunslinging 1 | . . . . . 1 . Exploded 2 | . . . . . 1 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Sto Hostile Shots Fired 740 | . 36 . 40 74 255 335 Missed 283 | . 11 . 12 21 89 150 Hits 457 | . 25 . 28 53 166 185 Melee 1 | . . . . . 1 . Projectile 456 | . 25 . 28 53 165 185 Critical Strikes 9 | . . . . 5 3 1 Damage Taken 5861 | . 295 . 590 806 2218 1952 Core 955 | . 40 . 128 81 202 504 Absorbed by Shields . | . . . . . . . Core Remaining (%) 72 | 100 . . 32 85 . . Volleys Fired 226 | 12 25 . 32 58 71 28 Largest 3 | 2 2 . 2 3 3 3 Hottest 165 | 40 40 . 70 118 165 111 Shots Fired 540 | 24 50 . 62 162 180 62 Gun 502 | 24 50 . 62 129 180 57 Cannon 32 | . . . . 32 . . Launcher 6 | . . . . 1 . 5 Special . | . . . . . . . Kinetic 466 | 24 50 . 61 141 150 40 Thermal 22 | . . . . 20 . 2 Explosive 1 | . . . . 1 . . Electromagnetic 51 | . . . 1 . 30 20 Robot Hit Streak 18 | 5 10 . 18 9 5 8 Robot Miss Streak 18 | 3 3 . 4 7 18 6 Penetration Max 1 | . . . . 1 . 1 Secondary Targets 14 | . 2 . 1 . 9 2 Max Gunslinging Chain 1 | . 1 . 1 . 1 1 Shots Hit Robots 373 | 12 34 . 49 93 140 45 Core Hits 301 | 6 9 . 14 68 164 40 Critical Kills 2 | . . . . 2 . . Critical Parts Destroyed 3 | . 1 . . 1 . 1 Critical Strikes 6 | . 1 . 1 3 . 1 Destroy 5 | . 1 . . 3 . 1 Corrupt 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7319 | 147 432 . 784 1824 2328 1804 Guns 5772 | 147 432 . 784 1367 2209 833 Cannons 457 | . . . . 457 . . Explosions 1077 | . . . . . 116 961 Melee . | . . . . . . . Ramming 13 | . . . . . 3 10 Kinetic 5683 | 147 432 . 773 1639 2018 674 Thermal 435 | . . . . 185 . 250 Explosive 74 | . . . . . . 74 Electromagnetic 1114 | . . . 11 . 307 796 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 2 Average Corruption 1 | . . . . . 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 17 | . . . . . 12 5 Message Errors 5 | . . . . . 4 1 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 4 | . . . . . 4 . Energy Discharges 2 | . . . . . 2 . Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . 1 . Misfires 2 | . . . . . 1 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 3 | . . . . . . 3 Projectiles . | . . . . . . . Explosions 3 | . . . . . . 3 Melee . | . . . . . . . Knockbacks 21 | . . . . 21 . . Impact . | . . . . . . . Kinetic 20 | . . . . 20 . . Secondary 1 | . . . . 1 . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 6 | . . . . . 1 5 Kicked 6 | . . . . . 1 5 Crushed . | . . . . . . . Highest Temperature 352 | . 2 . . 255 352 271 Average Temperature 79 | . 2 . . 55 102 89 Received Heat Transfer 1935 | . 165 . 114 405 603 648 Effects 2 | . . . . . 2 . Energy Bleed 1 | . . . . . 1 . Matter Decay 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 4 | . . . . . 3 1 Combat Hostiles 4 | . . . . . 3 1 Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . . . . 2 3 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 781 | . . . . 407 . 374 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . . 3 Alert | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Sto Maximum Alert Level 1 | . . . . 1 1 1 Low Security (%) 68 | 100 100 100 . 82 34 81 Level 1 31 | . . . . 17 65 18 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 307 | 5 60 3 . 245 307 282 Initial 108 | . . 3 . . 97 108 Average 107 | 1 22 1 . 70 189 112 Influence Increases 1767 | 25 90 . . 616 742 294 Destroy 0b10 Robot/C 1200 | . 80 . . 400 540 180 Destroy 0b10 Robot/NC 105 | 25 . . . 35 20 25 Destroy Leader 232 | . 10 . . 84 122 16 Successful Hack 96 | . . . . 51 45 . Disable Machine 75 | . . . . 30 15 30 Destroy Structure 59 | . . . . 16 . 43 Influence Decreases 1645 | 25 80 10 . 402 717 411 Entered New Map 255 | . . 7 . . 117 131 Time Decay 1140 | 25 80 3 . 392 510 130 Lost Part 250 | . . . . 10 90 150 Squads Dispatched 30 | . . . . 7 18 5 Investigation 7 | . . . . 5 2 . Extermination 2 | . . . . . 2 . Reinforcement 10 | . . . . 1 5 4 Assault . | . . . . . . . Garrison 11 | . . . . 1 9 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced 4 | . . . . . 1 3 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Sto Distress Signals 9 | . . . . 6 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 97 | . 6 . 8 26 37 20 Peak Tracking Total 9 | . 4 . 3 3 5 9 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Sto Traps Triggered 7 | . . . . 4 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Sto Machines Disabled 5 | . . . . 2 1 2 Max in Single Turn 1 | . . . . 1 1 1 Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Sto Machines Accessed 17 | . . . . 11 6 . Terminals 12 | . . . . 8 4 . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers 1 | . . . . 1 . . Garrison Access 2 | . . . . 1 1 . Total Hacks 45 | . . . . 25 20 . Successful 19 | . . . . 13 6 . Failed 26 | . . . . 12 14 . Catastrophic 7 | . . . . 3 4 . Database Lockouts . | . . . . . . . Manual 19 | . . . . 13 6 . Terminals 36 | . . . . 21 15 . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . 2 . . Scanalyzers 1 | . . . . 1 . . Garrison Access 5 | . . . . 1 4 . Terminal Hacks 12 | . . . . 7 5 . Prototype ID Bank 3 | . . . . 2 1 . Branch Access Points 2 | . . . . 1 1 . Emergency Access Points 1 | . . . . 1 . . Dispatch Records 1 | . . . . . 1 . Registered Components 2 | . . . . 1 1 . Registered Prototypes 1 | . . . . 1 . . Zone Layout 2 | . . . . 1 1 . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . Report Inventory 1 | . . . . 1 . . Scanalyzer 1 | . . . . 1 . . Insert Component 1 | . . . . 1 . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 3 | . . . . 3 . . Terminals 3 | . . . . 3 . . Botnet 3 | . . . . 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used 1 | . . . . . 1 . Hacking Detections 15 | . . . . 9 6 . Full Trace Events 5 | . . . . 3 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . 4 . Programmers 4 | . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Sto Active Infowar (turns) 3272 | 28 277 34 688 1672 343 230 Optics 523 | . . . 446 77 . . Sensors 1938 | . . . . 1595 343 . Seismic 581 | 28 277 34 242 . . . Machine Analysis 230 | . . . . . . 230 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Sto Turns Passed 4781 | 263 277 34 874 1673 1387 273 Spaces Moved 2345 | 143 117 11 568 844 590 72 Core 18 | 18 . . . . . . Treads 934 | 125 117 11 250 431 . . Legs 441 | . . . . . 369 72 Wheels 952 | . . . 318 413 221 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 105 105 128 185 Average Speed 158 | 146 160 160 132 156 183 186 Slowest Speed 810 | 160 160 160 240 240 810 192 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 8 18 5 33 76 17 16 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 57 | . . . . 14 1 42 Melee . | . . . . . . . Projectile 5 | . . . . 4 1 . AOE 52 | . . . . 10 . 42 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Sto Total 2955 | 174 157 28 629 1082 740 145 Wait 138 | . 13 18 1 71 20 15 Move 2339 | 142 116 10 567 843 589 72 Hop . | . . . . . . . Pick Up 97 | 12 1 . 14 49 14 7 Fast Attach 6 | . . . . 4 1 1 Attach 36 | 7 . . 6 8 11 4 Detach 1 | . . . . 1 . . Swap 37 | . 1 . 3 15 10 8 Drop 53 | 1 1 . 6 33 7 5 Fire 226 | 12 25 . 32 58 71 28 Melee . | . . . . . . . Ram . | . . . . . . . Kick 6 | . . . . . 1 5 Crush . | . . . . . . . Escape Stasis 16 | . . . . . 16 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 264 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 10) 541 | -10/Materials | Entered Mines 564 | -10/Mines | Discovered new exit (range 4) 575 | -10/Mines | Entered Subcaves 580 | -10/Subcaves | Learned location of Zion (-7) 580 | -10/Subcaves | Met a Zionite searching for "candidates" 783 | -10/Subcaves | A Subdweller sparked back to life 783 | -10/Subcaves | A Subdweller sparked back to life 783 | -10/Subcaves | A Subdweller sparked back to life 809 | -10/Subcaves | Found Prototype Processor 900 | -10/Subcaves | Discovered new exit (range 14) 1048 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1311 | -10/Subcaves | Core integrity fell below 50% 1339 | -10/Subcaves | Lost 3 parts (2n1w) 1449 | -10/Subcaves | Entered Materials 1449 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1589 | -8/Materials | Identified Rainbow Chip 1836 | -8/Materials | Garrison activated, responded to threat 1840 | -8/Materials | Met 7R-MNS 1930 | -8/Materials | Discovered new exit (range 16) 2509 | -8/Materials | Discovered new exit (range 15) 2811 | -8/Materials | Build established: Skirmisher 3120 | -8/Materials | Identified exit to Factory 3122 | -8/Materials | Entered Factory 3122 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3123 | -7/Factory | Caught up to 7R-MNS 3399 | -7/Factory | Identified exit to Storage 3399 | -7/Factory | Identified exit to Lower Caves 3430 | -7/Factory | Garrison activated, responded to threat 3462 | -7/Factory | Garrison activated, responded to threat 3583 | -7/Factory | Lost 3 parts (2n1w) 3618 | -7/Factory | Garrison activated, responded to threat 4140 | -7/Factory | Build established: Tank 4509 | -7/Factory | Entered Storage 4710 | -7/Storage | Garrison activated, responded to threat 4747 | -7/Storage | Core integrity fell below 50% 4755 | -7/Storage | Destroyed 7 combat bots 4775 | -7/Storage | Core integrity fell below 20% 4782 | -7/Storage | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 04767_ VSS Leg destroyed. 04767_ R-06 Scavenger collects Corrupted Prototype Hover Unit. 04767_ Kicked Y-54 Guardian. 04771_ H-55 Commando IFF system glitched. 04771_ G-47 Trooper destroyed. 04772_ Imp. Titanium Leg destroyed. 04772_ Kicked Y-54 Guardian out of the way. 04773_ System corrupted: Component data lost. 04773_ R-06 Scavenger collects Trap Scanner. 04774_ Slug penetrates Wall. 04775_ K-01 Serf collects debris. 04777_ Kicked Y-54 Guardian. 04777_ R-06 Scavenger collects Flak Gun. 04777_ Slug penetrates Wall. 04777_ Hacking Suite destroyed. 04778_ Machine Analyzer destroyed. 04779_ Wall collapses. 04779_ K-01 Serf collects debris. 04781_ Titanium Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#######???????????????? | | ???????????????????????????# ###########?????? | | ???????????????????????????# #?????? | | ???????????????????????????# " #?????? | | ???????????????????????????# #?????? | | ???????????????????????????# ###########?????? | | ?????????????????????????#####+#####?????????????? | | ?????????????????????????# ####??????????? | | ?????????????????????????# """ """#??????????? | | ?????????????????????????# """ / Y"#??????????? | | ?????????????????????????# """ / ! """#??????????? | | ?????????????????????????# = ! ####??????????? | | ?????????????????????????# #?????????????? | | ?????????????????????????# #?????????????? | | ?????????????????????????# #?????????????? | | ?????????????????????????##+############?????????? | | ??????????????????????????#r#?# #?????????? | | ??????????????#???????????# #?# """"#?????????? | | ??????????"# # !########## ###% """"#?????????? | | ???????? =%=%=% %[!h!%==]** # """"#?????????? | | ???????? ! =%[%h%Y=[g=! " """"#?????????? | | ???????? ===%=%=*[%=r! # #?????????? | | ?????????? %=* #####;@###+# #?????????? | | ??????????## # Y%[ # #?????????? | | ???????????# # =] # #?????????? | | ???????????# ## = ##########?????????? | | ???????????# ?# ]= #??????????????????? | | ???????????# ? / % #?"""?"""?"""??????? | | ???????????# ? = #?"""?"""?"""??????? | | ???????????# ?k #?"""?"""?"""??????? | | ???????????? k#########??????????????????? | | ???????????? ???????????????????????????? | | ?????????????? [???????????????????????????? | | ??????????????## #????????????????????????????? | | ???????????????? ##?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 3 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseAssemblyAutobeam Manual? 0 Play Time 00:31:20 Cumulative 212.2 hours Start 2025.08.27 @ 22:20:51 End 2025.08.28 @ 01:29:35 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 320 Rogue 320 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0/0 Lore% 80 Gallery% 75 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a76af388-4474-4fba-8ced-7be927a40e65