Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.08 @ 16:56:09 Player: KZ_RAD Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (51) 255 Value Destroyed (2029) 2029 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1450) 1450 TOTAL SCORE: 8214 Bonus ------- Follower Combat Kills 70 Entered Garrisons 400 Used RIF Installer 500 Entered DSFs 500 Friendly Fire -20 Cogmind --------- Core Integrity 0/850 Matter 13/300 Energy 100/100 System Corruption 16% Temperature Cool (37) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Matter Compressor (0) Coil Gun Coil Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Active Sensor Suite > --- WEAPON ----------- Coil Gun Coil Gun > --- INVENTORY -------- Improved Cooling System Kinecellerator Improved Light Armor Plating Authchip [R/Combat] Authchip [R/Combat] Coil Gun Coil Gun [Rating: 59] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Authchip [R/Combat] Protection Improved Light Armor Plating Weapon High-powered Shotgun Energy Gun Particle Gun Ballistic Gun High-powered Shotgun Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac DSF Fac Was Fac Gar Slots Evolved 8 | . . . 2 . 2 . 2 . 2 . . . Power . | . . . . . . . . . . . . . Propulsion 3 | . . . 1 . 1 . 1 . . . . . Utility 5 | . . . 1 . 1 . 1 . 2 . . . Weapon . | . . . . . . . . . . . . . Parts Attached 73 | 5 2 3 11 3 1 9 4 22 7 . 2 4 Power 12 | 1 . 1 2 1 . 2 1 3 . . 1 . Engine 9 | 1 . 1 2 1 . 2 . 1 . . 1 . Core 3 | . . . . . . . 1 2 . . . . Reactor . | . . . . . . . . . . . . . Propulsion 21 | 1 1 . 1 2 . 4 . 11 1 . . . Treads . | . . . . . . . . . . . . . Leg 21 | 1 1 . 1 2 . 4 . 11 1 . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 21 | 1 . . 4 . 1 . 2 6 4 . 1 2 Device 5 | . . . . . . . 1 4 . . . . Storage 6 | 1 . . 2 . . . . 1 1 . 1 . Processor 3 | . . . . . . . . . 2 . . 1 Hackware 1 | . . . . . . . . . 1 . . . Protection 6 | . . . 2 . 1 . 1 1 . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 19 | 2 1 2 4 . . 3 1 2 2 . . 2 Energy Gun 1 | . . . . . . 1 . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 17 | 2 1 2 4 . . 1 1 2 2 . . 2 Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon 1 | . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . 1 . . . . Parts Lost 44 | . . 4 7 . . 6 . 13 1 . 1 12 Power 7 | . . 1 3 . . . . 2 . . . 1 Propulsion 16 | . . 1 2 . . 3 . 5 1 . 1 3 Utility 11 | . . . . . . 1 . 6 . . . 4 Weapon 10 | . . 2 2 . . 2 . . . . . 4 Highest Loss Streak 10 | . . 2 5 . . 3 . 6 1 . 1 10 To Critical Strikes 1 | . . . . . . . . 1 . . . . Average Backups 7 | 1 4 6 8 8 8 9 7 8 8 9 9 7 Power 1 | . 1 2 1 1 2 1 . . . . . . Propulsion . | . . . . . . . . 1 . . . . Utility 4 | . . . 4 6 6 7 6 5 5 5 5 3 Weapon 1 | . 2 4 1 . . . . . 3 4 4 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 11 | . . . 4 . . . . 1 1 . 1 4 Power 1 | . . . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . Utility 4 | . . . . . . . . 1 1 . 1 1 Weapon 6 | . . . 4 . . . . . . . . 2 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 85 74 80 68 81 81 82 90 89 93 91 55 Engine 6 | . 14 14 10 3 9 9 1 1 . . . 3 Core 1 | . . . . . . . 5 4 6 6 5 . Leg 20 | . 28 17 17 9 18 21 23 33 23 26 24 8 Device 5 | . . . . . . . 5 11 20 20 20 10 Storage 15 | . 14 14 21 22 18 18 15 13 6 6 9 7 Processor 2 | . . . . . . . . . 12 13 13 15 Protection 8 | . . . 10 11 18 17 15 9 5 . . 2 Ballistic Gun 16 | . 28 27 20 22 18 9 8 14 13 13 13 7 Peak Build Rating 59 | 5 6 6 18 16 19 23 31 59 56 56 58 57 Average Rating 24 | 4 6 5 16 14 19 19 28 42 51 56 56 33 On Entrance 25 | . 5 6 5 12 16 19 22 31 47 56 56 57 Avg Prop Armor Cover (%) 3 | . . . . . . . . 16 . 3 3 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 44 | 11 11 11 26 21 24 27 31 34 34 31 44 44 Greatest Support 83 | 10 20 20 20 20 20 35 35 83 63 63 48 48 Greatest Overweight (x) 5 | 1 . 1 5 5 1 2 . 1 . . 1 2 Average Overweight (x) . | . . . . 2 1 . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 10 10 10 10 10 7 Most Carried 10 | 3 8 8 10 9 8 10 8 10 10 9 10 10 Average Carried 7 | 2 4 6 8 8 8 9 6 8 8 9 9 6 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 3 8 7 7 9 8 9 6 9 9 9 10 4 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Gar Fac DSF Fac Was Fac Gar Matter Collected 1974 | 159 61 215 443 310 97 206 . 414 69 . . . Remotely . | . . . . . . . . . . . . . Salvage Created 2032 | . 65 107 527 127 108 356 . 673 69 . . . Parts 115 | . 13 5 43 1 1 12 . 39 1 . . . Haulers Intercepted 1 | . . . 1 . . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac DSF Fac Was Fac Gar Combat Hostiles Destroyed 48 | . 5 7 15 . 2 8 . 10 1 . . . Guns 48 | . 5 7 15 . 2 8 . 10 1 . . . Classes Destroyed 13 | . 1 1 5 1 . 2 . 3 . . . . Hauler 1 | . . . 1 . . . . . . . . . Recycler 2 | . . . . 2 . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . Watcher 3 | . . . 3 . . . . . . . . . Swarmer 18 | . 5 3 6 . . . . 4 . . . . Grunt 14 | . . . 5 . 2 5 . 1 1 . . . Brawler 1 | . . . . . . . . 1 . . . . Sentry 4 | . . . 4 . . . . . . . . . Specialist 1 | . . . . . . . . 1 . . . . Hunter 2 | . . . . . . 1 . 1 . . . . Programmer 2 | . . . . . . 2 . . . . . . Heavy 2 | . . . . . . . . 2 . . . . Assembled 4 | . . 4 . . . . . . . . . . Best Kill Streak 7 | . 3 3 7 1 1 3 . 5 1 . . . Combat Bots Only 6 | . 3 3 6 . 1 3 . 5 1 . . . Max Kills in Single Turn 2 | . 1 1 2 1 1 1 . 1 1 . . . Gunslinging 1 | . . . 1 . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac DSF Fac Was Fac Gar Hostile Shots Fired 795 | . 24 58 123 . 3 71 . 130 28 . 21 337 Missed 260 | . 8 18 34 . . 15 . 36 13 . 8 128 Hits 535 | . 16 40 89 . 3 56 . 94 15 . 13 209 Melee 7 | . . 2 . . . . . 5 . . . . Projectile 528 | . 16 38 89 . 3 56 . 89 15 . 13 209 Critical Strikes 9 | . . . 1 . 1 . . 5 . . 1 1 Actively Blocked 4 | . . . . . . . . 3 . . 1 . Damage Taken 6895 | . 133 493 884 . 48 959 . 1881 253 . 362 1882 Core 1538 | . 19 138 179 . . 171 . 175 30 . 53 773 Absorbed by Shields 45 | . . . . . . 4 . . . . . 41 Redirected to Shielding 65 | . . . 26 . . 39 . . . . . . Core Remaining (%) 67 | 100 . 37 . 55 . 68 . 75 . . . . Volleys Fired 202 | . 12 34 33 15 7 33 . 48 16 1 . 3 Largest 2 | . 2 2 2 2 2 2 . 2 2 2 . 2 Hottest 93 | . 40 40 50 50 50 93 . 60 60 60 . 60 Shots Fired 383 | . 24 65 64 30 14 49 . 95 32 3 1 6 Gun 382 | . 24 65 64 30 14 48 . 95 32 3 1 6 Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special 1 | . . . . . . 1 . . . . . . Kinetic 363 | . 24 65 64 30 14 29 . 95 32 3 1 6 Thermal 19 | . . . . . . 19 . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 14 | . 3 5 8 4 4 7 . 7 14 2 1 7 Robot Miss Streak 8 | . 4 5 5 6 3 5 . 8 3 2 . . Penetration Max 1 | . . . . . . . . 1 . . . . Secondary Targets 11 | . 1 1 5 . . 1 . 2 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . 1 . 1 1 . . . Shots Hit Robots 229 | . 12 34 42 11 10 32 . 58 22 1 1 6 Core Hits 108 | . 5 13 32 4 4 22 . 25 3 . . . Critical Kills 1 | . . . . . . . . 1 . . . . Critical Parts Destroyed 4 | . . . . . 1 . . 2 1 . . . Critical Strikes 6 | . . . . . 1 1 . 3 1 . . . Burn 1 | . . . . . . 1 . . . . . . Destroy 5 | . . . . . 1 . . 3 1 . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 4572 | . 146 312 910 179 216 568 . 1479 551 48 23 140 Guns 4572 | . 146 312 910 179 216 568 . 1479 551 48 23 140 Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 4394 | . 146 312 910 179 216 390 . 1479 551 48 23 140 Thermal 178 | . . . . . . 178 . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . 2 . 5 . 16 16 16 Average Corruption 7 | . . . . . . 1 . 5 . 10 16 16 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 32 | . . . . . . 7 . 5 . 9 5 6 Message Errors 8 | . . . . . . 2 . 1 . 2 . 3 Matter Fused 8 | . . . . . . 3 . . . 3 2 . Heat Flow Errors 4 | . . . . . . 1 . 1 . 1 . 1 Energy Discharges 3 | . . . . . . . . 1 . 1 . 1 Parts Fused 1 | . . . . . . 1 . . . . . . Data Loss (minor) 2 | . . . . . . . . . . . 1 1 Data Loss (major) 1 | . . . . . . . . 1 . . . . Misfires 2 | . . . . . . . . . . 1 1 . Misdirections 2 | . . . . . . . . . . 1 1 . Weapon Failures 1 | . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 517 | . . . 11 . 19 250 . 517 . 175 . 112 Average Temperature 107 | . . . 3 . 7 87 . 180 . 105 . 58 Received Heat Transfer 1455 | . . . 225 . 45 276 . 108 114 . 48 639 Effects 3 | . . . . . . . . 3 . . . . Shutdowns 1 | . . . . . . . . 1 . . . . Matter Decay 2 | . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 518 | . . . . . . 518 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac DSF Fac Was Fac Gar Maximum Alert Level 1 | . . . . . . 1 . 1 . . . . Low Security (%) 82 | 100 100 100 100 100 100 43 100 39 100 100 100 100 Level 1 17 | . . . . . . 56 . 60 . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . . . Peak Influence 313 | . 85 60 151 58 55 313 158 288 140 44 . 45 Initial 158 | . . 25 19 58 . 31 158 107 140 44 . . Average 83 | . 33 9 46 9 16 191 153 217 115 12 . 6 Influence Increases 1528 | . 115 70 460 25 79 332 5 291 106 . . 45 Destroy 0b10 Robot/C 920 | . 100 60 300 . 60 180 . 200 20 . . . Destroy 0b10 Robot/NC 55 | . . . 25 10 . . . 20 . . . . Destroy Leader 158 | . 10 10 78 . 10 . . 40 10 . . . Allied During Kill 6 | . . . . . 4 2 . . . . . . Successful Hack 19 | . 5 . 5 . 4 . 5 . . . . . Disable Machine 75 | . . . 15 15 . . . 15 30 . . . Anti-Garrison Action 150 | . . . . . . 150 . . . . . . Destroy Structure 10 | . . . 7 . 1 . . 1 1 . . . Lose Combat Pursuer 135 | . . . 30 . . . . 15 45 . . 45 Influence Decreases 1503 | . 50 85 359 176 30 78 155 176 248 126 . 20 Entered New Map 583 | . . 40 31 93 . 18 145 46 128 82 . . Time Decay 630 | . 50 45 258 83 30 . 10 . 110 44 . . Lost Part 290 | . . . 70 . . 60 . 130 10 . . 20 Squads Dispatched 6 | . . . 1 1 1 . . 1 2 . . . Investigation 3 | . . . . 1 . . . . 2 . . . Extermination . | . . . . . . . . . . . . . Reinforcement 2 | . . . 1 . . . . 1 . . . . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac DSF Fac Was Fac Gar Distress Signals 1 | . . . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 85 | . 8 9 22 . 3 9 . 12 7 6 1 8 Peak Tracking Total 8 | . 5 3 8 . 2 3 . 4 3 6 1 5 Tactical Retreats 8 | . . 2 1 . . . . 1 3 . . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac DSF Fac Was Fac Gar Traps Triggered 5 | . . . . . . 3 . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Gar Fac DSF Fac Was Fac Gar Machines Disabled 7 | . . . 1 1 . 2 . 1 2 . . . Max in Single Turn 1 | . . . 1 1 . 1 . 1 1 . . . Garrison Relay 2 | . . . . . . 2 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac DSF Fac Was Fac Gar Machines Accessed 14 | . 2 . 1 1 2 3 1 . 2 . 2 . Terminals 8 | . 2 . 1 . 1 3 1 . . . . . Fabricators 1 | . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . Scanalyzers 1 | . . . . . . . . . 1 . . . Garrison Access 2 | . . . . . 1 . . . . . 1 . Total Hacks 31 | . 7 . 2 1 4 5 1 . 8 . 3 . Successful 14 | . 3 . 1 1 2 . 1 . 5 . 1 . Failed 17 | . 4 . 1 . 2 5 . . 3 . 2 . Catastrophic 3 | . . . . . . 2 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 17 | . 7 . 2 . 2 5 1 . . . . . Fabricators 3 | . . . . . . . . . 3 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . 2 . Scanalyzers 5 | . . . . . . . . . 5 . . . Garrison Access 3 | . . . . . 2 . . . . . 1 . Terminal Hacks 7 | . 3 . 1 1 1 . 1 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . 5 . . . Insert Component 2 | . . . . . . . . . 2 . . . Analyze 1 | . . . . . . . . . 1 . . . Retrieve Study 2 | . . . . . . . . . 2 . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . 1 . Unlock Access 2 | . . . . . 1 . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 10 | . 1 . 1 . 1 3 1 . 2 . 1 . Full Trace Events 4 | . 1 . . . . 1 . . 2 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . 2 . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Gar Fac DSF Fac Was Fac Gar Used RIF Installer 1 | . . . . . . 1 . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . . . Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . . 1 . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . . . parse_system 1 | . . . . . . 1 . . . . . . Relay Couplers Released 6 | . . . . . . 6 . . . . . . Machine Destruction 6 | . . . . . . 6 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac DSF Fac Was Fac Gar Total Allies 1 | . . . . 1 . . . . . . . . Largest Group 1 | . . . . 1 1 1 . . . . . . Highest-Rated Group 31 | . . . . 31 31 31 . . . . . . Highest-Rated Ally 31 | . . . . 31 31 31 . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 9 | . . . . . 6 3 . . . . . . Total Damage 122 | . . . . . 81 41 . . . . . . Kills 2 | . . . . . 1 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac DSF Fac Was Fac Gar Active Infowar (turns) 1 | . . . . . . . . 1 . . . . A.S.S. 1 | . . . . . . . . 1 . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Gar Fac DSF Fac Was Fac Gar Turns Passed 3350 | 111 132 285 606 429 111 578 38 414 236 189 86 135 Spaces Moved 1635 | 58 73 144 172 155 44 298 25 158 147 174 69 118 Core 140 | 4 . . 4 59 . . . . . . . 73 Treads . | . . . . . . . . . . . . . Legs 1495 | 54 73 144 168 96 44 298 25 158 147 174 69 45 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 120 120 120 101 101 100 50 Average Speed 141 | 171 120 132 183 231 190 149 120 122 110 103 108 80 Slowest Speed 300 | 190 120 190 300 300 190 260 120 190 120 105 175 270 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 28 | 5 21 43 23 32 10 40 1 92 6 85 3 15 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 2 | . . . . 2 . . . . . . . . Known Exits Taken 3 | . . . . . 1 . 1 . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 7 | . . . . . . . . 2 4 . . 1 Melee . | . . . . . . . . . . . . . Projectile 6 | . . . . . . . . 1 4 . . 1 AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac DSF Fac Was Fac Gar Total 2307 | 70 95 183 404 195 57 382 32 285 192 181 78 153 Wait 259 | . 2 1 161 18 5 25 . 13 9 7 2 16 Move 1626 | 57 72 143 171 154 44 297 24 157 147 173 69 118 Hop . | . . . . . . . . . . . . . Pick Up 89 | 8 6 2 17 5 . 10 1 28 8 . 3 1 Fast Attach . | . . . . . . . . . . . . . Attach 62 | 5 1 3 9 3 1 7 2 20 6 . 1 4 Detach 2 | . . . . . . . . 2 . . . . Swap 19 | . 2 . 3 . . 2 3 7 1 . 1 . Drop 35 | . . . 10 . . 3 2 10 5 . 2 3 Fire 202 | . 12 34 33 15 7 33 . 48 16 1 . 3 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . 5 . . . . . 8 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Garrison -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory -6/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 14) 244 | -10/Materials | Entered Mines 245 | -10/Mines | Assembled infested the area 277 | -10/Mines | Met a Derelict bent on vengeance 307 | -10/Mines | Build established: Mutant 484 | -10/Mines | Discovered new exit (range 8) 487 | -10/Mines | Core integrity fell below 50% 529 | -10/Mines | Entered Materials 529 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1060 | -9/Materials | Discovered new exit (range 15) 1135 | -9/Materials | Entered Mines 1145 | -9/Mines | Lost 5 parts (2p1n2w) 1196 | -9/Mines | Met a Derelict shopkeep closing up shop 1272 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1534 | -9/Mines | Learned location of Zion (-7) 1536 | -9/Mines | Discovered new exit (range 7) 1539 | -9/Mines | Received a Mining Laser from a helpful Derelict 1564 | -9/Mines | Entered Materials 1564 | -8/Materials | Accompanied by 1 ally 1564 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1622 | -8/Materials | Garrison activated, responded to threat 1675 | -8/Materials | Identified exit to Garrison 1675 | -8/Materials | Entered Garrison 1675 | -8/Garrison | Accompanied by 1 ally 1718 | -8/Garrison | Build established: Scavenger-Mutant 1729 | -8/Garrison | Triggered checkpoint 1804 | -8/Garrison | Garrison Relay disabled 1817 | -8/Garrison | Triggered checkpoint 1827 | -8/Garrison | Installed Relay Interface Framework 1999 | -8/Garrison | Triggered checkpoint 2004 | -8/Garrison | Triggered checkpoint 2060 | -8/Garrison | Lost 3 parts (2n1w) 2147 | -8/Garrison | Triggered checkpoint 2186 | -8/Garrison | Garrison Relay disabled 2239 | -8/Garrison | Discovered new exit (range 12) 2253 | -8/Garrison | Entered Factory 2253 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2291 | -7/Factory | Identified exit to DSF 2291 | -7/Factory | Entered DSF 2322 | -7/DSF | Additional patrols routed to DSF 2478 | -7/DSF | Lost 4 parts (1p3u) 2586 | -7/DSF | Sterilization system engaged 2606 | -7/DSF | Ambient heat levels rising (+10) 2621 | -7/DSF | Ambient heat levels rising (+10) 2636 | -7/DSF | Ambient heat levels rising (+10) 2647 | -7/DSF | Found Prototype Device 2649 | -7/DSF | Identified Active Sensor Suite 2651 | -7/DSF | Ambient heat levels rising (+10) 2658 | -7/DSF | Lost 6 parts (1p3n2u) 2666 | -7/DSF | Ambient heat levels rising (+10) 2681 | -7/DSF | Ambient heat levels rising (+10) 2682 | -7/DSF | Discovered new exit (range 16) 2696 | -7/DSF | Ambient heat levels rising (+10) 2705 | -7/DSF | Entered Factory 2705 | -6/Factory | Evolved 2 slots: Utility x2 2941 | -6/Factory | Sucked down chute 2941 | -6/Factory | Entered Waste 2956 | -6/Waste | EMP discharged 2962 | -6/Waste | Spotted C-40 Crusher 2998 | -6/Waste | Spotted C-40 Crusher 3037 | -6/Waste | Spotted C-40 Crusher 3041 | -6/Waste | Spotted C-40 Crusher 3056 | -6/Waste | EMP discharged 3056 | -6/Waste | System corruption reached 10% 3060 | -6/Waste | Spotted C-40 Crusher 3089 | -6/Waste | Spotted C-40 Crusher 3118 | -6/Waste | Discovered new exit (range 11) 3130 | -6/Waste | Entered Factory 3194 | -6/Factory | Spotted B-75 Beast 3216 | -6/Factory | Identified exit to Garrison 3216 | -6/Factory | Entered Garrison 3250 | -6/Garrison | Triggered checkpoint 3293 | -6/Garrison | Core integrity fell below 50% 3303 | -6/Garrison | Core integrity fell below 20% 3323 | -6/Garrison | Lost 10 parts (1p3n2u4w) 3351 | -6/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Dropped Matter Compressor. Dropped Med. Storage Unit. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. Field strength at 82. Field strength at 76. Field strength at 60. Field strength at 47. Field strength at 41. Field strength at 24. Field strength at 5. Stasis field depleted. Acquired Imp. Deuterium Engine. ,PZI|GSYDT#RLX6N< AS2PMVS Imp. Light Armor Plating destroyed. System corrupted: Heat flow error (+149). Adv. Targeting Computer destroyed. Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????# #????????????????? | | ????????????????############# ????????????????? | | ????????????????# ## ????????????????? | | ????????????????# = ## #????????????????? | | ????????????????# [[ ## #????????????????? | | ????????????????# ## #????????????????? | | ????????????????# [ ## #????????????????? | | ????????????????# = @ ## #????????????????? | | ????????????????# Y ## #????????????????? | | ????????????????# ## #????????????????? | | ????????????????# YY! ## #????????????????? | | ????????????????# g ## ################## | | ????????????????##g########## | | ?????????????????# #????????# | | ?????????????????# #????????#!! | | ?????????????????# #??#####?#!!################### | | ?????????????????# #??# #?#*!#?????????????????? | | ?????????????????# #### ### #?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????###### ######?????????????????? | | ?????????????????????#"""""#?????????????????????? | | ?????????????????????#######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 300 Matter Stores 450 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 24 Kinecelleration 30 Authchip Count 2 Item Schematics ----------------- Adv. Targeting Computer | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Carbon-fiber Leg | -6/Factory | Hacked Imp. Carbon-fiber Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Hot Goods I Laugh At Your Crits I Survived The Infestation Some Acronyms Are Better Than Others Window Shopping Challenges ------------ None Game ------ Seed VampiricCobblerRay Manual? 0 Play Time 00:50:59 Cumulative 13.0 hours Start 2026.01.08 @ 16:06:15 End 2026.01.08 @ 16:56:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f5788c44-0c74-4920-9a8e-21ed719e800e