Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.03 @ 23:09:39 Player: BrainTooSmol Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (118) 590 Value Destroyed (2559) 2559 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (83) 83 TOTAL SCORE: 6592 Bonus ------- Follower Combat Kills 96 Friendly Fire -13 Cogmind --------- Core Integrity 0/700 Matter 9/300 Energy 100/100 System Corruption 12% Temperature Cool (10) Movement Flying (55) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Makeshift Flight Unit > --- UTILITY (7) ------ Structural Scanner Improved Signal Interpreter Hacking Suite System Shield Advanced System Shield > --- WEAPON (2) ------- Advanced Assault Cannon > --- INVENTORY (5) ---- Micro Nuclear Core Micro Fission Core Seismic Detector ECM Suite Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Small Storage Unit Weight Redist. System Structural Scanner Improved Sensor Array Improved Signal Interpreter Hacking Suite System Shield > --- WEAPON ----------- Advanced Assault Cannon Maul > --- INVENTORY -------- Seismic Detector ECM Suite Reaction Control System Hacking Suite System Shield Rocket Launcher [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Slots Evolved 6 | . . . 2 . 2 2 . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . Utility 5 | . . . 2 . 1 2 . . . Weapon . | . . . . . . . . . . Parts Attached 122 | 1 26 . 48 . 12 15 . 18 2 Power 9 | . 3 . 3 . 1 1 . 1 . Engine 6 | . 3 . 3 . . . . . . Core 3 | . . . . . 1 1 . 1 . Reactor . | . . . . . . . . . . Propulsion 37 | . 7 . 15 . 4 3 . 7 1 Treads 6 | . . . 5 . 1 . . . . Leg . | . . . . . . . . . . Wheel 19 | . 7 . 9 . 3 . . . . Hover . | . . . . . . . . . . Flight 12 | . . . 1 . . 3 . 7 1 Utility 37 | 1 5 . 13 . 5 8 . 5 . Device 17 | 1 3 . 5 . 2 3 . 3 . Storage 3 | . 2 . . . . 1 . . . Processor 4 | . . . 2 . 1 1 . . . Hackware 5 | . . . . . . 3 . 2 . Protection 8 | . . . 6 . 2 . . . . Artifact . | . . . . . . . . . . Weapon 39 | . 11 . 17 . 2 3 . 5 1 Energy Gun 3 | . 3 . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 23 | . 7 . 14 . 2 . . . . Ballistic Cannon 4 | . . . . . . 1 . 2 1 Launcher 2 | . . . 1 . . . . 1 . Special Weapon 3 | . 1 . 2 . . . . . . Impact Weapon 4 | . . . . . . 2 . 2 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . . 1 . Parts Lost 30 | . 5 . 15 . 1 . . 9 . Power 3 | . 1 . 1 . 1 . . . . Propulsion 13 | . 1 . 7 . . . . 5 . Utility 9 | . 2 . 4 . . . . 3 . Weapon 5 | . 1 . 3 . . . . 1 . Highest Loss Streak 6 | . 3 . 6 . 1 . . 4 . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 98 100 93 100 99 89 92 78 51 Engine 8 | . 13 14 10 11 4 . . . . Core 1 | . . . . . 4 7 7 5 . Treads 4 | . . . 6 11 9 . . . . Wheel 13 | . 27 28 13 11 17 . . . . Flight 3 | . . . . . . 21 23 17 6 Device 14 | . 13 14 12 11 18 22 23 17 7 Storage 10 | . 14 14 11 11 9 7 7 5 . Processor 7 | . . . 10 11 9 8 7 7 7 Hackware 3 | . . . . . . 12 15 17 23 Protection 4 | . . . 6 11 8 . . . . Energy Gun 1 | . 6 . . . . . . . . Ballistic Gun 17 | . 21 28 21 22 18 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 60 | 12 50 50 59 59 60 60 16 18 7 Greatest Support 28 | 20 26 20 26 12 28 22 21 23 8 Greatest Overweight (x) 5 | . 4 2 5 4 4 3 . . . Average Overweight (x) 1 | . 1 2 3 4 2 . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 8 8 5 Average Capacity 17 | 8 19 20 20 20 20 9 8 7 5 Most Carried 20 | 7 15 17 20 19 20 20 8 8 5 Average Carried 14 | 6 11 15 15 18 19 7 7 6 4 Final Capacity 20 | 8 20 20 20 20 20 8 8 5 5 Final Carried 20 | 7 15 17 19 19 20 7 8 5 4 Class Distribution -------------------- 41% | Scavenger-Mutant 40% | Mutant 11% | Hacker-Scout 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -7/Waste Hacker-Scout | -7/Factory Hacker-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Matter Collected 2783 | 215 462 44 1288 30 409 . . 288 47 Remotely . | . . . . . . . . . . Salvage Created 3489 | 13 571 44 1973 61 652 31 . 139 5 Parts 233 | 3 45 4 120 3 47 3 . 7 1 Haulers Intercepted 8 | . 2 . 5 . 1 . . . . Recyclers Shooed 9 | 1 1 . 4 . 2 . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Combat Hostiles Destroyed 73 | . 11 3 37 2 14 1 . 4 1 Guns 65 | . 11 3 35 2 14 . . . . Cannons 3 | . . . . . . 1 . 1 1 AOE 5 | . . . 2 . . . . 3 . Classes Destroyed 15 | 1 8 . 2 . 2 1 . . 1 Worker 6 | . 2 . 2 . 2 . . . . Builder 3 | . 2 . . . . . . 1 . Tunneler 5 | 1 1 . 2 1 . . . . . Hauler 8 | . 2 . 5 . 1 . . . . Recycler 4 | . 1 . 2 . . . . 1 . Mechanic 1 | . . . . . 1 . . . . Operator 8 | . 2 . 4 . 1 . . 1 . Watcher 10 | . 2 . 3 . 3 . . 2 . Swarmer 32 | . 6 3 10 2 8 . . 3 . Grunt 24 | . 5 . 15 . 4 . . . . Duelist 2 | . . . 2 . . . . . . Sentry 11 | . . . 10 . 1 . . . . Hunter 1 | . . . . . 1 . . . . Programmer 2 | . . . . . . 1 . 1 . Thief 1 | . . . . . . . . . 1 Best Kill Streak 8 | 1 8 3 8 2 8 1 . 4 1 Combat Bots Only 7 | . 7 3 6 2 6 1 . 3 1 Max Kills in Single Turn 3 | 1 2 1 2 1 2 1 . 3 1 Gunslinging 1 | . . . 1 . 1 . . . . Exploded 2 | . . . 2 . . . . 2 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Hostile Shots Fired 562 | . 68 7 193 3 71 2 . 206 12 Missed 185 | . 13 1 49 2 19 . . 96 5 Damage Taken 4592 | . 562 44 1909 8 605 29 . 1329 106 Core 1242 | . 127 6 323 . 81 15 . 649 41 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 242 | . . . 117 . 109 . . 16 . Core Remaining (%) 62 | 100 . 46 . 19 85 . . . . Volleys Fired 351 | 5 82 4 163 5 60 2 . 26 4 Largest 2 | 2 2 2 2 2 2 1 . 1 1 Hottest 120 | 70 100 40 120 46 46 48 . 48 48 Shots Fired 660 | 10 156 8 324 10 120 2 . 26 4 Gun 624 | 10 155 8 321 10 120 . . . . Cannon 29 | . . . . . . 2 . 23 4 Launcher 4 | . . . 1 . . . . 3 . Special 3 | . 1 . 2 . . . . . . Kinetic 590 | 5 97 8 321 10 120 2 . 23 4 Thermal 66 | 5 59 . 2 . . . . . . Explosive 4 | . . . 1 . . . . 3 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 13 | 5 10 6 13 7 10 7 . 5 2 Robot Miss Streak 5 | 1 5 2 4 1 3 . . 4 2 Penetration Max . | . . . . . . . . . . Secondary Targets 8 | . 2 . 4 . 2 . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . . Shots Hit Robots 435 | 8 86 4 226 7 80 3 . 19 2 Core Hits 182 | 3 36 3 91 3 34 1 . 9 2 Critical Kills 2 | . 1 . . . 1 . . . . Critical Parts Destroyed 5 | . 1 . 4 . . . . . . Critical Strikes 8 | . 3 . 4 . 1 . . . . Burn 1 | . 1 . . . . . . . . Destroy 7 | . 2 . 4 . 1 . . . . Melee Attacks 26 | . . . . . . 3 . 23 . Impact 26 | . . . . . . 3 . 23 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7068 | 84 1078 47 3099 110 1383 108 . 1106 53 Guns 5535 | 84 1078 47 2959 110 1257 . . . . Cannons 585 | . . . . . . 71 . 461 53 Explosions 654 | . . . 140 . 126 . . 388 . Melee 294 | . . . . . . 37 . 257 . Ramming . | . . . . . . . . . . Kinetic 5644 | 20 666 47 2959 110 1257 71 . 461 53 Thermal 476 | 64 412 . . . . . . . . Explosive 528 | . . . 140 . . . . 388 . Electromagnetic 126 | . . . . . 126 . . . . Impact 294 | . . . . . . 37 . 257 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . 2 2 . . 2 1 10 12 12 Average Corruption 6 | . 2 2 . . 2 1 7 11 12 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 67 | . 10 4 . . 5 . 3 40 5 Message Errors 18 | . 7 2 . . 1 . . 8 . Matter Fused 15 | . 1 1 . . 1 . . 11 1 Heat Flow Errors 5 | . . 1 . . 1 . 1 2 . Energy Discharges 8 | . . . . . . . 1 6 1 Parts Rejected 4 | . . . . . 1 . . 3 . Data Loss (minor) 9 | . 1 . . . . . . 5 3 Data Loss (major) 2 | . . . . . 1 . . 1 . Alerts 3 | . 1 . . . . . . 2 . Misdirections 3 | . . . . . . . 1 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 216 | . . . . . . 27 . 189 . Projectiles 41 | . . . . . . . . 41 . Explosions 48 | . . . . . . . . 48 . Melee 127 | . . . . . . 27 . 100 . Knockbacks 10 | . . . . . . . . 9 1 Impact 3 | . . . . . . . . 3 . Kinetic 6 | . . . . . . . . 5 1 Secondary 1 | . . . . . . . . 1 . Self-Inflicted Damage 103 | . . . . . 33 . . 70 . Shots 4 | . . . . . 1 . . 3 . Rammed 1 | . . . 1 . . . . . . Targets Rammed 1 | . . . 1 . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 303 | 60 303 135 22 . 96 . 269 149 . Average Temperature 77 | 25 105 75 5 . 17 . 224 92 . Received Heat Transfer 1164 | . 162 . 501 . 126 . . 366 9 Effects 1 | . 1 . . . . . . . . Interference 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . Impact Corruptions 9 | . . . . . . 1 . 8 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . Heat Transferred 1374 | 185 1189 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Peak Influence 381 | 5 381 86 368 179 259 139 48 360 . Initial 109 | . 3 1 33 109 8 83 48 19 . Average 150 | 2 146 18 203 71 126 89 44 154 . Maximum Alert Level 1 | . 1 . 1 . 1 . . 1 . Low Security (%) 71 | 100 68 100 52 100 89 100 100 65 . Level 1 28 | . 31 . 47 . 10 . . 34 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 2 . 6 . 4 2 . 4 . Investigation 3 | . . . 2 . . . . 1 . Extermination 2 | . . . . . . 1 . 1 . Reinforcement 11 | . 2 . 4 . 2 1 . 2 . Assault . | . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Distress Signals 16 | . 2 . 8 . 3 . . 3 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 160 | . 19 3 58 2 34 2 2 35 5 Peak Tracking Total 8 | . 6 3 7 2 7 1 2 8 1 Tactical Retreats 17 | . 2 . 1 1 2 . . 11 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Traps Triggered 16 | . 4 . 4 . 1 1 . 6 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Machines Disabled 7 | . 1 . 3 . 1 . . 2 . Max in Single Turn 1 | . 1 . 1 . 1 . . 1 . Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Machines Accessed 48 | . 5 . 13 . 8 2 . 20 . Terminals 25 | . 3 . 7 . 4 1 . 10 . Fabricators 1 | . . . . . . . . 1 . Repair Stations 4 | . . . 2 . 1 . . 1 . Recycling Units 9 | . 2 . 2 . . 1 . 4 . Scanalyzers 7 | . . . 2 . 2 . . 3 . Garrison Access 2 | . . . . . 1 . . 1 . Total Hacks 141 | . 14 . 44 . 23 9 . 51 . Successful 80 | . 6 . 26 . 16 7 . 25 . Failed 61 | . 8 . 18 . 7 2 . 26 . Catastrophic 13 | . 1 . 3 . 3 1 . 5 . Database Lockouts . | . . . . . . . . . . Manual 62 | . 12 . 26 . 4 5 . 15 . Terminals 76 | . 8 . 24 . 13 4 . 27 . Fabricators 1 | . . . . . . . . 1 . Repair Stations 18 | . . . 7 . 3 . . 8 . Recycling Units 21 | . 6 . 6 . . 5 . 4 . Scanalyzers 22 | . . . 7 . 6 . . 9 . Garrison Access 3 | . . . . . 1 . . 2 . Terminal Hacks 21 | . 1 . 7 . 5 1 . 7 . Part Schematic 4 | . 1 . 1 . . . . 2 . Level Access Points 1 | . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . . . . Machine Index 1 | . . . . . . . . 1 . Terminal Index 1 | . . . 1 . . . . . . Alert Level 2 | . . . 1 . 1 . . . . Unreport Threat 3 | . . . 2 . 1 . . . . Dispatch Records 1 | . . . . . . 1 . . . Security Status 1 | . . . . . . . . 1 . Hauler Manifests 3 | . . . 1 . 1 . . 1 . Zone Layout 2 | . . . 1 . . . . 1 . Fabricator Hacks 1 | . . . . . . . . 1 . Network Status 1 | . . . . . . . . 1 . Repair Station Hacks 10 | . . . 5 . 2 . . 3 . Scan Component 6 | . . . 3 . 1 . . 2 . Repair 4 | . . . 2 . 1 . . 1 . Recycling Unit Hacks 10 | . 1 . 2 . . 3 . 4 . Process 1 | . . . . . . 1 . . . Report Inventory 6 | . . . 1 . . 1 . 4 . Retrieve Matter 1 | . . . . . . 1 . . . Retrieve Components 2 | . 1 . 1 . . . . . . Scanalyzer 17 | . . . 6 . 6 . . 5 . Insert Component 9 | . . . 3 . 3 . . 3 . Analyze 8 | . . . 3 . 3 . . 2 . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 20 | . 4 . 6 . 2 3 . 5 . Terminals 15 | . 3 . 4 . 2 1 . 5 . Track 2 | . . . . . . . . 2 . Botnet 9 | . 2 . 3 . 1 1 . 2 . Operators 4 | . 1 . 1 . 1 . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . 1 . 2 . . 2 . . . Reject 2 | . . . 1 . . 1 . . . Mask 3 | . 1 . 1 . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 37 | . 5 . 12 . 7 1 . 12 . Full Trace Events 5 | . . . 3 . 1 . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 10 | . 1 . 3 . 2 . . 4 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . . . 2 . 1 . . 1 . Time 108 | . . . 58 . 32 . . 18 . Parts Recycled . | . . . . . . . . . . Recycled Matter 48 | . . . . . . 48 . . . Retrieved Matter 48 | . . . . . . 48 . . . Retrieved Components 10 | . . . 10 . . . . . . Parts Scanalyzed 6 | . . . 2 . 2 . . 2 . Part Schematics Acquired 6 | . . . 2 . 2 . . 2 . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Total Allies 4 | . . . . 3 . . 1 . . Largest Group 3 | . . . . 3 3 . 1 . . Highest-Rated Group 40 | . . . . 40 40 . 31 . . Highest-Rated Ally 31 | . . . . 16 16 . 31 . . Total Orders . | . . . . . . . . . . Ally Attacks 42 | . . . . 3 29 . 10 . . Total Damage 451 | . . . . 11 292 . 148 . . Kills 6 | . . . . 1 5 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Turns Passed 8033 | 43 1263 275 2988 761 1173 364 46 1006 114 Spaces Moved 6367 | 20 787 225 1488 476 585 472 121 2002 191 Core 431 | . . . . . . . . 396 35 Treads 25 | . . . 25 . . . . . . Legs 27 | 20 7 . . . . . . . . Wheels 3536 | . 780 225 1463 476 585 7 . . . Hover . | . . . . . . . . . . Flight 2348 | . . . . . . 465 121 1606 156 Fastest Speed 30 | 120 105 110 105 150 115 34 34 30 50 Average Speed 89 | 120 109 110 139 150 118 40 34 36 54 Slowest Speed 320 | 120 140 110 320 150 150 244 34 50 55 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 7 | . . . . . . . . 7 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 57 | 3 92 55 99 95 48 8 79 54 41 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 2 | . . . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 3 | . . . . 2 . . . . 1 Spaces Dug 25 | . . . 1 . . 1 . 23 . Terrain Destroyed 53 | . . . 11 . 7 1 . 32 2 Melee 14 | . . . . . . 1 . 13 . Projectile 7 | . . . 1 . . . . 4 2 AOE 32 | . . . 10 . 7 . . 15 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Total 7999 | 30 1027 244 2071 514 943 646 125 2202 197 Wait 944 | 3 108 14 330 30 271 132 2 54 . Move 6347 | 19 786 224 1487 475 584 472 120 1989 191 Hop 5 | . . . . . . . . 5 . Pick Up 52 | 2 12 2 18 2 7 4 2 3 . Fast Attach 54 | . 13 . 27 . 5 3 . 5 1 Attach 36 | 1 1 . 10 . 2 11 . 10 1 Detach 13 | . . . 4 . . 3 . 6 . Swap 32 | . 12 . 11 . 5 1 . 3 . Drop 66 | . 13 . 20 2 9 15 1 6 . Fire 351 | 5 82 4 163 5 60 2 . 26 4 Melee 26 | . . . . . . 3 . 23 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . 1 . . . . . . Escape Stasis 72 | . . . . . . . . 72 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / [*Sto x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 44 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 7) 306 | -10/Materials | Build established: Mutant 352 | -10/Materials | Destroyed 7 combat bots 355 | -10/Materials | Core integrity fell below 50% 383 | -10/Materials | Lost 3 parts (1p1u1w) 467 | -10/Materials | Discovered new exit (range 8) 1093 | -10/Materials | Discovered new exit (range 10) 1172 | -10/Materials | Discovered new exit (range 3) 1307 | -10/Materials | Entered Mines 1430 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1431 | -10/Mines | Discovered new exit (range 5) 1510 | -10/Mines | Learned location of Zion (-6) 1514 | -10/Mines | Discovered new exit (range 10) 1565 | -10/Mines | Assembled infested the area 1570 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1582 | -10/Mines | Entered Materials 1582 | -9/Materials | Evolved 2 slots: Utility x2 1742 | -9/Materials | Discovered new exit (range 15) 1925 | -9/Materials | Lost 6 parts (1p2n3u) 2006 | -9/Materials | Lost 3 parts (1n2w) 2293 | -9/Materials | Discovered new exit (range 18) 2408 | -9/Materials | Core integrity fell below 50% 2438 | -9/Materials | Discovered new exit (range 13) 2498 | -9/Materials | Repaired Seismic Detector 3096 | -9/Materials | Build established: Scavenger-Mutant 3216 | -9/Materials | Discovered new exit (range 17) 3834 | -9/Materials | Discovered new exit (range 14) 4042 | -9/Materials | Core integrity fell below 20% 4195 | -9/Materials | Repaired Med. Armor Plating 4205 | -9/Materials | Discovered new exit (range 10) 4570 | -9/Materials | Entered Mines 4678 | -9/Mines | Learned Materials non-interactive machine intel 4978 | -9/Mines | Discovered new exit (range 14) 5011 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5140 | -9/Mines | Discovered new exit (range 17) 5331 | -9/Mines | Entered Materials 5331 | -8/Materials | Accompanied by 3 allies 5331 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5332 | -8/Materials | Loaded intel: 18 non-interactive machine locations 5477 | -8/Materials | Lost 3 allies 5653 | -8/Materials | Garrison activated, responded to threat 5757 | -8/Materials | Build established: Mutant 5874 | -8/Materials | Garrison activated, responded to threat 6101 | -8/Materials | Discovered new exit (range 5) 6297 | -8/Materials | Repaired Med. Armor Plating 6405 | -8/Materials | Identified exit to Factory 6504 | -8/Materials | Entered Factory 6504 | -7/Factory | Evolved 2 slots: Utility x2 6868 | -7/Factory | Sucked down chute 6868 | -7/Factory | Entered Waste 6869 | -7/Waste | Met a frightened Derelict 6875 | -7/Waste | Spotted C-40 Crusher 6881 | -7/Waste | Spotted C-40 Crusher 6883 | -7/Waste | EMP discharged 6883 | -7/Waste | System corruption reached 10% 6885 | -7/Waste | Spotted C-40 Crusher 6887 | -7/Waste | Spotted C-40 Crusher 6891 | -7/Waste | Spotted C-40 Crusher 6900 | -7/Waste | Discovered new exit (range 11) 6903 | -7/Waste | Build established: Hacker-Scout 6913 | -7/Waste | Identified exit to Factory 6914 | -7/Waste | Entered Factory 7195 | -7/Factory | Identified exit to Lower Caves 7531 | -7/Factory | Lost 3 parts (2n1u) 7631 | -7/Factory | Repaired Broken Structural Scanner 7718 | -7/Factory | Core integrity fell below 50% 7750 | -7/Factory | Lost 4 parts (3n1u) 7833 | -7/Factory | Core integrity fell below 20% 7920 | -7/Factory | Entered Lower Caves 8017 | -7/Lower Caves | Build established: Hacker-Mutant 8034 | -7/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07910_ System corrupted: Matter fused (-10). LOCATION=LOWER CAVES GOAL=ESCAPE 07937_ Searching scrap... 07937_ Found Imp. Sensor Array. 07937_ Found Mak. Flight Unit. 07937_ Found Adv. ECM Suite. 07937_ Found 32 Matter. 07938_ Acquired 32 matter. 07938_ Acquired Mak. Flight Unit. 07939_ System corrupted: Component data lost. 07944_ 6G-5AX(f) knocked back. 07946_ 6G-5AX(f) destroyed. 07948_ Acquired 5 matter. 07949_ Acquired 4 matter. 07950_ Acquired 6 matter. 07954_ System corrupted: Matter fused (-8). 07974_ System corrupted: Component data lost. 08010_ G0-PB2(k) breaks down the debris. 08026_ System corrupted: Energy discharge (-27). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#####???????????? ? | | ????????????????????? ? ?????#####??????????? ? | | ??????????????????? ????? ##???????????? | | ???????????????????## ?"""?" ##???????????? | | ???????????????????## ?"" 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Storage Unit | -10/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Hacked Reaction Control System | -8/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Scanalyzed Adv. System Shield | -7/Factory | Scanalyzed Adv. ECM Suite | -7/Factory | Hacked Mic. Fission Core | -7/Factory | Scanalyzed Field Propulsion Drive | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EfficiencyPulseAxe Manual? 0 Play Time 01:27:30 Cumulative 79.3 hours Start 2024.05.03 @ 21:40:43 End 2024.05.03 @ 23:09:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 44 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 61f6ebfe-ef3e-4767-8a4f-844fce727f86