Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.02 @ 17:43:56 Player: Sleep Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (67) 335 Value Destroyed (1607) 1607 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (84) 84 TOTAL SCORE: 4626 Bonus ------- High Alert Combat Kills 64 Follower Combat Kills 20 Cogmind --------- Core Integrity 0/700 Matter 148/300 Energy 185/290 System Corruption 1% Temperature Cool (227) Movement Core (200) Ox3 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Core Analyzer System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Heat Sink Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Airjet Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Core Analyzer Energy Filter Improved Shield Generator System Shield > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Advanced Visual Processing Unit Improved Shield Generator [Rating: 51] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Gravmag System Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Improved Shield Generator Device Improved Shield Generator Storage Large Storage Unit Processor Core Analyzer Hackware System Shield Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 2 | . . . 1 1 . Utility 2 | . . 1 . 1 . Weapon 1 | . . 1 . . . Parts Attached 76 | 7 3 15 16 31 4 Power 15 | 1 . 2 1 10 1 Engine 10 | 1 . 2 1 5 1 Core 5 | . . . . 5 . Reactor . | . . . . . . Propulsion 17 | 2 . 2 5 7 1 Treads 2 | 2 . . . . . Leg 9 | . . 2 2 4 1 Wheel . | . . . . . . Hover 6 | . . . 3 3 . Flight . | . . . . . . Utility 23 | 2 2 5 5 7 2 Device 12 | 1 . 2 3 5 1 Storage 3 | 1 1 1 . . . Processor 4 | . 1 1 1 1 . Hackware 1 | . . . . 1 . Protection 3 | . . 1 1 . 1 Artifact . | . . . . . . Weapon 21 | 2 1 6 5 7 . Energy Gun 2 | 1 . 1 . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 12 | 1 1 1 5 4 . Ballistic Cannon 6 | . . 3 . 3 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . Parts Lost 23 | . 1 . 1 9 12 Power 3 | . . . . 1 2 Propulsion 8 | . . . 1 4 3 Utility 6 | . . . . 2 4 Weapon 6 | . 1 . . 2 3 Highest Loss Streak 12 | . 1 . 1 5 12 Average Slot Usage (%) 95 | . 100 99 95 92 96 Engine 12 | . 14 11 18 10 14 Core 1 | . . . . 4 . Treads 2 | . 28 2 . . . Leg 15 | . . 19 18 10 28 Hover 6 | . . . 6 13 . Device 13 | . 14 13 8 14 14 Storage 4 | . 10 11 9 2 . Processor 6 | . 3 7 3 6 7 Hackware 3 | . . . . 4 7 Ballistic Gun 15 | . 26 8 25 14 14 Ballistic Cannon 7 | . . 19 . 7 6 Naked Turns . | . . . . . . Heaviest Build 56 | 13 25 39 48 49 56 Greatest Support 58 | 40 40 40 36 53 58 Greatest Overweight (x) 15 | . . 1 14 2 15 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 10 | 6 10 10 10 10 4 Average Capacity 6 | 5 8 10 10 6 4 Most Carried 10 | 6 8 10 10 10 4 Average Carried 5 | 4 4 9 9 5 3 Final Capacity 10 | 6 10 10 10 4 4 Final Carried 10 | 6 8 10 10 4 1 Class Distribution -------------------- 31% | Gunner 23% | Mutant 21% | Skirmisher 15% | Scavenger-Gunner 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 2640 | 289 223 391 575 1074 88 Remotely 472 | . . . . 472 . Salvage Created 2455 | 225 237 286 329 1209 169 Parts 159 | 19 14 19 33 64 10 Haulers Intercepted 2 | . . . 1 1 . Recyclers Shooed 2 | . . 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 13 | . . . . . 13 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 32 | . 4 7 3 14 4 Guns 22 | . 4 1 3 12 2 Cannons 10 | . . 6 . 2 2 Classes Destroyed 12 | 3 2 2 3 2 . Worker 10 | 2 2 . 1 5 . Builder 6 | . . . 4 2 . Tunneler 7 | 5 . . 1 1 . Hauler 2 | . . . 1 1 . Recycler 6 | 1 . 2 . 3 . Operator 1 | . . . . 1 . Watcher 3 | . 1 . 1 1 . Swarmer 7 | . . 4 . 1 2 Grunt 17 | . 4 2 2 8 1 Duelist 1 | . . . . 1 . Sentry 3 | . . 1 . 1 1 Hunter 4 | . . . 1 3 . Best Kill Streak 9 | 6 5 9 3 5 3 Combat Bots Only 7 | . 2 7 1 2 3 Max Kills in Single Turn 2 | 1 1 2 2 2 1 Gunslinging 1 | . . . . 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 3966 | 40 273 447 279 1184 1743 Core 812 | . 21 52 32 178 529 Absorbed by Shields 431 | . . . . 245 186 Core Remaining (%) 93 | 100 91 87 94 . . Volleys Fired 170 | 20 29 22 20 69 10 Largest 3 | 2 2 3 3 3 3 Hottest 142 | 60 60 138 84 142 113 Shots Fired 422 | 40 57 54 60 185 26 Gun 337 | 40 57 7 60 157 16 Cannon 85 | . . 47 . 28 10 Launcher . | . . . . . . Special . | . . . . . . Kinetic 387 | 20 51 45 60 185 26 Thermal 9 | . . 9 . . . Explosive . | . . . . . . Electromagnetic 26 | 20 6 . . . . Robot Hit Streak 8 | 5 6 5 8 5 5 Robot Miss Streak 8 | 2 5 8 4 5 5 Penetration Max 1 | . . . 1 1 1 Secondary Targets 5 | . 3 . . 2 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 214 | 23 36 18 30 94 13 Core Hits 98 | 12 11 10 15 43 7 Critical Hits 11 | . 1 2 . 7 1 Critical Kills 3 | . . . . 3 . Critical Parts Destroyed 7 | . 1 2 . 3 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4253 | 336 305 379 655 2112 466 Guns 3295 | 248 305 16 655 1815 256 Cannons 870 | . . 363 . 297 210 Explosions 88 | 88 . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3830 | 67 275 255 655 2112 466 Thermal 212 | 88 . 124 . . . Explosive . | . . . . . . Electromagnetic 211 | 181 30 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . 1 1 Average Corruption 1 | . 1 . . 1 1 Corruption Purged . | . . . . . . Effects 10 | . 2 . . 2 6 Message Errors 4 | . . . . 1 3 Energy Discharges 3 | . 2 . . 1 . Data Loss (minor) 1 | . . . . . 1 Targeting Errors 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 29 | 15 . . . . 14 Projectiles 14 | . . . . . 14 Explosions 15 | 15 . . . . . Melee . | . . . . . . Knockbacks 6 | . . 2 . 2 2 Impact . | . . . . . . Kinetic 6 | . . 2 . 2 2 Secondary . | . . . . . . Self-Inflicted Damage 40 | 40 . . . . . Shots 1 | 1 . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 613 | 40 77 535 87 575 613 Average Temperature 175 | 13 31 304 40 148 411 Received Heat Transfer 1417 | . 153 33 81 496 654 Effects 50 | . . 11 . 18 21 Shutdowns 14 | . . 3 . 5 6 Energy Bleed 2 | . . . . . 2 Interference 9 | . . 4 . 5 . Matter Decay 3 | . . . . 1 2 Short Circuit 5 | . . 2 . 1 2 Damage (minor) 9 | . . 2 . 3 4 Damage (major) 6 | . . . . 3 3 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 322 | 100 . 222 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | 2 . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 489 | 40 183 314 178 489 . Initial 80 | . 26 76 48 80 . Average 256 | 17 137 198 136 365 . Maximum Alert Level 2 | . . 1 . 2 . Low Security (%) 46 | 100 100 46 100 13 . Level 1 23 | . . 53 . 29 . Level 2 29 | . . . . 57 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 1 2 . 10 . Investigation 7 | . . 1 . 6 . Extermination 2 | . . . . 2 . Reinforcement 3 | . 1 1 . 1 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . 7 11 6 33 17 Peak Tracking Total 11 | . 5 5 3 6 11 Tactical Retreats 6 | . . . . 4 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 11 | . 2 . 1 7 1 Max in Single Turn 2 | . 1 . 1 2 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 12 | . 2 1 1 8 . Terminals 5 | . 2 1 1 1 . Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . . 1 . Recycling Units 3 | . . . . 3 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Total Hacks 31 | . 7 3 4 17 . Successful 16 | . 3 2 3 8 . Failed 15 | . 4 1 1 9 . Catastrophic 4 | . 1 . . 3 . Database Lockouts . | . . . . . . Manual 19 | . 4 1 2 12 . Terminals 16 | . 7 3 4 2 . Fabricators 1 | . . . . 1 . Repair Stations 4 | . . . . 4 . Recycling Units 4 | . . . . 4 . Scanalyzers . | . . . . . . Garrison Access 6 | . . . . 6 . Terminal Hacks 6 | . 2 1 2 1 . Record 1 | . . . 1 . . Prototype ID Bank 1 | . 1 . . . . Zone Layout 4 | . 1 1 1 1 . Fabricator Hacks 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . 1 1 1 4 . Terminals 3 | . 1 1 1 . . Botnet 3 | . 1 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . . . 3 . Tunnel 3 | . . . . 3 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Reprogram 1 | . . . . 1 . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 2 1 1 5 . Full Trace Events 7 | . 2 1 1 3 . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 2 | . . . . 2 . Matter 212 | . . . . 212 . Time 53 | . . . . 53 . Total Part Build Rating 12 | . . . . 12 . Parts Repaired 1 | . . . . 1 . Time 44 | . . . . 44 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 32 | . . . . 32 . Highest-Rated Ally 16 | . . . . 16 . Total Orders . | . . . . . . Ally Attacks 15 | . . . . 15 . Total Damage 172 | . . . . 172 . Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . . 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 3164 | 169 285 419 350 1300 641 Spaces Moved 2021 | 66 120 210 172 973 480 Core 18 | 10 . . 1 . 7 Treads 195 | 56 120 19 . . . Legs 1135 | . . 191 109 362 473 Wheels . | . . . . . . Hover 673 | . . . 62 611 . Flight . | . . . . . . Fastest Speed 48 | 50 160 150 112 48 120 Average Speed 120 | 143 160 150 141 100 125 Slowest Speed 800 | 160 160 160 750 180 800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 4 28 19 17 29 64 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 36 | 8 . . 1 21 6 Melee . | . . . . . . Projectile 28 | . . . 1 21 6 AOE 8 | 8 . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 2435 | 104 164 277 240 1154 496 Wait 40 | . . . . 40 . Move 2016 | 65 119 209 171 972 480 Hop . | . . . . . . Pick Up 62 | 12 8 14 13 15 . Fast Attach 29 | 1 . 1 7 19 1 Attach 43 | 6 3 12 9 10 3 Detach 10 | . 1 6 3 . . Swap 4 | . . 2 . 2 . Drop 61 | . 4 11 17 27 2 Fire 170 | 20 29 22 20 69 10 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 170 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 5) 455 | -10/Materials | Entered another Materials area 455 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 684 | -9/Materials | Destroyed 7 combat bots 820 | -9/Materials | Discovered new exit (range 16) 874 | -9/Materials | Entered another Materials area 874 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1185 | -8/Materials | Discovered new exit (range 15) 1224 | -8/Materials | Entered Factory 1224 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1408 | -7/Factory | Build established: Skirmisher 1551 | -7/Factory | Garrison activated, responded to threat 1620 | -7/Factory | Lost 5 parts (2n2u1w) 1813 | -7/Factory | Fabricated Enh. Gauss Cannon (x2) 2048 | -7/Factory | Build established: Gunner 2355 | -7/Factory | Build established: Scavenger-Gunner 2416 | -7/Factory | Repaired Imp. Deuterium Engine 2473 | -7/Factory | Discovered new exit (range 8) 2524 | -7/Factory | Entered Lower Caves 2617 | -7/Lower Caves | Encountered a Warlord checkpoint 2752 | -7/Lower Caves | Identified exit to Lower Caves 2779 | -7/Lower Caves | Build established: Gunner 3067 | -7/Lower Caves | Learned Factory emergency access door positions 3134 | -7/Lower Caves | Core integrity fell below 50% 3151 | -7/Lower Caves | Core integrity fell below 20% 3165 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03125_ G-47 Trooper destroyed. 03126_ Overheating: Enh. Gauss Cannon damaged (-8). 03127_ Power failure, Imp. Deuterium Engine shutdown. 03128_ Slug penetrates S-27 Virus. 03128_ Destroyed VTOL Module. 03128_ Enh. Gauss Cannon destroyed. 03131_ Overheating: Matter decay (-15). 03133_ Particle Gun fries itself beyond repair. 03133_ Broken Carbon-fiber Leg destroyed. 03134_ Power failure, Imp. Deuterium Engine shutdown. 03134_ Overheating: Core damaged (-126). 03143_ Overheating: Gauss Rifle damaged (-12). 03143_ Imp. Deuterium Engine destroyed. 03147_ Power failure, Imp. Deuterium Engine shutdown. 03148_ Dropped Broken Carbon-fiber Leg. 03150_ Med. Reactive Plating destroyed. 03153_ Gauss Rifle destroyed. 03162_ Overheating: Energy bleed (-53). 03163_ Energy Filter destroyed. 03163_ Imp. Shield Generator destroyed. 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Gauss Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Made in Tau Ceti IV Novice Programmer Omniscient Cartographer Part-time Mechanic Please Form A Line Serviceable Loadout Troublemaker Challenges ------------ None Game ------ Seed DroneDecoderSplitter Manual? 0 Play Time 01:04:23 Cumulative 4.0 hours Start 2021.07.02 @ 16:37:32 End 2021.07.02 @ 17:43:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de2c2e88-71d8-41fc-9d5b-037d00c0a77a