Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.13 @ 00:18:46 Player: eldritch Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (41) 205 Value Destroyed (1528) 1528 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4113 Bonus ------- None Cogmind --------- Core Integrity 533/700 Matter 233/300 Energy 350/350 System Corruption 1% Temperature Cool (95) Movement Walking (150) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Advanced Weight Redist. System Microactuators > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (16) --- Light Nuclear Core Improved Deuterium Engine Gravmag System Improved Airjet VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Advanced Heat Sink Medium Battery (200) Advanced Visual Processing Unit Advanced Terrain Scanner Autogun Enhanced Autogun Great Maul Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Weight Redist. System Advanced Terrain Scanner Kinecellerator > --- WEAPON ----------- Great Maul Katana > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Improved Airjet VTOL Module VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Advanced Heat Sink Medium Battery Autogun Enhanced Autogun Gauss Rifle Gauss Rifle [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Protection Improved Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . 1 1 . Utility 3 | . . 1 . 2 Weapon . | . . . . . Parts Attached 61 | . 5 4 31 21 Power 11 | . 1 . 5 5 Engine 5 | . 1 . 3 1 Core 6 | . . . 2 4 Reactor . | . . . . . Propulsion 23 | . . 1 13 9 Treads 1 | . . . 1 . Leg 21 | . . 1 12 8 Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . . 1 Utility 11 | . . 3 3 5 Device 6 | . . 1 1 4 Storage 2 | . . 2 . . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . . . 2 1 Artifact . | . . . . . Weapon 16 | . 4 . 10 2 Energy Gun 6 | . 3 . 3 . Energy Cannon . | . . . . . Ballistic Gun 6 | . 1 . 3 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 2 | . . . 2 . Slashing Weapon 2 | . . . 2 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . 1 . 2 1 Parts Lost 18 | . . . 11 7 Power 2 | . . . 1 1 Propulsion 8 | . . . 5 3 Utility 3 | . . . 1 2 Weapon 5 | . . . 4 1 Highest Loss Streak 4 | . . . 4 3 Average Slot Usage (%) 93 | . 85 91 99 93 Engine 9 | . 14 11 9 3 Core 6 | . . . 9 11 Treads 2 | . . . 5 . Leg 29 | . 28 33 29 27 Device 5 | . . 7 3 13 Storage 16 | . 14 17 18 15 Protection 3 | . . . 5 5 Energy Gun 9 | . 14 11 11 . Ballistic Gun 5 | . 14 11 1 . Impact Weapon 2 | . . . 2 6 Slashing Weapon 2 | . . . 2 6 Naked Turns . | . . . . . Heaviest Build 62 | 10 16 46 58 62 Greatest Support 59 | 20 20 30 40 59 Greatest Overweight (x) 2 | . . 1 2 1 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 16 | . 6 16 16 16 Average Capacity 12 | . 6 12 16 16 Most Carried 16 | . 6 9 16 16 Average Carried 11 | . 5 7 13 14 Final Capacity 16 | 6 6 16 16 16 Final Carried 16 | 6 6 9 16 16 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 912 | 166 118 46 437 145 Remotely . | . . . . . Salvage Created 2075 | . 290 150 1146 489 Parts 92 | . 15 5 48 24 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 3 | . . . 2 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 33 | . 4 1 19 9 Melee 12 | . . . 4 8 Guns 18 | . 4 . 14 . AOE 1 | . . 1 . . Classes Destroyed 12 | . 2 . 6 4 Worker 1 | . . . . 1 Builder 2 | . . . 2 . Hauler 1 | . . . 1 . Recycler 3 | . 1 1 . 1 Operator 1 | . . . . 1 Swarmer 4 | . . . . 4 Grunt 21 | . 4 1 13 3 Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 3 | . . . 2 1 Hunter 2 | . . . 2 . Programmer 1 | . . . . 1 Best Kill Streak 6 | . 3 1 6 5 Combat Bots Only 5 | . 2 1 5 4 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded 1 | . . 1 . . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3341 | . 152 11 2098 1080 Core 277 | . 11 . 99 167 Absorbed by Shields 38 | . . . . 38 Core Remaining (%) 94 | 100 95 100 82 . Volleys Fired 88 | . 18 3 63 4 Largest 2 | . 2 2 2 2 Hottest 90 | . 60 65 90 56 Shots Fired 175 | . 36 6 125 8 Gun 175 | . 36 6 125 8 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 71 | . 18 3 42 8 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 104 | . 18 3 83 . Robot Hit Streak 16 | . 10 4 16 3 Robot Miss Streak 3 | . 2 1 3 2 Penetration Max 1 | . . . 1 . Secondary Targets 4 | . . . 4 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 183 | . 27 5 117 34 Core Hits 81 | . 12 3 52 14 Critical Hits 3 | . . . 2 1 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 2 | . . . 1 1 Melee Attacks 60 | . . . 21 39 Impact 9 | . . . 5 4 Slashing 51 | . . . 16 35 Piercing . | . . . . . Sneak Attacks 5 | . . . . 5 Combat Hostiles . | . . . . . Follow-up Attacks 6 | . . . 3 3 Damage Inflicted 4376 | . 338 224 2434 1380 Guns 2274 | . 336 46 1743 149 Cannons . | . . . . . Explosions 377 | . . 178 199 . Melee 1723 | . . . 492 1231 Ramming 2 | . 2 . . . Kinetic 839 | . 118 . 572 149 Thermal 377 | . . 178 199 . Explosive . | . . . . . Electromagnetic 1435 | . 218 46 1171 . Impact 147 | . . . 105 42 Slashing 1576 | . . . 387 1189 Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 360 | . . 101 30 229 Projectiles . | . . . . . Explosions 107 | . . 101 6 . Melee 253 | . . . 24 229 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 61 | . . . 61 . Shots 2 | . . . 2 . Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 313 | . 44 . 313 187 Average Temperature 91 | . 21 . 111 75 Received Heat Transfer 1125 | . 84 6 756 279 Effects 2 | . . . 2 . Interference 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 9 | . . . 8 1 Impact Corruptions 2 | . . . 1 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 400 | . . 150 250 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . 1 3 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 375 | . 110 116 333 375 Average Influence 136 | . 68 90 141 234 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 78 | . 100 100 72 50 Level 1 21 | . . . 27 49 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . 3 1 9 1 Investigation 3 | . . . 3 . Extermination . | . . . . . Reinforcement 11 | . 3 1 6 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 9 | . 3 1 4 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 76 | . 12 5 42 17 Peak Tracking Total 7 | . 6 4 7 5 Tactical Retreats 15 | . 2 . 12 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . . 2 . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 3 | . . 2 1 . Max in Single Turn 1 | . . 1 1 . Garrison Access 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 8 | . 1 2 3 2 Terminals 6 | . 1 2 2 1 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 22 | . 2 6 10 4 Successful 9 | . 2 2 4 1 Failed 13 | . . 4 6 3 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 9 | . 2 4 3 . Terminals 17 | . 2 6 7 2 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 3 | . . . 3 . Terminal Hacks 4 | . . 1 2 1 Part Schematic 1 | . . . . 1 Branch Access Points 2 | . . 1 1 . Recall Reinforcements 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 12 | . 4 5 3 . Terminals 4 | . 2 1 1 . Track 1 | . 1 . . . Botnet 3 | . 1 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 1 2 3 2 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired 1 | . . . 1 . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 21 | . . . 21 . Highest-Rated Ally 21 | . . . 21 . Total Orders 1 | . . . 1 . AID 1 | . . . 1 . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2483 | . 634 311 1003 535 Spaces Moved 1209 | 1 328 215 412 253 Core . | . . . . . Treads 1 | . . . 1 . Legs 1208 | 1 328 215 411 253 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 150 120 Average Speed 138 | 120 120 137 150 143 Slowest Speed 210 | 120 120 150 210 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 25 | 2 60 30 26 8 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 30 | . . 16 14 . Melee . | . . . . . Projectile 5 | . . . 5 . AOE 25 | . . 16 9 . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1782 | . 537 224 653 368 Wait 280 | . 171 . 85 24 Move 1205 | . 327 214 411 253 Hop . | . . . . . Pick Up 36 | . 5 3 19 9 Fast Attach 14 | . 3 2 3 6 Attach 20 | . . 1 11 8 Detach 2 | . . . . 2 Swap 28 | . 2 1 18 7 Drop 36 | . 10 . 14 12 Fire 88 | . 18 3 63 4 Melee 53 | . . . 18 35 Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis 8 | . . . . 8 Rewire 11 | . . . 11 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 55 | -10/Materials | Discovered new exit (range 7) 296 | -10/Materials | Discovered new exit (range 5) 335 | -10/Materials | Build established: Mutant 635 | -10/Materials | Entered another Materials area 635 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 668 | -9/Materials | Identified exit to Mines 892 | -9/Materials | Discovered new exit (range 16) 946 | -9/Materials | Entered another Materials area 946 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1309 | -8/Materials | Lost 4 parts (2n1u1w) 1568 | -8/Materials | Build established: Scavenger-Mutant 1595 | -8/Materials | Crushed by falling debris 1630 | -8/Materials | Lost 4 parts (2n2w) 1922 | -8/Materials | Discovered new exit (range 13) 1949 | -8/Materials | Entered Factory 1949 | -7/Factory | Evolved 2 slots: Utility x2 2121 | -7/Factory | Lost 3 parts (1p1n1u) 2484 | -7/Factory | Self-destructed Last Messages --------------- 02395_ R-06 Scavenger inserts VTOL Module into recycling unit. 02398_ R-06 Scavenger inserts Com. Wheel into recycling unit. 02423_ Triggered Stasis Trap. 02423_ A bubble of rippling energy engulfs the area. 02423_ Field strength at 85. 02424_ Field strength at 66. 02425_ Field strength at 46. 02426_ Field strength at 31. 02427_ Field strength at 12. 02428_ Stasis field depleted. 02462_ G-47 Trooper suffers critical hit. 02462_ Destroyed Imp. Heat Sink. 02464_ G-47 Trooper destroyed. 02467_ Acquired Aluminum Leg. 02470_ Carbon-fiber Leg destroyed. 02472_ Slug penetrates L-41 Fighter. 02472_ Slug penetrates G-47 Trooper. 02475_ Slug penetrates L-41 Fighter. 02482_ Gauss Rifle destroyed. 02482_ Imp. Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ????????????????????## ##+########### | | ??????????????????? "" | | ??????????????????? T | | ?????????????????? | | ?????????????????????# ############## | | ?????????????????????# ## !#?????# | | ?????????????????????# #####/#######??# | | ?????????????????????# # #??# """""" | | ?????????????????????+ # = #?????""""" | | ?????????????????????# # #??????"""" | | ?????????????????????# # #??????"""" | | ?????????????????????# # #?????? | | ?????????????????????# ^ # !!!#??????"""" | | ?????????????????????# ^# !!!#??????"""" | | ?????????????????????# # !!!#???????""" | | ?????????????????????# # #?????????" | | ?????????????????????# # #????????? | | ?????????????????????#^ ^ # #?????????# | | ?????????????????????#^ # #?????????? | | ?????????????????????# # #?????????? | | ??????????????######## ##+############???????? | | ??????????????# u ###?# ! # #???? | | ??????????????# gg ### + ????? | | ??????????????# g + " " #???????? | | ??????????????# l r ### "Y" #???????? | | ??????????????# %@ ######?# """ #???????? | | ??????????????# ########??????# #???????? | | ??????????????# ??????????????########???????? | | ???????????? ??????????????????????????????? | | ?????????? ???????????????????????????????? | | ????????? ????????????????????????????????? | | ????????? ??????????????????????????????????? | | ?????????? ???????????????????????????????????? | | ??????????#??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Melee Speed Boost 20 Evasion (%) 40 Recoil Reduction 1 Kinecelleration 30 Item Schematics ----------------- Adv. Shield Generator | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MappingMachineScanner Manual? 0 Play Time 02:55:55 Cumulative 225.3 hours Start 2020.03.10 @ 15:54:37 End 2020.03.13 @ 00:18:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 502 Rogue 502 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0 Lore% 64 Gallery% 66 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4e43f45-9a59-4ac1-9d77-586180e56955