Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.13 @ 00:18:46

Player: eldritch

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (41)      205
Value Destroyed (1528)     1528
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4113

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             533/700
Matter                     233/300
Energy                     350/350
System Corruption          1%
Temperature                Cool (95)
Movement                   Walking (150) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
  Improved Deuterium Engine
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (5) ------
     Large Storage Unit
     Large Storage Unit
  Advanced Weight Redist. System
           Microactuators
>          --- WEAPON (2) -------
           Gauss Rifle
>          --- INVENTORY (16) ---
     Light Nuclear Core
  Improved Deuterium Engine
           Gravmag System
  Improved Airjet
           VTOL Module
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
  Advanced Heat Sink
    Medium Battery (200)
  Advanced Visual Processing Unit
  Advanced Terrain Scanner
           Autogun
  Enhanced Autogun
           Great Maul
           Katana

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
  Advanced Weight Redist. System
  Advanced Terrain Scanner
           Kinecellerator
>          --- WEAPON -----------
           Great Maul
           Katana
>          --- INVENTORY --------
     Light Nuclear Core
     Light Nuclear Core
           Carbon-fiber Leg
  Improved Airjet
           VTOL Module
           VTOL Module
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
  Advanced Heat Sink
    Medium Battery
           Autogun
  Enhanced Autogun
           Gauss Rifle
           Gauss Rifle
[Rating: 37]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Protection               Improved Medium Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Assault Rifle
  Impact Weapon            Great Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   1   .   
  Propulsion               2    | .   .   1   1   .   
  Utility                  3    | .   .   1   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             61   | .   5   4   31  21  
  Power                    11   | .   1   .   5   5   
    Engine                 5    | .   1   .   3   1   
    Core                   6    | .   .   .   2   4   
    Reactor                .    | .   .   .   .   .   
  Propulsion               23   | .   .   1   13  9   
    Treads                 1    | .   .   .   1   .   
    Leg                    21   | .   .   1   12  8   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   
  Utility                  11   | .   .   3   3   5   
    Device                 6    | .   .   1   1   4   
    Storage                2    | .   .   2   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   .   2   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | .   4   .   10  2   
    Energy Gun             6    | .   3   .   3   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | .   1   .   3   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          2    | .   .   .   2   .   
    Slashing Weapon        2    | .   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  4    | .   1   .   2   1   
Parts Lost                 18   | .   .   .   11  7   
  Power                    2    | .   .   .   1   1   
  Propulsion               8    | .   .   .   5   3   
  Utility                  3    | .   .   .   1   2   
  Weapon                   5    | .   .   .   4   1   
  Highest Loss Streak      4    | .   .   .   4   3   
Average Slot Usage (%)     93   | .   85  91  99  93  
  Engine                   9    | .   14  11  9   3   
  Core                     6    | .   .   .   9   11  
  Treads                   2    | .   .   .   5   .   
  Leg                      29   | .   28  33  29  27  
  Device                   5    | .   .   7   3   13  
  Storage                  16   | .   14  17  18  15  
  Protection               3    | .   .   .   5   5   
  Energy Gun               9    | .   14  11  11  .   
  Ballistic Gun            5    | .   14  11  1   .   
  Impact Weapon            2    | .   .   .   2   6   
  Slashing Weapon          2    | .   .   .   2   6   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             62   | 10  16  46  58  62  
  Greatest Support         59   | 20  20  30  40  59  
  Greatest Overweight (x)  2    | .   .   1   2   1   
  Average Overweight (x)   .    | .   .   .   1   .   
Largest Inventory Capacity 16   | .   6   16  16  16  
  Average Capacity         12   | .   6   12  16  16  
  Most Carried             16   | .   6   9   16  16  
  Average Carried          11   | .   5   7   13  14  
  Final Capacity           16   | 6   6   16  16  16  
  Final Carried            16   | 6   6   9   16  16  

 Class Distribution 
--------------------
 51% | Mutant
 48% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  
Matter Collected           912  | 166  118  46   437  145  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2075 | .    290  150  1146 489  
  Parts                    92   | .    15   5    48   24   
Haulers Intercepted        1    | .    .    .    1    .    
Recyclers Shooed           3    | .    .    .    2    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  33   | .   4   1   19  9   
  Melee                    12   | .   .   .   4   8   
  Guns                     18   | .   4   .   14  .   
  AOE                      1    | .   .   1   .   .   
Classes Destroyed          12   | .   2   .   6   4   
  Worker                   1    | .   .   .   .   1   
  Builder                  2    | .   .   .   2   .   
  Hauler                   1    | .   .   .   1   .   
  Recycler                 3    | .   1   1   .   1   
  Operator                 1    | .   .   .   .   1   
  Swarmer                  4    | .   .   .   .   4   
  Grunt                    21   | .   4   1   13  3   
  Brawler                  1    | .   .   .   1   .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   3    | .   .   .   2   1   
  Hunter                   2    | .   .   .   2   .   
  Programmer               1    | .   .   .   .   1   
Best Kill Streak           6    | .   3   1   6   5   
  Combat Bots Only         5    | .   2   1   5   4   
Max Kills in Single Turn   2    | .   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   
  Melee                    1    | .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               3341 | .    152  11   2098 1080 
  Core                     277  | .    11   .    99   167  
  Absorbed by Shields      38   | .    .    .    .    38   
Core Remaining (%)         94   | 100  95   100  82   .    
Volleys Fired              88   | .    18   3    63   4    
  Largest                  2    | .    2    2    2    2    
  Hottest                  90   | .    60   65   90   56   
Shots Fired                175  | .    36   6    125  8    
  Gun                      175  | .    36   6    125  8    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  71   | .    18   3    42   8    
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          104  | .    18   3    83   .    
  Robot Hit Streak         16   | .    10   4    16   3    
  Robot Miss Streak        3    | .    2    1    3    2    
  Penetration Max          1    | .    .    .    1    .    
  Secondary Targets        4    | .    .    .    4    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           183  | .    27   5    117  34   
  Core Hits                81   | .    12   3    52   14   
  Critical Hits            3    | .    .    .    2    1    
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed 2    | .    .    .    1    1    
Melee Attacks              60   | .    .    .    21   39   
  Impact                   9    | .    .    .    5    4    
  Slashing                 51   | .    .    .    16   35   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    5    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        6    | .    .    .    3    3    
Damage Inflicted           4376 | .    338  224  2434 1380 
  Guns                     2274 | .    336  46   1743 149  
  Cannons                  .    | .    .    .    .    .    
  Explosions               377  | .    .    178  199  .    
  Melee                    1723 | .    .    .    492  1231 
  Ramming                  2    | .    2    .    .    .    
  Kinetic                  839  | .    118  .    572  149  
  Thermal                  377  | .    .    178  199  .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          1435 | .    218  46   1171 .    
  Impact                   147  | .    .    .    105  42   
  Slashing                 1576 | .    .    .    387  1189 
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            360  | .    .    101  30   229  
  Projectiles              .    | .    .    .    .    .    
  Explosions               107  | .    .    101  6    .    
  Melee                    253  | .    .    .    24   229  
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      61   | .    .    .    61   .    
  Shots                    2    | .    .    .    2    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    
  Kicked                   1    | .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        313  | .    44   .    313  187  
  Average Temperature      91   | .    21   .    111  75   
  Received Heat Transfer   1125 | .    84   6    756  279  
  Effects                  2    | .    .    .    2    .    
    Interference           2    | .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Fried              9    | .    .    .    8    1    
  Impact Corruptions       2    | .    .    .    1    1    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         400  | .    .    150  250  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      4    | .    .    1    3    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             375  | .   110 116 333 375 
  Average Influence        136  | .   68  90  141 234 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         78   | .   100 100 72  50  
  Level 1                  21   | .   .   .   27  49  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          14   | .   3   1   9   1   
  Investigation            3    | .   .   .   3   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            11   | .   3   1   6   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           9    | .   3   1   4   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              76   | .   12  5   42  17  
  Peak Tracking Total      7    | .   6   4   7   5   
  Tactical Retreats        15   | .   2   .   12  1   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            2    | .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                2    | .   .   .   2   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          3    | .   .   2   1   .   
  Max in Single Turn       1    | .   .   1   1   .   
  Garrison Access          1    | .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          8    | .   1   2   3   2   
  Terminals                6    | .   1   2   2   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                22   | .   2   6   10  4   
  Successful               9    | .   2   2   4   1   
  Failed                   13   | .   .   4   6   3   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   9    | .   2   4   3   .   
  Terminals                17   | .   2   6   7   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          3    | .   .   .   3   .   
Terminal Hacks             4    | .   .   1   2   1   
  Part Schematic           1    | .   .   .   .   1   
  Branch Access Points     2    | .   .   1   1   .   
  Recall Reinforcements    1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Seal Access              1    | .   .   .   1   .   
Unauthorized Hacks         12   | .   4   5   3   .   
  Terminals                4    | .   2   1   1   .   
    Track                  1    | .   1   .   .   .   
    Botnet                 3    | .   1   1   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   1   2   3   2   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             1    | .   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               1    | .   .   .   1   .   
  Largest Group            1    | .   .   .   1   .   
  Highest-Rated Group      21   | .   .   .   21  .   
  Highest-Rated Ally       21   | .   .   .   21  .   
Total Orders               1    | .   .   .   1   .   
  AID                      1    | .   .   .   1   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  
Turns Passed               2483 | .    634  311  1003 535  
Spaces Moved               1209 | 1    328  215  412  253  
  Core                     .    | .    .    .    .    .    
  Treads                   1    | .    .    .    1    .    
  Legs                     1208 | 1    328  215  411  253  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            120  | 120  120  120  150  120  
  Average Speed            138  | 120  120  137  150  143  
  Slowest Speed            210  | 120  120  150  210  150  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    .    
Exploration Rate (%)       25   | 2    60   30   26   8    
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          30   | .    .    16   14   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               5    | .    .    .    5    .    
  AOE                      25   | .    .    16   9    .    

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Total                      1782 | .   537 224 653 368 
  Wait                     280  | .   171 .   85  24  
  Move                     1205 | .   327 214 411 253 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  36   | .   5   3   19  9   
  Fast Attach              14   | .   3   2   3   6   
  Attach                   20   | .   .   1   11  8   
  Detach                   2    | .   .   .   .   2   
  Swap                     28   | .   2   1   18  7   
  Drop                     36   | .   10  .   14  12  
  Fire                     88   | .   18  3   63  4   
  Melee                    53   | .   .   .   18  35  
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   1   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            8    | .   .   .   .   8   
  Rewire                   11   | .   .   .   11  .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Mat / Min x2)
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   55 | -10/Materials | Discovered new exit (range 7)
  296 | -10/Materials | Discovered new exit (range 5)
  335 | -10/Materials | Build established: Mutant
  635 | -10/Materials | Entered another Materials area
  635 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  668 | -9/Materials  | Identified exit to Mines
  892 | -9/Materials  | Discovered new exit (range 16)
  946 | -9/Materials  | Entered another Materials area
  946 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1309 | -8/Materials  | Lost 4 parts (2n1u1w)
 1568 | -8/Materials  | Build established: Scavenger-Mutant
 1595 | -8/Materials  | Crushed by falling debris
 1630 | -8/Materials  | Lost 4 parts (2n2w)
 1922 | -8/Materials  | Discovered new exit (range 13)
 1949 | -8/Materials  | Entered Factory
 1949 | -7/Factory    | Evolved 2 slots: Utility x2
 2121 | -7/Factory    | Lost 3 parts (1p1n1u)
 2484 | -7/Factory    | Self-destructed

 Last Messages 
---------------
02395_ R-06 Scavenger inserts VTOL Module into recycling unit.
02398_ R-06 Scavenger inserts Com. Wheel into recycling unit.
02423_ Triggered Stasis Trap.
02423_ A bubble of rippling energy engulfs the area.
02423_ Field strength at 85.
02424_ Field strength at 66.
02425_ Field strength at 46.
02426_ Field strength at 31.
02427_ Field strength at 12.
02428_ Stasis field depleted.
02462_ G-47 Trooper suffers critical hit.
02462_ Destroyed Imp. Heat Sink.
02464_ G-47 Trooper destroyed.
02467_ Acquired Aluminum Leg.
02470_ Carbon-fiber Leg destroyed.
02472_ Slug penetrates L-41 Fighter.
02472_ Slug penetrates G-47 Trooper.
02475_ Slug penetrates L-41 Fighter. <x3>
02482_ Gauss Rifle destroyed.
02482_ Imp. Light Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????????????##              ##+########### |
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| ??????????????#             g     + " "  #???????? |
| ??????????????#          l  r   ### "Y"  #???????? |
| ??????????????#         %@ ######?# """  #???????? |
| ??????????????#     ########??????#      #???????? |
| ??????????????#     ??????????????########???????? |
| ????????????       ??????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Melee Speed Boost          20
Evasion (%)                40
Recoil Reduction           1
Kinecelleration            30

 Item Schematics 
-----------------
 Adv. Shield Generator | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MappingMachineScanner
  Manual?         0
Play Time         02:55:55
  Cumulative      225.3 hours
  Start           2020.03.10 @ 15:54:37
  End             2020.03.13 @ 00:18:46
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          502
  Rogue           502
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/0/1/0/0/0
Lore%             64
Gallery%          66
Achievement%      56
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e4e43f45-9a59-4ac1-9d77-586180e56955