Cogmind - Beta 12 --- EXPLORER MODE // 2023.04.10 @ 20:45:39 Player: nonmajor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (118) 590 Value Destroyed (5362) 5362 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1975) 1975 TOTAL SCORE: 12087 Bonus ------- High Alert Combat Kills 1515 Follower Combat Kills 450 Entered Garrisons 200 Friendly Fire -190 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 20% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Backup Propulsion III Energy Well (350) Advanced Terrain Scanner Advanced ECM Suite Point Defense System Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Energy Well Advanced Visual Processing Unit Armor Integrity Analyzer Advanced Particle Charger Point Defense System Dynamic Insulation System > --- WEAPON ----------- Heavy Laser Advanced Plasma Cannon Advanced Plasma Cannon > --- INVENTORY -------- Energy Well Energy Well Energy Well Advanced Terrain Scanner Advanced ECM Suite Improved Heavy Armor Plating Makeshift Armor Plating Authchip [R/Combat] Authchip [R/Combat] Relay Coupler [NC] Advanced Trap Extractor Variable Charge Gun Improved Proton Missile Launcher Improved Remote Datajack Molecular Deconstructor [Rating: 93] Favorites ----------- Power Light Antimatter Reactor Engine Angular Momentum Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Improved Gravmag System Utility Advanced Visual Processing Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Authchip [R/Combat] Protection Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Heavy Flak Cannon Launcher Improved Proton Missile Launcher Special Weapon Molecular Deconstructor Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Slots Evolved 11 | . 1 2 . . . 6 . 2 Power 1 | . . . . . . 1 . . Propulsion 3 | . 1 1 . . . 1 . . Utility 6 | . . 1 . . . 3 . 2 Weapon 1 | . . . . . . 1 . . Parts Attached 111 | 7 4 11 1 4 5 17 31 31 Power 11 | 1 . 2 . 1 . 2 3 2 Engine 7 | 1 . 2 . . . 1 2 1 Core 3 | . . . . . . 1 1 1 Reactor 1 | . . . . 1 . . . . Propulsion 26 | 2 1 3 . . . 5 7 8 Treads 12 | 2 1 3 . . . 5 1 . Leg 12 | . . . . . . . 6 6 Wheel . | . . . . . . . . . Hover 2 | . . . . . . . . 2 Flight . | . . . . . . . . . Utility 40 | 2 3 2 1 1 1 6 11 13 Device 15 | . . . . 1 . 2 8 4 Storage 10 | . . . 1 . . 1 2 6 Processor 8 | 1 2 2 . . 1 1 . 1 Hackware 2 | . . . . . . 1 . 1 Protection 5 | 1 1 . . . . 1 1 1 Artifact . | . . . . . . . . . Weapon 34 | 2 . 4 . 2 4 4 10 8 Energy Gun 13 | 1 . 2 . 1 2 . 4 3 Energy Cannon 3 | . . 1 . . . . 1 1 Ballistic Gun 7 | 1 . 1 . 1 1 1 2 . Ballistic Cannon 2 | . . . . . . 1 1 . Launcher 5 | . . . . . . 1 1 3 Special Weapon 2 | . . . . . 1 . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . . 1 1 . Unidentified Prototypes 3 | . . 2 . . 1 . . . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 1 | . . . . . . . . 1 Parts Lost 28 | . . . . . . . 3 25 Power 4 | . . . . . . . . 4 Propulsion 9 | . . . . . . . 1 8 Utility 9 | . . . . . . . 1 8 Weapon 6 | . . . . . . . 1 5 Highest Loss Streak 9 | . . . . . . . 2 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 99 99 83 88 89 95 99 79 Engine 4 | . 12 10 10 1 . 1 4 2 Core 2 | . . . . . . 4 6 3 Reactor 3 | . . . . 8 10 6 1 . Treads 21 | . 36 39 31 30 30 28 10 . Leg 9 | . . . . . . . 20 20 Device 9 | . . . . 2 10 12 16 16 Storage 7 | . . . 10 10 10 6 8 10 Processor 9 | . 12 20 10 10 10 12 6 6 Protection 5 | . 12 10 10 7 . 6 5 1 Energy Gun 8 | . 12 10 11 10 12 2 6 6 Energy Cannon 1 | . . 2 . . . . 1 5 Ballistic Gun 5 | . 12 7 . 8 7 5 4 . Ballistic Cannon 1 | . . . . . . 3 4 . Naked Turns 14 | . . . . . . . . 14 Heaviest Build 108 | 10 10 17 27 36 38 79 95 108 Greatest Support 128 | 40 60 80 80 60 60 128 128 94 Greatest Overweight (x) 19 | . . . . . . . . 19 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 20 | 5 5 5 10 10 10 20 20 20 Average Capacity 13 | 5 5 5 10 10 10 13 20 19 Most Carried 20 | 2 5 5 5 10 10 9 20 20 Average Carried 10 | . 4 4 4 8 9 7 14 16 Final Capacity 20 | 5 5 5 10 10 10 20 20 5 Final Carried 19 | . 5 5 5 10 10 8 19 5 Class Distribution -------------------- 55% | Hacker-Mutant 14% | Scavenger-Tank 9% | Scavenger-Mutant 9% | Scavenger-Gunner 8% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 ----------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Matter Collected 2782 | 75 293 234 10 40 75 165 1621 269 Remotely . | . . . . . . . . . Salvage Created 5158 | . 355 804 91 . 242 182 1811 1673 Parts 239 | . 31 41 1 . 6 7 56 97 Haulers Intercepted 5 | . . 5 . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Combat Hostiles Destroyed 98 | . 10 10 2 . 4 4 43 25 Guns 54 | . 10 8 1 . 4 3 19 9 Cannons 41 | . . 2 . . . 1 24 14 Classes Destroyed 15 | . 4 3 1 . 3 . 2 2 Worker 6 | . . . . . . . . 6 Builder 2 | . 1 . . . . . . 1 Hauler 5 | . . 5 . . . . . . Recycler 1 | . . 1 . . . . . . Drone 2 | . . . . . 2 . . . Watcher 9 | . 3 1 . . . 1 . 4 Swarmer 14 | . 4 . . . . . 6 4 Grunt 47 | . 6 6 1 . . 2 25 7 Brawler 2 | . . . . . . . 2 . Duelist 4 | . . . 1 . . 1 2 . Protector 1 | . . . . . . . . 1 Sentry 16 | . . 4 . . . . 7 5 Specialist 3 | . . . . . 1 . . 2 Hunter 5 | . . . . . 1 1 . 3 Programmer 4 | . . . . . . . 1 3 Thug 1 | . . . . . . . 1 . Best Kill Streak 9 | . 4 4 2 . 1 3 3 9 Combat Bots Only 7 | . 2 4 2 . 1 3 3 7 Max Kills in Single Turn 6 | . 1 1 1 . 1 1 3 6 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Damage Taken 6165 | . 203 169 70 . 95 418 1285 3925 Core 1211 | . 42 18 . . 8 18 121 1004 Absorbed by Shields 285 | . . . . . . . 190 95 Redirected to Shielding 32 | . . . . . . 9 23 . Core Remaining (%) 89 | 100 83 . . . 93 . 83 . Volleys Fired 267 | . 30 37 5 . 16 17 97 65 Largest 3 | . 2 2 2 . 2 2 3 3 Hottest 271 | . 70 121 121 . 143 108 236 271 Shots Fired 613 | . 60 65 7 . 32 33 283 133 Gun 424 | . 60 56 7 . 32 18 184 67 Cannon 178 | . . 9 . . . 14 97 58 Launcher 8 | . . . . . . 1 2 5 Special 3 | . . . . . . . . 3 Kinetic 294 | . 30 32 . . 7 30 195 . Thermal 290 | . 30 33 7 . 25 2 70 123 Explosive 1 | . . . . . . 1 . . Electromagnetic 25 | . . . . . . . 18 7 Robot Hit Streak 44 | . 15 23 18 . 23 19 44 24 Robot Miss Streak 6 | . 1 2 . . 6 4 3 2 Penetration Max 1 | . . . . . . 1 1 . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 470 | . 45 53 6 . 23 26 211 106 Core Hits 429 | . 21 21 2 . 12 25 274 74 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 2 | . 1 1 . . . . . . Critical Strikes 14 | . 2 3 2 . 1 . 3 3 Burn 11 | . 1 2 2 . 1 . 2 3 Destroy 3 | . 1 1 . . . . 1 . Melee Attacks 2 | . . . . . . . 2 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . 2 . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12476 | . 564 843 108 . 467 571 5285 4638 Guns 6555 | . 559 701 97 . 467 270 3093 1368 Cannons 4325 | . . 139 . . . 269 2048 1869 Explosions 1440 | . . . . . . 32 144 1264 Melee . | . . . . . . . . . Ramming 156 | . 5 3 11 . . . . 137 Kinetic 5256 | . 244 368 . . 53 503 4088 . Thermal 6186 | . 315 472 97 . 414 36 946 3906 Explosive 32 | . . . . . . 32 . . Electromagnetic 846 | . . . . . . . 251 595 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 20 | . . . . . . . . 20 Average Corruption 7 | . . . . . . . . 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 19 | . . . . . . . . 19 Message Errors 2 | . . . . . . . . 2 Matter Fused 4 | . . . . . . . . 4 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 3 | . . . . . . . . 3 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 271 | . . . . . . . 9 262 Projectiles 55 | . . . . . . . 9 46 Explosions 214 | . . . . . . . . 214 Melee 2 | . . . . . . . . 2 Knockbacks 40 | . . . . . . 5 33 2 Impact 2 | . . . . . . . . 2 Kinetic 36 | . . . . . . 5 31 . Secondary 2 | . . . . . . . 2 . Self-Inflicted Damage 89 | . . . . . . 22 37 30 Shots 2 | . . . . . . 1 1 . Rammed 29 | . 1 . 1 . . . . 27 Targets Rammed 39 | . 1 1 1 . . . . 36 Kicked 9 | . . . . . . . . 9 Crushed 1 | . . 1 . . . . . . Highest Temperature 728 | . 159 138 210 . 266 126 542 728 Average Temperature 128 | . 45 49 113 . 86 50 121 232 Received Heat Transfer 2374 | . 144 99 6 . . 144 749 1232 Effects 47 | . . . . . . . 11 36 Shutdowns 18 | . . . . . . . 3 15 Energy Bleed 8 | . . . . . . . 5 3 Interference 10 | . . . . . . . 2 8 Short Circuit 5 | . . . . . . . 1 4 Damage (minor) 4 | . . . . . . . . 4 Damage (major) 1 | . . . . . . . . 1 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 19 | . 3 4 1 . . . 1 10 Heat Transferred 10182 | . 999 1221 370 . 1007 75 1599 4911 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Peak Influence 1793 | . 253 361 82 . . 453 1793 1098 Initial 699 | . . 31 24 . . 309 243 699 Average 645 | . 74 149 72 . . 352 1040 850 Maximum Alert Level 5 | . 1 1 . . . 2 5 3 Low Security (%) 28 | 100 88 75 100 . . . . . Level 1 11 | . 11 24 . . . 80 5 . Level 2 14 | . . . . . . 19 22 21 Level 3 25 | . . . . . . . 25 78 Level 4 14 | . . . . . . . 34 . Level 5 4 | . . . . . . . 11 . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 1 . . . . 2 . 9 Investigation 4 | . 1 . . . . 1 . 2 Extermination 1 | . . . . . . . . 1 Reinforcement 2 | . . . . . . . . 2 Assault 1 | . . . . . . . . 1 Garrison 4 | . . . . . . 1 . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Distress Signals 4 | . 2 . . . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 138 | . 16 12 2 . 4 6 55 43 Peak Tracking Total 7 | . 5 3 2 . 2 4 7 6 Tactical Retreats 4 | . 1 . . . . . 3 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Traps Triggered 8 | . . . . . . . 6 2 Indirectly 1 | . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . 6 . . . . . . . Reprogrammed 5 | . 5 . . . . . . . Reused 3 | . 3 . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . 3 . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 ---------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Machines Disabled 24 | . 1 . 1 . 1 . 3 18 Max in Single Turn 14 | . 1 . 1 . 1 . 1 14 Garrison Relay 3 | . . . . . . . 3 . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Machines Accessed 11 | . 3 1 1 . . 2 2 2 Terminals 9 | . 3 1 1 . . 1 2 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 33 | . 12 3 2 . . 5 4 7 Successful 23 | . 10 1 2 . . 5 2 3 Failed 10 | . 2 2 . . . . 2 4 Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 19 | . 1 . 2 3 1 . 10 2 Terminals 28 | . 12 3 2 . . 3 4 4 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . . . . . 3 Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . Terminal Hacks 20 | . 10 1 2 . . 3 2 2 Record 10 | . 4 1 . . . 3 . 2 Open Door 1 | . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . 1 . Alert Level 1 | . 1 . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . Disarm Traps 1 | . 1 . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 Recycle Component 1 | . . . . . . . . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . . Unlock Access 1 | . . . . . . 1 . . Coupler Status 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 2 1 1 . . 2 2 2 Full Trace Events 5 | . 1 . . . . 1 2 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 1 | . . . . . . . . 1 Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------------ Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 13 | . . . . . . . 13 . Machine Destruction 13 | . . . . . . . 13 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 15 | . . . . . . . 15 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Total Allies 17 | . . . . . . . 17 . Largest Group 6 | . . . . . . . 6 1 Highest-Rated Group 198 | . . . . . . . 198 29 Highest-Rated Ally 46 | . . . . . . . 46 29 Total Orders 3 | . . . . . . . 3 . FOLLOW 2 | . . . . . . . 2 . GUARD 1 | . . . . . . . 1 . Ally Attacks 108 | . . . . . . . 81 27 Total Damage 2433 | . . . . . . . 2080 353 Kills 14 | . . . . . . . 11 3 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Turns Passed 7521 | 61 778 580 398 1068 994 347 2235 1060 Spaces Moved 4036 | 33 417 273 238 659 578 166 1307 365 Core 17 | 4 . . . . . . . 13 Treads 2706 | 29 417 273 238 659 578 166 346 . Legs 1307 | . . . . . . . 961 346 Wheels . | . . . . . . . . . Hover 6 | . . . . . . . . 6 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 154 120 50 Average Speed 153 | 146 160 160 160 160 160 154 128 197 Slowest Speed 1000 | 160 160 160 160 160 160 160 154 1000 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . 1 . . . . Cave-ins Triggered 2 | . . . . . . . . 2 Exploration Rate (%) 42 | 4 72 26 54 63 71 5 76 12 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . . Known Exits Taken 6 | 1 1 1 . 1 1 1 . . Unknown Exits Taken 1 | . . . 1 . . . . . Scrap Searched 2 | . . . . 1 1 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 56 | . . . . . . 9 5 42 Melee . | . . . . . . . . . Projectile 7 | . . . . . . . . 7 AOE 49 | . . . . . . 9 5 35 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Total 4831 | 46 467 356 247 671 617 222 1644 561 Wait 98 | . 2 . 2 . . 1 63 30 Move 4027 | 32 416 272 237 656 577 166 1306 365 Hop 1 | . . . . 1 . . . . Pick Up 132 | 7 11 19 1 8 9 13 44 20 Fast Attach . | . . . . . . . . . Attach 48 | 7 1 3 . 1 4 7 5 20 Detach 6 | . . . . . 1 . 1 4 Swap 63 | . 3 8 1 3 1 10 26 11 Drop 75 | . 3 16 . 2 9 8 27 10 Fire 267 | . 30 37 5 . 16 17 97 65 Melee 2 | . . . . . . . 2 . Ram 27 | . . . . . . . . 27 Kick 9 | . . . . . . . . 9 Crush 3 | . 1 1 1 . . . . . Escape Stasis 10 | . . . . . . . 10 . Rewire 63 | . . . . . . . 63 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 45 | -11/Junkyard | Identified exit to Materials 45 | -11/Junkyard | Discovered exit to Materials (range 12) 62 | -11/Junkyard | Entered Materials 62 | -10/Materials | Evolved 1 slot: Propulsion x1 301 | -10/Materials | Build established: Hacker-Mutant 428 | -10/Materials | Identified exit to Materials 428 | -10/Materials | Discovered exit to Materials (range 13) 565 | -10/Materials | Identified exit to Mines 565 | -10/Materials | Discovered exit to Mines (range 9) 817 | -10/Materials | Discovered exit to Materials (range 13) 840 | -10/Materials | Entered another Materials area 840 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1412 | -9/Materials | Identified exit to Mines 1412 | -9/Materials | Discovered exit to Mines (range 6) 1420 | -9/Materials | Entered Mines 1453 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1543 | -9/Mines | Identified exit to Materials 1543 | -9/Mines | Discovered exit to Materials (range 10) 1818 | -9/Mines | Entered Zion 1983 | -7/Zion | Identified exit to Proximity Caves 1983 | -7/Zion | Discovered exit to Proximity Caves (range 8) 2108 | -7/Zion | Learned location of 1 exit from Factory 2497 | -7/Zion | Received a hallucinogenic algorithm 2665 | -7/Zion | Learned location of Warlord (-5) 2886 | -7/Zion | Entered Proximity Caves 3073 | -6/Proximity Caves | Spotter reported a threat 3249 | -6/Proximity Caves | Spotter reported a threat 3475 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 3491 | -6/Proximity Caves | Found Prototype Special Weapon 3493 | -6/Proximity Caves | Identified Molecular Deconstructor 3871 | -6/Proximity Caves | Identified exit to Factory 3871 | -6/Proximity Caves | Discovered exit to Factory (range 6) 3880 | -6/Proximity Caves | Entered Factory 3880 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 3881 | -6/Factory | Identified exit to Lower Caves 4013 | -6/Factory | Build established: Scavenger-Mutant 4183 | -6/Factory | Garrison activated, responded to threat 4227 | -6/Factory | Identified exit to Garrison 4227 | -6/Factory | Entered Garrison 4240 | -6/Garrison | Triggered checkpoint 4266 | -6/Garrison | Triggered checkpoint 4342 | -6/Garrison | Triggered checkpoint 4652 | -6/Garrison | Rescued a captive Derelict 4662 | -6/Garrison | Rescued a captive Derelict 4778 | -6/Garrison | Spotted B-75 Beast 4786 | -6/Garrison | Triggered checkpoint 4789 | -6/Garrison | Triggered checkpoint 4790 | -6/Garrison | Triggered checkpoint 4830 | -6/Garrison | Build established: Hacker-Tank 4845 | -6/Garrison | Triggered checkpoint 5033 | -6/Garrison | Identified exit to Factory 5033 | -6/Garrison | Discovered exit to Factory (range 11) 5066 | -6/Garrison | Triggered checkpoint 5091 | -6/Garrison | Garrison Relay disabled 5281 | -6/Garrison | Build established: Scavenger-Tank 5360 | -6/Garrison | Triggered checkpoint 5474 | -6/Garrison | Triggered checkpoint 5536 | -6/Garrison | Garrison Relay disabled 5609 | -6/Garrison | Discovered exit to Factory (range 13) 5693 | -6/Garrison | Triggered checkpoint 5760 | -6/Garrison | Triggered checkpoint 5768 | -6/Garrison | Discovered exit to Factory (range 19) 5776 | -6/Garrison | Triggered checkpoint 6112 | -6/Garrison | Garrison Relay disabled 6462 | -6/Garrison | Entered Factory 6462 | -5/Factory | Accompanied by 1 ally 6462 | -5/Factory | Evolved 2 slots: Utility x2 6625 | -5/Factory | Identified exit to Upper Caves 6625 | -5/Factory | Discovered exit to Upper Caves (range 18) 6821 | -5/Factory | Garrison activated, responded to threat 6936 | -5/Factory | Build established: Scavenger-Gunner 6986 | -5/Factory | Destroyed 7 combat bots 7060 | -5/Factory | Crushed by falling debris 7074 | -5/Factory | Cargo convoy interrupted 7136 | -5/Factory | Crushed by falling debris 7167 | -5/Factory | Lost 4 parts (2p2n) 7362 | -5/Factory | First assault squad dispatched 7403 | -5/Factory | Lost 9 parts (3n4u2w) 7428 | -5/Factory | Build established: Hacker-Mutant 7475 | -5/Factory | System corruption reached 10% 7492 | -5/Factory | Core integrity fell below 50% 7511 | -5/Factory | Core integrity fell below 20% 7522 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07508_ Authchip [R/Combat] destroyed. 07508_ System corrupted by crushing effect (+3). 07509_ System corrupted: Component data lost. 07509_ Slammed into I-47 Archangel. 07511_ G-67 Veteran misfires. 07511_ Slammed into I-47 Archangel. 07512_ U-05 Engineer builds a Door. 07513_ Slammed into I-47 Archangel. 07514_ G-67 Veteran IFF system glitched. 07514_ Slammed into I-47 Archangel. 07515_ K-01 Serf collects debris. 07516_ Slammed into I-47 Archangel. 07517_ R-10 Processor collects Backup Laser III. 07517_ G-50 Soldier IFF system glitched. 07518_ Slammed into I-47 Archangel. 07520_ Destabilizing: System corrupted (+2). 07521_ Slammed into I-47 Archangel. 07521_ Destabilizing: System corrupted (+2). 07522_ Slammed into I-47 Archangel. 07522_ R-10 Processor collects Com. Wheel. 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"""%Rg%%+ %%"""#????????????? | | ????? """"" % %#! ="""#????????????? | | ????????? """"" %##!% #????????????? | | ??????????? ####% % u##= #????????????? | | ????????????????# % #########????????????? | | ???????????????## ""T % % #????????????????????? | | ???????????????## """ #????????????????????? | | ????????????????# k#????????????????????? | | ????????????????# = u % +???????????????????? | | ????????????????# ##### ######???????????????????? | | ????????????????# #???# #????????????????????????? | | ????????????????# #?### ###??????????????????????? | | ?????????????####+### #??#???????????????????? | | ?????????????# # ## #???????????????????? | | ?????????????# """ + #???????????????????? | | ?????????????# """ # !## #???????????????????? | | ?????????????# """ # #??????????????????????? | | ?????????????# ## ##??????????????????????? | | ?????????????# ! !##% #???#???????????????????? | | ???????????########### #?? ????????????????????? | | ???????????# # #?? #???????????????????? | | ???????????+ """ """ # ###+##########??????????? | | ???????????# " " """ # # #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 34 Energy Capacity 860 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 EM Shielding 2 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 5 Particle Charging 25 Offensive Hacking 31 Authchip Count 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Backstab Deconstruction I'm Back, Baby! It Was An Accident, I Swear More Dakka Please Significant Disruption Storm Trooper The More The Merrier Tourist Challenges ------------ None Game ------ Seed VisualSingularityComputer Manual? 0 Play Time 02:29:48 Cumulative 9.1 hours Start 2023.04.10 @ 15:35:53 End 2023.04.10 @ 20:45:39 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 4 Rogue 0 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9d07526-48b6-4e22-88ec-ab93be65d365