Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.19 @ 16:43:41 Player: Noname Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (107) 535 Value Destroyed (4349) 4349 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1760) 1760 TOTAL SCORE: 11964 Bonus ------- High Alert Combat Kills 297 Follower Combat Kills 45 Entered Garrisons 600 Used RIF Installer 1000 Friendly Fire -182 Cogmind --------- Core Integrity 0/1150 Matter 59/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (550) Ox10 Location -4/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- High-capacity Storage Unit Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Improved Deuterium Engine Light Angular Momentum Engine Fission Core Compact Matter Pod (0) Autogun Improved Proton Missile Launcher Heavy Shock Bomb Launcher Plasma Lance Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Core Analyzer Armor Integrity Analyzer Improved Light Armor Plating > --- WEAPON ----------- Tesla Rifle Magnetic Acceleration Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine Fission Core Antimatter Reactor Improved Heat Sink Improved Heat Sink Improved Heat Sink Compact Matter Pod Improved Light Armor Plating Improved Light Armor Plating Force Rifle Matter Neutralizer Flak Gun Coil Gun Improved Proton Missile Launcher Heavy Shock Bomb Launcher Plasma Lance [Rating: 85] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Minigun Energy Gun Cooled Pulse Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Chainsword Piercing Weapon Plasma Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Gar Slots Evolved 12 | . . 2 2 2 . . . 2 2 2 . Power 1 | . . . . . . . . . 1 . . Propulsion 2 | . . . 1 . . . . . 1 . . Utility 8 | . . 1 1 2 . . . 2 . 2 . Weapon 1 | . . 1 . . . . . . . . . Parts Attached 164 | . 3 17 18 12 26 3 24 9 8 25 19 Power 11 | . . 2 . . 3 . . 1 1 1 3 Engine 7 | . . 2 . . 1 . . 1 1 1 1 Core 3 | . . . . . 2 . . . . . 1 Reactor 1 | . . . . . . . . . . . 1 Propulsion 40 | . . 3 7 3 5 . 10 1 3 5 3 Treads . | . . . . . . . . . . . . Leg 37 | . . 3 7 3 5 . 10 1 3 5 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . 3 Utility 46 | . 3 4 5 4 5 . 2 7 2 9 5 Device 20 | . . . 2 1 3 . 1 4 . 6 3 Storage 8 | . 3 2 . 2 . . . . . 1 . Processor 11 | . . 2 2 . 1 . 1 2 2 1 . Hackware . | . . . . . . . . . . . . Protection 7 | . . . 1 1 1 . . 1 . 1 2 Artifact . | . . . . . . . . . . . . Weapon 67 | . . 8 6 5 13 3 12 . 2 10 8 Energy Gun 14 | . . 1 1 . 1 2 4 . 2 . 3 Energy Cannon 5 | . . . . 2 2 . . . . . 1 Ballistic Gun 22 | . . 5 4 1 4 . 6 . . . 2 Ballistic Cannon 11 | . . . . . 3 . 1 . . 6 1 Launcher 7 | . . 2 1 . 2 . 1 . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 4 | . . . . 2 1 1 . . . . . Piercing Weapon 4 | . . . . . . . . . . 4 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 1 1 . 1 . . 1 1 . Parts Lost 66 | . . 2 2 1 11 . 12 . 1 4 33 Power 7 | . . . . . 2 . . . . . 5 Propulsion 19 | . . . 2 . 3 . 5 . . 2 7 Utility 18 | . . . . 1 2 . 1 . . 1 13 Weapon 22 | . . 2 . . 4 . 6 . 1 1 8 Highest Loss Streak 12 | . . 2 1 1 7 . 7 . 1 2 12 Average Slot Usage (%) 96 | . 93 97 98 99 99 100 98 98 99 99 80 Engine 8 | . 14 11 9 7 6 7 7 6 11 10 5 Leg 21 | . 28 21 25 23 22 23 22 20 22 20 12 Device 8 | . . . 9 14 14 15 8 6 5 9 9 Storage 14 | . 21 22 11 15 15 15 15 13 11 9 8 Processor 16 | . . 9 10 7 13 15 21 27 29 26 21 Protection 2 | . . . 4 7 1 . . 3 . 5 3 Energy Gun 5 | . 14 8 1 4 3 13 6 6 7 3 2 Ballistic Gun 12 | . 14 22 25 8 11 1 14 13 8 5 1 Ballistic Cannon 1 | . . . . . 4 . . . . 3 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 106 | 10 54 62 65 80 82 77 79 83 86 99 106 Greatest Support 76 | 20 20 23 35 48 48 40 51 49 69 76 76 Greatest Overweight (x) 10 | . 2 4 3 2 2 1 3 1 1 1 10 Average Overweight (x) 1 | . . 2 1 1 1 1 1 1 1 . 2 Largest Inventory Capacity 18 | . 18 18 18 18 18 18 18 18 18 18 18 Average Capacity 17 | . 12 17 13 18 18 18 18 18 18 17 16 Most Carried 18 | . 8 18 18 18 18 18 18 18 18 18 18 Average Carried 15 | . 6 13 13 16 17 17 17 17 17 17 14 Final Capacity 18 | 6 18 18 12 18 18 18 18 18 18 18 12 Final Carried 18 | 6 8 18 12 18 18 18 18 18 18 18 8 Class Distribution -------------------- 58% | Scavenger-Gunner 22% | Scavenger-Mutant 8% | Gunner 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Gar Matter Collected 3945 | 175 45 337 611 146 754 . 820 167 . 592 298 Remotely . | . . . . . . . . . . . . Salvage Created 4035 | . 45 380 715 95 880 . 1119 167 . 382 252 Parts 250 | . 5 32 42 12 53 . 67 7 . 18 14 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Gar Combat Hostiles Destroyed 102 | . 3 16 15 3 21 . 25 2 . 7 10 Melee 2 | . . . . 2 . . . . . . . Guns 69 | . 3 11 13 . 11 . 22 2 . 4 3 Cannons 10 | . . . . . 3 . 1 . . 3 3 AOE 20 | . . 5 2 1 7 . 2 . . . 3 Classes Destroyed 11 | . 1 4 3 1 1 . 1 . . . . Worker 2 | . . 1 1 . . . . . . . . Operator 1 | . . . 1 . . . . . . . . Watcher 2 | . . 1 1 . . . . . . . . Swarmer 45 | . 3 10 3 2 9 . 9 . . . 9 Grunt 28 | . . 5 8 . 6 . 6 . . 3 . Brawler 3 | . . . . . 2 . 1 . . . . Duelist 2 | . . . 1 . . . 1 . . . . Sentry 10 | . . 1 2 . 1 . 4 2 . . . Specialist 2 | . . . . . . . 2 . . . . Hunter 3 | . . . 1 . 1 . 1 . . . . Programmer 8 | . . . . 1 2 . 1 . . 3 1 Thug 1 | . . . . . . . . . . 1 . Best Kill Streak 6 | . 3 4 3 2 4 . 6 1 . 2 5 Combat Bots Only 6 | . 3 4 3 2 4 . 6 1 . 2 5 Max Kills in Single Turn 3 | . 1 3 1 1 2 . 2 1 . 1 1 Gunslinging 1 | . . . . . . . 1 . . . . Exploded 3 | . . 3 1 1 2 . 1 . . . 1 Melee 1 | . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Gar Damage Taken 10784 | . 89 440 776 401 1696 . 2144 165 62 1139 3872 Core 1985 | . 15 93 108 37 253 . 289 16 13 145 1016 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 80 | 100 94 76 80 . . . 17 98 98 . . Volleys Fired 301 | . 9 30 48 1 57 1 66 13 . 32 44 Largest 3 | . 2 3 3 2 3 1 3 3 . 3 3 Hottest 242 | . 60 80 86 93 132 20 131 76 . 162 242 Shots Fired 708 | . 17 85 135 2 125 1 155 39 . 79 70 Gun 586 | . 17 83 132 . 86 1 146 39 . 51 31 Cannon 95 | . . . . 2 26 . 6 . . 28 33 Launcher 27 | . . 2 3 . 13 . 3 . . . 6 Special . | . . . . . . . . . . . . Kinetic 528 | . 9 61 131 . 94 . 115 26 . 60 32 Thermal 131 | . 8 22 1 1 11 1 37 13 . 19 18 Explosive 5 | . . 2 3 . . . . . . . . Electromagnetic 44 | . . . . 1 20 . 3 . . . 20 Robot Hit Streak 31 | . 3 16 14 . 24 . 31 12 . 7 14 Robot Miss Streak 7 | . 6 4 3 . 5 4 7 6 . 7 5 Penetration Max 1 | . . . . . . . 1 . . . . Secondary Targets 9 | . . . 1 . 1 . 6 . . 1 . Max Gunslinging Chain 1 | . . . 1 . 1 . 1 . . 1 . Shots Hit Robots 488 | . 6 55 93 4 82 . 115 28 . 58 47 Core Hits 273 | . 3 28 40 2 55 . 74 21 . 36 14 Critical Hits 19 | . 1 1 2 1 . . 2 1 . 7 4 Critical Kills 4 | . 1 1 . 1 . . . . . 1 . Critical Parts Destroyed 10 | . . . 2 . . . 1 . . 6 1 Melee Attacks 41 | . . . . 17 1 4 . . . 19 . Impact . | . . . . . . . . . . . . Slashing 22 | . . . . 17 1 4 . . . . . Piercing 19 | . . . . . . . . . . 19 . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10135 | . 60 809 1513 137 1846 . 2270 552 . 1448 1500 Guns 6947 | . 60 651 1353 . 1060 . 1992 552 . 879 400 Cannons 1747 | . . . . . 340 . 80 . . 487 840 Explosions 1214 | . . 158 152 . 446 . 198 . . . 260 Melee 219 | . . . . 137 . . . . . 82 . Ramming 8 | . . . 8 . . . . . . . . Kinetic 6377 | . 26 485 1353 . 1089 . 1543 363 . 970 548 Thermal 2168 | . 34 166 . . 244 . 570 189 . 396 569 Explosive 310 | . . 158 152 . . . . . . . . Electromagnetic 1053 | . . . . . 513 . 157 . . . 383 Impact . | . . . . . . . . . . . . Slashing 137 | . . . . 137 . . . . . . . Piercing 82 | . . . . . . . . . . 82 . Highest Corruption 14 | . . . . 1 3 8 9 . . 4 14 Average Corruption 5 | . . . . 1 2 7 8 . . 3 6 Corruption Purged . | . . . . . . . . . . . . Effects 129 | . . . . 2 17 6 68 . . 11 25 Message Errors 24 | . . . . 1 6 2 9 . . 2 4 Matter Fused 22 | . . . . . 2 . 12 . . 2 6 Heat Flow Errors 13 | . . . . . 3 2 5 . . 1 2 Energy Discharges 15 | . . . . . 2 1 9 . . 1 2 Parts Rejected 2 | . . . . . . . 1 . . 1 . Data Loss (minor) 15 | . . . . 1 2 1 6 . . 1 4 Data Loss (major) 3 | . . . . . . . 3 . . . . Misfires 1 | . . . . . . . 1 . . . . Alerts 1 | . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . 1 Targeting Errors 25 | . . . . . 2 . 15 . . 3 5 Weapon Failures 7 | . . . . . . . 7 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 160 | . . . 12 . 15 . 57 . . 47 29 Projectiles 71 | . . . . . 1 . . . . 47 23 Explosions 89 | . . . 12 . 14 . 57 . . . 6 Melee . | . . . . . . . . . . . . Knockbacks 10 | . . . . . 5 . 2 . . 3 . Impact . | . . . . . . . . . . . . Kinetic 10 | . . . . . 5 . 2 . . 3 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 67 | . . . 3 . 22 . 42 . . . . Shots 4 | . . . . . 2 . 2 . . . . Rammed 1 | . . . 1 . . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . . . Kicked 1 | . . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 288 | . . 108 179 . 241 202 271 . . 164 288 Average Temperature 63 | . . 36 49 . 80 110 120 . . 29 102 Received Heat Transfer 1548 | . . 147 261 . 324 . 279 60 . 216 261 Effects 2 | . . . . . . 1 . . . . 1 Energy Bleed 2 | . . . . . . 1 . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Fried 4 | . . . . . 2 . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . . . 1 . 1 . . 1 . Heat Transferred 3338 | . 75 375 . . 346 . 1012 370 . 555 605 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 2 . 1 . . . 2 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Gar Peak Influence 756 | . 78 282 211 95 685 408 756 441 147 207 215 Initial 396 | . . 32 63 95 58 359 285 396 140 . 50 Average 241 | . 57 134 89 51 460 386 537 412 98 64 140 Maximum Alert Level 3 | . . 1 1 . 2 2 3 2 . 1 1 Low Security (%) 61 | . 100 93 97 100 11 . . . 100 97 86 Level 1 13 | . . 6 2 . 24 87 27 22 . 2 13 Level 2 21 | . . . . . 63 12 42 77 . . . Level 3 4 | . . . . . . . 30 . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 11 | . 1 3 1 1 . 1 . . . 4 . Investigation 3 | . 1 1 1 . . . . . . . . Extermination 3 | . . . . 1 . . . . . 2 . Reinforcement 5 | . . 2 . . . 1 . . . 2 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Gar Distress Signals 8 | . 1 2 4 . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 172 | . 4 32 30 7 30 3 26 5 1 16 18 Peak Tracking Total 8 | . 5 6 8 4 6 1 7 1 3 4 6 Tactical Retreats 20 | . . 2 6 1 6 . 1 . . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Gar Traps Triggered 14 | . . 1 1 1 3 . 4 . . 1 3 Indirectly 5 | . . . . . 2 . . . . . 3 Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Gar Machines Disabled 3 | . . . 1 . 1 . . . . . 1 Max in Single Turn 1 | . . . 1 . 1 . . . . . 1 Garrison Relay 2 | . . . . . 1 . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Gar Machines Accessed 16 | . 1 1 3 3 . 1 . 1 4 2 . Terminals 9 | . 1 . 3 2 . . . 1 2 . . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . 2 1 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . . . 1 . Total Hacks 37 | . 1 2 9 6 . 2 . 2 11 4 . Successful 20 | . 1 2 4 2 . 2 . . 6 3 . Failed 17 | . . . 5 4 . . . 2 5 1 . Catastrophic 2 | . . . 1 . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . Manual 9 | . 1 . 7 . . . . . 1 . . Terminals 22 | . 1 . 9 5 . . . 2 5 . . Fabricators . | . . . . . . . . . . . . Repair Stations 9 | . . . . . . . . . 6 3 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . Garrison Access 4 | . . . . 1 . 2 . . . 1 . Terminal Hacks 10 | . 1 . 4 1 . . . . 4 . . Record 2 | . . . . . . . . . 2 . . Branch Access Points 2 | . 1 . 1 . . . . . . . . Terminal Index 1 | . . . . . . . . . 1 . . Alert Level 2 | . . . 1 . . . . . 1 . . Locate Traps 2 | . . . 1 1 . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . 2 2 . Scan Component 2 | . . . . . . . . . 1 1 . Repair 2 | . . . . . . . . . 1 1 . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . 2 . . . 1 . Unlock Access 3 | . . . . 1 . 1 . . . 1 . Coupler Status 1 | . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 10 | . . . 3 2 . 1 . 1 2 1 . Full Trace Events 1 | . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . 1 1 . Time 57 | . . . . . . . . . 44 13 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Gar Used RIF Installer 2 | . . . . . 1 . 1 . . . . Signal Jammer 1 | . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 11 | . . . . 4 3 . . . . . 4 Machine Destruction 7 | . . . . . 3 . . . . . 4 Programmers 4 | . . . . 4 . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Gar Total Allies 3 | . . . . 3 . . . . . . . Largest Group 3 | . . . . 3 . . . . . . . Highest-Rated Group 93 | . . . . 93 . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . . Total Orders 1 | . . . . . . . . 1 . . . EXPLORE 1 | . . . . . . . . 1 . . . Ally Attacks 13 | . . . . 13 . . . . . . . Total Damage 229 | . . . . 229 . . . . . . . Kills 2 | . . . . 2 . . . . . . . Allies Corrupted 1 | . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Gar Turns Passed 9067 | . 332 1001 1070 943 1494 190 1337 462 573 900 765 Spaces Moved 4552 | 1 189 434 497 459 850 109 689 256 351 447 270 Core 3 | . . . . . . . . . . . 3 Treads . | . . . . . . . . . . . . Legs 4533 | 1 189 434 497 459 850 109 689 256 351 447 251 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 16 | . . . . . . . . . . . 16 Fastest Speed 120 | 120 120 180 150 150 150 150 150 150 150 122 152 Average Speed 159 | 120 147 182 156 174 150 150 150 150 151 151 194 Slowest Speed 600 | 120 180 240 210 180 180 150 210 150 153 153 600 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 28 | 2 33 37 41 11 81 4 77 7 11 12 29 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 5 | . . . . 1 . 1 . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 41 | . . . . 11 3 4 7 . . 16 . Terrain Destroyed 104 | . . 14 16 11 5 4 10 1 . 30 13 Melee 30 | . . . . 10 . 4 . . . 16 . Projectile 28 | . . . . 1 2 . 3 1 . 14 7 AOE 46 | . . 14 16 . 3 . 7 . . . 6 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Fac Fac Gar Total 5837 | . 225 590 707 581 977 134 885 314 395 578 451 Wait 498 | . 21 69 99 69 21 6 46 20 28 21 98 Move 4536 | . 188 433 496 458 845 108 687 255 350 446 270 Hop . | . . . . . . . . . . . . Pick Up 132 | . 2 22 17 13 13 5 23 6 4 20 7 Fast Attach 24 | . 1 3 2 2 3 2 2 3 3 3 . Attach 63 | . . 5 7 2 10 . 13 2 2 6 16 Detach 7 | . . 4 2 . 1 . . . . . . Swap 77 | . 2 9 9 8 13 1 9 4 3 16 3 Drop 120 | . 2 15 25 12 8 7 19 11 5 15 1 Fire 301 | . 9 30 48 1 57 1 66 13 . 32 44 Melee 40 | . . . . 16 1 4 . . . 19 . Ram . | . . . . . . . . . . . . Kick 2 | . . . 2 . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 37 | . . . . . 5 . 20 . . . 12 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -5/Factory -4/Factory -4/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 7) 302 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 333 | -10/Materials | Entered another Materials area 333 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 802 | -9/Materials | Build established: Gunner 1269 | -9/Materials | Discovered new exit (range 16) 1334 | -9/Materials | Entered another Materials area 1334 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1589 | -8/Materials | Build established: Scavenger-Gunner 2382 | -8/Materials | Discovered new exit (range 16) 2404 | -8/Materials | Entered Factory 2404 | -7/Factory | Evolved 2 slots: Utility x2 2613 | -7/Factory | Allied Derelicts emerged from ambush trap array 3345 | -7/Factory | Identified exit to Garrison 3347 | -7/Factory | Entered Garrison 3448 | -7/Garrison | Triggered checkpoint 3545 | -7/Garrison | Lost 7 parts (2p2n1u2w) 3720 | -7/Garrison | Triggered checkpoint 3951 | -7/Garrison | Discovered new exit (range 10) 3996 | -7/Garrison | Triggered checkpoint 4028 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4157 | -7/Garrison | Triggered checkpoint 4234 | -7/Garrison | Discovered new exit (range 15) 4321 | -7/Garrison | Triggered checkpoint 4418 | -7/Garrison | Discovered new exit (range 14) 4450 | -7/Garrison | Installed Relay Interface Framework 4538 | -7/Garrison | Triggered checkpoint 4644 | -7/Garrison | Garrison Relay disabled 4841 | -7/Garrison | Entered Factory 5030 | -7/Factory | Identified exit to Garrison 5031 | -7/Factory | Entered Garrison 5069 | -7/Garrison | Triggered checkpoint 5226 | -7/Garrison | Core integrity fell below 50% 5267 | -7/Garrison | Lost 7 parts (2n1u4w) 5517 | -7/Garrison | Discovered new exit (range 10) 5544 | -7/Garrison | Triggered checkpoint 5659 | -7/Garrison | Triggered checkpoint 5796 | -7/Garrison | Triggered checkpoint 5912 | -7/Garrison | Discovered new exit (range 15) 5921 | -7/Garrison | Core integrity fell below 20% 6057 | -7/Garrison | Triggered checkpoint 6152 | -7/Garrison | Triggered checkpoint 6219 | -7/Garrison | Discovered new exit (range 8) 6360 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 6368 | -7/Garrison | Entered Factory 6368 | -6/Factory | Evolved 2 slots: Utility x2 6774 | -6/Factory | Discovered new exit (range 13) 6826 | -6/Factory | Identified exit to Factory 6830 | -6/Factory | Entered another Factory area 6830 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7110 | -5/Factory | Discovered new exit (range 15) 7131 | -5/Factory | Identified exit to Factory 7342 | -5/Factory | Repaired Imp. Carbon-fiber Leg 7403 | -5/Factory | Entered another Factory area 7403 | -4/Factory | Evolved 2 slots: Utility x2 7469 | -4/Factory | Repaired Hcp. Storage Unit 7740 | -4/Factory | Build established: Scavenger-Mutant 7761 | -4/Factory | P-70 Sage assimilated allied WS-OAY(g) 8301 | -4/Factory | Identified exit to Garrison 8303 | -4/Factory | Entered Garrison 8464 | -4/Garrison | Spotted B-86 Titan 8517 | -4/Garrison | Triggered checkpoint 8534 | -4/Garrison | Garrison Relay disabled 8713 | -4/Garrison | Lost 9 parts (2p3n2u2w) 8876 | -4/Garrison | Crushed by falling debris 8876 | -4/Garrison | System corruption reached 10% 8908 | -4/Garrison | Lost 8 parts (1p5u2w) 8972 | -4/Garrison | Lost 3 parts (3w) 8997 | -4/Garrison | Core integrity fell below 50% 9058 | -4/Garrison | Core integrity fell below 20% 9068 | -4/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09002_ System corrupted: Coil Gun targeting data glitched. 09004_ Slug penetrates B-86 Titan. 09005_ System corrupted: Matter fused (-10). 09006_ Slug penetrates B-86 Titan. 09007_ Imp. Light Armor Plating destroyed. 09007_ Antimatter Reactor destroyed. 09007_ Knocked back. 09011_ Slug penetrates Reinforced Barrier. 09023_ System corrupted: Matter fused (-5). 09025_ Imp. Light Armor Plating destroyed. 09036_ Imp. Heat Sink destroyed. 09036_ VTOL Module destroyed. 09036_ Lgt. Nuclear Core destroyed. 09042_ VTOL Module destroyed. 09044_ Imp. Heat Sink destroyed. 09047_ Knocked back. 09047_ Coil Gun destroyed. 09052_ VTOL Module destroyed. 09055_ Adv. Targeting Computer destroyed. 09062_ B-86 Titan exits siege mode. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????# ??????????????????????????????? | | ???????????????## ##""""##??????????????????????? | | ??????????????## ?? #??????????????????? | | ?????????????? ? ?????????????????? | | ??????????????? ?? ??????????????????? | | ???????????????# ## #? ^#??????????????????? | | ?????????????### ## ## #??????????????????? | | ?????????????# "??????????????????? | | ?????????????# "??????????????????? | | ?????????????# BB "??????????????????? | | ?????????????? BB ? "??????????????????? | | ??????????###### ;; #? #??????????????????? | | ?????######*;;;; ;; ## ##########?????????? | | ?????# % ????????? | | ?????# [ ????????? | | ?????# s @ ????????? | | ?????# " """"######ss "#########???????????????? | | ?????# " # #????#%= #???????????????????????? | | ###### """## ######"####???????????????????????? | | # #??????????????????????????? | | # |"### ########??????????????????????????? | | ! ##" =" #?# #?????????????????????????????????? | | ! ### [ " #?# #?????????????????????????????????? | | ## " "##?# #?????????????????????????????????? | | ###" "#??# #?????????????????????????????????? | | ### ##??# #?????????????????????????????????? | | + #???# #?????????????????????????????????? | | ### ##??# #?????????????????????????????????? | | #?## #??# #?????????????????????????????????? | | #??# ##??# #?????????????????????????????????? | | #??# #???# #?????????????????????????????????? | | #??# #???# #?????????????????????????????????? | | #### ##### #?????????????????????????????????? | | # #?????????????????????????????????? | | #######?????????????????????????????????? | | ###### #???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 32 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 85 Armor Coverage 300 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 33 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Infiltrator Challenges ------------ None Game ------ Seed AluminumShockFlakker Manual? 0 Play Time 01:41:26 Cumulative 16.8 hours Start 2020.10.19 @ 14:52:15 End 2020.10.19 @ 16:43:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 30 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c822653c-f31d-4e9c-bb2b-e6e415a8e754