Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.22 @ 18:42:21 Player: erp.lsf Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (67) 335 Value Destroyed (1746) 1746 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (108) 108 TOTAL SCORE: 5009 Bonus ------- Follower Combat Kills 108 Cogmind --------- Core Integrity 350/700 Matter 126/300 Energy 79/100 System Corruption 7% Temperature Cool (0) Movement Rolling (100) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (5) ------ Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Weapon Shielding Minigun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Long-range Sensor Array Advanced Signal Interpreter System Backup Module > --- WEAPON ----------- Advanced Assault Cannon Chainsword > --- INVENTORY -------- Armored Huge Wheel Advanced Sensor Array Long-range Sensor Array Launcher Guidance Computer Recoil Stabilizer Microactuators Improved Weapon Shielding Improved Light Armor Plating Heavy EM Pulse Gun Shock Rifle Minigun Flak Gun Improved Grenade Launcher Heavy Missile Launcher Heavy Missile Launcher [Rating: 50] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Huge Wheel Wheel Armored Huge Wheel Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun Improved Medium Laser Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . 1 . . 1 . Utility 3 | . . 1 . 2 . . Weapon . | . . . . . . . Parts Attached 103 | 6 2 16 10 17 46 6 Power 7 | 1 . . 1 1 4 . Engine 5 | 1 . . 1 . 3 . Core 2 | . . . . 1 1 . Reactor . | . . . . . . . Propulsion 25 | 2 1 5 5 4 7 1 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 17 | 2 1 5 5 . 3 1 Hover . | . . . . . . . Flight 8 | . . . . 4 4 . Utility 38 | 1 . 6 . 10 20 1 Device 13 | . . . . 3 10 . Storage 6 | 1 . 3 . . 2 . Processor 2 | . . . . 1 1 . Hackware 2 | . . . . 2 . . Protection 15 | . . 3 . 4 7 1 Artifact . | . . . . . . . Weapon 33 | 2 1 5 4 2 15 4 Energy Gun 6 | 1 . . 1 . 4 . Energy Cannon . | . . . . . . . Ballistic Gun 15 | 1 1 4 2 2 5 . Ballistic Cannon 2 | . . . . . 1 1 Launcher 6 | . . 1 1 . 2 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . . . . 3 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 19 | . . 1 2 3 5 8 Power 4 | . . . . . 3 1 Propulsion 5 | . . 1 1 1 . 2 Utility 4 | . . . . . 1 3 Weapon 6 | . . . 1 2 1 2 Highest Loss Streak 8 | . . 1 1 3 2 8 Average Slot Usage (%) 87 | . 85 93 94 92 84 74 Engine 9 | . 14 11 11 3 8 12 Core 4 | . . . . 5 5 . Wheel 18 | . 28 31 27 5 14 15 Flight 2 | . . . . 19 1 . Device 5 | . . . . 5 8 9 Storage 13 | . 14 14 22 3 13 13 Processor 4 | . . . . 6 7 7 Hackware 1 | . . . . 12 1 . Protection 8 | . . 14 11 11 6 2 Energy Gun 2 | . 4 . 9 . 1 3 Ballistic Gun 9 | . 24 20 9 18 5 . Ballistic Cannon 2 | . . . . . 3 4 Slashing Weapon 1 | . . . . . 3 1 Naked Turns . | . . . . . . . Heaviest Build 75 | 13 13 31 30 43 68 75 Greatest Support 56 | 26 26 36 36 30 56 56 Greatest Overweight (x) 4 | . . 1 2 4 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 16 | 6 6 8 8 8 16 16 Average Capacity 11 | 5 6 6 8 4 14 14 Most Carried 16 | 4 6 8 8 6 16 16 Average Carried 10 | 2 5 6 7 4 12 14 Final Capacity 16 | 6 6 8 8 4 16 4 Final Carried 16 | 4 6 8 7 4 16 2 Class Distribution -------------------- 77% | Mutant 11% | Scavenger-Mutant 5% | Hacker-Mutant 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Hacker-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Was Matter Collected 2302 | 260 73 427 237 430 875 . Remotely . | . . . . . . . Salvage Created 2692 | . 60 516 490 293 847 486 Parts 143 | . 6 40 26 19 52 . Haulers Intercepted 3 | . . 2 1 . . . Recyclers Shooed 6 | . . . 1 1 4 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Combat Hostiles Destroyed 46 | . 1 13 7 7 16 2 Melee 4 | . . . . . 3 1 Guns 31 | . 1 11 7 7 5 . Cannons 5 | . . . . . 5 . AOE 6 | . . 2 . . 3 1 Classes Destroyed 10 | . 2 4 1 . 2 1 Worker 12 | . 1 3 2 1 5 . Builder 2 | . . . . . 2 . Hauler 3 | . . 2 1 . . . Recycler 4 | . . . 1 . 3 . Swarmer 13 | . . 6 . 3 4 . Grunt 18 | . 1 4 5 3 5 . Brawler 1 | . . 1 . . . . Sentry 9 | . . 2 2 1 4 . Programmer 3 | . . . . . 3 . Compactor 2 | . . . . . . 2 Best Kill Streak 5 | . 1 3 3 4 5 2 Combat Bots Only 5 | . 1 3 3 4 5 2 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 Gunslinging 1 | . . 1 . . . . Exploded 1 | . . 1 . . 1 1 Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Was Damage Taken 3709 | . 86 466 527 404 1704 522 Core 553 | . 12 76 52 63 213 137 Absorbed by Shields . | . . . . . . . Core Remaining (%) 87 | 100 95 . 68 88 . . Volleys Fired 153 | . 6 38 31 19 53 6 Largest 2 | . 2 2 2 2 2 2 Hottest 113 | . 40 53 79 50 98 113 Shots Fired 279 | . 12 76 59 37 85 10 Gun 237 | . 12 73 56 37 57 2 Cannon 25 | . . . . . 22 3 Launcher 17 | . . 3 3 . 6 5 Special . | . . . . . . . Kinetic 226 | . 12 73 29 37 72 3 Thermal 29 | . . . 27 . . 2 Explosive 17 | . . 3 3 . 6 5 Electromagnetic 7 | . . . . . 7 . Robot Hit Streak 18 | . 5 14 18 13 18 8 Robot Miss Streak 6 | . 1 6 2 2 6 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 1 1 1 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 226 | . 7 49 43 24 92 11 Core Hits 116 | . 3 27 16 12 53 5 Critical Hits 2 | . . . . . 2 . Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 1 | . . . . . 1 . Melee Attacks 76 | . . . . . 70 6 Impact . | . . . . . . . Slashing 76 | . . . . . 70 6 Piercing . | . . . . . . . Sneak Attacks 16 | . . . . . 16 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6892 | . 107 694 619 380 3971 1121 Guns 2339 | . 107 537 619 380 661 35 Cannons 565 | . . . . . 488 77 Explosions 1577 | . . 157 . . 514 906 Melee 2409 | . . . . . 2306 103 Ramming 2 | . . . . . 2 . Kinetic 2420 | . 107 537 246 380 1073 77 Thermal 594 | . . . 373 . 186 35 Explosive 1391 | . . 157 . . 328 906 Electromagnetic 76 | . . . . . 76 . Impact . | . . . . . . . Slashing 2409 | . . . . . 2306 103 Piercing . | . . . . . . . Highest Corruption 7 | . . . . . 3 7 Average Corruption 2 | . . . . . 2 6 Corruption Purged 2 | . . . . . 2 . Effects 38 | . . . . . 32 6 Message Errors 13 | . . . . . 11 2 Matter Fused 6 | . . . . . 4 2 Heat Flow Errors 6 | . . . . . 6 . Energy Discharges 5 | . . . . . 5 . Data Loss (minor) 4 | . . . . . 4 . Targeting Errors 3 | . . . . . 2 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 748 | . . . . . 748 . Projectiles 24 | . . . . . 24 . Explosions 23 | . . . . . 23 . Melee 701 | . . . . . 701 . Knockbacks 3 | . . . . . 3 . Impact . | . . . . . . . Kinetic 3 | . . . . . 3 . Secondary . | . . . . . . . Self-Inflicted Damage 24 | . . . . . 1 23 Shots 1 | . . . . . . 1 Rammed 1 | . . . . . 1 . Targets Rammed 1 | . . . . . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 486 | . . 23 207 81 486 62 Average Temperature 58 | . . 10 71 35 62 21 Received Heat Transfer 849 | . 30 99 213 135 372 . Effects 1 | . . . . . 1 . Shutdowns 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 988 | . . . 814 . 100 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Peak Influence 385 | . 75 385 192 318 295 74 Average Influence 129 | . 26 195 94 183 132 48 Maximum Alert Level 1 | . . 1 . 1 1 . Low Security (%) 78 | 100 100 46 100 56 79 100 Level 1 21 | . . 53 . 43 20 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 1 1 1 1 8 . Investigation 3 | . . 1 . 1 1 . Extermination 3 | . . . . . 3 . Reinforcement 6 | . 1 . 1 . 4 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Distress Signals 5 | . . 2 2 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 101 | . 8 23 22 12 31 5 Peak Tracking Total 8 | . 5 4 7 6 8 5 Tactical Retreats 13 | . . 1 4 2 6 . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Traps Triggered 6 | . . 1 . . 5 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Was Machines Disabled 3 | . . . 1 1 1 . Max in Single Turn 1 | . . . 1 1 1 . Garrison Access 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Machines Accessed 8 | . 1 . 4 2 1 . Terminals 7 | . 1 . 3 2 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 20 | . 2 . 6 9 3 . Successful 14 | . 2 . 4 6 2 . Failed 5 | . . . 2 2 1 . Catastrophic 1 | . . . . 1 . . Database Lockouts 1 | . . . . 1 . . Manual . | . . . . . . . Terminals 18 | . 2 . 4 9 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 2 . . . Terminal Hacks 13 | . 2 . 3 6 2 . Record 3 | . . . . 3 . . Prototype ID Bank 2 | . 1 . . . 1 . Open Door 2 | . . . 2 . . . Level Access Points 1 | . . . . 1 . . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 2 | . . . . 1 1 . Alert Level 1 | . . . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . 1 1 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Was Total Allies 11 | . . . 10 . . 1 Largest Group 10 | . . . 10 . . 1 Highest-Rated Group 88 | . . . 88 . . 31 Highest-Rated Ally 31 | . . . 16 . . 31 Total Orders 1 | . . . 1 . . . EXPLORE 1 | . . . 1 . . . Ally Attacks 58 | . . . 44 . . 14 Total Damage 625 | . . . 396 . . 229 Kills 4 | . . . 4 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 14 | . . . 14 . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Was Turns Passed 4444 | 59 218 508 621 321 2612 105 Spaces Moved 3639 | 54 189 382 417 430 2110 57 Core 7 | 4 . . . 3 . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 2856 | 50 189 382 417 58 1703 57 Hover . | . . . . . . . Flight 776 | . . . . 369 407 . Fastest Speed 31 | 50 80 80 80 34 31 100 Average Speed 85 | 86 85 86 84 43 93 109 Slowest Speed 250 | 90 90 90 100 250 110 110 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . . . 2 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 4 33 32 59 23 45 44 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 37 | . . . . . 37 . Terrain Destroyed 168 | . . 26 21 . 64 57 Melee 34 | . . . . . 34 . Projectile 2 | . . . . . 2 . AOE 132 | . . 26 21 . 28 57 Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Total 4570 | 63 234 485 627 528 2557 76 Wait 471 | . 26 29 155 44 216 1 Move 3630 | 53 188 381 416 425 2110 57 Hop 2 | . . . . 2 . . Pick Up 48 | 4 6 8 1 6 23 . Fast Attach 38 | 6 2 5 5 10 10 . Attach 16 | . . 4 1 5 5 1 Detach 3 | . . 1 1 . 1 . Swap 49 | . . 7 4 2 31 5 Drop 60 | . 6 12 6 15 21 . Fire 153 | . 6 38 31 19 53 6 Melee 76 | . . . . . 70 6 Ram 1 | . . . . . 1 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 16 | . . . . . 16 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 7 | . . . 7 . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 6) 236 | -10/Materials | Discovered new exit (range 4) 278 | -10/Materials | Entered another Materials area 278 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 300 | -9/Materials | Build established: Mutant 705 | -9/Materials | Discovered new exit (range 13) 786 | -9/Materials | Entered Storage 875 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1347 | -9/Storage | Build established: Scavenger-Mutant 1391 | -9/Storage | Discovered new exit (range 16) 1407 | -9/Storage | Entered Materials 1407 | -8/Materials | Evolved 2 slots: Utility x2 1537 | -8/Materials | Discovered new exit (range 4) 1538 | -8/Materials | Identified exit to Factory 1581 | -8/Materials | Central database locked down 1681 | -8/Materials | Lost 3 parts (1n2w) 1728 | -8/Materials | Entered Factory 1728 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2161 | -7/Factory | Build established: Mutant 4340 | -7/Factory | Sucked down chute 4340 | -7/Factory | Entered Waste 4341 | -7/Waste | Met a frightened Derelict 4355 | -7/Waste | EMP discharged 4383 | -7/Waste | Spotted C-40 Crusher 4391 | -7/Waste | Spotted C-40 Crusher 4391 | -7/Waste | Spotted C-40 Crusher 4400 | -7/Waste | Spotted C-40 Crusher 4400 | -7/Waste | Spotted C-40 Crusher 4404 | -7/Waste | Destroyed C-40 Crusher 4422 | -7/Waste | Destroyed C-40 Crusher 4425 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4428 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4433 | -7/Waste | Crushed by Compactor (1 part destroyed) 4434 | -7/Waste | Crushed by Compactor (1 part destroyed) 4444 | -7/Waste | Crushed by Compactor (1 part destroyed) 4445 | -7/Waste | Self-destructed Last Messages --------------- 04428_ Imp. Medium Armor Plating crushed. 04433_ Lrg. Storage Unit crushed. 04434_ Launcher Guidance Computer crushed. 04434_ Imp. Light Armor Plating crushed. 04434_ Lrg. Storage Unit crushed. 04436_ Flak Gun crushed. 04436_ Particle Gun crushed. 04436_ Lrn. Sensor Array crushed. 04436_ Hvy. Missile Launcher crushed. 04437_ R/XS:2&ZM:BQ#PD6N3BAKJX5YJ&WPJDE/F:AVJ 04437_ System Backup Module crushed. 04437_ Microactuators crushed. 04437_ Recoil Stabilizer crushed. 04437_ Hvy. Missile Launcher crushed. 04442_ Critical hit. 04442_ Arm. Huge Wheel destroyed. 04444_ Chainsword crushed. 04445_ ALERT: Foreign system detected. Charging EMP. 04445_ Critical hit. 04445_ Arm. Huge Wheel destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????######??????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ?????????# #???????? ?????????????????????????? | | ?????????# #??????? ???????????????????????? | | ???????### #??????? ###????????????????????? | | ???????# #??????? ???????????????????? | | ???????# #??????? ????????????????????? | | ???????# #??????? ?????????????????????? | | ???????# #??????? ?????????????????????? | | ???????### #?????? #?????????????????????? | | ?????????# #?????? ######????????????????? | | ?????????# #??????# ##???????????????? | | ?????????# #????### # ?????????????? | | ???????### ###### # ?????????????? | | ???????# ????????????? | | ???????# ????????????? | | ???????# ???????????? | | ???????# ???????????? | | ???????### ####### ## #???????????????? | | #######??# #?????# #???????????????? | | #??# #?????# #????????????????????? | | = #??# #?????##CCCC#??????????????????????? | | #### #?????##CCCC#??????????????????????? | | #??????#*CC@#??????????????????????? | | #??????#[CC #??????????????????????? | | #??????#] #??????????????????????? | | ! #??????# #??????????????????????? | | #### #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #######??# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????######??????######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 36 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 63 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Serviceable Loadout The More The Merrier Challenges ------------ None Game ------ Seed FissionDecoderJammer Manual? 0 Play Time 01:13:27 Cumulative 10.9 hours Start 2020.03.22 @ 15:50:56 End 2020.03.22 @ 18:42:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 15 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e9866a9-8cd1-454f-b66c-6acc08789032