Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.01.31 @ 09:59:10 Player: Luigi Panache Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (37) 185 Value Destroyed (1029) 1029 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (325) 325 TOTAL SCORE: 4919 Bonus ------- Follower Combat Kills 25 Aligned with FarCom 300 Cogmind --------- Core Integrity 647/700 Matter 262/300 Energy 265/265 System Corruption 14% Temperature Cool (0) Movement Core (1600) Ox31 Location -7/Waste Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Target Analyzer Utility Shielding > --- WEAPON (2) ------- Heavy EM Shotgun Shotgun > --- INVENTORY (24) --- Light Ion Engine Wheel Wheel Wheel High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System Hardened Light Armor Plating Medium Laser Spread Laser Spread Laser Light Assault Rifle Heavy Assault Rifle Shotgun Shotgun XL Autogun Array Mining Laser Makeshift Spear Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Weight Redist. System Advanced Signal Interpreter Target Analyzer Utility Shielding > --- WEAPON ----------- Heavy EM Shotgun Shotgun > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Wheel Wheel High-capacity Storage Unit High-capacity Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System Light Assault Rifle Shotgun Shotgun Shotgun XL Autogun Array Mining Laser Makeshift Spear [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Utility Shielding Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Target Analyzer Protection Utility Shielding Weapon Shotgun Energy Gun Heavy EM Shotgun Ballistic Gun Shotgun Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 5 | . . . . . 3 2 . Weapon . | . . . . . . . . Parts Attached 27 | . 7 3 1 . 16 . . Power 3 | . 2 . . . 1 . . Engine 3 | . 2 . . . 1 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 8 | . 1 2 . . 5 . . Treads 7 | . . 2 . . 5 . . Leg 1 | . 1 . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | . 2 1 1 . 8 . . Device 4 | . 1 . . . 3 . . Storage 4 | . . 1 1 . 2 . . Processor 3 | . . . . . 3 . . Hackware . | . . . . . . . . Protection 1 | . 1 . . . . . . Artifact . | . . . . . . . . Weapon 4 | . 2 . . . 2 . . Energy Gun 1 | . . . . . 1 . . Energy Cannon . | . . . . . . . . Ballistic Gun 3 | . 2 . . . 1 . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 4 | . . . . . 3 . 1 Power 1 | . . . . . 1 . . Propulsion 2 | . . . . . 1 . 1 Utility . | . . . . . . . . Weapon 1 | . . . . . 1 . . Highest Loss Streak 1 | . . . . . 1 . 1 Average Slot Usage (%) 96 | . 91 100 100 100 93 84 84 Engine 12 | . 14 14 14 14 8 7 7 Treads 22 | . . 26 28 28 23 23 23 Leg 3 | . 28 1 . . . . . Device 1 | . . . . . 5 . . Storage 12 | . 14 14 14 14 9 7 7 Processor 7 | . . . . . 20 23 23 Protection 11 | . 5 14 14 14 9 7 7 Energy Gun 2 | . . . . . 8 7 7 Ballistic Gun 21 | . 28 28 28 28 8 7 7 Naked Turns . | . . . . . . . . Heaviest Build 95 | 13 19 54 54 54 95 95 95 Greatest Support 69 | 20 20 40 40 40 69 60 60 Greatest Overweight (x) 2 | . . 2 1 1 1 1 1 Average Overweight (x) . | . . . 1 1 . 1 1 Largest Inventory Capacity 24 | . 7 19 19 19 24 24 24 Average Capacity 18 | . 7 18 19 19 22 24 24 Most Carried 23 | . 7 11 15 15 23 23 23 Average Carried 12 | . 6 7 11 15 18 23 23 Final Capacity 24 | 7 7 19 19 19 24 24 24 Final Carried 23 | 6 7 9 15 15 23 23 23 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Matter Collected 846 | 196 155 207 . 26 262 . . Remotely . | . . . . . . . . Salvage Created 1365 | . 220 199 . 90 856 . . Parts 92 | . 19 13 . 6 54 . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . 2 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 29 | . 7 7 . 2 13 . . Guns 28 | . 7 7 . 2 12 . . AOE 1 | . . . . . 1 . . Classes Destroyed 8 | . 3 . . 1 4 . . Worker 2 | . . . . . 2 . . Builder 3 | . 1 . . . 2 . . Recycler 1 | . . . . . 1 . . Watcher 2 | . . . . . 2 . . Swarmer 9 | . 3 3 . . 3 . . Grunt 16 | . 4 4 . 1 7 . . Duelist 1 | . . . . 1 . . . Sentry 3 | . . . . . 3 . . Best Kill Streak 5 | . 4 3 . 2 5 . . Combat Bots Only 4 | . 3 3 . 2 4 . . Max Kills in Single Turn 3 | . 1 2 . 1 3 . . Gunslinging 1 | . . 1 . . . . . Exploded 1 | . . . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Damage Taken 1195 | . 281 338 . . 523 . 53 Core 279 | . 63 44 . . 119 . 53 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 78 | 100 . . . 57 78 . . Volleys Fired 93 | . 27 20 . 2 44 . . Largest 2 | . 2 2 . 2 2 . . Hottest 73 | . 40 46 . 46 73 . . Shots Fired 179 | . 54 40 . 4 81 . . Gun 179 | . 54 40 . 4 81 . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 135 | . 54 40 . 4 37 . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 44 | . . . . . 44 . . Robot Hit Streak 25 | . 11 8 . 3 25 . . Robot Miss Streak 7 | . 7 4 . 1 6 . . Penetration Max . | . . . . . . . . Secondary Targets 4 | . 1 2 . . 1 . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . Shots Hit Robots 132 | . 31 33 . 3 65 . . Core Hits 77 | . 15 14 . 3 45 . . Critical Hits 6 | . 1 . . . 5 . . Critical Kills 4 | . 1 . . . 3 . . Critical Parts Destroyed 2 | . . . . . 2 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2336 | . 337 443 . 44 1512 . . Guns 2044 | . 334 427 . 44 1239 . . Cannons . | . . . . . . . . Explosions 269 | . . . . . 269 . . Melee . | . . . . . . . . Ramming 23 | . 3 16 . . 4 . . Kinetic 1189 | . 334 427 . 44 384 . . Thermal 269 | . . . . . 269 . . Explosive . | . . . . . . . . Electromagnetic 855 | . . . . . 855 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . . . . . . . 14 Average Corruption 9 | . . . . . . . 9 Corruption Purged . | . . . . . . . . Effects 4 | . . . . . . . 4 Message Errors 1 | . . . . . . . 1 Matter Fused 1 | . . . . . . . 1 Energy Discharges 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 7 | . . . . . 7 . . Projectiles . | . . . . . . . . Explosions 7 | . . . . . 7 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 66 | . . . . . 66 . . Shots 2 | . . . . . 2 . . Rammed 4 | . . 3 . . 1 . . Targets Rammed 6 | . 2 3 . . 1 . . Kicked 2 | . 2 . . . . . . Crushed . | . . . . . . . . Highest Temperature 37 | . 6 16 . . 37 . . Average Temperature 10 | . 6 6 . . 14 . . Received Heat Transfer 345 | . 30 153 . . 162 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . 3 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 500 | . . . . . 500 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . 3 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Peak Influence 302 | . 243 159 . 74 302 70 39 Initial 94 | . . 94 . . 28 70 24 Average 102 | . 149 78 . 8 136 70 24 Maximum Alert Level 1 | . 1 . . . 1 . . Low Security (%) 83 | . 53 100 . 100 71 100 100 Level 1 16 | . 46 . . . 28 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 2 | . 1 . . . 1 . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 1 | . 1 . . . . . . Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Distress Signals 3 | . . . . . 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 59 | . 15 7 . 3 32 . 2 Peak Tracking Total 6 | . 5 3 . 3 6 . 2 Tactical Retreats 1 | . . . . . 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Traps Triggered 1 | . . . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Machines Disabled 2 | . . . . . 2 . . Max in Single Turn 1 | . . . . . 1 . . Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Machines Accessed 11 | . 4 . 2 . 5 . . Terminals 6 | . 3 . . . 3 . . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 23 | . 7 . 2 . 14 . . Successful 15 | . 4 . 2 . 9 . . Failed 8 | . 3 . . . 5 . . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 7 | . 6 . 1 . . . . Terminals 11 | . 6 . . . 5 . . Fabricators . | . . . . . . . . Repair Stations 8 | . 1 . . . 7 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 5 | . 1 . 2 . 2 . . Record 1 | . . . 1 . . . . Robot Analysis 1 | . . . . . 1 . . Zone Layout 2 | . 1 . . . 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . . . . 6 . . Scan Component 3 | . . . . . 3 . . Repair 3 | . . . . . 3 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 3 | . 3 . . . . . . Terminals 2 | . 2 . . . . . . Track 1 | . 1 . . . . . . Botnet 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Mechanics 1 | . 1 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 2 . . . 3 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . . . 3 . . Time 78 | . . . . . 78 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Total Allies 4 | . . 4 . . . . . Largest Group 3 | . . 3 3 3 1 . . Highest-Rated Group 40 | . . 40 40 40 16 . . Highest-Rated Ally 31 | . . 31 16 16 16 . . Total Orders . | . . . . . . . . Ally Attacks 12 | . . . . 11 1 . . Total Damage 130 | . . . . 114 16 . . Kills 1 | . . . . 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Turns Passed 3651 | . 391 1016 840 133 1024 91 156 Spaces Moved 1330 | 1 233 363 320 48 269 36 60 Core . | . . . . . . . . Treads 1080 | . . 347 320 48 269 36 60 Legs 250 | 1 233 16 . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 120 260 260 160 260 260 Average Speed 231 | 120 120 256 260 260 245 260 260 Slowest Speed 280 | 120 120 280 260 260 260 260 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 2 39 76 69 14 30 3 28 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 8 | . . . . . 8 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 8 | . . . . . 8 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Total 1734 | . 303 406 330 53 546 36 60 Wait 240 | . 22 7 2 4 205 . . Move 1324 | . 232 362 319 47 268 36 60 Hop . | . . . . . . . . Pick Up 23 | . 4 6 5 . 8 . . Fast Attach 13 | . 2 . . . 11 . . Attach 3 | . . . . . 3 . . Detach 2 | . . . . . 2 . . Swap 11 | . 5 3 1 . 2 . . Drop 19 | . 9 5 3 . 2 . . Fire 93 | . 27 20 . 2 44 . . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 2 | . 2 . . . . . . Crush 4 | . . 3 . . 1 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 8) 290 | -10/Materials | Discovered new exit (range 11) 316 | -10/Materials | Build established: Mutant 392 | -10/Materials | Entered Mines 707 | -10/Mines | Received a Mining Laser from a helpful Derelict 1205 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1211 | -10/Mines | Discovered new exit (range 14) 1268 | -10/Mines | Discovered new exit (range 7) 1291 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1393 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1393 | -10/Mines | Discovered new exit (range 5) 1408 | -10/Mines | Entered Exiles 1408 | -10/Exiles | Accompanied by 3 allies 1479 | -10/Exiles | Met 8R-AWN 1521 | -10/Exiles | Met EX-HEX 1643 | -10/Exiles | Met EX-DEC 1738 | -10/Exiles | Learned location of Zion (-7) 1806 | -10/Exiles | Met EX-BIN 1845 | -10/Exiles | Aligned with FarCom system 1847 | -10/Exiles | Given EX-Vault access code 1907 | -10/Exiles | Opened EX-Vault 1935 | -10/Exiles | Found XL Autogun Array 1993 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2015 | -10/Exiles | Exiles lab attacked by MAIN.C 2227 | -10/Exiles | Discovered new exit (range 10) 2248 | -10/Exiles | Left Exiles lab with XL Autogun Array 2248 | -10/Exiles | Entered Mines 2248 | -9/Mines | Accompanied by 3 allies 2370 | -9/Mines | Discovered new exit (range 4) 2381 | -9/Mines | Entered Materials 2381 | -8/Materials | Accompanied by 1 ally 2381 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2735 | -8/Materials | Garrison activated, responded to threat 3231 | -8/Materials | Repaired Lgt. Treads 3258 | -8/Materials | Repaired Lgt. Treads 3285 | -8/Materials | Repaired Lgt. Treads 3343 | -8/Materials | Discovered new exit (range 5) 3403 | -8/Materials | Identified exit to Factory 3405 | -8/Materials | Entered Factory 3405 | -7/Factory | Evolved 2 slots: Utility x2 3496 | -7/Factory | Sucked down chute 3496 | -7/Factory | Entered Waste 3511 | -7/Waste | EMP discharged 3525 | -7/Waste | Spotted C-40 Crusher 3611 | -7/Waste | EMP discharged 3611 | -7/Waste | System corruption reached 10% 3642 | -7/Waste | Spotted C-40 Crusher 3645 | -7/Waste | Spotted C-40 Crusher 3650 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3652 | -7/Waste | Self-destructed Last Messages --------------- 03480_ K-01 Serf pushes H-55 Commando. 03483_ K-01 Serf releases H-55 Commando into floor hatch. 03486_ K-01 Serf pushes D-53 Grenadier. 03489_ K-01 Serf releases D-53 Grenadier into floor hatch. 03491_ K-01 Serf collects debris. 03496_ Triggered Chute Trap. 03496_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 03496_ Receiving FarCom transmissions... 03501_ ALERT: Foreign system detected. Charging EMP. 03511_ Broken Adv. Particle Charger fried beyond repair. 03511_ System corrupted (+8). 03530_ System corrupted: Energy discharge (-63). 03588_ System corrupted: Matter fused (-7). 03601_ ALERT: Foreign system detected. Charging EMP. 03611_ System corrupted (+6). 03623_ KVYXOBN8>IUTLI SKR1/RWP&IL:HBI8/Q 03638_ System corrupted: Energy discharge (-84). 03650_ Lgt. Treads crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????######?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #????????? #?????????? | | ????????????????????### ######## #?????????? | | ????????????????????# ????????? | | ????????????????????# = ????????? | | ????????????????????# @CC CC ????????? | | ????????????????????# CC CC ????????? | | ????????????????????### ######## #?????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ????????????????????### #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# CC #?????????????????????? | | ????????????????????###CC #?????????????????????? | | ????????############??# #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????# #### #?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????# #### #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????############??# #?????????????????????? | | ????????????????????### ###???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OverloadBlastGreatsword Manual? 0 Play Time 00:26:31 Cumulative 256.4 hours Start 2021.01.30 @ 13:32:50 End 2021.01.31 @ 09:59:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 256 Rogue 119 Adventurer 68 Explorer 69 Win Type - Total 17 Types 14/0/2/1/0/0/0/0/0 Lore% 74 Gallery% 83 Achievement% 65 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b7bb8db7-4abb-4386-9612-ed1d139be5ff