Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.09 @ 04:33:15

Player: kway_side

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (21)      105
Value Destroyed (535)      535
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (35)                 35
              TOTAL SCORE: 1495

 Bonus
-------
Follower Combat Kills      35

 Cogmind 
---------
Core Integrity             0/250
Matter                     250/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
       Improved Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Core Shielding
>               --- WEAPON (2) -------
          Light Assault Rifle
                Shotgun
>               --- INVENTORY (20) ---
                Ion Engine
          Light Treads
          Light Treads
       Improved Flight Unit
       Improved Flight Unit
       Improved Flight Unit
         Medium Storage Unit
         Medium Matter Pod (79)
                Seismic Detector
                Weapon Shielding
          Light Armor Plating
         Medium Armor Plating
                Particle Cannon
          Light Assault Rifle
          Light Assault Rifle
                Mining Claw

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
         Medium Armor Plating
>               --- WEAPON -----------
                Shotgun
                Shotgun
>               --- INVENTORY --------
                Ion Engine
          Light Treads
          Light Treads
       Improved Treads
        Compact Wheel
       Improved Flight Unit
       Improved Flight Unit
       Improved Flight Unit
         Medium Matter Pod
                Core Shielding
          Light Armor Plating
         Medium Armor Plating
         Medium Armor Plating
                Particle Cannon
                Particle Cannon
                Particle Cannon
          Light Assault Rifle
                Shotgun
                Shotgun
                Mining Claw
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Protection               Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             33   | .   24  .   2   7   
  Power                    4    | .   4   .   .   .   
    Engine                 4    | .   4   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | .   7   .   .   1   
    Treads                 7    | .   6   .   .   1   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   1   .   .   .   
  Utility                  6    | .   4   .   .   2   
    Device                 1    | .   1   .   .   .   
    Storage                2    | .   2   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   1   .   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | .   9   .   2   4   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          2    | .   2   .   .   .   
    Ballistic Gun          12   | .   7   .   1   4   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   1   .   .   .   
Parts Lost                 5    | .   .   .   .   5   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   .   2   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      5    | .   .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   98  100 79  95  
  Engine                   13   | .   13  14  14  13  
  Treads                   27   | .   27  28  28  26  
  Device                   3    | .   .   14  14  .   
  Storage                  14   | .   14  14  14  14  
  Protection               9    | .   12  .   .   14  
  Energy Cannon            3    | .   1   28  1   .   
  Ballistic Gun            19   | .   25  .   .   25  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             60   | 11  60  54  54  58  
  Greatest Support         46   | 20  46  46  46  46  
  Greatest Overweight (x)  2    | .   1   1   1   2   
  Average Overweight (x)   .    | .   .   1   .   1   
Largest Inventory Capacity 20   | .   20  20  20  20  
  Average Capacity         18   | .   17  20  20  20  
  Most Carried             20   | .   20  19  20  20  
  Average Carried          17   | .   16  19  19  18  
  Final Capacity           20   | 8   20  20  20  20  
  Final Carried            20   | 6   19  19  20  16  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           877  | 200 491 .   49  137 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            684  | .   561 .   49  74  
  Parts                    46   | .   40  .   2   4   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           4    | .   4   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  16   | .   13  .   1   2   
  Melee                    1    | .   .   .   1   .   
  Guns                     14   | .   12  .   .   2   
  Cannons                  1    | .   1   .   .   .   
Classes Destroyed          5    | .   5   .   .   .   
  Worker                   1    | .   1   .   .   .   
  Hauler                   2    | .   2   .   .   .   
  Operator                 2    | .   2   .   .   .   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    13   | .   10  .   1   2   
Best Kill Streak           3    | .   3   .   1   2   
  Combat Bots Only         3    | .   3   .   1   2   
Max Kills in Single Turn   1    | .   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               1459 | .   589 .   .   870 
  Core                     259  | .   71  .   .   188 
  Absorbed by Shields      .    | .   .   .   .   .   
  Redirected to Shielding  34   | .   .   .   .   34  
  Regen/Repaired (Parts)   154  | .   154 .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              62   | .   53  .   .   9   
  Largest                  2    | .   2   .   .   2   
  Hottest                  136  | .   136 .   .   46  
Shots Fired                122  | .   105 .   .   17  
  Gun                      116  | .   99  .   .   17  
  Cannon                   6    | .   6   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  116  | .   99  .   .   17  
  Thermal                  6    | .   6   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         10   | .   10  .   .   7   
  Robot Miss Streak        4    | .   4   .   .   2   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        2    | .   1   .   .   1   
    Max Gunslinging Chain  1    | .   1   .   .   1   
Shots Hit Robots           94   | .   76  .   2   16  
  Core Hits                43   | .   36  .   1   6   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              11   | .   .   .   11  .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 11   | .   .   .   11  .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            1    | .   .   .   1   .   
    Combat Hostiles        1    | .   .   .   1   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1307 | .   962 2   112 231 
  Guns                     1097 | .   869 .   .   228 
  Cannons                  90   | .   90  .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    112  | .   .   .   112 .   
  Ramming                  8    | .   3   2   .   3   
  Kinetic                  1097 | .   869 .   .   228 
  Thermal                  90   | .   90  .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 112  | .   .   .   112 .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         1    | .   1   1   1   1   
  Average Corruption       1    | .   1   1   1   1   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  16   | .   8   3   4   1   
    Message Errors         6    | .   2   .   3   1   
    Matter Fused           5    | .   3   2   .   .   
    Heat Flow Errors       1    | .   1   .   .   .   
    Energy Discharges      1    | .   1   .   .   .   
    Data Loss (minor)      2    | .   1   1   .   .   
    Data Loss (major)      1    | .   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            26   | .   .   .   26  .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    26   | .   .   .   26  .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   3    | .   1   1   .   1   
Targets Rammed             3    | .   1   1   .   1   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        258  | .   258 .   .   14  
  Average Temperature      47   | .   51  .   .   6   
  Received Heat Transfer   345  | .   306 .   .   39  
  Effects                  2    | .   2   .   .   .   
    Interference           2    | .   2   .   .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         148  | .   148 .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             177  | .   177 69  .   74  
  Initial                  69   | .   .   69  .   .   
  Average                  58   | .   57  60  .   59  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | .   100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   3   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              41   | .   34  .   .   7   
  Peak Tracking Total      6    | .   6   .   .   3   
  Tactical Retreats        2    | .   1   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          8    | .   8   .   .   .   
  Terminals                6    | .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                28   | .   28  .   .   .   
  Successful               19   | .   19  .   .   .   
  Failed                   8    | .   8   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   16   | .   15  .   1   .   
  Terminals                19   | .   19  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          8    | .   8   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             9    | .   9   .   .   .   
  Record                   1    | .   1   .   .   .   
  Robot Analysis           3    | .   3   .   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       6    | .   6   .   .   .   
  Scan Component           3    | .   3   .   .   .   
  Repair                   3    | .   3   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   .   
  Terminals                3    | .   3   .   .   .   
    Botnet                 2    | .   2   .   .   .   
    Operators              1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   6   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   3   .   .   .   
  Time                     84   | .   84  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             2    | .   .   .   2   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               4    | .   .   .   2   2   
  Largest Group            3    | .   .   .   2   3   
  Highest-Rated Group      77   | .   .   .   29  77  
  Highest-Rated Ally       31   | .   .   .   21  31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               19   | .   .   .   .   19  
  Total Damage             341  | .   .   .   .   341 
  Kills                    6    | .   .   .   .   6   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       3    | .   3   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Exi  Min  
Turns Passed               4690 | .    3283 452  704  251  
Spaces Moved               1861 | 1    1252 186  333  89   
  Core                     .    | .    .    .    .    .    
  Treads                   1842 | .    1234 186  333  89   
  Legs                     19   | 1    18   .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            120  | 120  120  240  160  240  
  Average Speed            221  | 120  224  240  194  240  
  Slowest Speed            320  | 120  240  240  240  320  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       48   | 2    97   50   68   26   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    1    
Spaces Dug                 4    | .    .    .    4    .    
Terrain Destroyed          4    | .    .    .    4    .    
  Melee                    4    | .    .    .    4    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   
---------                  Run  | Scr  Mat  Min  Exi  Min  
Total                      2297 | .    1625 191  371  110  
  Wait                     252  | .    245  5    .    2    
  Move                     1857 | .    1251 185  332  89   
  Hop                      .    | .    .    .    .    .    
  Pick Up                  29   | .    28   .    .    1    
  Fast Attach              6    | .    6    .    .    .    
  Attach                   9    | .    1    .    2    6    
  Detach                   4    | .    .    .    3    1    
  Swap                     18   | .    17   .    .    1    
  Drop                     24   | .    23   .    1    .    
  Fire                     62   | .    53   .    .    9    
  Melee                    11   | .    .    .    11   .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    3    | .    1    1    .    1    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   22   | .    .    .    22   .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
 1256 | -10/Materials | Discovered new exit (range 10)
 1397 | -10/Materials | Discovered new exit (range 15)
 1725 | -10/Materials | Discovered new exit (range 14)
 2313 | -10/Materials | Repaired Imp. Treads
 2340 | -10/Materials | Repaired Lgt. Treads
 2367 | -10/Materials | Repaired Lgt. Assault Rifle
 2659 | -10/Materials | Discovered new exit (range 16)
 2859 | -10/Materials | Central database locked down
 2895 | -10/Materials | Discovered new exit (range 16)
 3284 | -10/Materials | Entered Mines
 3338 | -10/Mines     | Met a Derelict bent on vengeance
 3551 | -10/Mines     | Learned Materials stockpile data
 3661 | -10/Mines     | Learned location of Storage (-7)
 3724 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 3724 | -10/Mines     | Discovered new exit (range 5)
 3736 | -10/Mines     | Entered Exiles
 3736 | -10/Exiles    | Found Exiles lab destroyed
 4421 | -10/Exiles    | Discovered new exit (range 14)
 4440 | -10/Exiles    | Entered Mines
 4440 | -9/Mines      | Accompanied by 2 allies
 4603 | -9/Mines      | Assembled infested the area
 4608 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 4678 | -9/Mines      | Core integrity fell below 50%
 4682 | -9/Mines      | Core integrity fell below 20%
 4691 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
04608_ A derelict emerges from the shadows: "You need to get out of here!
  I've been tracking a group of Assembled to figure out where they're
  coming from, and they're closing on this area, come on!"
04621_ QU-8EN(h): "I'll hold them off! Go on ahead or try to find another
  way!"
04623_ HV Slug penetrates Wall. <x2>
04626_ Slammed into T-07 Excavator.
04667_ as-19680 destroyed.
04669_ PR-HYX(g) destroyed.
04671_ Imp. Treads destroyed.
04671_ Med. Armor Plating destroyed.
04672_ The unstable cave ceiling collapses. <x5>
04677_ Imp. Treads destroyed.
04679_ Shotgun destroyed.
04684_ The unstable cave ceiling collapses.
04684_ Beamcaster crushed.
04684_ The unstable cave ceiling collapses. <x2>
04688_ Ion Engine destroyed.
04689_ The unstable cave ceiling collapses.
04690_ Destroyed Shock Absorption System.

 Map 
-----
+----------------------------------------------------+
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|                    ?????????##     #???????####### |
|                    ??######?#      ##??????#       |
|                    ??#    ###       ####???# ##### |
|                    ??#    ##          # ##?# #???? |
|                    ??#    ##              ?# #???? |
|                    ###               #    ##=#???? |
|                    #                 %     =[#???? |
|                    ?#      d              ##=#???? |
|                    ?#      d              ## #???? |
|                    ?#        #  #        #?# #???? |
|                    ?#    @      #  #???????" #???? |
|                    ?#         ###  #???????  #???? |
|                    ?#         #?#  #???????###???? |
|                    ?##       ##?!  #?????????????? |
|                    ??#     ###??%! #?????????????? |
|                    ??#    ##??? *   ?????????????? |
|                    ??#    #????     ?????????????? |
|                    ??######???"    #?????????????? |
|                    ???????????  ####?????????????? |
|                    ??????????  #?????????????????? |
|                    ?????????? #??????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
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|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             20
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RecoilElectronNanovents
  Manual?         0
Play Time         00:46:36
  Cumulative      130.2 hours
  Start           2022.06.03 @ 06:41:55
  End             2022.06.09 @ 04:33:15
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          118
  Rogue           118
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          42
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4cc1d2e7-5257-492c-ba4d-f5738f059303