Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.20 @ 23:01:24 Player: MinorBread Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (143) 715 Value Destroyed (4638) 4638 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (3888) 3888 TOTAL SCORE: 17401 Bonus ------- High Alert Combat Kills 522 Follower Combat Kills 104 Aligned with FarCom 300 Win 3000 Friendly Fire -38 Cogmind --------- Core Integrity 1518/1600 Matter 290/300 Energy 262/270 System Corruption 0% Temperature Cool (8) Movement Flying (31) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Particle Reactor Light Quantum Reactor > --- PROPULSION (8) --- Field Propulsion Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (13) ----- Medium Storage Unit Large Storage Unit Advanced Melee Analysis Suite Microactuators Nanoactuators Improved Maneuvering Thrusters Improved Phase Shifter Improved Heavy Armor Plating Advanced Force Field Hacking Suite Improved Hacking Suite Improved Hacking Suite > --- WEAPON (2) ------- Lance Enhanced Force Lance > --- INVENTORY (14) --- Micro Fission Core Nuclear Pulse Array Advanced Signal Interpreter Advanced Transmission Jammer Improved Maneuvering Thrusters Advanced Force Field Drone Bay (2/2) Gamma Bomb Array Fusion Bomb Launcher Centrium Greatsword Enhanced Force Lance Enhanced Force Lance Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Advanced Melee Analysis Suite Microactuators Nanoactuators Improved Maneuvering Thrusters Improved Phase Shifter Improved Heavy Armor Plating Advanced Force Field Hacking Suite Improved Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Lance Enhanced Force Lance > --- INVENTORY -------- Micro Fission Core Nuclear Pulse Array Advanced Signal Interpreter Advanced Transmission Jammer Improved Maneuvering Thrusters Advanced Force Field Drone Bay Gamma Bomb Array Fusion Bomb Launcher Centrium Greatsword Enhanced Force Lance Enhanced Force Lance [Rating: 163] Favorites ----------- Power Light Particle Reactor Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Impulse Thruster Array Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Impulse Thruster Array Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Dispersion Rifle Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon Field Lobotomy Kit Impact Weapon Powered Hammer Slashing Weapon Centrium Greatsword Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . 1 . . . . . Propulsion 6 | . . . . . . . 2 . 1 . 1 . . 2 Utility 11 | . . . 2 . . . . 2 . 2 1 2 2 . Weapon . | . . . . . . . . . . . . . . . Parts Attached 186 | . 11 2 21 2 . 5 32 15 13 11 17 19 8 30 Power 19 | . 1 . 3 . . . 2 1 2 1 . 5 . 4 Engine 7 | . 1 . 2 . . . . . 2 . . 2 . . Core 7 | . . . 1 . . . 2 1 . 1 . 2 . . Reactor 5 | . . . . . . . . . . . . 1 . 4 Propulsion 32 | . 2 . 6 . . 1 6 4 4 . 4 4 . 1 Treads 6 | . 1 . 4 . . 1 . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 3 | . 1 . 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 23 | . . . . . . . 6 4 4 . 4 4 . 1 Utility 63 | . 2 . 5 . . 1 5 5 1 2 8 7 7 20 Device 27 | . . . . . . . 1 1 . 1 4 3 4 13 Storage 7 | . 2 . . . . . 1 . . . 3 1 . . Processor 4 | . . . 1 . . . . 1 . . . 1 1 . Hackware 5 | . . . . . . . 1 1 . . . . . 3 Protection 20 | . . . 4 . . 1 2 2 1 1 1 2 2 4 Artifact . | . . . . . . . . . . . . . . . Weapon 72 | . 6 2 7 2 . 3 19 5 6 8 5 3 1 5 Energy Gun 9 | . 2 . 1 . . . . 2 . 2 2 . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 24 | . 3 1 5 1 . 1 8 1 2 2 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 16 | . 1 1 1 1 . 1 4 1 2 1 1 . . 2 Special Weapon 3 | . . . . . . 1 . . . . 1 1 . . Impact Weapon 12 | . . . . . . . 7 1 2 2 . . . . Slashing Weapon 3 | . . . . . . . . . . 1 . . 1 1 Piercing Weapon 5 | . . . . . . . . . . . 1 2 . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . 1 . . 1 2 2 . Parts Lost 33 | . 1 . 6 . . 1 4 6 . . 2 4 1 8 Power 7 | . . . 3 . . . 1 . . . . 2 . 1 Propulsion 6 | . . . . . . . 1 5 . . . . . . Utility 16 | . . . 1 . . 1 2 1 . . 1 2 1 7 Weapon 4 | . 1 . 2 . . . . . . . 1 . . . Highest Loss Streak 4 | . 1 . 2 . . 1 2 3 . . 1 2 1 4 Average Slot Usage (%) 89 | . 90 100 95 100 100 100 97 79 85 94 88 84 82 81 Engine 5 | . 14 14 6 11 11 11 . . 7 10 5 3 . . Core 2 | . . . 4 . . . 8 7 4 . 5 4 4 . Reactor 1 | . . . . . . . . . . . . . 4 8 Treads 3 | . 14 14 11 11 11 11 . . . . . . . . Wheel 3 | . 14 14 11 11 11 11 . . . . . . . . Flight 14 | . . . . . . . 33 29 21 29 23 14 13 16 Device 9 | . . . . . . . 6 . 6 9 13 14 21 22 Storage 12 | . 19 28 22 22 22 22 9 7 6 5 6 9 8 8 Processor 5 | . . . 8 11 11 11 2 4 6 5 5 9 8 4 Hackware 6 | . . . . . . . 6 8 13 11 10 9 8 11 Protection 7 | . . . 8 11 11 11 9 6 6 11 10 8 8 5 Energy Gun 1 | . 5 . 1 . . . . 4 . 1 2 . . . Ballistic Gun 8 | . 21 27 20 21 22 21 13 4 . . . . . . Slashing Weapon 1 | . . . . . . . . . . 3 2 . 3 1 Piercing Weapon 1 | . . . . . . . . . . . . 8 1 4 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 102 | 10 39 39 48 48 48 49 48 23 33 46 52 62 67 102 Greatest Support 104 | 20 16 16 20 20 12 20 22 26 46 46 55 81 81 104 Greatest Overweight (x) 4 | . 2 2 3 3 3 4 3 . . . . . . . Average Overweight (x) . | . . 2 2 2 3 2 . . . . . . . . Largest Inventory Capacity 16 | . 16 16 16 16 16 16 16 8 8 8 12 14 14 14 Average Capacity 12 | . 9 16 16 16 16 16 8 8 8 8 9 13 14 14 Most Carried 16 | . 13 13 16 16 16 16 16 8 8 8 12 13 14 14 Average Carried 11 | . 7 13 15 16 15 15 8 7 7 7 8 11 12 11 Final Capacity 16 | 6 16 16 16 16 16 16 8 8 8 8 12 14 14 14 Final Carried 16 | 6 13 13 16 16 16 16 6 6 8 8 12 11 13 14 Class Distribution -------------------- 43% | Hacker-Sprinter 19% | Mutant 13% | Scavenger-Mutant 10% | Hacker-Mutant 7% | Sprinter 4% | Hacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Sprinter | -8/Materials Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Mutant | -3/Research Hacker-Gladiator | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 3439 | 153 316 46 855 89 . 154 315 281 213 230 174 187 115 311 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5559 | . 273 6 1222 259 . 243 508 293 94 257 310 526 271 1297 Parts 367 | . 22 3 82 14 . 18 31 9 10 11 17 34 21 95 Haulers Intercepted 8 | . . . 4 . . . 2 . . . . 1 . 1 Recyclers Shooed 6 | . 1 . 2 . . . 1 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 94 | . 8 3 25 5 . 7 12 1 3 1 5 6 3 15 Melee 29 | . . . . . . . . . . 1 4 6 3 15 Guns 41 | . 3 . 23 3 . 6 4 . 1 . 1 . . . AOE 24 | . 5 3 2 2 . 1 8 1 2 . . . . . Classes Destroyed 11 | . 3 . 5 . . 2 . . 1 . . . . . Worker 15 | . . . 1 . . . 3 3 1 4 3 . . . Tunneler 1 | . . . . . . 1 . . . . . . . . Hauler 8 | . . . 4 . . . 2 . . . . 1 . 1 Recycler 7 | . . . 1 2 . . 1 3 . . . . . . Operator 6 | . . . 1 . . . . . . 2 1 . . 2 Watcher 12 | . 3 . 2 . . . . . . 2 1 . 1 3 Swarmer 33 | . 3 3 10 3 . 4 3 1 2 . 4 . . . Grunt 21 | . 5 . 7 2 . 2 5 . . . . . . . Brawler 1 | . . . . . . 1 . . . . . . . . Sentry 18 | . . . 8 . . . 4 . . 1 1 1 1 2 Programmer 21 | . . . . . . . . . 1 . . 5 2 13 Best Kill Streak 8 | . 3 3 7 4 . 5 8 1 2 1 3 3 2 4 Combat Bots Only 7 | . 3 3 7 3 . 4 7 1 2 1 3 3 2 4 Max Kills in Single Turn 3 | . 2 2 2 2 . 2 3 1 2 1 2 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . 2 2 1 1 . 1 2 1 2 . . . . . Melee 1 | . . . . . . . . . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Damage Taken 5939 | . 289 42 994 143 . 378 597 471 49 304 658 445 440 1129 Core 675 | . 120 8 82 33 . 101 125 74 18 10 22 . . 82 Absorbed by Shields 344 | . . . . . . . . . . 108 38 . . 198 Core Remaining (%) 86 | 100 . 48 . . . 46 77 89 97 99 98 100 100 94 Volleys Fired 230 | . 33 2 86 14 . 13 31 22 3 5 17 1 . 3 Largest 2 | . 2 2 2 2 . 2 2 2 2 2 2 1 . 1 Hottest 169 | . 70 50 85 56 . 56 50 76 60 90 169 . . 80 Shots Fired 420 | . 65 4 171 28 . 26 56 26 5 10 25 1 . 3 Gun 375 | . 63 2 169 25 . 23 39 24 4 10 16 . . . Cannon . | . . . . . . . . . . . . . . . Launcher 40 | . 2 2 2 3 . 3 17 2 1 . 5 . . 3 Special 5 | . . . . . . . . . . . 4 1 . . Kinetic 308 | . 48 2 155 25 . 23 39 7 4 5 . . . . Thermal 47 | . . . 14 . . . . 17 . . 16 . . . Explosive 26 | . 2 2 2 . . . 17 2 1 . . . . . Electromagnetic 34 | . 15 . . 3 . 3 . . . 5 5 . . 3 Robot Hit Streak 17 | . 5 . 11 14 . 6 17 5 1 3 7 2 . . Robot Miss Streak 8 | . 6 . 4 2 . 2 2 8 2 2 4 . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . . . 2 . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . . . . . . . Shots Hit Robots 373 | . 28 . 106 18 . 16 35 19 4 21 25 24 22 55 Core Hits 228 | . 19 3 55 9 . 13 34 18 4 8 14 12 7 32 Critical Hits 12 | . 1 . 2 . . . . . . . 1 1 . 7 Critical Kills 4 | . . . 1 . . . . . . . . . . 3 Critical Parts Destroyed 6 | . 1 . . . . . . . . . 1 1 . 3 Melee Attacks 341 | . . . . . . . 23 8 7 26 45 49 52 131 Impact 43 | . . . . . . . 23 8 7 5 . . . . Slashing 117 | . . . . . . . . . . 21 31 . 41 24 Piercing 181 | . . . . . . . . . . . 14 49 11 107 Sneak Attacks 19 | . . . . . . . 1 2 2 9 . 4 . 1 Combat Hostiles 2 | . . . . . . . . . . . . 2 . . Follow-up Attacks 13 | . . . . . . . . . . . . 1 2 10 Damage Inflicted 14310 | . 673 169 1515 329 . 309 1498 597 381 1629 1144 1144 1644 3278 Guns 3239 | . 340 . 1407 257 . 256 373 219 61 127 199 . . . Cannons . | . . . . . . . . . . . . . . . Explosions 2277 | . 333 169 108 72 . 53 1071 230 87 . 143 . . 11 Melee 8794 | . . . . . . . 54 148 233 1502 802 1144 1644 3267 Ramming . | . . . . . . . . . . . . . . . Kinetic 2568 | . 178 . 1297 257 . 256 373 74 61 72 . . . . Thermal 608 | . 124 . 110 30 . . . 145 . . 199 . . . Explosive 1874 | . 209 169 108 . . . 1071 230 87 . . . . . Electromagnetic 466 | . 162 . . 42 . 53 . . . 55 143 . . 11 Impact 864 | . . . . . . . 54 148 233 429 . . . . Slashing 3544 | . . . . . . . . . . 1073 802 . 1508 161 Piercing 4386 | . . . . . . . . . . . . 1144 136 3106 Highest Corruption 4 | . . . . . . . . 1 . . . 4 1 4 Average Corruption 1 | . . . . . . . . 1 . . . 3 1 1 Corruption Purged 4 | . . . . . . . . . . . . . . 4 Effects 14 | . . . . . . . . . . . . 4 2 8 Message Errors 3 | . . . . . . . . . . . . . 2 1 Matter Fused 1 | . . . . . . . . . . . . . . 1 Energy Discharges 4 | . . . . . . . . . . . . 2 . 2 Targeting Errors 6 | . . . . . . . . . . . . 2 . 4 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1453 | . 7 . . . . . 65 85 124 652 147 90 154 129 Projectiles . | . . . . . . . . . . . . . . . Explosions 60 | . 7 . . . . . 51 2 . . . . . . Melee 1393 | . . . . . . . 14 83 124 652 147 90 154 129 Knockbacks 4 | . . . . . . . . 2 1 1 . . . . Impact 4 | . . . . . . . . 2 1 1 . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 340 | . 171 . 28 11 . . 64 32 . . . . . 34 Shots 12 | . 3 . 1 1 . . 2 1 . . . . . 4 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 478 | . 27 . 153 7 . 65 45 194 99 160 478 . 3 84 Average Temperature 44 | . 14 . 39 3 . 46 14 72 36 21 72 . 3 33 Received Heat Transfer 1033 | . 66 . 267 57 . 171 207 63 . 21 74 9 27 71 Effects 4 | . . . . . . . . . . . 4 . . . Shutdowns 1 | . . . . . . . . . . . 1 . . . Damage (major) 3 | . . . . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . 1 1 2 2 . . . . . Impact Corruptions 13 | . . . . . . . 1 4 2 6 . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 976 | . 150 . 259 50 . . . 221 . . 296 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 2 . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 1059 | . 277 120 361 300 . 200 657 433 269 232 373 298 773 1059 Initial 405 | . . . 46 140 . . 78 298 207 49 91 177 167 405 Average 299 | . 127 99 188 261 . 127 330 342 224 136 240 193 425 659 Maximum Alert Level 3 | . 1 . 1 1 . 1 2 2 1 1 1 1 3 3 Low Security (%) 41 | . 84 100 61 16 . 53 24 . 12 87 30 66 28 . Level 1 35 | . 15 . 38 83 . 46 48 80 87 12 69 33 26 3 Level 2 13 | . . . . . . . 27 19 . . . . 22 53 Level 3 9 | . . . . . . . . . . . . . 22 43 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 27 | . 1 1 2 . . . 4 1 2 3 2 3 3 5 Investigation 2 | . . 1 1 . . . . . . . . . . . Extermination 9 | . . . . . . . . 1 1 1 1 1 1 3 Reinforcement 14 | . 1 . 1 . . . 4 . 1 2 1 2 2 . Assault 2 | . . . . . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 19 | . . . 3 . . . 4 1 1 . 3 . 1 6 Communications Jammed 7 | . . . . . . . . . . . . 7 . . Distress Signals 7 | . . . . . . . . . . . . 7 . . Times Spotted 260 | . 13 4 37 5 . 8 37 11 7 18 34 13 16 57 Peak Tracking Total 14 | . 4 3 4 3 . 4 14 5 6 5 7 5 6 10 Tactical Retreats 46 | . . . . . . 1 8 4 1 6 9 . 1 16 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 8 | . 1 . . . . . . 1 1 . 1 1 1 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 9 | . 3 . . 2 . 1 1 1 . . 1 . . . Max in Single Turn 2 | . 2 . . 1 . 1 1 1 . . 1 . . . Garrison Access 7 | . . . . . . . . 1 1 1 1 . 1 2 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . 1 . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 85 | . 7 1 9 . 1 . 5 2 12 7 12 7 9 13 Terminals 62 | . 7 . 9 . . . 5 1 10 4 7 4 7 8 Fabricators 8 | . . . . . . . . . 1 1 3 1 1 1 Repair Stations 2 | . . . . . . . . . . . . 1 . 1 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . . . . 1 1 2 2 1 1 3 Total Hacks 202 | . 24 1 24 . 1 . 11 3 35 17 29 15 18 24 Successful 107 | . 13 1 16 . 1 . 11 1 20 6 12 7 7 12 Failed 93 | . 11 . 8 . . . . 2 14 11 16 8 11 12 Catastrophic 11 | . . . . . . . . . 1 3 2 1 2 2 Database Lockouts 2 | . . . . . . . . . 1 . 1 . . . Manual 118 | . 14 . 15 . 1 . 6 1 24 7 17 10 13 10 Terminals 152 | . 24 . 24 . . . 11 1 25 8 20 10 13 16 Fabricators 20 | . . . . . . . . . 5 3 5 2 4 1 Repair Stations 4 | . . . . . . . . . . . . 1 . 3 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 24 | . . . . . . . . 2 5 6 4 2 1 4 Terminal Hacks 40 | . 7 1 8 . 1 . 6 . 6 2 4 1 . 4 Record 1 | . 1 . . . . . . . . . . . . . Part Schematic 3 | . . . . . . . . . 2 . 1 . . . Prototype ID Bank 7 | . 2 . 3 . . . 1 . 1 . . . . . Open Door 3 | . . 1 . . . . . . . 1 . . . 1 Level Access Points 4 | . . . . . . . . . 1 1 1 1 . . Terminal Index 2 | . . . . . . . . . 1 . . . . 1 Alert Level 4 | . . . 1 . . . 2 . . . 1 . . . Unreport Threat 1 | . . . . . . . . . . . . . . 1 Locate Traps 4 | . 2 . 1 . . . 1 . . . . . . . Dispatch Records 1 | . . . . . . . 1 . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . Transport Status 1 | . . . . . . . 1 . . . . . . . Recall Investigation 1 | . . . . . . . . . 1 . . . . . Recall Assault 1 | . . . . . . . . . . . . . . 1 Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . Zone Layout 3 | . 1 . 1 . . . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 11 | . . . . . . . . . 4 1 3 1 2 . Load Schematic 6 | . . . . . . . . . 2 . 2 1 1 . Build 5 | . . . . . . . . . 2 1 1 . 1 . Repair Station Hacks 2 | . . . . . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . . . . 1 1 1 1 . 1 2 Seal Access 7 | . . . . . . . . 1 1 1 1 . 1 2 Unauthorized Hacks 47 | . 6 . 8 . . . 5 . 9 2 4 5 4 4 Terminals 47 | . 6 . 8 . . . 5 . 9 2 4 5 4 4 Track 3 | . . . . . . . . . 1 . . 2 . . Assimilate 1 | . . . . . . . . . . . . . 1 . Botnet 43 | . 6 . 8 . . . 5 . 8 2 4 3 3 4 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 6 | . . . 1 . . . . . . 2 1 . . 2 Used 1 | . . . . . . . . . . . 1 . . . Hacking Detections 75 | . 7 . 8 . . . 5 1 11 6 10 7 8 12 Full Trace Events 2 | . 1 . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . 2 . 1 . . . Parts Built 9 | . . . . . . . . . 4 2 2 . 1 . Matter 1001 | . . . . . . . . . 314 256 146 . 285 . Time 333 | . . . . . . . . . 157 64 36 . 76 . Total Part Build Rating 41 | . . . . . . . . . 14 16 6 . 5 . Parts Repaired 1 | . . . . . . . . . . . . . . 1 Time 40 | . . . . . . . . . . . . . . 40 Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 7 | . . 3 . . . . . . . . 2 1 1 . Largest Group 3 | . . 3 2 . . . . . . . 2 1 1 . Highest-Rated Group 105 | . . 40 24 . . . . . . . 105 64 64 . Highest-Rated Ally 64 | . . 16 16 . . . . . . . 56 64 64 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 22 | . . 3 3 . . . . . . . 6 1 9 . Total Damage 653 | . . 36 40 . . . . . . . 161 50 366 . Kills 7 | . . 1 1 . . . . . . . . . 5 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Field Lobotomies 3 | . . . . . . . . . . . 2 1 . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 10744 | . 818 308 1513 272 274 339 581 394 819 1072 1014 623 907 1810 Spaces Moved 16318 | 1 568 245 681 174 228 214 666 822 1720 1582 2026 1272 2089 4030 Core . | . . . . . . . . . . . . . . . Treads 436 | . . . 420 10 . 6 . . . . . . . . Legs 1 | 1 . . . . . . . . . . . . . . Wheels 1696 | . 568 245 261 164 228 208 22 . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 14185 | . . . . . . . 644 822 1720 1582 2026 1272 2089 4030 Fastest Speed 27 | 120 100 120 120 120 120 120 28 28 27 27 27 29 34 31 Average Speed 44 | 120 108 120 168 124 120 122 31 29 31 27 27 33 34 31 Slowest Speed 200 | 120 120 120 200 200 120 200 120 34 34 27 32 34 34 31 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 87 | . . . . . . . . . 11 9 24 7 26 10 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 2 94 75 71 56 60 50 52 26 47 37 40 29 51 50 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . Known Exits Taken 10 | . . . 1 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . . 1 . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . . Spaces Dug 158 | . . . . . . . 20 6 4 10 29 16 21 52 Terrain Destroyed 371 | . 44 23 15 1 . . 129 19 11 11 29 16 21 52 Melee 158 | . . . . . . . 20 6 4 10 29 16 21 52 Projectile 1 | . . . . . . . . . . 1 . . . . AOE 212 | . 44 23 15 1 . . 109 13 7 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 18995 | . 704 254 883 200 229 263 936 940 1966 2159 2354 1398 2218 4491 Wait 1764 | . 76 6 47 9 . 29 169 50 202 527 244 35 80 290 Move 16132 | . 567 244 680 173 227 213 665 821 1697 1563 1978 1257 2037 4010 Hop 84 | . . . . . . . . . 11 9 23 7 25 9 Pick Up 145 | . 12 . 28 1 1 2 5 12 9 9 13 20 9 24 Fast Attach 20 | . 3 . . . . . 2 3 2 . 7 . . 3 Attach 70 | . 1 . 8 . . 1 6 7 4 3 4 13 4 19 Detach 9 | . . . . . . . . 1 2 2 . . . 4 Swap 98 | . 7 2 13 2 . 4 24 6 7 8 6 7 4 8 Drop 113 | . 5 . 21 1 1 1 11 10 7 7 17 15 4 13 Fire 230 | . 33 2 86 14 . 13 31 22 3 5 17 1 . 3 Melee 310 | . . . . . . . 23 8 7 26 45 43 50 108 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . . . 15 . . . 5 . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory (discovered 6 exits: *Fac x4 / *Upp / *Ext) -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 9) 280 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 554 | -10/Materials | Discovered new exit (range 9) 728 | -10/Materials | Discovered new exit (range 4) 819 | -10/Materials | Entered Mines 821 | -10/Mines | Core integrity fell below 50% 876 | -10/Mines | Learned location of 1 exit from Materials 893 | -10/Mines | Discovered new exit (range 15) 916 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 976 | -10/Mines | Met a Derelict shopkeep closing up shop 1111 | -10/Mines | Discovered new exit (range 11) 1127 | -10/Mines | Entered Materials 1127 | -9/Materials | Accompanied by 2 allies 1127 | -9/Materials | Evolved 2 slots: Utility x2 1128 | -9/Materials | Identified exit to Mines 1482 | -9/Materials | Discovered exit to Mines (range 9) 1631 | -9/Materials | Discovered new exit (range 13) 1657 | -9/Materials | Identified exit to Materials 1799 | -9/Materials | Destroyed 7 combat bots 2043 | -9/Materials | Discovered exit to Materials (range 3) 2616 | -9/Materials | Build established: Scavenger-Mutant 2640 | -9/Materials | Entered Mines 2655 | -9/Mines | Met a Derelict bent on vengeance 2750 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2792 | -9/Mines | Found a hidden stash of uninstalled traps 2851 | -9/Mines | Learned location of Storage (-9) 2888 | -9/Mines | Discovered exit to Materials (range 9) 2907 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2907 | -9/Mines | Discovered new exit (range 5) 2910 | -9/Mines | Identified exit to Exiles 2912 | -9/Mines | Entered Exiles 2928 | -9/Exiles | Discovered new exit (range 15) 2944 | -9/Exiles | Identified exit to Mines 2968 | -9/Exiles | Met 8R-AWN 2987 | -9/Exiles | Met EX-HEX 3022 | -9/Exiles | Met EX-BIN 3036 | -9/Exiles | Aligned with FarCom system 3037 | -9/Exiles | Given EX-Vault access code 3068 | -9/Exiles | Opened EX-Vault 3075 | -9/Exiles | Found Field Lobotomy Kit 3099 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3134 | -9/Exiles | Met EX-DEC 3174 | -9/Exiles | Discovered exit to Mines (range 12) 3186 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 3186 | -9/Exiles | Entered Mines 3205 | -8/Mines | Core integrity fell below 50% 3517 | -8/Mines | Discovered exit to Materials (range 7) 3525 | -8/Mines | Entered Materials 3525 | -8/Materials | Evolved 2 slots: Propulsion x2 3861 | -8/Materials | Build established: Sprinter 4019 | -8/Materials | Destroyed 7 combat bots 4101 | -8/Materials | Discovered new exit (range 16) 4106 | -8/Materials | Entered Factory 4106 | -7/Factory | Evolved 2 slots: Utility x2 4360 | -7/Factory | Discovered new exit (range 13) 4442 | -7/Factory | Identified exit to Factory 4500 | -7/Factory | Entered another Factory area 4500 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4525 | -6/Factory | Lost 3 parts (3n) 4690 | -6/Factory | Identified exit to Factory 4713 | -6/Factory | Discovered new exit (range 8) 4715 | -6/Factory | Identified exit to Lower Caves 4904 | -6/Factory | Central database locked down 4960 | -6/Factory | Build established: Hacker-Sprinter 5029 | -6/Factory | Discovered exit to Lower Caves (range 13) 5134 | -6/Factory | Fabricated Xenon Bombardment Thruster (x2) 5213 | -6/Factory | Fabricated Imp. Propulsion Shielding (x2) 5319 | -6/Factory | Entered another Factory area 5319 | -5/Factory | Evolved 2 slots: Utility x2 5663 | -5/Factory | Identified exit to Factory 5665 | -5/Factory | Discovered new exit (range 5) 5666 | -5/Factory | Identified exit to Upper Caves 5734 | -5/Factory | Discovered new exit (range 6) 5734 | -5/Factory | Identified exit to Extension 6308 | -5/Factory | Fabricated Lgt. Particle Reactor (x2) 6391 | -5/Factory | Entered another Factory area 6391 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6769 | -4/Factory | Identified exit to Research 6798 | -4/Factory | Discovered new exit (range 10) 6801 | -4/Factory | Identified exit to Upper Caves 7224 | -4/Factory | Fabricated Imp. Propulsion Shielding? 7230 | -4/Factory | Assimilated H-77 Assassin with FLK Orb 7239 | -4/Factory | Assimilated Y-64 Sentinel with FLK Orb 7291 | -4/Factory | Central database locked down 7405 | -4/Factory | Entered Research 7405 | -3/Research | Evolved 2 slots: Utility x2 7534 | -3/Research | Identified exit to Research 7738 | -3/Research | Build established: Hacker-Mutant 8002 | -3/Research | Assimilated Y-72 Warden with FLK Orb 8016 | -3/Research | Found Gamma Bomb Array 8028 | -3/Research | Entered another Research area 8028 | -2/Research | Accompanied by 1 ally 8028 | -2/Research | Evolved 2 slots: Utility x2 8126 | -2/Research | Fabricated Exp. Propulsion Shielding (x1) 8246 | -2/Research | Found Prototype Slashing Weapon 8248 | -2/Research | Identified Centrium Greatsword 8527 | -2/Research | Local fabrication network quarantined 8760 | -2/Research | Discovered new exit (range 12) 8810 | -2/Research | Found Prototype Processor 8811 | -2/Research | Identified Exp. Core Analyzer 8929 | -2/Research | Identified exit to Access 8935 | -2/Research | Entered Access 8935 | -1/Access | Evolved 2 slots: Propulsion x2 9038 | -1/Access | Repaired Exp. Propulsion Shielding 9110 | -1/Access | Found Enh. Force Lance 9244 | -1/Access | Build established: Hacker-Sprinter 9483 | -1/Access | First assault squad dispatched 9589 | -1/Access | Spotted B-99 Colossus 9895 | -1/Access | Found Fusion Bomb Launcher 9916 | -1/Access | Spotted B-99 Colossus 10342 | -1/Access | Found Enh. Force Lance 10364 | -1/Access | Found Enh. Force Lance 10531 | -1/Access | Lost 4 parts (4u) 10743 | -1/Access | Discovered new exit (range 5) 10745 | *** | Escaped! Last Messages --------------- 10627_ Dropped Adv. Transmission Jammer. 10628_ Acquired Imp. Heavy Armor Plating. 10631_ Dropped Lgt. Particle Reactor. 10631_ Acquired Adv. Transmission Jammer. 10635_ Acquired 17 matter. 10659_ C-30 ARC bursts open, deploying its payload. 10659_ G-73 Enforcer unfolds itself. 10659_ L-61 Swordsman unfolds itself. 10659_ M-36 Artificer unfolds itself. 10663_ K-01 Serf cleans the Terminal. 10665_ U-05 Engineer builds a Wall. 10670_ Acquired 3 matter. 10695_ Dropped Microactuators. 10724_ U-05 Engineer builds a Wall. 10742_ Connecting with Terminal... >>Open Sealed Barrier opened. 10743_ The Access Shell folds into the floor. 10743_ EXIT=FOUND [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | #??????# """"""" #????????????????????? | | ! #??????# """"""" #????????????????????? | | #??????# #????????????????????? | | | #??????# ##########????????#### | | #########??????# # ########## | | ???????????????# + # | | ???????????????# # " # | | ???????????????# # """ # ####### | | ???????????????# # """ + #?????#### | | ???????????????# # " # #??######? | | ???????????????############## # #??"""" | | | ????????????????????????????# # #? ""R"" | | ????????????????????????????# # #? "" "" | | ????????????????????????????########## # | | ?????????????????????????????????????# # | | ?????????????????????????????????????# / = | | ?????????????????????????????????????# # | | ?????????????????????????????????????# # | | ?????????????????????????????????????# #?######## | | ?????????????????????????????###?????# #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ??????????????BB????" #????????? | | #?????????????BB????" #????????? | | ???????????????????" #????????? | | ??????????????????" "@ #????????? | | ???????????????????" "" #????????? | | ????????????????????" #????????? | | ??????????????BB????" #????????? | | ??????????????BB????" """ """ #????????? | | ""??????????????????" """T""" #????????? | | ?????????????????########## ####### #????????? | | ??????????????????????????###?????? #????????? | | ?????????????????????????????????? #????????? | | ??????????????????????????????????? #????????? | | #????????????????????????????????????? #????????? | | ?????????????????????????????????????? +????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????w??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????+#??????????????????????????????? | | ???????????????? ??????????????????????????????? | | ##########?????? #??????????????????????????????? | | #?????? #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 43 Energy Capacity 270 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 2 Power Amplification 20 Additional Mass Support 9 Armor Coverage 600 Propulsion Shielding 90 Melee Speed Boost 50 Phase Shifting 10 Evasion (%) 83 Melee Accuracy 8 Recoil Reduction 1 Offensive Hacking 34 Defensive Hacking 10 Item Schematics ----------------- Xenon Bombardment Thruster | -6/Factory | Hacked Imp. Propulsion Shielding | -6/Factory | Hacked Exp. Propulsion Shielding | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Xenon Bombardment Thruster | x2 | -6/Factory Imp. Propulsion Shielding | x2 | -6/Factory Lgt. Particle Reactor | x2 | -5/Factory | Preloaded Imp. Propulsion Shielding | x2 | -4/Factory Exp. Propulsion Shielding | x1 | -2/Research Alien Tech Used ----------------- None Achievements -------------- Deadly Force Denied? Epsilon Run Knowing Is Half The Battle Prolific Hacker Rockin' Loadout Watch This! Challenges ------------ None Game ------ Seed TiamatControlMinigun Manual? 0 Play Time 04:56:07 Cumulative 31.8 hours Start 2021.10.18 @ 22:02:32 End 2021.10.20 @ 23:01:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 331ba990-65a6-4d02-b782-5ef7bfa2ef0a