Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.27 @ 18:37:31 // Winter2019/RPGLIKE

Player: Cipherpunk

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (428)      428
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1458

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/800
Matter                     280/300
Energy                     156/160
System Corruption          0%
Temperature                Cool (11)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>        --- POWER (1) --------
   Light Nuclear Core
>        --- PROPULSION (2) ---
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY (4) ------
         Sensor Array
         Signal Interpreter
         Targeting Computer
         ECM Suite
>        --- WEAPON (2) -------
         Beam Cannon
   Light Cannon
>        --- INVENTORY (3) ----
  Medium Matter Pod (100)

 Peak State 
------------
>        --- POWER ------------
   Light Nuclear Core
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
         Sensor Array
         Signal Interpreter
         Targeting Computer
         ECM Suite
>        --- WEAPON -----------
         Beam Cannon
   Light Cannon
>        --- INVENTORY --------
  Medium Matter Pod
[Rating: 11]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Targeting Computer
  Device                   Sensor Array
  Storage                  Medium Matter Pod
  Processor                Targeting Computer
Weapon                     Assault Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              5    | 3   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | 1   .   .   
  Utility                  3    | 1   .   2   
  Weapon                   1    | 1   .   .   
Parts Attached             12   | 2   7   3   
  Power                    1    | .   1   .   
    Engine                 .    | .   .   .   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               1    | 1   .   .   
    Treads                 .    | .   .   .   
    Leg                    1    | 1   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | .   2   3   
    Device                 2    | .   .   2   
    Storage                1    | .   1   .   
    Processor              2    | .   1   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 1   4   .   
    Energy Gun             .    | .   .   .   
    Energy Cannon          1    | .   1   .   
    Ballistic Gun          3    | 1   2   .   
    Ballistic Cannon       1    | .   1   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      .    | .   .   .   
Average Slot Usage (%)     98   | .   97  100 
  Engine                   4    | .   5   .   
  Core                     9    | .   8   11  
  Leg                      27   | .   28  23  
  Device                   3    | .   .   17  
  Storage                  10   | .   12  1   
  Processor                14   | .   13  22  
  Energy Cannon            3    | .   1   11  
  Ballistic Gun            21   | .   25  .   
  Ballistic Cannon         2    | .   .   11  
Naked Turns                .    | .   .   .   
Heaviest Build             13   | 8   13  13  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 3    | 3   3   3   
  Average Capacity         3    | 3   3   3   
  Most Carried             3    | 2   3   3   
  Average Carried          2    | .   2   1   
  Final Capacity           3    | 3   3   3   
  Final Carried            3    | 2   3   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           648  | 200 386 62  
  Remotely                 .    | .   .   .   
Salvage Created            646  | .   444 202 
  Parts                    44   | .   31  13  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  14   | .   10  4   
  Guns                     10   | .   10  .   
  Cannons                  4    | .   .   4   
Classes Destroyed          7    | .   6   1   
  Worker                   1    | .   1   .   
  Tunneler                 1    | .   1   .   
  Hauler                   1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  6    | .   6   .   
  Grunt                    4    | .   4   .   
  Sentry                   4    | .   .   4   
Best Kill Streak           3    | .   3   1   
  Combat Bots Only         3    | .   3   1   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               1192 | .   634 558 
  Core                     960  | .   510 450 
  Absorbed by Shields      .    | .   .   .   
  Redirected to Core       756  | .   396 360 
Core Remaining (%)         70   | 100 40  .   
Volleys Fired              60   | .   47  13  
  Largest                  2    | .   2   2   
  Hottest                  95   | .   40  95  
Shots Fired                120  | .   94  26  
  Gun                      94   | .   94  .   
  Cannon                   26   | .   .   26  
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  107  | .   94  13  
  Thermal                  13   | .   .   13  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         15   | .   6   15  
  Robot Miss Streak        3    | .   3   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           74   | .   54  20  
  Core Hits                28   | .   21  7   
  Critical Hits            1    | .   .   1   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 1    | .   .   1   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           913  | .   551 362 
  Guns                     551  | .   551 .   
  Cannons                  362  | .   .   362 
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  706  | .   551 155 
  Thermal                  207  | .   .   207 
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   1   .   
  Average Corruption       1    | .   1   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        57   | .   24  57  
  Average Temperature      11   | .   6   18  
  Received Heat Transfer   330  | .   222 108 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         444  | .   .   444 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             315  | .   315 230 
  Average Influence        120  | .   119 136 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         84   | 100 84  80  
  Level 1                  15   | .   15  19  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   .   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              31   | .   16  15  
  Peak Tracking Total      10   | .   5   10  
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 2    | .   2   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          8    | .   6   2   
  Terminals                8    | .   6   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                30   | .   21  9   
  Successful               21   | .   15  6   
  Failed                   9    | .   6   3   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   25   | .   17  8   
  Terminals                30   | .   21  9   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             12   | .   9   3   
  Record                   1    | .   1   .   
  Prototype ID Bank        1    | .   1   .   
  Level Access Points      2    | .   1   1   
  Terminal Index           2    | .   1   1   
  Alert Level              1    | .   1   .   
  Disarm Traps             2    | .   2   .   
  Transport Status         1    | .   .   1   
  Recall Investigation     1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         21   | .   14  7   
  Terminals                9    | .   6   3   
    Botnet                 7    | .   5   2   
    Operators              2    | .   1   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   5   2   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               757  | 14  599 144 
Spaces Moved               430  | 8   343 79  
  Core                     .    | .   .   .   
  Treads                   .    | .   .   .   
  Legs                     430  | 8   343 79  
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            120  | 120 120 120 
  Average Speed            120  | 120 120 120 
  Slowest Speed            120  | 120 120 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       29   | 2   75  12  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      560  | 11  447 102 
  Wait                     34   | .   27  7   
  Move                     428  | 7   342 79  
  Hop                      .    | .   .   .   
  Pick Up                  8    | 2   6   .   
  Fast Attach              8    | 2   6   .   
  Attach                   2    | .   .   2   
  Detach                   1    | .   1   .   
  Swap                     2    | .   1   1   
  Drop                     10   | .   10  .   
  Fire                     60   | .   47  13  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            7    | .   7   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 3 exits: Mat x3)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
    1 | -11/Scrapyard | Discovered new exit (range 1)
   15 | -11/Scrapyard | Entered Materials
  214 | -10/Materials | Discovered new exit (range 9)
  266 | -10/Materials | Core integrity fell below 50%
  306 | -10/Materials | Build established: Mutant
  380 | -10/Materials | Discovered new exit (range 11)
  541 | -10/Materials | Discovered new exit (range 15)
  581 | -10/Materials | Discovered new exit (range 13)
  591 | -10/Materials | Identified exit to Materials
  614 | -10/Materials | Entered another Materials area
  615 | -9/Materials  | Core integrity fell below 50%
  616 | -9/Materials  | Reached level 2
  622 | -9/Materials  | Upgraded with Utility slot (x1)
  662 | -9/Materials  | Identified exit to Materials
  662 | -9/Materials  | Reached level 3
  662 | -9/Materials  | Upgraded with Utility slot (x1)
  751 | -9/Materials  | Core integrity fell below 20%
  758 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
Trojan loaded successfully.
  Testing...
  Terminal linked with 1 system.
  Awaiting botnet instructions.
>>Enumerate(Transport)
Retrieving latest reported positions...
  Found 6 active transport squads.
  Downloaded coordinate data.
00721_ Y-45 Defender suffers critical hit.
00721_ Destroyed Hvy. Assault Rifle.
00725_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M002.
00730_ Y-45 Defender destroyed.
00733_ Acquired 16 matter.
00738_ C-30 ARC bursts open, deploying its payload.
00738_ S-10 Pest unfolds itself. <x4>
00753_ Y-45 Defender destroyed.
00754_ S-10 Pest destroyed.
00754_ R-06 Scavenger collects Beam Rifle.
00754_ K-01 Serf collects debris.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          14
Energy Capacity            250
Matter Stores              400
Matter Capacity            400
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                40
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                        | -11  -10  -9   
---------                  Run  | Scr  Mat  Mat  
Levels Raised              2    | .    .    2    
  XP Earned                6485 | 3000 1310 2175 
  XP Spent                 5580 | 3000 .    2580 
Upgrades                   15   | 6    .    9    
  Propulsion Slot          1    | 1    .    .    
  Utility Slot             3    | 1    .    2    
  Weapon Slot              1    | 1    .    .    
  Core Integrity           4    | .    .    4    
  Heat Dissipation         2    | .    .    2    
  Inventory Capacity       3    | 3    .    .    
  Ranged Accuracy          1    | .    .    1    
Protomatter Created        94   | .    50   44   
  Integrity Restored       150  | .    150  .    
    Core                   150  | .    150  .    
Protomatter Decayed        .    | .    .    .    

 Game 
------
Seed              HoverHypercooledUnit
  Manual?         0
Play Time         00:15:30
  Cumulative      54.1 hours
  Start           2019.12.27 @ 18:22:42
  End             2019.12.27 @ 18:37:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          54
  Rogue           54
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             25
Gallery%          44
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 56c366c2-b77e-4739-b649-5eb3e908415d