Cogmind - Beta 15 --- EXPLORER MODE // 2025.08.22 @ 09:21:52 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (383) 1915 Value Destroyed (12769) 12769 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (272) 272 TOTAL SCORE: 19256 Bonus ------- High Alert Combat Kills 175 Follower Combat Kills 113 Friendly Fire -16 Cogmind --------- Core Integrity 513/1000 Matter 793/900 Energy 755/755 System Corruption 6% Temperature Cool (9) Movement Walking (187) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- Neutrino Core Neutrino Core Antimatter Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Armored Leg Armored Leg Advanced VSS Leg > --- UTILITY (5) ------ Experimental Heat Sink Huge Storage Unit Improved Matter Compressor Improved Matter Compressor Improved Targeting Computer > --- WEAPON (6) ------- Heavy Assault Rifle Gauss Rifle > --- INVENTORY (25) --- Light Angular Momentum Engine Micro Fission Core Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg Armored Leg Armored Leg Armored Leg Advanced VSS Leg Advanced VSS Leg Advanced Cooling System Advanced Cooling System Improved Terrain Scanner Improved Targeting Computer Improved Targeting Computer Improved Medium Armor Plating Layered Heavy Armor Plating System Shield Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Angular Momentum Engine Cold Fusion Reactor > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Experimental Heat Sink Huge Storage Unit Improved Matter Compressor Improved Targeting Computer Improved System Shield > --- WEAPON ----------- Gauss Rifle Precision Assault Rifle Precision Assault Rifle Coil Gun KE Penetrator Antimatter Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Light Angular Momentum Engine Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg Armored Leg Armored Leg Armored Leg Armored Leg Improved Matter Compressor Improved Terrain Scanner Improved Targeting Computer Improved Targeting Computer System Shield Heavy Assault Rifle Autogun Autogun Gauss Rifle [Rating: 97] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Leg Leg Armored Leg Utility High-capacity Storage Unit Device Experimental Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Propulsion Shielding Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Antimatter Cannon Special Weapon Mining Laser Impact Weapon Mace Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Slots Evolved 11 | . 1 2 . 2 2 2 2 Power 2 | . 1 . . . . . 1 Propulsion 2 | . . . . . 2 . . Utility 3 | . . 2 . . . . 1 Weapon 4 | . . . . 2 . 2 . Parts Attached 122 | 7 15 15 17 10 6 24 28 Power 21 | 1 4 3 2 2 2 1 6 Engine 12 | 1 4 2 2 1 . . 2 Core 7 | . . 1 . 1 2 . 3 Reactor 2 | . . . . . . 1 1 Propulsion 35 | 2 4 4 4 3 3 8 7 Treads . | . . . . . . . . Leg 35 | 2 4 4 4 3 3 8 7 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 2 2 4 5 3 . 4 5 Device 7 | . . 3 . . . 1 3 Storage 9 | 1 2 . 1 2 . 1 2 Processor 7 | 1 . . 4 1 . 1 . Hackware 1 | . . . . . . 1 . Protection 1 | . . 1 . . . . . Artifact . | . . . . . . . . Weapon 41 | 2 5 4 6 2 1 11 10 Energy Gun 2 | 1 1 . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 34 | 1 4 4 5 2 1 8 9 Ballistic Cannon 3 | . . . . . . 2 1 Launcher . | . . . . . . . . Special Weapon 1 | . . . 1 . . . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . 1 1 . 1 2 4 Parts Lost 50 | . . 11 5 . 1 7 26 Power 12 | . . 4 . . 1 . 7 Propulsion 4 | . . . 1 . . . 3 Utility 8 | . . 2 3 . . 1 2 Weapon 26 | . . 5 1 . . 6 14 Highest Loss Streak 4 | . . 3 1 . 1 2 4 To Critical Strikes 1 | . . . . . . 1 . Average Backups 15 | 1 14 12 12 10 12 18 19 Power 1 | . 1 . . 2 3 3 1 Propulsion 5 | . 3 3 2 3 3 7 9 Utility 3 | . 6 2 1 . . 3 5 Weapon 4 | . 3 5 7 4 5 2 2 Tool/Special . | . . . . . . . . Unused Backups 15 | . 2 . . . 1 1 11 Power . | . . . . . . . . Propulsion 7 | . 1 . . . 1 1 4 Utility 8 | . 1 . . . . . 7 Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 97 | . 99 98 98 99 99 98 92 Engine 12 | . 24 18 19 16 3 . 5 Core 3 | . . . . . 10 7 5 Reactor 1 | . . . . . . 4 3 Leg 22 | . 25 20 19 16 27 25 21 Device 3 | . . 11 1 . . . 4 Storage 14 | . 12 10 18 24 21 15 12 Processor 9 | . 12 10 18 8 7 6 5 Hackware 1 | . . . . . . 1 3 Protection 1 | . . 7 1 . . . . Ballistic Gun 24 | . 21 19 19 32 28 31 24 Ballistic Cannon 1 | . . . . . . 3 2 Peak Build Rating 97 | 7 10 16 27 37 47 70 97 Average Rating 41 | 4 8 13 21 30 45 58 84 On Entrance 26 | . 7 10 16 24 36 47 70 Naked Turns . | . . . . . . . . Heaviest Build 152 | 18 54 64 67 77 77 127 152 Greatest Support 80 | 20 20 20 25 40 80 80 70 Greatest Overweight (x) 29 | 4 4 6 3 25 . 29 2 Average Overweight (x) 1 | . 1 2 2 3 . 1 1 Largest Inventory Capacity 25 | 10 20 20 20 20 20 25 25 Average Capacity 21 | 8 19 20 20 20 20 21 25 Most Carried 25 | 3 20 19 20 15 15 22 25 Average Carried 15 | 1 14 12 12 10 12 18 19 Final Capacity 25 | 10 20 20 20 20 20 25 25 Final Carried 22 | 3 20 9 11 13 15 22 22 Class Distribution -------------------- 42% | Hacker-Mutant 29% | Hacker-Executioner 15% | Hacker-Gunner 6% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Executioner | -6/Factory Hacker-Executioner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Matter Collected 11444 | 204 992 1039 1234 662 544 2545 4224 Remotely 1006 | . . 1006 . . . . . Salvage Created 19696 | . 1038 2284 2615 1104 1135 4542 6978 Parts 957 | . 77 145 150 43 53 181 308 Haulers Intercepted 23 | . 2 6 6 1 2 3 3 Recyclers Shooed 31 | . 2 4 3 1 . 9 12 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Combat Hostiles Destroyed 243 | . 20 34 41 16 18 32 82 Guns 221 | . 20 34 41 16 18 24 68 Cannons 19 | . . . . . . 8 11 AOE 3 | . . . . . . . 3 Classes Destroyed 18 | . 6 3 3 . 1 1 4 Worker 23 | . . 3 6 . . 6 8 Builder 19 | . 3 1 . 1 . 4 10 Tunneler 1 | . . . . . . . 1 Hauler 23 | . 2 6 6 1 2 3 3 Recycler 47 | . 3 4 4 1 2 20 13 Mechanic 2 | . . . 1 . . . 1 Operator 4 | . . 1 . . 1 2 . Watcher 21 | . 3 4 2 3 . 5 4 Swarmer 26 | . 6 2 4 . 2 8 4 Grunt 127 | . 14 23 21 13 12 8 36 Brawler 5 | . . . 4 . . . 1 Duelist 3 | . . . 1 1 1 . . Protector 1 | . . . . . . . 1 Sentry 33 | . . 9 11 2 1 4 6 Specialist 7 | . . . . . . . 7 Hunter 16 | . . . . . . 7 9 Programmer 23 | . . . . . 2 5 16 Heavy 2 | . . . . . . . 2 Best Kill Streak 17 | . 3 6 5 4 4 6 17 Combat Bots Only 13 | . 3 3 4 3 4 5 13 Max Kills in Single Turn 4 | . 1 1 2 2 2 2 4 Gunslinging 1 | . . . 1 1 . . . Exploded 2 | . . . . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Hostile Shots Fired 1441 | . 75 168 182 68 45 241 662 Missed 422 | . 18 46 46 23 18 67 204 Hits 1019 | . 57 122 136 45 27 174 458 Melee 13 | . . . 12 . 1 . . Projectile 1006 | . 57 122 124 45 26 174 458 AOE 2 | . . . . . . 1 1 Critical Strikes 27 | . . 3 9 3 . 3 9 Actively Blocked 1 | . . . 1 . . . . Part Disruptions 2 | . . . . . . . 2 Damage Taken 10596 | . 390 1026 1163 444 366 1637 5570 Core 1099 | . 72 127 216 92 14 91 487 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 50 | . . 27 23 . . . . Ignored by Resistances 6429 | . 250 637 726 269 219 1002 3326 Regen/Repaired (Parts) 802 | . 56 31 314 . 21 . 380 Core Remaining (%) 75 | 100 71 . 14 83 98 89 . Volleys Fired 764 | . 76 136 143 46 39 116 208 Largest 6 | . 2 2 2 4 4 6 6 Hottest 170 | . 70 43 100 92 92 162 170 Shots Fired 2532 | . 152 268 288 184 156 629 855 Gun 2366 | . 152 268 287 184 156 541 778 Cannon 161 | . . . . . . 84 77 Launcher . | . . . . . . . . Special 5 | . . . 1 . . 4 . Kinetic 2489 | . 114 268 287 184 156 625 855 Thermal 38 | . 33 . 1 . . 4 . Explosive . | . . . . . . . . Electromagnetic 5 | . 5 . . . . . . Robot Hit Streak 79 | . 22 29 79 39 50 36 42 Robot Miss Streak 6 | . 2 2 1 2 1 6 4 Penetration Max 2 | . . . . . . . 2 Secondary Targets 35 | . 3 2 10 8 1 1 10 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 1 Shots Hit Robots 1920 | . 120 223 249 147 112 436 633 Core Hits 867 | . 52 98 92 55 50 234 286 Critical Kills 7 | . . . 1 . . 1 5 Critical Parts Destroyed 12 | . . . 3 . . 1 8 Critical Strikes 22 | . 3 . 4 . . 2 13 Burn 3 | . 3 . . . . . . Destroy 19 | . . . 4 . . 2 13 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 34567 | . 1367 2949 3781 2218 1824 7287 15141 Guns 30629 | . 1362 2929 3767 2209 1811 5904 12647 Cannons 2860 | . . . . . . 1276 1584 Explosions 818 | . . . . . . . 818 Melee . | . . . . . . . . Ramming 260 | . 5 20 14 9 13 107 92 Kinetic 33044 | . 917 2929 3767 2209 1811 7180 14231 Thermal 1210 | . 392 . . . . . 818 Explosive . | . . . . . . . . Electromagnetic 53 | . 53 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . 1 3 6 . 1 2 6 Average Corruption 2 | . 1 1 4 . 1 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 203 | . 19 38 68 . 1 22 55 Message Errors 37 | . 2 7 17 . . 2 9 Matter Fused 52 | . 4 8 18 . . 6 16 Heat Flow Errors 27 | . 5 6 7 . . 3 6 Energy Discharges 24 | . 3 2 6 . 1 4 8 Parts Rejected 2 | . 1 . . . . . 1 Parts Fused 2 | . . 1 1 . . . . Data Loss (minor) 28 | . 1 11 9 . . 2 5 Data Loss (major) 5 | . . 1 1 . . 1 2 Misfires 10 | . 1 1 5 . . 2 1 Alerts 7 | . 1 1 4 . . 1 . Weapon Failures 9 | . 1 . . . . 1 7 Overload Shots . | . . . . . . . . Overflow Damage 261 | . . . . . . 11 250 Projectiles 136 | . . . . . . 11 125 Explosions 125 | . . . . . . . 125 Melee . | . . . . . . . . Knockbacks 44 | . . . . . . 33 11 Impact 2 | . . . . . . 1 1 Kinetic 37 | . . . . . . 27 10 Secondary 5 | . . . . . . 5 . Self-Inflicted Damage 188 | . . . . . . . 188 Shots 5 | . . . . . . . 5 Rammed . | . . . . . . . . Targets Rammed 28 | . 1 7 3 1 2 6 8 Kicked 28 | . 1 7 3 1 2 6 8 Crushed . | . . . . . . . . Highest Temperature 489 | . 333 276 304 261 207 489 416 Average Temperature 82 | . 71 58 68 88 52 97 100 Received Heat Transfer 4545 | . 321 702 684 441 135 279 1983 Effects 16 | . 2 1 1 . . 7 5 Shutdowns 6 | . 1 . . . . 3 2 Energy Bleed 5 | . 1 . 1 . . 1 2 Interference 1 | . . 1 . . . . . Short Circuit 1 | . . . . . . 1 . Damage (minor) 3 | . . . . . . 2 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . . 3 . Impact Corruptions 1 | . . . . . . 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 2 . . . . . . Heat Transferred 1869 | . 1369 . . . . . 500 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Maximum Alert Level 2 | . . . . . . . 2 Low Security (%) 93 | 100 100 100 100 100 100 100 73 Level 1 4 | . . . . . . . 18 Level 2 1 | . . . . . . . 8 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 491 | . 55 102 126 82 70 85 491 Initial 10 | . . . . 10 7 9 . Average 39 | . 6 14 21 14 10 13 124 Influence Increases 7889 | . 596 1075 1329 481 495 1110 2803 Destroy 0b10 Robot/C 4900 | . 400 680 880 320 360 640 1620 Destroy 0b10 Robot/NC 710 | . 55 95 100 30 25 200 205 Destroy Leader 1318 | . 110 210 266 78 84 196 374 Allied During Kill 1 | . . . 1 . . . . Successful Hack 240 | . 16 43 16 3 26 40 96 Disable Machine 84 | . . . 4 4 . . 76 Anti-Garrison Action 150 | . . . . . . . 150 Destroy Structure 291 | . . 2 2 1 . 4 282 Partial Spotted 15 | . . . . . . 15 . Lose Combat Pursuer 180 | . 15 45 60 45 . 15 . Influence Decreases 7671 | . 596 1075 1294 491 495 1135 2585 Entered New Map 59 | . . . . 25 18 16 . Time Decay 7208 | . 596 1007 1218 466 467 1099 2355 Lost Part 368 | . . 68 40 . 10 20 230 Lost Ally 36 | . . . 36 . . . . Squads Dispatched 79 | . 6 6 12 2 7 15 31 Investigation 32 | . 6 4 6 2 2 5 7 Extermination 16 | . . . . . 3 6 7 Reinforcement 18 | . . 2 1 . 2 3 10 Assault 4 | . . . 2 . . . 2 Garrison 9 | . . . 3 . . 1 5 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . . . 3 Haulers Reinforced 4 | . . . . . 1 2 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Distress Signals 17 | . 3 5 1 3 . 2 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 307 | . 23 48 47 23 18 44 104 Peak Tracking Total 8 | . 3 5 5 3 3 4 8 Tactical Retreats 10 | . 1 2 4 2 . 1 . Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Traps Triggered 13 | . 4 1 2 . 3 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 3 | . . 3 . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Machines Disabled 22 | . . . 1 1 . . 20 Max in Single Turn 9 | . . . 1 1 . . 9 Garrison Access 3 | . . . 1 . . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Machines Accessed 54 | . 9 11 11 3 6 7 7 Terminals 38 | . 8 9 8 3 2 4 4 Fabricators 2 | . . . . . 1 1 . Repair Stations 9 | . 1 1 2 . 2 1 2 Recycling Units 1 | . . . . . . . 1 Scanalyzers 3 | . . 1 . . 1 1 . Garrison Access 1 | . . . 1 . . . . Total Hacks 188 | . 30 35 42 12 13 25 31 Successful 141 | . 25 25 33 9 11 14 24 Failed 47 | . 5 10 9 3 2 11 7 Catastrophic 3 | . . . . . . 1 2 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 137 | . 28 29 33 12 6 14 15 Fabricators 5 | . . . . . 2 3 . Repair Stations 30 | . 2 2 8 . 4 3 11 Recycling Units 5 | . . . . . . . 5 Scanalyzers 10 | . . 4 . . 1 5 . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 96 | . 23 19 24 9 6 7 8 Record 39 | . 9 7 8 6 3 3 3 Part Schematic 3 | . . . 3 . . . . Robot Schematic 2 | . . . . . . . 2 Robot Analysis 5 | . 2 1 . . . 1 1 Prototype ID Bank 6 | . 1 2 1 1 1 . . Open Door 2 | . . . 2 . . . . Branch Access Points 2 | . 1 . 1 . . . . Emergency Access Points 2 | . . 1 . 1 . . . Terminal Index 2 | . 1 1 . . . . . Fabricator Index 1 | . . . . . . . 1 Repair Station Index 1 | . . . 1 . . . . Locate Traps 10 | . 4 1 2 . 1 2 . Disarm Traps 1 | . . 1 . . . . . Dispatch Records 4 | . 3 . . 1 . . . Maintenance Status 1 | . 1 . . . . . . Security Status 1 | . . 1 . . . . . Surveillance Status 1 | . . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . . Assault Status 1 | . . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . . Registered Components 1 | . . . 1 . . . . Zone Layout 9 | . . 2 4 . 1 1 1 Fabricator Hacks 4 | . . . . . 2 2 . Load Schematic 2 | . . . . . 1 1 . Build 2 | . . . . . 1 1 . Repair Station Hacks 27 | . 2 2 8 . 3 1 11 Scan Component 15 | . 1 1 4 . 2 1 6 Repair 12 | . 1 1 4 . 1 . 5 Recycling Unit Hacks 5 | . . . . . . . 5 Recycle Component 3 | . . . . . . . 3 Process 2 | . . . . . . . 2 Scanalyzer 8 | . . 4 . . . 4 . Insert Component 4 | . . 2 . . . 2 . Analyze 4 | . . 2 . . . 2 . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 48 | . 8 11 8 3 4 7 7 Full Trace Events 40 | . 8 8 7 3 2 5 7 Feedback Events 4 | . . 2 . . 1 1 . Corruption 4 | . . 2 . . 1 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 2 Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . 1 3 . . 1 . Parts Built 4 | . . . . . 2 2 . Authchips . | . . . . . . . . Time 73 | . . . . . 31 42 . Total Part Build Rating 12 | . . . . . 4 8 . Parts Repaired 12 | . 1 1 4 . 1 . 5 Time 615 | . 26 32 172 . 26 . 359 Parts Recycled 3 | . . . . . . . 3 Recycled Matter 61 | . . . . . . . 61 Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . 1 . Part Schematics Acquired 2 | . . 1 . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 6 | . . . . . . . 6 Machine Destruction 6 | . . . . . . . 6 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Total Allies 2 | . . . 2 . . . . Largest Group 2 | . . . 2 . . . . Highest-Rated Group 62 | . . . 62 . . . . Highest-Rated Ally 31 | . . . 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 22 | . . . 22 . . . . Total Damage 288 | . . . 288 . . . . Kills 4 | . . . 4 . . . . Allies Corrupted 1 | . . . 1 . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Active Infowar (turns) 3214 | . . 1562 1288 131 . . 233 Sensors 1276 | . . 822 454 . . . . Terrain 973 | . . 740 . . . . 233 T.N.C. 148 | . . . 148 . . . . Machine Analysis 817 | . . . 686 131 . . . Robot Analysis Total 5 | . 2 1 . . . 1 1 Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Turns Passed 19811 | 60 2412 3776 3040 1369 1399 3252 4503 Spaces Moved 6542 | 45 826 1086 729 317 894 1302 1343 Core 45 | 20 . . . 18 . 7 . Treads . | . . . . . . . . Legs 6497 | 25 826 1086 729 299 894 1295 1343 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 260 260 200 130 190 187 Average Speed 242 | 104 248 297 322 364 130 202 242 Slowest Speed 1500 | 250 400 540 330 1300 130 1500 262 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 49 | 3 99 89 93 30 24 30 27 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 2 | . . . . . . . 2 Terrain Destroyed 130 | . . . . . . . 130 Melee . | . . . . . . . . Projectile 40 | . . . . . . . 40 AOE 89 | . . . . . . . 89 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Total 8664 | 54 1040 1355 1127 414 1032 1592 2050 Wait 1047 | . 100 92 205 27 85 105 433 Move 6535 | 44 825 1085 728 316 893 1301 1343 Hop . | . . . . . . . . Pick Up 58 | 3 10 2 12 6 4 10 11 Fast Attach 44 | 7 6 4 5 . 2 7 13 Attach 54 | . 1 12 7 5 3 7 19 Detach 7 | . 1 . 1 . 1 3 1 Swap 71 | . 15 7 12 7 2 15 13 Drop 46 | . 5 10 11 6 1 12 1 Fire 764 | . 76 136 143 46 39 116 208 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 28 | . 1 7 3 1 2 6 8 Crush . | . . . . . . . . Escape Stasis 10 | . . . . . . 10 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 61 | -11/Scrapyard | Entered Materials 61 | -10/Materials | Evolved 1 slot: Power x1 318 | -10/Materials | Build established: Hacker-Mutant 377 | -10/Materials | Identified exit to Materials 377 | -10/Materials | Discovered exit to Materials (range 3) 715 | -10/Materials | Identified exit to Mines 715 | -10/Materials | Discovered exit to Mines (range 6) 934 | -10/Materials | Identified exit to Subcaves 934 | -10/Materials | Discovered exit to Subcaves (range 8) 1977 | -10/Materials | Repaired Ion Engine 2006 | -10/Materials | Discovered exit to Materials (range 16) 2407 | -10/Materials | Discovered exit to Materials (range 12) 2473 | -10/Materials | Entered another Materials area 2473 | -9/Materials | Evolved 2 slots: Utility x2 2780 | -9/Materials | Build established: Scavenger-Mutant 2958 | -9/Materials | Lost 3 parts (2p1w) 3320 | -9/Materials | Identified exit to Materials 3320 | -9/Materials | Discovered exit to Materials (range 15) 3756 | -9/Materials | Discovered exit to Materials (range 16) 4480 | -9/Materials | Build established: Hacker-Mutant 5458 | -9/Materials | Lost 3 parts (1u2w) 5545 | -9/Materials | Repaired Hvy. Assault Rifle 5592 | -9/Materials | Identified exit to Mines 5592 | -9/Materials | Discovered exit to Mines (range 6) 5926 | -9/Materials | Identified exit to Storage 5926 | -9/Materials | Discovered exit to Storage (range 6) 6249 | -9/Materials | Entered Storage 6339 | -9/Storage | Identified exit to Recycling 6482 | -9/Storage | Garrison activated, responded to threat 6505 | -9/Storage | Found Prototype Processor 6712 | -9/Storage | Core integrity fell below 50% 6831 | -9/Storage | Identified Exp. Targeting Computer 7404 | -9/Storage | Repaired Hvy. Assault Rifle 7456 | -9/Storage | Repaired Hvy. Ion Engine 7509 | -9/Storage | Repaired Hvy. Ion Engine 7643 | -9/Storage | Discovered exit to Materials (range 5) 8328 | -9/Storage | Met a pair of Derelict thieves 8453 | -9/Storage | Core integrity fell below 20% 8753 | -9/Storage | Repaired Carbon-fiber Leg 9289 | -9/Storage | Entered Materials 9289 | -8/Materials | Evolved 2 slots: Weapon x2 9575 | -8/Materials | Build established: Hacker-Gunner 10589 | -8/Materials | Identified exit to Factory 10589 | -8/Materials | Discovered exit to Factory (range 16) 10658 | -8/Materials | Entered Factory 10658 | -7/Factory | Evolved 2 slots: Propulsion x2 10990 | -7/Factory | Identified exit to Lower Caves 10990 | -7/Factory | Discovered exit to Lower Caves (range 9) 11482 | -7/Factory | Repaired Aluminum Leg? 11596 | -7/Factory | Discovered exit to Lower Caves (range 6) 11963 | -7/Factory | Fabricated Imp. Targeting Computer (x2) 12017 | -7/Factory | Identified exit to Factory 12017 | -7/Factory | Discovered exit to Factory (range 13) 12057 | -7/Factory | Entered another Factory area 12057 | -6/Factory | Evolved 2 slots: Weapon x2 12345 | -6/Factory | Build established: Hacker-Executioner 12361 | -6/Factory | Fabricated Imp. Titanium Leg (x2) 13225 | -6/Factory | Garrison activated, responded to threat 15065 | -6/Factory | Identified exit to Factory 15065 | -6/Factory | Discovered exit to Factory (range 16) 15309 | -6/Factory | Entered another Factory area 15309 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 16795 | -5/Factory | Repaired Enh. Nuclear Core 16876 | -5/Factory | Repaired Cold Fusion Reactor 16967 | -5/Factory | Repaired Imp. Matter Compressor 17070 | -5/Factory | Repaired Lgt. Angular Momentum Engine 17141 | -5/Factory | Repaired Prc. Assault Rifle 17657 | -5/Factory | Cargo convoy interrupted 18053 | -5/Factory | Garrison activated, responded to threat 18116 | -5/Factory | Lost 3 parts (3w) 18139 | -5/Factory | Destroyed 8 combat bots 18172 | -5/Factory | Lost 4 parts (1u3w) 18358 | -5/Factory | Lost 3 parts (2n1w) 18674 | -5/Factory | Identified exit to Upper Caves 18674 | -5/Factory | Discovered exit to Upper Caves (range 11) 18936 | -5/Factory | Build established: Scavenger-Gunner 19214 | -5/Factory | Lost 3 parts (2p1w) 19241 | -5/Factory | Destroyed 13 combat bots 19522 | -5/Factory | Garrison activated, responded to threat 19723 | -5/Factory | Build established: Scavenger-Executioner 19812 | -5/Factory | Self-destructed Last Messages --------------- 19796_ K-01 Serf collects debris. 19799_ Slug penetrates Manufacturing Mainframe. 19799_ Slug penetrates G-50 Soldier. 19800_ K-01 Serf collects debris. 19801_ KE Penetrator destroyed. 19802_ K-01 Serf collects debris. 19803_ G-50 Soldier destroyed. 19803_ Slug penetrates Garrison Access. 19804_ K-01 Serf collects debris. 19809_ System corrupted: Gauss Rifle rejected. 19809_ C-30 ARC bursts open, deploying its payload. 19809_ G-67 Veteran unfolds itself. 19809_ G-50 Soldier unfolds itself. 19809_ L-41 Fighter unfolds itself. 19809_ K-01 Serf suffers critical hit (Burn). 19809_ Gauss Rifle destroyed. 19809_ Critical hit (Burn: +37). 19809_ Slug penetrates L-41 Fighter. 19811_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????#######??????????????????????????????????????? | | ????# #??????????????????????????????????????? | | ????# """###????????????????????????????????????? | | ##### """# ????????????????????????????????????? | | # """# #????????????????????????????????????? | | % #[ # #?????##############?????????????????? | | = # # #?????# ""G"" #?????????????????? | | =!!=" ! #*#?????# =""![" #?????????????????? | | !% =#######=##????# |%!!!*!#?????????????????? | | [%*%######*!!###### =!%[=[#?????????????????? | | =!*[! %*%!= / =![%[= #?????????????????? | | !#########=!!######^ k!%=! #?????????????????? | | #???????#####????# =[*%k #?????????????????? | | #????????????????# ""*%%="" #?????????????????? | | ????????????????# """"=[ " #?????????????????? | | ????????????????# """"@ "" #?????????????????? | | ????????????????# """"lg "" #?????????????????? | | ????????????????# g %g #?????????????????? | | ???????????????#######m######?????????????????? | | #????????????????????? ?????????????????????? | | #????????????????????? ?????????????????????? | | #????????????????????? """?????????????????????? | | #????????????????????? ?????????????????????? | | #????????????????????? """?????????????????????? | | ?????????????????????? ??????????????????????? | | ????????????????????? """?????????????????????? | | ????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 49 Energy Capacity 755 Matter Stores 900 Matter Capacity 900 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 17 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Imp. Titanium Leg | -9/Storage | Hacked Imp. Targeting Computer | -9/Storage | Hacked Adv. Targeting Computer | -9/Storage | Hacked Lgt. Angular Momentum Engine | -6/Factory | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -5/Factory | Hacked B-60 Warrior | -5/Factory | Hacked Fabricated ------------ Imp. Targeting Computer | x2 | -7/Factory Imp. Titanium Leg | x2 | -6/Factory Repaired ---------- Ion Engine | 6% | -10/Materials Hvy. Assault Rifle | 73% | -9/Materials Hvy. Assault Rifle | 15% | -9/Storage Hvy. Ion Engine | 9% | -9/Storage Hvy. Ion Engine | 23% | -9/Storage Carbon-fiber Leg | 70% | -9/Storage Aluminum Leg | 76% | -7/Factory Enh. Nuclear Core | 15% | -5/Factory Cold Fusion Reactor | 30% | -5/Factory Imp. Matter Compressor | 45% | -5/Factory Lgt. Angular Momentum Engine | 33% | -5/Factory Prc. Assault Rifle | 44% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SniperArcGreatsword Manual? 0 Play Time 01:41:40 Cumulative 2120.5 hours Start 2025.08.10 @ 21:56:42 End 2025.08.22 @ 09:21:52 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1054 Rogue 62 Adventurer 0 Explorer 992 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 72 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ef3fdd4-23f0-4914-ae81-18d612b0fb75