Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 21:26:16

Player: Gnamra

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (79)      395
Value Destroyed (2442)     2442
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (35)                 35
              TOTAL SCORE: 4532

 Bonus
-------
High Alert Combat Kills    35

 Cogmind 
---------
Core Integrity             0/550
Matter                     24/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -8/Materials

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
                Wheel
       Improved Heat Sink
  High-capacity Storage Unit
                Sensor Array
       Improved Sensor Array
       Improved Signal Interpreter
                Terrain Scan Processor
          Heavy Particle Cannon
                Proton Missile Launcher
                Proton Missile Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
          Light Deuterium Engine
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
>               --- WEAPON -----------
          Heavy Particle Cannon
          Heavy Particle Cannon
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
       Improved Ion Engine
  High-capacity Storage Unit
                Sensor Array
       Improved Sensor Array
       Improved Sensor Array
       Improved Signal Interpreter
       Improved Signal Interpreter
                Terrain Scan Processor
                Terrain Scan Processor
                Targeting Computer
                Core Shielding
         Medium Armor Plating
          Heavy Particle Gun
          Heavy Particle Gun
                Proton Missile Launcher
                Missile Launcher
                Missile Launcher
[Rating: 26]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Core Shielding
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Missile Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    2    | .   .   2   .   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             80   | 7   14  32  27  
  Power                    25   | 1   1   13  10  
    Engine                 23   | 1   1   13  8   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               18   | 4   4   4   6   
    Treads                 3    | .   .   2   1   
    Leg                    10   | 2   4   2   2   
    Wheel                  5    | 2   .   .   3   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  11   | .   4   4   3   
    Device                 2    | .   1   1   .   
    Storage                4    | .   3   .   1   
    Processor              3    | .   .   2   1   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   1   1   
    Artifact               .    | .   .   .   .   
  Weapon                   26   | 2   5   11  8   
    Energy Gun             8    | .   .   6   2   
    Energy Cannon          7    | .   4   .   3   
    Ballistic Gun          4    | 2   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               7    | .   .   4   3   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
  Corrupted Parts          1    | .   .   .   1   
    System Corruption      2    | .   .   .   2   
Parts Lost                 33   | .   1   11  21  
  Power                    13   | .   .   5   8   
  Propulsion               8    | .   1   2   5   
  Utility                  3    | .   .   1   2   
  Weapon                   9    | .   .   3   6   
  Highest Loss Streak      6    | .   1   5   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     83   | .   81  90  75  
  Engine                   20   | .   12  24  17  
  Treads                   6    | .   .   1   17  
  Leg                      13   | .   22  19  .   
  Wheel                    1    | .   5   .   1   
  Device                   5    | .   2   5   6   
  Storage                  10   | .   10  11  9   
  Processor                3    | .   .   5   1   
  Energy Gun               10   | .   .   14  9   
  Energy Cannon            4    | .   16  1   3   
  Ballistic Gun            2    | .   11  1   1   
  Launcher                 3    | .   .   4   2   
Naked Turns                .    | .   .   .   .   
Heaviest Build             70   | 6   53  62  70  
  Greatest Support         60   | 20  26  40  60  
  Greatest Overweight (x)  20   | .   10  2   20  
  Average Overweight (x)   1    | .   .   1   1   
Largest Inventory Capacity 20   | 5   20  20  20  
  Average Capacity         18   | 5   14  20  20  
  Most Carried             20   | 5   10  20  20  
  Average Carried          13   | 3   5   14  15  
  Final Capacity           20   | 5   20  20  20  
  Final Carried            12   | 3   8   12  10  

 Class Distribution 
--------------------
 73% | Mutant
 26% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1305 | 278  51   682  294  
  Remotely                 .    | .    .    .    .    
Salvage Created            2903 | 50   147  1187 1519 
  Parts                    170  | 3    16   76   75   
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           2    | .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  59   | 1   6   24  28  
  Guns                     31   | 1   6   12  12  
  Cannons                  6    | .   .   .   6   
  AOE                      20   | .   .   11  9   
Classes Destroyed          11   | 1   1   8   1   
  Worker                   3    | .   .   1   2   
  Builder                  5    | .   .   1   4   
  Tunneler                 1    | .   .   1   .   
  Recycler                 4    | .   .   3   1   
  Operator                 2    | .   .   1   1   
  Watcher                  5    | .   .   3   2   
  Swarmer                  11   | .   4   3   4   
  Grunt                    38   | 1   2   15  20  
  Duelist                  1    | .   .   1   .   
  Sentry                   8    | .   .   5   3   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           8    | 1   5   6   8   
  Combat Bots Only         6    | 1   5   4   6   
Max Kills in Single Turn   3    | 1   2   3   2   
  Gunslinging              1    | .   1   .   1   
  Exploded                 3    | .   .   3   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        339  | 3    28   114  194  
  Missed                   77   | .    4    22   51   
Damage Taken               4083 | 33   224  1671 2155 
  Core                     979  | 10   32   383  554  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  36   | .    .    .    36   
Core Remaining (%)         61   | 96   83   4    .    
Volleys Fired              152  | 2    18   62   70   
  Largest                  2    | 2    2    2    2    
  Hottest                  150  | 40   136  110  150  
Shots Fired                291  | 4    36   114  137  
  Gun                      207  | 4    30   101  72   
  Cannon                   48   | .    6    .    42   
  Launcher                 36   | .    .    13   23   
  Special                  .    | .    .    .    .    
  Kinetic                  51   | 4    30   10   7    
  Thermal                  204  | .    6    91   107  
  Explosive                21   | .    .    13   8    
  Electromagnetic          15   | .    .    .    15   
  Robot Hit Streak         8    | 3    3    7    8    
  Robot Miss Streak        6    | .    5    6    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        6    | .    2    2    2    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           164  | 3    11   61   89   
  Core Hits                111  | 2    6    40   63   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | .    .    1    2    
    Burn                   3    | .    .    1    2    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           5103 | 36   144  2158 2765 
  Guns                     1984 | 36   126  1135 687  
  Cannons                  725  | .    .    .    725  
  Explosions               2363 | .    .    1023 1340 
  Melee                    .    | .    .    .    .    
  Ramming                  31   | .    18   .    13   
  Kinetic                  284  | 36   126  77   45   
  Thermal                  2581 | .    .    1058 1523 
  Explosive                1338 | .    .    1023 315  
  Electromagnetic          869  | .    .    .    869  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         5    | .    .    .    5    
  Average Corruption       4    | .    .    .    4    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  9    | .    .    .    9    
    Matter Fused           4    | .    .    .    4    
    Heat Flow Errors       2    | .    .    .    2    
    Energy Discharges      1    | .    .    .    1    
    Parts Rejected         1    | .    .    .    1    
    Data Loss (minor)      1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            37   | .    1    17   19   
  Projectiles              10   | .    .    .    10   
  Explosions               26   | .    .    17   9    
  Melee                    1    | .    1    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      495  | .    8    263  224  
  Shots                    20   | .    .    6    14   
  Rammed                   3    | .    2    .    1    
Targets Rammed             3    | .    2    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        578  | 6    150  491  578  
  Average Temperature      159  | 6    65   160  163  
  Received Heat Transfer   1404 | 18   12   537  837  
  Effects                  30   | .    .    10   20   
    Shutdowns              7    | .    .    1    6    
    Energy Bleed           2    | .    .    1    1    
    Interference           8    | .    .    4    4    
    Matter Decay           5    | .    .    2    3    
    Short Circuit          2    | .    .    1    1    
    Damage (minor)         1    | .    .    .    1    
    Damage (major)         5    | .    .    1    4    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Fried              5    | .    .    .    5    
  Impact Corruptions       1    | .    1    .    .    
Robots Melted              1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Melted             4    | .    .    .    4    
  Heat Transferred         5171 | .    .    2109 3062 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      3    | .    .    .    3    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             489  | 20  173 306 489 
  Initial                  128  | .   13  .   128 
  Average                  159  | 3   77  154 217 
Maximum Alert Level        2    | .   .   1   2   
  Low Security (%)         63   | 100 100 56  56  
  Level 1                  32   | .   .   43  30  
  Level 2                  3    | .   .   .   12  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          11   | .   1   4   6   
  Investigation            4    | .   .   2   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            7    | .   1   2   4   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       2    | .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           11   | .   2   6   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              76   | 1   10  28  37  
  Peak Tracking Total      5    | 1   5   5   5   
  Tactical Retreats        3    | .   1   .   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            3    | .   2   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 4    | .   .   4   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          10   | .   .   6   4   
  Max in Single Turn       1    | .   .   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          10   | .   1   7   2   
  Terminals                9    | .   1   6   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                25   | .   3   20  2   
  Successful               16   | .   1   13  2   
  Failed                   9    | .   2   7   .   
    Catastrophic           2    | .   .   2   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                21   | .   3   16  2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          4    | .   .   4   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             14   | .   1   11  2   
  Record                   2    | .   .   2   .   
  Prototype ID Bank        1    | .   .   1   .   
  Emergency Access Points  2    | .   .   2   .   
  Repair Station Index     1    | .   .   .   1   
  Alert Level              3    | .   .   2   1   
  Unreport Threat          1    | .   .   1   .   
  Disarm Traps             1    | .   .   1   .   
  Dispatch Records         1    | .   .   1   .   
  Transport Status         1    | .   .   1   .   
  Recall Investigation     1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   
  Scan Component           2    | .   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   1   4   1   
  Full Trace Events        2    | .   .   2   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               4552 | 125  655  2281 1491 
Spaces Moved               1805 | 136  345  818  506  
  Core                     53   | 40   1    .    12   
  Treads                   496  | .    .    78   418  
  Legs                     1002 | .    238  740  24   
  Wheels                   254  | 96   106  .    52   
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   190  110  
  Average Speed            216  | 71   160  247  242  
  Slowest Speed            1050 | 80   550  260  1050 
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       30   | 7    32   46   38   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 21   | .    .    21   .    
Terrain Destroyed          233  | .    .    181  52   
  Melee                    .    | .    .    .    .    
  Projectile               11   | .    .    .    11   
  AOE                      222  | .    .    181  41   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      2167 | 159 420 959 629 
  Wait                     7    | 7   .   .   .   
  Move                     1802 | 135 344 817 506 
  Hop                      .    | .   .   .   .   
  Pick Up                  73   | 8   26  25  14  
  Fast Attach              16   | .   .   8   8   
  Attach                   37   | 5   10  12  10  
  Detach                   9    | .   2   5   2   
  Swap                     27   | 2   4   12  9   
  Drop                     41   | .   14  18  9   
  Fire                     152  | 2   18  62  70  
  Melee                    .    | .   .   .   .   
  Ram                      3    | .   2   .   1   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   81 | -11/Scrapyard | Discovered new exit (range 8)
  126 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  661 | -10/Materials | Discovered new exit (range 14)
  781 | -10/Materials | Entered another Materials area
  781 | -9/Materials  | Evolved 2 slots: Power x2
 1379 | -9/Materials  | Discovered new exit (range 15)
 2605 | -9/Materials  | Core integrity fell below 50%
 2679 | -9/Materials  | Lost 5 parts (2p1n1u1w)
 2769 | -9/Materials  | Core integrity fell below 20%
 2796 | -9/Materials  | Lost 3 parts (2p1w)
 3062 | -9/Materials  | Entered another Materials area
 3062 | -8/Materials  | Evolved 2 slots: Propulsion x2
 3151 | -8/Materials  | Build established: Scavenger-Mutant
 4212 | -8/Materials  | Lost 3 parts (1p2n)
 4319 | -8/Materials  | Core integrity fell below 50%
 4400 | -8/Materials  | Lost 6 parts (3p1n1u1w)
 4511 | -8/Materials  | Core integrity fell below 20%
 4553 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
Missile Launcher destroyed.
R-06 Scavenger collects Lgt. Nuclear Core.
S-10 Pest destroyed. <x2>
R-06 Scavenger collects Particle Gun.
K-01 Serf collects debris.
Aluminum Leg destroyed.
K-01 Serf collects debris.
Acquired 1 matter.
K-01 Serf collects debris.
R-06 Scavenger collects Lgt. Ion Engine.
K-01 Serf collects debris.
[Achievement: Oops]
System corrupted: Aluminum Leg rejected.
R-06 Scavenger collects Wheel.
Lgt. Nuclear Core destroyed.
Hvy. Particle Cannon destroyed.
Missile Launcher destroyed.
Core Shielding destroyed.
Acquired 1 matter.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????#[   [%+     ]]#??  |
| ???????????????????????????????#    !%#     ]]#??  |
| ???????????????????????????????#= "T" #     ]]#??  |
| ???????????????????????????????#  """ #   #####??  |
| ???????????????????????????????#      #   #??????  |
| ???????????????????????????????########   #??????  |
| ???????????????????????????????????####   #??????  |
| ??????????????????????????????????##!     ######?  |
| ??????????????????????????????????#!  *%  #     #  |
| ??????????????????????????????????#!      /     #  |
| ??????????????????????????????????#!      #    ]#  |
| ??????????????????????????????????#!      #??   #  |
| ??????????????  ??????????????????#"!     #?    #  |
| ??????????????" ??????????????????##### %[#     #  |
| ??????????????"  ####+###############T# = +     #  |
| ?????????????""  #                     [% #     #  |
| ????????????"""  +                   !%   #     #  |
| ????????????"""  #          %=            #     #  |
| ?????????????    #  # ####;;%=##### #######     #  |
| ??????????????Y  #    ###    =   ## #???????    #  |
| ???????????????"!       #=  !    ## #???????#####  |
| ????????????????#  #*   #%[ *    ## #????????????  |
| ??????????#######  #    /        ## #????????????  |
| ???????????   [%=   %     %      ## #????????????  |
| ??????#######?#        ]        !## #????????????  |
| ??????#       # %* # #  #@       ## #????????????  |
| ????????? """           ss       #? ?????????????  |
| ??????#   "T"           =        #? ?????????????  |
| ??????#]                 #    ####? ?????????????  |
| ??????######  #                     ?????????????  |
| ???????????##   #           ###### =  ???????????  |
| ?????????     ####          #??????#?# ??????????  |
| ??????#       ???#          #????????????????????  |
| ??????# """  ????############????????????????????  |
| ????????""" ?????????????????????????????????????  |
| ?????????""??????????????????????????????????????  |
| ????????? ???????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          32
Energy Capacity            580
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Core Shielding             20
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Everything Is Under Control
First Step to Greatness
It's Just You
Let's See Who's Tougher
One Hack Too Far
Oops
Power Corrupts
Remodeling
Risk Taker
Storm Trooper
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              VortexDrainedDriver
  Manual?         0
Play Time         01:35:10
  Cumulative      1.5 hours
  Start           2024.04.01 @ 19:37:10
  End             2024.04.01 @ 21:26:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 42e42230-d8e3-4f8c-979c-faf26e35daf2