Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.29 @ 18:44:32 Player: Assis Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (65) 325 Value Destroyed (1352) 1352 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3357 Bonus ------- None Cogmind --------- Core Integrity 535/550 Matter 49/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (6) ------ High-capacity Storage Unit Visual Processing Unit Sensor Array Signal Interpreter Hacking Suite > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (20) --- Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Improved Flight Unit Improved Flight Unit Improved Heat Sink Huge Storage Unit Advanced Weight Redist. System Structural Scanner Terrain Scanner Improved Terrain Scanner Transport Network Coupler Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Shield Generator Shield Generator Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer Visual Processing Unit Sensor Array Signal Interpreter Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Improved Flight Unit Improved Flight Unit Improved Heat Sink Huge Storage Unit Advanced Weight Redist. System Structural Scanner Terrain Scanner Improved Terrain Scanner Seismic Detector Transport Network Coupler Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Shield Generator Shield Generator Rocket Launcher Rocket Launcher [Rating: 25] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 45 | 7 8 25 5 Power 8 | 1 1 5 1 Engine 6 | 1 . 5 . Core 2 | . 1 . 1 Reactor . | . . . . Propulsion 11 | 2 . 9 . Treads 9 | 2 . 7 . Leg . | . . . . Wheel 2 | . . 2 . Hover . | . . . . Flight . | . . . . Utility 13 | 2 3 4 4 Device 4 | 1 . 2 1 Storage 5 | 1 2 1 1 Processor 3 | . . 1 2 Hackware 1 | . 1 . . Protection . | . . . . Artifact . | . . . . Weapon 13 | 2 4 7 . Energy Gun 5 | . 2 3 . Energy Cannon . | . . . . Ballistic Gun 7 | 2 2 3 . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 10 | . . 8 2 Power 3 | . . 3 . Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon 4 | . . 3 1 Highest Loss Streak 2 | . . 2 2 To Critical Strikes . | . . . . Average Backups 12 | . 7 16 18 Power . | . . 1 1 Propulsion 1 | . . 1 2 Utility 9 | . 6 12 13 Weapon . | . . 1 2 Tool/Special . | . . . . Unused Backups 28 | . 6 6 16 Power 1 | . . 1 . Propulsion 4 | . 2 . 2 Utility 20 | . 4 4 12 Weapon 3 | . . 1 2 Tool/Special . | . . . . Average Slot Usage (%) 97 | . 100 95 98 Engine 6 | . 4 7 7 Core 6 | . 9 2 2 Treads 23 | . 28 19 18 Device 10 | . 10 10 9 Storage 12 | . 14 11 9 Processor 6 | . . 11 25 Hackware 7 | . 3 11 9 Energy Gun 15 | . 20 11 . Ballistic Gun 8 | . 7 8 17 Peak Build Rating 25 | 7 12 19 25 Average Rating 13 | 5 10 16 23 On Entrance 9 | . 7 12 19 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 95 | 15 19 55 95 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 5 | . . 5 2 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 25 | 8 10 20 25 Average Capacity 13 | 7 8 17 20 Most Carried 20 | 2 10 20 20 Average Carried 12 | . 7 17 18 Final Capacity 20 | 8 10 20 20 Final Carried 20 | 2 10 20 20 Class Distribution -------------------- 55% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1264 | 306 277 681 . Remotely . | . . . . Salvage Created 2176 | 159 559 1458 . Parts 140 | 14 48 78 . Haulers Intercepted 7 | . 2 5 . Recyclers Shooed 4 | 1 2 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 42 | . 17 25 . Guns 40 | . 17 23 . AOE 1 | . . 1 . Classes Destroyed 12 | 3 6 3 . Worker 4 | 1 . 3 . Builder 1 | . 1 . . Tunneler 4 | 3 . 1 . Hauler 7 | . 2 5 . Recycler 2 | 1 . 1 . Mechanic 1 | . . 1 . Operator 2 | . 1 1 . Watcher 2 | . 1 1 . Swarmer 14 | . 11 3 . Grunt 19 | . 6 13 . Brawler 2 | . . 2 . Sentry 7 | . . 7 . Best Kill Streak 5 | 5 3 5 . Combat Bots Only 4 | . 3 4 . Max Kills in Single Turn 2 | 1 2 2 . Gunslinging 1 | . 1 . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 213 | . 50 157 6 Missed 66 | . 13 51 2 Hits 147 | . 37 106 4 Melee 5 | . . 5 . Projectile 142 | . 37 101 4 Critical Strikes 6 | . 1 3 2 Damage Taken 1871 | . 367 1418 86 Core 404 | . 61 328 15 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 40 | . . 40 . Core Remaining (%) 64 | 100 75 18 . Volleys Fired 180 | 6 40 134 . Largest 2 | 2 2 2 . Hottest 105 | 40 100 105 . Shots Fired 319 | 12 80 227 . Gun 315 | 12 80 223 . Cannon . | . . . . Launcher 4 | . . 4 . Special . | . . . . Kinetic 134 | 12 39 83 . Thermal 181 | . 41 140 . Explosive 4 | . . 4 . Electromagnetic . | . . . . Robot Hit Streak 17 | 4 17 13 . Robot Miss Streak 5 | 2 5 4 . Penetration Max . | . . . . Secondary Targets 6 | . 3 3 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 215 | 6 51 158 . Core Hits 103 | 6 32 65 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 8 | . 3 5 . Burn 8 | . 3 5 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3090 | 105 772 2213 . Guns 3014 | 105 765 2144 . Cannons . | . . . . Explosions 69 | . . 69 . Melee . | . . . . Ramming 7 | . 7 . . Kinetic 1409 | 105 426 878 . Thermal 1605 | . 339 1266 . Explosive 69 | . . 69 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . 2 5 . Average Corruption 2 | . 1 3 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 78 | . 16 62 . Message Errors 17 | . 3 14 . Matter Fused 21 | . 4 17 . Heat Flow Errors 9 | . 2 7 . Energy Discharges 11 | . 3 8 . Parts Rejected 1 | . 1 . . Parts Fused 1 | . 1 . . Data Loss (minor) 9 | . 1 8 . Data Loss (major) 3 | . 1 2 . Misfires 4 | . . 4 . Alerts 2 | . . 2 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 40 | . . 40 . Shots 1 | . . 1 . Rammed 1 | . 1 . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 519 | . 255 519 5 Average Temperature 109 | . 70 130 5 Received Heat Transfer 672 | . 69 567 36 Effects 15 | . . 15 . Energy Bleed 1 | . . 1 . Interference 7 | . . 7 . Matter Decay 5 | . . 5 . Short Circuit 2 | . . 2 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 12 | . 2 10 . Heat Transferred 4660 | . 1221 3439 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 145 | 10 120 145 14 Initial 40 | . . 40 14 Average 34 | 1 25 45 2 Influence Increases 1274 | 25 458 791 . Destroy 0b10 Robot/C 840 | . 340 500 . Destroy 0b10 Robot/NC 115 | 25 25 65 . Destroy Leader 208 | . 56 152 . Successful Hack 70 | . 36 34 . Destroy Structure 26 | . 1 25 . Lose Combat Pursuer 15 | . . 15 . Influence Decreases 1274 | 25 361 853 35 Entered New Map 78 | . . 57 21 Time Decay 797 | 25 253 505 14 Lost Part 60 | . . 60 . Purge Threat 339 | . 108 231 . Squads Dispatched 4 | . 1 3 . Investigation 2 | . . 2 . Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . 2 4 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 76 | . 32 42 2 Peak Tracking Total 5 | . 4 5 2 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 5 | . 3 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 18 | . 7 11 . Terminals 15 | . 7 8 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . . 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 54 | . 20 34 . Successful 30 | . 10 20 . Failed 24 | . 10 14 . Catastrophic 6 | . 3 3 . Database Lockouts . | . . . . Manual 28 | . 9 19 . Terminals 43 | . 20 23 . Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units 2 | . . 2 . Scanalyzers 6 | . . 6 . Garrison Access . | . . . . Terminal Hacks 17 | . 9 8 . Record 1 | . . 1 . Part Schematic 1 | . 1 . . Robot Analysis 1 | . . 1 . Prototype ID Bank 1 | . 1 . . Terminal Index 2 | . 1 1 . Alert Level 2 | . 1 1 . Unreport Threat 4 | . 2 2 . Recall Investigation 1 | . . 1 . Recall Reinforcements 1 | . . 1 . Hauler Manifests 1 | . 1 . . Registered Components 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . 3 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Refit 1 | . . 1 . Recycling Unit Hacks 1 | . . 1 . Report Inventory 1 | . . 1 . Scanalyzer 5 | . . 5 . Insert Component 2 | . . 2 . Analyze 3 | . . 3 . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 1 3 . Terminals 4 | . 1 3 . Assimilate 4 | . 1 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 13 | . 6 7 . Full Trace Events 3 | . . 3 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . 1 2 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . . 1 . Time 38 | . . 38 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 5696 | 61 2140 3323 172 Optics 3483 | . . 3311 172 Sensors 172 | . . . 172 Structural 467 | . . 467 . Seismic 4374 | 61 2140 2173 . Machine Analysis 159 | . . . 159 Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 6623 | 142 2967 3342 172 Spaces Moved 2518 | 75 1189 1196 58 Core 14 | 7 . 7 . Treads 2420 | 68 1189 1105 58 Legs . | . . . . Wheels 84 | . . 84 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 90 240 Average Speed 190 | 149 160 219 251 Slowest Speed 320 | 160 160 320 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 45 | 5 93 77 5 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 8 | . . 8 . Terrain Destroyed 22 | . . 22 . Melee . | . . . . Projectile . | . . . . AOE 22 | . . 22 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 4046 | 90 2183 1689 84 Wait 1214 | . 918 284 12 Move 2515 | 74 1188 1195 58 Hop . | . . . . Pick Up 41 | 3 14 20 4 Fast Attach 20 | 6 2 12 . Attach 10 | 1 . 6 3 Detach 4 | . . 3 1 Swap 24 | . 8 13 3 Drop 37 | . 12 22 3 Fire 180 | 6 40 134 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -8/Materials History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 16) 143 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 11) 825 | -10/Materials | Discovered new exit (range 5) 1285 | -10/Materials | Discovered new exit (range 16) 2615 | -10/Materials | Discovered new exit (range 8) 2701 | -10/Materials | Discovered new exit (range 8) 3110 | -10/Materials | Entered another Materials area 3110 | -9/Materials | Evolved 2 slots: Utility x2 3396 | -9/Materials | Repaired Lgt. Nuclear Core 3833 | -9/Materials | Build established: Scavenger-Mutant 4293 | -9/Materials | Discovered new exit (range 18) 5088 | -9/Materials | Core integrity fell below 50% 5134 | -9/Materials | Discovered new exit (range 11) 5508 | -9/Materials | Discovered new exit (range 8) 5833 | -9/Materials | Discovered new exit (range 14) 6253 | -9/Materials | Core integrity fell below 20% 6452 | -9/Materials | Entered another Materials area 6452 | -8/Materials | Evolved 2 slots: Utility x2 6624 | -8/Materials | Self-destructed Last Messages --------------- 06357_ System corrupted: Matter fused (-6). PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE 06470_ Dropped Weight Redist. System. 06476_ Acquired Adv. Weight Redist. System. 06540_ R-06 Scavenger collects Weight Redist. System. 06589_ Acquired Mic. Nuclear Core. 06591_ Dropped Imp. Ion Engine. 06594_ Acquired Mic. Nuclear Core. 06597_ R-06 Scavenger collects Cld. Ion Engine. 06598_ Dropped Seismic Detector. 06600_ R-06 Scavenger collects Imp. Ion Engine. 06601_ Acquired Mic. Nuclear Core. 06604_ R-06 Scavenger collects Seismic Detector. 06614_ Penetrated by Slug. 06614_ Machine Analyzer destroyed. 06614_ Critical hit (Blast). 06619_ Hvy. Assault Rifle destroyed. 06619_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????#####???? | | ???????????????????????????# #???? | | ?????????????????########### #???? | | ?????????????????# # #???? | | ?????????????????# # #???? | | ?????????????????# # #???? | | ?????????????????# + #???? | | ?????????????????# ! ! # #???? | | ?????????????????# !! # ###???? | | ?????????????????# !! # #?????? | | ?????????????????# # #?????? | | ?????????????????########### #?????? | | ?????????????????????####### #?????? | | ?????????????????????#[[ ##" ###???? | | ?????????????????????#[[ #???? | | ?????????????????????# #???? | | ?????????????????????# " #???? | | ?????????????????????#!! % #???? | | ?????????????????????#!! #???? | | ???????????????????######## ##???? | | ???????????????????# ! # #????? | | ???????????????????# + #????? | | ???????????????????# /] @# "#???? | | ??????????????????#Y /] !# ##???? | | ??????????????????## ]] # #????? | | ???????????????????# # #????? | | ???????????????????######## #????? | | ??????????????????????????# #????? | | ??????????????????????????# H #????? | | ?????????????????????????? ????? | | ???????????????????????x?? ????? | | ?????????????????????????? ????? | | ?????????????????????????? ???? | | ?????????????????????????? ???? | | ?????????????????????????? ???? | | ?????????????????????????? ???? | | ??????????????????????????##+###???? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 42 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Sensor Array | -10/Materials | Hacked Weight Redist. System | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 20% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Fitting Room Safety First Challenges ------------ None Game ------ Seed TargetQuantumDetector Manual? 0 Play Time 00:44:21 Cumulative 26.4 hours Start 2026.01.29 @ 18:01:59 End 2026.01.29 @ 18:44:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Zoom Use 75% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ffe90f03-e8d2-4b39-a9c4-5d9b82d7f71c