Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.28 @ 01:58:13 Player: raddakar Result: Destroyed self with Heavy Missile Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (79) 395 Value Destroyed (2960) 2960 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1633) 1633 TOTAL SCORE: 8748 Bonus ------- High Alert Combat Kills 233 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/700 Matter 142/300 Energy 267/275 System Corruption 24% Temperature Cool (9) Movement Walking (190) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Improved Treads Aluminum Leg Carbon-fiber Leg > --- UTILITY (6) ------ Improved Heat Sink Improved Heat Sink Large Storage Unit Makeshift Armor Plating > --- WEAPON (2) ------- Heavy Missile Launcher Mace > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Large Matter Pod (150) Relay Coupler [Sentry] (20) Relay Coupler [Sentry] (24) Improved Field Recycling Unit (62) Pulse Rifle Improved EM Pulse Cannon Mini Grenade Launcher Improved Datajack Great Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Particle Gun Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg Improved Heat Sink Large Matter Pod Improved Light Armor Plating Relay Coupler [Sentry] Relay Coupler [Sentry] Improved Field Recycling Unit Mini Grenade Launcher Mace [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Shotgun Energy Gun Small Laser Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Impact Weapon Mace Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Low Low Slots Evolved 6 | . . . 2 . . . 4 . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . Utility 4 | . . . 2 . . . 2 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 103 | 2 19 . 7 12 3 1 8 26 3 14 8 Power 7 | . 2 . . 1 . . . 2 . 1 1 Engine 6 | . 2 . . 1 . . . 2 . . 1 Core 1 | . . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . . Propulsion 39 | 1 8 . 2 11 . . 3 8 . 5 1 Treads 15 | . 2 . . 4 . . 3 5 . 1 . Leg 15 | . 4 . 1 3 . . . 2 . 4 1 Wheel 9 | 1 2 . 1 4 . . . 1 . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 35 | . 5 . 3 . 2 1 5 9 3 5 2 Device 16 | . 2 . 1 . 1 . 2 3 3 3 1 Storage 3 | . 2 . . . . . . 1 . . . Processor 3 | . . . 1 . . 1 . 1 . . . Hackware . | . . . . . . . . . . . . Protection 13 | . 1 . 1 . 1 . 3 4 . 2 1 Artifact . | . . . . . . . . . . . . Weapon 22 | 1 4 . 2 . 1 . . 7 . 3 4 Energy Gun 2 | . 1 . . . . . . 1 . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 10 | 1 3 . 1 . 1 . . 3 . 1 . Ballistic Cannon 3 | . . . 1 . . . . 2 . . . Launcher 4 | . . . . . . . . . . . 4 Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 . 1 . Slashing Weapon 1 | . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . . . . . . Parts Lost 35 | . . . . . 2 . . 18 . 14 1 Power 2 | . . . . . . . . 1 . 1 . Propulsion 13 | . . . . . . . . 8 . 5 . Utility 12 | . . . . . 1 . . 4 . 6 1 Weapon 8 | . . . . . 1 . . 5 . 2 . Highest Loss Streak 18 | . . . . . 1 . . 18 . 6 1 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 88 | . 98 100 89 99 98 100 98 83 100 70 73 Engine 8 | . 14 14 11 11 11 11 7 6 7 . 7 Core 1 | . . . . . . . . . . 5 . Treads 11 | . 5 . . 12 22 22 30 19 15 7 7 Leg 10 | . 16 28 17 3 . . . 5 15 14 15 Wheel 1 | . 6 . 4 5 . . . . . . . Device 12 | . 9 14 12 11 9 . 3 9 23 16 17 Storage 9 | . 14 14 11 11 11 11 7 6 7 7 7 Processor 5 | . . . 2 11 11 21 15 10 7 1 . Protection 7 | . 4 . 8 11 10 11 17 10 7 4 6 Energy Gun 2 | . 11 . . . . . . 1 7 . . Ballistic Gun 8 | . 16 28 13 11 11 11 7 5 7 2 . Ballistic Cannon 3 | . . . 7 11 11 11 7 3 . . . Impact Weapon 1 | . . . . . . . . . . 5 7 Naked Turns 3 | . . . . . . . . 3 . . . Heaviest Build 51 | 10 33 33 42 41 40 40 51 43 43 42 46 Greatest Support 80 | 10 40 20 20 40 40 40 80 80 46 46 25 Greatest Overweight (x) 4 | . 3 1 4 4 . . . 3 1 1 1 Average Overweight (x) . | . 1 1 2 2 . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 12 15 15 15 15 15 15 14 15 15 15 Most Carried 15 | 7 15 15 15 15 15 15 15 15 15 15 13 Average Carried 12 | 6 11 15 14 14 14 15 14 11 13 10 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 15 15 15 10 15 14 12 Class Distribution -------------------- 50% | Scavenger-Mutant 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Low Low Matter Collected 2371 | 220 385 . 238 360 132 10 122 410 142 208 144 Remotely . | . . . . . . . . . . . . Salvage Created 2870 | . 480 . 199 753 186 . 121 423 147 541 20 Parts 156 | . 29 . 9 40 14 . 9 19 12 24 . Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed 7 | . 1 . . 5 . . 1 . . . . Parts Field Recycled 9 | . . . . . . . 9 . . . . Retrieved Matter 98 | . . . . . . . 98 . . . . Parts Self-Destructed 24 | . . . . . . . . . . 20 4 Prevented 4 | . . . . . . . . . . 2 2 Kills | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Low Low Combat Hostiles Destroyed 69 | . 12 . 5 15 9 . 2 11 2 11 2 Melee 9 | . . . . . . . . . . 9 . Guns 36 | . 12 . 5 6 5 . . 5 2 1 . Cannons 20 | . . . . 9 4 . 2 5 . . . AOE 2 | . . . . . . . . . . . 2 Classes Destroyed 11 | . 2 . 3 3 1 . 1 1 . . . Worker 2 | . . . 1 1 . . . . . . . Builder 1 | . . . . 1 . . . . . . . Hauler 1 | . . . 1 . . . . . . . . Recycler 6 | . . . 1 3 . . 1 . 1 . . Swarmer 19 | . 2 . 3 6 6 . . . 1 1 . Grunt 27 | . 10 . 2 1 2 . 1 7 . 4 . Brawler 3 | . . . . 1 . . . 1 . 1 . Duelist 3 | . . . . . 1 . . . . 2 . Sentry 10 | . . . . 7 . . . 2 . 1 . Hunter 1 | . . . . . . . . 1 . . . Programmer 6 | . . . . . . . 1 . 1 2 2 Best Kill Streak 14 | . 3 . 5 14 4 . 2 7 1 4 1 Combat Bots Only 11 | . 3 . 5 11 4 . 1 7 1 4 1 Max Kills in Single Turn 2 | . 1 . 1 2 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Low Low Damage Taken 6700 | . 458 78 192 253 283 . 76 2973 167 1971 249 Core 893 | . 51 14 40 52 25 . 17 331 14 282 67 Absorbed by Shields 21 | . . . . . . . . . . . 21 Core Remaining (%) 81 | 100 . 74 . . . 70 . . . . . Volleys Fired 194 | . 45 . 23 36 15 . 15 34 12 4 10 Largest 2 | . 2 . 2 2 2 . 2 2 2 2 1 Hottest 93 | . 60 . 62 62 62 . 62 62 93 93 39 Shots Fired 339 | . 85 . 42 60 28 . 22 60 23 8 11 Gun 234 | . 85 . 23 36 14 . 15 30 23 8 . Cannon 94 | . . . 19 24 14 . 7 30 . . . Launcher 11 | . . . . . . . . . . . 11 Special . | . . . . . . . . . . . . Kinetic 272 | . 45 . 42 60 28 . 22 60 11 4 . Thermal 56 | . 40 . . . . . . . 12 4 . Explosive 11 | . . . . . . . . . . . 11 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 13 | . 11 . 7 9 4 . 12 11 13 12 13 Robot Miss Streak 8 | . 7 . 5 5 5 . 4 4 8 . 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 274 | . 56 . 26 45 17 . 15 55 10 45 5 Core Hits 142 | . 28 . 12 31 12 . 8 28 6 13 4 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 8 | . . . . . . . . 1 1 6 . Critical Strikes 15 | . . . 1 1 2 . . 2 1 8 . Destroy 2 | . . . . . . . . 1 1 . . Blast 5 | . . . 1 1 2 . . 1 . . . Smash 6 | . . . . . . . . . . 6 . Sever 2 | . . . . . . . . . . 2 . Melee Attacks 54 | . . . . . . . . 5 . 49 . Impact 26 | . . . . . . . . 5 . 21 . Slashing 28 | . . . . . . . . . . 28 . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5380 | . 566 . 432 836 332 . 288 1132 177 1309 308 Guns 2406 | . 566 . 216 505 174 . 178 452 177 138 . Cannons 1366 | . . . 216 330 158 . 110 552 . . . Explosions 308 | . . . . . . . . . . . 308 Melee 1299 | . . . . . . . . 128 . 1171 . Ramming 1 | . . . . 1 . . . . . . . Kinetic 3283 | . 229 . 432 835 332 . 288 1004 86 77 . Thermal 489 | . 337 . . . . . . . 91 61 . Explosive 308 | . . . . . . . . . . . 308 Electromagnetic . | . . . . . . . . . . . . Impact 640 | . . . . . . . . 128 . 512 . Slashing 659 | . . . . . . . . . . 659 . Piercing . | . . . . . . . . . . . . Highest Corruption 24 | . . . . . . . . 5 5 24 24 Average Corruption 16 | . . . . . . . . 5 5 19 24 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 99 | . . . . . . . . 9 11 49 30 Message Errors 22 | . . . . . . . . . 2 13 7 Matter Fused 28 | . . . . . . . . 4 5 10 9 Heat Flow Errors 13 | . . . . . . . . 2 . 8 3 Energy Discharges 16 | . . . . . . . . 1 2 11 2 Parts Rejected 1 | . . . . . . . . 1 . . . Data Loss (minor) 7 | . . . . . . . . . 1 4 2 Data Loss (major) 5 | . . . . . . . . . . 1 4 Misfires 1 | . . . . . . . . . . . 1 Alerts 4 | . . . . . . . . 1 . 2 1 Misdirections 1 | . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 313 | . . . . . . . . 23 . 280 10 Projectiles . | . . . . . . . . . . . . Explosions 10 | . . . . . . . . . . . 10 Melee 303 | . . . . . . . . 23 . 280 . Knockbacks 21 | . . . 5 . 3 . 2 7 . 4 . Impact 5 | . . . . . . . . 1 . 4 . Kinetic 14 | . . . 3 . 3 . 2 6 . . . Secondary 2 | . . . 2 . . . . . . . . Self-Inflicted Damage 87 | . . . . . . . . . . . 87 Shots 3 | . . . . . . . . . . . 3 Rammed 1 | . . . . 1 . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 525 | . 210 . 5 8 87 . 129 525 . 240 233 Average Temperature 100 | . 59 . 5 3 36 . 56 200 . 104 112 Received Heat Transfer 2025 | . 267 48 84 48 48 . 54 1152 . 315 9 Effects 6 | . . . . . . . . 6 . . . Shutdowns 1 | . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . 1 . . . Matter Decay 1 | . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . 1 . . . Damage (major) 2 | . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 . Impact Corruptions 11 | . . . . . . . . 2 . 9 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 . . Heat Transferred 1120 | . 750 . . . . . . . 222 148 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Low Low Peak Influence 1068 | . 300 75 139 507 677 348 1068 648 397 . . Initial 953 | . . 75 29 7 332 304 953 502 315 . . Average 368 | . 178 75 42 229 522 235 985 579 349 . . Maximum Alert Level 3 | . 1 . . 2 2 1 3 2 1 . . Low Security (%) 37 | 100 63 100 100 60 . 26 . . . . . Level 1 28 | . 36 . . 18 40 73 . . 100 . . Level 2 23 | . . . . 21 59 . . 100 . . . Level 3 10 | . . . . . . . 100 . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . 4 . 1 1 . . 2 . 2 . . Investigation 2 | . 2 . . . . . . . . . . Extermination 2 | . . . . . . . 1 . 1 . . Reinforcement 5 | . 2 . 1 . . . 1 . 1 . . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Low Low Distress Signals 4 | . 1 . . 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 114 | . 19 2 10 18 10 15 6 11 6 14 3 Peak Tracking Total 11 | . 5 2 5 6 4 6 4 11 2 7 1 Tactical Retreats 12 | . 2 . . . 1 . 1 1 3 4 . Traps | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Low Low Traps Triggered 4 | . 2 . . . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . 2 4 Machines | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Low Low Machines Disabled 3 | . . . 1 . 1 . . 1 . . . Max in Single Turn 1 | . . . 1 . 1 . . 1 . . . Garrison Relay 2 | . . . . . 1 . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Low Low Machines Accessed 19 | . 2 . 6 1 . 6 2 . 2 . . Terminals 15 | . 2 . 6 . . 5 1 . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . Recycling Units 1 | . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . Total Hacks 50 | . 7 . 19 1 . 15 3 . 5 . . Successful 25 | . 3 . 12 1 . 6 2 . 1 . . Failed 25 | . 4 . 7 . . 9 1 . 4 . . Catastrophic 6 | . . . . . . 4 1 . 1 . . Database Lockouts . | . . . . . . . . . . . . Manual 27 | . . . 11 . . 13 2 . 1 . . Terminals 45 | . 7 . 19 . . 14 2 . 3 . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 2 . . Recycling Units 1 | . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . Terminal Hacks 14 | . 3 . 9 . . 2 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . Recycling Unit Index 1 | . . . 1 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . Unreport Threat 3 | . . . 1 . . 2 . . . . . Patrol Status 1 | . . . 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Zone Layout 2 | . . . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . . . Unlock Access 2 | . . . . 1 . . 1 . . . . Unauthorized Hacks 8 | . . . 3 . . 3 1 . 1 . . Terminals 8 | . . . 3 . . 3 1 . 1 . . Botnet 8 | . . . 3 . . 3 1 . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 2 . 5 . . 6 2 . 2 . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 2 | . . . . . . 2 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Low Low Used RIF Installer 2 | . . . . . 1 . . 1 . . . Threat Obfuscator 1 | . . . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . 4 . . 5 . . . Machine Destruction 9 | . . . . . 4 . . 5 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Low Low Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Low Low Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Low Low Turns Passed 5616 | 4 697 194 512 373 545 278 424 509 341 1112 627 Spaces Moved 2663 | 2 351 103 247 141 301 173 223 199 172 438 313 Core 8 | . . . . . . . . 8 . . . Treads 1359 | . 36 . . 45 301 173 223 187 172 222 . Legs 846 | . 100 103 114 . . . . . . 216 313 Wheels 450 | 2 215 . 133 96 . . . 4 . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 80 80 190 140 125 160 160 160 50 160 120 190 Average Speed 172 | 80 138 190 174 145 160 160 160 174 172 212 190 Slowest Speed 260 | 80 190 190 260 160 160 160 160 240 240 240 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 33 | 2 57 34 19 37 53 52 6 42 5 60 32 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 4 | . 1 . 1 1 . . 1 . . . . Unknown Exits Taken 5 | 1 . 1 . . . 1 . . 1 1 . Scrap Searched 5 | . . 1 . . . . . . . 3 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 100 | . . . . 3 . . . . . . 97 Melee . | . . . . . . . . . . . . Projectile 3 | . . . . 3 . . . . . . . AOE 97 | . . . . . . . . . . . 97 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Low Low Total 3280 | 5 501 102 287 256 337 174 268 290 194 529 337 Wait 105 | . 31 . 1 26 16 . 13 8 . 10 . Move 2654 | 1 350 102 246 141 300 172 223 198 171 437 313 Hop . | . . . . . . . . . . . . Pick Up 82 | . 26 . 4 18 2 . 5 10 5 10 2 Fast Attach 33 | . 7 . 4 2 1 1 3 11 1 3 . Attach 64 | 2 9 . 3 9 2 . 5 15 . 11 8 Detach 11 | 2 4 . . 1 . . . . . . 4 Swap 6 | . 3 . . 1 . . . . 2 . . Drop 74 | . 26 . 6 21 1 1 4 7 3 5 . Fire 194 | . 45 . 23 36 15 . 15 34 12 4 10 Melee 54 | . . . . . . . . 5 . 49 . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . Escape Stasis 2 | . . . . . . . . 2 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 6 exits: Mat x3 / Min / *Sto x2) -9/Storage -9/Garrison (discovered 2 exits: *Rec x2) -9/Recycling -7/Factory -7/Garrison -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 1) 5 | -11/Scrapyard | Entered Materials 11 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Discovered new exit (range 12) 331 | -10/Materials | Build established: Mutant 551 | -10/Materials | Discovered new exit (range 16) 702 | -10/Materials | Entered Mines 730 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 889 | -10/Mines | Discovered new exit (range 5) 896 | -10/Mines | Entered Materials 896 | -9/Materials | Evolved 2 slots: Utility x2 904 | -9/Materials | Identified exit to Materials 991 | -9/Materials | Discovered new exit (range 15) 1374 | -9/Materials | Identified exit to Mines 1374 | -9/Materials | Identified exit to Storage 1408 | -9/Materials | Entered Storage 1699 | -9/Storage | Garrison activated, responded to threat 1742 | -9/Storage | Destroyed 11 combat bots 1781 | -9/Storage | Identified exit to Garrison 1781 | -9/Storage | Entered Garrison 1936 | -9/Garrison | Discovered new exit (range 13) 2010 | -9/Garrison | Triggered checkpoint 2134 | -9/Garrison | Discovered new exit (range 10) 2158 | -9/Garrison | Installed Relay Interface Framework 2200 | -9/Garrison | Triggered checkpoint 2218 | -9/Garrison | Garrison Relay disabled 2326 | -9/Garrison | Entered Recycling 2331 | -9/Recycling | Spotter reported a threat 2334 | -9/Recycling | Spotter reported a threat 2351 | -9/Recycling | Spotter reported a threat 2367 | -9/Recycling | Spotter reported a threat 2371 | -9/Recycling | Spotter reported a threat 2398 | -9/Recycling | Spotter reported a threat 2404 | -9/Recycling | Spotter reported a threat 2420 | -9/Recycling | Spotter reported a threat 2455 | -9/Recycling | Spotter reported a threat 2457 | -9/Recycling | Spotter reported a threat 2508 | -9/Recycling | Spotter reported a threat 2514 | -9/Recycling | Spotter reported a threat 2515 | -9/Recycling | Spotter reported a threat 2521 | -9/Recycling | Spotter reported a threat 2547 | -9/Recycling | Spotter reported a threat 2547 | -9/Recycling | Spotter reported a threat 2567 | -9/Recycling | Spotter reported a threat 2570 | -9/Recycling | Discovered new exit (range 17) 2574 | -9/Recycling | Spotter reported a threat 2583 | -9/Recycling | Spotter reported a threat 2604 | -9/Recycling | Entered Factory 2604 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 2893 | -7/Factory | Build established: Scavenger-Mutant 3004 | -7/Factory | Search patrols dispatched 3028 | -7/Factory | Identified exit to Garrison 3028 | -7/Factory | Entered Garrison 3036 | -7/Garrison | Expanded RIF knowledge: Threat Obfuscation 3090 | -7/Garrison | Triggered checkpoint 3130 | -7/Garrison | Garrison Relay disabled 3190 | -7/Garrison | Triggered checkpoint 3282 | -7/Garrison | Destroyed 7 combat bots 3328 | -7/Garrison | Lost 18 parts (1p8n4u5w) 3477 | -7/Garrison | Discovered new exit (range 12) 3537 | -7/Garrison | Entered Factory 3840 | -7/Factory | Core integrity fell below 50% 3861 | -7/Factory | Discovered new exit (range 12) 3878 | -7/Factory | Entered Lower Caves 3978 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4052 | -7/Lower Caves | System corruption reached 10% 4093 | -7/Lower Caves | Lost 6 parts (1p4u1w) 4310 | -7/Lower Caves | Core integrity fell below 20% 4366 | -7/Lower Caves | Lost 5 parts (4n1w) 4933 | -7/Lower Caves | Discovered new exit (range 5) 4990 | -7/Lower Caves | Entered another Lower Caves area 5506 | -7/Lower Caves | Learned Factory emergency access door positions 5617 | -7/Lower Caves | Destroyed self with Heavy Missile Launcher Last Messages --------------- 05465_ System corrupted: Energy discharge (-71). 05481_ System corrupted: Matter fused (-9). 05492_ Destroyed Shock Rifle. 05496_ The unstable cave ceiling collapses. 05497_ Destroyed Mic. Nuclear Core. 05501_ The unstable cave ceiling collapses. 05501_ P-60 Hacker destroyed. 05504_ System corrupted: Matter fused (-10). 05504_ The unstable cave ceiling collapses. 05506_ Acquired derelict log, extracted data. Data stored: Factory emergency access points. 05519_ System corrupted: Matter fused (-7). 05524_ The unstable cave ceiling collapses. 05536_ System corrupted: Substantial component data lost. 05545_ The unstable cave ceiling collapses. 05553_ System corrupted: IFF burst signal emitted. 05568_ C4CT5B 05583_ System corrupted: Energy discharge (-90). 05616_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ?????????????## ### ##?# ?? #???????? | | ?????????????# ## #??# #??? #???????? | | ?????????????# ### ##?# #???#" #???????? | | ?????????????## ### ### #???#" #???????? | | ??????????##### ## # ###?#"" #???????? | | ?????????## # ####" #### #????? | | ?????????# # %! #????? | | ?????????## ######????? | | ??????????# ## ## #####???????### | | ?????????## # #####???#####???# | | ????????## ### ### ## # ##???# ## #??# | | ????????# ##?# ## # ##?# #?# ##### | | ????????## #?### # # ## #?# ##?? | | ?????????#####?# ### ## ### #?# | | ????????????#### # ### #?# | | ???????????## ## ##?# ### | | ???????????# ## #######???# ## | | ??????????## #### ##?????????# | | ??????????# #??# #?????????# | | ??????????### #??# #??????#### ## | | ????????????# #####??#### #?????## ##? | | ????????????## #?????????## ##????## #?? | | ?????????????# ##?????????## #?????# #?# | | ?????????????# ##?????????## #####?# ### | | ?????????????# #???????##### ## ### ## ## | | ?????????????##????????# @ ###### | | ??????????????????????# # ##????## | | ??????????????????????## #### ##??????# | | ???????????????????????# ??## #???????? | | ???????????????????????#$ #???### #???????? | | ???????????????????????# #??????##### #???????? | | ???????????????????????# #??????????#####???????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ??????????????????????? | | ??????????????????????? g ??????????????????????? | | ??????????????????????? m ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ???????????????????????# ##??????????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 450 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightShadeRegenerator Manual? 0 Play Time 01:05:51 Cumulative 128.4 hours Start 2022.06.28 @ 00:52:10 End 2022.06.28 @ 01:58:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 57 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a9eb697-831a-4e68-b6b0-346573250b3e