Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.03 @ 17:27:02 Player: Minty Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (234) 1170 Value Destroyed (10745) 10745 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (4098) 4098 TOTAL SCORE: 21353 Bonus ------- High Alert Combat Kills 3257 Follower Combat Kills 87 Entered Garrisons 400 Entered DSFs 500 Friendly Fire -146 Cogmind --------- Core Integrity 0/1000 Matter 229/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Flexi-carbon Leg > --- UTILITY (7) ------ Improved Signal Interpreter Experimental Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Particle Reactor Experimental Heat Sink Force Rifle Heavy Mass Driver Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Improved Medium Treads Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Improved Coolant Injector Medium Storage Unit Targeting Computer Experimental Targeting Computer Core Analyzer > --- WEAPON ----------- Quantum Rifle Nova Cannon Mass Driver Linear Accelerator > --- INVENTORY -------- Particle Reactor Biometal Leg Heavy Reactive Plating Force Rifle Force Rifle Force Rifle Heavy Mass Driver Fusion Bomb Launcher [Rating: 107] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Aerolev Unit Treads Improved Heavy Treads Leg Improved Titanium Leg Wheel Armored Wheel Hover Unit Aerolev Unit Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Heavy Reactive Plating Weapon Force Rifle Energy Gun Force Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Linear Accelerator Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Gar Fac DSF Fac Slots Evolved 10 | . . 2 2 . . . . . 4 . . . 2 Power . | . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . . 2 . . . . Utility 5 | . . 1 . . . . . . 2 . . . 2 Weapon 2 | . . 1 1 . . . . . . . . . . Parts Attached 188 | . 15 12 16 17 13 21 3 6 28 20 3 7 27 Power 18 | . 1 1 2 1 . 4 1 . 4 4 . . . Engine 12 | . 1 1 2 1 . 2 1 . 3 1 . . . Core 4 | . . . . . . 2 . . 1 1 . . . Reactor 2 | . . . . . . . . . . 2 . . . Propulsion 33 | . 5 2 3 4 2 4 . . 7 3 . 1 2 Treads 9 | . 2 . . 2 2 . . . . 2 . 1 . Leg 11 | . 1 . 2 . . . . . 5 1 . . 2 Wheel 3 | . . . 1 2 . . . . . . . . . Hover 10 | . 2 2 . . . 4 . . 2 . . . . Flight . | . . . . . . . . . . . . . . Utility 52 | . 5 2 2 2 7 4 1 3 11 6 . 2 7 Device 27 | . 2 . 1 2 4 1 . 1 6 4 . 1 5 Storage 4 | . 2 1 . . . . . . 1 . . . . Processor 7 | . 1 . 1 . . 1 . . 1 . . 1 2 Hackware 5 | . . 1 . . 1 1 1 . 1 . . . . Protection 9 | . . . . . 2 1 . 2 2 2 . . . Artifact . | . . . . . . . . . . . . . . Weapon 85 | . 4 7 9 10 4 9 1 3 6 7 3 4 18 Energy Gun 37 | . 4 2 7 1 2 1 . 1 5 5 2 2 5 Energy Cannon 12 | . . . . 5 . . . 1 1 1 . 1 3 Ballistic Gun 10 | . . 5 1 1 . 2 1 . . . . . . Ballistic Cannon 10 | . . . . . . 2 . 1 . . 1 1 5 Launcher 14 | . . . . 3 2 3 . . . 1 . . 5 Special Weapon 2 | . . . 1 . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 2 . 1 4 . . 1 . . . 1 Corrupted Parts 3 | . 1 . . 1 . . . . 1 . . . . System Corruption 6 | . 1 . . 3 . . . . 2 . . . . Parts Lost 39 | . 4 . 2 4 . 7 . . 3 6 . . 13 Power 4 | . 1 . . . . 2 . . . 1 . . . Propulsion 9 | . 2 . 1 . . . . . 2 . . . 4 Utility 9 | . . . 1 1 . 1 . . 1 1 . . 4 Weapon 17 | . 1 . . 3 . 4 . . . 4 . . 5 Highest Loss Streak 11 | . 3 . 1 3 . 2 . . 1 2 . . 11 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 86 | . 89 92 91 90 99 86 73 76 83 86 79 83 75 Engine 6 | . 12 5 9 9 9 3 9 9 6 2 . . . Reactor 1 | . . . . . . . . . . 3 6 6 4 Treads 7 | . 3 . . 3 26 9 . . . 7 13 13 13 Leg 5 | . 23 . 5 . . . . . 2 16 6 5 . Wheel 3 | . . . 2 15 . . . . . . . . . Hover 6 | . . 22 11 . . 17 27 27 21 . . . . Device 10 | . 3 2 7 14 16 11 2 . 10 11 6 10 13 Storage 8 | . 11 11 9 9 9 9 9 9 7 6 6 6 4 Processor 6 | . 3 11 1 3 . 2 9 9 8 6 6 10 16 Hackware 1 | . . 8 9 . 1 1 6 . 3 . . . . Protection 1 | . . . . . . 2 . 7 . 3 6 2 . Energy Gun 11 | . 14 1 31 10 6 . . . 20 25 25 14 7 Energy Cannon 5 | . . . . 15 18 5 . 4 . . . 5 3 Ballistic Gun 5 | . 13 29 3 5 6 6 10 . . . . . . Ballistic Cannon 1 | . . . . . . . . 8 . . . 5 5 Launcher 1 | . . . . 4 5 7 . . . . . . 1 Peak Build Rating 107 | . 9 16 37 54 54 45 37 34 73 94 93 98 107 Average Rating 49 | . 6 12 27 47 48 36 31 31 57 82 91 95 89 On Entrance 43 | 6 6 8 12 37 54 45 34 28 34 73 86 93 98 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 98 | 13 48 14 28 48 52 47 21 32 46 84 84 98 69 Greatest Support 180 | 20 40 13 34 60 80 50 24 24 100 150 150 180 180 Greatest Overweight (x) 3 | . 2 1 2 3 3 2 . 1 2 . . . 3 Average Overweight (x) . | . . . . 1 . . . . . . . . . Largest Inventory Capacity 20 | . 20 8 8 8 8 8 8 8 10 10 10 10 10 Average Capacity 8 | . 8 7 8 8 8 8 8 8 9 10 10 10 9 Most Carried 10 | . 8 8 8 8 8 8 8 8 10 10 9 10 10 Average Carried 8 | . 7 7 7 7 7 7 8 8 9 9 9 9 9 Final Capacity 10 | 8 5 8 8 8 8 8 8 8 10 10 10 10 5 Final Carried 10 | 6 5 8 7 8 8 8 8 8 10 9 9 10 5 Class Distribution -------------------- 34% | Gunner 27% | Mutant 22% | Scavenger-Gunner 13% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Tank | -8/Garrison Scavenger-Gunner | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Mutant | -6/Factory Gunner | -6/Garrison Gunner | -6/Factory Scavenger-Gunner | -6/DSF Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Gar Fac DSF Fac Matter Collected 4031 | 200 276 223 248 517 274 321 304 22 330 264 . 159 893 Remotely . | . . . . . . . . . . . . . . Salvage Created 9780 | . 788 346 756 1309 1260 779 416 . 642 1184 . 485 1815 Parts 505 | . 42 21 33 57 76 39 11 . 33 59 . 32 102 Haulers Intercepted 10 | . 1 1 1 . 4 2 . . . 1 . . . Recyclers Shooed 8 | . 2 . . . . 1 . . . . . . 5 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Gar Fac DSF Fac Combat Hostiles Destroyed 181 | . 16 5 12 27 24 15 5 . 12 20 . 11 34 Melee 3 | . 1 . . . . . . . . 1 . 1 . Guns 89 | . 14 5 11 9 5 2 5 . 8 16 . 7 7 Cannons 43 | . . . . 9 10 9 . . . . . 3 12 AOE 41 | . 1 . 1 5 9 4 . . 4 3 . . 14 Classes Destroyed 19 | . 7 1 2 4 2 . . . . 2 . 1 . Worker 5 | . . . . . 1 . . . . . . . 4 Builder 19 | . 2 . . . 2 1 . . . . . . 14 Hauler 10 | . 1 1 1 . 4 2 . . . 1 . . . Recycler 7 | . 1 1 1 . 1 . . . . . . . 3 Operator 6 | . 1 2 . . 1 . . . 1 . . . 1 Watcher 5 | . 1 . 1 1 1 . . . . . . . 1 Swarmer 31 | . 3 2 3 7 2 . . . 4 6 . 4 . Cutter 1 | . . . . . . . . . . 1 . . . Saboteur 1 | . . . . 1 . . . . . . . . . Grunt 95 | . 13 2 6 12 15 10 2 . 3 7 . 2 23 Brawler 7 | . . . 1 2 1 . . . 1 . . . 2 Duelist 7 | . . . . 2 . 1 . . . 1 . . 3 Protector 1 | . . . . . 1 . . . . . . . . Sentry 18 | . . 1 1 1 5 4 2 . 2 1 . . 1 Specialist 5 | . . . . . . . . . . 1 . 4 . Hunter 9 | . . . 1 1 . . . . . 2 . . 5 Programmer 5 | . . . . 1 . . 1 . 2 1 . . . Heavy 1 | . . . . . . . . . . . . 1 . Behemoth 1 | . . . . 1 . . . . . . . . . Best Kill Streak 17 | . 7 3 7 6 17 4 2 . 6 10 . 6 14 Combat Bots Only 13 | . 7 2 6 6 13 3 2 . 6 10 . 6 5 Max Kills in Single Turn 9 | . 1 1 2 3 3 2 1 . 5 3 . 3 9 Gunslinging 1 | . . . . . . . . . . 1 . . . Exploded 4 | . 1 . 1 2 3 1 . . 4 3 . . 3 Melee 1 | . 1 . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Gar Fac DSF Fac Hostile Shots Fired 963 | . 103 10 31 88 72 107 4 . 110 138 1 29 270 Missed 344 | . 33 3 9 24 27 50 1 . 55 52 1 8 81 Damage Taken 10541 | . 934 71 322 1042 746 935 49 . 589 1729 . 363 3761 Core 2076 | . 198 9 68 188 33 187 14 . 154 179 . 42 1004 Absorbed by Shields 55 | . . . . 42 . . . . . 13 . . . Reduced by Siege Mode 4 | . . . . . . . . . . . . 4 . Ignored by Resistances 248 | . . . . 33 14 17 . . . . . 184 . Regen/Repaired (Parts) 331 | . 33 13 . . . . . . . . . . 285 Core Remaining (%) 56 | 100 20 97 . . . . . 10 . . . 55 . Volleys Fired 429 | . 61 20 18 81 46 51 12 . 21 47 . 12 60 Largest 4 | . 2 3 4 4 4 4 3 . 4 4 . 4 4 Hottest 438 | . 100 60 226 438 288 252 73 . 320 320 . 358 371 Shots Fired 1156 | . 119 53 68 222 127 90 30 . 66 158 . 48 175 Gun 789 | . 119 53 67 115 52 37 30 . 66 156 . 30 64 Cannon 317 | . . . . 101 66 37 . . . . . 18 95 Launcher 44 | . . . . 6 9 11 . . . 2 . . 16 Special 6 | . . . 1 . . 5 . . . . . . . Kinetic 316 | . 64 53 . 38 29 35 30 . . . . 9 58 Thermal 725 | . 33 . 37 160 89 44 . . 66 156 . 39 101 Explosive 38 | . . . . 6 9 5 . . . 2 . . 16 Electromagnetic 77 | . 22 . 31 18 . 6 . . . . . . . Robot Hit Streak 37 | . 21 12 11 18 10 8 9 . 18 14 . 13 37 Robot Miss Streak 9 | . 2 3 3 9 6 3 2 . 2 3 . 2 6 Penetration Max 1 | . . . . 1 1 . . . . . . . 1 Secondary Targets 17 | . 8 . 2 1 . . . . 1 5 . . . Max Gunslinging Chain 2 | . 1 . 2 1 . . . . 1 1 . . . Shots Hit Robots 658 | . 85 28 44 83 66 58 20 . 46 87 . 27 114 Core Hits 423 | . 39 14 29 41 52 37 16 . 37 38 . 14 106 Critical Kills 9 | . 1 1 . 3 . . 1 . . 2 . . 1 Critical Parts Destroyed 6 | . . . . . . 1 . . . 3 . . 2 Critical Strikes 31 | . 9 1 . 3 . 2 1 . 1 6 . 2 6 Burn 9 | . 7 . . . . . . . . . . 2 . Meltdown 3 | . . . . 3 . . . . . . . . . Destroy 14 | . 1 1 . . . 1 1 . 1 6 . . 3 Blast 4 | . . . . . . 1 . . . . . . 3 Corrupt 1 | . 1 . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 25021 | . 1113 376 911 3348 3155 1995 441 . 1677 2393 . 776 8836 Guns 9993 | . 1046 376 791 1142 629 468 441 . 1235 2103 . 503 1259 Cannons 5553 | . . . . 1386 1158 766 . . . . . 272 1971 Explosions 9328 | . 64 . 116 820 1324 715 . . 442 284 . . 5563 Melee . | . . . . . . . . . . . . . . Ramming 101 | . 3 . 4 . 44 . . . . 6 . 1 43 Kinetic 3984 | . 478 376 . 357 408 599 441 . . . . 116 1209 Thermal 10950 | . 408 . 438 1860 1379 734 . . 1235 2103 . 659 2134 Explosive 8104 | . . . . 820 1324 226 . . . 284 . . 5450 Electromagnetic 1882 | . 224 . 469 311 . 436 . . 442 . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 7 | . 2 . . 3 7 2 2 . 2 4 4 4 . Average Corruption 2 | . 1 . . 3 3 2 2 . 2 3 4 4 . Corruption Purged 5 | . . . . . 5 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 66 | . . . . 19 11 6 1 . 2 19 4 4 . Message Errors 16 | . . . . 5 2 1 . . . 2 3 3 . Matter Fused 8 | . . . . 3 1 2 1 . . 1 . . . Heat Flow Errors 12 | . . . . 3 1 . . . 1 7 . . . Energy Discharges 12 | . . . . 2 5 1 . . . 4 . . . Parts Rejected 1 | . . . . . . . . . . 1 . . . Data Loss (minor) 5 | . . . . 2 . . . . 1 . 1 1 . Data Loss (major) 3 | . . . . . 2 . . . . 1 . . . Misfires 1 | . . . . . . . . . . 1 . . . Alerts 4 | . . . . 3 . . . . . 1 . . . Weapon Failures 4 | . . . . 1 . 2 . . . 1 . . . Overload Shots 1 | . . . . 1 . . . . . . . . . Effects 1 | . . . . 1 . . . . . . . . . Heat Surge 1 | . . . . 1 . . . . . . . . . Overflow Damage 365 | . . . . 95 21 27 . . 3 . . . 219 Projectiles 73 | . . . . 45 . 4 . . . . . . 24 Explosions 292 | . . . . 50 21 23 . . 3 . . . 195 Melee . | . . . . . . . . . . . . . . Knockbacks 9 | . . . . . . 1 . . . . . 1 7 Impact 2 | . . . . . . . . . . . . 1 1 Kinetic 5 | . . . . . . 1 . . . . . . 4 Secondary 2 | . . . . . . . . . . . . . 2 Self-Inflicted Damage 654 | . 44 . 19 90 91 83 . . 77 . . . 250 Shots 21 | . 1 . 1 4 2 3 . . 3 . . . 7 Rammed 10 | . . . . . 6 . . . . . . . 4 Targets Rammed 26 | . 2 . 2 . 6 . . . . 1 . 1 14 Kicked 13 | . 1 . 2 . . . . . . . . . 10 Crushed 3 | . 1 . . . . . . . . 1 . 1 . Highest Temperature 554 | . 314 . 372 537 374 453 37 . 554 488 . 447 446 Average Temperature 139 | . 108 . 132 138 135 88 19 . 207 149 . 178 117 Received Heat Transfer 2901 | . 426 27 171 288 360 459 27 . 159 264 . 27 693 Effects 34 | . . . . 10 1 1 . . 7 11 . 1 3 Shutdowns 6 | . . . . . . . . . 3 2 . 1 . Energy Bleed 8 | . . . . 5 . . . . . 2 . . 1 Interference 7 | . . . . 2 . . . . 2 3 . . . Matter Decay 5 | . . . . 2 . . . . . 2 . . 1 Short Circuit 5 | . . . . . 1 1 . . . 2 . . 1 Damage (minor) 2 | . . . . 1 . . . . 1 . . . . Damage (major) 1 | . . . . . . . . . 1 . . . . Siege Activations 2 | . . . . . . . . . . . . 1 1 Total Turns 11 | . . . . . . . . . . . . 8 3 Longest Duration 8 | . . . . . . . . . . . . 8 3 Robots Corrupted 2 | . . . . 2 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 4 | . 1 . 1 1 . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 5 | . . . . 4 . . . . . . . . 1 Combat Hostiles 5 | . . . . 4 . . . . . . . . 1 Parts Melted 41 | . 4 . . 11 3 . . . 2 12 . 5 4 Heat Transferred 16522 | . 1530 . 803 2771 1873 1027 . . 1702 3182 . 1279 2355 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 6 | . 1 . 2 . . 1 . . 2 . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Gar Fac DSF Fac Peak Influence 1627 | . 297 237 522 1627 1492 1151 572 . 721 1053 541 635 1609 Initial 793 | . . 48 100 339 793 629 448 . . 367 541 382 333 Average 705 | . 171 155 231 994 1088 882 538 . 351 774 541 518 1067 Maximum Alert Level 5 | . 1 1 2 5 4 4 2 . 3 3 2 2 5 Low Security (%) 15 | . 58 69 50 . . . . . 38 . . . . Level 1 10 | . 41 30 39 1 . . . . 1 7 . 3 5 Level 2 24 | . . . 10 32 . 14 100 . 57 18 100 96 6 Level 3 30 | . . . . 19 68 83 . . 2 74 . . 40 Level 4 17 | . . . . 43 31 2 . . . . . . 46 Level 5 . | . . . . 3 . . . . . . . . 1 High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . 1 . Squads Dispatched 28 | . 3 . 2 . 4 6 . . 2 . 1 2 8 Investigation 11 | . 3 . . . 2 3 . . . . 1 . 2 Extermination 1 | . . . . . . . . . 1 . . . . Reinforcement 9 | . . . 1 . 1 2 . . . . . 2 3 Assault 5 | . . . . . 1 1 . . . . . . 3 Garrison 2 | . . . 1 . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 . . . . . . 3 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Gar Fac DSF Fac Distress Signals 7 | . 2 2 1 . 1 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 250 | . 26 10 15 27 33 33 4 . 11 28 1 11 51 Peak Tracking Total 10 | . 6 4 6 6 5 10 1 . 3 6 2 6 9 Tactical Retreats 11 | . . 1 1 . 2 4 . . 2 . . . 1 Traps | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Gar Fac DSF Fac Traps Triggered 17 | . 2 . . 8 2 1 . . . 2 . 1 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Gar Fac DSF Fac Machines Disabled 52 | . . . 4 10 2 5 . . 18 4 . . 9 Max in Single Turn 12 | . . . 1 1 1 1 . . 12 1 . . 4 Garrison Relay 8 | . . . . 5 . . . . . 3 . . . Phase Generator 1 | . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled 5 | . . . . . . 5 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Gar Fac DSF Fac Machines Accessed 38 | . 9 4 2 1 3 8 3 . 3 1 2 . 2 Terminals 27 | . 8 2 1 1 2 6 3 . 1 1 1 . 1 Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations 5 | . 1 1 . . 1 1 . . . . . . 1 Recycling Units 2 | . . 1 . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . . . 1 . 1 . . Total Hacks 108 | . 33 7 11 3 9 20 8 . 8 2 4 . 3 Successful 53 | . 18 5 5 2 3 10 3 . 3 2 1 . 1 Failed 55 | . 15 2 6 1 6 10 5 . 5 . 3 . 2 Catastrophic 9 | . 2 1 . 1 1 2 . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 62 | . 26 2 4 2 4 8 8 . 4 1 . . 3 Terminals 79 | . 31 3 6 3 6 14 8 . 2 2 2 . 2 Fabricators 5 | . . . . . . . . . 5 . . . . Repair Stations 11 | . 2 2 . . 3 3 . . . . . . 1 Recycling Units 5 | . . 2 . . . 3 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 8 | . . . 5 . . . . . 1 . 2 . . Terminal Hacks 23 | . 9 1 3 1 2 3 2 . . 1 1 . . Robot Analysis 1 | . 1 . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . . . 1 . . Branch Access Points 2 | . . . . . 1 1 . . . . . . . Emergency Access Points 2 | . . . . 1 . . . . . 1 . . . Terminal Index 4 | . 1 . 2 . . . 1 . . . . . . Alert Level 5 | . 2 . . . 1 1 1 . . . . . . Locate Traps 5 | . 3 1 1 . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . . 1 . . . . Repair Station Hacks 6 | . 2 2 . . 1 1 . . . . . . . Scan Component 4 | . 1 1 . . 1 1 . . . . . . . Repair 2 | . 1 1 . . . . . . . . . . . Recycling Unit Hacks 5 | . . 2 . . . 3 . . . . . . . Process 1 | . . . . . . 1 . . . . . . . Report Inventory 2 | . . 1 . . . 1 . . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . 1 . . . . Unlock Access 2 | . . . 1 . . . . . 1 . . . . Unauthorized Hacks 16 | . 7 . 1 1 . 3 1 . 1 1 . . 1 Terminals 14 | . 7 . 1 1 . 3 1 . . 1 . . . Track 1 | . 1 . . . . . . . . . . . . Botnet 4 | . 1 . 1 . . 2 . . . . . . . Skim 6 | . 5 . . . . . 1 . . . . . . Sabotage 1 | . . . . . . 1 . . . . . . . Override 2 | . . . . 1 . . . . . 1 . . . Fabricators 1 | . . . . . . . . . 1 . . . . Liberate 1 | . . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 Patch 1 | . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 5 | . . 2 . . 1 . . . 1 . . . 1 Used 3 | . . 1 . . 1 . . . . . . . 1 Hacking Detections 31 | . 8 4 2 1 3 5 3 . 3 . 1 . 1 Full Trace Events 13 | . 3 . . . 3 3 2 . . . 1 . 1 Feedback Events 2 | . 1 . . . 1 . . . . . . . . Corruption 2 | . 1 . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . 1 1 . . . . . . . . . . . Time 70 | . 38 32 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 81 | . . . . . . 81 . . . . . . . Retrieved Matter 81 | . . . . . . 81 . . . . . . . Retrieved Components 6 | . . 6 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Gar Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 32 | . . . . 21 . . . . . 11 . . . Machine Destruction 32 | . . . . 21 . . . . . 11 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 9 | . . . . 6 . . 3 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Gar Fac DSF Fac Total Allies 12 | . . . . 6 . . 3 . 3 . . . . Largest Group 4 | . . . . 4 . . 2 1 3 3 . . . Highest-Rated Group 87 | . . . . 44 . . 52 34 87 87 . . . Highest-Rated Ally 34 | . . . . 14 . . 34 34 34 29 . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 35 | . . . . 9 . . 6 . 11 9 . . . Total Damage 477 | . . . . 64 . . 69 . 230 114 . . . Kills 4 | . . . . . . . 1 . 1 2 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Gar Fac DSF Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Gar Fac DSF Fac Turns Passed 6973 | . 810 344 353 1351 603 527 263 323 424 827 157 214 777 Spaces Moved 4418 | 1 445 257 200 832 272 419 213 491 349 421 96 88 334 Core 28 | . . . . . . . . . . . . . 28 Treads 1083 | . 48 . . 8 249 73 . . . 244 96 88 277 Legs 677 | 1 380 . 68 . . . . . 22 177 . . 29 Wheels 897 | . . . 50 824 23 . . . . . . . . Hover 1733 | . 17 257 82 . . 346 213 491 327 . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 38 | 120 56 56 56 95 135 42 42 42 38 130 160 160 50 Average Speed 107 | 120 126 70 118 112 158 63 42 63 79 147 160 160 156 Slowest Speed 270 | 120 260 116 200 240 240 170 42 102 270 160 160 160 200 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 41 | 2 71 29 22 89 38 77 41 45 9 48 4 88 14 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 2 | . 2 . . . . . . . . . . . . Known Exits Taken 8 | . . 1 1 . 1 1 1 1 1 . 1 . . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . Scrap Searched 2 | . . . . . . . . 2 . . . . . Spaces Dug 3 | . . . . 3 . . . . . . . . . Terrain Destroyed 786 | . 3 . 4 218 148 69 . . 8 36 . 6 294 Melee . | . . . . . . . . . . . . . . Projectile 131 | . . . . 22 45 13 . . 4 . . 6 41 AOE 655 | . 3 . 4 196 103 56 . . 4 36 . . 253 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Gar Fac DSF Fac Total 5710 | . 577 376 270 1085 345 537 366 500 451 525 98 129 451 Wait 369 | . 40 65 12 62 . 8 119 2 24 13 . 17 7 Move 4407 | . 444 256 200 831 271 418 212 490 349 420 95 87 334 Hop . | . . . . . . . . . . . . . . Pick Up 53 | . 5 10 10 3 3 1 . . 9 9 . 2 1 Fast Attach 71 | . 6 4 4 9 2 11 1 4 15 5 1 3 6 Attach 32 | . 3 1 3 . 1 3 . . 8 6 . 1 6 Detach 24 | . 2 3 . . 1 4 . 1 5 2 . . 6 Swap 85 | . 6 7 9 8 10 7 2 2 5 9 2 3 15 Drop 89 | . 8 10 12 9 5 7 4 1 15 12 . 3 3 Fire 429 | . 61 20 18 81 46 51 12 . 21 47 . 12 60 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 13 | . 1 . 2 . . . . . . . . . 10 Crush 12 | . 1 . . . 6 . . . . 1 . 1 3 Escape Stasis 29 | . . . . 28 . . . . . 1 . . . Rewire 70 | . . . . 54 . . 16 . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 27 | . . . . . . 27 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / Min / Sub) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/DSF -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Destroyed 7 combat bots 225 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Discovered new exit (range 14) 314 | -10/Materials | Build established: Mutant 382 | -10/Materials | Identified exit to Mines 447 | -10/Materials | Learned Storage security intel 478 | -10/Materials | Repaired Imp. Heat Sink 542 | -10/Materials | Learned location of 1 exit from Storage 576 | -10/Materials | Learned 2 Mines zone layouts 600 | -10/Materials | Learned 4 Recycling zone layouts 615 | -10/Materials | Identified exit to Subcaves 638 | -10/Materials | Learned location of Subcaves (-10) 652 | -10/Materials | Discovered new exit (range 9) 663 | -10/Materials | Core integrity fell below 50% 671 | -10/Materials | Learned location of 1 exit from Recycling 714 | -10/Materials | Learned location of 2 exits from Materials 720 | -10/Materials | Lost 3 parts (2n1w) 811 | -10/Materials | Entered another Materials area 811 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 811 | -9/Materials | Discovered new exit (range 7) 812 | -9/Materials | Identified exit to Mines 812 | -9/Materials | Identified exit to Materials 1078 | -9/Materials | Build established: Gunner 1097 | -9/Materials | Repaired Plasma Cutter 1155 | -9/Materials | Entered another Materials area 1155 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1449 | -8/Materials | Garrison activated, responded to threat 1507 | -8/Materials | Identified exit to Garrison 1508 | -8/Materials | Entered Garrison 1522 | -8/Garrison | Triggered checkpoint 1579 | -8/Garrison | Found Hvy. Reactive Plating 1599 | -8/Garrison | Garrison Relay disabled 1663 | -8/Garrison | Triggered checkpoint 1702 | -8/Garrison | Identified exit to Materials 1828 | -8/Garrison | Garrison Relay disabled 1950 | -8/Garrison | Triggered checkpoint 2025 | -8/Garrison | Lost 3 parts (1u2w) 2078 | -8/Garrison | Triggered checkpoint 2128 | -8/Garrison | Garrison Relay disabled 2231 | -8/Garrison | Phase Generator disabled 2280 | -8/Garrison | Triggered checkpoint 2304 | -8/Garrison | Build established: Tank 2456 | -8/Garrison | Triggered checkpoint 2460 | -8/Garrison | Triggered checkpoint 2501 | -8/Garrison | Garrison Relay disabled 2554 | -8/Garrison | Triggered checkpoint 2582 | -8/Garrison | Spotted B-75 Beast 2588 | -8/Garrison | Destroyed B-75 Beast 2762 | -8/Garrison | Triggered checkpoint 2859 | -8/Garrison | Entered Materials 2896 | -8/Materials | Identified exit to Storage 3259 | -8/Materials | First assault squad dispatched 3320 | -8/Materials | Core integrity fell below 50% 3347 | -8/Materials | Destroyed 13 combat bots 3396 | -8/Materials | Discovered new exit (range 8) 3462 | -8/Materials | Entered Storage 3463 | -8/Storage | Identified exit to Recycling 3862 | -8/Storage | First assault squad dispatched 3862 | -8/Storage | Found Prototype Processor 3862 | -8/Storage | Identified Exp. Targeting Computer 3926 | -8/Storage | Core integrity fell below 20% 3987 | -8/Storage | Used back door to open Recycling access 3989 | -8/Storage | Entered Recycling 3990 | -8/Recycling | Identified exit to Factory 3991 | -8/Recycling | Identified exit to Scraptown 4125 | -8/Recycling | Scanned before Scraplab entrance 4132 | -8/Recycling | Entered Scraplab 4252 | -8/Recycling | Entered Scraptown 4252 | -8/Scraptown | Accompanied by 1 ally 4252 | -8/Scraptown | System corruption cleaned by C-Scrubber 4340 | -8/Scraptown | Visited UFD Registry 4346 | -8/Scraptown | Visited TADAMA 4352 | -8/Scraptown | Visited Cave Peace 4363 | -8/Scraptown | Visited Cyclists 4366 | -8/Scraptown | Visited Assassins FH 4369 | -8/Scraptown | Visited Shadow of the Wyrm 4423 | -8/Scraptown | Build established: Mutant 4465 | -8/Scraptown | Visited The Evicted 4566 | -8/Scraptown | Discovered exit to Factory (range 7) 4575 | -8/Scraptown | Entered Factory 4575 | -6/Factory | Accompanied by 1 ally 4575 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 4850 | -6/Factory | Garrison activated, responded to threat 4999 | -6/Factory | Identified exit to Garrison 4999 | -6/Factory | Entered Garrison 4999 | -6/Garrison | Accompanied by 3 allies 5053 | -6/Garrison | Triggered checkpoint 5058 | -6/Garrison | Garrison Relay disabled 5123 | -6/Garrison | Triggered checkpoint 5166 | -6/Garrison | Build established: Scavenger-Gunner 5171 | -6/Garrison | Triggered checkpoint 5173 | -6/Garrison | Triggered checkpoint 5223 | -6/Garrison | Lost 3 allies 5234 | -6/Garrison | Destroyed 10 combat bots 5237 | -6/Garrison | Triggered checkpoint 5328 | -6/Garrison | Triggered checkpoint 5364 | -6/Garrison | Found Fusion Bomb Launcher 5398 | -6/Garrison | Garrison Relay disabled 5505 | -6/Garrison | Discovered new exit (range 12) 5543 | -6/Garrison | Triggered checkpoint 5576 | -6/Garrison | Garrison Relay disabled 5578 | -6/Garrison | Build established: Gunner 5579 | -6/Garrison | Triggered checkpoint 5784 | -6/Garrison | Identified exit to Factory 5826 | -6/Garrison | Entered Factory 5983 | -6/Factory | Identified exit to DSF 5983 | -6/Factory | Entered DSF 6010 | -6/DSF | Additional patrols routed to DSF 6112 | -6/DSF | Sterilization system engaged 6132 | -6/DSF | Ambient heat levels rising (+10) 6147 | -6/DSF | Ambient heat levels rising (+10) 6162 | -6/DSF | Ambient heat levels rising (+10) 6172 | -6/DSF | Discovered new exit (range 15) 6177 | -6/DSF | Ambient heat levels rising (+10) 6192 | -6/DSF | Ambient heat levels rising (+10) 6197 | -6/DSF | Entered Factory 6197 | -5/Factory | Evolved 2 slots: Utility x2 6363 | -5/Factory | Build established: Scavenger-Gunner 6383 | -5/Factory | Discovered new exit (range 15) 6497 | -5/Factory | First assault squad dispatched 6519 | -5/Factory | Discovered new exit (range 13) 6862 | -5/Factory | Core integrity fell below 50% 6916 | -5/Factory | Lost 11 parts (4n3u4w) 6954 | -5/Factory | Core integrity fell below 20% 6974 | -5/Factory | Core destroyed Last Messages --------------- 06947_ Kicked U-05 Engineer. 06949_ Kicked U-05 Engineer out of the way. 06949_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 06950_ Kicked R-10 Processor. 06952_ Kicked R-10 Processor out of the way. 06953_ Acquired 21 matter. 06953_ Slug penetrates Wall. 06956_ R-10 Processor inserts Wheel into recycling unit. 06960_ Recycling unit begins recycling process. 06960_ Slug penetrates Wall. 06962_ Med. Storage Unit destroyed. 06962_ Slug penetrates Wall. 06962_ R-10 Processor inserts Lgt. Ion Engine into recycling unit. 06965_ Slug penetrates Wall. 06965_ R-10 Processor inserts Wheel into recycling unit. 06967_ R-10 Processor collects Force Rifle. 06968_ Slug penetrates Wall. 06969_ Recycling unit begins recycling process. 06974_ Slammed into G-50 Soldier. 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""" + """"""" | | ##??????????????????????????# """"" # | | ????????????????????????????# """"" # """""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Coolant Potential 80 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 40 Resistance: TH 20 Evasion (%) 57 Targeting Accuracy 18 Core Analysis 6 Recoil Reduction 5 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProtonDroneLeg Manual? 0 Play Time 01:03:34 Cumulative 956.6 hours Start 2024.10.03 @ 16:22:32 End 2024.10.03 @ 17:27:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1169 Rogue 889 Adventurer 124 Explorer 156 Win Type - Total 41 Types 28/0/8/3/1/0/0/1/0 Lore% 84 Gallery% 90 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3091d22-42be-4922-a5ff-6b75510b7b50