Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.14 @ 01:19:53 Player: human Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (18) 90 Value Destroyed (446) 446 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (748) 748 TOTAL SCORE: 7824 Bonus ------- Follower Combat Kills 148 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1450 Matter 60/300 Energy 64/100 System Corruption 9% Temperature Cool (0) Movement Core (100) Ox1 Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Experimental Signal Interpreter > --- WEAPON (4) ------- Enhanced Quantum Rifle > --- INVENTORY (5) ---- Advanced Shield Generator Drone Bay (2/2) Compact HERF Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Drive Impulse Thruster Cooled Field Propulsion Drive Q-thruster Q-thruster Q-thruster Impulse Thruster Array Experimental Q-thruster > --- UTILITY ---------- Advanced Coolant Injector Small Storage Unit Experimental Signal Interpreter Experimental Signal Interpreter Experimental Signal Interpreter Advanced Targeting Computer Advanced Melee Analysis Suite ECM Suite > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Force Lance > --- INVENTORY -------- Light Quantum Reactor Experimental Q-thruster Advanced Shield Generator Drone Bay Enhanced Quantum Rifle Enhanced Quantum Rifle CR-A16's Pointy Stick [Rating: 160] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Particle Reactor Propulsion Flight Unit Wheel Compact Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware Makeshift Hacking Suite Weapon Assault Rifle Energy Gun Enhanced Quantum Rifle Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Slots Evolved 16 | . . . 2 . . . 6 2 2 2 2 Power 1 | . . . . . . . 1 . . . . Propulsion 7 | . . . 2 . . . 2 1 . 1 1 Utility 6 | . . . . . . . 2 1 2 . 1 Weapon 2 | . . . . . . . 1 . . 1 . Parts Attached 112 | 6 . 8 3 . 5 1 15 13 4 14 43 Power 17 | 1 . . 1 . . . 3 1 . 2 9 Engine 5 | 1 . . 1 . . . 3 . . . . Core 3 | . . . . . . . . 1 . . 2 Reactor 9 | . . . . . . . . . . 2 7 Propulsion 42 | 2 . 2 2 . 1 . 5 4 1 7 18 Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 40 | . . 2 2 . 1 . 5 4 1 7 18 Utility 36 | 1 . 4 . . 1 1 6 8 2 5 8 Device 25 | . . 4 . . . 1 2 8 2 4 4 Storage 1 | 1 . . . . . . . . . . . Processor 9 | . . . . . . . 4 . . 1 4 Hackware 1 | . . . . . 1 . . . . . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 17 | 2 . 2 . . 3 . 1 . 1 . 8 Energy Gun 5 | . . . . . . . . . . . 5 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 5 | 2 . 2 . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 2 | . . . . . 2 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 5 | . . . . . . . 1 . 1 . 3 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . 1 . 2 . . 1 1 Parts Lost 48 | . . 6 . . . . 5 2 1 2 32 Power 7 | . . . . . . . . . . . 7 Propulsion 22 | . . 2 . . . . 1 2 1 1 15 Utility 11 | . . 2 . . . . 2 . . 1 6 Weapon 8 | . . 2 . . . . 2 . . . 4 Highest Loss Streak 17 | . . 5 . . . . 3 1 1 1 17 To Critical Strikes 1 | . . 1 . . . . . . . . . Average Slot Usage (%) 83 | . 85 77 77 77 95 100 86 81 83 83 69 Engine 6 | . 14 7 11 11 11 11 6 6 5 1 . Core 1 | . . . . . . . . 3 5 4 2 Wheel 2 | . 28 13 . . . . . . . . . Flight 33 | . . 14 44 44 44 44 39 34 31 37 29 Device 9 | . . 7 . . . 3 5 16 25 20 10 Storage 7 | . 14 14 11 11 11 11 6 5 5 4 3 Processor 4 | . . . . . . . 10 5 5 6 11 Hackware 2 | . . . . . 9 8 . . . . . Ballistic Gun 6 | . 28 20 11 11 10 11 3 . . . . Launcher 2 | . . . . . 8 11 5 . . . . Piercing Weapon 3 | . . . . . . . 6 5 5 4 5 Peak Build Rating 160 | 6 6 14 8 8 25 23 49 78 87 107 160 Average Rating 55 | 4 6 6 7 8 17 19 42 68 86 99 113 On Entrance 32 | . 6 6 5 8 8 19 23 40 78 86 107 Naked Turns . | . . . . . . . . . . . . Heaviest Build 62 | 13 13 14 11 11 20 19 32 34 40 44 62 Greatest Support 70 | 32 32 32 16 16 20 20 42 52 52 56 70 Greatest Overweight (x) 4 | . . . . . . . . . . . 4 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 8 8 7 Most Carried 8 | 2 4 8 7 6 8 8 8 8 7 8 8 Average Carried 6 | 1 2 7 5 6 7 7 6 7 6 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 2 4 8 6 6 8 7 5 8 7 8 3 Class Distribution -------------------- 51% | Sprinter 40% | Mutant 7% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -4/Factory Sprinter | -3/Research Sprinter | -2/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Matter Collected 1038 | 209 71 145 . . . 91 90 155 30 100 147 Remotely 77 | . . 77 . . . . . . . . . Salvage Created 540 | . 92 157 . . . . 147 . . . 144 Parts 37 | . 5 22 . . . . 4 . . . 6 Haulers Intercepted 1 | . . . . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Combat Hostiles Destroyed 15 | . 2 9 . . . . . . . . 4 Melee 3 | . . . . . . . . . . . 3 Guns 12 | . 2 9 . . . . . . . . 1 Classes Destroyed 6 | . 1 2 . . . . 2 . . . 1 Builder 1 | . . 1 . . . . . . . . . Hauler 1 | . . . . . . . 1 . . . . Watcher 1 | . . . . . . . 1 . . . . Swarmer 11 | . . 9 . . . . . . . . 2 Cutter 2 | . . . . . . . . . . . 2 Grunt 2 | . 2 . . . . . . . . . . Best Kill Streak 9 | . 2 9 . . . . 2 . . . 2 Combat Bots Only 8 | . 2 8 . . . . . . . . 2 Max Kills in Single Turn 1 | . 1 1 . . . . 1 . . . 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Hostile Shots Fired 445 | . 10 57 5 . . 39 48 28 17 44 197 Missed 196 | . 5 17 3 . . 27 26 16 5 21 76 Damage Taken 5571 | . 76 343 26 . . 168 352 203 180 522 3701 Core 1775 | . . 45 . . . 6 103 40 . 50 1531 Absorbed by Shields 12 | . . . . . . . . . . . 12 Regen/Repaired (Parts) 85 | . . . . . . . 11 . . 74 . Core Remaining (%) 94 | 100 . 82 . . . 98 87 96 100 96 . Volleys Fired 30 | . 5 22 . . . . . . . . 3 Largest 3 | . 2 2 . . . . . . . . 3 Hottest 195 | . 40 40 . . . . . . . . 195 Shots Fired 57 | . 10 41 . . . . . . . . 6 Gun 57 | . 10 41 . . . . . . . . 6 Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 51 | . 10 41 . . . . . . . . . Thermal 6 | . . . . . . . . . . . 6 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 7 | . 3 7 . . . . . . . . 4 Robot Miss Streak 4 | . 1 4 . . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . . 4 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 41 | . 6 22 . . . . 3 . . . 10 Core Hits 22 | . 4 12 . . . . 1 . . . 5 Critical Kills 1 | . 1 . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 4 | . 1 . . . . . 1 . . . 2 Destroy 1 | . 1 . . . . . . . . . . Impale 3 | . . . . . . . 1 . . . 2 Melee Attacks 42 | . . . . . . . 13 9 4 2 14 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 42 | . . . . . . . 13 9 4 2 14 Sneak Attacks 1 | . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . 1 Damage Inflicted 896 | . 56 267 . . . . 178 . . . 395 Guns 458 | . 56 267 . . . . . . . . 135 Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 438 | . . . . . . . 178 . . . 260 Ramming . | . . . . . . . . . . . . Kinetic 323 | . 56 267 . . . . . . . . . Thermal 135 | . . . . . . . . . . . 135 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 438 | . . . . . . . 178 . . . 260 Highest Corruption 9 | . . . . . . . 3 . . 2 9 Average Corruption 2 | . . . . . . . 2 . . 1 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 8 | . . . . . . . 1 . . 2 5 Message Errors 1 | . . . . . . . . . . . 1 Matter Fused 3 | . . . . . . . . . . 1 2 Heat Flow Errors 1 | . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . 1 . . . . Data Loss (minor) 1 | . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 94 | . . . . . . . 78 . . . 16 Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 94 | . . . . . . . 78 . . . 16 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 427 | . 9 . . . . 18 104 299 198 199 427 Average Temperature 107 | . 9 . . . . 10 10 87 86 121 146 Received Heat Transfer 510 | . 42 15 33 . . 72 21 54 . 48 225 Effects 4 | . . . . . . . . . . . 4 Shutdowns 1 | . . . . . . . . . . . 1 Interference 3 | . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 148 | . . . . . . . . . . . 148 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Peak Influence 544 | . 54 251 97 37 . . 287 544 279 509 473 Initial 277 | . . 21 97 37 . . 113 130 266 146 277 Average 264 | . 10 191 97 37 . . 169 354 272 303 365 Maximum Alert Level 2 | . . 1 . . . . 1 2 1 2 2 Low Security (%) 33 | 100 100 44 100 100 . . 65 21 . 31 . Level 1 50 | . . 55 . . . . 34 40 100 49 75 Level 2 15 | . . . . . . . . 38 . 19 24 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 15 | . . . 1 . . 1 1 5 . 2 5 Investigation 5 | . . . . . . . 1 3 . 1 . Extermination 1 | . . . . . . . . . . . 1 Reinforcement 7 | . . . 1 . . . . 1 . 1 4 Assault 2 | . . . . . . 1 . 1 . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Distress Signals 5 | . . . . . . . 1 1 . 1 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 169 | . 3 14 6 . . 14 14 18 11 32 57 Peak Tracking Total 17 | . 3 3 6 . . 13 7 7 5 17 16 Tactical Retreats 25 | . . 2 . . . 4 3 2 2 4 8 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Traps Triggered 7 | . . . . . . . . 1 1 3 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Machines Disabled 3 | . . . . . . . . 3 . . . Max in Single Turn . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Machines Accessed 13 | . 2 . . . . . 2 6 1 2 . Terminals 2 | . 2 . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . Repair Stations 4 | . . . . . . . 1 2 . 1 . Recycling Units 1 | . . . . . . . . 1 . . . Scanalyzers 1 | . . . . . . . . . . 1 . Garrison Access 4 | . . . . . . . 1 2 1 . . Total Hacks 33 | . 6 . . . . . 4 16 1 6 . Successful 13 | . 1 . . . . . 3 5 . 4 . Failed 20 | . 5 . . . . . 1 11 1 2 . Catastrophic 7 | . 1 . . . . . . 6 . . . Database Lockouts . | . . . . . . . . . . . . Manual 96 | . 3 . . . 1 . 12 18 3 39 20 Terminals 6 | . 6 . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . Repair Stations 15 | . . . . . . . 3 9 . 3 . Recycling Units 3 | . . . . . . . . 3 . . . Scanalyzers 3 | . . . . . . . . . . 3 . Garrison Access 5 | . . . . . . . 1 3 1 . . Terminal Hacks 1 | . 1 . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 7 | . . . . . . . 2 3 . 2 . Scan Component 5 | . . . . . . . 1 3 . 1 . Repair 2 | . . . . . . . 1 . . 1 . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . Report Inventory 1 | . . . . . . . . 1 . . . Scanalyzer 2 | . . . . . . . . . . 2 . Insert Component 1 | . . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks 1 | . . . . . . . . 1 . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . Monitor 1 | . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . 2 . . . . . . 6 1 2 . Full Trace Events 2 | . . . . . . . . 2 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 13 | . . . . . 3 . . . . 10 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 38 | . . . . . 14 . . 10 . 14 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 . . 1 . Time 164 | . . . . . . . 108 . . 56 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Total Allies 13 | . . . . . 7 . . 2 . . 4 Largest Group 7 | . . . . . 7 . . 2 . . 3 Highest-Rated Group 240 | . . . . . 240 . . 192 . . 117 Highest-Rated Ally 96 | . . . . . 40 . . 96 . . 39 Zionite Dispatches 3 | . . . . . . . . 1 . . 2 Recon 1 | . . . . . . . . 1 . . . Fire 1 | . . . . . . . . . . . 1 Trap Resupply 1 | . . . . . . . . . . . 1 Total Orders 31 | . . . . . . . . 7 7 4 13 EXPLORE 13 | . . . . . . . . 3 3 2 5 RETURN 18 | . . . . . . . . 4 4 2 8 Ally Attacks 48 | . . . . . . . . 43 . . 5 Total Damage 1252 | . . . . . . . . 1198 . . 54 Kills 8 | . . . . . . . . 8 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 2 . . . . . . Drone Launches 32 | . . . . . . . . 4 4 4 20 Drone Recoveries 18 | . . . . . . . . 4 4 4 6 Zionite Intel Received 22 | . . . . . . . 3 3 . 12 4 Branch Access 1 | . . . . . . . 1 . . . . Emergency Access 1 | . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . 1 . Prototype Stockpiles 2 | . . . . . . . . . . 1 1 Component Schematics 1 | . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . 1 . . . Unaware Schematics 3 | . . . . . . . . . . 3 . Unaware Analyses 3 | . . . . . . . . 1 . 1 1 Active Terminals 1 | . . . . . . . . . . 1 . Active Garrisons 3 | . . . . . . . 1 . . 1 1 Depthwide Sectors/0 2 | . . . . . . . . 1 . 1 . Depthwide Sectors/-1 3 | . . . . . . . 1 . . 1 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Turns Passed 2472 | 48 100 192 29 22 488 113 250 376 163 296 395 Spaces Moved 6628 | 37 85 253 79 70 1189 318 559 1009 468 1117 1444 Core 9 | 2 . . . . . . . . . . 7 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 148 | 35 85 28 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 6471 | . . 225 79 70 1189 318 559 1009 468 1117 1437 Fastest Speed 8 | 50 100 37 31 31 31 34 20 19 19 8 8 Average Speed 26 | 97 100 43 31 31 33 34 29 27 24 18 16 Slowest Speed 250 | 100 100 100 31 31 34 34 38 30 26 26 250 Overloaded Moves 298 | . . . . . . . 41 19 12 9 217 Propulsion Burnouts 1 | . . . . . . . . . . . 1 Robots Hopped 51 | . . 5 2 . . 3 4 3 2 8 24 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 36 | 4 31 49 17 20 87 57 22 27 20 46 56 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 19 | . . . . . 1 . 5 5 . 6 2 Known Exits Taken 3 | . . . 1 . . . 1 . . 1 . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 . 1 1 . . Scrap Searched 4 | . . 1 . . 2 1 . . . . . Spaces Dug 21 | . . . . . . . 4 9 4 2 2 Terrain Destroyed 21 | . . . . . . . 4 9 4 2 2 Melee 21 | . . . . . . . 4 9 4 2 2 Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Total 7106 | 46 91 289 80 69 1275 318 611 1087 506 1192 1542 Wait 222 | . . 2 . . 76 3 17 36 13 52 23 Move 6522 | 36 84 242 75 69 1188 312 550 1002 463 1100 1401 Hop 44 | . . 5 1 . . 2 4 3 2 8 19 Pick Up 54 | 4 2 7 1 . 3 . 6 11 1 5 14 Fast Attach 55 | 4 . 2 . . 4 . 6 8 1 7 23 Attach 46 | 2 . 4 3 . 1 . 6 2 3 5 20 Detach 12 | . . 2 . . . . 1 2 1 1 5 Swap 11 | . . 2 . . . 1 3 3 . 2 . Drop 30 | . . 1 . . 3 . 5 11 . 2 8 Fire 30 | . 5 22 . . . . . . . . 3 Melee 40 | . . . . . . . 13 9 4 2 12 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 33 | . . . . . . . . . 18 8 7 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 7 | . . . . . . . . . . . 7 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x2 / Low x2 / Ext x2) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory -3/Research (discovered 2 exits: *Res / *Arm) -2/Research History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 15) 149 | -10/Materials | Entered Mines 164 | -10/Mines | Discovered new exit (range 8) 201 | -10/Mines | Destroyed 8 combat bots 288 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 289 | -10/Mines | Found Prototype Device 290 | -10/Mines | Identified Exp. Sensor Array 300 | -10/Mines | Lost 5 parts (2n1u2w) 312 | -10/Mines | Build established: Mutant 318 | -10/Mines | Learned 2 Materials zone layouts 341 | -10/Mines | Entered Materials 341 | -9/Materials | Evolved 2 slots: Propulsion x2 342 | -9/Materials | Identified exit to Mines 370 | -9/Materials | Entered Mines 373 | -9/Mines | Discovered new exit (range 9) 379 | -9/Mines | Met a Derelict bent on vengeance 390 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 392 | -9/Mines | Entered Zion 494 | -7/Zion | Found Prototype Launcher 494 | -7/Zion | Identified Gui. Missile Launcher 529 | -7/Zion | Found CR-A16's Pointy Stick 536 | -7/Zion | Learned 4 Factory zone layouts 542 | -7/Zion | Learned Factory stockpile data 548 | -7/Zion | Gained Derelict followers 604 | -7/Zion | Given A8's code to call for help 695 | -7/Zion | Met Imprinter 701 | -7/Zion | Imprinted 703 | -7/Zion | Declared Zion's savior 865 | -7/Zion | Discovered new exit (range 15) 870 | -7/Zion | Received a visual enhancement algorithm 880 | -7/Zion | Entered Proximity Caves 913 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 955 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 986 | -6/Proximity Caves | Discovered new exit (range 2) 993 | -6/Proximity Caves | Entered Factory 993 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 994 | -6/Factory | Identified exit to Extension 994 | -6/Factory | Identified exit to Lower Caves 994 | -6/Factory | Identified exit to Factory 1162 | -6/Factory | Retrieved Zion intel report: Branch Access 1175 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 1179 | -6/Factory | Repaired Exp. Sensor Array? 1183 | -6/Factory | Retrieved Zion intel report: Active Garrisons 1242 | -6/Factory | Discovered exit to Factory (range 5) 1243 | -6/Factory | Entered another Factory area 1243 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1270 | -5/Factory | Lost 3 parts (1n1u1w) 1314 | -5/Factory | Zion Recon squad teleported in 1318 | -5/Factory | Enhanced Grunt warped into view, answering call for help 1318 | -5/Factory | Enhanced Grunt warped into view, answering call for help 1335 | -5/Factory | Discovered new exit (range 4) 1502 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 1512 | -5/Factory | Build established: Sprinter 1528 | -5/Factory | Discovered new exit (range 15) 1543 | -5/Factory | First assault squad dispatched 1583 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 1592 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 1619 | -5/Factory | Entered another Factory area 1619 | -4/Factory | Evolved 2 slots: Utility x2 1689 | -4/Factory | Spotted B-86 Titan 1775 | -4/Factory | Discovered new exit (range 15) 1782 | -4/Factory | Entered Research 1782 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 1813 | -3/Research | Discovered new exit (range 8) 1814 | -3/Research | Retrieved Zion intel report: Active Terminals 1855 | -3/Research | Repaired Nuclear Pulse Array? 1858 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-2 1863 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-3 1876 | -3/Research | Retrieved Zion intel report: Component Stockpiles 1879 | -3/Research | Retrieved Zion intel report: Active Garrisons 1893 | -3/Research | Retrieved Zion intel report: Unaware Schematics 1918 | -3/Research | Found Prototype Processor 1918 | -3/Research | Identified Exp. Signal Interpreter 1926 | -3/Research | Discovered new exit (range 37) 1953 | -3/Research | Identified exit to Armory 1955 | -3/Research | Retrieved Zion intel report: Emergency Access 1972 | -3/Research | Retrieved Zion intel report: Unaware Schematics 1973 | -3/Research | Spotted B-90 Cyclops 1985 | -3/Research | Retrieved Zion intel report: Unaware Analyses 1996 | -3/Research | Retrieved Zion intel report: Unaware Schematics 2030 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 2032 | -3/Research | Search patrols dispatched 2036 | -3/Research | Retrieved Zion intel report: Component Schematics 2069 | -3/Research | Spotted B-86 Titan 2078 | -3/Research | Identified exit to Research 2078 | -3/Research | Entered another Research area 2078 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2125 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 2153 | -2/Research | Spotted B-90 Cyclops 2154 | -2/Research | Retrieved Zion intel report: Unaware Analyses 2169 | -2/Research | Lost 3 parts (2n1u) 2201 | -2/Research | Found Exp. Signal Interpreter 2203 | -2/Research | Found Exp. Signal Interpreter 2250 | -2/Research | Retrieved Zion intel report: Active Garrisons 2263 | -2/Research | Spotted B-90 Cyclops 2309 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 2310 | -2/Research | Zion Fire squad teleported in 2331 | -2/Research | Lost 8 parts (3p2n2u1w) 2357 | -2/Research | Lost 3 allies 2368 | -2/Research | Spotted B-90 Cyclops 2425 | -2/Research | Core integrity fell below 50% 2446 | -2/Research | Zion Trap Resupply teleported in 2449 | -2/Research | Lost 17 parts (2p9n3u3w) 2470 | -2/Research | Core integrity fell below 20% 2473 | -2/Research | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- [ 3 : Trap Resupply ] [ 4 : Melee Resupply ] [ 5 : Trap Resupply ] >>\\ZION-DISPATCH-1 [ Target locked, reinforcements inbound... ] 02446_ Detecting system override signal. 02454_ Acquired Enh. Quantum Rifle. 02455_ System corrupted: Component data lost. 02462_ Exp. Q-thruster destroyed. 02462_ Knocked back. 02463_ Adv. Surge Thruster severed. 02465_ Imp. Fusion Compressor destroyed. 02466_ Acquired 3 matter. 02466_ Force Lance severed. 02468_ Terminal disabled. 02469_ K-01 Serf collects debris. 02469_ Acquired Adv. Surge Thruster. 02472_ Acquired Com. HERF Cannon. 02473_ Adv. Surge Thruster severed. 02473_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????###############?????? | | ?????????????????????????????# #?????? | | ?????????????????????????????# #?????? | | ?????????????????????????????# #?????? | | ?????????????????????????????# #?????? | | ?????????????????????????????# #?????? | | ?????????????????????????????# #?????? | | ?????????????????########+#########+##?????? | | ???????????????????????# ! # ######## #??????? | | ?????????????########### @ + #??????? | | ?###?????????# ;cc ! ########## #??????? | | " #??? ?# ; % #????????# #??????? | | " #?# # c%################# ##?????? | | " ### # ttp######### #?##### | | +? + ] H / # | | #?# # p k /## # | | #?? # ""T " ## + | | #??? *?# """"" ## # | | #???# #?############ # | | #???# #????????????# ####### | | #???# #????????????# | | #???# #########????# ### | | ####??## ## ###### #?# | | #????# # + #?# | | ###### # ####### ##########?############ | | % + #?????# #?????????????????????? | | ###### # #?????# #?????????????????????? | | ##????# # #?????# #?????????????????????? | | ??????##############?????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????#####+#####?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Coolant Potential 180 Energy Generation 45 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 4 Resistance: KI 25 Melee Speed Boost 20 Evasion (%) 66 Targeting Accuracy 12 Melee Accuracy 8 Offensive Hacking 11 Item Schematics ----------------- Energy Well | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Recalibrator | -7/Zion | Archive Focal Shield | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Spear | -7/Zion | Archive Wave Gun | -7/Zion | Archive Gravity Neutralizer | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Exp. Weapon Shielding | -5/Factory | Z-intel Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Neutron Cannon | -5/Factory | Z-intel Exp. Power Shielding | -5/Factory | Z-intel Antimatter Cannon | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Fusion Reactor | -5/Factory | Z-intel Imp. KE Penetrator | -5/Factory | Z-intel Imp. Focal Shield | -3/Research | Z-intel Imp. Arc Projector | -3/Research | Z-intel Cargo Storage Unit | -3/Research | Z-intel Nanoactuators | -3/Research | Z-intel Cmb. Antigrav System | -3/Research | Z-intel Enh. Optical Array | -3/Research | Z-intel Com. Wheel | -3/Research | Z-intel Imp. Powered Armor | -3/Research | Z-intel Imp. Cloaking Device | -3/Research | Z-intel Imp. Thermal Shield | -3/Research | Z-intel Field Propulsion Array | -3/Research | Z-intel Adv. Trap Scanner | -3/Research | Z-intel Fusion Compressor | -3/Research | Z-intel Railgun | -3/Research | Z-intel Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive M-28 Smith | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive T-07 Excavator | -3/Research | Z-intel M-30 Cleanser | -3/Research | Z-intel S-43 Plague | -3/Research | Z-intel C-55 Analyst | -3/Research | Z-intel K-01 Serf | -3/Research | Z-intel A-15 Conveyor | -3/Research | Z-intel Y-72 Warden | -3/Research | Z-intel L-61 Swordsman | -3/Research | Z-intel R-06 Scavenger | -3/Research | Z-intel O-32 Director | -3/Research | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Freeware Speed Demon Challenges ------------ None Game ------ Seed TripodWeightProtection Manual? 0 Play Time 03:03:15 Cumulative 68.9 hours Start 2025.01.13 @ 19:38:40 End 2025.01.14 @ 01:19:53 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 37 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d62a26e-d305-4857-b4a4-1d10fae798df