Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.04 @ 11:11:30 Player: Sherlockkat Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (74) 370 Value Destroyed (2248) 2248 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-364) -364 TOTAL SCORE: 5794 Bonus ------- High Alert Combat Kills 32 Follower Combat Kills 166 Friendly Fire -562 Cogmind --------- Core Integrity 809/850 Matter 289/300 Energy 15/280 System Corruption 2% Temperature Cool (0) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (5) --- Light Treads Light Treads Light Treads > --- UTILITY (6) ------ Improved Heat Sink Cooling System High-capacity Storage Unit Advanced Terrain Scanner Kinecellerator Improved Light Armor Plating > --- WEAPON (3) ------- Advanced Beam Cannon Ion Burst Cannon Improved Assault Rifle > --- INVENTORY (20) --- Heavy Ion Engine Heavy Ion Engine Heat Sink Medium Storage Unit Improved Light Armor Plating Improved Light Armor Plating Improved EM Shotgun Improved EM Shotgun Shock Rifle Lightning Gun Small Laser Improved Medium Laser Improved Medium Laser Ion Cannon Ion Cannon Heavy Ion Cannon Scythe Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Cooling System High-capacity Storage Unit Advanced Terrain Scanner Kinecellerator Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Ion Burst Cannon Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Heat Sink Medium Storage Unit Improved Light Armor Plating Improved EM Shotgun Improved EM Shotgun Shock Rifle Lightning Gun Small Laser Improved Medium Laser Improved Medium Laser Advanced Beam Cannon Ion Cannon Ion Cannon Heavy Ion Cannon Scythe [Rating: 40] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher EMP Blaster Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power . | . . . . . . . . Propulsion 3 | . . . 1 . 1 1 . Utility 4 | . . . 1 . 1 1 1 Weapon 1 | . . . . . . . 1 Parts Attached 77 | 8 11 6 7 25 6 9 5 Power 9 | 1 1 1 1 5 . . . Engine 9 | 1 1 1 1 5 . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 21 | 4 5 1 2 3 2 3 1 Treads 11 | 2 . . . 3 2 3 1 Leg 8 | . 5 1 2 . . . . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | 1 2 2 2 7 2 3 2 Device 11 | . 1 1 2 2 2 2 1 Storage 5 | 1 1 . . 3 . . . Processor . | . . . . . . . . Hackware 1 | . . 1 . . . . . Protection 4 | . . . . 2 . 1 1 Artifact . | . . . . . . . . Weapon 26 | 2 3 2 2 10 2 3 2 Energy Gun 9 | 1 2 . 2 4 . . . Energy Cannon 4 | . . . . 1 1 . 2 Ballistic Gun 9 | 1 1 2 . 3 . 2 . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . . 2 . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . . 6 . . 1 Corrupted Parts 2 | . . 1 . 1 . . . System Corruption 2 | . . 1 . 1 . . . Parts Lost 26 | . 6 2 3 4 3 8 . Power 4 | . 1 1 1 1 . . . Propulsion 11 | . 3 . 1 1 1 5 . Utility 5 | . . . 1 1 1 2 . Weapon 6 | . 2 1 . 1 1 1 . Highest Loss Streak 5 | . 5 2 2 2 2 3 . To Critical Strikes 1 | . . 1 . . . . . Average Slot Usage (%) 91 | . 92 91 98 96 90 91 76 Engine 9 | . 13 6 10 11 9 7 6 Treads 16 | . . . . 19 28 30 15 Leg 11 | . 22 28 32 11 . . . Device 16 | . 10 14 12 11 17 21 25 Storage 9 | . 14 14 11 11 9 7 6 Protection 5 | . . . . 9 9 6 6 Energy Gun 5 | . 17 7 10 4 7 . . Energy Cannon 3 | . . . . 2 1 7 8 Ballistic Gun 10 | . 10 20 11 14 9 6 6 Naked Turns . | . . . . . . . . Heaviest Build 74 | 12 20 21 21 59 61 65 74 Greatest Support 100 | 40 26 20 30 60 80 100 60 Greatest Overweight (x) 3 | 2 3 1 . 1 . 1 1 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 20 | 8 10 10 10 20 20 20 20 Average Capacity 15 | 6 8 10 10 15 20 20 20 Most Carried 20 | 5 10 10 10 20 20 19 17 Average Carried 13 | 2 7 9 9 12 18 17 16 Final Capacity 20 | 8 10 10 10 20 20 20 20 Final Carried 20 | 4 10 9 9 20 16 16 17 Class Distribution -------------------- 81% | Scavenger-Mutant 12% | Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Matter Collected 1395 | 292 153 62 119 364 71 245 89 Remotely . | . . . . . . . . Salvage Created 3045 | 109 573 96 515 695 254 545 258 Parts 168 | 7 38 5 36 34 12 27 9 Haulers Intercepted 4 | . 1 . 1 . . 1 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Combat Hostiles Destroyed 56 | . 13 5 11 10 5 9 3 Guns 48 | . 13 5 10 8 4 8 . Cannons 7 | . . . . 2 1 1 3 AOE 1 | . . . 1 . . . . Classes Destroyed 11 | 2 6 . 1 1 . 1 . Worker 2 | . 2 . . . . . . Builder 2 | . 1 . 1 . . . . Tunneler 3 | 2 . . 1 . . . . Hauler 4 | . 1 . 1 . . 1 1 Recycler 1 | 1 . . . . . . . Operator 1 | . 1 . . . . . . Watcher 1 | . . . . 1 . . . Swarmer 10 | . 2 3 4 1 . . . Grunt 29 | . 11 2 4 6 4 2 . Sentry 17 | . . . 3 7 1 4 2 Programmer 4 | . . . . . . 3 1 Best Kill Streak 11 | 3 5 3 11 3 2 3 2 Combat Bots Only 9 | . 4 3 9 3 2 3 2 Max Kills in Single Turn 2 | 1 2 1 2 1 1 1 1 Gunslinging 1 | . . . 1 . . . . Exploded 1 | . . . 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Hostile Shots Fired 565 | . 75 21 53 71 32 235 78 Missed 181 | . 21 1 20 15 5 84 35 Damage Taken 3945 | . 652 220 418 683 416 1121 435 Core 555 | . 115 95 29 133 34 108 41 Absorbed by Shields 239 | . . . . . . 239 . Core Remaining (%) 70 | 100 . 16 . 59 93 84 . Volleys Fired 256 | 4 63 17 37 49 18 53 15 Largest 3 | 2 2 2 2 2 2 2 3 Hottest 191 | 60 115 89 70 91 91 91 191 Shots Fired 513 | 8 124 32 74 97 35 98 45 Gun 414 | 8 124 32 74 80 28 53 15 Cannon 98 | . . . . 17 6 45 30 Launcher 1 | . . . . . 1 . . Special . | . . . . . . . . Kinetic 247 | 4 43 17 37 61 17 53 15 Thermal 191 | . 67 15 . 17 17 45 30 Explosive . | . . . . . . . . Electromagnetic 75 | 4 14 . 37 19 1 . . Robot Hit Streak 16 | 4 16 6 9 15 13 16 13 Robot Miss Streak 5 | 2 5 3 2 5 1 2 3 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 2 . 4 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 351 | 4 81 23 49 61 27 75 31 Core Hits 141 | 4 33 9 22 25 11 25 12 Critical Kills . | . . . . . . . . Critical Parts Destroyed 4 | . . . 1 1 1 1 . Critical Strikes 10 | . 6 . 1 1 1 1 . Burn 6 | . 6 . . . . . . Destroy 4 | . . . 1 1 1 1 . Melee Attacks 7 | . . . . 4 . 3 . Impact . | . . . . . . . . Slashing 7 | . . . . 4 . 3 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5673 | 47 1092 282 792 790 465 1500 705 Guns 3946 | 47 1092 282 656 574 373 730 192 Cannons 1560 | . . . . 185 92 770 513 Explosions 136 | . . . 136 . . . . Melee 31 | . . . . 31 . . . Ramming . | . . . . . . . . Kinetic 2140 | 10 299 109 184 363 253 730 192 Thermal 2685 | . 696 173 136 185 212 770 513 Explosive . | . . . . . . . . Electromagnetic 817 | 37 97 . 472 211 . . . Impact . | . . . . . . . . Slashing 31 | . . . . 31 . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . 1 . 1 . . 2 Average Corruption 1 | . . 1 . 1 . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 10 | . . . . 7 . . 3 Message Errors 1 | . . . . . . . 1 Matter Fused 3 | . . . . 2 . . 1 Heat Flow Errors 2 | . . . . 2 . . . Energy Discharges 2 | . . . . 1 . . 1 Data Loss (minor) 2 | . . . . 2 . . . Overload Shots . | . . . . . . . . Overflow Damage 33 | . . . . . . 21 12 Projectiles 33 | . . . . . . 21 12 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 43 | . . . 35 . 8 . . Shots 2 | . . . 1 . 1 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 372 | . 372 38 16 198 . . 9 Average Temperature 55 | . 60 17 6 86 . . 5 Received Heat Transfer 1368 | . 339 81 123 234 207 234 150 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . 1 3 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 15 | . 6 . . 1 . 4 4 Heat Transferred 5628 | . 2183 407 200 333 407 1258 840 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Peak Influence 549 | 15 330 190 442 549 360 170 116 Initial 174 | . 9 90 74 118 174 163 . Average 169 | 3 155 159 284 300 252 85 6 Maximum Alert Level 2 | . 1 . 2 2 1 . . Low Security (%) 60 | 100 58 100 20 16 9 100 100 Level 1 31 | . 41 . 75 51 90 . . Level 2 7 | . . . 4 31 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 4 . 4 3 2 5 1 Investigation 5 | . 2 . 2 . 1 . . Extermination 3 | . . . . . . 2 1 Reinforcement 7 | . 2 . 2 2 1 . . Assault . | . . . . . . . . Garrison 4 | . . . . 1 . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Distress Signals 8 | . 2 . 2 4 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 98 | . 23 5 19 26 8 12 5 Peak Tracking Total 7 | . 3 3 7 6 3 2 3 Tactical Retreats 3 | . 1 . 1 . 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Machines Disabled 3 | . . . . 3 . . . Max in Single Turn 1 | . . . . 1 . . . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Machines Accessed 16 | . 5 . 4 2 3 2 . Terminals 7 | . 3 . 2 1 1 . . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 5 | . 2 . 2 . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . 1 1 1 . Total Hacks 32 | . 7 . 12 4 7 2 . Successful 18 | . 6 . 7 2 3 . . Failed 14 | . 1 . 5 2 4 2 . Catastrophic 5 | . . . . 2 1 2 . Database Lockouts . | . . . . . . . . Manual 6 | . 3 . 2 . 1 . . Terminals 20 | . 5 . 10 3 2 . . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 5 | . 2 . 2 . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 6 | . . . . 1 4 1 . Terminal Hacks 12 | . 4 . 5 1 2 . . Record 2 | . . . 2 . . . . Robot Analysis 1 | . . . 1 . . . . Terminal Index 1 | . 1 . . . . . . Alert Level 2 | . 1 . . 1 . . . Locate Traps 2 | . 1 . 1 . . . . Hauler Manifests 1 | . . . . . 1 . . Zone Layout 3 | . 1 . 1 . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 5 | . 2 . 2 . 1 . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . 2 . 2 . 1 . . Tunnel 5 | . 2 . 2 . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 3 . 2 1 2 2 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . 1 . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Total Allies 10 | . . . . 10 . . . Largest Group 10 | . . . . 10 . . . Highest-Rated Group 88 | . . . . 88 . . . Highest-Rated Ally 16 | . . . . 16 . . . Total Orders . | . . . . . . . . Ally Attacks 56 | . . . . 56 . . . Total Damage 453 | . . . . 453 . . . Kills 10 | . . . . 10 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Turns Passed 4818 | 112 690 354 497 1022 384 1218 541 Spaces Moved 2267 | 75 373 236 187 441 169 590 196 Core 18 | 10 8 . . . . . . Treads 1248 | 24 . . . 269 169 590 196 Legs 924 | . 329 236 187 172 . . . Wheels 77 | 41 36 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 120 120 120 160 160 240 Average Speed 154 | 110 118 123 120 159 160 170 240 Slowest Speed 240 | 160 200 190 120 240 160 240 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 5 67 54 19 67 19 9 6 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 5 | . 2 . 2 . 1 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 4 | . . . . 1 . 3 . Terrain Destroyed 14 | . . . 10 1 . 3 . Melee 4 | . . . . 1 . 3 . Projectile . | . . . . . . . . AOE 10 | . . . 10 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Total 3101 | 93 504 270 394 663 247 700 230 Wait 415 | . 42 7 154 111 55 35 11 Move 2260 | 74 372 235 186 440 168 589 196 Hop . | . . . . . . . . Pick Up 46 | 5 10 1 6 16 . 7 1 Fast Attach 31 | 7 5 1 2 8 1 4 3 Attach 21 | 1 3 1 5 3 4 3 1 Detach 8 | . 1 . 1 5 . . 1 Swap 25 | . 3 4 . 14 1 2 1 Drop 30 | 2 5 4 3 11 . 4 1 Fire 256 | 4 63 17 37 49 18 53 15 Melee 7 | . . . . 4 . 3 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . 2 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Lost 5 parts (1p2n2w) 547 | -10/Materials | Discovered new exit (range 9) 587 | -10/Materials | Build established: Scavenger-Mutant 803 | -10/Materials | Entered Mines 828 | -10/Mines | Core integrity fell below 50% 945 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 982 | -10/Mines | Core integrity fell below 20% 1141 | -10/Mines | Discovered new exit (range 8) 1157 | -10/Mines | Entered Materials 1157 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1320 | -9/Materials | Destroyed 9 combat bots 1613 | -9/Materials | Discovered new exit (range 16) 1654 | -9/Materials | Entered Storage 2174 | -9/Storage | Discovered new exit (range 16) 2203 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2257 | -9/Storage | Lost 3 allies 2384 | -9/Storage | Murdered 4 allies 2418 | -9/Storage | Garrison activated, responded to threat 2676 | -9/Storage | Entered Materials 2676 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3035 | -8/Materials | Discovered new exit (range 15) 3060 | -8/Materials | Entered Factory 3060 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3508 | -7/Factory | Garrison activated, responded to threat 4199 | -7/Factory | Lost 3 parts (2n1w) 4220 | -7/Factory | Discovered new exit (range 13) 4278 | -7/Factory | Entered another Factory area 4278 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4819 | -6/Factory | Self-destructed Last Messages --------------- 04665_ U-05 Engineer builds a Door. 04666_ Acquired 60 matter. 04670_ Acquired 3 matter. 04675_ Gravmag System melted. 04675_ Shock Rifle melted. 04675_ P-60 Hacker destroyed. 04676_ Acquired 3 matter. 04677_ U-05 Engineer builds a Door. 04681_ FV2TNJ 1OIVF/KQ1 W 04684_ Acquired Prototype Energy Cannon. 04684_ Identified Ion Burst Cannon. 04685_ Dropped Adv. Beam Cannon. 04688_ Acquired 10 matter. 04732_ ALERT: Security rotation in progress. 04738_ System corrupted: Matter fused (-5). 04755_ System corrupted: Energy discharge (-14). 04802_ K-01 Serf cleans the Construction Platform. 04813_ Critical hit (Burn: +37). 04815_ Destroyed Hpw. Tractor Beam. 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""""????????? ????????? | | ?????????????????????????? "?????????????????????? | | ?????????????? ??????? ??????? ??????????????????? | | ???????"?????????????????????????????????????????? | | ?????????????? ????????????????????????? ????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????#???????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????? ????????????????????????????????????? | | ???????????????????????????? ????????????????????? | | ????????????????????????"????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 5 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RestorationFissionTerminator Manual? 0 Play Time 00:27:54 Cumulative 452.1 hours Start 2024.07.03 @ 19:59:00 End 2024.07.04 @ 11:11:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 503 Rogue 503 Adventurer 0 Explorer 0 Win Type - Total 37 Types 24/3/9/1/0/0/0/0/0 Lore% 74 Gallery% 85 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f9ec9aa9-e167-45e8-a838-b5e7d4a326e3