Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.07 @ 00:37:33 Player: Nika Jay Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (88) 440 Value Destroyed (2177) 2177 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5577 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 13% Temperature Cool (18) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Seismic Detector Improved Medium Armor Plating Plasma Cutter Katana Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Seismic Detector Matter Filter Heavy Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Wheel Compact Wheel Compact Wheel Compact Wheel Improved Heat Sink Signal Interpreter Improved Terrain Scanner Seismic Detector Seismic Detector Heavy Armor Plating Heavy Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating High-powered Tractor Beam Improved Assault Rifle Improved Assault Rifle Grenade Launcher Grenade Launcher Plasma Cutter Axe [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 5 | . . . 1 2 2 . . Weapon 1 | . . . 1 . . . . Parts Attached 66 | 9 7 . 22 18 9 . 1 Power 9 | 1 2 . 4 1 1 . . Engine 8 | 1 2 . 4 . 1 . . Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 11 | 4 . . 2 3 2 . . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 11 | 4 . . 2 3 2 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 2 3 . 7 8 4 . . Device 11 | 1 1 . 2 6 1 . . Storage 4 | 1 2 . 1 . . . . Processor 2 | . . . . . 2 . . Hackware . | . . . . . . . . Protection 7 | . . . 4 2 1 . . Artifact . | . . . . . . . . Weapon 22 | 2 2 . 9 6 2 . 1 Energy Gun 6 | 2 . . 3 . 1 . . Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 10 | . 2 . 4 3 1 . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . 1 1 . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon 2 | . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 2 1 . . . Parts Lost 17 | . 4 . 9 1 1 1 1 Power 2 | . . . 2 . . . . Propulsion 4 | . 2 . 2 . . . . Utility 3 | . . . 2 . 1 . . Weapon 8 | . 2 . 3 1 . 1 1 Highest Loss Streak 5 | . 4 . 5 1 1 1 1 To Critical Strikes . | . . . . . . . . Average Backups 16 | 1 7 12 16 22 22 13 3 Power . | . . . . 1 1 . . Propulsion 3 | . 2 3 3 4 4 2 . Utility 8 | . 3 5 8 11 11 7 1 Weapon 4 | . 1 4 4 5 5 2 . Tool/Special . | . . . . . . . . Unused Backups 33 | 1 . . 3 4 4 16 5 Power 4 | 1 . . . 1 . 1 1 Propulsion 7 | . . . . 2 1 4 . Utility 13 | . . . . . 3 8 2 Weapon 8 | . . . 3 1 . 3 1 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 86 | . 91 100 92 89 88 49 5 Engine 7 | . 14 14 10 2 6 3 . Core 1 | . . . . 6 . . . Wheel 18 | . 27 28 17 18 15 8 . Device 12 | . 7 14 10 14 15 8 5 Storage 9 | . 14 14 11 9 7 3 . Protection 9 | . . . 10 11 15 7 . Energy Gun 8 | . 15 14 12 4 5 3 . Ballistic Gun 16 | . 12 14 17 22 16 7 . Peak Build Rating 36 | 7 8 8 20 30 36 35 5 Average Rating 20 | 6 6 8 14 28 33 15 2 On Entrance 13 | . 7 8 8 20 30 35 1 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 71 | . . . . . . 42 29 Heaviest Build 127 | 13 49 49 102 118 127 125 3 Greatest Support 32 | 20 20 20 26 32 32 26 3 Greatest Overweight (x) 6 | . 2 2 6 4 4 4 . Average Overweight (x) 2 | . 1 2 3 3 3 . . Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 5 Average Capacity 21 | 7 16 20 23 25 25 13 5 Most Carried 25 | 5 12 12 21 25 25 24 5 Average Carried 17 | 1 7 12 17 24 24 13 4 Final Capacity 25 | 8 20 20 25 25 25 5 5 Final Carried 25 | 4 12 12 20 25 24 5 5 Class Distribution -------------------- 52% | Scavenger-Tank 30% | Mutant 7% | Tank 6% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Matter Collected 2064 | 290 139 . 612 652 334 . 37 Remotely . | . . . . . . . . Salvage Created 3079 | 235 525 . 896 873 520 . 30 Parts 179 | 14 29 . 53 42 39 . 2 Haulers Intercepted 3 | . . . 1 2 . . . Recyclers Shooed 7 | 1 6 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Combat Hostiles Destroyed 57 | . 12 . 18 15 11 . 1 Melee 1 | . . . . . . . 1 Guns 44 | . 11 . 15 11 7 . . AOE 11 | . . . 3 4 4 . . Classes Destroyed 13 | 3 3 . 4 2 1 . . Worker 8 | 2 1 . 4 . 1 . . Builder 3 | . . . 1 . 2 . . Tunneler 6 | 5 1 . . . . . . Hauler 3 | . . . 1 2 . . . Recycler 8 | 1 2 . 1 3 1 . . Operator 2 | . 1 . . . 1 . . Watcher 1 | . . . . 1 . . . Swarmer 18 | . 6 . 3 4 4 . 1 Grunt 25 | . 6 . 9 7 3 . . Duelist 3 | . . . 2 1 . . . Sentry 7 | . . . 4 2 1 . . Hunter 1 | . . . . 1 . . . Programmer 3 | . . . . . 3 . . Best Kill Streak 10 | 5 5 . 5 10 5 . 1 Combat Bots Only 7 | . 4 . 5 7 4 . 1 Max Kills in Single Turn 3 | 1 1 . 3 2 2 . 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . 3 2 2 . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Hostile Shots Fired 369 | . 69 . 87 62 57 3 91 Missed 96 | . 18 . 15 15 13 1 34 Hits 273 | . 51 . 72 47 44 2 57 Melee 13 | . . . 11 . . 2 . Projectile 260 | . 51 . 61 47 44 . 57 Critical Strikes 8 | . . . 5 2 . 1 . Damage Taken 3829 | . 533 . 1108 749 631 105 703 Core 1067 | . 159 . 140 61 63 . 644 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 294 | . . . . 294 . . . Core Remaining (%) 72 | 100 . 36 65 88 . . . Volleys Fired 242 | 18 72 . 73 50 26 3 . Largest 3 | 2 2 . 3 3 3 3 . Hottest 129 | 100 100 . 129 107 116 116 . Shots Fired 574 | 36 135 . 189 136 70 8 . Gun 563 | 36 135 . 188 129 67 8 . Cannon . | . . . . . . . . Launcher 11 | . . . 1 7 3 . . Special . | . . . . . . . . Kinetic 323 | . 62 . 107 99 50 5 . Thermal 240 | 36 73 . 81 30 17 3 . Explosive 11 | . . . 1 7 3 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 24 | 13 9 . 16 24 11 10 . Robot Miss Streak 6 | 4 6 . 5 3 3 . . Penetration Max . | . . . . . . . . Secondary Targets 8 | . 1 . 2 3 2 . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . Shots Hit Robots 367 | 20 83 . 123 89 43 8 1 Core Hits 156 | 9 28 . 46 39 28 1 5 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . 2 . 1 . . . . Critical Strikes 17 | 1 6 . 9 1 . . . Burn 14 | 1 4 . 8 1 . . . Destroy 3 | . 2 . 1 . . . . Melee Attacks 10 | . . . 1 2 3 . 4 Impact 1 | . . . 1 . . . . Slashing 9 | . . . . 2 3 . 4 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5833 | 237 885 . 1864 1725 931 132 59 Guns 5052 | 237 885 . 1733 1335 730 132 . Cannons . | . . . . . . . . Explosions 722 | . . . 131 390 201 . . Melee 28 | . . . . . . . 28 Ramming 31 | . . . . . . . 31 Kinetic 2893 | . 336 . 919 1031 522 85 . Thermal 2159 | 237 549 . 814 304 208 47 . Explosive 722 | . . . 131 390 201 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 28 | . . . . . . . 28 Piercing . | . . . . . . . . Highest Corruption 13 | . . . . . 3 9 13 Average Corruption 3 | . . . . . 1 7 9 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 14 | . . . . . 9 2 3 Message Errors 5 | . . . . . 1 2 2 Matter Fused 4 | . . . . . 3 . 1 Heat Flow Errors 1 | . . . . . 1 . . Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 2 | . . . . . 2 . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 32 | . . . . 14 18 . . Projectiles . | . . . . . . . . Explosions 32 | . . . . 14 18 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 96 | . . . 7 78 . . 11 Shots 3 | . . . 1 2 . . . Rammed 10 | . . . . . . . 10 Targets Rammed 10 | . . . . . . . 10 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 290 | 180 290 . 263 30 73 48 . Average Temperature 69 | 75 103 . 63 8 21 30 . Received Heat Transfer 1095 | . 222 . 333 342 138 . 60 Effects 3 | . 3 . . . . . . Energy Bleed 2 | . 2 . . . . . . Interference 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Melted 10 | 2 2 . 4 2 . . . Heat Transferred 6956 | 777 1924 . 2849 851 444 111 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Maximum Alert Level 1 | . . . 1 1 1 . . Low Security (%) 62 | 100 100 100 58 29 57 100 100 Level 1 37 | . . . 41 70 42 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 382 | 15 175 58 272 319 382 122 61 Initial 129 | . . 58 2 103 129 122 57 Average 148 | 3 87 35 122 212 206 101 50 Influence Increases 2200 | 40 377 . 620 555 549 . 59 Destroy 0b10 Robot/C 1140 | . 240 . 360 300 220 . 20 Destroy 0b10 Robot/NC 155 | 40 25 . 35 30 25 . . Destroy Leader 248 | . 50 . 102 66 30 . . Successful Hack 151 | . 17 . 22 40 48 . 24 Disable Machine 60 | . . . 15 30 15 . . Anti-Garrison Action 200 | . . . . . 200 . . Destroy Structure 66 | . . . 11 44 11 . . Partial Spotted 15 | . 15 . . . . . . Lose Combat Pursuer 165 | . 30 . 75 45 . . 15 Influence Decreases 2144 | 40 226 143 382 515 485 268 85 Entered New Map 652 | . . 93 6 143 157 228 25 Time Decay 1322 | 40 186 50 286 362 318 30 50 Lost Part 170 | . 40 . 90 10 10 10 10 Squads Dispatched 9 | . 3 . 3 . 2 . 1 Investigation 4 | . 1 . 2 . 1 . . Extermination 1 | . . . . . 1 . . Reinforcement 4 | . 2 . 1 . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Distress Signals 6 | . 2 . 1 2 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 103 | . 20 . 30 22 15 6 10 Peak Tracking Total 7 | . 5 . 6 5 4 6 7 Tactical Retreats 6 | . 2 . 2 1 . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Traps Triggered 6 | . 2 . 1 . 3 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Disabled 4 | . . . 1 2 1 . . Max in Single Turn 1 | . . . 1 1 1 . . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Accessed 29 | . 5 . 8 9 6 . 1 Terminals 18 | . 4 . 7 6 1 . . Fabricators 2 | . . . . . 2 . . Repair Stations 2 | . . . . 2 . . . Recycling Units 5 | . 1 . 1 1 1 . 1 Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 81 | . 17 . 25 27 10 . 2 Successful 38 | . 6 . 11 15 5 . 1 Failed 43 | . 11 . 14 12 5 . 1 Catastrophic 9 | . 2 . 3 3 1 . . Database Lockouts . | . . . . . . . . Manual 57 | . 13 . 17 18 7 . 2 Terminals 52 | . 13 . 20 18 1 . . Fabricators 3 | . . . . . 3 . . Repair Stations 5 | . . . . 5 . . . Recycling Units 17 | . 4 . 5 4 2 . 2 Scanalyzers 3 | . . . . . 3 . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 9 | . 2 . 4 3 . . . Level Access Points 1 | . 1 . . . . . . Branch Access Points 2 | . . . 1 1 . . . Emergency Access Points 1 | . 1 . . . . . . Repair Station Index 1 | . . . . 1 . . . Recall Investigation 1 | . . . 1 . . . . Registered Components 2 | . . . 1 1 . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . . 4 . . . Scan Component 2 | . . . . 2 . . . Repair 2 | . . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . 2 . . Retrieve Study 2 | . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 23 | . 4 . 7 8 3 . 1 Terminals 10 | . 2 . 3 5 . . . Botnet 5 | . 1 . 2 2 . . . Operators 3 | . 1 . 1 1 . . . Skim 2 | . . . . 2 . . . Fabricators 2 | . . . . . 2 . . Report 1 | . . . . . 1 . . Haulers 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units 10 | . 2 . 4 3 . . 1 Monitor 1 | . . . 1 . . . . Reject 2 | . . . 1 1 . . . Recyclers 4 | . 1 . 1 1 . . 1 Mask 3 | . 1 . 1 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Jam 1 | . . . . . 1 . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 25 | . 4 . 7 8 5 . 1 Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . . . . 2 . . Parts Repaired 2 | . . . . 2 . . . Time 76 | . . . . 76 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Active Infowar (turns) 1174 | 72 38 . . 315 643 34 72 Seismic 1174 | 72 38 . . 315 643 34 72 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Turns Passed 3153 | 149 433 108 754 831 701 76 101 Spaces Moved 1657 | 79 206 99 308 345 378 91 151 Core 237 | 1 . . . . . 85 151 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 1420 | 78 206 99 308 345 378 6 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 110 110 135 140 50 50 Average Speed 118 | 79 99 110 136 144 142 55 50 Slowest Speed 190 | 80 110 110 190 150 150 140 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 3 36 31 32 35 9 88 7 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 4 | 1 1 . 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 18 | . . . . 17 1 . . Terrain Destroyed 68 | . . . 7 50 11 . . Melee 3 | . . . . 2 1 . . Projectile . | . . . . . . . . AOE 65 | . . . 7 48 10 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total 2358 | 126 311 98 486 572 485 109 171 Wait 248 | 13 8 . 48 117 46 16 . Move 1651 | 78 205 98 307 344 378 90 151 Hop . | . . . . . . . . Pick Up 50 | 5 10 . 15 11 7 . 2 Fast Attach 27 | 7 2 . 10 5 2 . 1 Attach 18 | 2 4 . 6 3 2 . 1 Detach 11 | 2 2 . 2 3 1 . 1 Swap 48 | . 4 . 13 21 10 . . Drop 43 | 1 4 . 11 16 10 . 1 Fire 242 | 18 72 . 73 50 26 3 . Melee 10 | . . . 1 2 3 . 4 Ram 10 | . . . . . . . 10 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 150 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 11) 300 | -10/Materials | Build established: Mutant 372 | -10/Materials | Core integrity fell below 50% 418 | -10/Materials | Lost 4 parts (2n2w) 536 | -10/Materials | Discovered new exit (range 8) 566 | -10/Materials | Discovered new exit (range 16) 570 | -10/Materials | Identified exit to Materials 583 | -10/Materials | Entered Mines 622 | -10/Mines | Met a Derelict bent on vengeance 676 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 689 | -10/Mines | Discovered exit to Materials (range 3) 691 | -10/Mines | Entered Materials 691 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1157 | -9/Materials | Lost 5 parts (1p1u3w) 1376 | -9/Materials | Identified exit to Mines 1421 | -9/Materials | Discovered new exit (range 16) 1445 | -9/Materials | Entered another Materials area 1445 | -8/Materials | Evolved 2 slots: Utility x2 1695 | -8/Materials | Build established: Scavenger-Tank 1706 | -8/Materials | Destroyed 7 combat bots 1886 | -8/Materials | Repaired Hvy. Armor Plating 2118 | -8/Materials | Discovered new exit (range 16) 2265 | -8/Materials | Repaired Hrd. Medium Armor Plating 2276 | -8/Materials | Entered Factory 2276 | -7/Factory | Evolved 2 slots: Utility x2 2977 | -7/Factory | Sucked down chute 2977 | -7/Factory | Entered Waste 2992 | -7/Waste | EMP discharged 3001 | -7/Waste | Spotted C-40 Crusher 3008 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3011 | -7/Waste | Released all parts (10) 3014 | -7/Waste | Spotted C-40 Crusher 3027 | -7/Waste | Spotted C-40 Crusher 3029 | -7/Waste | Spotted C-40 Crusher 3036 | -7/Waste | Spotted C-40 Crusher 3036 | -7/Waste | Spotted C-40 Crusher 3047 | -7/Waste | Discovered new exit (range 12) 3053 | -7/Waste | Entered Factory 3127 | -7/Factory | System corruption reached 10% 3129 | -7/Factory | Core integrity fell below 50% 3137 | -7/Factory | Core integrity fell below 20% 3154 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03124_ Katana destroyed. 03126_ Slammed into S-27 Virus. 03126_ Destabilizing: System corrupted (+1). 03127_ Slammed into S-27 Virus. 03127_ Penetrated by Slug. 03128_ Slammed into S-27 Virus. 03130_ 8 FVBWFLTCOSG,<6,USLJL%OV ZG 03130_ Slammed into S-27 Virus. 03130_ Destabilizing: System corrupted (+2). 03130_ Penetrated by Slug. 03131_ Slammed into S-27 Virus. 03133_ Slug penetrates Wall. 03134_ Slammed into S-27 Virus. 03134_ Destabilizing: System corrupted (+1). 03135_ Slammed into S-27 Virus. 03135_ S-27 Virus destroyed. [Achievement: Fist Fight] 03136_ Slug penetrates Wall. 03151_ P28SH ETVQQX=GL:YB>|3JSVCKH7KLF,/4 BC 03153_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | "" # # #???????????????????? | | / """ # ! #######?????????????? | | ##""Y""#### # """ + #?????????????? | | ##"""""#??# #| """ # ! ##### #?????????????? | | ########??# #? # #???# #?????????????? | | #?????????# #??####### ###???# #?????????????? | | #+###?????????# #????????# #?????# #?????????????? | | ???????????# #????????# #?????# #?????????????? | | "?????????? ???????? ???### ###???????????? | | ""????????? ????????"" ???# #???????????? | | ""????????? ??????? "T ???# #####???????? | | ""????????? ??????? ???# " +???????? | | ""????????? ??????? ???# #####???????? | | ""?????????#+#??????## #??# #???????????? | | ????????????????#### #?####+###???????????? | | ?????????????????? #?# !#???????????? | | ??????????????????? ? #?# #???????????? | | ???????????????????? ???# " #???????????? | | ?????????????????????# ??# T #???????????? | | ####?????????????????????# ### " #???????????? | | ?????????????????????????# + ! #???????????? | | ????????????????????????##+##+#########??????????? | | ??????????????????##????# k #??????????? | | ?????????? ##### ??# #??????????? | | ?????????? # #????????r?? | | ?????????? Y /@ #??????????? | | ?????????? g # #??????????? | | ?????????? ##### ??# #??????????? | | ??????????????????##????# #??????????? | | ????????????????????????# #??????????? | | ????????????????????????# #??????????? | | ????????????????????????# #??????????? | | ????????????????????????# #??????????? | | ????????????????????????###############??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Evasion (%) 50 Targeting Accuracy 6 Matter Filtering 30 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Armor Plating | 23% | -8/Materials Hrd. Medium Armor Plating | 73% | -8/Materials Studied --------- Com. Wheel | -7/Factory | Hacked Wheel | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Fist Fight Challenges ------------ None Game ------ Seed StasisZhirovBuckler Manual? 0 Play Time 00:49:47 Cumulative 182.6 hours Start 2026.04.24 @ 17:14:25 End 2026.05.07 @ 00:37:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 93 Adventurer 2 Explorer 2 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0/0 Lore% 67 Gallery% 62 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80264359-dcf1-44a8-916e-d83d51041d8a