Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.18 @ 19:55:02 Player: sve9 Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (106) 530 Value Destroyed (2805) 2805 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (468) 468 TOTAL SCORE: 5763 Bonus ------- High Alert Combat Kills 268 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 204/300 Energy 280/280 System Corruption 5% Temperature Critical (561) Movement Walking (220) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Aluminum Leg Medium Armored Exoskeleton > --- UTILITY (3) ------ Huge Storage Unit Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (3) ------- Pulse Rifle Pulse Rifle Enhanced Gauss Cannon > --- INVENTORY (25) --- Light Treads Light Treads Aluminum Leg Large Battery (200) Signal Interpreter Seismic Detector Advanced Targeting Computer Advanced Targeting Computer Recoil Nullifier Improved Kinecellerator Improved Light Armor Plating Shield Generator Advanced Shield Generator Remote Force Field Long-range Tractor Beam Tesla Rifle Improved Arc Projector Rocket Launcher Mini Grenade Launcher Improved Datajack Remote Datajack Remote Datajack Improved Remote Datajack Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Medium Armored Exoskeleton > --- UTILITY ---------- Huge Storage Unit Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Pulse Rifle Pulse Rifle Enhanced Gauss Cannon > --- INVENTORY -------- Light Treads Light Treads Aluminum Leg Large Battery Signal Interpreter Seismic Detector Advanced Targeting Computer Advanced Targeting Computer Recoil Nullifier Improved Kinecellerator Improved Light Armor Plating Shield Generator Advanced Shield Generator Remote Force Field Long-range Tractor Beam Tesla Rifle Improved Arc Projector Rocket Launcher Mini Grenade Launcher Improved Datajack Remote Datajack Remote Datajack Improved Remote Datajack Hammer [Rating: 48] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Heat Sink Device Heat Sink Storage Large Storage Unit Protection Hardened Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Shotgun Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 1 | . . . 1 . Weapon 1 | . . 1 . . Parts Attached 76 | 7 2 22 23 22 Power 7 | 1 . 3 1 2 Engine 7 | 1 . 3 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 30 | 2 . 9 12 7 Treads 27 | 2 . 9 12 4 Leg 3 | . . . . 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 17 | 2 2 4 5 4 Device 7 | 1 1 4 . 1 Storage 5 | 1 1 . 3 . Processor . | . . . . . Hackware . | . . . . . Protection 5 | . . . 2 3 Artifact . | . . . . . Weapon 22 | 2 . 6 5 9 Energy Gun 13 | . . 5 2 6 Energy Cannon . | . . . . . Ballistic Gun 5 | 2 . 1 2 . Ballistic Cannon 1 | . . . . 1 Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 2 . Parts Lost 17 | . 1 1 1 14 Power 2 | . . . . 2 Propulsion 5 | . . . . 5 Utility 4 | . 1 . . 3 Weapon 6 | . . 1 1 4 Highest Loss Streak 13 | . 1 1 1 13 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 99 99 100 89 Engine 10 | . 14 11 9 8 Treads 31 | . 28 33 36 23 Leg 1 | . . . . 6 Device 9 | . 13 11 9 5 Storage 10 | . 14 11 9 9 Protection 4 | . . . 9 9 Energy Gun 15 | . . 21 18 17 Ballistic Gun 12 | . 28 11 8 5 Peak Build Rating 48 | 7 8 19 33 48 Average Rating 20 | 5 7 16 26 30 On Entrance 13 | . 7 8 19 32 Naked Turns . | . . . . . Heaviest Build 118 | 12 27 38 107 118 Greatest Support 80 | 40 40 60 80 80 Greatest Overweight (x) 36 | 1 . . 1 36 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 25 | 8 15 15 25 25 Average Capacity 18 | 7 13 15 22 25 Most Carried 25 | 5 15 15 25 25 Average Carried 17 | 3 11 14 21 21 Final Capacity 25 | 8 15 15 25 25 Final Carried 25 | 5 14 15 25 24 Class Distribution -------------------- 27% | Mutant 27% | Tank 22% | Gunner 14% | Scavenger-Tank 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Tank | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 2045 | 290 409 525 507 314 Remotely . | . . . . . Salvage Created 3385 | 94 412 1071 1379 429 Parts 218 | 5 31 72 96 14 Haulers Intercepted 6 | . 2 2 2 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 78 | . 8 26 33 11 Guns 69 | . 8 26 28 7 Cannons 2 | . . . . 2 AOE 7 | . . . 5 2 Classes Destroyed 14 | 2 5 4 1 2 Worker 5 | . 2 1 2 . Builder 1 | . . 1 . . Tunneler 2 | 2 . . . . Hauler 6 | . 2 2 2 . Recycler 3 | 1 . 1 1 . Operator 1 | . . 1 . . Watcher 10 | . 1 4 5 . Swarmer 27 | . 3 9 15 . Grunt 30 | . 5 8 9 8 Brawler 1 | . . 1 . . Sentry 16 | . . 8 8 . Hunter 1 | . . . 1 . Programmer 2 | . . . . 2 Behemoth 1 | . . . . 1 Best Kill Streak 6 | 3 3 6 6 2 Combat Bots Only 6 | . 3 6 5 2 Max Kills in Single Turn 3 | 1 2 2 3 1 Gunslinging 2 | . . 1 2 . Exploded 3 | . . . 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 364 | . 35 80 109 140 Missed 85 | . 10 16 33 26 Damage Taken 4893 | . 236 833 1037 2787 Core 712 | . 35 81 75 521 Absorbed by Shields . | . . . . . Core Remaining (%) 88 | 100 86 79 . . Volleys Fired 242 | 8 48 61 69 56 Largest 3 | 2 2 3 3 3 Hottest 151 | 40 40 149 149 151 Shots Fired 609 | 16 96 183 190 124 Gun 597 | 16 96 183 189 113 Cannon 8 | . . . . 8 Launcher 4 | . . . 1 3 Special . | . . . . . Kinetic 271 | 16 96 61 63 35 Thermal 294 | . . 122 100 72 Explosive 4 | . . . 1 3 Electromagnetic 40 | . . . 26 14 Robot Hit Streak 24 | 10 12 17 24 21 Robot Miss Streak 5 | 1 5 4 5 2 Penetration Max 1 | . . . . 1 Secondary Targets 15 | . 1 6 7 1 Max Gunslinging Chain 2 | . 1 1 2 1 Shots Hit Robots 430 | 13 55 132 128 102 Core Hits 178 | 5 24 50 70 29 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 3 | . . 1 2 . Critical Strikes 12 | . . 5 4 3 Burn 7 | . . 3 2 2 Destroy 4 | . . 2 2 . Blast 1 | . . . . 1 Melee Attacks 1 | . . . . 1 Impact 1 | . . . . 1 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7961 | 130 632 2157 2743 2299 Guns 6961 | 130 632 2145 2353 1701 Cannons 280 | . . . . 280 Explosions 708 | . . . 390 318 Melee . | . . . . . Ramming 12 | . . 12 . . Kinetic 2817 | 130 632 741 669 645 Thermal 3981 | . . 1404 1381 1196 Explosive 416 | . . . 155 261 Electromagnetic 735 | . . . 538 197 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . 3 . 5 Average Corruption 2 | . . 3 . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . . 7 . 1 Message Errors 3 | . . 2 . 1 Matter Fused 2 | . . 2 . . Heat Flow Errors 1 | . . 1 . . Energy Discharges 1 | . . 1 . . Alerts 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 14 | . . . . 14 Projectiles 14 | . . . . 14 Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage 51 | . . . 51 . Shots 1 | . . . 1 . Rammed 1 | . . 1 . . Targets Rammed 3 | . . 3 . . Kicked . | . . . . . Crushed 2 | . . 2 . . Highest Temperature 561 | . 18 335 315 561 Average Temperature 120 | . 7 85 97 206 Received Heat Transfer 1284 | . 72 273 351 588 Effects 14 | . . 1 . 13 Shutdowns 3 | . . . . 3 Energy Bleed 1 | . . . . 1 Interference 5 | . . . . 5 Matter Decay 3 | . . 1 . 2 Damage (major) 1 | . . . . 1 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 13 | . . 4 9 . Heat Transferred 8542 | . . 3478 2890 2174 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 3 1 Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 659 | 15 230 322 658 659 Initial 427 | . 9 96 134 427 Average 280 | 5 92 174 373 537 Maximum Alert Level 2 | . 1 1 2 2 Low Security (%) 40 | 100 91 55 12 . Level 1 26 | . 8 44 37 . Level 2 33 | . . . 50 100 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 4 2 4 . Investigation 7 | . 3 1 3 . Extermination . | . . . . . Reinforcement 2 | . 1 1 . . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 5 | . . 3 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 110 | . 18 38 39 15 Peak Tracking Total 7 | . 4 5 7 3 Tactical Retreats 6 | . 2 . 1 3 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 11 | . 1 1 3 6 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 26 | . 9 10 6 1 Terminals 22 | . 7 9 5 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 76 | . 26 32 17 1 Successful 41 | . 13 17 10 1 Failed 35 | . 13 15 7 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 43 | . 13 21 9 . Terminals 71 | . 24 31 15 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 1 . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 19 | . 8 9 1 1 Robot Analysis 4 | . 3 1 . . Prototype ID Bank 4 | . 3 1 . . Branch Access Points 2 | . . 1 1 . Emergency Access Points 1 | . . . . 1 Unreport Threat 2 | . . 2 . . Hauler Manifests 4 | . 1 3 . . Registered Components 1 | . 1 . . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 21 | . 5 8 8 . Terminals 18 | . 3 7 8 . Botnet 8 | . 3 2 3 . Skim 10 | . . 5 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 1 . . Tunnel 3 | . 2 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 21 | . 7 9 5 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total 4 | . 3 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 6274 | 138 1197 1918 1915 1106 Spaces Moved 2661 | 63 614 963 721 300 Core 6 | 4 . . . 2 Treads 2583 | 59 614 963 721 226 Legs 72 | . . . . 72 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 220 Average Speed 190 | 155 160 160 217 296 Slowest Speed 1850 | 160 160 160 245 1850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 58 | 7 94 84 62 43 Regions Visited 4 Branch Regions . Pre-discovered Areas 5 | . 2 3 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 40 | . . . 26 14 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 39 | . . . 26 13 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 3392 | 85 743 1215 932 417 Wait 291 | 3 65 120 87 16 Move 2657 | 62 613 962 720 300 Hop . | . . . . . Pick Up 58 | 5 12 18 14 9 Fast Attach 17 | 7 . 3 3 4 Attach 20 | . 1 4 3 12 Detach 3 | . . . . 3 Swap 39 | . 1 15 17 6 Drop 51 | . 3 29 19 . Fire 242 | 8 48 61 69 56 Melee 1 | . . . . 1 Ram . | . . . . . Kick . | . . . . . Crush 3 | . . 3 . . Escape Stasis 10 | . . . . 10 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 14) 139 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 11) 402 | -10/Materials | Discovered new exit (range 16) 548 | -10/Materials | Discovered new exit (range 15) 985 | -10/Materials | Discovered new exit (range 11) 1336 | -10/Materials | Entered another Materials area 1336 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1618 | -9/Materials | Identified exit to Mines 1636 | -9/Materials | Build established: Gunner 1852 | -9/Materials | Discovered new exit (range 11) 2640 | -9/Materials | Discovered new exit (range 11) 2972 | -9/Materials | Build established: Scavenger-Gunner 3037 | -9/Materials | Discovered new exit (range 12) 3098 | -9/Materials | Learned Storage interactive machine intel 3138 | -9/Materials | Learned Storage emergency access door positions 3166 | -9/Materials | Loaded intel: 7 trap records 3183 | -9/Materials | Learned location of 1 exit from Storage 3190 | -9/Materials | Learned Storage security intel 3193 | -9/Materials | Learned 4 Recycling zone layouts 3254 | -9/Materials | Entered another Materials area 3254 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3580 | -8/Materials | Build established: Scavenger-Tank 4057 | -8/Materials | Discovered new exit (range 8) 4474 | -8/Materials | Build established: Tank 4868 | -8/Materials | Discovered new exit (range 16) 5124 | -8/Materials | Garrison activated, responded to threat 5167 | -8/Materials | Identified exit to Garrison 5169 | -8/Materials | Entered Garrison 5343 | -8/Garrison | Triggered checkpoint 5613 | -8/Garrison | Triggered checkpoint 5690 | -8/Garrison | Discovered new exit (range 8) 5735 | -8/Garrison | Spotted B-75 Beast 5799 | -8/Garrison | Core integrity fell below 50% 5825 | -8/Garrison | Lost 13 parts (2p5n2u4w) 5838 | -8/Garrison | Core integrity fell below 20% 5841 | -8/Garrison | Destroyed B-75 Beast 6047 | -8/Garrison | Build established: Mutant 6276 | -8/Garrison | Core destroyed Last Messages --------------- 06186_ Acquired 6 matter. 06239_ Acquired 45 matter. 06252_ Slug penetrates Reinforced Barrier. 06254_ KODB1TFS#MZBK8ONZQLA 06255_ Slug penetrates P-60 Hacker. 06255_ Destroyed Shock Rifle. 06261_ P-60 Hacker suffers critical hit (Blast). 06261_ Destroyed Imp. Heat Sink. 06261_ P-60 Hacker destroyed. 06264_ Slug penetrates Wall. 06267_ Destroyed Mic. Nuclear Core. 06267_ Slug penetrates P-60 Hacker. 06267_ P-60 Hacker knocked back. 06270_ Overheating: Aluminum Leg damaged (-14). 06270_ Slug penetrates P-60 Hacker. 06273_ Overheating: Matter decay (-25). 06273_ P-60 Hacker destroyed. 06274_ Overheating: System interference. 06274_ Enh. Gauss Cannon temporarily disabled. 06276_ Overheating: Core damaged (-110). Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? "??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ???????????????????????""""??????????????????????? | | ???????????????????????""""??????????????????????? | | ???????????????????????? ^#??????????????????????? | | ????????????????????+??? +??????????????????????? | | ???????????????????????? #??????????????????????? | | ????????????????????????!%#??????????????????????? | | ????????????????????????#Y%??????????????????????? | | ????????????????????????#=#??????????????????????? | | ????????????????????#####|#??????????????????????? | | ????????????????????# #@#??????????????????????? | | ???????????????###### # #??????????????????????? | | ????######???### *=#??????????????????????? | | ????# #???#"# #####+## #??????????????????????? | | ????# < #???#" #?????##!#??????????????????????? | | ????# #???#" #?????#T #??????????????????????? | | ??????#% #???#" #?????## #??????????????????????? | | ####??# #???#"# #??????# #??????????????????????? | | """#??# #???### ##### ## #??????????????????????? | | "##?# #?????# ## #??????????????????????? | | #?# ##????# ######## #????????????########### | | ####### %###### ######## #######??????# | | + #??????# | | #??????# | | #################### ###+#### #??????# ####### | | #??????????????# #?# #??# #??????# #?????# | | !!"##??????????????# #?# #### ##?????# ####### | | """#???????????????# #?# [ #?????+ + | | ####???????????????# ### ### %! #?????# ####### | | ???????????????????# + #?# = ####+## ^ #?????# | | ???????????????????# ### #?## # ##= #?????# | | ???????????????????# #?# #?## ## ##% #?????# | | ???????????????????# ###+### ####### | | ???????????????????# | | ???????????????????# + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisassembledGaussClaw Manual? 0 Play Time 00:57:31 Cumulative 88.7 hours Start 2024.12.18 @ 17:39:05 End 2024.12.18 @ 19:55:02 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 10 Types 9/0/0/1/0/0/0/0/0 Lore% 55 Gallery% 55 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 54x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: e0069ead-213a-427c-a249-6c4034eb213e