Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 18:19:49

Player: JackZewap

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (115)     575
Value Destroyed (3074)     3074
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (104)                104
              TOTAL SCORE: 5613

 Bonus
-------
High Alert Combat Kills    29
Follower Combat Kills      75

 Cogmind 
---------
Core Integrity             0/550
Matter                     295/300
Energy                     99/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Treads
           Cryofiber Web
  Advanced Heat Sink
     Large Matter Pod (150)
           Sensor Array

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
       Improved Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Structural Scanner
       Improved Terrain Scanner
       Hardened Medium Armor Plating
>               --- WEAPON -----------
       Improved Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY --------
          Heavy Ion Engine
          Light Treads
          Light Treads
          Light Treads
  High-capacity Storage Unit
                Huge Storage Unit
          Large Matter Pod
                Sensor Array
       Improved Targeting Computer
       Improved Targeting Computer
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
   High-powered Tractor Beam
                Drone Bay
       Improved Assault Rifle
                Rocket Launcher
                Rocket Launcher
                Hammer
[Rating: 25]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             159  | 9   5   61  44  40  
  Power                    8    | 1   1   5   .   1   
    Engine                 7    | 1   1   4   .   1   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               43   | 4   .   20  10  9   
    Treads                 41   | 2   .   20  10  9   
    Leg                    .    | .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  36   | 1   .   10  12  13  
    Device                 14   | .   .   1   7   6   
    Storage                5    | 1   .   3   .   1   
    Processor              2    | .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             15   | .   .   5   5   5   
    Artifact               .    | .   .   .   .   .   
  Weapon                   72   | 3   4   26  22  17  
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          8    | .   3   5   .   .   
    Ballistic Gun          37   | 2   .   14  11  10  
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               13   | .   1   4   4   4   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          12   | .   .   3   7   2   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   3   .   .   
Parts Lost                 25   | .   .   2   .   23  
  Power                    2    | .   .   .   .   2   
  Propulsion               9    | .   .   1   .   8   
  Utility                  8    | .   .   1   .   7   
  Weapon                   6    | .   .   .   .   6   
  Highest Loss Streak      9    | .   .   1   .   9   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   84  95  99  94  
  Engine                   10   | .   14  9   11  8   
  Treads                   40   | .   28  41  44  34  
  Device                   2    | .   .   .   2   10  
  Storage                  10   | .   14  11  11  8   
  Protection               9    | .   .   9   8   12  
  Energy Cannon            1    | .   15  1   .   .   
  Ballistic Gun            18   | .   11  20  17  14  
  Impact Weapon            1    | .   .   .   3   .   
Naked Turns                10   | .   .   .   .   10  
Heaviest Build             112  | 14  18  62  64  112 
  Greatest Support         83   | 40  40  83  83  83  
  Greatest Overweight (x)  2    | .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   20  20  25  
  Average Capacity         18   | 7   8   18  20  22  
  Most Carried             20   | 3   7   20  20  20  
  Average Carried          16   | 1   4   16  19  16  
  Final Capacity           20   | 8   8   20  20  5   
  Final Carried            20   | 3   5   20  20  5   

 Class Distribution 
--------------------
 67% | Mutant
 32% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Storage
           Mutant | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  
Matter Collected           3574 | 253  80   1325 1084 832  
  Remotely                 464  | .    .    .    .    464  
Salvage Created            3980 | .    131  1825 976  1048 
  Parts                    283  | .    10   142  59   72   
Haulers Intercepted        11   | .    1    6    3    1    
Recyclers Shooed           2    | .    .    1    .    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Combat Hostiles Destroyed  85   | .   4   39  20  22  
  Guns                     65   | .   3   31  18  13  
  Cannons                  7    | .   1   4   .   2   
  AOE                      13   | .   .   4   2   7   
Classes Destroyed          11   | .   3   6   1   1   
  Worker                   3    | .   .   1   .   2   
  Builder                  5    | .   .   1   .   4   
  Hauler                   11   | .   1   6   3   1   
  Recycler                 3    | .   .   2   .   1   
  Operator                 2    | .   .   2   .   .   
  Watcher                  6    | .   .   5   1   .   
  Swarmer                  24   | .   3   16  3   2   
  Grunt                    40   | .   1   15  8   16  
  Protector                1    | .   .   .   1   .   
  Sentry                   19   | .   .   8   8   3   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           10   | .   3   10  5   7   
  Combat Bots Only         8    | .   3   8   5   4   
Max Kills in Single Turn   6    | .   2   6   2   5   
  Gunslinging              1    | .   1   1   .   .   
  Exploded                 4    | .   .   4   2   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  
Hostile Shots Fired        536  | .    12   206  103  215  
  Missed                   115  | .    5    38   28   44   
Damage Taken               6307 | .    62   1777 1002 3466 
  Core                     926  | .    9    286  81   550  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         68   | 100  96   .    8    .    
Volleys Fired              261  | .    12   117  65   67   
  Largest                  2    | .    2    2    2    2    
  Hottest                  136  | .    136  136  66   67   
Shots Fired                513  | .    24   232  129  128  
  Gun                      445  | .    10   206  121  108  
  Cannon                   47   | .    13   22   .    12   
  Launcher                 21   | .    1    4    8    8    
  Special                  .    | .    .    .    .    .    
  Kinetic                  457  | .    10   206  121  120  
  Thermal                  35   | .    13   22   .    .    
  Explosive                21   | .    1    4    8    8    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         24   | .    6    24   23   12   
  Robot Miss Streak        5    | .    2    5    1    4    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        9    | .    1    5    1    2    
    Max Gunslinging Chain  1    | .    1    1    1    1    
Shots Hit Robots           366  | .    13   167  94   92   
  Core Hits                171  | .    6    72   36   57   
  Critical Kills           2    | .    .    1    .    1    
  Critical Parts Destroyed 2    | .    .    .    1    1    
  Critical Strikes         5    | .    .    1    1    3    
    Destroy                4    | .    .    1    1    2    
    Blast                  1    | .    .    .    .    1    
Melee Attacks              37   | .    .    13   14   10   
  Impact                   37   | .    .    13   14   10   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           7538 | .    279  2949 1572 2738 
  Guns                     5300 | .    90   2380 1382 1448 
  Cannons                  472  | .    144  167  .    161  
  Explosions               1766 | .    45   402  190  1129 
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  5461 | .    90   2380 1382 1609 
  Thermal                  311  | .    144  167  .    .    
  Explosive                1766 | .    45   402  190  1129 
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         10   | .    2    2    5    10   
  Average Corruption       3    | .    2    2    2    10   
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  74   | .    4    11   35   24   
    Message Errors         17   | .    2    4    5    6    
    Matter Fused           16   | .    .    3    6    7    
    Heat Flow Errors       10   | .    .    2    4    4    
    Energy Discharges      6    | .    .    1    4    1    
    Parts Rejected         1    | .    .    .    1    .    
    Parts Fused            1    | .    .    .    1    .    
    Data Loss (minor)      8    | .    .    .    8    .    
    Data Loss (major)      6    | .    2    1    3    .    
    Misfires               4    | .    .    .    1    3    
    Weapon Failures        5    | .    .    .    2    3    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            40   | .    5    17   .    18   
  Projectiles              .    | .    .    .    .    .    
  Explosions               40   | .    5    17   .    18   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      399  | .    .    42   58   299  
  Shots                    12   | .    .    1    3    8    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        359  | .    231  354  214  359  
  Average Temperature      94   | .    107  103  28   128  
  Received Heat Transfer   2274 | .    6    474  405  1389 
  Effects                  8    | .    .    2    .    6    
    Shutdowns              1    | .    .    .    .    1    
    Energy Bleed           2    | .    .    2    .    .    
    Interference           3    | .    .    .    .    3    
    Matter Decay           1    | .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         555  | .    259  296  .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Peak Influence             464  | .   120 464 445 372 
  Initial                  162  | .   .   5   152 162 
  Average                  163  | .   70  168 181 155 
Maximum Alert Level        2    | .   .   2   2   1   
  Low Security (%)         63   | 100 100 60  56  76  
  Level 1                  35   | .   .   39  41  23  
  Level 2                  .    | .   .   .   2   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          16   | .   3   4   4   5   
  Investigation            7    | .   1   3   2   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            7    | .   2   1   .   4   
  Assault                  2    | .   .   .   2   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Distress Signals           9    | .   1   3   2   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              132  | .   8   58  28  38  
  Peak Tracking Total      8    | .   4   8   4   8   
  Tactical Retreats        6    | .   .   3   2   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Traps Triggered            8    | .   1   4   2   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Sto Mat 
Machines Disabled          9    | .   .   1   7   1   
  Max in Single Turn       1    | .   .   1   1   1   
  Garrison Access          1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Machines Accessed          24   | .   3   12  9   .   
  Terminals                20   | .   2   10  8   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   1   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                68   | .   8   38  22  .   
  Successful               39   | .   5   23  11  .   
  Failed                   29   | .   3   15  11  .   
    Catastrophic           3    | .   .   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   50   | .   7   30  13  .   
  Terminals                59   | .   6   33  20  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          7    | .   2   5   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   
Terminal Hacks             13   | .   .   9   4   .   
  Open Door                1    | .   .   .   1   .   
  Terminal Index           2    | .   .   1   1   .   
  Alert Level              3    | .   .   2   1   .   
  Unreport Threat          3    | .   .   3   .   .   
  Locate Traps             3    | .   .   3   .   .   
  Assault Status           1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   2   .   .   
  Report Inventory         2    | .   1   1   .   .   
  Retrieve Matter          1    | .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Seal Access              1    | .   .   .   1   .   
Unauthorized Hacks         22   | .   4   12  6   .   
  Terminals                19   | .   3   10  6   .   
    Assimilate             2    | .   1   1   .   .   
    Botnet                 17   | .   2   9   6   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   1   2   .   .   
    Reject                 3    | .   1   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         16   | .   2   7   7   .   
  Full Trace Events        9    | .   2   4   3   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         134  | .   .   134 .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Sto Mat 
Total Allies               2    | .   .   .   2   .   
  Largest Group            2    | .   .   .   2   .   
  Highest-Rated Group      62   | .   .   .   62  .   
  Highest-Rated Ally       31   | .   .   .   31  .   
Total Orders               3    | .   .   .   3   .   
  EXPLORE                  3    | .   .   .   3   .   
Ally Attacks               13   | .   .   .   13  .   
  Total Damage             268  | .   .   .   268 .   
  Kills                    3    | .   .   .   3   .   
Allies Corrupted           1    | .   .   .   1   .   
Allies Melted              1    | .   .   .   1   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             6    | .   .   .   6   .   
  Drone Recoveries         3    | .   .   .   3   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  
Turns Passed               8387 | 69   445  4420 2379 1074 
Spaces Moved               3079 | 50   238  1804 722  265  
  Core                     20   | 1    .    .    .    19   
  Treads                   3029 | 19   238  1804 722  246  
  Legs                     .    | .    .    .    .    .    
  Wheels                   30   | 30   .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  50   
  Average Speed            162  | 109  160  160  160  200  
  Slowest Speed            320  | 160  160  160  160  320  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    
Exploration Rate (%)       49   | 3    43   92   76   31   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 25   | .    4    5    10   6    
Terrain Destroyed          154  | .    4    50   22   78   
  Melee                    13   | .    .    5    2    6    
  Projectile               2    | .    .    .    .    2    
  AOE                      139  | .    4    45   20   70   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   
---------                  Run  | Yrd  Mat  Mat  Sto  Mat  
Total                      5879 | 61   282  3096 1787 653  
  Wait                     2212 | .    13   1020 916  263  
  Move                     3075 | 49   237  1803 721  265  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  51   | .    6    34   9    2    
  Fast Attach              26   | 9    .    11   2    4    
  Attach                   31   | .    4    9    1    17   
  Detach                   18   | 3    4    6    .    5    
  Swap                     102  | .    1    41   41   19   
  Drop                     66   | .    5    42   18   1    
  Fire                     261  | .    12   117  65   67   
  Melee                    37   | .    .    13   14   10   
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 6 exits: *Mat x2 / [*Min x2] / *Sto x2)
-9/Storage
-8/Materials

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
   70 | -11/Scrapyard | Entered Materials
  202 | -10/Materials | Discovered new exit (range 14)
  300 | -10/Materials | Build established: Mutant
  515 | -10/Materials | Entered another Materials area
  515 | -9/Materials  | Evolved 2 slots: Propulsion x2
  671 | -9/Materials  | Discovered new exit (range 15)
  761 | -9/Materials  | Destroyed 8 combat bots
  936 | -9/Materials  | Discovered new exit (range 15)
 1142 | -9/Materials  | Build established: Scavenger-Mutant
 2203 | -9/Materials  | Discovered new exit (range 16)
 2460 | -9/Materials  | Core integrity fell below 50%
 2977 | -9/Materials  | Discovered new exit (range 7)
 3176 | -9/Materials  | Build established: Mutant
 4040 | -9/Materials  | Discovered new exit (range 15)
 4124 | -9/Materials  | Identified exit to Storage
 4848 | -9/Materials  | Discovered new exit (range 5)
 4935 | -9/Materials  | Entered Storage
 6779 | -9/Storage    | Core integrity fell below 20%
 6903 | -9/Storage    | Met a pair of Derelict thieves
 7098 | -9/Storage    | Discovered new exit (range 6)
 7314 | -9/Storage    | Entered Materials
 7314 | -8/Materials  | Evolved 2 slots: Utility x2
 7774 | -8/Materials  | Crushed by falling debris
 7774 | -8/Materials  | System corruption reached 10%
 7805 | -8/Materials  | Lost 3 parts (1p1u1w)
 7919 | -8/Materials  | Lost 3 parts (1n1u1w)
 8021 | -8/Materials  | Lost 3 parts (2u1w)
 8043 | -8/Materials  | Core integrity fell below 50%
 8181 | -8/Materials  | Build established: Scavenger-Mutant
 8328 | -8/Materials  | Lost 4 parts (3n1u)
 8378 | -8/Materials  | Core integrity fell below 20%
 8388 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
08367_ U-05 Engineer builds a Wall. <x2>
08371_ Hvy. Ion Engine destroyed.
08371_ S-10 Pest destroyed.
08371_ U-05 Engineer builds a Wall.
08372_ Rocket Launcher destroyed.
08374_ K-01 Serf collects debris. <x2>
08375_ U-05 Engineer builds a Wall.
08376_ K-01 Serf collects debris.
08377_ Imp. Assault Rifle destroyed.
08377_ Lgt. Treads destroyed.
08377_ Critical hit (Burn: +37).
08378_ Dropped Huge Storage Unit.
08379_ U-05 Engineer lays Concrete.
08379_ K-01 Serf collects debris.
08380_ U-05 Engineer lays Concrete.
08380_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
08381_ 5AI:|/KKUY#VPU6WXCQ %Y&O/>U B8F8ZE=9X 3
08381_ U-05 Engineer lays Concrete. <x2>
08386_ T-07 Excavator is excavating.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ??????#??????????????????????????????????????????? |
| ???????##????????????????????????????????????????? |
| ????#?##?????????????????????????????????????????? |
| ##########???????????????????????????????????????? |
| ##########???????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????#???????????????????????? |
|             ????????????? ???????????????????????? |
| ##########??????????????? ???????????????????????? |
| ###########?????????????? ???????????????????????? |
| #???????????????????????? ???????????????????????? |
| #???????????????????????? ???????????????????????? |
| #??#????????????????????? #########??????????????? |
| ##??????????????????????#       % ##?????????????? |
| ##?#????????????????????#          ??????????????? |
| ?????  ?????????????????#            ????????????? |
| ?#??????????????????????#  %         ????????????? |
| ????????????????????????t           ?????????????? |
|  ?#?????????????????????#         #??????????????? |
| ????????????????????????#   ""  u #??????????????? |
| ""##????????????????????#  "G     #??????????????? |
| ?"#####????????????????##@  ""    #??????????????? |
|   #####????????????????#          #??????????????? |
| /##    ????????????????+          #??????????????? |
|        ?????H??????????#   ########??????????????? |
|         ???????????????## ##?????????????????????? |
|       ##????????????????# #??????????????????????? |
|       ##????????????????# #??????????????????????? |
|       ##????????????????# #??????????????????????? |
|       ##???????????#????# #???? #????????????????? |
|       ##???????????#  ??# #??"" #????????????????? |
|       ##???????????+    #s# """ #????????????????? |
|       ##???????????#    +s+ """ #????????????????? |
|     ####???????????#    # #     #????????????????? |
|     ###????????????###?##l##?#######?????????????? |
|     ####?????????# ##### ! #####   #?????????????? |
|     ##???????????#                 #?????????????? |
|     ###??????????# #####    #  #   #?????????????? |
|     ##???????????# ????#   !    #????????????????? |
|     #????????????# ???## [!!*! #      #??????????? |
|     #######?????## #### *%!!"""#????" #??????????? |
|                        *#[]/"""  ""??????????????? |
|     #########??########[# []"""  ""??????????????? |
|     #??????????###    #[# !*       ??????????????? |
|     ##########?#      #% [     # % ??????????????? |
|     #        #?#      #]####/#+####??????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SystemCatalystMace
  Manual?         0
Play Time         01:01:04
  Cumulative      26.3 hours
  Start           2024.04.08 @ 17:16:05
  End             2024.04.08 @ 18:19:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           26
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          31
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 587572eb-7042-4763-b9fe-663ad778acc2