Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.01.06 @ 03:27:04 Player: szymekc Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (727) 3635 Value Destroyed (32812) 32812 Prototype IDs (397) 7940 Alien Tech Used (14) 2800 Bonus (59714) 59714 TOTAL SCORE: 118801 Bonus ------- Triggered High Security 500 High Alert Combat Kills 7281 Follower Combat Kills 2765 Hunted by Unchained 2000 Destroyed Unchained 1000 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 MAIN.C Attacked Warlord 500 Warlord Defense Kills 3228 Used Core Reset Matrix 3000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed Architect 15000 Win 3000 Friendly Fire -2860 Cogmind --------- Core Integrity 787/1600 Matter 290/300 Energy 368/380 System Corruption 0% +Membrane Temperature Cool (28) Movement Flying (20) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (9) --- Electron Diverter Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array Impulse Thruster Array Improved Q-thruster > --- UTILITY (10) ----- Experimental Power Amplifier Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Core Analyzer Femtoactuators Experimental Actuator Array Experimental Reaction Control System Experimental Phase Shifter Experimental Powered Armor AEGIS Remote Shield > --- WEAPON (4) ------- Sigix Broadsword Plasma Lance Plasma Lance > --- INVENTORY (7) ---- Superbattery (1500) Zionite Weapon Casing Zionite Weapon Casing High-powered Transdimensional Reconstructor Cooled Nova Cannon Sigix Corpse Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Electron Diverter Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array Impulse Thruster Array Improved Q-thruster > --- UTILITY ---------- Experimental Power Amplifier Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Core Analyzer Femtoactuators Experimental Actuator Array Experimental Reaction Control System Experimental Phase Shifter Zionite Shade Armor AEGIS Remote Shield > --- WEAPON ----------- CY-PHR's Mindspike Sigix Broadsword Plasma Lance > --- INVENTORY -------- Superbattery Experimental Reaction Control System Zionite Weapon Casing Zionite Weapon Casing Advanced Powered Armor Cooled Nova Cannon Plasma Lance [Rating: 251] Favorites ----------- Power Improved Quantum Reactor Engine Ion Engine Power Core Micro Fission Core Reactor Improved Quantum Reactor Propulsion Cooled Impulse Thruster Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Antigrav System Flight Unit Cooled Impulse Thruster Utility Experimental Core Analyzer Device Quantum Shading Machine Storage Large Storage Unit Processor Experimental Core Analyzer Hackware Experimental Hacking Suite Protection Light Armor Plating Artifact Core Physics Calibrator Weapon Longsword +1 Energy Gun EM Pulse Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Neutron Missile Launcher Special Weapon CPS Tube Impact Weapon Great Maul Slashing Weapon Longsword +1 Piercing Weapon Plasma Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 7 | . . . . . 2 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . Utility 8 | . . . . . 2 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . 2 . . -1 . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Attached 423 | 7 5 5 1 2 41 38 . 22 . . 3 . 15 . 1 5 . 20 2 . 16 2 19 2 18 5 3 2 2 17 34 23 9 32 35 25 12 Power 76 | 1 . 1 . . 8 5 . 4 . . . . 3 . . . . 5 . . 2 . 1 1 6 2 3 1 . 3 7 4 . 7 6 5 1 Engine 8 | 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 1 . . 1 1 . . 1 . . . Core 31 | . . 1 . . 7 4 . 4 . . . . 2 . . . . 4 . . . . 1 . 3 1 1 . . . . . . 1 . 2 . Reactor 37 | . . . . . . . . . . . . . 1 . . . . 1 . . 2 . . 1 3 . 1 1 . 2 6 4 . 5 6 3 1 Propulsion 93 | 2 . . 1 . 15 10 . 3 . . 2 . 6 . . . . 4 . . 4 . 3 . 3 1 . . . 3 10 9 1 4 4 7 1 Treads 11 | 2 . . 1 . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 10 | . . . . . 6 . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . 1 . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 12 | . . . . . . 1 . 1 . . . . . . . . . . . . 1 . . . . . . . . . 7 . . . 1 1 . Flight 60 | . . . . . 1 9 . 2 . . 2 . 6 . . . . 3 . . 3 . 3 . 3 1 . . . 2 3 9 . 4 2 6 1 Utility 196 | 2 3 3 . . 11 14 . 10 . . 1 . 6 . 1 5 . 10 1 . 7 2 9 1 6 2 . 1 2 8 12 8 7 19 23 12 10 Device 93 | 2 . 1 . . 7 5 . 4 . . . . 2 . . 2 . 6 . . 4 . 5 1 2 . . . 2 4 8 2 3 10 13 6 4 Storage 17 | . 2 1 . . . 1 . 2 . . . . . . . . . . 1 . . . . . 3 . . . . 1 1 1 1 . 2 1 . Processor 29 | . . . . . 1 1 . . . . . . 1 . 1 3 . . . . 3 . . . . 1 . . . 1 2 2 2 2 5 2 2 Hackware 20 | . . . . . . 4 . 3 . . . . 2 . . . . 1 . . . . . . . . . . . 2 . 2 1 2 1 2 . Protection 36 | . 1 1 . . 3 3 . 1 . . 1 . 1 . . . . 3 . . . 2 4 . 1 1 . 1 . . 1 1 . 4 2 1 4 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 58 | 2 2 1 . 2 7 9 . 5 . . . . . . . . . 1 1 . 3 . 6 . 3 . . . . 3 5 2 1 2 2 1 . Energy Gun 4 | 1 . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . Energy Cannon 12 | . . . . . 2 . . 2 . . . . . . . . . . . . 1 . 2 . 1 . . . . 1 2 . . . 1 . . Ballistic Gun 9 | 1 . . . . 4 2 . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Ballistic Cannon 5 | . 1 1 . . 1 . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Launcher 9 | . . . . . . 6 . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Impact Weapon 5 | . 1 . . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . Slashing Weapon 6 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . 1 1 . . . . Piercing Weapon 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . 1 . . 2 . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 104 | . . 1 . . 3 8 . 7 . . . . 4 . . 4 . 6 . . 12 . 7 . 4 . . 2 . 3 12 2 4 9 10 6 . Parts Lost 52 | . . . . . 7 2 . . . . . . 1 1 . . . . . . 1 . 2 . 8 . . . . 3 12 1 1 6 2 3 2 Power 11 | . . . . . 2 1 . . . . . . . . . . . . . . 1 . . . 2 . . . . 2 2 . . . . 1 . Propulsion 17 | . . . . . 3 1 . . . . . . 1 . . . . . . . . . . . 2 . . . . . 4 . . 4 2 . . Utility 20 | . . . . . 2 . . . . . . . . 1 . . . . . . . . 1 . 3 . . . . 1 4 1 1 2 . 2 2 Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . 2 . . . . . . Highest Loss Streak 8 | . . . . . 2 2 . . . . . . 1 1 . . . . . . 1 . 1 . 8 . . . . 2 4 1 1 2 2 1 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 9 | . 8 13 14 14 14 5 10 11 9 10 9 9 9 9 8 9 9 4 3 4 3 4 3 4 8 12 14 14 15 14 14 12 11 13 12 8 6 Power . | . . . . . . . . . . . . . . 1 1 1 1 . . . . . . . . . 1 1 . . . . . . . . . Propulsion 1 | . 1 2 2 2 2 . . 1 2 2 . . 2 2 2 2 2 . . . . . . . . 2 2 2 1 1 2 3 3 . . . . Utility 4 | . 4 6 6 6 6 3 6 6 6 6 6 7 5 4 3 4 4 2 1 1 1 2 1 1 3 6 7 7 8 7 4 3 2 4 7 3 3 Weapon 2 | . 1 3 4 4 5 1 2 2 1 2 2 2 1 2 2 2 1 1 2 2 2 2 2 3 3 3 3 3 3 3 4 3 2 2 2 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 72 | . 2 2 . . 20 6 . 6 . . . . 1 . . . . . . . . . 1 . 2 . . 1 . 4 4 2 10 1 1 7 2 Power 6 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 1 . . 1 . Propulsion 16 | . . . . . 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 8 . . 2 . Utility 31 | . 2 2 . . 6 4 . 3 . . . . 1 . . . . . . . . . 1 . 2 . . . . 3 2 . 1 . 1 2 1 Weapon 15 | . . . . . 9 2 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . Tool/Special 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Average Slot Usage (%) 90 | . 100 100 100 100 93 81 92 91 92 92 91 88 93 92 93 92 93 94 94 94 92 92 88 88 87 83 84 83 84 83 88 85 87 87 82 81 88 Engine 1 | . 14 4 . . . 1 . . . . . . . . . . . . . . . . . . . 3 5 5 5 1 . . . . . . . Core 4 | . . 9 14 14 8 4 7 7 7 7 7 7 6 6 6 6 6 4 5 5 3 . . 5 2 6 5 1 . . 1 . . . 1 1 . Reactor 3 | . . . . . . . . . . . . . . . . . . 5 5 5 6 11 9 5 7 . . 3 5 5 5 8 8 6 6 5 8 Treads 5 | . 28 28 28 28 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 22 | . . . . . . 23 38 38 38 38 38 38 38 40 40 40 40 35 35 35 34 29 26 26 25 21 21 21 21 24 20 28 30 29 24 24 28 Device 12 | . 5 . . . 18 9 7 6 7 7 7 7 4 3 . 4 6 18 17 17 15 11 20 20 14 5 5 5 8 10 12 10 12 13 14 18 23 Storage 5 | . 10 14 14 14 9 . 7 7 7 7 7 7 6 6 6 6 6 . 4 5 3 . . . 5 5 5 5 5 5 4 4 4 4 4 3 . Processor 9 | . . . . . 4 7 7 7 7 7 7 7 6 6 6 6 6 5 5 5 7 17 15 15 15 20 21 21 21 20 20 20 20 13 10 10 11 Hackware 3 | . . . . . . 16 15 9 7 7 7 7 19 20 20 14 13 2 . . . . . . . . . . . 2 . 2 5 11 4 . . Protection 5 | . 11 14 14 14 4 3 . 4 7 7 7 7 1 1 6 5 6 8 5 5 5 9 5 5 4 9 10 9 6 2 . . 1 1 4 4 4 Energy Cannon 1 | . . . . . 2 . . . . . . . 1 . . . . 3 2 5 2 5 3 2 . . . . . . . . . . . . . Ballistic Gun 1 | . 9 4 . . 10 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . 8 23 28 18 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 2 1 6 7 6 7 7 6 3 5 6 6 6 6 4 5 5 5 5 1 5 7 10 9 10 9 8 6 4 4 3 4 4 4 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 7 7 7 Peak Build Rating 251 | 10 10 16 15 22 42 66 64 74 72 67 67 67 94 87 93 96 92 116 116 114 130 132 156 156 153 142 137 138 141 158 173 189 192 212 234 243 251 Average Rating 113 | 7 8 13 14 17 31 41 62 67 67 67 66 62 86 86 85 85 85 110 113 114 119 131 149 152 147 134 133 135 140 153 157 167 174 190 218 225 243 On Entrance 103 | . 10 9 15 14 18 41 60 64 67 67 67 67 67 87 86 85 85 85 110 114 114 130 132 153 153 138 131 135 138 141 153 168 162 186 208 229 243 Avg Prop Armor Cover (%) 11 | . . . . . 4 4 . . . . . . . . . . . . . . . . 4 . . 1 . . . 2 16 16 . . . . 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 98 | 10 33 43 39 40 45 29 29 35 27 27 30 30 41 30 30 31 31 51 48 46 66 55 71 66 74 63 65 65 67 73 60 78 67 78 98 98 91 Greatest Support 101 | 40 40 40 40 40 80 30 29 41 28 41 41 30 51 41 41 31 31 60 60 52 60 60 73 73 78 78 78 78 78 85 67 81 72 88 99 101 101 Greatest Overweight (x) 2 | . . 1 . . 1 2 . . . . 1 1 1 . . . . . . . 1 . . . 1 . . . . . 1 . . 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 5 15 20 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 15 15 15 15 15 15 15 15 15 17 17 12 7 Average Capacity 10 | 5 11 15 15 15 15 5 15 11 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 11 15 15 15 15 15 15 12 12 16 15 10 7 Most Carried 17 | 2 13 15 15 15 15 13 14 15 10 10 10 10 10 10 9 10 10 9 5 5 5 5 5 5 15 13 15 15 15 15 15 15 15 17 17 12 7 Average Carried 9 | 1 9 14 14 14 14 4 11 11 9 10 9 9 9 9 8 9 9 5 4 5 4 5 4 5 10 12 14 14 14 14 14 12 12 15 15 9 6 Final Capacity 17 | 5 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 15 15 15 15 15 15 15 10 15 17 12 7 7 Final Carried 17 | 2 13 15 14 15 14 7 14 10 10 10 9 9 10 9 8 10 10 5 5 5 5 5 5 5 12 13 15 15 15 15 15 10 15 17 12 7 6 Class Distribution -------------------- 21% | Scavenger-Scout 16% | Mutant 15% | Hacker-Sprinter 14% | Alien-Sprinter 14% | Sprinter 6% | Scavenger-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Mutant | -7/Data Miner Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Sprinter | -5/Warlord Scavenger-Scout | -4/Proximity Caves Scavenger-Scout | -4/Factory Scavenger-Scout | -4/Waste Scavenger-Scout | -4/Factory Scavenger-Sprinter | -4/Upper Caves Scavenger-Sprinter | -4/Upper Caves Sprinter | -4/Zhirov Scavenger-Sprinter | -3/Proximity Caves Scout | -3/Research Scavenger-Ninja | -3/Testing Sprinter | -2/Research Sprinter | -2/Quarantine Alien-Sprinter | -2/Section 7 Alien-Sprinter | -1/Access Alien-Sprinter | -1/Command Alien-Sprinter | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 14267 | 289 237 60 . 30 1443 706 10 740 . 4 . 66 663 7 80 70 88 1553 286 66 883 20 1576 352 1694 168 119 49 110 422 625 446 185 340 460 245 175 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 37146 | 248 462 . . 55 2451 1796 199 2098 . . 23 . 1995 . 121 . 35 2198 103 . 1035 . 2009 1633 3796 264 53 491 248 978 938 615 1285 1735 2871 2764 4647 Parts 1758 | 17 39 . . 7 132 102 2 112 . . 4 . 93 . 2 . 6 109 4 . 36 . 92 29 175 7 8 5 18 51 43 24 59 77 120 115 270 Haulers Intercepted 49 | . 1 . . . 5 7 . 8 . . . . 5 . . . . 3 . . . . 3 1 5 . . . . 3 1 1 2 1 3 . . Recyclers Shooed 15 | 1 2 . . . 4 . . . . . . . 2 . . . . . . . . . 2 . 2 . . . . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . . . . 6 1 . . . . 2 . 8 . . . . 5 . . . 5 4 2 12 . . . . . . . . Prevented 7 | . . . . . . . . . 1 . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Parts Restored 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Broken 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 447 | . 14 . . . 36 25 . 33 . . . . 30 . 3 . 7 40 4 . 31 . 38 6 33 1 5 . 8 16 9 6 11 15 21 7 48 Melee 189 | . . . . . 6 8 . 11 . . . . 14 . 1 . . 10 . . 1 . 4 . 17 1 . . 3 4 9 1 8 15 21 7 48 Guns 28 | . 7 . . . 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 44 | . 7 . . . 9 . . . . . . . . . . . . . . . . . 12 6 10 . . . . . . . . . . . . AOE 183 | . . . . . . 17 . 22 . . . . 16 . 2 . 7 30 4 . 30 . 22 . 3 . 5 . 5 12 . 5 3 . . . . Classes Destroyed 34 | 3 5 . . 1 8 2 . . . . . . 1 . 1 . 1 1 2 . 1 . 2 2 . . . . . . . . 1 . 1 2 . Worker 34 | 2 1 . . 1 . 3 . 2 . . . . 2 . . . . 5 . . . . 1 . 5 . . . . . . 1 2 2 1 6 . Builder 16 | . . . . . 5 2 . 1 . . . . . . . . . 3 . . . . 1 . 2 . . . . 1 . . . . 1 . . Tunneler 11 | 5 . . . 1 . 1 . . . . . . 1 . . . . 2 . . . . . . 1 . . . . . . . . . . . . Hauler 49 | . 1 . . . 5 7 . 8 . . . . 5 . . . . 3 . . . . 3 1 5 . . . . 3 1 1 2 1 3 . . Recycler 50 | 1 . . . . 4 7 . 6 . . . . 1 . . . . 5 . . . . 3 . 6 . . . . 2 1 2 2 1 5 4 . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Mechanic 11 | . . . . . 1 2 . 2 . . . . . . . . . 1 . . 3 . . . 2 . . . . . . . . . . . . Operator 10 | . 1 . . . . 1 . 1 . . . . 2 . . . . 1 . . . . . . . . . . . 1 2 1 . . . . . Drone 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Turret 22 | . . . . . . . . . . . . . . . . . . 13 . . . . 3 . 5 . . . . 1 . . . . . . . Watcher 55 | . 3 . . . 3 1 . 7 . . . . 6 . . . . 8 . . . . 5 . 9 . . . . 2 1 . 2 2 4 2 . Swarmer 99 | . 9 . . . 4 4 . 11 . . . . . . 3 . 5 18 . . 2 . 8 . 3 . 5 . 7 11 . 5 4 . . . . Cutter 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Saboteur 6 | . . . . . . . . . . . . . 2 . . . . 1 . . 3 . . . . . . . . . . . . . . . . Grunt 117 | . 5 . . . 20 7 . 4 . . . . 13 . . . . 9 2 . 16 . 5 . 6 . . . 1 3 6 1 5 5 8 1 . Brawler 7 | . . . . . 2 . . . . . . . . . . . . 1 . . 4 . . . . . . . . . . . . . . . . Duelist 9 | . . . . . 1 1 . . . . . . 1 . . . . 2 . . 3 . 1 . . . . . . . . . . . . . . Protector 11 | . . . . . 1 1 . 2 . . . . 1 . . . . 1 . . 1 . 3 . 1 . . . . . . . . . . . . Researcher 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . Sentry 27 | . . . . . 4 . . 2 . . . . 4 . . . . 2 . . . . 3 . 5 1 . . . . . . . 3 3 . . Specialist 10 | . . . . . 2 2 . 1 . . . . 3 . . . . . . . . . 2 . . . . . . . . . . . . . . Hunter 29 | . . . . . . 4 . 7 . . . . 3 . . . . 1 . . 1 . 6 . 5 . . . . . . . . . 2 . . Programmer 58 | . . . . . . 6 . 6 . . . . 3 . . . . 5 . . . . 8 . 13 . . . . 2 2 . 2 4 6 1 . Heavy 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Compactor 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Enhanced Sentry 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Protovariant P 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Botcube 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Z-EX 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Master Thief 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Martyr 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 4 . Wizard 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . Best Kill Streak 18 | 7 4 . . 2 7 16 . 18 . . 1 . 15 . 4 . 6 14 2 . 12 . 12 6 7 1 5 . 8 8 3 4 9 4 7 5 8 Combat Bots Only 11 | . 4 . . . 6 9 . 11 . . . . 11 . 3 . 6 11 2 . 11 . 11 5 4 1 5 . 8 7 3 4 4 3 6 2 8 Max Kills in Single Turn 6 | 1 2 . . 1 2 6 . 6 . . 1 . 5 . 2 . 3 6 1 . 5 . 6 2 3 1 4 . 4 3 1 4 4 1 2 1 2 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . . . . . 3 . 6 . . . . 4 . 2 . 3 4 1 . 5 . 6 . 1 . 4 . 4 3 . 4 3 . . . . Melee 2 | . . . . . 1 1 . 1 . . . . 1 . 1 . . 1 . . 1 . 1 . 1 1 . . 1 1 1 1 1 1 2 1 2 Uniques/NPCs Destroyed 11 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 2 7 Data Miner (-7/Data Miner) CY-PHR (-1/Access) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A2 (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 2212 | . 53 . . . 162 81 . 95 6 3 3 6 106 3 18 . 5 105 . 2 21 1 138 . 239 10 10 . 34 70 59 44 43 155 101 107 532 Missed 1177 | . 11 . . . 43 37 . 49 1 1 2 1 47 . 14 . 1 52 . 1 10 1 92 . 123 2 4 . 22 38 22 23 15 75 67 52 371 Intercepted 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Hits 1035 | . 42 . . . 119 44 . 46 5 2 1 5 59 3 4 . 4 53 . 1 11 . 46 . 116 8 6 . 12 32 37 21 28 80 34 55 161 Melee 3 | . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . Projectile 1032 | . 42 . . . 119 44 . 46 5 2 1 5 57 3 4 . 4 53 . 1 11 . 46 . 115 8 6 . 12 32 37 21 28 80 34 55 161 AOE 12 | . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . 3 . . . . . 6 . Critical Strikes 45 | . . . . . 3 . . 2 . . . . . . . . . 4 . . 3 . 3 . 6 1 . . . 1 3 . . 2 . 3 14 Actively Blocked 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . 3 . Part Disruptions 21 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 4 16 Damage Taken 19402 | . 405 . . . 2124 728 . 669 90 . 47 97 774 89 60 . 103 1176 . 14 359 . 678 . 1779 185 51 . 261 852 1020 480 631 1791 1053 1534 2352 Core 2649 | . 68 . . . 284 108 . 203 . . 47 23 148 . . . 14 191 . . 40 . 59 . 260 46 5 . 45 139 208 97 97 95 222 99 151 Absorbed by Shields 3292 | . . . . . . . . . . . . . . . . . . . . . . . 341 . 678 . . . . 12 . 50 . . . . 2211 Redirected to Shielding 372 | . . . . . . . . . . . . . . . . . . 101 . . . . . . . . . . . . . . 57 . . 199 15 Ignored by Resistances 2055 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 404 807 789 Regen/Repaired (Parts) 4913 | . . . . . . . . . . . . . 249 . . . . . . . 312 . 18 53 112 . . . . . . . 271 1087 1102 727 982 Core Remaining (%) 67 | 100 . . . 72 48 . . . . . . 45 . . . . 80 . . . . 76 . . . . . . 63 . 73 . . 69 . . 49 Volleys Fired 689 | 19 49 . . . 142 15 . 13 5 . . . 15 . 2 . 7 53 13 . 26 6 143 34 110 . 2 . 3 13 1 4 1 . 1 2 10 Largest 2 | 2 2 . . . 2 2 . 1 1 . . . 1 . 1 . 1 1 1 . 1 1 2 1 1 . 1 . 1 1 1 1 1 . 1 1 1 Hottest 161 | 60 60 . . . 150 50 . 98 98 . . . 98 . 49 . 98 98 98 . 49 98 161 56 110 . 49 . 110 110 110 50 49 . 150 150 . Shots Fired 895 | 38 92 . . . 264 19 . 13 5 . . . 15 . 2 . 7 53 13 1 26 6 160 34 110 . 2 . 3 13 1 4 1 . 1 2 10 Gun 297 | 38 62 . . . 188 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 419 | . 30 . . . 76 . . 2 5 . . . 4 . . . 2 9 6 1 . 6 139 34 93 . . . 1 5 1 2 . . 1 2 . Launcher 167 | . . . . . . 10 . 11 . . . . 11 . 2 . 5 44 7 . 24 . 21 . 17 . 2 . 2 8 . 2 1 . . . . Special 12 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 10 Kinetic 510 | 19 73 . . . 204 9 . . . . . . . . . . . . . . . . 87 34 84 . . . . . . . . . . . . Thermal 168 | . . . . . 60 . . 2 5 . . . 4 . . . 2 9 6 1 . 6 52 . 9 . . . 1 5 1 2 . . 1 2 . Explosive 167 | . . . . . . 10 . 11 . . . . 11 . 2 . 5 44 7 . 24 . 21 . 17 . 2 . 2 8 . 2 1 . . . . Electromagnetic 38 | 19 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 21 | 5 8 . . . 14 6 . 10 . . . . 13 . . . . 19 . . 21 . 9 9 5 . . . . 3 . 4 . . . . . Robot Miss Streak 7 | 1 4 . . . 7 3 . . . . . . . . . . . . . . 1 . 4 2 6 . . . . . . . . . . . . Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . . . . . . . . . Secondary Targets 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1521 | 25 52 . . 8 202 67 4 73 . . 1 . 77 . 5 . 5 62 2 . 7 . 66 29 117 11 . 12 7 32 47 11 23 52 77 92 355 Core Hits 1186 | 11 26 . . 4 94 58 3 63 . . 1 . 85 . 5 . 7 110 11 . 94 . 101 13 144 4 4 5 9 36 18 9 20 24 36 42 149 Critical Kills 35 | . . . . 1 1 . . . . . . . . . . . . . . . . . 13 6 14 . . . . . . . . . . . . Critical Parts Destroyed 50 | . . . . 1 . . . . . . . . . . . . . . . . . . 24 1 24 . . . . . . . . . . . . Critical Strikes 205 | 1 1 . . 3 4 4 . 4 . . . . 8 . . . 1 4 . . . . 41 19 45 2 . . . 3 8 1 1 4 5 9 37 Destroy 95 | . . . . . 1 . . . . . . . . . . . . . . . . . 36 19 39 . . . . . . . . . . . . Blast 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 5 | . . . . 2 . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Sever 74 | . . . . 1 3 4 . 4 . . . . 8 . . . 1 4 . . . . 2 . 6 2 . . . 3 8 1 1 4 3 2 17 Impale 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 20 Melee Attacks 1863 | . 7 . . 9 54 93 4 104 10 . 17 1 124 . 5 . 8 94 14 6 4 12 74 4 144 12 8 18 16 66 69 24 50 102 159 146 405 Impact 51 | . 7 . . 4 7 . . . . . . . . . . . . . . . . . 33 . . . . . . . . . . . . . . Slashing 1429 | . . . . 5 47 93 4 104 10 . 17 1 124 . 5 . 8 94 14 6 4 12 41 4 144 12 8 18 16 66 69 21 50 102 82 47 201 Piercing 383 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 77 99 204 Sneak Attacks 275 | . . . . 8 11 16 . 17 . . 1 . 11 . 1 . 1 20 2 . . . 5 3 17 2 . . 1 6 8 5 9 10 19 35 67 Combat Hostiles 29 | . . . . . . 1 . 3 . . . . 4 . . . 1 4 . . . . . . 5 . . . 1 . 2 . 2 . 6 . . Follow-up Attacks 253 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 2 . 2 1 4 6 2 . . 35 37 155 Damage Inflicted 140170 | 327 755 . . 821 5406 6691 422 8283 . . 100 . 7649 . 675 . 1059 11865 1119 . 7624 . 8533 932 10868 880 507 1338 990 4896 3324 1522 3736 5622 6820 8429 28977 Guns 2973 | 268 390 . . . 2237 78 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 4666 | . 323 . . . 1214 . . . . . . . . . . . . 32 . . . . 1314 546 1237 . . . . . . . . . . . . Explosions 41806 | 59 . . . . . 2930 . 3803 . . . . 3362 . 370 . 778 7829 906 . 7518 . 5544 . 3888 . 507 . 519 2627 . 631 535 . . . . Melee 90719 | . 36 . . 821 1955 3683 422 4480 . . 100 . 4287 . 305 . 281 4004 213 . 106 . 1675 386 5743 880 . 1338 471 2269 3324 891 3201 5622 6820 8429 28977 Ramming 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5877 | 86 509 . . . 2476 78 . . . . . . . . . . . . . . . . 945 546 1237 . . . . . . . . . . . . Thermal 4410 | 59 . . . . 975 730 . 338 . . . . 146 . . . . 68 . . 1047 . 566 . 80 . . . . 249 . 152 . . . . . Explosive 37043 | . . . . . . 2200 . 3465 . . . . 2776 . 370 . 778 7793 906 . 6471 . 5311 . 2555 . 507 . 519 2378 . 479 535 . . . . Electromagnetic 2115 | 182 204 . . . . . . . . . . . 440 . . . . . . . . . 36 . 1253 . . . . . . . . . . . . Impact 1499 | . 36 . . 328 120 . . . . . . . . . . . . . . . . . 1015 . . . . . . . . . . . . . . Slashing 72051 | . . . . 493 1835 3683 422 4480 . . 100 . 4287 . 305 . 281 4004 213 . 106 . 660 386 5743 880 . 1338 471 2269 3324 604 3201 5622 5355 3857 18132 Piercing 17169 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 287 . . 1465 4572 10845 Highest Corruption 5 | . . . . . . 5 . 2 2 2 2 2 1 1 1 1 . 5 5 5 5 . 2 2 3 3 3 3 3 5 5 . . 2 . . . Average Corruption 2 | . . . . . . 3 . 1 2 2 2 2 1 1 1 1 . 2 5 5 5 . 1 1 1 3 3 3 3 4 2 . . 1 . . . Corruption Purged 13 | . . . . . . 5 . . . . . . . . . . . . . . . . . 2 . . . . . . 6 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 113 | . . . . . . 8 . 7 3 . . . 1 . . . . 19 7 5 . . 10 6 9 7 3 2 2 9 8 . . 7 . . . Message Errors 28 | . . . . . . . . 1 . . . . 1 . . . . 6 2 1 . . . 2 3 2 2 . . 2 3 . . 3 . . . Matter Fused 29 | . . . . . . 3 . 4 . . . . . . . . . 3 1 2 . . 1 . 2 3 1 1 1 3 3 . . 1 . . . Heat Flow Errors 16 | . . . . . . 1 . . . . . . . . . . . 2 2 . . . 6 1 1 1 . . . 1 . . . 1 . . . Energy Discharges 15 | . . . . . . 2 . 1 2 . . . . . . . . 1 1 1 . . 1 2 . . . . . 2 1 . . 1 . . . Parts Rejected 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Fused 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 12 | . . . . . . . . . . . . . . . . . . 4 1 . . . 2 1 2 . . . . . 1 . . 1 . . . Data Loss (major) 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . 1 . . . . . . . Misfires 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Alerts 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Overload Shots 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Overflow Damage 12156 | . 6 . . 146 501 960 74 994 . . . . 560 . 171 . 87 1094 152 . 182 . 663 31 711 125 80 225 16 379 277 225 741 680 987 766 1323 Projectiles 37 | . . . . . 5 . . . . . . . . . . . . . . . . . 31 . 1 . . . . . . . . . . . . Explosions 1776 | . . . . . . 175 . 277 . . . . 95 . 86 . 42 407 7 . 156 . 82 . 211 . 80 . . 121 . 34 3 . . . . Melee 10343 | . 6 . . 146 496 785 74 717 . . . . 465 . 85 . 45 687 145 . 26 . 550 31 499 125 . 225 16 258 277 191 738 680 987 766 1323 Knockbacks 12 | . 3 . . 1 1 . . . . . . . . . . . . . . . . . 5 . 2 . . . . . . . . . . . . Impact 3 | . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Kinetic 8 | . 2 . . . 1 . . . . . . . . . . . . . . . . . 3 . 2 . . . . . . . . . . . . Secondary 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 267 | . . . . . . 51 . . . . . . . . . . . . . . 123 . 91 . 2 . . . . . . . . . . . . Shots 7 | . . . . . . 1 . . . . . . . . . . . . . . 2 . 3 . 1 . . . . . . . . . . . . Rammed 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 619 | 40 99 . . . 123 313 . 48 119 25 237 4 102 108 200 102 198 232 188 58 . 108 619 384 220 129 40 3 60 96 36 6 . 100 38 76 57 Average Temperature 58 | 23 23 . . . 20 134 . 21 33 15 196 2 11 41 65 39 62 58 56 33 . 35 109 97 51 50 4 2 33 24 27 2 . 44 28 42 30 Received Heat Transfer 2892 | . 69 . . . 621 72 . 81 . . . . 213 12 6 . 12 159 . . 77 . 526 . 281 27 . . 42 78 76 18 63 252 72 108 27 Effects 15 | . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Energy Bleed 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Damage (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 . . . . . . . . . . . . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . Robots Corrupted 9 | . 2 . . . 1 . . . . . . . . . . . . . . . . . 3 . 3 . . . . . . . . . . . . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Parts Fried 13 | 1 2 . . . 1 . . . . . . . . . . . . . . . . . 5 . 4 . . . . . . . . . . . . Impact Corruptions 12 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Heat Transferred 4401 | 100 . . . . 1443 475 . 225 . . . . 150 . . . . 100 . . 825 . 583 . 100 . . . . 250 . 150 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 21 | 2 . . . . . . . 2 . . . . 3 . . . . 3 . . 4 . 3 . . . . . . 2 . 2 . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Maximum Alert Level 5 | . . . . . 4 4 2 4 . . . . 3 . . . . 5 . . . . 5 3 5 . . . . 3 2 2 3 3 3 4 . Low Security (%) 27 | 100 100 100 . 100 24 . . . . . . . 64 . . . . 14 . . . . 22 30 37 . . . . 15 . . . . . . . Level 1 16 | . . . . . 39 . 49 32 . . . . 10 . . . . 18 . . . . 15 35 4 . . . . 42 . 62 17 . . . . Level 2 25 | . . . . . 8 55 50 46 . . . . 16 . . . . 9 . . . . 14 33 23 . . . . 16 100 37 64 72 42 1 . Level 3 12 | . . . . . 10 30 . 3 . . . . 7 . . . . 6 . . . . 15 1 8 . . . . 26 . . 18 27 57 24 . Level 4 13 | . . . . . 16 13 . 17 . . . . . . . . . 11 . . . . 10 . 21 . . . . . . . . . . 73 . Level 5 3 | . . . . . . . . . . . . . . . . . . 26 . . . . 21 . 4 . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2362 | 15 131 44 . 10 1183 1232 428 1319 . . . . 813 . . . . 2362 . . . . 2007 707 1877 . . . . 862 544 680 729 778 1037 1001 . Initial 702 | . 3 44 . . . 529 428 264 . . . . 18 . . . . 28 . . . . 25 702 70 . . . . 148 470 288 382 405 463 663 . Average 527 | 3 32 2 . . 469 745 403 600 . . . . 251 . . . . 1107 . . . . 829 334 610 . . . . 486 484 393 599 629 752 827 . Influence Increases 22645 | 40 466 . . 10 1733 1398 . 1746 . . 20 30 1479 . 155 . 276 3064 130 30 620 60 2680 5 2603 25 110 15 290 1078 466 562 571 746 986 1047 204 Destroy 0b10 Robot/C 9100 | . 280 . . . 1000 540 . 620 . . 20 . 580 . 60 . 180 1060 40 . 600 . 960 . 740 20 100 . 160 460 180 120 260 360 420 340 . Destroy 0b10 Robot/NC 1365 | 40 30 . . 10 105 135 . 145 . . . . 90 . 10 . 10 155 . . 20 . 90 5 170 5 . 15 . 50 25 25 40 30 70 90 . Destroy Leader 1852 | . 78 . . . 238 116 . 168 . . . . 142 . 10 . 30 192 . . . . 218 . 226 . 10 . 10 82 34 12 28 74 134 50 . Allied During Kill 904 | . . . . . 66 3 . . . . . . . . . . 56 109 . . . . 172 . 121 . . . . 82 . . . . . 295 . Trap Triggered on 0b10 10 | . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . Successful Hack 527 | . 28 . . . 47 76 . 118 . . . . 73 . . . . 20 . . . . 43 . 24 . . . . . 27 18 . 3 50 . . Select Force Hacks 90 | . 30 . . . . . . 60 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 1935 | . 15 . . . 105 315 . 120 . . . . 90 . . . . 180 . . . . 255 . 315 . . . . 60 105 . 45 120 30 60 120 Anti-Garrison Action 300 | . . . . . . . . . . . . . . . . . . 150 . . . . . . 150 . . . . . . . . . . . . Destroy Structure 3172 | . 5 . . . 67 138 . 185 . . . . 209 . . . . 838 . . . . 552 . 272 . . . . 254 20 192 123 39 72 182 24 Partial Spotted 855 | . . . . . . 45 . 45 . . . . 105 . . . . 135 . . . . 105 . 60 . . . . 15 15 30 15 105 120 . 60 Lose Combat Pursuer 2535 | . . . . . 105 30 . 285 . . . 30 180 . 75 . . 225 90 30 . 60 285 . 525 . . . 120 75 60 165 60 15 90 30 . Influence Decreases 22461 | 35 356 115 . 10 569 1337 847 808 608 165 563 . 992 233 95 344 230 748 1055 344 1349 414 713 1912 826 816 297 914 70 462 788 396 530 694 722 770 1334 Entered New Map 12501 | . 2 71 . . . 635 797 114 488 135 543 . 12 193 55 344 . 18 875 274 1123 394 15 1305 30 696 207 899 . 72 366 226 298 316 310 374 1314 Time Decay 7580 | 35 354 44 . 10 499 502 50 534 120 30 20 . 410 30 40 . 150 440 180 70 216 20 538 607 516 120 90 15 70 270 302 160 222 318 392 206 . Search Patrol Dispatched 100 | . . . . . . . . . . . . . 100 . . . . . . . . . . . . . . . . . . . . . . . . Lost Part 520 | . . . . . 70 20 . . . . . . 10 10 . . . . . . 10 . 20 . 80 . . . . 30 120 10 10 60 20 30 20 Lost Ally 860 | . . . . . . 30 . 10 . . . . 10 . . . 80 140 . . . . 140 . 200 . . . . 90 . . . . . 160 . Purge Threat 900 | . . . . . . 150 . 150 . . . . 450 . . . . 150 . . . . . . . . . . . . . . . . . . . Squads Dispatched 141 | . 3 1 . . 10 5 . 15 . . . . 13 . . . . 18 . . . . 19 . 26 . . . . 8 4 1 3 5 10 . . Investigation 29 | . 1 1 . . 2 . . 6 . . . . 5 . . . . . . . . . 2 . 5 . . . . 2 1 1 . 1 2 . . Extermination 38 | . . . . . . 4 . 4 . . . . 3 . . . . 4 . . . . 4 . 7 . . . . 1 2 . 3 2 4 . . Reinforcement 44 | . 2 . . . 6 1 . 5 . . . . 4 . . . . 4 . . . . 8 . 6 . . . . 2 1 . . 2 3 . . Assault 17 | . . . . . 2 . . . . . . . . . . . . 9 . . . . 2 . 3 . . . . . . . . . 1 . . Garrison 13 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 3 . 5 . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unchained Authorized 7 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . . . . 1 . 1 . . 1 . . Construction Impeded 8 | . . . . . 1 . . 1 . . . . 1 . . . . 2 . . . . . . 3 . . . . . . . . . . . . Haulers Reinforced 16 | . . . . . . 1 . 4 . . . . 2 . . . . 2 . . . . 2 . 3 . . . . 2 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 5 | . . . . . . 1 . 1 . . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 49 | . 2 . . . 4 2 . 4 . . . . 1 . . . . 6 . . . . 4 . 5 . . . . 2 1 . . 1 1 16 . Communications Jammed 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 10 . . . Distress Signals 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 10 . . . Times Spotted 901 | . 22 . . . 75 35 . 54 2 5 4 3 48 3 12 . 7 74 10 2 44 2 109 5 105 1 7 . 19 38 20 28 20 25 33 18 71 Peak Tracking Total 26 | . 3 . . . 10 9 . 12 2 4 4 3 13 2 8 . 3 14 3 2 18 4 26 3 16 1 5 . 7 9 5 15 5 4 5 5 7 Tactical Retreats 108 | . . . . . 4 2 . 5 . . . 1 7 . 3 . . 17 4 1 . 1 15 . 17 . . . 5 7 3 5 4 1 4 2 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 27 | . 1 . . . . 1 . 1 . . . . 2 . . . . 4 . . . . 1 . 9 . . . . 2 1 2 1 1 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 139 | . 1 . . . 7 21 . 8 . . 1 . 6 . . . . 13 1 . 2 . 17 . 22 . 2 2 . 4 7 . 3 8 2 4 8 Max in Single Turn 13 | . 1 . . . 1 13 . 4 . . 1 . 2 . . . . 2 1 . 2 . 4 . 6 . 1 1 . 1 1 . 1 1 1 1 1 Garrison Access 14 | . . . . . . 1 . 4 . . . . 2 . . . . 1 . . . . 1 . 1 . . . . . 1 . 1 1 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 172 | . 9 2 2 . 7 20 . 31 . . 4 . 26 . . 1 . 10 1 . 1 . 8 . 14 . . 4 . 6 4 4 2 3 10 2 1 Terminals 58 | . 7 . . . 4 11 . 16 . . . . 12 . . . . . 1 . . . . . . . . . . . . . . 2 3 2 . Fabricators 12 | . . . . . . 3 . 2 . . . . 3 . . . . 1 . . . . . . 2 . . . . 1 . . . . . . . Repair Stations 10 | . . . . . . . . 1 . . . . 2 . . . . . . . . . 1 . 3 . . . . 1 1 . . . 1 . . Recycling Units 37 | . 2 . . . 2 5 . 5 . . . . 6 . . . . 5 . . . . 3 . 4 . . . . 2 . 1 . . 2 . . Scanalyzers 20 | . . . . . 1 . . 3 . . . . 1 . . . . 1 . . . . 2 . 3 . . . . 1 2 2 1 . 3 . . Garrison Access 20 | . . . . . . 1 . 4 . . . . 2 . . . . 3 . . . . 2 . 2 . . . . 1 1 1 1 1 1 . . Total Hacks 507 | . 23 2 3 . 26 64 . 104 . . 27 . 98 . . 1 . 25 4 . 1 . 19 . 21 . . 17 . 11 8 7 4 4 19 2 17 Successful 317 | . 14 2 3 . 17 34 . 63 . . 27 . 70 . . 1 . 11 4 . 1 . 9 . 9 . . 17 . . 2 3 2 3 6 2 17 Failed 189 | . 9 . . . 9 30 . 41 . . . . 27 . . . . 14 . . . . 10 . 12 . . . . 11 6 4 2 1 13 . . Catastrophic 22 | . 1 . . . 1 3 . 3 . . . . . . . . . 1 . . . . 4 . 2 . . . . 5 1 . . . 1 . . Database Lockouts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Manual 470 | . 11 . 1 . 19 31 . 43 . . . . 51 . . . . 57 . . 1 . 59 . 57 . . . . 18 21 35 35 21 8 2 . Terminals 204 | . 19 . . . 19 37 . 56 . . . . 58 . . . . . 4 . . . . . . . . . . . . . . 2 7 2 . Fabricators 27 | . . . . . . 5 . 9 . . . . 7 . . . . 2 . . . . . . 3 . . . . 1 . . . . . . . Repair Stations 19 | . . . . . . . . 3 . . . . 5 . . . . . . . . . 2 . 3 . . . . 1 3 . . . 2 . . Recycling Units 105 | . 4 . . . 5 21 . 12 . . . . 22 . . . . 17 . . . . 10 . 6 . . . . 4 . 1 . . 3 . . Scanalyzers 52 | . . . . . 2 . . 16 . . . . 4 . . . . 1 . . . . 5 . 6 . . . . 3 4 4 2 . 5 . . Garrison Access 32 | . . . . . . 1 . 8 . . . . 2 . . . . 5 . . . . 2 . 3 . . . . 2 1 2 2 2 2 . . Terminal Hacks 138 | . 4 2 3 . 6 9 . 15 . . 27 . 26 . . 1 . . 4 . 1 . . . . . . 17 . . . . . 2 2 2 17 Record 40 | . . . 2 . . . . . . . 11 . . . . . . . 4 . 1 . . . . . . 5 . . . . . . . . 17 Part Schematic 17 | . . . . . . . . 2 . . 8 . 2 . . 1 . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 23 | . 2 . . . 1 3 . 5 . . 3 . 5 . . . . . . . . . . . . . . 4 . . . . . . . . . Open Door 7 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 1 . Branch Access Points 4 | . . . . . . 1 . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 4 | . . . . . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . . . . . . 1 . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 7 | . 1 . . . . 2 . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . 1 . . . 1 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 8 | . . . . . . 1 . 5 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Network Status 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 4 | . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Build 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . 1 . . . . . . Scan Component 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Repair 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks 26 | . 1 . . . 1 4 . 4 . . . . 6 . . . . 5 . . . . 2 . 2 . . . . . . 1 . . . . . Retrieve Components 26 | . 1 . . . 1 4 . 4 . . . . 6 . . . . 5 . . . . 2 . 2 . . . . . . 1 . . . . . Scanalyzer 28 | . . . . . 2 . . 13 . . . . 4 . . . . 1 . . . . 1 . 2 . . . . . . 2 1 . 2 . . Insert Component 9 | . . . . . . . . 5 . . . . 2 . . . . . . . . . . . 1 . . . . . . 1 . . . . . Analyze 9 | . . . . . . . . 7 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 10 | . . . . . 2 . . 1 . . . . . . . . . 1 . . . . 1 . 1 . . . . . . 1 1 . 2 . . Garrison Access Hacks 12 | . . . . . . 1 . 4 . . . . 2 . . . . . . . . . 1 . . . . . . . 1 . 1 1 1 . . Seal Access 12 | . . . . . . 1 . 4 . . . . 2 . . . . . . . . . 1 . . . . . . . 1 . 1 1 1 . . Unauthorized Hacks 100 | . 9 . . . 8 19 . 22 . . . . 26 . . . . 5 . . . . 5 . 5 . . . . . . . . . 1 . . Terminals 46 | . 8 . . . 7 9 . 12 . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . Track 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 6 | . . . . . . 2 . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 12 | . 1 . . . 3 2 . 3 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 24 | . 5 . . . 4 5 . 5 . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . 2 . 3 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Prioritize 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Liberate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers 4 | . . . . . . 1 . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . . . . . . . 1 . . Patch 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . . . . . . . 1 . . Recycling Units 39 | . 1 . . . 1 8 . 5 . . . . 13 . . . . 5 . . . . 4 . 2 . . . . . . . . . . . . Monitor 4 | . . . . . . 2 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Reject 20 | . . . . . 1 2 . 3 . . . . 5 . . . . 4 . . . . 3 . 2 . . . . . . . . . . . . Recyclers 6 | . . . . . . 2 . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Mask 8 | . . . . . . 2 . 1 . . . . 3 . . . . 1 . . . . 1 . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Extract 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . 1 1 . . . . . . Used 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 121 | . 8 . . . 5 16 . 27 . . . . 17 . . . . 7 1 . . . 6 . 9 . . . . 6 3 4 1 2 9 . . Full Trace Events 10 | . . . . . 1 . . 3 . . . . 2 . . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 28 | . . . . . . . . . . . 5 . . . . . . 5 . . . . 3 . . . . . . . 3 . 10 2 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 136 | . . . . . . . . 9 . . 8 . 4 . . 1 . 14 . . . . 26 . 9 . . 4 . 12 . 13 27 9 . . . Parts Built 3 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 157 | . . . . . . . . 134 . . . . 23 . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 14 | . . . . . . . . 4 . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 10 | . . . . . 2 . . 1 . . . . . . . . . 1 . . . . 1 . 1 . . . . . . 1 1 . 2 . . Parts Repaired 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Time 71 | . . . . . . . . . . . . . 71 . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 85 | . 1 . . . 3 11 . 19 . . . . 24 . . . . 18 . . . . . . 8 . . . . . . 1 . . . . . Parts Scanalyzed 7 | . . . . . . . . 5 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . 5 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . 4 . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . Programmers 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 7 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 . . . . 1 . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 95 | . . . 1 . 2 2 . 2 . . . . 1 . . 7 . 7 . . . . 8 19 13 . . . . 5 . 1 . . 1 26 . Largest Group 19 | . . . 1 1 1 2 . 1 . . . . 1 . . 7 7 3 . . . . 3 19 7 . . . . 3 . 1 . . 1 14 . Highest-Rated Group 1660 | . . . 56 56 53 52 . 26 . . . . 9 . . 240 240 170 . . . . 288 684 429 . . . . 206 . 29 . . 32 1660 . Highest-Rated Ally 192 | . . . 56 56 53 37 . 26 . . . . 9 . . 51 51 85 . . . . 103 50 103 . . . . 103 . 29 . . 32 192 . Zionite Dispatches 19 | . . . . . . . . . . . . . . . . . . 6 . . . . 3 . 5 . . . . 3 . 1 . . 1 . . Heavy 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . . . Light 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Recon 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Demo 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Melee Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 20 | . . . . . . . . . . . . . . . . . . 7 . . . . . . 2 . . . . 2 . 2 . . 2 5 . STAY 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 3 . FOLLOW 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . DROP 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 2 . . 1 . . EXPLORE 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . RETURN 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Ally Attacks 419 | . . . . . 62 10 . . . . . . . . . . 20 37 . . . . 90 . 55 . . . . 28 . . . . . 117 . Total Damage 20202 | . . . . . 2097 579 . . . . . . . . . . 730 2325 . . . . 2634 . 2454 . . . . 1653 . . . . . 7730 . Kills 96 | . . . . . 17 5 . . . . . . . . . . 6 17 . . . . 15 . 8 . . . . 8 . . . . . 20 . Allies Corrupted 6 | . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . 2 . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Active Infowar (turns) 18879 | 98 253 . . . 942 1154 118 1368 242 . 78 76 758 38 43 383 318 1243 378 157 690 253 1597 1978 1895 259 196 104 172 592 662 337 462 708 922 323 82 Optics 9989 | . . . . . . . . . . . . . . . 43 23 . . . . 178 253 1597 1978 1895 259 196 104 172 592 662 168 292 708 787 . 82 Sensors 13714 | . . . . . . 1154 118 1368 242 . 78 76 758 38 . 360 318 1243 378 157 690 253 1585 1942 1418 . . . 41 542 567 68 . . 320 . . Zeronet 460 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137 323 . Terrain 286 | 98 188 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Structural 508 | . . . . . 508 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seismic 728 | 41 253 . . . 434 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . T.N.C. 715 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196 . 182 335 2 . . . Triangulation 267 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267 . . Jamming 1863 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90 . 257 337 462 687 30 . . ECM 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Robot Analysis Total 7 | . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 13 | . . 2 . . . . . . 2 1 . 1 . . . . 2 . 1 . . 1 . . . 2 1 . . . . . . . . . . Drone Launches 7 | . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . Drone Recoveries 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Zionite Intel Received 55 | . . . . . . . . . . . . . . . . . . 7 . . . . 9 . 8 . . . . 3 6 8 9 5 . . . Main Access 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . 1 . . . Branch Access 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . Emergency Access 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . 1 . . . Guard Positions 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 1 . 1 . . . Component Stockpiles 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 1 1 . . . . Prototype Stockpiles 6 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 1 1 1 . . . . Component Schematics 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 1 . . . . Prototype Schematics 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . 1 . . . . Unaware Schematics 6 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . 3 . . . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . 1 . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Active Garrisons 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 1 1 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 27195 | 137 1215 955 1102 236 2499 1359 118 1511 253 72 84 76 992 60 89 433 318 1243 378 157 731 253 1597 1978 1895 259 196 104 172 592 662 337 462 708 922 1802 1238 Spaces Moved 49368 | 48 622 587 637 125 1142 2978 412 4624 827 313 122 220 2428 280 350 782 651 3413 1333 673 1385 685 3549 479 4252 750 538 154 386 1097 1216 1028 1375 1426 2093 2648 3740 Core 22 | 3 . . . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2839 | 45 622 587 637 125 823 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 319 | . . . . . 319 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Flight 46186 | . . . . . . 2959 412 4624 827 313 122 220 2428 280 350 782 651 3413 1333 673 1385 685 3549 479 4252 750 538 154 386 1097 1214 1028 1375 1426 2093 2648 3740 Fastest Speed 5 | 50 160 160 160 160 120 24 25 14 23 5 5 20 5 5 5 20 20 6 6 21 21 27 26 26 22 29 31 31 31 22 22 17 5 7 13 13 6 Average Speed 32 | 153 160 160 160 160 152 31 25 23 23 22 28 33 20 19 19 20 20 20 20 21 21 27 26 26 26 29 31 31 31 26 27 17 16 18 23 23 19 Slowest Speed 240 | 160 160 240 160 160 240 150 25 25 23 23 102 97 87 20 20 20 20 21 21 21 91 27 31 26 110 34 31 31 31 31 108 28 17 95 101 25 99 Overloaded Moves 315 | . . . . . . . . 2 . 3 29 2 75 3 2 . . 37 5 . . . . . 2 . . . . . 2 . 24 39 61 8 21 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 135 | . . . . . . 15 . 24 2 . . . 15 . . . . 7 . . 1 . 21 . 21 . . . . 4 4 14 4 . 1 2 . Potential Cave-ins 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 1 Exploration Rate (%) 69 | 4 93 98 78 28 65 67 93 90 85 61 80 50 59 56 53 88 85 66 96 82 86 79 75 91 68 78 68 63 59 32 96 33 95 73 35 54 97 Regions Visited 37 Branch Regions 24 Pre-discovered Areas 20 | . 2 1 1 . . . . . . . 1 . 1 . . 2 . 6 . . . . . . 3 . . 3 . . . . . . . . . Known Exits Taken 26 | . 1 . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 29 | . . 1 . 1 . . . . 1 . . 3 . 2 2 2 1 . 4 3 . 1 . . . 2 2 . 4 . . . . . . . . Spaces Dug 983 | . 5 . . . 24 38 . 46 10 . . 1 168 . 54 . 55 87 74 6 2 12 81 . 30 1 70 . 8 47 9 55 41 14 24 13 8 Terrain Destroyed 2741 | 6 5 . . . 39 87 . 236 15 . . 1 313 . 54 . 110 436 152 7 333 18 335 1 143 1 70 . 87 111 10 71 41 14 24 13 8 Melee 396 | . 5 . . . 21 22 . 30 10 . . 1 42 . . . 3 35 12 6 2 12 42 . 30 1 3 . 8 17 9 14 12 14 24 13 8 Projectile 115 | . . . . . 18 . . 2 5 . . . 4 . . . 2 8 5 1 . 6 45 1 9 . . . 1 5 1 2 . . . . . AOE 2229 | 6 . . . . . 65 . 204 . . . . 267 . 54 . 105 393 135 . 331 . 247 . 104 . 67 . 78 89 . 55 29 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 57836 | 74 742 602 720 148 1683 3300 422 4906 873 312 153 222 2767 284 361 1058 827 3791 1402 681 1782 733 3887 2290 4689 770 554 185 410 1287 1439 1133 1513 1666 2393 3733 4044 Wait 4588 | . 38 . 80 10 181 110 . 96 28 . 7 . 112 . . 257 140 98 35 3 316 28 68 1762 77 1 . 5 . 43 69 11 26 20 61 895 11 Move 49074 | 47 621 586 636 124 1141 2950 411 4577 822 312 121 219 2399 279 349 781 650 3399 1332 672 1382 684 3510 478 4210 749 537 153 385 1088 1207 1000 1366 1425 2090 2643 3739 Hop 123 | . . . . . . 13 . 22 2 . . . 13 . . . . 6 . . 1 . 18 . 20 . . . . 4 4 13 4 . 1 2 . Pick Up 333 | 1 13 6 1 2 40 18 7 9 . . 2 . 26 2 1 5 6 19 2 . 4 . 8 . 21 3 2 3 1 18 17 3 24 19 23 19 8 Fast Attach 229 | 7 . . . . 16 19 . 9 . . . . 2 . . 4 . 13 . . 15 2 11 4 18 . . 1 . 3 18 18 8 22 18 15 6 Attach 134 | . . . . . 3 14 . 7 3 . 2 1 8 1 1 1 5 12 1 . 1 . 7 . 10 2 . . . 4 10 6 1 12 10 8 4 Detach 117 | . . . . . 3 11 . 8 3 . 1 1 6 . 1 5 5 11 . . 3 . 2 . 9 1 . . . 1 8 9 4 9 11 3 2 Swap 510 | . 8 6 1 2 44 19 . 28 . . 2 . 29 . 1 2 . 37 3 . 12 . 26 4 49 3 6 3 6 35 23 10 5 30 62 28 26 Drop 457 | . 3 4 2 1 59 38 . 23 . . 1 . 26 2 1 3 6 35 2 . 17 1 20 4 20 1 2 4 1 16 23 22 24 27 28 30 11 Fire 689 | 19 49 . . . 142 15 . 13 5 . . . 15 . 2 . 7 53 13 . 26 6 143 34 110 . 2 . 3 13 1 4 1 . 1 2 10 Melee 1502 | . 7 . . 9 54 93 4 104 10 . 17 1 124 . 5 . 8 94 14 6 4 12 74 4 122 10 5 16 14 55 59 22 50 102 88 88 227 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 76 | . . . . . . . . 10 . . . . 7 . . . . 14 . . . . . . 23 . . . . 7 . 15 . . . . . Rewire 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / Sub) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Waste -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves (discovered 2 exits: *Upp / *War) -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x4) -4/Waste -4/Factory (discovered 9 exits: *Res x4 / *Upp x2 / *Ext x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x3 / *Tes) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 3 exits: *Acc / *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 138 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 550 | -10/Materials | Discovered new exit (range 16) 676 | -10/Materials | Identified exit to Subcaves 752 | -10/Materials | Learned location of Recycling (-9) 813 | -10/Materials | Discovered new exit (range 3) 817 | -10/Materials | Discovered new exit (range 16) 838 | -10/Materials | Derelicts attacked the area 876 | -10/Materials | Learned Storage stockpile data 922 | -10/Materials | Identified exit to Mines 959 | -10/Materials | Learned 2 Storage zone layouts 1007 | -10/Materials | Learned 4 Subcaves zone layouts 1063 | -10/Materials | Learned location of 2 exits from Subcaves 1124 | -10/Materials | Discovered new exit (range 16) 1353 | -10/Materials | Entered Mines 1419 | -10/Mines | Learned location of Zion (-6) 1428 | -10/Mines | Found the Drone Emporium 1435 | -10/Mines | Found Prototype Device 1435 | -10/Mines | Identified Sensor Drone Bay 1458 | -10/Mines | Learned Materials garrison access intel 1485 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1485 | -10/Mines | Discovered new exit (range 5) 1621 | -10/Mines | Met a Derelict shopkeep closing up shop 1757 | -10/Mines | Discovered new exit (range 2) 1890 | -10/Mines | Discovered new exit (range 8) 2308 | -10/Mines | Entered Exiles 2348 | -10/Exiles | Met 8R-AWN 2374 | -10/Exiles | Met EX-HEX 2420 | -10/Exiles | Met EX-BIN 2438 | -10/Exiles | Aligned with FarCom system 2440 | -10/Exiles | Given EX-Vault access code 2483 | -10/Exiles | Met EX-DEC 2569 | -10/Exiles | Opened EX-Vault 2584 | -10/Exiles | Found Longsword +1 2620 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2786 | -10/Exiles | Visited The Gauntlet 2960 | -10/Exiles | Discovered new exit (range 14) 3179 | -10/Exiles | Botcube activated 3187 | -10/Exiles | Botcube completed mutation into treaded form, armed with 1 cannon. 3410 | -10/Exiles | Stole three prototypes: Longsword +1, Superbattery, YOLO Cannon 3410 | -10/Exiles | Entered Mines 3410 | -9/Mines | Accompanied by 1 ally 3413 | -9/Mines | Met a Derelict bent on vengeance 3500 | -9/Mines | Murdered *smuggler 3500 | -9/Mines | Destroyed *smuggler 3504 | -9/Mines | Found Superbattery 3509 | -9/Mines | Found Botcube 3522 | -9/Mines | Discovered new exit (range 5) 3646 | -9/Mines | Entered Materials 3646 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3647 | -8/Materials | Loaded intel: 1 garrison access location 4639 | -8/Materials | Build established: Scavenger-Mutant 4849 | -8/Materials | Discovered new exit (range 13) 5122 | -8/Materials | Botcube activated 5140 | -8/Materials | Botcube completed mutation into legged form, armed with 1 cannon. 5141 | -8/Materials | Core integrity fell below 50% 5246 | -8/Materials | First assault squad dispatched 5758 | -8/Materials | Discovered new exit (range 16) 5818 | -8/Materials | Murdered *heavy weapon guy 5818 | -8/Materials | Destroyed *heavy weapon guy 5823 | -8/Materials | Found Botcube 5957 | -8/Materials | Sterilization system engaged 5957 | -8/Materials | Non-combat units ordered to evacuate 6057 | -8/Materials | Combat units ordered to evacuate 6069 | -8/Materials | Botcube activated 6079 | -8/Materials | Botcube completed mutation into treaded form, armed with 2 cannons. 6145 | -8/Materials | Entered Factory 6145 | -7/Factory | Accompanied by 1 ally 6145 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6147 | -7/Factory | FarCom data flow suspended 6204 | -7/Factory | Identified exit to Lower Caves 6446 | -7/Factory | Build established: Hacker-Sprinter 6765 | -7/Factory | P-60 Hacker assimilated allied Administrator 4b 6778 | -7/Factory | Discovered new exit (range 11) 6821 | -7/Factory | Destroyed 9 combat bots 7032 | -7/Factory | Discovered new exit (range 8) 7067 | -7/Factory | Build established: Hacker-Mutant 7122 | -7/Factory | Found Prototype Launcher 7122 | -7/Factory | Identified Rocket Array 7131 | -7/Factory | Learned location of 2 exits from Archives 7149 | -7/Factory | Discovered new exit (range 7) 7151 | -7/Factory | Identified exit to Factory 7241 | -7/Factory | Learned location of 1 exit from Cetus 7279 | -7/Factory | Learned 4 Hub_04(d) zone layouts 7306 | -7/Factory | Learned location of 1 exit from Cetus 7318 | -7/Factory | Cargo convoy interrupted 7346 | -7/Factory | Destroyed 8 combat bots 7504 | -7/Factory | Sucked down chute 7504 | -7/Factory | Entered Waste 7504 | -7/Waste | The area was eerily silent 7505 | -7/Waste | Found Prototype Hackware 7547 | -7/Waste | Discovered new exit (range 13) 7556 | -7/Waste | Build established: Hacker-Sprinter 7619 | -7/Waste | Identified exit to Factory 7622 | -7/Waste | Entered Factory 7632 | -7/Factory | Discovered exit to Factory (range 13) 7643 | -7/Factory | Identified Exp. Hacking Suite 7733 | -7/Factory | Discovered exit to Factory (range 8) 8003 | -7/Factory | Fabricated Cld. VTOL Module? 8013 | -7/Factory | Discovered exit to Factory (range 14) 8100 | -7/Factory | Learned location of 1 exit from Cetus 8153 | -7/Factory | Learned location of 1 exit from Hub_04(d) 8245 | -7/Factory | Learned 4 Proximity Caves zone layouts 8255 | -7/Factory | Learned 4 Proximity Caves zone layouts 8256 | -7/Factory | Found Powered Armor 8274 | -7/Factory | Loaded intel: 4 garrison access locations 8416 | -7/Factory | Build established: Sprinter 8864 | -7/Factory | Cargo convoy interrupted 8893 | -7/Factory | Destroyed 11 combat bots 8902 | -7/Factory | Found Prototype Device 8902 | -7/Factory | Identified Adv. EM Shield 9133 | -7/Factory | Entered Lower Caves 9149 | -7/Lower Caves | Encountered a Warlord checkpoint 9276 | -7/Lower Caves | Discovered new exit (range 14) 9278 | -7/Lower Caves | Identified exit to Lower Caves 9347 | -7/Lower Caves | Learned Factory emergency access door positions 9347 | -7/Lower Caves | Learned Factory stockpile data 9386 | -7/Lower Caves | Entered another Lower Caves area 9389 | -7/Lower Caves | Encountered a Master Thief 9389 | -7/Lower Caves | Discovered exit to Factory (range 13) 9399 | -7/Lower Caves | Learned Factory security intel 9420 | -7/Lower Caves | Spotted B-75 Beast 9427 | -7/Lower Caves | Discovered new exit (range 6) 9452 | -7/Lower Caves | Encountered a Master Thief 9457 | -7/Lower Caves | Identified exit to Data Miner 9458 | -7/Lower Caves | Entered Data Miner 9458 | -7/Data Miner | Discovered new exit (range 6) 9463 | -7/Data Miner | Met Data Miner 9470 | -7/Data Miner | Learned location of Section 7 (-2) 9470 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9473 | -7/Data Miner | Received God Mode back door access code from Data Miner 9476 | -7/Data Miner | Destroyed Data Miner 9483 | -7/Data Miner | Found Prototype Hackware 9484 | -7/Data Miner | Found Prototype Hackware 9487 | -7/Data Miner | Data Conduit disabled 9540 | -7/Data Miner | Core integrity fell below 50% 9541 | -7/Data Miner | Identified exit to Proximity Caves 9542 | -7/Data Miner | Entered Proximity Caves 9567 | -6/Proximity Caves | Learned Factory security intel 9618 | -6/Proximity Caves | Entered Factory 9618 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9618 | -6/Factory | Identified System Mapper 9627 | -6/Factory | Identified Ghost Barrier 9961 | -6/Factory | Identified exit to Lower Caves 9961 | -6/Factory | Central database locked down 10046 | -6/Factory | Build established: Hacker-Sprinter 10066 | -6/Factory | Fabricated Lgt. Fission Core? 10093 | -6/Factory | Garrison activated, responded to threat 10117 | -6/Factory | Discovered new exit (range 5) 10118 | -6/Factory | Identified exit to Factory 10133 | -6/Factory | Found Powered Armor 10218 | -6/Factory | Learned location of 2 exits from Proximity Caves 10242 | -6/Factory | Repaired Powered Armor? 10290 | -6/Factory | Learned location of 1 exit from Lower Caves 10318 | -6/Factory | Search patrols dispatched 10351 | -6/Factory | Learned location of 1 exit from Proximity Caves 10360 | -6/Factory | Cargo convoy interrupted 10407 | -6/Factory | Destroyed 11 combat bots 10449 | -6/Factory | Destroyed 7 combat bots 10458 | -6/Factory | Unchained authorized (GL-D0S) 10464 | -6/Factory | Learned 4 Factory zone layouts 10482 | -6/Factory | Learned location of 1 exit from Proximity Caves 10510 | -6/Factory | Learned Extension stockpile data 10542 | -6/Factory | Repaired Neutron Missile Launcher 10591 | -6/Factory | Learned Extension stockpile data 10610 | -6/Factory | Entered Lower Caves 10611 | -6/Lower Caves | Identified exit to Lower Caves 10613 | -6/Lower Caves | Encountered a Master Thief 10621 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 10648 | -6/Lower Caves | Spotted B-75 Beast 10670 | -6/Lower Caves | Entered another Lower Caves area 10671 | -6/Lower Caves | Identified exit to Zion 10673 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10739 | -6/Lower Caves | Encountered a Master Thief 10740 | -6/Lower Caves | Encountered a Master Thief 10740 | -6/Lower Caves | Encountered a Master Thief 10745 | -6/Lower Caves | Encountered a Master Thief 10759 | -6/Lower Caves | Entered Zion 10766 | -6/Zion | Received a hallucinogenic algorithm 10769 | -6/Zion | System corruption cleaned by Quarantine Array 10776 | -6/Zion | Found Prototype Hackware 10778 | -6/Zion | Found Prototype Processor 10778 | -6/Zion | Identified Exp. Terrain Scan Processor 10780 | -6/Zion | Found Prototype Processor 10780 | -6/Zion | Identified Exp. Signal Interpreter 10783 | -6/Zion | Found Prototype Processor 10783 | -6/Zion | Identified Exp. Core Analyzer 10798 | -6/Zion | Discovered new exit (range 11) 10799 | -6/Zion | Given the Hacking Drone Bay 10800 | -6/Zion | Found Prototype Device 10800 | -6/Zion | Identified Hacking Drone Bay 10877 | -6/Zion | Gained Derelict followers 10897 | -6/Zion | Met Imprinter 10901 | -6/Zion | Imprinted 10903 | -6/Zion | Declared Zion's savior 10997 | -6/Zion | Identified exit to Proximity Caves 11192 | -6/Zion | Entered Proximity Caves 11192 | -5/Proximity Caves | Accompanied by 7 allies 11242 | -5/Proximity Caves | Lost 3 allies 11362 | -5/Proximity Caves | Learned Factory emergency access door positions 11510 | -5/Proximity Caves | Entered Factory 11510 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11543 | -5/Factory | Identified Exp. System Shield 11549 | -5/Factory | Retrieved Zion intel report: Active Garrisons 11569 | -5/Factory | Unchained authorized (GL-D0S) 11599 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 11600 | -5/Factory | Zion Heavy squad teleported in 11776 | -5/Factory | Found Prototype Protection 11776 | -5/Factory | Identified Zio. Weapon Casing 11812 | -5/Factory | Found Prototype Protection 11812 | -5/Factory | Identified Zio. Heavy Carapace 11849 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 11871 | -5/Factory | Retrieved Zion intel report: Branch Access 11871 | -5/Factory | Identified exit to Upper Caves 11877 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 11878 | -5/Factory | Zion Recon squad teleported in 12059 | -5/Factory | Zion Fire squad teleported in 12067 | -5/Factory | Destroyed 10 combat bots 12072 | -5/Factory | Spotted B-75 Beast 12110 | -5/Factory | First assault squad dispatched 12122 | -5/Factory | Garrison activated, responded to threat 12167 | -5/Factory | Destroyed 11 combat bots 12233 | -5/Factory | Zion Recon squad teleported in 12296 | -5/Factory | Destroyed 7 combat bots 12343 | -5/Factory | Zion Demo squad teleported in 12362 | -5/Factory | Zion Recon squad teleported in 12492 | -5/Factory | Retrieved Zion intel report: Component Schematics 12516 | -5/Factory | P-70 Sage assimilated allied IZ-LCD(d) 12517 | -5/Factory | Build established: Sprinter 12589 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 12607 | -5/Factory | High security lockdown imminent 12687 | -5/Factory | High security lockdown engaged 12753 | -5/Factory | Entered Upper Caves 12755 | -5/Upper Caves | Encountered a Master Thief 12755 | -5/Upper Caves | Encountered a Master Thief 12798 | -5/Upper Caves | Learned Factory trap positions 12848 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 12867 | -5/Upper Caves | Discovered new exit (range 15) 12958 | -5/Upper Caves | Learned Extension garrison access intel 12958 | -5/Upper Caves | Learned Factory garrison access intel 13131 | -5/Upper Caves | Identified exit to Upper Caves 13131 | -5/Upper Caves | Entered another Upper Caves area 13138 | -5/Upper Caves | Discovered new exit (range 15) 13141 | -5/Upper Caves | Identified exit to Factory 13181 | -5/Upper Caves | Encountered a Warlord checkpoint 13258 | -5/Upper Caves | Discovered new exit (range 9) 13259 | -5/Upper Caves | Identified exit to Warlord 13288 | -5/Upper Caves | Entered Warlord 13295 | -5/Warlord | System corruption cleaned by Quarantine Array 13389 | -5/Warlord | Warlord's base attacked by MAIN.C 13408 | -5/Warlord | Opened Warlord's prototype stash 13409 | -5/Warlord | Found Prototype Device 13409 | -5/Warlord | Identified Exp. Phase Shifter 13414 | -5/Warlord | Found Prototype Device 13414 | -5/Warlord | Identified System Purifier 13416 | -5/Warlord | Found Prototype Processor 13416 | -5/Warlord | Identified Exp. Target Analyzer 13423 | -5/Warlord | Found Prototype Reactor 13423 | -5/Warlord | Identified Vortex Chain Reactor 13554 | -5/Warlord | Destroyed 11 combat bots 13605 | -5/Warlord | Warlord forces counterattacked 13630 | -5/Warlord | Destroyed 11 combat bots 13692 | -5/Warlord | Spotted Striker 13699 | -5/Warlord | Destroyed Striker 13772 | -5/Warlord | Discovered new exit (range 8) 13789 | -5/Warlord | Spotted B-75 Beast 13789 | -5/Warlord | Spotted B-86 Titan 13789 | -5/Warlord | Spotted Executioner 13789 | -5/Warlord | Spotted Executioner 13801 | -5/Warlord | Spotted Striker 13802 | -5/Warlord | Attached CPS modules to Executioner. 13804 | -5/Warlord | Attached CPS modules to Striker. 13827 | -5/Warlord | Found Exp. Core Analyzer 13849 | -5/Warlord | Lost 16 allies 13889 | -5/Warlord | Spotted Striker 13889 | -5/Warlord | Spotted Executioner 13935 | -5/Warlord | Lost 6 allies 14018 | -5/Warlord | Identified exit to Proximity Caves 14019 | -5/Warlord | Spotted Executioner 14019 | -5/Warlord | Entered Proximity Caves 14043 | -4/Proximity Caves | Lost 9 allies 14072 | -4/Proximity Caves | Encountered a Derelict sapper outpost 14132 | -4/Proximity Caves | Learned location of 1 exit from Research 14210 | -4/Proximity Caves | Build established: Scavenger-Scout 14272 | -4/Proximity Caves | Entered Factory 14272 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14273 | -4/Factory | Loaded intel: 122 trap records 14274 | -4/Factory | Loaded intel: 4 garrison access locations 14335 | -4/Factory | Unchained authorized (GL-D0S) 14399 | -4/Factory | Discovered new exit (range 8) 14400 | -4/Factory | Identified exit to Research 14519 | -4/Factory | Retrieved Zion intel report: Emergency Access 14539 | -4/Factory | Spotted B-86 Titan 14592 | -4/Factory | Retrieved Zion intel report: Main Access 14621 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 14624 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 14625 | -4/Factory | Zion Heavy squad teleported in 14678 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 14867 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 14868 | -4/Factory | Zion Light squad teleported in 15022 | -4/Factory | First assault squad dispatched 15099 | -4/Factory | Retrieved Zion intel report: Component Schematics 15186 | -4/Factory | Retrieved Zion intel report: Guard Positions 15187 | -4/Factory | Zion Hacker squad teleported in 15427 | -4/Factory | Retrieved Zion intel report: Trap Installations 15498 | -4/Factory | Garrison activated, responded to threat 15513 | -4/Factory | Destroyed 9 combat bots 15564 | -4/Factory | Cargo convoy interrupted 15566 | -4/Factory | Spotted Executioner 15575 | -4/Factory | Destroyed Executioner 15578 | -4/Factory | Terminal network hard line cut 15602 | -4/Factory | Destroyed 11 combat bots 15869 | -4/Factory | Manually triggered Chute Trap 15869 | -4/Factory | Sucked down chute 15869 | -4/Factory | Entered Waste 15882 | -4/Waste | Spotted C-40 Crusher 15886 | -4/Waste | Destroyed C-40 Crusher 15894 | -4/Waste | Spotted C-40 Crusher 15901 | -4/Waste | Spotted C-40 Crusher 15902 | -4/Waste | Destroyed C-40 Crusher 15902 | -4/Waste | Destroyed C-40 Crusher 15906 | -4/Waste | Spotted C-40 Crusher 15916 | -4/Waste | Destroyed C-40 Crusher 15921 | -4/Waste | Discovered new exit (range 23) 15923 | -4/Waste | Spotted C-40 Crusher 15923 | -4/Waste | Destroyed C-40 Crusher 15930 | -4/Waste | Spotted C-40 Crusher 16004 | -4/Waste | Destroyed C-40 Crusher 16019 | -4/Waste | Warlord forces began an assault 16081 | -4/Waste | Found Broken System Purifier 17847 | -4/Waste | Identified exit to Factory 17847 | -4/Waste | Entered Factory 17895 | -4/Factory | Retrieved Zion intel report: Branch Access 17895 | -4/Factory | Identified exit to Upper Caves 17895 | -4/Factory | Identified exit to Extension 17895 | -4/Factory | Identified exit to Armory 17920 | -4/Factory | Retrieved Zion intel report: Active Garrisons 18044 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 18055 | -4/Factory | Retrieved Zion intel report: Emergency Access 18056 | -4/Factory | Zion Melee Resupply teleported in 18062 | -4/Factory | Found Prototype Processor 18095 | -4/Factory | Discovered exit to Research (range 7) 18134 | -4/Factory | Identified Exp. Melee Analysis Suite 18255 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 18257 | -4/Factory | Retrieved Zion intel report: Main Access 18350 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-3 18351 | -4/Factory | Zion Heavy squad teleported in 18377 | -4/Factory | Spotted B-86 Titan 18386 | -4/Factory | Allies destroyed B-86 Titan 18514 | -4/Factory | Garrison activated, responded to threat 18540 | -4/Factory | Unchained authorized (GL-D0S) 18591 | -4/Factory | Zion Hacker squad teleported in 18690 | -4/Factory | Lost 3 allies 19040 | -4/Factory | Found Exp. System Shield 19094 | -4/Factory | Spotted B-86 Titan 19103 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 19107 | -4/Factory | Zion Light squad teleported in 19111 | -4/Factory | Zion Fire squad teleported in 19171 | -4/Factory | Lost 6 allies 19408 | -4/Factory | Terminal network hard line cut 19520 | -4/Factory | Garrison activated, responded to threat 19597 | -4/Factory | First assault squad dispatched 19632 | -4/Factory | Cargo convoy interrupted 19652 | -4/Factory | Spotted Executioner 19702 | -4/Factory | Lost 8 parts (2p2n3u1w) 19742 | -4/Factory | Entered Upper Caves 19749 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 19932 | -4/Upper Caves | Learned location of 1 exit from Research 19963 | -4/Upper Caves | Discovered new exit (range 7) 19970 | -4/Upper Caves | Learned 8 Research zone layouts 19972 | -4/Upper Caves | Identified exit to Upper Caves 20001 | -4/Upper Caves | Entered another Upper Caves area 20002 | -4/Upper Caves | Learned location of 2 exits from Research 20004 | -4/Upper Caves | Discovered exit to Research (range 3) 20013 | -4/Upper Caves | Found Alien Artifact 20133 | -4/Upper Caves | Build established: Scavenger-Sprinter 20140 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 20151 | -4/Upper Caves | Discovered new exit (range 12) 20159 | -4/Upper Caves | Identified exit to Zhirov 20163 | -4/Upper Caves | Found DCF Scrap (12 items) 20175 | -4/Upper Caves | Encountered a Warlord checkpoint 20197 | -4/Upper Caves | Entered Zhirov 20197 | -4/Zhirov | Discovered new exit (range 3) 20203 | -4/Zhirov | Met Zhirov 20209 | -4/Zhirov | Learned location of Quarantine (-2) 20209 | -4/Zhirov | Learned location of Command (-1) 20214 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 20219 | -4/Zhirov | Found Alien Artifact 20219 | -4/Zhirov | Identified Integrated Dissipator 20219 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 20289 | -4/Zhirov | Found Alien Artifact 20301 | -4/Zhirov | Identified exit to Proximity Caves 20301 | -4/Zhirov | Entered Proximity Caves 20319 | -3/Proximity Caves | Spotted B-86 Titan 20392 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20426 | -3/Proximity Caves | Destroyed 8 combat bots 20473 | -3/Proximity Caves | Entered Research 20473 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 20474 | -3/Research | Identified exit to Research 20474 | -3/Research | Identified exit to Testing 20486 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 20523 | -3/Research | Retrieved Zion intel report: Prototype Schematics 20524 | -3/Research | Zion Heavy squad teleported in 20555 | -3/Research | Unchained authorized (GL-D0S) 20676 | -3/Research | Garrison activated, responded to threat 20750 | -3/Research | Found Gamma Bomb Array 20808 | -3/Research | Spotted B-86 Titan 20810 | -3/Research | Retrieved Zion intel report: Guard Positions 20811 | -3/Research | Zion Demo squad teleported in 20843 | -3/Research | Destroyed 7 combat bots 20862 | -3/Research | Lost 3 allies 20950 | -3/Research | Zion Melee Resupply teleported in 21022 | -3/Research | Spotted B-86 Titan 21065 | -3/Research | Entered Testing 21124 | -3/Testing | Retrieved Zion intel report: Active Garrisons 21151 | -3/Testing | Spotted PP-JI54127IE0 21232 | -3/Testing | Discovered exit to Research (range 22) 21241 | -3/Testing | Retrieved Zion intel report: Guard Positions 21243 | -3/Testing | Lost 4 parts (2n1u1w) 21267 | -3/Testing | Destroyed PP-JI54127IE0 21291 | -3/Testing | Found Prototype Device 21291 | -3/Testing | Identified Exp. Thermal Shield 21303 | -3/Testing | Found Prototype Energy Gun 21303 | -3/Testing | Identified Hyp. EM Gauss Rifle 21320 | -3/Testing | Found Exp. Hacking Suite 21356 | -3/Testing | Spotted Striker 21359 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 21359 | -3/Testing | Spotted Striker 21367 | -3/Testing | Found Prototype Launcher 21367 | -3/Testing | Identified Z-bomb Delivery System 21474 | -3/Testing | Lost 4 parts (1p1n1u1w) 21478 | -3/Testing | Found Prototype Energy Cannon 21478 | -3/Testing | Identified Hpw. Disruptor Cannon 21492 | -3/Testing | Found Spectral Analyzer 21511 | -3/Testing | Found Prototype Device 21511 | -3/Testing | Identified Exp. Shield Generator 21572 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 21579 | -3/Testing | Retrieved Zion intel report: Trap Installations 21587 | -3/Testing | Found Prototype Energy Cannon 21587 | -3/Testing | Identified Cld. Nova Cannon 21601 | -3/Testing | Found Prototype Device 21601 | -3/Testing | Identified AEGIS Remote Shield 21650 | -3/Testing | Found Prototype Device 21650 | -3/Testing | Identified Exp. Thermal Defense Suite 21681 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 21690 | -3/Testing | Found Prototype Device 21690 | -3/Testing | Identified Exp. Hardlight Generator 21727 | -3/Testing | Entered Research 21727 | -2/Research | Evolved 2 slots: Utility x2 21866 | -2/Research | Spotted B-90 Cyclops 21925 | -2/Research | Retrieved Zion intel report: Active Terminals 21929 | -2/Research | Retrieved Zion intel report: Component Stockpiles 21949 | -2/Research | Retrieved Zion intel report: Emergency Access 21952 | -2/Research | Spotted B-90 Cyclops 21966 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 21967 | -2/Research | Zion Offense Resupply teleported in 21976 | -2/Research | Identified Transdimensional Reconstructor 21979 | -2/Research | Unchained authorized (GL-D0S) 21992 | -2/Research | Retrieved Zion intel report: Guard Positions 22030 | -2/Research | Retrieved Zion intel report: Branch Access 22030 | -2/Research | Identified exit to Quarantine 22038 | -2/Research | Retrieved Zion intel report: Active Garrisons 22059 | -2/Research | Retrieved Zion intel report: Component Schematics 22064 | -2/Research | Entered Quarantine 22097 | -2/Quarantine | Found Alien Artifact 22105 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 22117 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 22118 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 22135 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 22183 | -2/Quarantine | Found Alien Slashing Weapon 22183 | -2/Quarantine | Identified Sigix Broadsword 22193 | -2/Quarantine | Found Alien Artifact 22197 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 22333 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 22353 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 22382 | -2/Quarantine | Found Prototype Device 22382 | -2/Quarantine | Identified Exp. Transmission Jammer 22423 | -2/Quarantine | Discovered new exit (range 6) 22424 | -2/Quarantine | Identified exit to Access 22429 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 22451 | -2/Quarantine | Found Alien Artifact 22452 | -2/Quarantine | Found Alien Artifact 22453 | -2/Quarantine | Found Transdimensional Reconstructor 22456 | -2/Quarantine | Found Alien Artifact 22456 | -2/Quarantine | Identified Dimensional Node Initializer (x2) 22456 | -2/Quarantine | Initialized slip node 22484 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 22513 | -2/Quarantine | Spotted Fortress 22525 | -2/Quarantine | Discovered new exit (range 5) 22525 | -2/Quarantine | Discovered new exit (range 6) 22526 | -2/Quarantine | Identified exit to Section 7 22526 | -2/Quarantine | Entered Section 7 22526 | -2/Section 7 | Identified Core Reset Matrix 22526 | -2/Section 7 | Identified Hpw. Transdimensional Reconstructor (x2) 22526 | -2/Section 7 | Identified Subatomic Replicator 22526 | -2/Section 7 | Used Core Reset Matrix 22530 | -2/Section 7 | Detected hypermatrix surge 22530 | -2/Section 7 | Sensed 22 artifacts in vicinity 22531 | -2/Section 7 | Spotted S7 Guard 22542 | -2/Section 7 | Found Integrity Redistributor 22547 | -2/Section 7 | Spotted B-90 Cyclops 22569 | -2/Section 7 | Found Integrated Dissipator 22569 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 22631 | -2/Section 7 | Build established: Hacker-Sprinter 22660 | -2/Section 7 | Found Integrated Mediator 22660 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 22662 | -2/Section 7 | Spotted S7 Guard 22667 | -2/Section 7 | Found Core Membrane 22667 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 22684 | -2/Section 7 | Found Microwarp Drive 22697 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 22714 | -2/Section 7 | Warped through subspace 22715 | -2/Section 7 | Warped through subspace 22733 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 22795 | -2/Section 7 | Spotted B-99 Colossus 22810 | -2/Section 7 | Used Subatomic Replicator to replicate LRC Inertial Stabilizer 22811 | -2/Section 7 | Found LRC Inertial Stabilizer 22811 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 22813 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 22815 | -2/Section 7 | Found LRC Storage 22815 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 22817 | -2/Section 7 | Found LRC Insulator 22817 | -2/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 22847 | -2/Section 7 | Spotted Striker 22847 | -2/Section 7 | Spotted Striker 22901 | -2/Section 7 | Spotted Striker 22901 | -2/Section 7 | Spotted Striker 22912 | -2/Section 7 | Found Sigix Shearcannon 22915 | -2/Section 7 | Destroyed Striker 22918 | -2/Section 7 | Destroyed Striker 23046 | -2/Section 7 | Found Prototype Device 23046 | -2/Section 7 | Identified Exp. Actuator Array 23085 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 23088 | -2/Section 7 | Retrieved Zion intel report: Main Access 23107 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 23125 | -2/Section 7 | Build established: Alien-Sprinter 23152 | -2/Section 7 | Destroyed S7 Guard 23165 | -2/Section 7 | Found Prototype Protection 23165 | -2/Section 7 | Identified Hvy. Regenerative Plating 23191 | -2/Section 7 | Found Core Physics Calibrator 23234 | -2/Section 7 | Entered Access 23234 | -1/Access | Evolved 2 slots (calibrated): Propulsion x1, -Utility x1, Weapon x2 23464 | -1/Access | Zion Zionite Resupply teleported in 23468 | -1/Access | Found Prototype Protection 23468 | -1/Access | Identified Zio. Shade Armor 23471 | -1/Access | Found Prototype Protection 23471 | -1/Access | Identified Zio. Weapon Casing 23556 | -1/Access | Found Prototype Energy Cannon 23556 | -1/Access | Identified Zio. Alpha Cannon 23882 | -1/Access | Spotted B-99 Colossus 23972 | -1/Access | Warped through subspace 23984 | -1/Access | First assault squad dispatched 24005 | -1/Access | Destroyed CY-PHR 24012 | -1/Access | Found Prototype Device 24012 | -1/Access | Identified Exp. Phase Shifter 24015 | -1/Access | Found Prototype Processor 24015 | -1/Access | Identified Procsplitter 24016 | -1/Access | Attached Procsplitter, gained temporary slot: Utility 24017 | -1/Access | Found Prototype Hackware 24017 | -1/Access | Identified Quantum Router 24019 | -1/Access | Found Prototype Processor 24019 | -1/Access | Identified Zeronet Interface 24021 | -1/Access | Found Prototype Special Weapon 24021 | -1/Access | Identified CY-PHR's Mindspike 24032 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-83) 24039 | -1/Access | Found Prototype Hackware 24051 | -1/Access | Found Prototype Hackware 24121 | -1/Access | Unchained authorized (GL-D0S) 24153 | -1/Access | Discovered new exit (range 7) 24156 | -1/Access | Entered Command 24265 | -1/Command | Identified System Mapper 24267 | -1/Command | Identified Deep Network Scanner 24276 | -1/Command | Disengaged cave seal 24276 | -1/Command | Zionites emerged from the dark tunnel 24366 | -1/Command | Murdered 4 allies 24373 | -1/Command | Spotted M Guard 24373 | -1/Command | Spotted M Guard 24373 | -1/Command | Spotted Combat Programmer 24373 | -1/Command | Spotted Combat Programmer 24385 | -1/Command | Combat Programmer assimilated allied J9-8Q1(M) 24389 | -1/Command | Combat Programmer assimilated allied 6J-MK6(M) 24400 | -1/Command | Destroyed Combat Programmer 24406 | -1/Command | Destroyed Combat Programmer 24443 | -1/Command | Destroyed M Guard 24443 | -1/Command | All MAIN.C guards destroyed 24446 | -1/Command | Found Prototype Device 24446 | -1/Command | Identified Thermal Barrier 24571 | -1/Command | Met MAIN.C 24573 | -1/Command | 0b10 Conduit disabled 24587 | -1/Command | Destroyed MAIN.C Shell 24589 | -1/Command | MAIN.C activated Command garrisons 24606 | -1/Command | Destroyed MAIN.C 24608 | -1/Command | Discovered new exit (range 36) 24608 | -1/Command | Discovered new exit (range 96) 24608 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 24612 | -1/Command | Found Thermal Barrier 24616 | -1/Command | Found Omega Cannon 24752 | -1/Command | Found Exp. Melee Analysis Suite 25312 | -1/Command | Found Zero-point Reactor 25314 | -1/Command | Found Zero-point Reactor 25450 | -1/Command | Found Exp. Phase Shifter 25584 | -1/Command | Found Imp. Powered Armor 25598 | -1/Command | Found Adv. Powered Armor 25894 | -1/Command | Murdered Z-Experimental 25940 | -1/Command | Murdered Z-Experimental 25944 | -1/Command | Murdered Z-Experimental 25951 | -1/Command | Found Zio. Weapon Casing 25953 | -1/Command | Warped through subspace to slip node 25953 | -1/Command | Discovered new exit (range 5) 25955 | -1/Command | Found Zio. Weapon Casing 25958 | -1/Command | Entered Access_0 25959 | -1/Access_0 | Sensed 1 artifact in vicinity 25960 | -1/Access_0 | Met Architect 25973 | -1/Access_0 | Murdered 5 allies 25981 | -1/Access_0 | Architect warped through subspace 26000 | -1/Access_0 | Destroyed A8 26041 | -1/Access_0 | Architect warped through subspace 26064 | -1/Access_0 | A6 warped into view 26075 | -1/Access_0 | Destroyed 8 combat bots 26081 | -1/Access_0 | Destroyed A6 26083 | -1/Access_0 | Found Femtoactuators 26093 | -1/Access_0 | Architect warped through subspace 26096 | -1/Access_0 | Found Exp. Melee Analysis Suite 26127 | -1/Access_0 | Architect warped through subspace 26152 | -1/Access_0 | Architect warped through subspace 26157 | -1/Access_0 | Subspace Access Node disabled 26189 | -1/Access_0 | Architect warped through subspace 26204 | -1/Access_0 | A5 warped into view 26232 | -1/Access_0 | Architect warped through subspace 26235 | -1/Access_0 | Destroyed A5 26245 | -1/Access_0 | Destroyed A2 26248 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 26249 | -1/Access_0 | Found Exp. Phase Shifter 26275 | -1/Access_0 | Architect warped through subspace 26321 | -1/Access_0 | Architect warped through subspace 26336 | -1/Access_0 | Singularity Gate disabled 26358 | -1/Access_0 | Architect warped through subspace 26380 | -1/Access_0 | Architect warped through subspace 26384 | -1/Access_0 | A4 warped into view 26400 | -1/Access_0 | Architect warped through subspace 26407 | -1/Access_0 | Destroyed A4 26417 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 26430 | -1/Access_0 | Architect warped through subspace 26445 | -1/Access_0 | Architect warped through subspace 26451 | -1/Access_0 | Subspace Access Node disabled 26459 | -1/Access_0 | Subspace Access Node disabled 26465 | -1/Access_0 | Architect warped through subspace 26492 | -1/Access_0 | Architect warped through subspace 26530 | -1/Access_0 | Architect warped through subspace 26559 | -1/Access_0 | Found Sigix Corpse 26566 | -1/Access_0 | Architect warped through subspace 26601 | -1/Access_0 | Architect warped through subspace 26633 | -1/Access_0 | A3 warped into view 26649 | -1/Access_0 | Architect warped through subspace 26655 | -1/Access_0 | Destroyed A3 26659 | -1/Access_0 | Found Spectral Analyzer 26695 | -1/Access_0 | Architect warped through subspace 26710 | -1/Access_0 | Architect warped through subspace 26721 | -1/Access_0 | Subspace Access Node disabled 26738 | -1/Access_0 | Destroyed Architect 26740 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 26741 | -1/Access_0 | Found Exp. Phase Shifter 26743 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 26745 | -1/Access_0 | Found Zero-point Reactor 26777 | -1/Access_0 | Found Exp. Powered Armor 26814 | -1/Access_0 | Destroyed 8 combat bots 26832 | -1/Access_0 | Found Exp. Powered Armor 27192 | -1/Access_0 | Warped through subspace to slip node 27192 | -1/Access_0 | Discovered new exit (range 8) 27193 | -1/Access_0 | Core integrity fell below 50% 27196 | *** | Heading to fleet! Last Messages --------------- 27049_ Destroyed Adv. Particle Charger. 27050_ Destroyed Adv. Heat Sink. 27050_ Plasma Lance follow-up attack on Enhanced Grunt. 27050_ Enhanced Grunt suffers critical hit (Impale). 27050_ Enhanced Grunt destroyed. 27050_ Plasma Lance follow-up attack on Enhanced Grunt. 27053_ Enhanced Grunt destroyed. 27053_ Plasma Lance follow-up attack on Enhanced Grunt. 27055_ Enhanced Grunt destroyed. 27158_ Plasma Lance follow-up attack on Enhanced Grunt. 27158_ Enhanced Grunt destroyed. 27159_ Enhanced Grunt Lyr. Medium Armor Plating severed. 27159_ Plasma Lance follow-up attack on Enhanced Grunt. 27159_ Enhanced Grunt destroyed. 27161_ Enhanced Grunt Neutron Cannon severed. 27161_ Plasma Lance follow-up attack on Enhanced Grunt. 27163_ Enhanced Grunt Lyr. Medium Armor Plating severed. 27165_ Enhanced Grunt destroyed. 27192_ Warped through subspace, drawn to slip node. 27192_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 83 Energy Capacity 2200 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 19 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 22 Power Amplification 40 Additional Mass Support 20 EM Shielding 4 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 55 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 15 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 100 Melee Accuracy 24 Core Analysis 11 Recoil Reduction 4 Offensive Hacking 45 Defensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Gui. Micro-nuke Launcher | -2/Section 7 | Archive Exp. Energy Well | -2/Section 7 | Archive Diametric Drive | -2/Section 7 | Archive Adv. Quantum Shading Machine | -2/Section 7 | Archive Gravity Neutralizer | -2/Section 7 | Archive Nanosword | -2/Section 7 | Archive Centrium Greatsword | -2/Section 7 | Archive Exp. Q-thruster | -2/Section 7 | Archive Lgt. Antimatter Cannon | -2/Section 7 | Archive Robot Schematics ------------------ A-15 Conveyor | -2/Section 7 | Archive G-73 Enforcer | -2/Section 7 | Archive Fabricated ------------ Cld. VTOL Module | x1 | -7/Factory | Authchip Lgt. Fission Core | x2 | -6/Factory Repaired ---------- Powered Armor | 20% | -6/Factory Neutron Missile Launcher | 25% | -6/Factory Studied --------- Impulse Thruster Array | -1/Access | Hacked Lgt. Quantum Reactor | -1/Access | Hacked Alien Tech Used ----------------- Integrated Dissipator Sigix Broadsword Dimensional Node Initializer Core Reset Matrix Integrated Mediator Core Membrane Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator LRC Inertial Stabilizer LRC Storage LRC Insulator Core Physics Calibrator Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed HeartSignalTrap Manual? 0 Play Time 08:57:58 Cumulative 1062.6 hours Start 2026.01.05 @ 09:09:54 End 2026.01.06 @ 03:27:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 323 Rogue 321 Adventurer 2 Explorer 0 Win Type 2 Total 76 Types 21/18/17/1/1/1/13/1/1/2 Lore% 97 Gallery% 94 Achievement% 83 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1edf66c1-2945-4955-90d4-e56bbe1d03fb