Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.04.19 @ 14:02:39 // AFD2020/Player2 Player: DanielJ Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (132) 660 Value Destroyed (4921) 4921 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2207) 2207 TOTAL SCORE: 12088 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1202 Follower Combat Kills 2488 Friendly Fire -1983 Cogmind --------- Core Integrity 0/1000 Matter 28/300 Energy 439/465 System Corruption 0% Temperature Cool (167) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (3) -------- Micro Fission Core Micro Fission Core Antimatter Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Improved Coolant Injector Advanced Signal Interpreter Improved Core Analyzer Weapon Cycler > --- WEAPON (4) ------- High-powered Shock Rifle Tesla Rifle KE Penetrator KE Penetrator > --- INVENTORY (4) ---- Improved Coolant Injector KE Penetrator Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Coolant Injector Matter Compressor Advanced Signal Interpreter Improved Core Analyzer Hardened Medium Armor Plating Force Field > --- WEAPON ----------- Tesla Rifle KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY -------- Antimatter Reactor Linear Gravjet Improved Coolant Injector High-powered Shock Rifle [Rating: 92] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Flight Unit Improved Flight Unit Utility Advanced Sensor Array Device Advanced Sensor Array Storage High-capacity Matter Pod Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Heavy Particle Gun Ballistic Gun Gauss Rifle Launcher Precision Rocket Launcher Build | -11 -10 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Slots Evolved 10 | . . . 2 2 . 2 2 2 Power 2 | . . . . 1 . . 1 . Propulsion 2 | . . . . 1 . . . 1 Utility 4 | . . . . . . 2 1 1 Weapon 2 | . . . 2 . . . . . Parts Attached 145 | 5 6 3 14 46 15 10 19 27 Power 20 | 1 . 1 . 7 3 . 2 6 Engine 8 | 1 . . . 2 3 . 1 1 Core 11 | . . 1 . 5 . . 1 4 Reactor 1 | . . . . . . . . 1 Propulsion 31 | 2 1 . 2 17 1 . 3 5 Treads 7 | 2 1 . . 4 . . . . Leg 21 | . . . . 12 1 . 3 5 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 3 | . . . 2 1 . . . . Utility 44 | . 5 2 5 6 6 5 8 7 Device 32 | . 2 2 4 4 5 3 8 4 Storage 4 | . 3 . . . . . . 1 Processor 6 | . . . . 2 1 2 . 1 Hackware . | . . . . . . . . . Protection 2 | . . . 1 . . . . 1 Artifact . | . . . . . . . . . Weapon 50 | 2 . . 7 16 5 5 6 9 Energy Gun 15 | . . . . 5 3 . 2 5 Energy Cannon . | . . . . . . . . . Ballistic Gun 33 | 2 . . 7 10 1 5 4 4 Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . 1 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . . Parts Lost 6 | . . . . . 1 . 1 4 Power 2 | . . . . . . . . 2 Propulsion . | . . . . . . . . . Utility 3 | . . . . . . . 1 2 Weapon 1 | . . . . . 1 . . . Highest Loss Streak 3 | . . . . . 1 . 1 3 Average Slot Usage (%) 98 | . 99 100 98 98 98 99 98 96 Engine 7 | . 14 . . 3 14 15 18 5 Core 8 | . . 13 11 14 3 . 1 9 Treads 10 | . 28 28 21 3 . . . . Leg 14 | . . . . 21 27 23 20 22 Device 15 | . 3 27 19 10 9 15 24 15 Storage 2 | . 23 . . . . . . 3 Processor 5 | . . . . 7 9 14 7 8 Energy Gun 6 | . . . . 12 18 3 7 6 Ballistic Gun 24 | . 28 28 43 22 11 24 18 15 Naked Turns . | . . . . . . . . . Heaviest Build 63 | 9 17 14 28 32 38 43 51 63 Greatest Support 80 | 40 43 43 43 60 51 51 57 80 Greatest Overweight (x) 7 | . . . 1 7 . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 Most Carried 4 | . 4 4 4 4 4 4 4 4 Average Carried 3 | . 3 3 3 3 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 4 3 4 4 3 4 4 3 Class Distribution -------------------- 28% | Mutant 17% | Skirmisher 17% | Scavenger-Gunner 9% | Scavenger-Skirmisher 8% | Gunner 6% | Scavenger-Tank 6% | Generator-Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -8/Materials Skirmisher | -8/Storage Skirmisher | -7/Factory Generator-Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Matter Collected 4033 | 250 230 216 470 1055 289 201 722 600 Remotely 98 | . . . . . . . 98 . Salvage Created 5606 | . 337 65 244 1532 927 40 344 2117 Parts 310 | . 24 7 20 115 46 4 24 70 Haulers Intercepted 1 | . . . . . . . . 1 Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Combat Hostiles Destroyed 99 | . 7 2 6 26 16 1 9 32 Melee 1 | . . . . . . . . 1 Guns 94 | . 7 2 6 25 16 1 8 29 AOE 4 | . . . . 1 . . 1 2 Classes Destroyed 16 | . 4 1 1 3 2 1 . 4 Worker 7 | . . 1 . 4 . . 2 . Builder 5 | . . . . 4 . . 1 . Hauler 1 | . . . . . . . . 1 Recycler 8 | . 1 . . 4 2 . . 1 Mechanic 2 | . . . . . 1 . . 1 Operator 3 | . . . . 1 1 . 1 . Watcher 7 | . 2 . 1 2 1 . . 1 Swarmer 29 | . 3 2 3 6 4 . 5 6 Saboteur 1 | . . . . . . . . 1 Grunt 33 | . 4 . 1 9 5 . 2 12 Brawler 6 | . . . . . 2 . . 4 Duelist 1 | . . . . . . . . 1 Protector 1 | . . . . . . . . 1 Sentry 20 | . . . 2 9 5 . . 4 Hunter 5 | . . . . 2 . . 2 1 Programmer 3 | . . . . . . 1 . 2 Best Kill Streak 8 | . 3 2 3 8 5 1 7 8 Combat Bots Only 8 | . 3 2 1 7 5 1 4 8 Max Kills in Single Turn 4 | . 1 1 1 3 3 1 4 3 Gunslinging 2 | . . . . 2 2 . . 1 Exploded 1 | . . . . 1 . . 1 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Damage Taken 3338 | . 78 95 263 601 467 104 437 1293 Core 394 | . 16 12 57 65 97 13 27 107 Absorbed by Shields 794 | . . . 6 9 . . 114 665 Core Remaining (%) 82 | 100 . 87 76 . 38 98 95 . Volleys Fired 257 | . 18 8 23 61 43 8 18 78 Largest 4 | . 2 2 4 4 4 4 4 4 Hottest 222 | . 40 40 100 220 179 112 191 222 Shots Fired 873 | . 36 16 89 221 136 32 72 271 Gun 869 | . 36 16 89 220 133 32 72 271 Cannon . | . . . . . . . . . Launcher 4 | . . . . 1 3 . . . Special . | . . . . . . . . . Kinetic 643 | . 36 16 89 168 53 32 47 202 Thermal 189 | . . . . 52 80 . 25 32 Explosive 3 | . . . . . 3 . . . Electromagnetic 38 | . . . . 1 . . . 37 Robot Hit Streak 18 | . 9 15 11 18 13 5 12 17 Robot Miss Streak 10 | . 1 3 10 3 4 5 2 4 Penetration Max 1 | . . . . 1 . . 1 1 Secondary Targets 27 | . 2 . . 6 6 . 2 11 Max Gunslinging Chain 3 | . 1 . . 2 3 . 1 1 Shots Hit Robots 577 | . 27 11 43 160 93 15 45 183 Core Hits 250 | . 18 6 14 69 37 4 21 81 Critical Hits 12 | . . . . 2 . . . 10 Critical Kills 8 | . . . . 1 . . . 7 Critical Parts Destroyed 4 | . . . . 1 . . . 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13411 | . 342 133 671 2858 2011 410 1805 5181 Guns 11419 | . 342 133 671 2762 1688 400 968 4455 Cannons . | . . . . . . . . . Explosions 1977 | . . . . 91 323 . 837 726 Melee . | . . . . . . . . . Ramming 15 | . . . . 5 . 10 . . Kinetic 7951 | . 342 133 671 2171 577 400 487 3170 Thermal 3937 | . . . . 591 1111 . 1318 917 Explosive 992 | . . . . . 323 . . 669 Electromagnetic 516 | . . . . 91 . . . 425 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . 1 . . Average Corruption 1 | . . . . . . 1 . . Corruption Purged . | . . . . . . . . . Effects 2 | . . . . . . 2 . . Message Errors 1 | . . . . . . 1 . . Energy Discharges 1 | . . . . . . 1 . . Overload Shots 23 | . . . . . . . 6 17 Effects 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Overflow Damage 155 | . . . . . . . 104 51 Projectiles . | . . . . . . . . . Explosions 155 | . . . . . . . 104 51 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 162 | . . . . 1 . 5 80 76 Shots 3 | . . . . . . . 2 1 Rammed 2 | . . . . 1 . 1 . . Targets Rammed 3 | . . . . 2 . 1 . . Kicked 1 | . . . . 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 592 | . 2 . 120 420 592 138 191 199 Average Temperature 113 | . 2 . 51 89 165 56 88 110 Received Heat Transfer 849 | . 18 60 33 243 126 45 78 246 Effects 15 | . . . . . 15 . . . Shutdowns 2 | . . . . . 2 . . . Energy Bleed 2 | . . . . . 2 . . . Interference 3 | . . . . . 3 . . . Matter Decay 2 | . . . . . 2 . . . Short Circuit 2 | . . . . . 2 . . . Damage (major) 4 | . . . . . 4 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . 1 . . . 2 Heat Transferred 5814 | . . . . 1184 1972 . 1319 1339 Parts Sabotaged 5 | . . . . . . . 2 3 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Peak Influence 1993 | . 236 137 434 539 649 374 583 1993 Average Influence 268 | . 114 20 306 200 343 132 263 1054 Maximum Alert Level 5 | . 1 . 2 2 2 1 2 5 Low Security (%) 54 | 100 81 100 14 56 33 81 29 5 Level 1 30 | . 18 . 73 40 23 18 63 20 Level 2 7 | . . . 12 3 43 . 7 4 Level 3 2 | . . . . . . . . 26 Level 4 . | . . . . . . . . 9 Level 5 1 | . . . . . . . . 13 High Security 1 | . . . . . . . . 19 Max Security . | . . . . . . . . . Squads Dispatched 35 | . . . 3 7 5 3 3 14 Investigation 8 | . . . . 4 . 2 1 1 Extermination 3 | . . . . . . 1 . 2 Reinforcement 12 | . . . 3 2 3 . 1 3 Assault 11 | . . . . . 2 . 1 8 Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . 1 1 Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Distress Signals 8 | . 1 . 2 2 1 . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 205 | . 14 5 25 46 33 6 19 57 Peak Tracking Total 8 | . 3 3 7 6 6 2 5 8 Tactical Retreats 4 | . . . . 1 . . 1 2 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Traps Triggered 3 | . . . . 1 1 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Machines Disabled 54 | . 1 . 3 2 4 22 13 9 Max in Single Turn 11 | . . . 1 1 1 . 11 2 Garrison Access 2 | . . . . 1 . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Machines Accessed 37 | . 6 1 3 12 5 5 2 3 Terminals 20 | . 4 . 2 7 3 2 1 1 Fabricators 1 | . . . . . . 1 . . Repair Stations 5 | . . . . 2 1 . 1 1 Recycling Units 4 | . 2 . . . 1 . . 1 Scanalyzers 4 | . . . 1 2 . 1 . . Garrison Access 2 | . . . . 1 . 1 . . Total Hacks 94 | . 12 1 6 39 11 11 5 9 Successful 61 | . 8 1 4 27 9 5 4 3 Failed 33 | . 4 . 2 12 2 6 1 6 Catastrophic 8 | . 2 . . 2 1 2 . 1 Database Lockouts . | . . . . . . . . . Manual 9 | . 2 . . 2 2 . 3 . Terminals 50 | . 9 . 4 21 5 5 3 3 Fabricators 2 | . . . . . . 2 . . Repair Stations 14 | . . . . 6 4 . 2 2 Recycling Units 9 | . 3 . . . 2 . . 4 Scanalyzers 16 | . . . 2 11 . 3 . . Garrison Access 2 | . . . . 1 . 1 . . Terminal Hacks 25 | . 5 1 2 9 3 2 2 1 Record 1 | . . . 1 . . . . . Part Schematic 1 | . . . . . . . . 1 Robot Analysis 1 | . . . . 1 . . . . Prototype ID Bank 4 | . 2 . . 1 . 1 . . Open Door 1 | . . 1 . . . . . . Level Access Points 1 | . 1 . . . . . . . Branch Access Points 1 | . . . . 1 . . . . Unreport Threat 7 | . . . . 3 1 1 2 . Dispatch Records 2 | . . . . 1 1 . . . Maintenance Status 1 | . . . 1 . . . . . Transport Status 1 | . . . . . 1 . . . Registered Components 2 | . 1 . . 1 . . . . Registered Prototypes 1 | . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 14 | . . . . 6 4 . 2 2 Scan Component 7 | . . . . 3 2 . 1 1 Repair 7 | . . . . 3 2 . 1 1 Recycling Unit Hacks 5 | . 3 . . . 2 . . . Report Inventory 3 | . 2 . . . 1 . . . Retrieve Components 2 | . 1 . . . 1 . . . Scanalyzer 14 | . . . 2 11 . 1 . . Insert Component 8 | . . . 1 6 . 1 . . Analyze 6 | . . . 1 5 . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . Seal Access 2 | . . . . 1 . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . . . . 3 . . . . Used 2 | . . . . 2 . . . . Hacking Detections 25 | . 3 . 2 9 4 2 2 3 Full Trace Events 6 | . . . . 3 . 2 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 7 | . . . 1 5 . . . 1 Parts Built 2 | . . . . . . 2 . . Matter 234 | . . . . . . 234 . . Time 117 | . . . . . . 117 . . Total Part Build Rating 14 | . . . . . . 14 . . Parts Repaired 7 | . . . . 3 2 . 1 1 Time 252 | . . . . 108 94 . 19 31 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 20 | . 10 . . . 10 . . . Parts Scanalyzed 7 | . . . 1 5 . 1 . . Part Schematics Acquired 6 | . . . 1 5 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Total Allies 3 | . 1 . . . 2 . . . Largest Group 3 | . 1 1 1 1 3 1 1 1 Highest-Rated Group 139 | . 60 62 65 77 139 90 95 107 Highest-Rated Ally 107 | . 60 62 65 77 77 90 95 107 Total Orders 1 | . . . . . . . . 1 EXPLORE 1 | . . . . . . . . 1 Ally Attacks 261 | . 12 5 24 47 61 9 20 83 Total Damage 11004 | . 560 151 691 1209 1386 513 1238 5256 Kills 115 | . 5 3 14 18 18 7 11 39 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches 3 | . . . . . . . . 3 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Turns Passed 8259 | 46 814 1361 806 2155 827 758 684 808 Spaces Moved 4661 | 27 457 819 430 1300 426 396 417 389 Core 5 | 3 . . . 2 . . . . Treads 1811 | 24 457 819 404 107 . . . . Legs 2688 | . . . . 1060 426 396 417 389 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 157 | . . . 26 131 . . . . Fastest Speed 29 | 50 160 160 102 29 130 130 123 120 Average Speed 138 | 147 160 160 156 124 130 130 129 121 Slowest Speed 400 | 160 160 160 160 400 130 130 130 122 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 3 76 100 52 83 64 12 10 14 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 5 | . . 1 . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . Scrap Searched 3 | . . 3 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 140 | . . . . . 41 . 38 61 Melee . | . . . . . . . . . Projectile 41 | . . . . . 1 . 8 32 AOE 99 | . . . . . 40 . 30 29 Actions | -11 -10 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Total 5897 | 31 503 855 507 1699 608 619 516 559 Wait 670 | . 12 19 10 234 116 194 48 37 Move 4653 | 26 456 818 429 1299 425 395 416 389 Hop . | . . . . . . . . . Pick Up 33 | . 7 2 6 7 1 3 2 5 Fast Attach 89 | 5 3 1 9 29 8 7 12 15 Attach 14 | . . 1 2 3 1 2 1 4 Detach 15 | . . 1 2 8 . 1 1 2 Swap 42 | . 3 1 3 14 6 1 6 8 Drop 109 | . 4 4 12 42 8 7 12 20 Fire 257 | . 18 8 23 61 43 8 18 78 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 3 | . . . . 2 . 1 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 11 | . . . 11 . . . . . Trap . | . . . . . . . . . Miscellaneous 1 | . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory -6/Factory -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 9) 306 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 15) 587 | -10/Materials | Discovered new exit (range 15) 698 | -10/Materials | Identified exit to Materials 811 | -10/Materials | Discovered new exit (range 13) 861 | -10/Materials | Entered Mines 861 | -10/Mines | Accompanied by 1 ally 890 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1209 | -10/Mines | Discovered exit to Materials (range 7) 1365 | -10/Mines | Discovered exit to Materials (range 11) 1373 | -10/Mines | Learned location of Zion (-7) 2222 | -10/Mines | Entered Materials 2222 | -9/Materials | Accompanied by 1 ally 2222 | -9/Materials | Evolved 2 slots: Weapon x2 2609 | -9/Materials | Build established: Gunner 2940 | -9/Materials | Discovered new exit (range 16) 3028 | -9/Materials | Entered another Materials area 3028 | -8/Materials | Accompanied by 1 ally 3028 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3029 | -8/Materials | Identified exit to Storage 3172 | -8/Materials | Garrison activated, responded to threat 3404 | -8/Materials | Discovered new exit (range 16) 3467 | -8/Materials | Build established: Scavenger-Gunner 3907 | -8/Materials | Repaired Gauss Rifle? 3950 | -8/Materials | Repaired Aluminum Leg 4156 | -8/Materials | Discovered new exit (range 15) 4520 | -8/Materials | Destroyed 7 combat bots 4779 | -8/Materials | Build established: Scavenger-Skirmisher 4963 | -8/Materials | Repaired Carbon-fiber Leg 5183 | -8/Materials | Entered Storage 5183 | -8/Storage | Accompanied by 1 ally 5305 | -8/Storage | Build established: Skirmisher 5393 | -8/Storage | Met a pair of Derelict thieves 5779 | -8/Storage | Core integrity fell below 50% 5823 | -8/Storage | Discovered new exit (range 14) 5867 | -8/Storage | Identified exit to Factory 5940 | -8/Storage | Repaired Lgt. Angular Momentum Engine 5995 | -8/Storage | Repaired Hvy. Laser 6010 | -8/Storage | Entered Factory 6010 | -7/Factory | Accompanied by 1 ally 6010 | -7/Factory | Evolved 2 slots: Utility x2 6384 | -7/Factory | Fabricated Corruption Screen (x2) 6572 | -7/Factory | Discovered new exit (range 12) 6603 | -7/Factory | Identified exit to Factory 6768 | -7/Factory | Entered another Factory area 6768 | -6/Factory | Accompanied by 1 ally 6768 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7067 | -6/Factory | Build established: Generator-Skirmisher 7118 | -6/Factory | First assault squad dispatched 7246 | -6/Factory | Repaired Adv. Sensor Array 7286 | -6/Factory | Discovered new exit (range 13) 7379 | -6/Factory | Identified exit to Factory 7452 | -6/Factory | Entered another Factory area 7452 | -5/Factory | Accompanied by 1 ally 7452 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7578 | -5/Factory | Lost 3 parts (1p2u) 7752 | -5/Factory | First assault squad dispatched 7861 | -5/Factory | Build established: Scavenger-Tank 7889 | -5/Factory | Discovered new exit (range 7) 8105 | -5/Factory | High security lockdown imminent 8124 | -5/Factory | Repaired Antimatter Reactor 8185 | -5/Factory | High security lockdown engaged 8205 | -5/Factory | Core integrity fell below 50% 8252 | -5/Factory | Core integrity fell below 20% 8260 | -5/Factory | Destroyed 8 combat bots 8260 | -5/Factory | Core destroyed Last Messages --------------- 08236_ Slug penetrates G-67 Veteran. 08239_ G-67 Veteran suffers critical hit. 08239_ Destroyed Adv. Heat Sink. 08239_ Slug penetrates G-67 Veteran. 08239_ G-67 Veteran destroyed. 08243_ The unstable cave ceiling collapses. 08246_ P-70 Sage resets P-70 Sage, system corruption cleaned. 08248_ Acquired 58 matter. 08249_ Slug penetrates P-70 Sage. 08253_ Player 2 attaches Gauss Rifle. 08256_ Slug penetrates P-70 Sage. 08256_ Destroyed Hpw. Shock Rifle. 08256_ Slug penetrates P-70 Sage. 08256_ Slug penetrates Player 2. 08257_ P-70 Sage resets P-70 Sage, system corruption cleaned. 08258_ Slug penetrates Wall. 08259_ Slug penetrates P-70 Sage. 08259_ Destroyed Tesla Rifle. 08259_ Slug penetrates Wall. 08260_ Slug penetrates Player 2. Map ----- +----------------------------------------------------+ | ?????######??######"#### #????????? | | ?????# ! ## !%!%[ ## #????????? | | ?????#"" # =%* ## #????????? | | ?????#"" # ! = ## #????????? | | ?????#""" # =% + #????????? | | ?????#""" ! % # ####+############## | | ?????#""" # ! % # # | | ?????# # # # # | | ?????# ! # # | | ?????# ## # | | ###??####+#### # # + | | #### ## # # | | # %# lp ! # | | < + # @################### | | ## Y ## #???? | | ##### p ## #???? | | # ####### % # #???? | | #################; # #???? | | #???? | | [ #???? | | =% %%! #???? | | = ! =%=*] #???? | | !! =%[ #???? | | ###""#"####/## ## ##/!* # #???? | | # ! !## ! #???? | | # ## ##;@ # #???? | | # """"" ## ###= # ###########???? | | # """"" ## #?# #???????????? | | # """""" ## #?# ###?????????? | | # """""" ## #?# # #########?? | | # ## #?# ! """ #?? | | # ! ## #?# [! ""R" #?? | | ############ #?# %! %/ "" " #?? | | ???????????# #?# =! * #?? | | ???????????# ! ### #?? | | ???????????# + !%! ! ! #?? | | ???????????# #### # #?? | | ???????????# ! #??# ## # #?? | | ???????????# #??##### !%""#########?? | | ???????????############??????# = " #???????? | | ?????????????????????????????# ##???????? | | ?????????????????????????????# =%! ##????????? | | ?????????????????????????????# =% #?????????? | | ?????????????????????????????# #????????? | | ?????????????????????????????# % ##????????? | | ?????????????????????????????# #????????? | | ?????????????????????????????# ##????????? | | ?????????????????????????????# "?????????? | | ?????????????????????????????##""#%#####?????????? | | ?????????????????????????????? ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 160 Energy Generation 47 Energy Capacity 465 Matter Stores 540 Matter Capacity 700 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 8 Core Analysis 8 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- Hpw. Shotgun | -9/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Hvy. Particle Gun | -8/Materials | Scanalyzed Thermal Generator | -8/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Lgt. Antimatter Reactor | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Corruption Screen | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Generalissimo Challenges ------------ None Player 2 | -11 -10 -10 -9 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Slots Evolved 10 | . . 2 2 . 2 2 2 . Power 1 | . . 1 . . . . . . Propulsion 4 | . . 1 1 . . 2 . . Utility 4 | . . . 1 . 1 . 2 . Weapon 1 | . . . . . 1 . . . Parts Attached 96 | . 11 2 11 17 9 11 6 29 Parts Lost 28 | . . . 1 . 3 . . 24 Damage Taken 6448 | . 243 48 302 561 767 88 501 3938 Core 1128 | . . 3 37 45 130 . 8 905 Player 2/Cogmind (%) 74 | . . 20 39 40 57 . 22 89 Absorbed by Shields 947 | . . . . . . . . 947 Damage Inflicted 10751 | . 560 151 691 1209 1133 513 1238 5256 Player 2/Cogmind (%) 44 | . 62 53 50 29 36 55 40 50 Combat Hostiles Destroyed 86 | . 4 3 11 12 12 4 11 29 Player 2/Cogmind (%) 46 | . 36 60 64 31 42 80 55 47 Game ------ Seed LargeDeepLance Manual? 0 Play Time 02:54:34 Cumulative 141.3 hours Start 2020.04.13 @ 21:26:44 End 2020.04.19 @ 14:02:39 Sessions 8 Manual Loads 0 Difficulty Adventurer Special Mode AFD2020/Player2 Game No. 31 Rogue 0 Adventurer 31 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 33 Gallery% 54 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b06ccbb-7da5-4eb7-a206-79c3c6833b0f