Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.11 @ 15:16:46

Player: Mathewnd

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (19)       3800
Robots Destroyed (173)     865
Value Destroyed (7356)     7356
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (1616)               1616
              TOTAL SCORE: 17817

 Bonus
-------
High Alert Combat Kills    85
Follower Combat Kills      124
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      174
Friendly Fire              -67

 Cogmind 
---------
Core Integrity             0/1300
Matter                     58/300
Energy                     99/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Quarantine

 Parts 
-------
>         --- POWER (2) --------
              (None)
>         --- PROPULSION (6) ---
              (None)
>         --- UTILITY (11) -----
          Authchip [R/Combat]
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (5) ----
    Light Quantum Reactor
   Cooled Antigrav System
    Large Storage Unit
  Compact HERF Cannon
  Compact HERF Cannon

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
>              --- PROPULSION -------
      Improved Medium Treads
        Spiked Medium Treads
        Cooled Antigrav System
        Cooled Antigrav System
        Cooled Impulse Thruster
        Cooled Impulse Thruster
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Heat Sink
  Experimental Coolant Injector
        Medium Storage Unit
      Advanced Targeting Computer
  Experimental Core Analyzer
  Experimental Cloaking Device
>              --- WEAPON -----------
         Heavy Proton Cannon
         Heavy Plasma Cannon
>              --- INVENTORY --------
         Light Quantum Reactor
      Improved Treads
      Improved Treads
               Authchip [R/Combat]
      Advanced Trap Extractor
     Makeshift Spear
[Rating: 123]

 Favorites 
-----------
Power                      Particle Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Enhanced Fission Core
  Reactor                  Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Hover Unit               Cooled Antigrav System
  Flight Unit              Cooled Impulse Thruster
Utility                    Advanced Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Authchip [R/Combat]
  Protection               Layered Medium Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Heavy Rocket Launcher
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp War Pro Res Qua 
Slots Evolved              14   | .   .   2   2   2   2   .   .   .   .   2   .   .   2   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   1   1   1   1   .   .   .   .   1   .   .   2   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             239  | 6   5   18  13  31  18  .   3   .   14  46  5   2   22  13  13  10  8   10  2   
  Power                    24   | 1   2   5   1   2   3   .   .   .   .   4   .   .   3   .   1   1   .   1   .   
    Engine                 11   | 1   2   4   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   7    | .   .   1   .   .   1   .   .   .   .   2   .   .   3   .   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   1   .   1   .   
  Propulsion               68   | 2   .   6   4   14  4   .   .   .   2   12  1   .   5   4   2   4   5   2   1   
    Treads                 46   | 2   .   4   3   14  4   .   .   .   2   7   .   .   2   3   .   .   5   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  14   | .   .   2   1   .   .   .   .   .   .   5   .   .   3   1   2   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   2   .   
    Flight                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   
  Utility                  93   | 1   2   4   4   13  9   .   3   .   3   19  3   2   10  4   4   5   1   6   .   
    Device                 64   | .   1   2   3   9   6   .   2   .   3   13  3   2   6   3   2   4   .   5   .   
    Storage                6    | 1   1   1   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
    Processor              9    | .   .   1   1   2   2   .   .   .   .   .   .   .   1   .   .   1   1   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Protection             13   | .   .   .   .   2   1   .   1   .   .   6   .   .   1   1   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | 2   1   3   4   2   2   .   .   .   9   11  1   .   4   5   6   .   2   1   1   
    Energy Gun             11   | 1   .   2   3   1   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   
    Energy Cannon          26   | .   1   .   1   1   2   .   .   .   4   9   1   .   2   2   .   .   2   .   1   
    Ballistic Gun          2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               14   | .   .   1   .   .   .   .   .   .   5   2   .   .   1   3   2   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   1   .   1   3   .   .   .   .   2   .   .   .   .   .   6   .   1   .   
  Corrupted Parts          4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   
    System Corruption      20   | .   .   .   .   2   .   .   .   .   .   .   .   .   .   11  .   .   7   .   .   
Parts Lost                 92   | .   2   8   4   10  .   .   .   .   3   18  7   .   9   10  16  3   .   1   1   
  Power                    11   | .   2   1   .   .   .   .   .   .   .   2   .   .   3   .   3   .   .   .   .   
  Propulsion               36   | .   .   3   2   4   .   .   .   .   2   9   2   .   2   3   6   1   .   1   1   
  Utility                  30   | .   .   2   1   6   .   .   .   .   1   4   4   .   2   5   5   .   .   .   .   
  Weapon                   15   | .   .   2   1   .   .   .   .   .   .   3   1   .   2   2   2   2   .   .   .   
  Highest Loss Streak      10   | .   1   4   1   3   .   .   .   .   2   10  6   .   7   10  9   3   .   1   1   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Average Slot Usage (%)     81   | .   95  82  98  99  98  100 100 100 99  76  62  58  81  72  63  54  72  68  7   
  Engine                   3    | .   13  9   8   7   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   1   .   .   1   6   6   6   6   5   5   5   8   10  5   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   2   6   6   6   6   4   5   5   1   .   1   4   5   3   .   
  Treads                   18   | .   28  17  26  37  33  33  33  33  32  7   2   .   5   18  9   .   .   16  .   
  Wheel                    2    | .   .   4   8   .   .   .   .   .   .   7   2   .   9   2   4   4   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   2   5   5   .   .   7   9   .   .   
  Device                   13   | .   10  10  17  14  6   6   6   6   13  14  10  17  21  12  16  9   21  27  .   
  Storage                  6    | .   14  11  9   7   6   6   6   6   6   5   5   5   7   10  8   5   5   3   .   
  Processor                9    | .   .   4   9   10  18  20  20  20  16  11  11  5   8   .   .   3   9   7   .   
  Protection               2    | .   .   .   .   3   6   6   6   6   2   3   2   .   1   6   6   .   .   .   .   
  Energy Gun               3    | .   6   5   17  15  3   .   .   .   .   .   .   .   2   .   1   9   .   .   .   
  Energy Cannon            7    | .   7   8   .   .   8   13  13  13  12  11  11  11  6   8   7   .   10  4   .   
  Ballistic Gun            1    | .   14  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Peak Build Rating          123  | 6   8   19  25  44  68  66  68  66  68  75  65  56  85  79  79  111 123 117 21  
  Average Rating           56   | 4   7   11  23  32  57  66  66  66  66  66  55  55  73  66  57  81  113 100 16  
  On Entrance              48   | .   6   8   19  25  44  66  66  66  66  67  64  51  56  79  79  14  100 94  7   
Naked Turns                52   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   34  .   .   18  .   
Heaviest Build             176  | 11  30  57  62  74  96  90  96  90  90  111 102 91  172 176 176 55  68  88  .   
  Greatest Support         126  | 40  40  40  16  116 126 126 126 126 126 126 16  12  42  102 102 38  104 104 15  
  Greatest Overweight (x)  29   | .   .   5   5   1   .   .   .   .   .   6   29  7   9   10  17  4   2   1   .   
  Average Overweight (x)   1    | .   .   1   3   .   .   .   .   .   .   3   7   7   4   1   4   2   1   .   .   
Largest Inventory Capacity 25   | 8   15  20  20  20  20  20  20  20  20  20  20  20  25  25  25  10  10  10  5   
  Average Capacity         18   | 6   14  15  20  20  20  20  20  20  20  20  20  20  22  25  21  10  10  9   5   
  Most Carried             21   | 6   15  18  20  20  20  20  20  20  20  20  20  19  21  19  19  10  9   10  5   
  Average Carried          16   | 3   10  14  18  19  19  20  20  20  18  18  19  17  17  17  15  5   7   8   4   
  Final Capacity           25   | 8   15  20  20  20  20  20  20  20  20  20  20  20  25  25  10  10  10  5   5   
  Final Carried            20   | 6   15  18  20  20  20  20  20  20  17  20  19  17  18  19  5   10  8   5   5   

 Class Distribution 
--------------------
 61% | Mutant
 36% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -6/Data Miner
           Mutant | -5/Proximity Caves
           Mutant | -5/Factory
           Mutant | -5/Upper Caves
           Mutant | -5/Upper Caves
 Scavenger-Mutant | -4/Factory
 Scavenger-Mutant | -4/Upper Caves
  Derelict-Mutant | -4/Upper Caves
           Mutant | -4/Warlord
           Mutant | -3/Proximity Caves
 Scavenger-Mutant | -3/Research
           Mutant | -3/Quarantine

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Fac  Upp  Upp  War  Pro  Res  Qua  
Matter Collected           3023 | 221  127  237  71   251  207  .    126  .    285  507  174  .    262  178  144  154  49   30   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8343 | .    449  931  776  1071 254  .    260  .    356  2477 215  .    700  142  242  71   27   372  .    
  Parts                    366  | .    19   48   31   47   13   .    6    .    11   93   10   .    43   4    12   5    3    21   .    
Haulers Intercepted        5    | .    .    2    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      40   | .    .    .    .    .    .    .    7    .    8    .    15   .    .    5    2    .    3    .    .    
  Prevented                17   | .    .    .    .    .    .    .    .    .    .    .    3    .    .    3    6    .    5    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp War Pro Res Qua 
Combat Hostiles Destroyed  143  | .   10  22  13  17  4   .   5   .   11  35  3   .   9   1   5   1   2   5   .   
  Guns                     47   | .   8   8   10  15  1   .   .   .   .   .   .   .   .   .   .   1   .   4   .   
  Cannons                  58   | .   2   10  .   .   3   .   4   .   2   24  3   .   6   .   1   .   2   1   .   
  AOE                      23   | .   .   4   .   .   .   .   .   .   8   4   .   .   3   1   3   .   .   .   .   
Classes Destroyed          18   | .   2   6   2   1   .   .   .   .   1   2   .   .   .   1   .   1   1   1   .   
  Worker                   6    | .   .   1   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   1   .   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Hauler                   5    | .   .   2   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   
  Recycler                 8    | .   .   2   2   1   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Watcher                  7    | .   1   1   1   .   1   .   .   .   .   2   .   .   1   .   .   .   .   .   .   
  Swarmer                  24   | .   .   11  2   .   .   .   .   .   2   4   .   .   4   .   1   .   .   .   .   
  Grunt                    52   | .   10  6   8   6   .   .   2   .   6   9   1   .   .   1   1   .   .   2   .   
  Brawler                  3    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Duelist                  2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   24   | .   .   4   1   8   2   .   .   .   1   6   .   .   1   .   .   .   .   1   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hunter                   8    | .   .   .   1   1   .   .   .   .   .   3   1   .   .   .   2   .   .   .   .   
  Programmer               22   | .   .   .   .   2   2   .   .   .   .   12  .   .   4   .   .   .   .   2   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   2   6   5   3   2   .   3   .   8   8   1   .   4   1   3   1   1   2   .   
  Combat Bots Only         8    | .   2   6   4   3   2   .   3   .   8   5   1   .   4   1   3   1   1   2   .   
Max Kills in Single Turn   5    | .   1   2   1   1   1   .   1   .   2   5   1   .   3   1   2   1   1   1   .   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   .   .   .   .   .   .   2   4   .   .   3   1   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Fac  Upp  Upp  War  Pro  Res  Qua  
Hostile Shots Fired        1428  | .    46   111  76   309  55   .    24   .    84   309  69   .    53   28   63   2    .    130  69   
  Missed                   499   | .    6    37   23   125  20   .    9    .    26   100  26   .    7    4    21   1    .    54   40   
Damage Taken               14315 | .    505  847  898  1344 156  .    234  .    1182 3333 607  .    930  845  1223 246  .    1467 498  
  Core                     3148  | .    130  181  226  142  18   .    .    .    146  427  117  .    113  37   279  21   .    963  348  
  Absorbed by Shields      2496  | .    .    .    28   530  152  .    93   .    312  927  92   .    .    .    .    .    .    362  .    
  Redirected to Shielding  84    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    84   .    .    .    .    
  Ignored by Resistances   113   | .    .    .    .    .    .    .    .    .    .    29   .    .    .    .    51   .    .    33   .    
  Regen/Repaired (Parts)   173   | .    .    .    173  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         65    | 100  48   54   58   79   .    .    .    .    80   .    .    45   .    .    .    .    60   .    .    
Volleys Fired              554   | .    49   76   62   68   14   .    15   .    18   127  17   .    31   3    13   22   3    36   .    
  Largest                  2     | .    2    2    2    2    2    .    2    .    2    2    2    .    2    2    2    2    2    2    .    
  Hottest                  171   | .    80   116  116  112  65   .    65   .    78   165  165  .    165  162  162  131  171  123  .    
Shots Fired                1070  | .    93   147  124  131  28   .    30   .    32   250  36   3    60   7    23   35   7    64   .    
  Gun                      508   | .    82   86   122  131  8    .    .    .    .    .    .    .    15   .    1    35   .    28   .    
  Cannon                   537   | .    11   59   2    .    20   .    30   .    19   248  36   3    44   6    16   .    7    36   .    
  Launcher                 25    | .    .    2    .    .    .    .    .    .    13   2    .    .    1    1    6    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  127   | .    47   52   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    
  Thermal                  842   | .    46   93   124  131  28   .    30   .    19   213  36   3    44   .    1    35   3    36   .    
  Explosive                25    | .    .    2    .    .    .    .    .    .    13   2    .    .    1    1    6    .    .    .    .    
  Electromagnetic          76    | .    .    .    .    .    .    .    .    .    .    35   .    .    15   6    16   .    4    .    .    
  Robot Hit Streak         18    | .    11   12   7    18   11   .    11   .    7    17   5    .    14   15   3    9    2    16   .    
  Robot Miss Streak        5     | .    5    4    3    3    4    .    1    .    3    3    2    .    2    1    3    1    4    2    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    2    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           736   | .    61   91   74   100  16   .    26   .    18   195  21   .    41   5    11   30   2    45   .    
  Core Hits                337   | .    22   42   26   41   10   .    9    .    29   73   8    .    24   3    13   19   2    16   .    
  Critical Kills           4     | .    1    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Critical Strikes         28    | .    4    3    8    7    .    .    .    .    .    2    .    .    1    .    .    2    .    1    .    
    Burn                   22    | .    2    3    8    7    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Meltdown               4     | .    1    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    
    Destroy                2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           20547 | .    686  1643 1294 2019 427  .    795  .    2224 6267 759  .    1256 297  783  623  95   1379 .    
  Guns                     6097  | .    530  643  1287 2019 98   .    .    .    .    .    .    .    287  .    .    623  .    610  .    
  Cannons                  11133 | .    156  702  .    .    329  .    795  .    379  5921 759  .    808  161  263  .    95   765  .    
  Explosions               3302  | .    .    294  .    .    .    .    .    .    1845 346  .    .    161  136  520  .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  15    | .    .    4    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Kinetic                  1120  | .    242  268  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    610  .    
  Thermal                  14946 | .    444  1077 1287 2019 427  .    795  .    379  5385 759  .    953  .    .    623  33   765  .    
  Explosive                3302  | .    .    294  .    .    .    .    .    .    1845 346  .    .    161  136  520  .    .    .    .    
  Electromagnetic          1164  | .    .    .    .    .    .    .    .    .    .    536  .    .    142  161  263  .    62   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         46    | .    .    3    .    6    1    1    1    1    4    16   16   16   9    41   46   46   9    9    10   
  Average Corruption       10    | .    .    3    .    2    1    1    1    1    2    9    16   16   7    38   42   33   2    3    9    
  Corruption Purged        7     | .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  290   | .    .    14   .    19   .    4    4    .    8    50   53   18   14   38   44   2    9    5    8    
    Message Errors         54    | .    .    2    .    4    .    1    2    .    2    7    12   4    1    5    9    1    1    1    2    
    Matter Fused           61    | .    .    4    .    7    .    2    1    .    2    13   9    5    2    7    5    1    3    .    .    
    Heat Flow Errors       36    | .    .    1    .    1    .    .    1    .    1    3    6    3    5    9    4    .    1    .    1    
    Energy Discharges      38    | .    .    1    .    2    .    .    .    .    .    6    10   1    2    6    7    .    1    1    1    
    Parts Rejected         4     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Data Loss (minor)      35    | .    .    1    .    2    .    .    .    .    2    10   6    1    1    1    5    .    .    3    3    
    Data Loss (major)      16    | .    .    .    .    1    .    .    .    .    .    4    3    .    2    4    1    .    1    .    .    
    Misfires               16    | .    .    .    .    1    .    .    .    .    1    4    2    3    .    2    2    .    1    .    .    
    Alerts                 12    | .    .    .    .    .    .    1    .    .    .    1    2    1    .    3    2    .    1    .    1    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    4    .    .    .    .    
    Weapon Failures        10    | .    .    3    .    1    .    .    .    .    .    1    .    .    1    1    3    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            361   | .    .    5    .    .    .    .    .    .    37   170  55   .    .    74   11   .    .    9    .    
  Projectiles              308   | .    .    .    .    .    .    .    .    .    .    170  55   .    .    74   .    .    .    9    .    
  Explosions               53    | .    .    5    .    .    .    .    .    .    37   .    .    .    .    .    11   .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      255   | .    .    .    3    .    .    .    .    .    52   .    .    .    .    50   150  .    .    .    .    
  Shots                    8     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    4    .    .    .    .    
  Rammed                   3     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Targets Rammed             3     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        630   | .    271  242  53   202  69   .    296  .    300  198  630  261  261  187  269  196  131  .    26   
  Average Temperature      76    | .    66   26   21   40   25   .    101  .    158  56   181  91   77   75   65   109  96   .    26   
  Received Heat Transfer   2565  | .    291  273  314  302  36   .    77   .    305  484  72   .    18   51   108  .    .    171  63   
  Effects                  19    | .    2    .    .    .    .    .    1    .    1    .    13   .    2    .    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    1    .    1    .    1    .    .    .    .    .    .    .    .    
    Interference           4     | .    2    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Damage (major)         6     | .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    
  Parts Fried              6     | .    .    .    .    .    .    .    .    .    .    1    .    .    1    2    1    .    1    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              17    | .    1    .    3    2    .    .    1    .    1    8    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          13    | .    .    .    3    2    .    .    1    .    1    6    .    .    .    .    .    .    .    .    .    
  Parts Melted             66    | .    3    9    7    12   1    .    3    .    1    28   .    .    .    .    .    .    .    2    .    
  Heat Transferred         24984 | .    1332 2516 3367 4292 618  .    1118 .    520  7135 888  .    1036 .    .    962  50   1150 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp War Pro Res Qua 
Peak Influence             564  | .   185 507 449 248 141 .   .   .   .   491 .   .   152 .   .   .   .   564 436 
  Initial                  300  | .   .   63  213 102 58  .   .   .   .   27  .   .   .   .   .   .   .   300 215 
  Average                  172  | .   77  188 273 110 38  .   .   .   .   203 .   .   84  .   .   .   .   359 298 
Maximum Alert Level        2    | .   .   2   2   1   .   .   .   .   .   2   .   .   .   .   .   .   .   2   2   
  Low Security (%)         64   | 100 100 66  5   95  100 .   .   .   .   55  .   .   100 .   .   .   .   .   .   
  Level 1                  30   | .   .   21  83  4   .   .   .   .   .   37  .   .   .   .   .   .   .   85  86  
  Level 2                  5    | .   .   12  10  .   .   .   .   .   .   7   .   .   .   .   .   .   .   14  13  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          37   | .   2   2   2   8   2   .   .   .   1   9   .   .   3   .   1   .   .   7   .   
  Investigation            6    | .   .   1   2   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Extermination            14   | .   .   .   .   3   2   .   .   .   .   5   .   .   3   .   .   .   .   1   .   
  Reinforcement            8    | .   2   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   
  Assault                  2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Garrison                 7    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Data Miner Redirects       3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp War Pro Res Qua 
Distress Signals           14   | .   1   3   1   2   1   .   .   .   .   4   .   .   1   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              285  | .   20  28  17  25  6   .   7   .   17  45  5   .   11  5   17  28  3   34  17  
  Peak Tracking Total      12   | .   5   9   4   4   3   .   4   .   9   8   3   .   5   4   8   9   2   11  12  
  Tactical Retreats        21   | .   1   .   2   1   1   .   .   .   .   1   .   .   1   1   4   1   .   6   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp War Pro Res Qua 
Traps Triggered            13   | .   .   .   1   3   .   .   .   .   .   5   .   .   .   .   2   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                19   | .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   14  2   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp War Pro Res Qua 
Machines Disabled          10   | .   .   3   .   .   .   .   .   .   1   4   .   .   1   .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   1   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp War Pro Res Qua 
Machines Accessed          59   | .   3   5   6   8   7   .   1   4   .   11  .   .   .   2   .   2   1   4   5   
  Terminals                33   | .   3   4   4   5   1   .   .   .   .   7   .   .   .   .   .   .   1   3   5   
  Fabricators              6    | .   .   .   .   1   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Total Hacks                161  | .   9   9   18  14  26  .   1   32  .   23  .   .   .   5   .   8   1   8   7   
  Successful               98   | .   4   3   10  4   16  .   1   32  .   8   .   .   .   5   .   8   1   3   3   
  Failed                   63   | .   5   6   8   10  10  .   .   .   .   15  .   .   .   .   .   .   .   5   4   
    Catastrophic           14   | .   .   1   1   5   2   .   .   .   .   4   .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   41   | .   .   2   6   8   5   .   .   .   .   10  .   .   .   .   .   1   .   4   5   
  Terminals                69   | .   9   8   8   8   5   .   .   .   .   16  .   .   .   .   .   .   1   7   7   
  Fabricators              11   | .   .   .   .   1   5   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   2   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              15   | .   .   1   3   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   3   3   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Terminal Hacks             63   | .   4   2   5   .   1   .   1   32  .   2   .   .   .   5   .   8   1   1   1   
  Record                   20   | .   .   .   .   .   .   .   .   11  .   .   .   .   .   4   .   3   1   .   1   
  Part Schematic           10   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          8    | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   5   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Alert Level              2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   1   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Network Status           5    | .   .   .   .   1   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   .   1   .   2   1   .   .   .   .   2   .   .   .   .   .   .   .   2   2   
  Terminals                8    | .   .   .   .   2   1   .   .   .   .   2   .   .   .   .   .   .   .   1   2   
    Assimilate             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 7    | .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Extract                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         42   | .   2   4   6   7   6   .   .   .   .   10  .   .   .   .   .   .   .   3   4   
  Full Trace Events        4    | .   .   .   2   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   20   | .   .   7   .   .   3   .   .   10  .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   64   | .   .   .   .   .   64  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  16   | .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     58   | .   .   .   58  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
------------               Run  | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp War Pro Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp War Pro Res Qua 
Total Allies               3    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   1   1   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      49   | .   .   .   .   10  10  10  10  .   49  .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       49   | .   .   .   .   10  10  10  10  .   49  .   .   .   .   .   .   .   .   .   .   
Total Orders               6    | .   .   .   .   .   .   .   .   .   .   .   3   3   .   .   .   .   .   .   .   
  EXPLORE                  6    | .   .   .   .   .   .   .   .   .   .   .   3   3   .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   
  Total Damage             379  | .   .   .   .   .   .   .   .   .   379 .   .   .   .   .   .   .   .   .   .   
  Kills                    3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp War Pro Res Qua 
Robot Analysis Total       3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
Drone Launches             6    | .   .   .   .   .   .   .   .   .   .   .   3   3   .   .   .   .   .   .   .   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Fac  Upp  Upp  War  Pro  Res  Qua  
Turns Passed               18022 | 78   771  1189 930  1873 1513 716  607  119  755  2743 1222 383  797  716  723  634  713  1299 241  
Spaces Moved               9485  | 42   377  602  429  927  868  448  348  75   401  1203 291  44   335  267  363  404  525  977  559  
  Core                     542   | 3    .    .    .    .    .    .    .    .    .    .    10   .    .    .    94   .    .    294  141  
  Treads                   4933  | 39   377  300  .    927  868  448  348  75   401  158  .    .    .    262  98   .    9    623  .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2842  | .    .    302  429  .    .    .    .    .    .    1045 192  .    320  5    171  378  .    .    .    
  Hover                    750   | .    .    .    .    .    .    .    .    .    .    .    89   44   15   .    .    26   516  60   .    
  Flight                   418   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    418  
  Fastest Speed            38    | 50   160  115  145  160  160  160  160  160  160  115  190  560  123  175  50   88   88   38   40   
  Average Speed            157   | 152  160  150  146  160  160  160  160  160  160  165  348  560  176  257  182  134  132  119  42   
  Slowest Speed            1500  | 160  160  240  155  240  160  160  160  160  160  240  1500 560  560  720  335  255  160  160  50   
  Overloaded Moves         183   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   127  34   .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 3    54   58   32   27   24   57   51   68   60   33   79   53   8    47   63   52   84   22   34   
  Regions Visited          19
    Branch Regions         11
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9     | .    .    .    .    .    1    1    1    1    1    1    .    .    1    .    .    .    1    1    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    .    .    .    .    .    .    1    1    .    1    1    1    .    .    .    
Scrap Searched             11    | .    .    .    .    .    .    .    .    .    1    .    3    .    .    3    3    .    1    .    .    
Spaces Dug                 8     | .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
Terrain Destroyed          303   | .    .    52   2    .    4    .    3    .    74   30   5    1    24   23   75   1    2    7    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               59    | .    .    .    2    .    4    .    3    .    3    22   5    1    9    .    .    1    2    7    .    
  AOE                      244   | .    .    52   .    .    .    .    .    .    71   8    .    .    15   23   75   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Fac  Upp  Upp  War  Pro  Res  Qua  
Total                      11500 | 53   460  749  606  1197 968  447  367  74   479  1695 468  185  475  285  395  459  538  1043 557  
  Wait                     997   | .    19   18   84   114  47   .    2    .    32   287  155  139  80   .    .    19   .    1    .    
  Move                     9457  | 41   376  601  428  926  867  447  347  74   400  1202 290  43   334  266  362  403  524  976  550  
  Hop                      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Pick Up                  133   | 6    9    23   12   27   10   .    .    .    1    17   1    .    6    3    4    5    .    9    .    
  Fast Attach              78    | 6    4    3    3    4    .    .    1    .    .    14   1    .    11   8    7    10   1    4    1    
  Attach                   68    | .    .    10   6    11   2    .    .    .    3    10   2    2    6    2    3    .    5    5    1    
  Detach                   14    | .    1    .    1    .    .    .    .    .    .    1    .    1    1    .    1    .    3    4    1    
  Swap                     93    | .    1    5    4    16   16   .    2    .    11   22   2    .    5    3    3    .    2    1    .    
  Drop                     77    | .    1    12   5    30   12   .    .    .    1    7    .    .    1    .    2    .    .    6    .    
  Fire                     554   | .    49   76   62   68   14   .    15   .    18   127  17   .    31   3    13   22   3    36   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Escape Stasis            9     | .    .    .    .    1    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    
  Rewire                   13    | .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: Res / *Qua x2)
-3/Quarantine

 History 
---------
  Turn | Location           | Event
    41 | -11/Scrapyard      | Discovered new exit (range 16)
    79 | -11/Scrapyard      | Entered Materials
   320 | -10/Materials      | Build established: Mutant
   546 | -10/Materials      | Discovered new exit (range 8)
   666 | -10/Materials      | Core integrity fell below 50%
   850 | -10/Materials      | Entered another Materials area
   850 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1482 | -9/Materials       | Discovered new exit (range 11)
  1719 | -9/Materials       | Lost 4 parts (1p1n1u1w)
  1940 | -9/Materials       | Discovered new exit (range 12)
  2039 | -9/Materials       | Entered another Materials area
  2039 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2156 | -8/Materials       | Build established: Scavenger-Mutant
  2617 | -8/Materials       | Repaired Lgt. Treads
  2688 | -8/Materials       | Repaired Rnf. Ion Engine
  2949 | -8/Materials       | Discovered new exit (range 6)
  2969 | -8/Materials       | Entered Factory
  2969 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3055 | -7/Factory         | Garrison activated, responded to threat
  3431 | -7/Factory         | Garrison activated, responded to threat
  3702 | -7/Factory         | Lost 3 parts (2n1u)
  4655 | -7/Factory         | Discovered new exit (range 9)
  4795 | -7/Factory         | Cargo convoy interrupted
  4842 | -7/Factory         | Entered another Factory area
  4842 | -6/Factory         | Accompanied by 1 ally
  4842 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  5621 | -6/Factory         | Fabricated Particle Reactor (x2)
  5825 | -6/Factory         | Discovered new exit (range 16)
  5847 | -6/Factory         | Identified exit to Factory
  5887 | -6/Factory         | Identified exit to Lower Caves
  6041 | -6/Factory         | Build established: Mutant
  6355 | -6/Factory         | Entered Lower Caves
  6355 | -6/Lower Caves     | Accompanied by 1 ally
  7016 | -6/Lower Caves     | Discovered new exit (range 13)
  7069 | -6/Lower Caves     | Identified exit to Lower Caves
  7071 | -6/Lower Caves     | Entered another Lower Caves area
  7071 | -6/Lower Caves     | Accompanied by 1 ally
  7076 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7076 | -6/Lower Caves     | Discovered exit to Factory (range 15)
  7077 | -6/Lower Caves     | Ambushed by wild Derelicts
  7667 | -6/Lower Caves     | Discovered new exit (range 8)
  7677 | -6/Lower Caves     | Identified exit to Data Miner
  7678 | -6/Lower Caves     | Entered Data Miner
  7678 | -6/Data Miner      | Discovered new exit (range 6)
  7709 | -6/Data Miner      | Met Data Miner
  7738 | -6/Data Miner      | Learned location of Section 7 (-3)
  7738 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  7760 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  7795 | -6/Data Miner      | Identified exit to Proximity Caves
  7797 | -6/Data Miner      | Entered Proximity Caves
  8103 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
  8132 | -5/Proximity Caves | Destroyed 8 combat bots
  8156 | -5/Proximity Caves | Crushed by falling debris
  8192 | -5/Proximity Caves | Spotted B-75 Beast
  8538 | -5/Proximity Caves | Discovered exit to Factory (range 10)
  8552 | -5/Proximity Caves | Entered Factory
  8552 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9295 | -5/Factory         | Lost 3 parts (2n1w)
  9330 | -5/Factory         | Incoming investigation squad redirected
 10548 | -5/Factory         | Spotted B-75 Beast
 10595 | -5/Factory         | Destroyed B-75 Beast
 10608 | -5/Factory         | System corruption reached 10%
 10676 | -5/Factory         | Lost 10 parts (2p3n3u2w)
 11159 | -5/Factory         | Identified exit to Upper Caves
 11295 | -5/Factory         | Entered Upper Caves
 11357 | -5/Upper Caves     | Encountered a Warlord checkpoint
 11392 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11762 | -5/Upper Caves     | Spotted B-75 Beast
 11861 | -5/Upper Caves     | Core integrity fell below 50%
 11868 | -5/Upper Caves     | Destroyed B-75 Beast
 11888 | -5/Upper Caves     | Lost 6 parts (2n3u1w)
 11991 | -5/Upper Caves     | Found DCF Scrap (12 items)
 12477 | -5/Upper Caves     | Discovered new exit (range 8)
 12517 | -5/Upper Caves     | Entered another Upper Caves area
 12539 | -5/Upper Caves     | Discovered new exit (range 42)
 12900 | -5/Upper Caves     | Entered Factory
 12900 | -4/Factory         | Evolved 2 slots: Utility x2
 13081 | -4/Factory         | Discovered new exit (range 15)
 13188 | -4/Factory         | Identified exit to Upper Caves
 13302 | -4/Factory         | Lost 7 parts (2p1n2u2w)
 13403 | -4/Factory         | Build established: Scavenger-Mutant
 13481 | -4/Factory         | Found Powered Armor
 13697 | -4/Factory         | Entered Upper Caves
 13703 | -4/Upper Caves     | System corruption reached 10%
 13760 | -4/Upper Caves     | System corruption reached 30%
 13790 | -4/Upper Caves     | Lost 10 parts (3n5u2w)
 13895 | -4/Upper Caves     | Learned Research emergency access door positions
 14353 | -4/Upper Caves     | Discovered new exit (range 11)
 14370 | -4/Upper Caves     | Learned location of 1 exit from Research
 14413 | -4/Upper Caves     | Entered another Upper Caves area
 14414 | -4/Upper Caves     | Identified exit to Research
 14695 | -4/Upper Caves     | Lost 5 parts (1p3n1u)
 14957 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 14960 | -4/Upper Caves     | Build established: Derelict-Mutant
 14978 | -4/Upper Caves     | Released all parts (4)
 15007 | -4/Upper Caves     | Lost 9 parts (2p2n3u2w)
 15132 | -4/Upper Caves     | Discovered new exit (range 4)
 15136 | -4/Upper Caves     | Entered Warlord
 15174 | -4/Warlord         | System corruption cleaned by Quarantine Array
 15242 | -4/Warlord         | Met Warlord
 15253 | -4/Warlord         | Opened Warlord's prototype stash
 15257 | -4/Warlord         | Found Prototype Reactor
 15257 | -4/Warlord         | Identified Vortex Chain Reactor
 15262 | -4/Warlord         | Found Prototype Device
 15262 | -4/Warlord         | Identified Exp. Cloaking Device
 15267 | -4/Warlord         | Warlord's base attacked by MAIN.C
 15272 | -4/Warlord         | Found Prototype Processor
 15272 | -4/Warlord         | Identified Exp. Core Analyzer
 15312 | -4/Warlord         | Build established: Mutant
 15617 | -4/Warlord         | Warlord forces counterattacked
 15658 | -4/Warlord         | Spotted Striker
 15708 | -4/Warlord         | Lost 5 allies
 15761 | -4/Warlord         | Discovered new exit (range 12)
 15770 | -4/Warlord         | Entered Proximity Caves
 15772 | -3/Proximity Caves | Spotter reported a threat
 15773 | -3/Proximity Caves | Spotter reported a threat
 15786 | -3/Proximity Caves | Lost 3 parts (1n2w)
 15792 | -3/Proximity Caves | Lost 11 allies
 16444 | -3/Proximity Caves | Discovered exit to Research (range 14)
 16483 | -3/Proximity Caves | Entered Research
 16483 | -3/Research        | Evolved 2 slots: Utility x2
 16484 | -3/Research        | Identified exit to Quarantine
 16485 | -3/Research        | Identified exit to Research
 16780 | -3/Research        | Build established: Scavenger-Mutant
 16790 | -3/Research        | Spotted B-86 Titan
 16800 | -3/Research        | Incoming investigation squad redirected
 17566 | -3/Research        | Garrison activated, responded to threat
 17598 | -3/Research        | Cargo convoy interrupted
 17598 | -3/Research        | Released all parts (17)
 17602 | -3/Research        | Spotted Executioner
 17618 | -3/Research        | Incoming assault squad redirected
 17733 | -3/Research        | Search patrols dispatched
 17780 | -3/Research        | Core integrity fell below 50%
 17781 | -3/Research        | Spotted B-90 Cyclops
 17782 | -3/Research        | Entered Quarantine
 17871 | -3/Quarantine      | System corruption reached 10%
 17888 | -3/Quarantine      | Build established: Mutant
 18010 | -3/Quarantine      | Core integrity fell below 20%
 18023 | -3/Quarantine      | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
  have confirmed integrity deterioration within
  a range of 5-10% to matter that undergoes
  transdimensional reconstruction using [Sigix]
  methods. Phase two will cross reference data
  with previous attempts at teleportation
  technology to develop a more effective
  approach.
17945_ System corrupted: Heat flow error (+107).
17947_ Slug penetrates H-77 Assassin.
17947_ Slug penetrates Wall.
17976_ System corrupted: Component data lost.
17990_ Slug penetrates Door.
17998_ System corrupted: IFF burst signal
  emitted.
18006_ Penetrated by Slug. <x2>
18013_ Slug penetrates Wall. <x3>
18017_ Penetrated by Slug.
18017_ Field Propulsion Array destroyed.
18017_ Slug penetrates Wall.
18018_ >Z%3KCDPYPI9WI Z5#S14BEIR3J5W|FM

 Map 
-----
+----------------------------------------------------+
|              #            #???????????#            |
|              +            #???????????#######"#+## |
|              #            #?????????????????#      |
| ##+######    #            #?????????????????#      |
|     #####    #            #?????????????????#      |
| """ "" ##    #            #??????????########      |
| """ """##    #            #??????????#!!"T  # ^  # |
| """  T"##    ##############??????????#!""   #    # |
|     """##    #???????????????????????#""!   #    # |
| """ "" ##    #???????????????????????#"     +    # |
| """ #####    #???????????????????????#""    #    # |
| """ #???#    #???????????????????????#!""   #    # |
|     #???#    ###############?????????#!!""  #    # |
| ""###???#                  #?????????########    # |
| ""#?????#                  #????????????????#    # |
| #########                  ##################    # |
| ??#                                              + |
| ??# ######+############    ###########           # |
| ??# #            #????#    #?????????#           # |
| ??# #            #????#   g#?????????#           # |
| ??# #            #????#    #?????????####+######## |
| ??# #            #????#g   #?????????#        #??# |
| ??# #            #????#   g#??######?# """    #??? |
| ??# #            #????# g  #?       ?# "/"    #??? |
| ??# #  """ """   #????#    #?  """" ?# """""  #??? |
| ??# #  " " "]"   #????#g @g#   "!"" ?# """""  #??? |
| ??# #  """ """   #????#    #   """"  #        #??? |
| ??# #     "      #????#    +     ""  #        #??? |
| ??# #  """""""   #????#gA  #     ""  #        #??? |
| ??# #?  ?   ?  ? #????#    #         #        #??? |
| ??# #????###?????#????#  R #?        #####??#?#??? |
| ??# #?????????????????##+###?#########???????????? |
| ??# #?????????????????     ??????????????????????? |
| ??# #?######????????     "  "????????????????????? |
| ??# #?"""  #??????       "" "" ??????????????????? |
| ??# # """  #?????#       "" "" #?????????????????? |
| ### # """  #?????#       "" "" #?????????????????? |
|     "     !#?????#       "  "  #?????????????????? |
|     #      #?????#       ""?"" #?????????????????? |
|     #      #?????#       "???? #?????????????????? |
| ### #?######?????+       "???????????????????????? |
| ??# #????????????#       "???????????????????????? |
| ??# #????????????#       ????????????????????????? |
| ??# #????????????########????????????????????????? |
| ??# #????????????????????????????????????????????? |
| ??# #????????????????????????????????????????????? |
| ??# #????????????????????????????????????????????? |
| ??? ?????????????????????????????????????????????? |
| ??? ?????????????????????????????????????????????? |
| ??? ?????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Coolant Potential          120
Energy Generation          70
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Cloak Strength             4
Power Amplification        30
Armor Coverage             600
Resistance: KI             25
Resistance: TH             25
Resistance: EM             25
Utility Shielding          66
Weapon Shielding           66
Evasion (%)                62
Targeting Accuracy         16
Core Analysis              8
Recoil Reduction           5
Particle Charging          25
Authchip Count             4

 Item Schematics 
-----------------
               Imp. Treads | -9/Materials  | Extracted
              Lrg. Battery | -9/Materials  | Extracted
         Imp. Light Cannon | -9/Materials  | Extracted
               Mining Claw | -9/Materials  | Extracted
                Ion Engine | -9/Materials  | Extracted
     Weight Redist. System | -9/Materials  | Extracted
  Hrd. Light Armor Plating | -9/Materials  | Extracted
          Particle Reactor | -6/Factory    | Scanalyzed
      Hvy. Rocket Launcher | -6/Factory    | Scanalyzed
            Thermal Shield | -6/Factory    | Scanalyzed
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
          Enh. Armored Leg | -6/Data Miner | Free
        Prc. Energy Filter | -6/Data Miner | Free
             Enh. Coil Gun | -6/Data Miner | Free
      Imp. Antigrav System | -6/Data Miner | Free
        Adv. Cryofiber Web | -6/Data Miner | Free
        Matter Neutralizer | -6/Data Miner | Free
       Variable Charge Gun | -6/Data Miner | Free
        Linear Accelerator | -6/Data Miner | Free

 Robot Schematics 
------------------
   L-41 Fighter | -6/Data Miner | Free
    C-35 Carver | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free
 D-63 Destroyer | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free
  H-77 Assassin | -6/Data Miner | Free
 M-22 Extractor | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free

 Fabricated
------------
 Particle Reactor | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Touch This

 Challenges 
------------
None

 Game 
------
Seed              MiniReinforcedNanoactuators
  Manual?         0
Play Time         02:32:10
  Cumulative      117.9 hours
  Start           2025.01.11 @ 12:26:22
  End             2025.01.11 @ 15:16:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          106
  Rogue           106
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           1/0/1/1/0/0/0/0/0
Lore%             62
Gallery%          53
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8a33ec09-d9ef-455d-a816-40b662c57226