Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.29 @ 00:15:22 Player: FL-IST Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (210) 1050 Value Destroyed (6499) 6499 Prototype IDs (77) 1540 Alien Tech Used (0) 0 Bonus (6447) 6447 TOTAL SCORE: 24636 Bonus ------- High Alert Combat Kills 485 Follower Combat Kills 1762 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Win 3000 Cogmind --------- Core Integrity 1553/1600 Matter 2/300 Energy 349/350 System Corruption 1% Temperature Cool (3) Movement Flying (193) Ox2 Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Quantum Reactor > --- PROPULSION (11) -- Xenon Bombardment Thruster Nuclear Pulse Array Experimental Q-thruster > --- UTILITY (9) ------ Experimental Power Amplifier Experimental Heat Sink Medium Storage Unit Machine Analyzer Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Cloaking Device Centrium Medium Armor Plating > --- WEAPON (4) ------- Perforator Scythe > --- INVENTORY (10) --- Light Particle Reactor Compact Particle Reactor Light Quantum Reactor Nuclear Pulse Array Advanced Sensor Array Advanced Sensor Array Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Experimental Q-thruster > --- UTILITY ---------- Experimental Power Amplifier Medium Storage Unit Machine Analyzer Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Advanced Cloaking Device > --- WEAPON ----------- Potential Cannon Perforator > --- INVENTORY -------- Light Particle Reactor Light Particle Reactor Light Quantum Reactor Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Array Experimental Heat Sink Seismic Detector Advanced Cloaking Device [Rating: 165] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit Nuclear Pulse Array Utility Improved Signal Interpreter Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Power Maul Energy Gun EM Pulse Gun Energy Cannon Potential Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Perforator Launcher Mini Smartbomb Launcher Impact Weapon Power Maul Slashing Weapon Makeshift Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 2 2 2 . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 9 | . . . 1 . . . 1 . . . . . . . . . . . 2 2 2 . 1 Utility 7 | . . . 1 . . . . 1 . . . . 2 . . . . 2 . . . . 1 Weapon 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . Parts Attached 176 | 8 2 . 6 1 1 7 11 8 . 3 4 5 15 3 8 . 4 46 9 19 6 4 6 Power 20 | 1 . . 1 1 . 1 1 . . 1 . 1 1 . 1 . . 4 1 3 1 1 1 Engine 12 | 1 . . 1 1 . 1 1 . . 1 . 1 1 . 1 . . 2 . 1 . . . Core 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . . 1 2 1 1 1 Propulsion 53 | 2 . . 2 . . 3 4 . . . 1 3 7 1 4 . 2 15 2 5 2 . . Treads 22 | 1 . . 2 . . . 3 . . . . . 4 1 . . . 11 . . . . . Leg 9 | . . . . . . 1 . . . . . 2 . . 4 . 2 . . . . . . Wheel 7 | 1 . . . . . 2 . . . . 1 1 1 . . . . 1 . . . . . Hover 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . Flight 13 | . . . . . . . 1 . . . . . 1 . . . . 2 2 5 2 . . Utility 70 | 2 . . 1 . 1 3 2 6 . . 3 . 5 2 . . 1 20 6 10 2 1 5 Device 29 | 1 . . . . . 2 . 2 . . 1 . 2 . . . 1 10 3 4 2 . 1 Storage 5 | 1 . . . . . . . 1 . . 1 . . . . . . 1 . 1 . . . Processor 14 | . . . . . . . 1 1 . . . . 1 1 . . . 3 1 5 . 1 . Hackware 4 | . . . . . . . . . . . . . . . . . . . 2 . . . 2 Protection 18 | . . . 1 . 1 1 1 2 . . 1 . 2 1 . . . 6 . . . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 33 | 3 2 . 2 . . . 4 2 . 2 . 1 2 . 3 . 1 7 . 1 1 2 . Energy Gun 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Ballistic Gun 4 | 1 1 . . . . . . . . . . . . . . . . 2 . . . . . Ballistic Cannon 3 | . 1 . . . . . . . . . . . . . . . . . . 1 . 1 . Launcher 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 10 | . . . 2 . . . 2 1 . 2 . . 1 . . . . 2 . . . . . Slashing Weapon 11 | . . . . . . . 2 1 . . . 1 1 . 3 . 1 2 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Unidentified Prototypes 16 | . . . . . . . . . . . . . 3 1 . . . 2 2 2 1 2 3 Corrupted Parts 6 | . . . . . . . . . . . 1 1 . . . . . 4 . . . . . System Corruption 40 | . . . . . . . . . . . 2 6 . . . . . 32 . . . . . Parts Lost 71 | . 3 . . 1 . 8 . . . 4 . . 4 2 2 . 4 33 1 3 . 1 5 Power 10 | . 1 . . 1 . 1 . . . 1 . . . . 1 . 1 3 1 . . . . Propulsion 24 | . . . . . . 4 . . . . . . 2 . 1 . 2 10 . 1 . . 4 Utility 24 | . . . . . . 3 . . . 1 . . 1 2 . . 1 12 . 2 . 1 1 Weapon 13 | . 2 . . . . . . . . 2 . . 1 . . . . 8 . . . . . Highest Loss Streak 13 | . 2 . . 1 . 3 . . . 2 . . 2 2 2 . 4 13 1 2 . 1 4 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . Average Backups 6 | 1 2 2 7 8 6 3 5 7 8 7 6 6 8 6 8 9 9 5 1 5 7 8 7 Power . | . . . . . . . . . . . . . . 1 1 1 1 . . 1 1 2 3 Propulsion . | 1 2 2 1 2 1 1 . . . . . . . . 1 1 . . 1 2 2 2 1 Utility 3 | . . . 1 2 2 1 3 5 6 6 5 5 5 4 4 5 5 2 . 2 3 3 3 Weapon 1 | . . . 3 4 2 1 1 2 2 1 . . 1 . 1 2 2 2 . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 18 | . . . 1 . 3 . 1 4 . . . . . . 1 . . 4 . . . . 4 Power 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Propulsion 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . Utility 11 | . . . 1 . . . . 3 . . . . . . 1 . . 4 . . . . 2 Weapon 3 | . . . . . 2 . 1 . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 94 85 96 99 100 82 85 75 76 65 64 81 84 83 98 100 93 84 38 59 71 74 73 Engine 5 | . 12 . 8 10 11 9 9 7 7 5 7 7 6 6 5 6 2 3 . . . . . Treads 6 | . 14 14 30 33 33 7 9 . . . . . 5 4 . . . 12 . . . . . Leg 4 | . . . . . . 4 . . . . . 3 1 . 23 26 24 4 . . . . . Wheel 2 | . 14 14 1 . . 9 8 . . . 1 9 9 6 . . . . . . . . . Flight 2 | . . . . . . . 3 7 7 4 . . . . . . . . 12 19 26 26 26 Device 7 | . 14 14 11 11 11 15 9 7 7 2 . 5 12 7 6 6 5 7 7 10 9 14 15 Storage 6 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 2 . 3 4 4 4 Processor 10 | . . . . . . . 8 7 7 7 7 7 13 17 20 20 20 22 . 12 20 14 15 Protection 6 | . . . 10 11 11 2 . 6 7 7 8 8 6 6 6 6 6 5 . . . . 1 Impact Weapon 13 | . . . 18 22 22 22 21 9 7 14 22 23 9 20 17 . . 8 . . . . . Slashing Weapon 9 | . . . . . . . 5 19 23 13 6 7 10 6 8 26 26 11 5 4 4 3 4 Peak Build Rating 165 | 7 7 6 13 13 15 21 54 63 62 62 38 54 76 58 58 58 59 80 67 91 113 165 160 Average Rating 49 | 5 6 6 12 12 13 17 35 61 62 49 32 40 68 56 57 58 53 63 49 79 101 134 154 On Entrance 45 | . 7 6 6 13 13 15 17 54 62 62 31 37 54 52 58 58 58 53 27 60 88 113 147 Avg Prop Armor Cover (%) 10 | 14 12 13 10 . . 7 9 . . . . 5 9 7 8 . 11 15 . 12 . . . Naked Turns 16 | . . . . . . . . . . . . . . . . . . 16 . . . . . Heaviest Build 66 | 13 13 10 20 20 18 22 21 31 31 35 48 49 54 47 43 36 42 49 17 40 31 61 66 Greatest Support 112 | 20 10 10 60 60 60 60 62 50 50 50 12 40 56 28 60 60 60 112 45 60 72 72 78 Greatest Overweight (x) 14 | 1 1 . 1 . . 3 . . . 11 14 3 6 1 1 . . 4 . . . . 2 Average Overweight (x) . | . . . . . . . . . . . 7 2 . 1 . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 8 20 8 8 10 10 10 10 10 10 10 10 5 10 10 10 10 Average Capacity 8 | 7 8 8 8 8 8 8 8 8 8 8 9 10 10 10 10 10 10 7 5 8 10 10 10 Most Carried 10 | 2 2 3 8 8 8 7 8 8 8 8 9 10 10 8 10 10 10 10 5 10 10 10 10 Average Carried 7 | 1 2 2 7 8 7 6 7 7 8 7 7 8 9 7 9 10 9 5 3 7 8 9 8 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 5 5 10 10 10 10 Final Carried 10 | 2 2 3 8 8 7 6 8 8 8 8 9 9 8 8 10 10 10 1 5 10 10 9 7 Class Distribution -------------------- 51% | Mutant 18% | Gladiator 14% | Scavenger-Gladiator 4% | Scavenger-Assassin 3% | Scavenger-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Assassin | -8/Mines Scavenger-Assassin | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Gladiator | -6/Factory Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Data Miner Scavenger-Gladiator | -5/Proximity Caves Gladiator | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Scavenger-Scout | -2/Research Scavenger-Ninja | -2/Testing Scavenger-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Matter Collected 3679 | 280 55 10 155 10 . 75 130 100 . 35 70 50 245 40 50 . 85 908 24 374 101 81 801 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10202 | 207 205 94 244 354 . 406 510 514 52 248 120 260 1208 229 317 . 355 3264 24 173 168 150 1100 Parts 352 | 8 8 4 12 17 . 8 36 14 . 4 3 4 23 6 12 . 8 89 2 15 12 9 58 Haulers Intercepted 14 | . . . 1 . . . 4 3 . . . . 3 . . . . 2 . . 1 . . Recyclers Shooed 6 | . 1 . . . . . 1 1 . . . . 1 . . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . . 4 3 9 . . . . 7 . . . . . . Prevented 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Combat Hostiles Destroyed 123 | . 5 . 4 11 . 9 8 6 . 7 . 2 7 2 4 . 6 42 . 1 . 1 8 Melee 50 | . . . . 8 . 3 5 3 . 1 . 1 4 1 4 . 6 14 . . . . . Guns 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . Cannons 15 | . 2 . 3 . . . . . . . . . . . . . . . . 1 . 1 8 AOE 18 | . 1 . . . . . . . . . . . . . . . . 17 . . . . . Classes Destroyed 20 | 3 2 . 4 2 . 1 . . . 2 . . 1 1 . . 1 2 . . . . 1 Worker 13 | 2 . . 1 . . . 1 3 . . . . . . . . . 2 . 1 2 . 1 Builder 14 | . . . 1 . . 1 2 3 . . . . 1 . . . . 2 . 3 . . 1 Tunneler 7 | 3 . 1 . 1 . 1 . . . . . . . . . . . 1 . . . . . Hauler 14 | . . . 1 . . . 4 3 . . . . 3 . . . . 2 . . 1 . . Recycler 19 | 1 . 1 . 1 . 1 . . . . . . 3 . . . . 10 . . . . 2 Mechanic 3 | . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . Operator 6 | . 1 . . . . . . . . . . . . . . . . 1 1 . 1 1 1 Drone 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Watcher 10 | . . . 1 . . . 1 1 . . . . . . . . . 6 . . . . 1 Swarmer 40 | . . . . 7 . 5 4 2 . 1 . . . 1 . . 4 16 . . . . . Grunt 33 | . 5 . 2 3 . 3 . 3 . 3 . 2 5 . . . . 5 . . . . 2 Brawler 3 | . . . . 1 . . . 1 . . . . . . . . . 1 . . . . . Duelist 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Sentry 13 | . . . 2 . . . 4 . . . . . 1 1 . . . 5 . . . . . Specialist 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . Hunter 7 | . . . . . . 1 . . . . . . . . . . . 4 . . . . 2 Programmer 16 | . . . . . . . . . . . . . . . . . . 10 . 1 . 1 4 Protovariant D 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Packrat 3 | . . . . . . . . . . . . 2 . . 1 . . . . . . . . Samaritan 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . Master Thief 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . Thug 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . Best Kill Streak 13 | 5 3 2 3 5 . 5 3 7 . 3 . 2 3 1 4 . 4 13 1 3 2 3 8 Combat Bots Only 12 | . 2 . 2 4 . 5 2 2 . 3 . 2 3 1 4 . 4 12 . 1 . 1 4 Max Kills in Single Turn 7 | 2 2 1 1 2 . 1 1 1 . 1 . 1 1 1 2 . 1 7 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 . . . . . . . . . . . . . . . . 4 . . . . . Melee 2 | . . . . 2 . 1 1 1 . 1 . 1 1 1 2 . 1 2 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Hostile Shots Fired 1226 | . 35 . 18 47 . 79 46 18 1 72 . 40 244 48 11 . 43 345 9 58 16 10 86 Missed 419 | . 10 . 3 13 . 13 16 9 . 33 . 16 96 17 2 . 13 95 6 31 8 7 31 Hits 807 | . 25 . 15 34 . 66 30 9 1 39 . 24 148 31 9 . 30 250 3 27 8 3 55 Melee 13 | . . . . 4 . . . . . 3 . 1 . . . . . 3 . . . . 2 Projectile 794 | . 25 . 15 30 . 66 30 9 1 36 . 23 148 31 9 . 30 247 3 27 8 3 53 AOE 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . Critical Strikes 41 | . . . . . . 4 2 . . 2 . 2 1 . . . 1 23 1 1 . . 4 Actively Blocked 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Damage Taken 13433 | 12 336 . 211 393 . 907 389 114 14 582 . 293 1485 278 191 . 463 5735 129 488 142 164 1107 Core 1995 | 12 68 . 74 37 . 274 29 12 . 91 . 48 101 28 40 . 43 908 52 59 48 24 47 Absorbed by Shields 811 | . . . . . . . . 27 . . . 92 325 47 . . 25 295 . . . . . Redirected to Shielding 139 | . . . . . . . . . . . . . . . . . . . . . . . 139 Core Remaining (%) 73 | 95 . 68 . . . 3 94 . . . . 78 . . . . 75 9 95 95 . 95 97 Volleys Fired 110 | 19 20 2 17 . . . . . . . . . . . . . . 20 . 7 . 5 20 Largest 2 | 2 2 2 2 . . . . . . . . . . . . . . 1 . 1 . 1 1 Hottest 100 | 80 80 50 50 . . . . . . . . . . . . . . 80 . 54 . 100 100 Shots Fired 165 | 38 38 4 34 . . . . . . . . . . . . . . 19 . 7 . 5 20 Gun 93 | 38 30 2 17 . . . . . . . . . . . . . . 6 . . . . . Cannon 59 | . 8 2 17 . . . . . . . . . . . . . . . . 7 . 5 20 Launcher 13 | . . . . . . . . . . . . . . . . . . 13 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 92 | . 16 4 34 . . . . . . . . . . . . . . 6 . 7 . 5 20 Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . Explosive 13 | . . . . . . . . . . . . . . . . . . 13 . . . . . Electromagnetic 60 | 38 22 . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 29 | 7 4 6 19 . . . . . . . . . . . . . . 29 . 3 . 3 9 Robot Miss Streak 17 | 3 2 . 2 . . . . . . . . . . . . . . 1 . 3 . 5 17 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . 1 2 Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 529 | 23 23 3 28 24 . 27 34 29 1 16 3 9 66 13 11 . 19 117 1 19 13 14 36 Core Hits 221 | 7 12 3 9 7 . 3 13 9 . 2 2 2 15 4 6 . 8 56 1 5 4 9 44 Critical Kills 28 | . . . . 2 . 2 4 2 . . . . 2 . 2 . . 1 . . . 2 11 Critical Parts Destroyed 82 | . . . . 4 . 3 5 7 . 5 . . 5 1 . . . 26 . . . 6 20 Critical Strikes 142 | . . . 1 6 . 5 10 13 . 5 . . 9 2 3 . 1 33 . 2 1 8 43 Destroy 48 | . . . . . . . . . . . . . . . . . . 1 . . . 8 39 Blast 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . Smash 71 | . . . . 6 . 5 9 9 . 5 . . 7 2 2 . . 26 . . . . . Sever 21 | . . . . . . . 1 4 . . . . 2 . 1 . 1 6 . 1 1 . 4 Melee Attacks 752 | . . . 12 35 . 52 54 60 19 33 4 12 93 17 15 . 46 179 8 28 32 20 33 Impact 396 | . . . 12 35 . 52 48 39 11 28 2 8 32 13 7 . . 109 . . . . . Slashing 346 | . . . . . . . 6 21 8 5 2 4 61 4 8 . 46 70 8 28 30 12 33 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 100 | . . . 2 3 . 4 8 13 . . . 2 10 3 1 . 1 18 1 6 7 9 12 Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Follow-up Attacks 115 | . . . 1 5 . 6 6 10 . 8 1 2 24 4 6 . 8 34 . . . . . Damage Inflicted 24622 | 425 438 33 568 909 . 1028 1537 1812 109 769 250 501 1933 605 536 . 970 9143 85 923 591 148 1309 Guns 681 | 307 232 18 99 . . . . . . . . . . . . . . 25 . . . . . Cannons 911 | . 83 15 225 . . . . . . . . . . . . . . . . 214 . 70 304 Explosions 3622 | 118 123 . . . . . . . . . . . . . . . . 3381 . . . . . Melee 19404 | . . . 244 909 . 1028 1537 1812 109 769 250 501 1933 605 536 . 970 5733 85 709 591 78 1005 Ramming 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . Kinetic 1098 | . 128 33 324 . . . . . . . . . . . . . . 25 . 214 . 70 304 Thermal 1808 | 118 123 . . . . . . . . . . . . . . . . 1567 . . . . . Explosive 1814 | . . . . . . . . . . . . . . . . . . 1814 . . . . . Electromagnetic 494 | 307 187 . . . . . . . . . . . . . . . . . . . . . . Impact 11716 | . . . 244 909 . 1028 1485 1529 109 670 114 305 783 325 212 . . 4003 . . . . . Slashing 7688 | . . . . . . . 52 283 . 99 136 196 1150 280 324 . 970 1730 85 709 591 78 1005 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 43 | . . . . . . . . . . . 2 6 . . . . . 43 . 2 . . 1 Average Corruption 11 | . . . . . . . . . . . 2 6 . . . . . 13 . 1 . . 1 Corruption Purged 9 | . . . . . . . . . . . . . . . . . . 9 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 59 | . . . . . . . . . . . . 1 . . . . . 56 . 2 . . . Message Errors 19 | . . . . . . . . . . . . 1 . . . . . 18 . . . . . Matter Fused 14 | . . . . . . . . . . . . . . . . . . 13 . 1 . . . Heat Flow Errors 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . Energy Discharges 7 | . . . . . . . . . . . . . . . . . . 7 . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 7 | . . . . . . . . . . . . . . . . . . 6 . 1 . . . Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Alerts 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 6122 | . 11 . 159 248 . 307 291 908 94 344 83 127 334 135 13 . 173 2548 . 133 99 . 115 Projectiles 43 | . . . . . . . . . . . . . . . . . . . . 43 . . . Explosions 356 | . 11 . . . . . . . . . . . . . . . . 345 . . . . . Melee 5723 | . . . 159 248 . 307 291 908 94 344 83 127 334 135 13 . 173 2203 . 90 99 . 115 Knockbacks 50 | . . . 2 2 . 5 1 6 . 1 1 1 1 . . . . 16 . 3 . 2 9 Impact 35 | . . . 1 2 . 5 1 6 . 1 1 1 1 . . . . 16 . . . . . Kinetic 15 | . . . 1 . . . . . . . . . . . . . . . . 3 . 2 9 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 285 | 12 . . . . . . . . . . . . . . . . . 273 . . . . . Shots 8 | 1 . . . . . . . . . . . . . . . . . 7 . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 380 | 146 207 . 17 . . 9 4 . . . . . 15 . . . . 173 380 . 2 84 . Average Temperature 45 | 62 65 . 6 . . 9 4 . . . . . 9 . . . . 46 199 . 2 17 . Received Heat Transfer 2073 | . 186 . 75 60 . 234 90 27 9 81 . 88 491 51 81 . 9 471 27 21 . . 72 Effects 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 58 | . . . 2 4 . 9 3 5 1 6 1 1 4 1 . . . 21 . . . . . Combat Hostiles 39 | . . . . 3 . 6 3 3 1 6 1 1 3 1 . . . 11 . . . . . Parts Fried 92 | 3 . . 4 6 . 13 7 12 1 11 . . 5 1 . . . 29 . . . . . Impact Corruptions 169 | . . . 7 11 . 18 11 28 4 14 3 1 9 5 . . . 58 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . 1 . . . . . . . . . 2 . . . . . Heat Transferred 1225 | 200 200 . . . . . . . . . . . . . . . . 825 . . . . . Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . Parts Stolen 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | 3 2 . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Maximum Alert Level 3 | . . . . . . . . 1 . . . . 1 . . . . 3 2 2 2 1 2 Low Security (%) 65 | 100 100 100 100 100 . 100 100 59 . . . . 98 . . . . 29 . 65 . . . Level 1 15 | . . . . . . . . 40 . . . . 1 . . . . 16 9 20 41 100 82 Level 2 15 | . . . . . . . . . . . . . . . . . . 39 90 14 58 . 17 Level 3 3 | . . . . . . . . . . . . . . . . . . 14 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 845 | 15 90 27 68 170 . 85 157 258 . . . . 212 . . . . 845 452 519 605 382 542 Initial 411 | . 3 27 . . . . . 59 . . . . 100 . . . . 300 411 207 275 333 211 Average 185 | 1 30 6 7 107 . 12 24 174 . . . . 49 . . . . 412 420 241 436 332 316 Influence Increases 7406 | 30 188 10 136 285 . 253 358 530 125 425 15 381 782 85 . . 105 1857 104 543 488 139 567 Destroy 0b10 Robot/C 3060 | . 100 . 80 220 . 180 160 120 . 100 . 160 380 40 . . 80 840 . 240 180 20 160 Destroy 0b10 Robot/NC 495 | 30 5 10 20 10 . 15 40 50 5 . 15 10 35 . . . 15 125 5 35 25 10 35 Destroy Leader 654 | . 20 . 24 40 . 40 60 18 . 10 . 30 96 . . . 10 176 . 62 34 10 24 Allied During Kill 543 | . . . . . . . . 10 . . . 166 204 . . . . . . 106 54 . 3 Successful Hack 86 | . 8 . 7 . . . 4 6 . . . . . . . . . . 10 . 27 . 24 Disable Machine 375 | . . . . . . . 15 45 . . . . 30 . . . . 120 . 30 15 60 60 Destroy Structure 543 | . 10 . 5 . . 3 4 11 . . . . 7 . . . . 206 14 40 78 39 126 Advance Influence 300 | . . . . . . . . . . . . . . . . . . 300 . . . . . Partial Spotted 180 | . . . . . . . . 15 . . . . . . . . . . 15 30 60 . 60 Lose Combat Pursuer 1170 | . 45 . . 15 . 15 75 255 120 315 . 15 30 45 . . . 90 60 . 15 . 75 Influence Decreases 6900 | 25 123 80 136 160 125 253 227 412 293 351 170 220 789 239 . . 105 1016 550 448 385 380 413 Entered New Map 1860 | . 2 43 . . 125 . . 72 93 17 155 . 61 58 . . . . 430 188 215 260 141 Time Decay 4030 | 25 91 37 136 150 . 223 227 310 200 304 15 220 418 161 . . 75 676 110 170 150 110 222 Lost Part 620 | . 30 . . 10 . 30 . . . 30 . . 40 20 . . 30 330 10 30 . 10 50 Lost Ally 390 | . . . . . . . . 30 . . . . 270 . . . . 10 . 60 20 . . Squads Dispatched 38 | . . . 1 1 . . 1 4 . . . . 8 . . . . 12 2 1 4 . 4 Investigation 4 | . . . . 1 . . . . . . . . . . . . . 1 . . 2 . . Extermination 13 | . . . . . . . . 2 . . . . 2 . . . . 5 . 1 1 . 2 Reinforcement 19 | . . . 1 . . . 1 2 . . . . 6 . . . . 5 2 . 1 . 1 Assault 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Haulers Reinforced 6 | . . . . . . . . 1 . . . . 2 . . . . 2 . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Distress Signals 21 | . 2 . 1 . . . 1 2 . . . . 1 . . . 1 2 1 5 2 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 296 | . 12 . 6 11 . 10 12 28 5 25 . 8 27 4 4 . 9 72 5 24 11 2 21 Peak Tracking Total 11 | . 5 . 4 4 . 3 5 10 4 6 . 4 6 4 4 . 4 11 6 10 9 2 10 Tactical Retreats 39 | . 2 . . 1 . 1 1 7 2 11 . 1 2 2 . . . 4 1 . 1 . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Traps Triggered 5 | . . . . . . . . . . . . . 1 . . . . 2 . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Machines Disabled 26 | . . . . . . . 1 3 . . 1 . 2 . . . . 8 . 2 1 4 4 Max in Single Turn 4 | . . . . . . . 1 1 . . 1 . 1 . . . . 4 . 1 . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Machines Accessed 38 | . 2 . 1 2 2 . 6 6 . . . . 3 1 1 4 . 3 1 1 1 2 2 Terminals 13 | . 1 . 1 2 . . 4 4 . . . . . . . . . . . . . . 1 Fabricators 7 | . . . . . . . . 2 . . . . 1 . . . . 2 . . 1 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . . . . . . . . 1 . . . . 1 . 1 . . . Scanalyzers 3 | . . . . . . . 1 . . . . . 1 . . . . . 1 . . . . Garrison Access 3 | . . . . . . . 1 . . . . . . . . . . . . . . 1 1 Total Hacks 82 | . 3 . 2 3 2 . 7 11 . . . . 6 1 1 27 . 4 4 2 2 3 4 Successful 52 | . 2 . 1 . 2 . 4 6 . . . . 1 1 1 27 . 2 2 . 1 1 1 Failed 29 | . 1 . 1 3 . . 3 5 . . . . 5 . . . . 2 1 2 1 2 3 Catastrophic 4 | . . . . . . . 2 . . . . . . . . . . 1 . . 1 . . Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Manual 90 | . 1 . 2 3 1 . 6 7 . . . . 14 . . . . 9 3 8 14 13 9 Terminals 20 | . 1 . 2 3 . . 5 7 . . . . . . . . . . . . . . 2 Fabricators 12 | . . . . . . . . 4 . . . . 2 . . . . 3 . . 2 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . . . . . . . . . . . 2 . . . . 1 . 2 . . . Scanalyzers 7 | . . . . . . . 1 . . . . . 2 . . . . . 4 . . . . Garrison Access 5 | . . . . . . . 1 . . . . . . . . . . . . . . 2 2 Terminal Hacks 38 | . 1 . 1 . 2 . 1 3 . . . . . 1 1 27 . . . . . . 1 Record 12 | . . . . . 1 . . . . . . . . . . 11 . . . . . . . Part Schematic 9 | . . . . . . . . . . . . . . . . 9 . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . Open Door 3 | . . . . . . . . . . . . . . 1 1 . . . . . . . 1 Branch Access Points 3 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 1 . . . . . . . . . 1 . . 1 . . Network Status 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . Retrieve Components 3 | . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . Scanalyzer 3 | . . . . . . . 1 . . . . . . . . . . . 2 . . . . Retrieve Study 3 | . . . . . . . 1 . . . . . . . . . . . 2 . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 4 | . . . . . . . 2 2 . . . . . . . . . . . . . . . Terminals 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Skim 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Restock 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . . . 1 2 . . 2 2 . . . . 3 . . . . 2 1 1 1 1 1 Full Trace Events 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . . . . . . . . . . . . . 9 . 9 . . . 10 . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 46 | . . . . . . . . . . . . . . . . . . . . . 46 . . Total Part Build Rating 18 | . . . . . . . . . . . . . . . . . . . . . 18 . . Part Studies Acquired 3 | . . . . . . . 1 . . . . . . . . . . . 2 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . find_fabricator 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Hacked 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Total Allies 27 | . . . . . . . . 4 . . 11 . 3 . . . . . 3 4 1 1 . Largest Group 11 | . . . . . . . . 3 . . 11 11 10 . . . . . . 4 1 1 1 Highest-Rated Group 392 | . . . . . . . . 48 . . 339 339 311 . . . . . . 392 269 120 120 Highest-Rated Ally 269 | . . . . . . . . 16 . . 40 40 70 . . . . . . 103 269 120 120 Zionite Dispatches 5 | . . . . . . . . . . . . . 1 . . . . 1 1 1 1 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Light 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . Recon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 10 | . . . . . . . . . . . 2 . 4 . . . . 2 . . . 2 . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . EXPLORE 7 | . . . . . . . . . . . 1 . 4 . . . . 2 . . . . . RETURN 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Ally Attacks 197 | . . . . . . . . 23 . . . 36 82 . . . . . 2 38 15 . 1 Total Damage 6794 | . . . . . . . . 234 . . . 660 1850 . . . . . 62 2216 1680 . 92 Kills 44 | . . . . . . . . . . . . 8 12 . . . . . . 13 10 . 1 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Active Infowar (turns) 14988 | 16 230 167 1140 313 352 866 697 665 1670 328 . . 1280 675 1153 101 1246 2573 181 337 303 222 473 Optics 1041 | . . . . . . . . . . . . . . . . . . . . 43 303 222 473 Sensors 10182 | . . . . . . . . 618 1670 328 . . 1249 675 1153 101 1218 2284 . 5 302 222 357 Terrain 1351 | . . . . . . 576 697 47 . . . . 31 . . . . . . . . . . Seismic 3441 | 16 230 167 1140 313 352 290 . . . . . . . . . . . . 181 337 303 112 . Decoding 5550 | . . . . . . . . . . . . . . 477 1153 101 1246 2573 . . . . . Machine Analysis 1175 | . . . . . . . . . . . . . . . . . . . . 177 303 222 473 Cloaking 765 | . . . . . . . . . . . . . . . . . . . . 95 16 211 443 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . . . . . 2 . 2 . 2 2 . 1 . . . . . . Drone Launches 7 | . . . . . . . . . . . 1 . 4 . . . . 2 . . . . . Drone Recoveries 5 | . . . . . . . . . . . 1 . 3 . . . . 1 . . . . . Decoded 0b10 Intel 46 | . . . . . . . . . . . . . . . . . . 46 . . . . . Garrisons 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Patrols 22 | . . . . . . . . . . . . . . . . . . 22 . . . . . Investigations 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Reinforcements 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . Guards 16 | . . . . . . . . . . . . . . . . . . 16 . . . . . Zionite Intel Received 13 | . . . . . . . . . . . . . 3 . . . . 2 . 1 2 3 2 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . Unaware Analyses 4 | . . . . . . . . . . . . . 1 . . . . 1 . . . 1 1 Trap Installations 3 | . . . . . . . . . . . . . . . . . . . . 1 1 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Turns Passed 20384 | 122 230 167 1140 313 352 1348 722 690 1670 796 3228 905 1281 687 1153 101 1246 2659 232 344 303 222 473 Spaces Moved 13677 | 53 160 201 204 146 217 603 635 821 879 871 841 618 869 552 905 85 692 1418 320 563 621 495 908 Core 521 | 5 . . . . . 63 . . . 39 371 . . . . . . 43 . . . . . Treads 1665 | 2 . . 157 146 217 284 129 . . . . . . 4 . . . 726 . . . . . Legs 2030 | . . . . . . 1 . . . . . 12 27 . 849 85 692 364 . . . . . Wheels 3511 | 46 160 201 47 . . 255 162 . . . 470 606 841 548 56 . . 119 . . . . . Hover 8 | . . . . . . . . . . . . . 1 . . . . 7 . . . . . Flight 5942 | . . . . . . . 344 821 879 832 . . . . . . . 159 320 563 621 495 908 Fastest Speed 19 | 50 80 80 80 160 160 80 50 50 50 50 135 110 100 115 115 120 120 37 34 28 21 21 19 Average Speed 105 | 90 88 80 144 160 160 130 80 50 50 74 378 128 116 115 119 120 120 142 35 32 24 21 28 Slowest Speed 750 | 160 95 80 160 160 160 200 170 50 50 600 750 260 420 240 190 120 120 250 37 40 25 21 193 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 11 | . . . . . . . . 6 . . . . . . . . . 3 1 . . . 1 Potential Cave-ins 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 3 31 44 22 24 61 87 62 27 69 85 90 78 32 72 94 69 56 43 7 15 17 41 28 Regions Visited 23 Branch Regions 13 Pre-discovered Areas 10 | . . . . . 1 . . . . 1 1 . 6 . . 1 . . . . . . . Known Exits Taken 15 | . 1 . 1 . . . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 . Unknown Exits Taken 8 | 1 . 1 . 1 1 1 1 . . . . . . . . . . 1 1 . . . . Scrap Searched 21 | . . 1 . 1 . 1 . . 2 3 3 1 . 3 3 . 3 . . . . . . Spaces Dug 120 | . . . 4 . . 3 4 11 10 5 . . 5 . . . 10 18 7 7 18 7 11 Terrain Destroyed 252 | 9 9 . 4 . . 3 4 11 10 5 . . 5 . . . 10 113 7 8 18 14 22 Melee 120 | . . . 4 . . 3 4 11 10 5 . . 5 . . . 10 18 7 7 18 7 11 Projectile 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . AOE 113 | 9 9 . . . . . . . . . . . . . . . . 95 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Total 18348 | 85 210 203 1006 179 225 1095 772 1010 2082 972 884 709 1011 575 957 84 1068 1789 421 672 721 585 1033 Wait 3603 | 4 29 . 762 3 . 443 57 131 1193 73 31 71 35 6 25 . 334 131 80 42 57 47 49 Move 13631 | 52 159 200 203 145 216 602 634 808 878 870 840 617 868 551 904 84 691 1411 317 562 620 494 905 Hop 11 | . . . . . . . . 6 . . . . . . . . . 3 1 . . . 1 Pick Up 87 | 2 . 1 7 . 2 . 12 7 . 1 2 2 8 1 5 . 5 14 4 4 3 2 5 Fast Attach 106 | 7 2 . 2 1 . 5 2 1 . 1 5 3 6 2 8 . 1 31 7 14 2 6 . Attach 49 | . . . 1 . 1 2 2 4 . 3 2 1 6 2 . . 2 15 2 2 1 1 2 Detach 12 | . . . . . . . . 1 . 1 1 1 . 1 . . . 3 . 4 . . . Swap 82 | 1 . . 4 . . 1 9 5 . . . 2 13 1 . . 3 23 . 4 4 1 11 Drop 95 | . . . 2 . 6 . 12 9 . . 1 4 13 . 7 . 4 16 2 5 2 9 3 Fire 110 | 19 20 2 17 . . . . . . . . . . . . . . 20 . 7 . 5 20 Melee 557 | . . . 8 30 . 42 44 38 11 23 2 8 62 11 8 . 28 121 8 28 32 20 33 Ram 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac / [*Sto x2]) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -3/Research (discovered 2 exits: *Res x2) -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Identified exit to Mines 167 | -10/Materials | Discovered new exit (range 11) 312 | -10/Materials | Build established: Mutant 353 | -10/Materials | Entered Mines 502 | -10/Mines | Discovered new exit (range 8) 520 | -10/Mines | Entered Materials 520 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 530 | -9/Materials | Identified exit to Mines 1660 | -9/Materials | Entered Mines 1965 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1967 | -9/Mines | Discovered new exit (range 5) 1973 | -9/Mines | Entered Exiles 1999 | -9/Exiles | Discovered new exit (range 15) 2013 | -9/Exiles | Met 8R-AWN 2039 | -9/Exiles | Met EX-HEX 2082 | -9/Exiles | Met EX-BIN 2105 | -9/Exiles | Aligned with FarCom system 2106 | -9/Exiles | Given EX-Vault access code 2145 | -9/Exiles | Opened EX-Vault 2160 | -9/Exiles | Found Flying Fortress v7 2166 | -9/Exiles | Found Supersonic Drone Bay 2203 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2253 | -9/Exiles | Met EX-DEC 2259 | -9/Exiles | Learned location of Zion (-7) 2306 | -9/Exiles | Discovered new exit (range 14) 2325 | -9/Exiles | Stole two prototypes: Flying Fortress v7, Supersonic Drone Bay 2325 | -9/Exiles | Entered Mines 2354 | -8/Mines | Core integrity fell below 50% 2678 | -8/Mines | Lost 3 parts (1n2u) 2942 | -8/Mines | Core integrity fell below 20% 2969 | -8/Mines | Lost 3 parts (1p2n) 3415 | -8/Mines | Build established: Scavenger-Assassin 3667 | -8/Mines | Discovered new exit (range 7) 3673 | -8/Mines | Entered Materials 3673 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3804 | -8/Materials | Discovered new exit (range 6) 3974 | -8/Materials | Discovered new exit (range 16) 4205 | -8/Materials | Discovered new exit (range 5) 4395 | -8/Materials | Entered Factory 4395 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4397 | -7/Factory | FarCom data flow suspended 4413 | -7/Factory | Identified exit to Lower Caves 4687 | -7/Factory | Discovered new exit (range 6) 4689 | -7/Factory | Build established: Mutant 4689 | -7/Factory | Identified exit to Factory 5085 | -7/Factory | Entered Lower Caves 5227 | -7/Lower Caves | Spotted B-75 Beast 6733 | -7/Lower Caves | Discovered new exit (range 14) 6739 | -7/Lower Caves | Identified exit to Lower Caves 6755 | -7/Lower Caves | Entered another Lower Caves area 6796 | -7/Lower Caves | Encountered a Warlord checkpoint 7292 | -7/Lower Caves | Encountered a Master Thief 7295 | -7/Lower Caves | Encountered a Master Thief 7296 | -7/Lower Caves | Encountered a Master Thief 7297 | -7/Lower Caves | Flying Fortress v7 stolen by Master Thief 7539 | -7/Lower Caves | Discovered new exit (range 3) 7545 | -7/Lower Caves | Identified exit to Zion 7551 | -7/Lower Caves | Entered Zion 7803 | -7/Zion | Discovered new exit (range 16) 7881 | -7/Zion | Given A8's code to call for help 7938 | -7/Zion | System corruption cleaned by Quarantine Array 9480 | -7/Zion | Met Imprinter 10261 | -7/Zion | Gained Derelict followers 10332 | -7/Zion | Gained Derelict followers 10450 | -7/Zion | Imprinted 10452 | -7/Zion | Declared Zion's savior 10745 | -7/Zion | Identified exit to Proximity Caves 10779 | -7/Zion | Entered Proximity Caves 10779 | -6/Proximity Caves | Accompanied by 11 allies 10952 | -6/Proximity Caves | Spotted B-75 Beast 10967 | -6/Proximity Caves | Allies destroyed B-75 Beast 10982 | -6/Proximity Caves | Learned 4 Factory zone layouts 11434 | -6/Proximity Caves | Learned Factory emergency access door positions 11535 | -6/Proximity Caves | Discovered exit to Factory (range 10) 11567 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11684 | -6/Proximity Caves | Entered Factory 11684 | -6/Factory | Accompanied by 10 allies 11684 | -6/Factory | Evolved 2 slots: Utility x2 12011 | -6/Factory | Build established: Gladiator 12167 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 12207 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 12446 | -6/Factory | Cargo convoy interrupted 12539 | -6/Factory | Lost 7 allies 12901 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 12902 | -6/Factory | Zion Light squad teleported in 12948 | -6/Factory | Discovered new exit (range 9) 12964 | -6/Factory | Identified exit to Lower Caves 12965 | -6/Factory | Entered Lower Caves 12984 | -6/Lower Caves | Learned Factory stockpile data 13016 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 13064 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13380 | -6/Lower Caves | Encountered a Warlord checkpoint 13544 | -6/Lower Caves | Discovered new exit (range 5) 13555 | -6/Lower Caves | Identified exit to Lower Caves 13652 | -6/Lower Caves | Entered another Lower Caves area 13919 | -6/Lower Caves | Discovered new exit (range 15) 14032 | -6/Lower Caves | Build established: Scavenger-Gladiator 14133 | -6/Lower Caves | Discovered new exit (range 9) 14142 | -6/Lower Caves | Identified exit to Data Miner 14149 | -6/Lower Caves | Encountered a Warlord checkpoint 14805 | -6/Lower Caves | Entered Data Miner 14805 | -6/Data Miner | Discovered new exit (range 6) 14828 | -6/Data Miner | Met Data Miner 14851 | -6/Data Miner | Learned location of Section 7 (-2) 14851 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14874 | -6/Data Miner | Received God Mode back door access code from Data Miner 14905 | -6/Data Miner | Identified exit to Proximity Caves 14906 | -6/Data Miner | Entered Proximity Caves 14907 | -5/Proximity Caves | Identified exit to Factory 14909 | -5/Proximity Caves | Spotter reported a threat 15115 | -5/Proximity Caves | Spotter reported a threat 15449 | -5/Proximity Caves | Lost 4 parts (1p2n1u) 16150 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16152 | -5/Proximity Caves | Entered Factory 16152 | -5/Factory | Evolved 2 slots: Utility x2 16153 | -5/Factory | Identified exit to Upper Caves 16504 | -5/Factory | Found Prototype Launcher 16504 | -5/Factory | Identified Mni. Smartbomb Launcher 16984 | -5/Factory | Lost 3 parts (1n2u) 17063 | -5/Factory | Build established: Gladiator 17088 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 17205 | -5/Factory | Lost 3 parts (2n1u) 17278 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 17280 | -5/Factory | Zion Recon squad teleported in 17430 | -5/Factory | Destroyed 12 combat bots 17448 | -5/Factory | Terminal network hard line cut 17858 | -5/Factory | Lost 5 parts (1p2n2u) 17915 | -5/Factory | Incoming investigation squad redirected 18118 | -5/Factory | System corruption reached 10% 18422 | -5/Factory | Cargo convoy interrupted 18506 | -5/Factory | Core integrity fell below 50% 18518 | -5/Factory | Lost 13 parts (1p3n3u6w) 18552 | -5/Factory | First assault squad dispatched 18555 | -5/Factory | System corruption reached 30% 18708 | -5/Factory | Core integrity fell below 20% 18725 | -5/Factory | Released all parts (11) 18742 | -5/Factory | Lost 3 parts (1p2w) 18795 | -5/Factory | Discovered new exit (range 13) 18811 | -5/Factory | Entered another Factory area 18811 | -4/Factory | Evolved 2 slots: Propulsion x2 18891 | -4/Factory | Central database locked down 19023 | -4/Factory | Discovered new exit (range 16) 19032 | -4/Factory | Zion Light squad teleported in 19043 | -4/Factory | Entered Research 19043 | -3/Research | Evolved 2 slots: Propulsion x2 19050 | -3/Research | Discovered new exit (range 16) 19065 | -3/Research | Lost 3 allies 19281 | -3/Research | Zion Heavy squad teleported in 19328 | -3/Research | Retrieved Zion intel report: Trap Installations 19331 | -3/Research | Enhanced Grunt warped into view, answering call for help 19334 | -3/Research | Found Prototype Device 19334 | -3/Research | Identified Exp. Thermal Shield 19336 | -3/Research | Enhanced Grunt warped into view, answering call for help 19347 | -3/Research | Discovered new exit (range 18) 19353 | -3/Research | Spotted B-86 Titan 19355 | -3/Research | Identified exit to Research 19387 | -3/Research | Entered another Research area 19387 | -2/Research | Evolved 2 slots: Propulsion x2 19407 | -2/Research | Lost 3 allies 19409 | -2/Research | Spotted B-90 Cyclops 19473 | -2/Research | Retrieved Zion intel report: Branch Access 19473 | -2/Research | Identified exit to Testing 19475 | -2/Research | Spotted B-90 Cyclops 19500 | -2/Research | Retrieved Zion intel report: Trap Installations 19501 | -2/Research | Zion Experimental squad teleported in 19613 | -2/Research | Fabricated Adv. Cloaking Device (x2) 19690 | -2/Research | Entered Testing 19788 | -2/Testing | Found Prototype Ballistic Cannon 19788 | -2/Testing | Identified Perforator 19802 | -2/Testing | Discovered new exit (range 14) 19845 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 19849 | -2/Testing | Retrieved Zion intel report: Trap Installations 19867 | -2/Testing | Found Prototype Energy Cannon 19867 | -2/Testing | Identified Potential Cannon 19884 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 19891 | -2/Testing | Rewired PD-YBATDVDSLY 19907 | -2/Testing | Identified exit to Access 19912 | -2/Testing | Entered Access 19912 | -1/Access | Accompanied by 1 ally 19912 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 19934 | -1/Access | Build established: Scavenger-Ninja 20012 | -1/Access | Destroyed PD-YBATDVDSLY 20115 | -1/Access | Garrison activated, responded to threat 20160 | -1/Access | Retrieved Zion intel report: Guard Positions 20193 | -1/Access | Retrieved Zion intel report: Unaware Analyses 20265 | -1/Access | Spotted B-99 Colossus 20272 | -1/Access | Discovered new exit (range 6) 20273 | -1/Access | Identified exit to Surface 20385 | *** | Escaped! Last Messages --------------- 20358_ HV Slug penetrates Wall. 20367_ K-01 Serf collects debris. 20373_ HV Slug penetrates Terminal. 20373_ HV Slug penetrates L-61 Swordsman. 20373_ HV Slug penetrates Terminal. 20373_ HV Slug penetrates Wall. 20373_ HV Slug penetrates Terminal. 20373_ HV Slug penetrates Wall. 20373_ HV Slug penetrates Terminal. 20373_ HV Slug penetrates Wall. 20373_ HV Slug penetrates Terminal. 20373_ HV Slug penetrates L-61 Swordsman. 20373_ L-61 Swordsman knocked back. 20373_ HV Slug penetrates Terminal. 20373_ HV Slug penetrates Wall. 20373_ K-01 Serf collects debris. 20375_ Critical hit (Burn: +37). 20377_ K-01 Serf collects debris. 20378_ Terminal collapses. 20381_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#""""""""""#??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ?"????????????"""??# #??????????????????? | | """???????????"""??# "" #??????????????????? | | ?"""???????????R"??# "@ #??????????????????? | | ??"???????????"""??# #??????????????????? | | ??????????????""???# #??????????????????? | | ???????????????????# #??????????????????? | | ??????????????????## ##?????????????????? | | #######+####+#????# #?????????????????? | | #????##" ##?????????????????? | | ?????#"" #??????????????????? | | ?????# " #??????????????????? | | "" "" //#?????#T !!| #??????????????????? | | ""T" = / #?????#"![![ #??????????????????? | | " %! " ###?#" !*![ #??????????????????? | | *= """""##"g!![k #######????????????? | | =! = !*%[!!=[ *[=!= ???????? | | %* [% =!*!%=uu===! ???????? | | ??######### ##""###l##;#################????????? | | ??????????# ###???## ##????????????????????????? | | ??????????# #??????###??????????????????????????? | | ??????????+ #?????????????##????????????????????? | | ??????????# ##############"#?##?????????????????" | | ??????????# ###"#?????????????????" | | ??????????# ^ #??????????????????? | | ????############## ###### #??????????????????? | | ????# * # ######+##+#??????????????????? | | ????# # # #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 33 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 410 Cloak Strength 4 Power Amplification 40 Armor Coverage 675 Weapon Shielding 90 Evasion (%) 73 Melee Accuracy 6 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Railgun | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Cld. Gravmag System | -5/Factory | Z-intel Gravity Neutralizer | -5/Factory | Z-intel Multireflex Exoskeleton | -5/Factory | Z-intel Cld. Aerolev Unit | -5/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Cld. Cesium-ion Thruster | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Kinetic Spear | -5/Factory | Z-intel Molecular Scythe | -2/Testing | Z-intel Enh. Coil Gun | -2/Testing | Z-intel Coolant Network | -2/Testing | Z-intel Diametric Drive | -2/Testing | Z-intel Imp. Quantum Reactor | -2/Testing | Z-intel Spectral Analyzer | -2/Testing | Z-intel Hvy. Dispersion Rifle | -2/Testing | Z-intel Exp. Phase Shifter | -2/Testing | Z-intel Prc. Energy Filter | -2/Testing | Z-intel Hds. Centrium Heavy Treads | -2/Testing | Z-intel Robot Schematics ------------------ M-22 Extractor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Adv. Cloaking Device | x2 | -2/Research | Preloaded Repaired ---------- Nothing Studied --------- Flail | -8/Materials | Hacked Nuclear Pulse Array | -4/Factory | Hacked Scythe | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Consequences Help From High Places May I Have Another? Morally Flexible Challenges ------------ None Game ------ Seed ShrapnelBlanketThruster Manual? 0 Play Time 02:12:47 Cumulative 365.2 hours Start 2026.03.28 @ 22:00:33 End 2026.03.29 @ 00:15:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 285 Rogue 285 Adventurer 0 Explorer 0 Win Type 0 Total 22 Types 12/0/8/2/0/0/0/0/0/0 Lore% 87 Gallery% 77 Achievement% 67 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 189f6569-dbd2-4b6b-ac5e-5efccf433f51