Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.17 @ 16:28:18 Player: Zirov Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (97) 485 Value Destroyed (3375) 3375 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (724) 724 TOTAL SCORE: 8864 Bonus ------- High Alert Combat Kills 165 Follower Combat Kills 59 Entered DSFs 500 Cogmind --------- Core Integrity 294/1000 Matter 41/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Component Analysis Suite Long-range Tractor Beam Drone Bay (2/2) Smartbomb Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Light Armor Plating Advanced Shield Generator Hacking Suite > --- WEAPON ----------- Heavy Flak Cannon Heavy Flak Cannon Powered Hammer > --- INVENTORY -------- Medium Treads Combat Airjet Improved Heat Sink Trap Scanner Advanced Signal Interpreter Hacking Suite Improved Component Analysis Suite Long-range Tractor Beam Drone Bay Coil Gun Coil Gun Improved Proton Missile Launcher Remote Datajack [Rating: 73] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Propulsion Advanced Treads Treads Advanced Treads Leg Improved Aluminum Leg Hover Unit Aerolev Unit Utility Hacking Suite Device Trap Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Coil Gun Energy Gun Heavy EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Coil Gun Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Slots Evolved 10 | . . . 2 2 2 . 2 2 Power 1 | . . . . . . . . 1 Propulsion 4 | . . . 1 1 . . 1 1 Utility 4 | . . . 1 1 1 . 1 . Weapon 1 | . . . . . 1 . . . Parts Attached 107 | 7 3 4 10 8 2 5 61 7 Power 8 | 1 . . 1 1 . . 4 1 Engine 5 | 1 . . . 1 . . 2 1 Core 3 | . . . 1 . . . 2 . Reactor . | . . . . . . . . . Propulsion 34 | 2 2 . 3 3 . 2 22 . Treads 10 | . . . . . . . 10 . Leg 23 | 2 2 . 2 3 . 2 12 . Wheel . | . . . . . . . . . Hover 1 | . . . 1 . . . . . Flight . | . . . . . . . . . Utility 32 | 2 1 1 2 3 1 2 15 5 Device 13 | 1 . 1 . 2 . . 5 4 Storage 5 | 1 1 . 1 . . . 2 . Processor 3 | . . . . . 1 . 2 . Hackware 5 | . . . 1 1 . . 2 1 Protection 6 | . . . . . . 2 4 . Artifact . | . . . . . . . . . Weapon 33 | 2 . 3 4 1 1 1 20 1 Energy Gun 2 | . . . 2 . . . . . Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 15 | 2 . 2 1 . . 1 9 . Ballistic Cannon 4 | . . . . . . . 4 . Launcher 6 | . . 1 1 . . . 3 1 Special Weapon . | . . . . . . . . . Impact Weapon 5 | . . . . . 1 . 4 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . 1 . . Corrupted Parts 2 | . . . . . . . 2 . System Corruption 14 | . . . . . . . 14 . Parts Lost 23 | . . 1 . 1 . 1 17 3 Power 3 | . . . . 1 . . 2 . Propulsion 10 | . . . . . . 1 7 2 Utility 6 | . . 1 . . . . 4 1 Weapon 4 | . . . . . . . 4 . Highest Loss Streak 7 | . . 1 . 1 . 1 7 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 100 99 92 99 100 100 97 80 Engine 7 | . 14 14 4 . 7 7 5 4 Core 1 | . . . 6 7 . . . 4 Treads 8 | . . . . . . . 16 . Leg 21 | . 28 28 33 36 30 30 14 24 Device 9 | . 14 13 11 9 7 7 6 9 Storage 8 | . 14 14 11 9 7 7 6 4 Processor 6 | . . . . . 7 7 11 4 Hackware 4 | . . . 5 17 15 7 4 5 Protection 4 | . . . . . . 7 7 3 Ballistic Gun 13 | . 28 22 5 . . 6 14 . Ballistic Cannon 1 | . . . . . . . 1 9 Launcher 2 | . . 5 11 9 7 7 1 . Impact Weapon 1 | . . . . . 7 . 2 4 Naked Turns 76 | . . . . . . . . 76 Heaviest Build 86 | 13 18 18 33 35 36 40 75 86 Greatest Support 124 | 20 26 26 39 54 54 54 124 85 Greatest Overweight (x) 3 | 1 . . . . . . 3 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 15 15 15 15 20 20 Average Capacity 14 | 7 9 10 14 15 15 15 16 18 Most Carried 18 | 1 10 10 15 15 13 15 18 14 Average Carried 12 | . 9 9 12 14 12 12 14 11 Final Capacity 20 | 8 10 10 15 15 15 15 20 5 Final Carried 15 | 1 10 9 15 14 12 15 11 5 Class Distribution -------------------- 43% | Mutant 20% | Scavenger-Mutant 9% | Hacker-Mutant 9% | Scavenger-Skirmisher 8% | Tank 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Skirmisher | -7/DSF Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Matter Collected 2615 | 274 75 73 167 172 . 1 1817 36 Remotely 478 | . . . . . . . 478 . Salvage Created 3562 | 30 225 147 157 669 . 92 2145 97 Parts 188 | 3 14 18 15 28 . 7 96 7 Haulers Intercepted 10 | . 1 . 1 3 . . 5 . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Combat Hostiles Destroyed 66 | . 4 8 5 10 . 2 32 5 Melee 2 | . . . . . . . 2 . Guns 28 | . 4 5 . . . . 19 . Cannons 14 | . . . . 4 . 1 4 5 AOE 18 | . . 3 5 5 . . 5 . Classes Destroyed 15 | 1 4 . 2 4 . 1 3 . Worker 4 | . . . . 1 . . 3 . Tunneler 2 | 1 . . . . . . 1 . Hauler 10 | . 1 . 1 3 . . 5 . Recycler 1 | . . . . 1 . . . . Operator 5 | . . . 1 1 . . 3 . Watcher 9 | . 2 . 2 4 . . 1 . Swarmer 15 | . 2 6 3 . . . . 4 Saboteur 1 | . . . . . . . 1 . Grunt 30 | . 2 2 1 7 . . 17 1 Brawler 2 | . . . . 1 . . 1 . Duelist 1 | . . . . . . . 1 . Sentry 6 | . . . 1 . . . 5 . Specialist 2 | . . . . . . 2 . . Hunter 4 | . . . . 2 . . 2 . Programmer 5 | . . . . . . . 5 . Best Kill Streak 8 | 1 2 3 5 4 . 2 8 3 Combat Bots Only 5 | . 2 3 4 3 . 2 5 3 Max Kills in Single Turn 3 | 1 1 3 2 2 . 1 2 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 2 2 . . 1 . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Damage Taken 6213 | . 217 165 114 392 . 353 3835 1137 Core 1168 | . 64 9 26 59 . 30 274 706 Absorbed by Shields 175 | . . . . . . . . 175 Core Remaining (%) 85 | 100 . 70 93 89 . 95 67 . Volleys Fired 239 | 2 27 13 12 56 . 9 106 14 Largest 3 | 2 2 2 2 2 . 3 3 2 Hottest 136 | 40 40 50 50 105 . 130 136 106 Shots Fired 473 | 4 54 26 17 66 . 20 258 28 Gun 323 | 4 54 25 11 8 . 9 212 . Cannon 112 | . . . . 48 . 9 27 28 Launcher 38 | . . 1 6 10 . 2 19 . Special . | . . . . . . . . . Kinetic 366 | 4 54 25 7 . . 9 239 28 Thermal 57 | . . . . 48 . 9 . . Explosive 31 | . . 1 6 10 . 2 12 . Electromagnetic 19 | . . . 4 8 . . 7 . Robot Hit Streak 23 | 1 6 7 4 9 . 8 23 5 Robot Miss Streak 17 | 1 3 1 2 3 . 2 8 17 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 7 | . 2 1 . . . . 4 . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . Shots Hit Robots 332 | 2 34 19 13 43 . 14 186 21 Core Hits 211 | 2 16 12 9 33 . 3 118 18 Critical Kills 3 | . 1 . . . . 1 1 . Critical Parts Destroyed 4 | . . . . . . 1 3 . Critical Strikes 8 | . 1 . . . . 2 5 . Meltdown 1 | . . . . . . 1 . . Destroy 5 | . 1 . . . . 1 3 . Smash 2 | . . . . . . . 2 . Melee Attacks 23 | . . . . . . . 23 . Impact 23 | . . . . . . . 23 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9400 | 14 292 333 697 1899 . 338 5570 257 Guns 3872 | 14 285 147 118 155 . 89 3064 . Cannons 1670 | . . . . 775 . 200 438 257 Explosions 3239 | . . 167 579 966 . 49 1478 . Melee 574 | . . . . . . . 574 . Ramming 45 | . 7 19 . 3 . . 16 . Kinetic 4332 | 14 285 147 38 . . 89 3502 257 Thermal 1160 | . . . 46 828 . 200 86 . Explosive 2575 | . . 167 533 913 . 49 913 . Electromagnetic 714 | . . . 80 155 . . 479 . Impact 574 | . . . . . . . 574 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 20 | . . . . . . . 20 . Average Corruption 8 | . . . . . . . 8 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 63 | . . . . . . . 63 . Message Errors 16 | . . . . . . . 16 . Matter Fused 13 | . . . . . . . 13 . Heat Flow Errors 6 | . . . . . . . 6 . Energy Discharges 5 | . . . . . . . 5 . Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 7 | . . . . . . . 7 . Data Loss (major) 3 | . . . . . . . 3 . Misfires 4 | . . . . . . . 4 . Alerts 2 | . . . . . . . 2 . Misdirections 1 | . . . . . . . 1 . Weapon Failures 5 | . . . . . . . 5 . Overload Shots . | . . . . . . . . . Overflow Damage 404 | . . 69 60 21 . . 254 . Projectiles 3 | . . . . 3 . . . . Explosions 168 | . . 69 60 18 . . 21 . Melee 233 | . . . . . . . 233 . Knockbacks 22 | . . . . . . . 13 9 Impact 1 | . . . . . . . 1 . Kinetic 19 | . . . . . . . 12 7 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 141 | . . . 21 109 . . 11 . Shots 6 | . . . 1 3 . . 2 . Rammed 1 | . . . . . . . 1 . Targets Rammed 8 | . 2 4 . 1 . . 1 . Kicked 7 | . 2 4 . 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 467 | . 43 30 16 248 . 45 467 300 Average Temperature 84 | . 26 14 5 91 . 18 83 147 Received Heat Transfer 1645 | . 96 84 15 126 . 27 1090 207 Effects 6 | . . . . 2 . . 3 1 Energy Bleed 3 | . . . . 1 . . 1 1 Interference 1 | . . . . 1 . . . . Short Circuit 1 | . . . . . . . 1 . Damage (minor) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Fried 4 | . . . . 1 . . 3 . Impact Corruptions 7 | . . . . . . . 7 . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 2 | . . . . 1 . 1 . . Heat Transferred 1643 | . . . 50 1197 . 296 100 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . 1 1 . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Peak Influence 625 | 5 121 149 533 533 25 83 625 305 Initial 305 | . 3 39 . 224 25 17 43 305 Average 203 | 2 55 65 326 350 25 49 231 255 Maximum Alert Level 2 | . . . 2 2 . . 2 1 Low Security (%) 57 | 100 100 100 38 1 100 100 52 30 Level 1 26 | . . . 4 71 . . 27 69 Level 2 15 | . . . 57 26 . . 20 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . . . . 1 . 1 17 3 Investigation 4 | . . . . 1 . . 2 1 Extermination 5 | . . . . . . . 5 . Reinforcement 5 | . . . . . . 1 2 2 Assault 1 | . . . . . . . 1 . Garrison 7 | . . . . . . . 7 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Distress Signals 3 | . . . 1 1 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 116 | . 12 8 15 16 . 6 45 14 Peak Tracking Total 9 | . 4 3 6 4 . 3 5 9 Tactical Retreats 5 | . 1 . . . . 1 2 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Traps Triggered 4 | . . . . . . . 4 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Machines Disabled 20 | . . . 2 5 . . 13 . Max in Single Turn 7 | . . . 2 2 . . 7 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Machines Accessed 28 | . 3 1 3 5 1 . 14 1 Terminals 21 | . 3 1 3 5 1 . 7 1 Fabricators 3 | . . . . . . . 3 . Repair Stations 1 | . . . . . . . 1 . Recycling Units 2 | . . . . . . . 2 . Scanalyzers 1 | . . . . . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 78 | . 13 2 9 19 1 . 29 5 Successful 46 | . 8 . 6 15 1 . 15 1 Failed 32 | . 5 2 3 4 . . 14 4 Catastrophic 4 | . 1 . . . . . 3 . Database Lockouts . | . . . . . . . . . Manual 20 | . 5 . 1 6 . . 3 5 Terminals 67 | . 13 2 9 19 1 . 18 5 Fabricators 4 | . . . . . . . 4 . Repair Stations 2 | . . . . . . . 2 . Recycling Units 4 | . . . . . . . 4 . Scanalyzers 1 | . . . . . . . 1 . Garrison Access . | . . . . . . . . . Terminal Hacks 39 | . 8 . 6 15 1 . 8 1 Record 6 | . . . 2 3 . . 1 . Robot Analysis 3 | . 2 . . 1 . . . . Prototype ID Bank 3 | . 1 . 1 1 . . . . Open DSF 1 | . . . . . 1 . . . Branch Access Points 4 | . 1 . 1 1 . . . 1 Terminal Index 1 | . . . . . . . 1 . Repair Station Index 1 | . 1 . . . . . . . Alert Level 5 | . 1 . 1 3 . . . . Unreport Threat 6 | . . . . 3 . . 3 . Locate Traps 1 | . . . . . . . 1 . Hauler Manifests 2 | . 1 . . 1 . . . . Registered Components 3 | . . . 1 1 . . 1 . Zone Layout 3 | . 1 . . 1 . . 1 . Fabricator Hacks 2 | . . . . . . . 2 . Network Status 2 | . . . . . . . 2 . Repair Station Hacks 1 | . . . . . . . 1 . Scan Component 1 | . . . . . . . 1 . Recycling Unit Hacks 4 | . . . . . . . 4 . Process 1 | . . . . . . . 1 . Report Inventory 2 | . . . . . . . 2 . Retrieve Matter 1 | . . . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 4 | . . . 1 1 . . 2 . Used 1 | . . . 1 . . . . . Hacking Detections 24 | . 3 1 3 5 . . 11 1 Full Trace Events 5 | . . . 1 2 . . 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 173 | . . . . . . . 173 . Retrieved Matter 307 | . . . . . . . 307 . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 3 1 . . . . Highest-Rated Group 40 | . . 40 40 16 . . . . Highest-Rated Ally 16 | . . 16 16 16 . . . . Total Orders 3 | . . . . . . . . 3 EXPLORE 1 | . . . . . . . . 1 RETURN 2 | . . . . . . . . 2 Ally Attacks 20 | . . 3 14 3 . . . . Total Damage 149 | . . . 122 27 . . . . Kills 5 | . . . 5 . . . . . Allies Corrupted 1 | . . . 1 . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Robot Analysis Total 3 | . 2 . . 1 . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . 2 Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Turns Passed 6874 | 85 688 947 335 607 8 94 3440 670 Spaces Moved 4259 | 59 474 676 237 351 6 50 1895 511 Core 148 | 6 . . . . . . . 142 Treads 941 | . . . . . . . 941 . Legs 3170 | 53 474 676 237 351 6 50 954 369 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 112 97 50 Average Speed 127 | 116 120 120 120 120 120 118 139 107 Slowest Speed 330 | 120 120 120 120 120 120 120 330 187 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 5 54 98 28 35 . 43 46 11 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . 1 1 . . 1 . 1 . Unknown Exits Taken 3 | 1 . . 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 6 | . . . . . . . 6 . Terrain Destroyed 233 | . . 12 58 82 . 17 64 . Melee 6 | . . . . . . . 6 . Projectile 22 | . . . . 15 . . 7 . AOE 203 | . . 12 58 67 . 17 49 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Total 5296 | 68 557 792 272 477 7 70 2450 603 Wait 520 | . 28 92 . 38 . 1 295 66 Move 4251 | 58 473 675 236 350 5 49 1894 511 Hop . | . . . . . . . . . Pick Up 75 | 1 15 1 7 12 . 4 31 4 Fast Attach 21 | 7 . . 3 . . . 11 . Attach 42 | . . 1 4 4 2 2 26 3 Detach 17 | . . . 5 . . 1 10 1 Swap 44 | . 3 3 3 4 . 3 24 4 Drop 56 | . 9 3 2 12 . 1 29 . Fire 239 | 2 27 13 12 56 . 9 106 14 Melee 23 | . . . . . . . 23 . Ram . | . . . . . . . . . Kick 7 | . 2 4 . 1 . . . . Crush 1 | . . . . . . . 1 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/DSF -6/Factory -5/Factory (discovered 3 exits: [*Fac] / Upp x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 665 | -10/Materials | Discovered new exit (range 16) 774 | -10/Materials | Entered Mines 912 | -10/Mines | Discovered new exit (range 12) 979 | -10/Mines | Identified exit to Materials 1066 | -10/Mines | Found a hidden stash of uninstalled traps 1095 | -10/Mines | Learned Materials garrison access intel 1178 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1721 | -10/Mines | Entered Materials 1721 | -9/Materials | Accompanied by 3 allies 1721 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1904 | -9/Materials | Identified exit to Mines 2050 | -9/Materials | Discovered new exit (range 6) 2056 | -9/Materials | Entered another Materials area 2056 | -8/Materials | Accompanied by 1 ally 2056 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2057 | -8/Materials | Loaded intel: 1 garrison access location 2065 | -8/Materials | Identified exit to Storage 2348 | -8/Materials | Build established: Hacker-Mutant 2631 | -8/Materials | Discovered new exit (range 4) 2663 | -8/Materials | Entered Factory 2663 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2671 | -7/Factory | Identified exit to DSF 2671 | -7/Factory | Entered DSF 2712 | -7/DSF | Additional patrols routed to DSF 2719 | -7/DSF | Discovered new exit (range 16) 2758 | -7/DSF | Identified exit to Factory 2765 | -7/DSF | Entered Factory 2765 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3038 | -6/Factory | Build established: Scavenger-Mutant 3306 | -6/Factory | Garrison activated, responded to threat 3360 | -6/Factory | Lost 4 parts (2n1u1w) 3673 | -6/Factory | Discovered new exit (range 17) 3717 | -6/Factory | Identified exit to Factory 3936 | -6/Factory | Build established: Mutant 4941 | -6/Factory | Garrison activated, responded to threat 4946 | -6/Factory | Build established: Scavenger-Skirmisher 5107 | -6/Factory | Garrison activated, responded to threat 5129 | -6/Factory | System corruption reached 10% 5680 | -6/Factory | Build established: Tank 5794 | -6/Factory | Spotted B-75 Beast 5915 | -6/Factory | First assault squad dispatched 6037 | -6/Factory | Lost 7 parts (2p3n1u1w) 6205 | -6/Factory | Entered another Factory area 6205 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6410 | -5/Factory | Build established: Scavenger-Mutant 6525 | -5/Factory | Discovered new exit (range 26) 6716 | -5/Factory | Identified exit to Upper Caves 6799 | -5/Factory | Released all parts (14) 6823 | -5/Factory | Core integrity fell below 50% 6865 | -5/Factory | Spotted B-75 Beast 6875 | -5/Factory | Self-destructed Last Messages --------------- 06799_ Released Flexi-carbon Leg. 06799_ Released Adv. Shield Generator. 06799_ Released Hacking Suite. 06802_ Penetrated by Slug. 06817_ U-05 Engineer destroyed. 06817_ Penetrated by Slug. 06817_ R-10 Processor collects Remote Datajack. 06817_ Knocked back. 06819_ Penetrated by Slug. 06820_ R-10 Processor destroyed. 06822_ Critical hit (Burn: +37). 06822_ Penetrated by Slug. 06825_ Slug penetrates U-05 Engineer. 06825_ U-05 Engineer destroyed. 06826_ Terminal unresponsive. 06848_ Acquired 35 matter. 06850_ K-01 Serf collects debris. 06869_ Knocked back. 06870_ Acquired 1 matter. 06873_ Penetrated by Slug. 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""""" """# | | ??????????????? ???????# !!! ^ ^ """# | | ??????????????? ???????# """ "# | | ?????????????? ??????### """"" "F"# | | ??????????????? ?######## """"" ""?# | | ?????????????? # #??# | | ?????????????? # #### | | ??????????????? / R + | | ???????????????? # ####### | | ??????????????????????# ####??## | | ??????????????????????# ############# #??????? | | ??????????????????????# #??????????## #??????? | | ??????????????????????# @ #???????????# #??????? | | ??????????????????????# #??????????? ??????? | | ??????????????????????# #??????????? ??????? | | ??????????????????????# #??????????? < ??????? | | ??????????????????????# #?????????? ??????? | | ??????????????????????#t #?????????? ??????? | | ??????????????????????# #??????????# ??????? | | ?????????????????????? #??????????# #?????? | | ????????????????????? +??????????# #?????? | | ????????????????????? #??????????# #?????? | | ????????????????????? #??????????# #?????? | | ???????????????????? #??????????# #?????? | | ????????????????????#########??????????? ??????? | | ???????????????????????????????????????? ??????? | | ???????????????????????????????????????? ??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 31 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Dynamic Key I Spy More Dakka Please Oh No You Don't! Oops Power Corrupts Significant Disruption Troublemaker Challenges ------------ None Game ------ Seed LinearReactiveDatajack Manual? 0 Play Time 01:59:20 Cumulative 7.6 hours Start 2022.09.17 @ 01:43:22 End 2022.09.17 @ 16:28:18 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 16 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe9d1189-469d-4888-9e8d-92f911a65d69