Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.19 @ 17:09:15

Player: CrossedViper

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (18)       3600
Robots Destroyed (115)     575
Value Destroyed (6911)     6911
Prototype IDs (63)         1260
Alien Tech Used (2)        400
Bonus (1491)               1491
              TOTAL SCORE: 17237

 Bonus
-------
High Alert Combat Kills    24
Follower Combat Kills      77
Aligned with FarCom        300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Friendly Fire              -210

 Cogmind 
---------
Core Integrity             0/1150
Matter                     270/300
Energy                     90/100
System Corruption          21%
Temperature                Cool (0)
Movement                   Rolling (90)
Location                   -4/Warlord

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
               Centrium Wheel
>              --- UTILITY (9) ------
               0b10 Decoder Chip [Generic]
      Improved Target Analyzer
  Experimental Target Analyzer
      Advanced Hacking Suite
               Ghost Barrier
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (4) ----
               Vortex Shotgun
               Vortex Lance

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
>              --- PROPULSION -------
      Advanced Myomer Leg
      Advanced Myomer Leg
      Enhanced Biometal Leg
      Enhanced Biometal Leg
>              --- UTILITY ----------
  Experimental Heat Sink
        Medium Storage Unit
         Large Storage Unit
      Improved Target Analyzer
  Experimental Target Analyzer
  Experimental Cloaking Device
               Shock Absorption System
      Advanced Hacking Suite
               Ghost Barrier
>              --- WEAPON -----------
         Heavy Beamcaster
               Phase Gun
         Heavy Shock Bomb Launcher
               Power Sword
>              --- INVENTORY --------
               Neutrino Core
      Advanced Myomer Leg
               Centrium Wheel
        Cooled Antigrav System
  Experimental Heat Sink
               0b10 Decoder Chip [Generic]
               Particle Accelerator
               Transdimensional Reconstructor
[Rating: 136]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Combat Airjet
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Combat Airjet
Utility                    Large Storage Unit
  Device                   Improved Maneuvering Thrusters
  Storage                  Large Storage Unit
  Processor                Improved Target Analyzer
  Hackware                 Advanced Hacking Suite
  Protection               Experimental Utility Shielding
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 EMP Blaster
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War 
Slots Evolved              12   | .   .   .   2   .   .   .   2   2   2   2   .   .   .   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   .   .   1   1   2   1   .   .   .   .   2   .   .   .   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             160  | .   6   5   5   .   .   18  7   11  10  12  2   7   11  .   14  2   9   41  
  Power                    17   | .   .   1   2   .   .   3   .   3   .   .   .   .   1   .   3   .   1   3   
    Engine                 8    | .   .   1   2   .   .   1   .   3   .   .   .   .   1   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   3   .   1   2   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               38   | .   .   1   .   .   .   13  2   2   3   1   .   1   2   .   1   .   1   11  
    Treads                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    22   | .   .   1   .   .   .   10  .   2   .   .   .   .   1   .   .   .   .   8   
    Wheel                  5    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   2   
    Hover                  9    | .   .   .   .   .   .   .   .   .   3   1   .   1   1   .   1   .   1   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  40   | .   2   .   .   .   .   1   3   2   4   5   .   1   3   .   5   1   3   10  
    Device                 17   | .   .   .   .   .   .   .   1   .   3   3   .   1   1   .   2   .   1   5   
    Storage                3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Processor              8    | .   .   .   .   .   .   .   .   2   1   2   .   .   .   .   .   1   .   2   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Protection             10   | .   .   .   .   .   .   1   2   .   .   .   .   .   1   .   2   .   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   65   | .   4   3   3   .   .   1   2   4   3   6   2   5   5   .   5   1   4   17  
    Energy Gun             24   | .   4   2   2   .   .   1   .   .   2   2   2   1   .   .   1   .   1   6   
    Energy Cannon          12   | .   .   .   .   .   .   .   1   .   1   2   .   .   2   .   1   .   3   2   
    Ballistic Gun          11   | .   .   .   1   .   .   .   .   1   .   1   .   3   2   .   2   .   .   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
    Launcher               13   | .   .   1   .   .   .   .   1   3   .   .   .   .   1   .   1   1   .   5   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   1   .   .   .   .   .   .   1   .   .   4   .   .   .   .   7   
Parts Lost                 76   | .   1   5   .   .   .   16  3   4   .   .   4   3   .   1   .   .   3   36  
  Power                    10   | .   .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   5   
  Propulsion               18   | .   .   1   .   .   .   7   1   1   .   .   .   .   .   .   .   .   1   7   
  Utility                  19   | .   .   .   .   .   .   .   2   1   .   .   1   1   .   1   .   .   2   11  
  Weapon                   29   | .   1   3   .   .   .   5   .   2   .   .   3   2   .   .   .   .   .   13  
  Highest Loss Streak      16   | .   1   5   .   .   .   12  3   2   .   .   2   3   .   1   .   .   1   16  
Average Slot Usage (%)     91   | .   97  99  99  100 100 73  44  86  95  99  93  91  81  94  96  100 95  77  
  Engine                   8    | .   14  13  11  11  11  .   .   11  13  11  11  11  11  11  4   .   .   .   
  Core                     2    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   5   10  10  4   
  Treads                   1    | .   .   .   .   .   .   .   1   15  .   .   .   .   .   .   .   .   .   .   
  Leg                      10   | .   28  28  22  22  22  15  .   6   .   .   .   .   .   .   .   .   .   12  
  Hover                    9    | .   .   .   .   .   .   .   .   .   19  23  23  23  23  23  20  21  20  7   
  Device                   7    | .   .   .   .   .   .   .   5   .   15  18  17  17  17  11  14  15  10  9   
  Storage                  13   | .   27  28  22  22  22  19  9   7   6   5   5   5   5   5   8   10  10  9   
  Processor                5    | .   .   .   .   .   .   .   .   11  13  15  16  9   5   5   5   5   5   7   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   5   5   7   
  Protection               2    | .   .   .   .   .   .   2   6   5   .   .   .   .   1   5   8   10  11  2   
  Energy Gun               12   | .   24  27  32  33  33  15  .   .   5   2   5   12  .   .   .   5   3   3   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   .   5   9   7   3   1   5   5   5   6   3   
  Ballistic Gun            4    | .   2   .   11  11  11  6   .   .   6   3   2   2   2   11  7   5   4   .   
  Launcher                 3    | .   .   .   .   .   .   .   6   24  7   .   .   .   .   .   2   1   5   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             91   | 11  41  41  45  45  45  47  25  66  73  79  63  68  66  61  71  71  82  91  
  Greatest Support         120  | 20  20  20  20  20  20  32  32  40  66  88  88  88  88  88  88  88  88  120 
  Greatest Overweight (x)  4    | .   2   2   2   2   2   4   1   2   2   .   .   .   .   .   1   .   1   2   
  Average Overweight (x)   .    | .   1   1   2   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 16   | .   16  16  16  16  16  16  10  10  10  10  10  10  10  10  14  14  14  14  
  Average Capacity         13   | .   15  16  16  16  16  14  10  10  10  10  10  10  10  10  13  14  14  13  
  Most Carried             16   | .   14  16  12  12  14  16  10  10  10  10  10  10  10  10  14  14  14  14  
  Average Carried          11   | .   11  14  11  12  13  13  8   9   9   9   9   9   9   10  10  13  13  9   
  Final Capacity           16   | 6   16  16  16  16  16  10  10  10  10  10  10  10  10  10  14  14  14  4   
  Final Carried            14   | 6   14  12  12  12  14  9   6   10  9   9   10  10  10  10  14  14  14  2   

 Class Distribution 
--------------------
 33% | Gunner
 29% | Mutant
  9% | Scavenger-Gunner
  8% | Skirmisher
  7% | Tank
  4% | Hacker-Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Gunner | -9/Materials
           Gunner | -9/Mines
           Gunner | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
       Skirmisher | -7/Factory
           Gunner | -6/Factory
           Gunner | -5/Factory
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Gunner | -5/Upper Caves
           Mutant | -5/Zhirov
 Scavenger-Gunner | -4/Proximity Caves
 Scavenger-Mutant | -4/Factory
             Tank | -4/Upper Caves
   Scavenger-Tank | -4/Upper Caves
    Hacker-Mutant | -4/Warlord

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  
Matter Collected           2668 | 200  55   68   .    28   .    168  9    331  89   378  127  65   .    .    222  165  196  567  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5665 | .    517  44   .    30   .    231  9    509  190  719  503  116  .    .    193  217  265  2122 
  Parts                    251  | .    26   7    .    6    .    13   2    28   10   35   19   7    .    .    10   8    12   68   
Haulers Intercepted        2    | .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      37   | .    .    .    .    .    .    .    .    .    .    .    16   3    .    .    .    6    10   2    
  Prevented                5    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    3    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War 
Combat Hostiles Destroyed  89   | .   8   3   .   2   .   3   .   6   3   10  9   2   .   .   2   6   5   30  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Guns                     34   | .   6   .   .   2   .   3   .   .   1   5   5   1   .   .   1   2   2   6   
  Cannons                  16   | .   .   .   .   .   .   .   .   .   2   4   4   1   .   .   1   .   2   2   
  AOE                      35   | .   2   3   .   .   .   .   .   6   .   1   .   .   .   .   .   4   1   18  
Classes Destroyed          18   | .   3   1   .   .   .   3   1   4   .   2   .   .   .   .   .   .   .   4   
  Worker                   10   | .   3   3   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   
  Builder                  5    | .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   1   .   .   .   
  Tunneler                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  16   | .   .   3   .   2   .   .   .   .   3   .   2   .   .   .   .   4   2   .   
  Grunt                    24   | .   8   .   .   .   .   1   .   4   .   3   5   .   .   .   .   2   1   .   
  Duelist                  2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   6    | .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   2   .   1   .   
  Hunter                   6    | .   .   .   .   .   .   1   .   1   .   2   .   2   .   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   1   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Tinkerer                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Thug                     18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  
  Savage                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Butcher                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Mutant                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Knight                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           9    | .   9   5   .   2   .   2   1   7   3   5   5   2   .   .   4   4   3   7   
  Combat Bots Only         7    | .   5   3   .   2   .   1   .   2   3   5   5   2   .   .   1   4   3   7   
Max Kills in Single Turn   5    | .   3   4   .   2   .   2   1   3   1   2   2   1   .   .   1   2   1   5   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   2   .   .   .   .   .   1   .   1   .   .   .   .   .   2   1   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Fake God Mode (-4/Warlord)
  Warlord (-4/Warlord)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  
Damage Taken               12665 | .    294  297  .    31   .    1642 418  711  124  600  522  407  .    85   216  385  1040 5893 
  Core                     2097  | .    46   31   .    9    .    339  148  74   .    75   103  120  .    .    50   41   113  948  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         73    | 100  .    69   .    .    .    13   73   89   100  .    .    .    .    70   .    .    .    .    
Volleys Fired              228   | .    20   9    .    2    .    21   1    20   7    29   18   5    .    .    9    12   15   60   
  Largest                  4     | .    2    2    .    4    .    4    1    4    3    4    4    4    .    .    2    3    4    3    
  Hottest                  288   | .    90   95   .    160  .    160  100  129  177  262  261  288  .    .    118  223  269  284  
Shots Fired                553   | .    36   15   .    7    .    62   1    40   21   85   51   16   .    .    18   28   53   120  
  Gun                      305   | .    36   12   .    7    .    62   .    .    14   36   21   11   .    .    9    16   27   54   
  Cannon                   162   | .    .    .    .    .    .    .    1    .    7    49   30   5    .    .    9    8    18   35   
  Launcher                 86    | .    .    3    .    .    .    .    .    40   .    .    .    .    .    .    .    4    8    31   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  143   | .    .    .    .    2    .    21   .    .    7    42   15   .    .    .    9    8    15   24   
  Thermal                  203   | .    .    3    .    1    .    9    1    .    7    29   36   13   .    .    9    16   30   49   
  Explosive                11    | .    .    3    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          187   | .    36   9    .    4    .    32   .    32   7    14   .    3    .    .    .    4    8    38   
  Entropic                 9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Robot Hit Streak         17    | .    4    2    .    3    .    14   .    4    9    17   10   7    .    .    5    8    4    14   
  Robot Miss Streak        4     | .    3    2    .    3    .    3    .    1    1    3    4    3    .    .    1    2    3    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    1    .    .    .    
  Secondary Targets        3     | .    1    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           329   | .    21   7    .    4    .    37   .    9    14   66   32   10   .    .    13   17   26   73   
  Core Hits                226   | .    16   7    .    2    .    15   1    25   4    29   18   4    .    .    6    12   10   77   
  Critical Hits            17    | .    .    .    .    .    .    .    .    .    1    8    3    .    .    .    1    1    1    2    
  Critical Kills           5     | .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    1    .    1    .    
  Critical Parts Destroyed 9     | .    .    .    .    .    .    .    .    .    1    5    1    .    .    .    .    1    .    1    
Melee Attacks              21    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    18   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 21    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    18   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14646 | .    538  419  .    41   .    584  51   836  349  2023 866  254  .    .    341  670  636  7038 
  Guns                     4092  | .    418  72   .    41   .    529  .    .    188  844  314  134  .    .    175  357  259  761  
  Cannons                  3528  | .    .    .    .    .    .    .    .    .    161  1067 552  82   .    .    166  83   233  1184 
  Explosions               6409  | .    120  347  .    .    .    55   51   828  .    112  .    .    .    .    .    230  144  4522 
  Melee                    579   | .    .    .    .    .    .    .    .    .    .    .    .    38   .    .    .    .    .    541  
  Ramming                  38    | .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    30   
  Kinetic                  2262  | .    .    .    .    15   .    174  .    .    115  1065 262  .    .    .    175  89   94   273  
  Thermal                  5937  | .    120  44   .    .    .    116  51   105  73   719  604  168  .    .    166  399  398  2974 
  Explosive                752   | .    .    315  .    .    .    .    .    144  .    .    .    .    .    .    .    .    .    293  
  Electromagnetic          3280  | .    418  60   .    26   .    294  .    579  161  239  .    48   .    .    .    182  144  1129 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 579   | .    .    .    .    .    .    .    .    .    .    .    .    38   .    .    .    .    .    541  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 1798  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1798 
Highest Corruption         21    | .    .    .    .    .    .    .    .    .    .    4    4    4    4    4    .    .    4    21   
  Average Corruption       5     | .    .    .    .    .    .    .    .    .    .    2    4    4    4    4    .    .    3    13   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  79    | .    .    .    .    .    .    .    .    .    .    2    7    9    4    2    .    .    6    49   
    Message Errors         8     | .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    5    
    Matter Fused           10    | .    .    .    .    .    .    .    .    .    .    .    2    1    .    2    .    .    2    3    
    Heat Flow Errors       8     | .    .    .    .    .    .    .    .    .    .    2    .    1    2    .    .    .    .    3    
    Energy Discharges      4     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      12    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    3    5    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Misdirections          7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
    Targeting Errors       20    | .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    1    16   
    Weapon Failures        5     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            575   | .    .    120  .    .    .    22   .    18   .    37   .    .    .    .    .    9    14   355  
  Projectiles              73    | .    .    .    .    .    .    .    .    .    .    28   .    .    .    .    .    .    14   31   
  Explosions               502   | .    .    120  .    .    .    22   .    18   .    9    .    .    .    .    .    9    .    324  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 6     | .    .    .    .    .    .    .    .    1    .    4    .    .    .    .    .    .    .    1    
  Impact                   1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    1    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1073  | .    .    162  .    .    .    52   .    136  .    .    .    .    .    .    .    .    70   653  
  Shots                    29    | .    .    4    .    .    .    1    .    7    .    .    .    .    .    .    .    .    3    14   
  Rammed                   2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        503   | .    195  60   187  90   .    345  .    267  328  503  393  374  190  .    9    288  437  252  
  Average Temperature      129   | .    79   29   97   38   .    144  .    130  140  179  162  124  96   .    4    122  155  88   
  Received Heat Transfer   2578  | .    165  .    .    .    .    774  189  216  .    129  210  36   .    9    45   45   60   700  
  Effects                  21    | .    .    .    .    .    .    2    .    .    2    5    1    2    .    .    .    2    4    3    
    Energy Bleed           6     | .    .    .    .    .    .    2    .    .    1    .    1    1    .    .    .    .    1    .    
    Interference           12    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    2    3    3    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Parts Fried              18    | .    1    .    .    .    .    1    .    3    1    2    .    .    .    .    .    1    .    9    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    1    .    1    1    
  Heat Transferred         7034  | .    200  87   .    .    .    235  .    250  111  964  877  298  .    .    222  611  519  2660 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      15    | .    2    1    .    .    .    1    .    7    .    .    .    .    .    .    .    1    .    3    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War 
Peak Influence             500  | .   250 97  36  94  .   57  78  217 212 500 .   .   .   .   132 .   .   .   
  Initial                  105  | .   .   97  21  13  .   .   .   25  105 5   .   .   .   .   .   .   .   .   
  Average                  86   | .   137 65  28  59  .   23  55  95  130 152 .   .   .   .   49  .   .   .   
Maximum Alert Level        2    | .   1   .   .   .   .   .   .   1   1   2   .   .   .   .   .   .   .   .   
  Low Security (%)         87   | .   51  100 100 100 .   100 100 88  75  69  .   .   .   .   100 .   .   .   
  Level 1                  12   | .   48  .   .   .   .   .   .   11  24  26  .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   .   .   .   .   .   3   4   .   4   .   .   .   .   .   .   .   .   
  Investigation            5    | .   .   .   .   .   .   .   1   2   .   2   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   .   .   .   2   1   .   1   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War 
Distress Signals           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              192  | .   9   3   1   3   .   10  15  13  5   14  13  12  .   6   6   7   19  56  
  Peak Tracking Total      11   | .   4   3   1   3   .   5   7   4   4   5   4   7   .   6   2   4   4   11  
  Tactical Retreats        24   | .   .   .   .   .   .   1   1   3   .   1   .   6   .   2   1   2   4   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War 
Traps Triggered            6    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   2   .   .   2   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   3   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War 
Machines Disabled          18   | .   1   .   .   .   .   .   1   2   .   6   .   .   .   .   .   .   .   8   
  Max in Single Turn       6    | .   1   .   .   .   .   .   1   1   .   6   .   .   .   .   .   .   .   3   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War 
Machines Accessed          34   | .   1   .   1   .   2   .   .   4   .   5   .   .   9   .   3   1   2   6   
  Terminals                12   | .   1   .   1   .   .   .   .   3   .   4   .   .   .   .   2   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
Total Hacks                107  | .   7   .   2   .   2   .   .   11  .   9   .   .   48  .   6   1   2   19  
  Successful               87   | .   5   .   .   .   2   .   .   2   .   4   .   .   48  .   4   1   2   19  
  Failed                   20   | .   2   .   2   .   .   .   .   9   .   5   .   .   .   .   2   .   .   .   
    Catastrophic           7    | .   .   .   1   .   .   .   .   2   .   3   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Terminals                30   | .   7   .   2   .   .   .   .   9   .   7   .   .   .   .   4   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   
Terminal Hacks             84   | .   5   .   .   .   2   .   .   2   .   3   .   .   48  .   2   1   2   19  
  Record                   52   | .   1   .   .   .   1   .   .   .   .   .   .   .   36  .   .   .   1   13  
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        12   | .   1   .   .   .   .   .   .   1   .   .   .   .   4   .   1   .   .   5   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Branch Access Points     3    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   1   .   1   .   .   .   .   4   .   5   .   .   .   .   3   .   .   .   
  Full Trace Events        5    | .   .   .   1   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Corruption             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War 
Total Allies               3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   3   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  40  40  .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   .   .   16  16  16  .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               24   | .   .   .   .   2   .   22  .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             248  | .   .   .   .   13  .   235 .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    3    | .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   1   .   .   .   .   .   .   .   1   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------------              Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War 
Turns Passed               7711 | .   392 758 242 363 685 293 243 766 438 500 294 454 151 131 322 578 329 772 
Spaces Moved               6089 | 1   188 423 128 197 381 148 154 399 302 433 322 605 184 193 352 739 370 570 
  Core                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Treads                   332  | .   .   .   .   .   .   .   .   325 7   .   .   .   .   .   .   .   .   .   
  Legs                     1634 | 1   188 423 128 197 381 69  .   34  .   .   .   .   .   .   .   .   .   213 
  Wheels                   290  | .   .   .   .   .   .   79  154 40  .   .   .   .   .   .   .   .   .   17  
  Hover                    3833 | .   .   .   .   .   .   .   .   .   295 433 322 605 184 193 352 739 370 340 
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 120 120 150 180 180 180 100 100 110 72  68  68  68  68  68  68  68  63  50  
  Average Speed            104  | 120 166 171 180 180 180 128 101 169 128 68  68  68  68  68  68  68  64  81  
  Slowest Speed            220  | 120 180 180 180 180 180 210 110 180 220 68  68  68  72  68  142 68  142 120 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Teleports                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Exploration Rate (%)       43   | 3   42  94  13  29  75  48  24  19  11  19  39  78  62  49  11  75  62  73  
  Regions Visited          18
    Branch Regions         11
  Pre-discovered Areas     6    | .   .   2   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Known Exits Taken        5    | .   1   .   .   .   .   1   .   .   .   1   1   .   .   .   1   .   .   .   
  Unknown Exits Taken      13   | 1   .   1   1   1   1   .   1   1   1   .   .   1   1   1   .   1   1   .   
Scrap Searched             12   | .   .   2   .   .   .   2   .   .   .   .   .   2   .   .   .   2   4   .   
Spaces Dug                 14   | .   .   .   .   .   .   .   10  .   .   .   .   1   .   .   1   .   .   2   
Terrain Destroyed          288  | .   5   33  .   .   .   5   10  23  1   64  5   1   .   .   3   9   11  118 
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Projectile               48   | .   .   .   .   .   .   .   1   .   1   4   5   .   .   .   2   4   11  20  
  AOE                      238  | .   5   33  .   .   .   5   9   23  .   60  .   .   .   .   .   5   .   98  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War 
Total                      6959 | .   231 441 141 201 381 205 238 453 337 579 355 633 213 192 414 790 424 731 
  Wait                     279  | .   3   2   1   3   .   1   71  13  5   88  13  7   .   .   17  32  23  .   
  Move                     6071 | .   187 422 127 196 380 147 153 398 301 432 321 604 183 192 351 738 369 570 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  113  | .   12  3   5   .   1   12  3   6   5   8   1   4   6   .   15  4   1   27  
  Fast Attach              43   | .   1   .   .   .   .   .   1   8   5   4   2   3   7   .   4   .   4   4   
  Attach                   91   | .   3   5   4   .   .   15  6   1   4   3   .   1   5   .   7   .   1   36  
  Detach                   8    | .   .   .   .   .   .   .   1   .   1   .   .   .   2   .   .   .   1   3   
  Swap                     28   | .   2   .   1   .   .   3   .   2   1   5   .   3   .   .   3   2   4   2   
  Drop                     74   | .   3   .   3   .   .   6   2   3   8   10  .   4   10  .   7   2   6   10  
  Fire                     228  | .   20  9   .   2   .   21  1   20  7   29  18  5   .   .   9   12  15  60  
  Melee                    21   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   18  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Crush                    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: [*Res] / *War)
-4/Warlord

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
  104 | -10/Materials      | Identified exit to Mines
  245 | -10/Materials      | Discovered new exit (range 15)
  308 | -10/Materials      | Build established: Mutant
  393 | -10/Materials      | Entered Mines
  456 | -10/Mines          | Learned location of Zion (-7)
  464 | -10/Mines          | Learned location of Storage (-8)
  918 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  988 | -10/Mines          | Lost 5 parts (1p1n3w)
 1145 | -10/Mines          | Discovered new exit (range 5)
 1151 | -10/Mines          | Entered Materials
 1151 | -9/Materials       | Evolved 2 slots: Weapon x2
 1273 | -9/Materials       | Discovered new exit (range 6)
 1393 | -9/Materials       | Entered Mines
 1399 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
 1401 | -9/Mines           | Identified exit to Materials
 1435 | -9/Mines           | Build established: Gunner
 1447 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 1447 | -9/Mines           | Discovered new exit (range 5)
 1624 | -9/Mines           | Assembled infested the area
 1756 | -9/Mines           | Entered Exiles
 1756 | -9/Exiles          | Accompanied by 3 allies
 1785 | -9/Exiles          | Discovered new exit (range 15)
 1805 | -9/Exiles          | Met 8R-AWN
 1830 | -9/Exiles          | Met EX-HEX
 1886 | -9/Exiles          | Met EX-BIN
 1908 | -9/Exiles          | Aligned with FarCom system
 1909 | -9/Exiles          | Given EX-Vault access code
 1951 | -9/Exiles          | Opened EX-Vault
 1969 | -9/Exiles          | Found YOLO Cannon
 2006 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 2065 | -9/Exiles          | Met EX-DEC
 2288 | -9/Exiles          | Visited The Gauntlet
 2420 | -9/Exiles          | Discovered new exit (range 14)
 2441 | -9/Exiles          | Left Exiles lab with YOLO Cannon
 2441 | -9/Exiles          | Entered Mines
 2441 | -8/Mines           | Accompanied by 3 allies
 2498 | -8/Mines           | Lost 3 parts (1p1n1w)
 2656 | -8/Mines           | Core integrity fell below 50%
 2672 | -8/Mines           | Core integrity fell below 20%
 2699 | -8/Mines           | Lost 12 parts (3p6n3w)
 2724 | -8/Mines           | Discovered exit to Materials (range 10)
 2734 | -8/Mines           | Entered Materials
 2734 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 2893 | -8/Materials       | Build established: Mutant
 2972 | -8/Materials       | Discovered new exit (range 5)
 2977 | -8/Materials       | Entered Factory
 2977 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 2995 | -7/Factory         | Lost 3 parts (1n2u)
 3382 | -7/Factory         | Build established: Skirmisher
 3698 | -7/Factory         | Discovered new exit (range 21)
 3743 | -7/Factory         | Entered another Factory area
 3743 | -6/Factory         | Evolved 2 slots: Utility x2
 4044 | -6/Factory         | Build established: Gunner
 4115 | -6/Factory         | Discovered new exit (range 15)
 4181 | -6/Factory         | Entered another Factory area
 4181 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4579 | -5/Factory         | Spotted B-75 Beast
 4597 | -5/Factory         | Destroyed B-75 Beast
 4658 | -5/Factory         | Identified exit to Upper Caves
 4681 | -5/Factory         | Entered Upper Caves
 4699 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 4968 | -5/Upper Caves     | Discovered new exit (range 10)
 4973 | -5/Upper Caves     | Identified exit to Upper Caves
 4975 | -5/Upper Caves     | Entered another Upper Caves area
 4983 | -5/Upper Caves     | Encountered a Warlord checkpoint
 5063 | -5/Upper Caves     | Spotted B-75 Beast
 5084 | -5/Upper Caves     | Discovered new exit (range 11)
 5132 | -5/Upper Caves     | Build established: Scavenger-Gunner
 5341 | -5/Upper Caves     | Lost 3 parts (1u2w)
 5366 | -5/Upper Caves     | Learned Factory security intel
 5425 | -5/Upper Caves     | Discovered new exit (range 7)
 5429 | -5/Upper Caves     | Entered Zhirov
 5429 | -5/Zhirov          | Discovered new exit (range 3)
 5442 | -5/Zhirov          | Met Zhirov
 5458 | -5/Zhirov          | Learned location of Command (-1)
 5458 | -5/Zhirov          | Learned location of Testing (-3)
 5458 | -5/Zhirov          | Learned location of Quarantine (-2)
 5471 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 5494 | -5/Zhirov          | Found Alien Artifact
 5494 | -5/Zhirov          | Identified Integrated Reactor
 5494 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 5540 | -5/Zhirov          | Found Alien Artifact
 5580 | -5/Zhirov          | Entered Proximity Caves
 5588 | -4/Proximity Caves | Learned Research garrison access intel
 5696 | -4/Proximity Caves | Discovered new exit (range 16)
 5711 | -4/Proximity Caves | Entered Factory
 5711 | -4/Factory         | Evolved 2 slots: Utility x2
 5758 | -4/Factory         | Identified Transdimensional Reconstructor
 5840 | -4/Factory         | Identified exit to Upper Caves
 6033 | -4/Factory         | Entered Upper Caves
 6034 | -4/Upper Caves     | Encountered a Warlord checkpoint
 6038 | -4/Upper Caves     | Learned 4 Research zone layouts
 6244 | -4/Upper Caves     | Build established: Tank
 6555 | -4/Upper Caves     | Discovered new exit (range 6)
 6611 | -4/Upper Caves     | Entered another Upper Caves area
 6625 | -4/Upper Caves     | Discovered new exit (range 11)
 6847 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 6931 | -4/Upper Caves     | Ambushed by wild Derelicts
 6936 | -4/Upper Caves     | Discovered new exit (range 6)
 6940 | -4/Upper Caves     | Entered Warlord
 6966 | -4/Warlord         | System corruption cleaned by Quarantine Array
 7139 | -4/Warlord         | Met Warlord
 7149 | -4/Warlord         | Attacked by Warlord forces
 7152 | -4/Warlord         | Spotted 8C-YLX(K)
 7153 | -4/Warlord         | Spotted FY-G0S(K)
 7176 | -4/Warlord         | Destroyed FY-G0S(K)
 7185 | -4/Warlord         | Destroyed Fake God Mode
 7206 | -4/Warlord         | Destroyed 7 combat bots
 7219 | -4/Warlord         | System corruption reached 10%
 7226 | -4/Warlord         | Lost 10 parts (2p1n4u3w)
 7232 | -4/Warlord         | Destroyed Warlord
 7249 | -4/Warlord         | Core integrity fell below 50%
 7260 | -4/Warlord         | Found Prototype Reactor
 7261 | -4/Warlord         | Identified Vortex Chain Reactor
 7279 | -4/Warlord         | Found Exp. Target Analyzer
 7283 | -4/Warlord         | Found Prototype Hackware
 7284 | -4/Warlord         | Identified Ghost Barrier
 7291 | -4/Warlord         | Found Prototype Device
 7292 | -4/Warlord         | Identified Exp. Cloaking Device
 7497 | -4/Warlord         | Lost 4 parts (1u3w)
 7616 | -4/Warlord         | Warlord's base attacked by MAIN.C
 7635 | -4/Warlord         | Found Prototype Launcher
 7636 | -4/Warlord         | Identified Vortex Catalyst Activator
 7638 | -4/Warlord         | Found Prototype Piercing Weapon
 7640 | -4/Warlord         | Found Prototype Piercing Weapon
 7648 | -4/Warlord         | Found Prototype Energy Gun
 7651 | -4/Warlord         | Found Prototype Energy Gun
 7667 | -4/Warlord         | Identified Vortex Shotgun (x2)
 7687 | -4/Warlord         | Lost 16 parts (3p4n3u6w)
 7700 | -4/Warlord         | Spotted XW-4LQ(g)
 7704 | -4/Warlord         | Spotted J0-U3S(B)
 7708 | -4/Warlord         | Core integrity fell below 20%
 7710 | -4/Warlord         | Warped through subspace
 7710 | -4/Warlord         | Spotted 28-1WT(B)
 7712 | -4/Warlord         | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
07691_ System corrupted: Component data lost.
07692_ Identified Cld. Antigrav System.
07693_ Dropped Adv. Myomer Leg.
07694_ Dropped Enh. Biometal Leg.
07697_ Knocked back.
07705_ Exp. Heat Sink destroyed.
07705_ Cld. Antigrav System destroyed.
07705_ Knocked back.
07706_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves,
  arriving soon.
07706_ Knocked back.
07708_ System corrupted: Vortex Catalyst Activator targeting data
  glitched.
07708_ Vortex Catalyst Activator destroyed.
07708_ Destroyed Vortex Catalyst Activator.
07708_ Lrg. Storage Unit destroyed.
07708_ Knocked back.
07710_ Warped through subspace.
07710_ G-67 Veteran destroyed.
07710_ G-67 Veteran overheating. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????   ??????????????????????????????##??? |
| ???????????#   #???????????????????????  ???## ??? |
| ???????????#   #????????????????????????  ??   ??? |
| ???????????#   #????????????????????????? ###  ??? |
| ???????????#   #??????????????????????????     ??? |
| ??#######??#   #??????????????????????????#    #?? |
| ??#"""""#??#   #??????""??????????????????#     ?? |
| ??#"""""#??#   #?????#""#??????????????????#    ## |
| ??#"" ""#??#   #?????#""#???????????????????#    # |
| ??#"X X"####   #######""#####????????????????#   # |
| #?#"" ""#         #   ""   "############??????#    |
| ####   ## B       #   ""   """"""""""""#???????#   |
| " ####+## B   Y   ;   ""   """"""""""""#?####?##   |
|                   ;  gg  @             ###  ###    |
|                   ;[ g     %  %     s  +         # |
|                   *%h       h          +        ## |
|            Y      +!                   ####    ##? |
|  ""##   #  B      #   ""   """"""""""""#??##   #?? |
| """##+# #         #   ""   """"""""""""#???#   #?# |
|       # #         #   ""   "############???#  #### |
|       # ####   #######""#####??????????????#  #?#  |
|       #  ?     #?????#""#??????????????????   ###  |
|       #         #????#""#?????????????????   ###   |
|       #        ##?????""??????????????????  ##?#   |
|       #        #?????????????????????????   ???##  |
| #######   ###+##????????????????????????#   ????## |
| #####?#   #?????????????????????????????#  #?????# |
| """"#??   ??????????????????????????????#  ??????# |
| """"#??  ????????????????????????????????  ??????# |
| """"#???????????????????????????????????? ??????## |
|  " "#???????????????????????????????????????????#  |
|    "#???????????????????????????????????????????#  |
|    "#???????????????????????????????????????????#  |
|   ""#???????????????????????????????????????????#  |
|   ""#???????????????????????????????????????????## |
|   ""#????????????????????????????????????????#     |
|   ""#????????????????????????????????????????###   |
|   ""#??????????????????????????????????????????### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           69
Energy Generation          65
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       10
ECM Strength               3
Base Temperature (-)       100
Armor Coverage             450
Resistance: TH             25
Resistance: EX             25
Utility Shielding          90
Melee Speed Boost          20
Evasion (%)                61
Targeting Accuracy         6
Target Analysis            12
Recoil Reduction           2
Kinecelleration            30
Offensive Hacking          14
Defensive Hacking          20

 Item Schematics 
-----------------
   Imp. Arc Thrower | -5/Zhirov | Free
 Exp. Optical Array | -5/Zhirov | Free
     Exp. Heat Sink | -5/Zhirov | Free
  Assault Drone Bay | -5/Zhirov | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SkeletonAlphaActivator
  Manual?         0
Play Time         01:12:32
  Cumulative      72.1 hours
  Start           2020.09.19 @ 15:53:24
  End             2020.09.19 @ 17:09:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          67
  Rogue           66
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          76
Achievement%      56
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5193c9fe-714c-451a-bdaa-0949799652a0