Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.26 @ 19:11:32 Player: DZKane Result: Destroyed by B-86 Titan with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (20) 4000 Robots Destroyed (320) 1600 Value Destroyed (13244) 13244 Prototype IDs (37) 740 Alien Tech Used (2) 400 Bonus (2887) 2887 TOTAL SCORE: 26371 Bonus ------- High Alert Combat Kills 2289 Follower Combat Kills 257 Met Data Miner 300 Met Zhirov 300 Friendly Fire -259 Cogmind --------- Core Integrity 0/1300 Matter 252/300 Energy 99/100 System Corruption 23% Temperature Cool (2) Movement Flying (35) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Cesium-ion Thruster > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- Segregator > --- INVENTORY (5) ---- Precision Matter Filter Graphene Brace Force Field HERF Cannon Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Advanced Heavy Treads Improved Heavy Siege Treads Centrium Wheel Centrium Wheel > --- UTILITY ---------- Advanced Power Amplifier Advanced Cooling System High-capacity Storage Unit Matter Compressor Enhanced Optical Array Precision Matter Filter Particle Accelerator Layered Heavy Armor Plating Advanced Force Field > --- WEAPON ----------- Linear Accelerator Centrium Greatsword > --- INVENTORY -------- Cold Fusion Reactor Improved Energy Well Advanced Signal Interpreter Launcher Loader Quantum Capacitor Layered Heavy Armor Plating Advanced Focal Shield Force Field Hacking Suite Improved Hacking Suite Improved Hacking Suite Transdimensional Reconstructor Magnetic Acceleration Cannon Mass Driver Improved Proton Missile Launcher Heavy Missile Launcher Micro-nuke Launcher [Rating: 157] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Biometal Leg Wheel Centrium Wheel Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Field Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Mass Driver Launcher Rocket Array Slashing Weapon Centrium Greatsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Arm Slots Evolved 14 | . . 2 . 2 2 . . . . . . 2 2 2 . . . . 2 . Power 1 | . . . . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . 1 . 1 1 . . . . . . 1 . . . . . . . . Utility 8 | . . 1 . 1 1 . . . . . . 1 . 2 . . . . 2 . Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . Parts Attached 291 | 6 16 9 7 10 24 7 27 2 8 . 8 40 26 17 5 15 5 . 52 7 Power 32 | 1 1 1 . 1 2 2 1 . . . 1 1 2 2 2 5 2 . 8 . Engine 7 | 1 1 1 . . 1 . . . . . 1 1 1 . . . . . . . Core 6 | . . . . 1 1 1 1 . . . . . 1 1 . . . . . . Reactor 19 | . . . . . . 1 . . . . . . . 1 2 5 2 . 8 . Propulsion 70 | 2 6 1 . 3 7 . 4 2 . . 1 10 9 7 . 1 . . 11 6 Treads 37 | 2 6 1 . 3 6 . 4 1 . . 1 3 3 2 . . . . 4 1 Leg 1 | . . . . . . . . . . . . . . . . . . . 1 . Wheel 26 | . . . . . 1 . . 1 . . . 7 6 5 . 1 . . 5 . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 6 | . . . . . . . . . . . . . . . . . . . 1 5 Utility 93 | 1 4 3 1 4 8 4 10 . 2 . . 9 8 7 3 6 3 . 20 . Device 46 | . . 1 . 1 1 2 6 . 1 . . 5 4 6 3 1 2 . 13 . Storage 9 | 1 2 1 . . 1 . 1 . . . . . 1 . . 2 . . . . Processor 5 | . . . . 1 2 . 1 . . . . 1 . . . . . . . . Hackware 3 | . . . . . . . . . . . . . . . . . . . 3 . Protection 30 | . 2 1 1 2 4 2 2 . 1 . . 3 3 1 . 3 1 . 4 . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 96 | 2 5 4 6 2 7 1 12 . 6 . 6 20 7 1 . 3 . . 13 1 Energy Gun 2 | . . . . . . . 2 . . . . . . . . . . . . . Energy Cannon 38 | . . 2 4 1 . . 8 . 3 . 3 11 2 1 . . . . 3 . Ballistic Gun 14 | 2 3 . . . 2 1 1 . . . . . 3 . . . . . 2 . Ballistic Cannon 11 | . 2 . . . 3 . . . . . . . 2 . . . . . 4 . Launcher 29 | . . 2 2 1 2 . 1 . 3 . 3 9 . . . 2 . . 4 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . 1 . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . 1 . . 3 . 1 . . . . 2 2 . 1 1 3 . 3 . Corrupted Parts 2 | . . . . . . . . . . . . . . 1 1 . . . . . System Corruption 13 | . . . . . . . . . . . . . . 9 4 . . . . . Parts Lost 69 | . . . . 1 9 3 4 . . . 1 9 5 1 1 8 . . 24 3 Power 4 | . . . . . . . . . . . . . 1 . 1 2 . . . . Propulsion 36 | . . . . . 6 1 . . . . 1 9 3 1 . 1 . . 11 3 Utility 19 | . . . . 1 2 1 2 . . . . . . . . 4 . . 9 . Weapon 10 | . . . . . 1 1 2 . . . . . 1 . . 1 . . 4 . Highest Loss Streak 5 | . . . . 1 3 3 2 . . . 1 3 3 1 1 4 . . 5 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 98 94 100 98 98 77 84 92 92 92 89 90 95 88 93 85 88 89 73 8 Engine 3 | . 14 11 11 2 . . . . . . 6 6 5 5 1 . . . . . Core 2 | . . . . 6 6 4 7 7 7 7 . . 4 . . . . . . . Reactor 2 | . . . . . . 2 . . . . . . . 3 7 9 10 10 8 . Treads 18 | . 27 33 33 35 36 9 16 23 23 23 20 17 11 15 5 . . . 6 . Wheel 9 | . . . . . . 7 7 7 7 7 7 13 20 8 26 25 26 26 9 . Device 11 | . . 5 11 9 5 9 9 7 7 7 7 12 10 19 25 19 15 15 20 . Storage 7 | . 14 11 11 9 7 4 6 7 7 7 7 6 5 5 5 7 12 10 6 . Processor 9 | . . . . 9 11 15 15 15 15 15 15 13 11 10 5 5 5 5 3 . Protection 7 | . 13 10 11 8 12 7 5 7 7 7 7 5 5 5 5 6 6 10 4 . Energy Cannon 8 | . . 18 20 17 2 . 9 15 14 15 13 12 3 5 5 . . . 2 . Ballistic Gun 2 | . 14 . . . 6 1 4 . . . . . 8 3 . . . . . . Ballistic Cannon 2 | . 12 3 . . 5 12 . . . . . . 2 5 5 2 . . 3 . Peak Build Rating 157 | 6 13 19 24 29 51 51 55 54 57 56 56 63 70 116 122 120 121 121 157 21 Average Rating 61 | 4 9 17 23 27 41 45 49 53 55 56 54 54 64 83 119 111 118 121 123 13 On Entrance 56 | . 6 13 17 24 29 48 42 53 54 56 56 54 52 64 116 120 118 121 121 21 Naked Turns 50 | . . . . . . . . . . . . . . . . . . . 17 33 Heaviest Build 144 | 12 58 59 63 63 75 77 71 70 71 71 76 83 104 109 123 123 109 99 144 3 Greatest Support 125 | 40 46 69 69 92 125 28 28 28 28 28 28 52 64 80 80 80 80 80 80 15 Greatest Overweight (x) 10 | . 7 . . . 2 2 2 2 2 2 2 8 3 10 1 1 1 1 7 . Average Overweight (x) 1 | . . . . . . 1 1 2 2 2 2 2 1 6 1 . 1 1 2 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 18 | 7 12 20 20 20 20 14 18 20 20 20 20 20 20 20 20 20 20 20 19 5 Most Carried 20 | 2 11 19 20 20 20 18 20 20 20 20 20 20 20 20 20 20 17 17 20 5 Average Carried 17 | . 8 14 19 19 18 12 15 19 19 20 19 19 19 19 19 16 15 17 16 5 Final Capacity 20 | 8 20 20 20 20 20 5 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 2 11 19 20 19 16 5 19 20 20 20 19 20 20 20 20 14 17 17 5 5 Class Distribution -------------------- 69% | Mutant 11% | Scavenger-Mutant 10% | Scavenger-Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Tank | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Mutant | -3/Proximity Caves Mutant | -3/Research Mutant | -3/Armory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Arm Matter Collected 8436 | 272 228 334 117 148 836 487 556 81 160 . 223 991 837 313 554 460 . 119 1687 33 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 15077 | 72 173 686 153 830 1159 1247 876 96 234 . 176 3144 1049 355 664 680 . 111 3372 . Parts 611 | 1 17 34 5 48 78 3 47 5 9 . 7 111 48 14 21 16 . 3 144 . Haulers Intercepted 15 | . 1 2 . 2 4 . 1 . . . . 4 . . . . . . 1 . Recyclers Shooed 10 | . . . . 1 1 . 1 . . . . 2 1 . . . . . 4 . Parts Field Recycled 20 | . . . . . . . . . . . . . . . . . . . 20 . Retrieved Matter 98 | . . . . . . . . . . . . . . . . . . . 98 . Parts Self-Destructed 41 | . . . . . . . . 5 7 . 11 . . . 6 11 . 1 . . Prevented 14 | . . . . . . . . . . . . . . . 13 . . 1 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Arm Combat Hostiles Destroyed 237 | . 5 10 11 17 23 6 12 1 7 . 10 39 13 5 9 18 . 4 47 . Melee 5 | . . . . . . . . . . . . . . . . 3 . 1 1 . Guns 22 | . 3 . . . 6 . 3 . . . . . 8 . . . . . 2 . Cannons 115 | . 2 9 4 12 8 6 9 1 2 . . 21 5 3 4 7 . . 22 . AOE 74 | . . . 7 3 9 . . . 5 . 10 15 . . . 7 . 3 15 . Classes Destroyed 24 | 1 4 3 2 2 6 1 . 1 . . 1 1 . . 1 . . . 1 . Worker 25 | . . 1 . . 7 . 2 . . . . 8 . . . . . . 7 . Builder 11 | . . . . . 2 . . . . . . 3 . . . . . . 6 . Tunneler 2 | . . . . . . . . . . . . 1 . . . . . . 1 . Hauler 15 | . 1 2 . 2 4 . 1 . . . . 4 . . . . . . 1 . Recycler 20 | 1 . 1 1 1 3 . 2 . . . . 3 2 . . . . . 6 . Minesweeper 2 | . . . . . . . . . . . . . . . 2 . . . . . Mechanic 4 | . . . . . 2 . . . . . . 1 1 . . . . . . . Operator 3 | . . . . 1 . . . . . . . 1 1 . . . . . . . Drone 2 | . . . . . . . . . . . 2 . . . . . . . . . Watcher 9 | . 1 1 . 1 2 . 2 . . . . . . 1 . . . . 1 . Swarmer 35 | . 1 . . 7 3 . 3 . 3 . 2 6 . . . 4 . 2 4 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . 1 . Grunt 93 | . 4 5 . 7 6 . 2 . 3 . 3 21 4 4 6 9 . 1 18 . Brawler 5 | . . 1 . . . . . . 1 . . 2 . . 1 . . . . . Duelist 8 | . . . . . 1 . . . . . 2 1 1 . . . . . 3 . Protector 2 | . . . . . 1 . . . . . . . . . . . . . 1 . Sentry 23 | . . 4 . 2 2 . 2 . . . 1 3 3 1 . 1 . 1 3 . Demolisher 2 | . . . 2 . . . . . . . . . . . . . . . . . Specialist 7 | . . . . . 3 . . . . . . 2 . . . . . . 2 . Hunter 17 | . . . . 1 5 . 2 . . . . 2 1 . 2 . . . 4 . Programmer 21 | . . . . . 2 . 3 . . . . 2 4 . . . . . 10 . Behemoth 2 | . . . . . . . . 1 . . . . . . . . . . 1 . Compactor 6 | . . . . . . 6 . . . . . . . . . . . . . . Assembled 9 | . . . 9 . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . 1 . . . . Savage 1 | . . . . . . . . . 1 . . . . . . . . . . . Butcher 3 | . . . . . . . . . . . . . . . . 3 . . . . Best Kill Streak 16 | 1 3 7 9 7 16 3 4 1 4 . 3 9 4 2 4 4 . 3 11 . Combat Bots Only 9 | . 2 3 8 6 9 3 4 1 4 . 3 6 4 2 4 4 . 3 7 . Max Kills in Single Turn 6 | 1 1 1 6 3 5 1 1 1 3 . 3 4 1 1 2 3 . 2 3 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 5 3 3 . . . 3 . 3 3 . . . 3 . 2 2 . Melee 1 | . . . . . . . . . . . . . . . . 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Arm Hostile Shots Fired 1799 | . 25 11 22 68 269 3 87 42 9 . 24 224 103 36 60 93 . 15 619 89 Missed 673 | . 7 3 4 26 109 . 38 20 2 . 8 88 23 16 22 32 . 3 216 56 Damage Taken 19057 | . 292 117 587 592 1772 129 932 616 108 . 391 1625 1585 400 370 1554 . 383 7024 580 Core 2475 | . 45 . 35 59 159 93 119 29 . . 115 237 202 11 . 92 . 58 876 345 Absorbed by Shields 2843 | . . . . . 336 . . . . . . 432 60 85 339 128 . . 1463 . Reduced by Siege Mode 15 | . . . . . . . . . . . . . . . . . . . 15 . Redirected to Shielding 99 | . . . . . 46 . . . . . . . . . . . . 7 46 . Ignored by Resistances 530 | . . . . . . . . . . . . . . . . . . . 530 . Regen/Repaired (Parts) 565 | . . . . 272 . . . . . . . 270 23 . . . . . . . Core Remaining (%) 78 | 100 82 . 91 89 . . . . . . 26 72 79 . . . . 86 . . Volleys Fired 755 | 6 23 27 13 59 78 27 47 15 10 . 12 109 50 21 27 34 . 6 191 . Largest 3 | 2 2 2 2 2 2 2 2 2 2 . 2 2 3 3 2 2 . 1 3 . Hottest 168 | 40 78 136 136 136 136 80 126 150 150 . 150 165 168 168 167 167 . 45 149 . Shots Fired 1352 | 12 46 54 24 100 154 50 92 30 18 . 22 201 133 49 55 44 . 6 262 . Gun 257 | 12 24 . . . 59 . 44 . . . . . 80 15 . . . . 23 . Cannon 979 | . 22 54 18 98 75 50 48 30 14 . 6 179 53 34 55 38 . . 205 . Launcher 116 | . . . 6 2 20 . . . 4 . 16 22 . . . 6 . 6 34 . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 619 | 12 46 5 . . 121 50 38 . . . . . 115 32 27 28 . . 145 . Thermal 513 | . . 49 18 98 13 . 9 30 14 . 6 179 14 . . . . . 83 . Explosive 80 | . . . 6 2 20 . . . 4 . 16 8 . . . 6 . 6 12 . Electromagnetic 140 | . . . . . . . 45 . . . . 14 4 17 28 10 . . 22 . Robot Hit Streak 21 | 6 18 12 8 14 10 19 21 5 7 . 3 17 8 18 10 17 . 5 10 . Robot Miss Streak 7 | 1 2 4 1 7 4 3 3 2 1 . 5 2 4 1 4 3 . 4 5 . Penetration Max 1 | . . . . . 1 . 1 . . . . . 1 . . 1 . . . . Secondary Targets 3 | . . . . . 3 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . . . . . Capacitor 70 | . . . . . . . . . . . . . . . . . . . 70 . Shots Hit Robots 881 | 10 34 32 13 59 91 36 60 18 11 . 8 146 91 36 38 36 . 5 157 . Core Hits 623 | 2 12 14 24 25 88 16 33 5 13 . 21 98 34 11 13 55 . 24 134 1 Critical Kills 7 | . . 1 . 2 . . . . . . . 2 1 . . . . . 1 . Critical Parts Destroyed 2 | . . . . . . . . . . . . . 2 . . . . . . . Critical Strikes 27 | . 1 1 . 2 1 1 . . . . . 2 6 2 2 2 . . 7 . Meltdown 6 | . . 1 . 2 . . . . . . . 2 . . . . . . 1 . Destroy 3 | . . . . . . . . . . . . . 3 . . . . . . . Blast 14 | . 1 . . . 1 1 . . . . . . 3 . 1 1 . . 6 . Corrupt 3 | . . . . . . . . . . . . . . 2 1 . . . . . Sever 1 | . . . . . . . . . . . . . . . . 1 . . . . Melee Attacks 11 | . . . . . . . . . . . . . . . . 8 . 1 1 1 Thermal 1 | . . . . . . . . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 10 | . . . . . . . . . . . . . . . . 8 . 1 1 . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 40628 | 78 427 690 818 1440 4566 1420 1391 637 697 . 1465 6645 3094 1355 1287 2691 . 576 11340 11 Guns 3827 | 78 163 . . . 810 . 589 . . . . . 1658 168 . . . . 361 . Cannons 21606 | . 264 690 267 1264 2020 1420 640 637 251 . 25 3717 1305 1109 1287 927 . . 5783 . Explosions 14530 | . . . 551 176 1736 . 162 . 446 . 1440 2928 131 78 . 1275 . 497 5110 . Melee 634 | . . . . . . . . . . . . . . . . 489 . 79 66 . Ramming 31 | . . . . . . . . . . . . . . . . . . . 20 11 Kinetic 12733 | 78 427 24 . . 2667 1420 445 . . . . . 2553 681 541 635 . . 3262 . Thermal 11863 | . . 666 267 1264 163 . 306 637 251 . 25 3863 421 78 . . . . 3922 . Explosive 10197 | . . . 551 176 1736 . . . 446 . 1440 1713 . . . 1275 . 497 2363 . Electromagnetic 5170 | . . . . . . . 640 . . . . 1069 120 596 746 292 . . 1707 . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 634 | . . . . . . . . . . . . . . . . 489 . 79 66 . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 23 | . . 1 1 . . 15 21 21 21 21 21 . 3 9 13 13 13 13 23 23 Average Corruption 13 | . . 1 1 . . 12 16 21 21 21 21 . 2 9 9 13 13 13 13 23 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 289 | . . 3 1 . . 7 63 27 26 4 27 . 7 3 17 20 7 10 55 12 Message Errors 71 | . . 1 1 . . 2 19 5 6 1 6 . 2 2 3 5 1 3 12 2 Matter Fused 71 | . . . . . . 3 16 3 7 2 9 . 4 . 5 3 2 2 13 2 Heat Flow Errors 30 | . . . . . . 1 6 5 3 . 4 . . 1 3 2 . 1 4 . Energy Discharges 32 | . . . . . . . 5 3 4 1 6 . 1 . 2 4 2 3 1 . Parts Rejected 7 | . . . . . . . . 2 . . . . . . . 1 . . 3 1 Parts Fused 1 | . . . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 31 | . . 2 . . . 1 7 3 2 . 1 . . . 2 2 1 . 10 . Data Loss (major) 11 | . . . . . . . 4 2 . . . . . . 1 2 1 1 . . Misfires 10 | . . . . . . . 2 2 2 . . . . . 1 . . . 3 . Alerts 3 | . . . . . . . . . 1 . 1 . . . . . . . . 1 Misdirections 9 | . . . . . . . 1 . . . . . . . . . . . 2 6 Weapon Failures 13 | . . . . . . . 3 2 1 . . . . . . . . . 7 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 876 | . 15 . 22 30 44 . 33 . . . 52 130 79 58 33 55 . . 325 . Projectiles 511 | . 15 . 3 20 40 . 1 . . . . 45 70 30 33 28 . . 226 . Explosions 320 | . . . 19 10 4 . 32 . . . 52 85 9 28 . 6 . . 75 . Melee 45 | . . . . . . . . . . . . . . . . 21 . . 24 . Knockbacks 64 | . 4 1 . . 7 . . . . . . . 7 6 6 5 . . 28 . Impact 1 | . . . . . . . . . . . . . . . . . . . 1 . Kinetic 62 | . 4 1 . . 7 . . . . . . . 7 6 6 4 . . 27 . Secondary 1 | . . . . . . . . . . . . . . . . 1 . . . . Self-Inflicted Damage 1061 | . . . 75 36 . . 9 . . . 155 12 . 63 . 225 . 79 402 5 Shots 38 | . . . 3 1 . . 1 . . . 5 2 . 1 . 10 . 4 11 . Rammed 7 | . . . . . . . . . . . . . . . . . . . 5 2 Targets Rammed 7 | . . . . . . . . . . . . . . . . . . . 5 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 405 | . 246 336 180 297 71 228 271 251 239 . 224 93 405 150 241 155 . 105 324 . Average Temperature 83 | . 68 91 64 122 17 106 108 46 59 . 90 24 126 36 51 18 . 72 122 . Received Heat Transfer 3277 | . 90 36 100 243 347 . 57 84 36 . 81 512 391 103 51 134 . 57 865 90 Effects 15 | . . 2 . 2 . . . . . . . . 6 . . . . . 5 . Energy Bleed 6 | . . 1 . 1 . . . . . . . . . . . . . . 4 . Interference 6 | . . 1 . 1 . . . . . . . . 3 . . . . . 1 . Damage (major) 3 | . . . . . . . . . . . . . 3 . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . 1 . Total Turns 11 | . . . . . . . . . . . . . . . . . . . 11 . Longest Duration 11 | . . . . . . . . . . . . . . . . . . . 11 . Robots Corrupted 17 | . . . . . . . . . . . . 3 . 2 5 1 . . 6 . Combat Hostiles 16 | . . . . . . . . . . . . 2 . 2 5 1 . . 6 . Parts Fried 39 | . . . . . . . 4 . . . . 9 . 4 4 . . . 18 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 7 | . . 1 . 2 . . . . . . . 3 . . . . . . 1 . Combat Hostiles 5 | . . 1 . 2 . . . . . . . 1 . . . . . . 1 . Parts Melted 23 | . . 5 . 4 . . 2 . . . . 8 1 . . . . . 3 . Heat Transferred 15573 | . . 1184 481 2257 296 . 359 851 370 . 37 6236 559 50 . . . . 2893 . Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . . 3 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . . . . . 1 . . . . 2 1 1 . . . . 6 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Arm Peak Influence 1351 | 5 115 242 139 413 684 242 392 . . . . 1070 879 823 . . . . 1351 793 Initial 703 | . 3 . 27 5 187 232 148 . . . . 175 524 396 . . . . 54 703 Average 375 | 1 52 94 74 195 339 228 213 . . . . 477 739 617 . . . . 565 730 Maximum Alert Level 4 | . . 1 . 2 2 1 1 . . . . 3 3 3 . . . . 4 3 Low Security (%) 35 | 100 100 75 100 53 21 . 25 . . . . 24 . . . . . . 26 . Level 1 24 | . . 24 . 34 40 100 74 . . . . 17 . 12 . . . . 13 . Level 2 21 | . . . . 11 37 . . . . . . 37 20 64 . . . . 30 . Level 3 15 | . . . . . . . . . . . . 20 79 22 . . . . 7 100 Level 4 3 | . . . . . . . . . . . . . . . . . . . 22 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 52 | . 2 1 . 3 6 . 6 . . . . 8 7 3 . . . . 14 2 Investigation 8 | . 1 . . 1 . . 1 . . . . 1 1 1 . . . . 2 . Extermination 13 | . . . . . 1 . 2 . . . . 2 3 . . . . . 5 . Reinforcement 24 | . 1 1 . 2 5 . 3 . . . . 4 1 1 . . . . 4 2 Assault 6 | . . . . . . . . . . . . 1 2 . . . . . 3 . Garrison 1 | . . . . . . . . . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . 1 . . . . . . 2 . . . . . . 2 . Haulers Reinforced 4 | . . . . . 2 . . . . . . 1 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . 1 . . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Arm Distress Signals 25 | . 1 2 . 2 2 . . . . . . 5 2 . . . . . 7 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 368 | . 9 15 14 28 41 6 18 1 7 . 13 48 17 9 10 19 . 4 81 28 Peak Tracking Total 19 | . 3 3 10 7 7 3 3 1 4 . 3 4 6 4 4 4 . 3 9 19 Tactical Retreats 18 | . 1 . 1 1 3 . . . . . . 1 1 2 1 . . . 6 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Arm Traps Triggered 9 | . 3 . 1 . 1 . 3 . . . . . . . . . . . 1 . Indirectly 1 | . . . . . . . . . . . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . . . . 1 . 2 . . 2 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Arm Machines Disabled 27 | . . . . 3 2 . 4 . . . . 5 2 8 . . . . 3 . Max in Single Turn 4 | . . . . 1 1 . 4 . . . . 1 1 4 . . . . 1 . Garrison Access 3 | . . . . . . . . . . . . 1 1 . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Arm Machines Accessed 48 | . 4 2 1 3 1 . 3 . 2 4 . 9 5 1 . 1 6 . 5 1 Terminals 22 | . 4 2 . 2 . . 2 . . . . 5 3 1 . . . . 2 1 Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . . . Repair Stations 5 | . . . . 1 . . 1 . . . . 1 1 . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 . . . . . . 1 . . . . . . 1 . Garrison Access 3 | . . . . . . . . . . . . 1 1 . . . . . 1 . Total Hacks 144 | . 12 10 1 9 3 . 7 . 2 30 . 23 12 2 . 1 19 . 12 1 Successful 94 | . 4 4 1 5 2 . 1 . 2 30 . 14 6 . . 1 19 . 5 . Failed 48 | . 7 5 . 4 1 . 6 . . . . 9 6 2 . . . . 7 1 Catastrophic 10 | . . . . 2 . . 1 . . . . 1 1 1 . . . . 3 1 Database Lockouts 2 | . 1 1 . . . . . . . . . . . . . . . . . . Manual 47 | . 12 10 . 2 . . 4 . . . . 9 6 . . . . . 4 . Terminals 62 | . 12 10 . 5 . . 6 . . . . 12 7 2 . . . . 7 1 Fabricators 5 | . . . . . . . . . . . . 5 . . . . . . . . Repair Stations 11 | . . . . 4 . . 1 . . . . 3 2 . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . 3 . . . . . . 2 . . . . . . 2 . Garrison Access 6 | . . . . . . . . . . . . 1 3 . . . . . 2 . Terminal Hacks 60 | . 2 2 1 1 . . . . 2 30 . . 1 . . 1 19 . 1 . Record 19 | . . . . . . . . . 1 11 . . . . . . 7 . . . Part Schematic 15 | . . . . . . . . . . 11 . . . . . . 4 . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . . Robot Analysis 6 | . 1 1 . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 7 | . . . . . . . . . . 3 . . . . . . 4 . . . Open Door 3 | . . . 1 . . . . . 1 . . . . . . 1 . . . . Branch Access Points 2 | . . . . . . . . . . . . . 1 . . . . . 1 . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . 3 . . . . . . . . Network Status 1 | . . . . . . . . . . . . 1 . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 9 | . . . . 4 . . . . . . . 3 2 . . . . . . . Scan Component 5 | . . . . 2 . . . . . . . 2 1 . . . . . . . Repair 4 | . . . . 2 . . . . . . . 1 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . 2 . . . . . . 2 . . . . . . 2 . Insert Component 3 | . . . . . 1 . . . . . . 1 . . . . . . 1 . Analyze 3 | . . . . . 1 . . . . . . 1 . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 15 | . 2 2 . . . . 1 . . . . 5 3 . . . . . 2 . Terminals 14 | . 2 2 . . . . 1 . . . . 5 2 . . . . . 2 . Assimilate 1 | . . . . . . . . . . . . 1 . . . . . . . . Botnet 9 | . 2 2 . . . . 1 . . . . 2 1 . . . . . 1 . Skim 4 | . . . . . . . . . . . . 2 1 . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . . . Jam 1 | . . . . . . . . . . . . . 1 . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . 1 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 4 2 . 4 1 . 3 . . . . 8 5 1 . . . . 5 1 Full Trace Events 6 | . . 1 . 1 . . 1 . . . . 1 . 1 . . . . 1 . Feedback Events 1 | . . 1 . . . . . . . . . . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . 1 . . . . 11 . 1 . . . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . . 84 . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . 2 . . . . . . . 1 1 . . . . . . . Time 133 | . . . . 64 . . . . . . . 50 19 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 1 . . . . . . 1 . . . . . . 1 . Part Schematics Acquired 2 | . . . . . 1 . . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Arm Total Allies 5 | . . . . . . . . . . . 1 1 3 . . . . . . . Largest Group 2 | . . . . . . . . . . . 1 1 2 . . . . . . . Highest-Rated Group 96 | . . . . . . . . . . . 96 96 62 . . . . . . . Highest-Rated Ally 96 | . . . . . . . . . . . 96 96 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 24 | . . . . . . . . . . . 3 14 7 . . . . . . . Total Damage 783 | . . . . . . . . . . . 93 563 127 . . . . . . . Kills 7 | . . . . . . . . . . . 2 5 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Arm Robot Analysis Total 6 | . 1 1 . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 5 | . . . . . . . . . 2 . 1 . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Arm Turns Passed 13376 | 77 907 480 536 672 993 196 1372 491 510 101 531 1938 990 613 465 499 191 258 1428 128 Spaces Moved 7738 | 38 443 225 302 265 442 90 907 341 360 78 373 1072 655 269 320 331 161 216 603 247 Core 258 | 9 2 . . . . . . . . . . . . . . . . . 138 109 Treads 1739 | 29 441 225 302 265 439 . . . . . . . . . . . . . 38 . Legs 1 | . . . . . . . . . . . . . . . . . . . 1 . Wheels 5602 | . . . . . 3 90 907 341 360 78 373 1072 655 269 320 331 161 216 426 . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 138 | . . . . . . . . . . . . . . . . . . . . 138 Fastest Speed 29 | 50 160 160 160 160 130 100 100 130 130 130 130 105 105 110 110 90 110 110 50 29 Average Speed 132 | 133 180 160 160 160 159 120 128 130 130 130 130 125 113 181 110 109 110 110 145 40 Slowest Speed 480 | 160 400 160 160 160 160 130 130 130 130 130 130 200 135 230 110 110 110 110 480 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 42 | 5 85 32 67 30 14 78 25 54 56 68 61 32 16 7 59 52 63 52 19 20 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 6 | . . . . . . . . . 1 1 . . . . 1 . 3 . . . Known Exits Taken 3 | . . . . . . . 1 . . . . 1 . . . . . . 1 . Unknown Exits Taken 15 | 1 1 1 1 1 . . . 1 1 1 1 . 1 1 1 1 1 1 . . Scrap Searched 10 | . . . . . . . . 3 2 . 1 . . . 3 . . 1 . . Spaces Dug 162 | . . . 28 . . . . . 33 . 12 . . 1 . 58 . 30 . . Terrain Destroyed 966 | . . . 45 7 77 10 11 . 51 . 125 69 33 91 12 151 . 90 194 . Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 146 | . . . . . 11 10 3 . . . . 8 30 11 12 12 . . 49 . AOE 820 | . . . 45 7 66 . 8 . 51 . 125 61 3 80 . 139 . 90 145 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Arm Total 9625 | 52 519 290 332 417 580 130 1026 358 384 77 395 1460 807 358 382 397 174 222 997 268 Wait 502 | . 8 15 2 69 6 . 5 . . . . 199 53 11 17 7 . . 97 13 Move 7715 | 37 442 224 301 264 442 89 906 340 359 77 372 1071 654 268 319 330 160 215 602 243 Hop 2 | . . . . . . . . . . . . . . . . . . . . 2 Pick Up 135 | 3 15 10 4 7 12 3 22 1 3 . 1 16 4 5 7 2 3 . 17 . Fast Attach 120 | 5 7 4 . 2 7 3 14 2 . . . 15 12 9 1 5 6 . 21 7 Attach 54 | 1 . 2 . 3 10 . 5 . . . 1 2 2 4 1 7 . . 16 . Detach 11 | . . . . . 2 . 1 . . . . 1 1 2 . . . . 4 . Swap 119 | . 9 3 7 5 7 4 8 . 8 . 7 23 12 4 3 3 . . 16 . Drop 173 | . 15 5 5 8 16 4 18 . 4 . 2 24 19 13 7 1 5 . 27 . Fire 755 | 6 23 27 13 59 78 27 47 15 10 . 12 109 50 21 27 34 . 6 191 . Melee 11 | . . . . . . . . . . . . . . . . 8 . 1 1 1 Ram 7 | . . . . . . . . . . . . . . . . . . . 5 2 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 21 | . . . . . . . . . . . . . . 21 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Arm / Tes x2) -3/Armory History --------- Turn | Location | Event 51 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Central database locked down 325 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 14) 964 | -10/Materials | Discovered new exit (range 4) 985 | -10/Materials | Entered another Materials area 985 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1143 | -9/Materials | Central database locked down 1392 | -9/Materials | Discovered new exit (range 6) 1465 | -9/Materials | Entered Mines 1477 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1561 | -9/Mines | Assembled infested the area 1614 | -9/Mines | Destroyed 8 combat bots 1757 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1980 | -9/Mines | Discovered new exit (range 14) 2001 | -9/Mines | Entered Materials 2001 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2245 | -8/Materials | Repaired Imp. Treads 2278 | -8/Materials | Repaired Imp. Treads 2530 | -8/Materials | Discovered new exit (range 10) 2673 | -8/Materials | Entered Factory 2673 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3278 | -7/Factory | Cargo convoy interrupted 3326 | -7/Factory | Destroyed 9 combat bots 3626 | -7/Factory | Lost 3 parts (3n) 3666 | -7/Factory | Sucked down chute 3666 | -7/Factory | Entered Waste 3677 | -7/Waste | Spotted C-40 Crusher 3681 | -7/Waste | EMP discharged 3681 | -7/Waste | System corruption reached 10% 3688 | -7/Waste | Destroyed C-40 Crusher 3707 | -7/Waste | Spotted C-40 Crusher 3711 | -7/Waste | Spotted C-40 Crusher 3717 | -7/Waste | Spotted C-40 Crusher 3720 | -7/Waste | Destroyed C-40 Crusher 3732 | -7/Waste | Destroyed C-40 Crusher 3735 | -7/Waste | Destroyed C-40 Crusher 3759 | -7/Waste | Spotted C-40 Crusher 3775 | -7/Waste | Destroyed C-40 Crusher 3777 | -7/Waste | Spotted C-40 Crusher 3781 | -7/Waste | EMP discharged 3790 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3793 | -7/Waste | Crushed by Compactor (1 part destroyed) 3796 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3796 | -7/Waste | Destroyed C-40 Crusher 3827 | -7/Waste | Lost 3 parts (1n1u1w) 3852 | -7/Waste | Discovered new exit (range 10) 3862 | -7/Waste | Entered Factory 4414 | -7/Factory | Core integrity fell below 50% 5166 | -7/Factory | Discovered new exit (range 7) 5177 | -7/Factory | Identified exit to Lower Caves 5234 | -7/Factory | Entered Lower Caves 5315 | -7/Lower Caves | Spotted B-75 Beast 5361 | -7/Lower Caves | Destroyed B-75 Beast 5513 | -7/Lower Caves | Encountered a Warlord checkpoint 5722 | -7/Lower Caves | Discovered new exit (range 2) 5725 | -7/Lower Caves | Entered another Lower Caves area 6168 | -7/Lower Caves | Learned Factory trap positions 6216 | -7/Lower Caves | Discovered new exit (range 10) 6235 | -7/Lower Caves | Entered Data Miner 6235 | -7/Data Miner | Discovered new exit (range 6) 6260 | -7/Data Miner | Met Data Miner 6282 | -7/Data Miner | Learned location of Section 7 (-2) 6282 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6303 | -7/Data Miner | Received God Mode back door access code from Data Miner 6336 | -7/Data Miner | Entered Proximity Caves 6338 | -6/Proximity Caves | Spotter reported a threat 6357 | -6/Proximity Caves | Found DCF Scrap (12 items) 6567 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6636 | -6/Proximity Caves | Escorted by Enhanced Grunt 6718 | -6/Proximity Caves | Learned location of 1 exit from Factory 6854 | -6/Proximity Caves | Discovered new exit (range 9) 6867 | -6/Proximity Caves | Entered Factory 6867 | -6/Factory | Accompanied by 1 ally 6867 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6868 | -6/Factory | Identified exit to Factory 6869 | -6/Factory | Loaded intel: 79 trap records 7646 | -6/Factory | Lost 3 parts (3n) 7664 | -6/Factory | Found Launcher Loader 7917 | -6/Factory | First assault squad dispatched 8109 | -6/Factory | Build established: Scavenger-Mutant 8419 | -6/Factory | Repaired Lyr. Medium Armor Plating 8554 | -6/Factory | Discovered exit to Factory (range 8) 8646 | -6/Factory | Found Prototype Launcher 8646 | -6/Factory | Identified Rocket Array 8805 | -6/Factory | Entered another Factory area 8805 | -5/Factory | Accompanied by 1 ally 8805 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 8994 | -5/Factory | Identified exit to Upper Caves 9405 | -5/Factory | First assault squad dispatched 9460 | -5/Factory | Build established: Scavenger-Gunner 9567 | -5/Factory | Repaired Hardlight Generator 9615 | -5/Factory | Cargo convoy interrupted 9648 | -5/Factory | Lost 3 parts (2n1w) 9744 | -5/Factory | Discovered new exit (range 9) 9795 | -5/Factory | Entered another Factory area 9795 | -4/Factory | Evolved 2 slots: Utility x2 10013 | -4/Factory | Garrison activated, responded to threat 10401 | -4/Factory | Discovered new exit (range 4) 10408 | -4/Factory | Entered Upper Caves 10844 | -4/Upper Caves | Discovered new exit (range 14) 10846 | -4/Upper Caves | Learned Research emergency access door positions 10848 | -4/Upper Caves | Learned location of Quarantine (-2) 10872 | -4/Upper Caves | System corruption reached 10% 10873 | -4/Upper Caves | Entered another Upper Caves area 10885 | -4/Upper Caves | Ambushed by wild Derelicts 10952 | -4/Upper Caves | Lost 4 parts (1p1n1u1w) 11046 | -4/Upper Caves | Discovered new exit (range 6) 11174 | -4/Upper Caves | Build established: Mutant 11239 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11327 | -4/Upper Caves | Discovered new exit (range 20) 11372 | -4/Upper Caves | Entered Zhirov 11372 | -4/Zhirov | Discovered new exit (range 3) 11399 | -4/Zhirov | Met Zhirov 11423 | -4/Zhirov | Learned location of Testing (-3) 11423 | -4/Zhirov | Learned location of Command (-1) 11442 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11462 | -4/Zhirov | Found Alien Artifact 11462 | -4/Zhirov | Identified Integrated Dissipator 11462 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 11520 | -4/Zhirov | Found Alien Artifact 11563 | -4/Zhirov | Entered Proximity Caves 11571 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11812 | -3/Proximity Caves | Discovered new exit (range 8) 11821 | -3/Proximity Caves | Entered Research 11821 | -3/Research | Evolved 2 slots: Utility x2 11890 | -3/Research | Found Quantum Capacitor 12090 | -3/Research | Identified exit to Armory 12090 | -3/Research | Identified exit to Testing 12370 | -3/Research | System corruption reached 10% 12559 | -3/Research | Build established: Tank 12606 | -3/Research | Spotted B-86 Titan 12725 | -3/Research | Destroyed B-86 Titan 12748 | -3/Research | Lost 3 parts (3n) 12862 | -3/Research | First assault squad dispatched 12928 | -3/Research | Lost 5 parts (4n1w) 12953 | -3/Research | Identified Transdimensional Reconstructor 12953 | -3/Research | Warped through subspace 12964 | -3/Research | Destroyed 7 combat bots 12983 | -3/Research | Lost 4 parts (1n3u) 13169 | -3/Research | Core integrity fell below 50% 13169 | -3/Research | Released all parts (5) 13196 | -3/Research | Lost 5 parts (1n3u1w) 13249 | -3/Research | Entered Armory 13280 | -3/Armory | Core integrity fell below 20% 13377 | -3/Armory | Spotted B-86 Titan 13377 | -3/Armory | Destroyed by B-86 Titan with Railgun Last Messages --------------- 13350_ MU 4NYR6LSKGJ6><%ISPUYG76YBJLYAAAV Z 13354_ Slug penetrates Wall. 13359_ W-44 Eye sends out distress signal. 13359_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 13363_ Cesium-ion Thruster destroyed. 13365_ System corrupted: IFF burst signal emitted. 13365_ Cesium-ion Thruster destroyed. 13366_ Slug penetrates Wall. 13366_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A014. 13370_ W-44 Eye sends out distress signal. 13370_ X-87 Electro springs to life. 13374_ W-44 Eye sends out distress signal. 13374_ Knocked back. 13376_ Transfer Shaft disabled. 13377_ Terminal disabled. 13377_ Slug penetrates Terminal. 13377_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????# ??????? | | ??????????????????????????????????????# ??????? | | ????????????????????????????###???????# #???#### | | ????????????????????????????? ???????# #??? | | ????????????????????????????? "??????+ #???? ! | | ????????????????????????????? "??????# #???? | | ????????????????????????????" "??????# ######+# | | ????????????????????????????" "??????# # | | ????????????????????????????? ??????# # """ | | ?????????????????????????????#/#??????# " """ | | ?????????????????????????????# ######## # """ | | ?????????????????????????????# # * | | ?????????????????????????????# ######### ## | | ?????????????????????????????# #???????# ## | | ?????????????????????????????# #???????# ## | | ?????????????????????????????# #???????# ######### | | ?????????????????????????????# #???????# #???????? | | ??????????????????????########+#########+#???????? | | ??????????????????????# #???????? | | ??????????????????????# """ """ !! #???????? | | ??????????????????????# """ """ !! #???????? | | ??????????????????????# """ "" s ! #???????? | | ??????????????????????# x [ #???????? | | ??????????????????????# x "" #???????? | | ??????????????????????# e ""T""" #???????? | | ??????????????????????# @w """"" #???????? | | ??????????????????????###/################???????? | | ??????????????????????? ??????????????????????? | | ??????????????????????+ "" ??????????????????????? | | ??????????????????????? " #?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????## ;#?????????????????????? | | ??????????????????????? ##?????????????????????? | | ??????????????????????? BB??????????????????????? | | ???????????????????????" BB??????????????????????? | | ???????????????????????" #??????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Energy Generation 49 Energy Capacity 1200 Matter Stores 550 Matter Capacity 550 Sight Range 22 Terrain Scan Density 10 Power Amplification 30 EM Shielding 2 Armor Coverage 1200 Resistance: KI 30 Utility Shielding 90 Weapon Shielding 33 Evasion (%) 64 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 7 Matter Filtering 50 Energy Filtering 30 Particle Charging 30 Kinecelleration 40 Offensive Hacking 34 Item Schematics ----------------- Arm. Huge Wheel | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Adv. Signal Interpreter | -7/Data Miner | Free Lyr. Heavy Armor Plating | -7/Data Miner | Free Adv. Datajack | -7/Data Miner | Free Imp. Proton Missile Launcher | -6/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ X-67 Chaingunner | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed XenonBehemothAmplifier Manual? 0 Play Time 02:39:38 Cumulative 108.5 hours Start 2024.08.26 @ 16:34:34 End 2024.08.26 @ 19:11:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 56 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08d7ae3a-e9bb-4e46-a8c4-867c990a6f26