Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.13 @ 22:45:22 Player: saltine Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (95) 475 Value Destroyed (3365) 3365 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (136) 136 TOTAL SCORE: 7036 Bonus ------- High Alert Combat Kills 136 Cogmind --------- Core Integrity 0/850 Matter 274/300 Energy 90/100 System Corruption 29% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Heat Sink > --- WEAPON (3) ------- Particle Gun > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Medium Treads Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Microactuators Improved Light Armor Plating > --- WEAPON ----------- Precision Beam Rifle Heavy Laser Spear > --- INVENTORY -------- Improved Deuterium Engine Light Treads Armored Wheel Heat Sink Target Analyzer System Restoration Module Particle Gun Gatling Laser Cooled Pulse Rifle Gauss Rifle EMP Blaster Spear [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Improved Melee Analysis Suite Device Improved Heat Sink Storage Large Storage Unit Processor Improved Melee Analysis Suite Protection Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Ballistic Gun Autogun Launcher EMP Blaster Impact Weapon Mace Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 5 | . . 1 1 1 2 Weapon 1 | . . . . 1 . Parts Attached 87 | 6 9 14 24 12 22 Power 8 | 1 1 1 2 1 2 Engine 8 | 1 1 1 2 1 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 29 | 2 4 6 7 4 6 Treads 22 | 2 2 6 7 2 3 Leg 1 | . . . . . 1 Wheel 6 | . 2 . . 2 2 Hover . | . . . . . . Flight . | . . . . . . Utility 24 | 1 2 4 4 6 7 Device 10 | . 1 1 2 2 4 Storage 4 | 1 1 1 1 . . Processor 6 | . . . 1 4 1 Hackware . | . . . . . . Protection 4 | . . 2 . . 2 Artifact . | . . . . . . Weapon 26 | 2 2 3 11 1 7 Energy Gun 14 | 1 1 2 7 . 3 Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 1 1 . . 1 Ballistic Cannon . | . . . . . . Launcher 5 | . . . 4 . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon 2 | . . . . 1 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Corrupted Parts 1 | . . . . . 1 System Corruption 9 | . . . . . 9 Parts Lost 55 | . 5 5 13 5 27 Power 6 | . 1 1 1 . 3 Propulsion 21 | . 2 1 7 3 8 Utility 14 | . . 2 2 2 8 Weapon 14 | . 2 1 3 . 8 Highest Loss Streak 8 | . 2 4 6 4 8 To Critical Strikes 1 | . . . 1 . . Average Slot Usage (%) 86 | . 86 97 82 94 67 Engine 9 | . 14 10 9 7 5 Treads 21 | . 16 32 27 22 4 Wheel 3 | . . . . 5 12 Device 10 | . 11 10 10 11 6 Storage 9 | . 14 11 9 7 5 Processor 7 | . . . 5 16 15 Protection 3 | . . 10 2 . 2 Energy Gun 11 | . 14 11 10 15 5 Ballistic Gun 5 | . 13 11 3 . . Piercing Weapon 1 | . . . . 5 3 Naked Turns . | . . . . . . Heaviest Build 47 | 13 15 31 38 41 47 Greatest Support 92 | 40 40 69 92 88 60 Greatest Overweight (x) 5 | 1 4 . . 1 5 Average Overweight (x) . | . 1 . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 15 Average Capacity 11 | 6 8 8 13 15 13 Most Carried 15 | 4 7 10 10 15 15 Average Carried 8 | 2 4 7 7 12 10 Final Capacity 15 | 8 8 10 15 15 5 Final Carried 14 | 4 7 10 9 14 . Class Distribution -------------------- 99% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1479 | 201 269 307 414 118 170 Remotely . | . . . . . . Salvage Created 4256 | . 375 864 1732 362 923 Parts 194 | . 12 52 80 19 31 Haulers Intercepted 4 | . 1 2 1 . . Recyclers Shooed 7 | . . 1 4 . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 77 | . 8 15 29 6 19 Melee 13 | . . . . 5 8 Guns 41 | . 8 14 13 1 5 AOE 16 | . . 1 14 . 1 Classes Destroyed 10 | . 2 4 2 1 1 Worker 2 | . . . 1 1 . Builder 8 | . . 2 4 . 2 Hauler 4 | . 1 2 1 . . Recycler 4 | . . 2 2 . . Swarmer 12 | . . 2 3 . 7 Grunt 50 | . 8 9 21 2 10 Brawler 1 | . . . . . 1 Sentry 10 | . . 4 3 2 1 Hunter 2 | . . . 2 . . Programmer 2 | . . . . 2 . Best Kill Streak 19 | . 3 8 19 2 8 Combat Bots Only 14 | . 3 7 14 2 6 Max Kills in Single Turn 3 | . 1 3 3 1 2 Gunslinging 1 | . . . 1 . . Exploded 2 | . . 1 2 . 1 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 701 | . 70 124 182 129 196 Missed 203 | . 13 42 54 56 38 Damage Taken 7813 | . 720 994 2009 786 3304 Core 1513 | . 102 78 296 178 859 Absorbed by Shields . | . . . . . . Core Remaining (%) 71 | 100 59 80 46 74 . Volleys Fired 221 | . 51 57 71 4 38 Largest 2 | . 2 2 2 2 2 Hottest 140 | . 70 79 134 130 140 Shots Fired 390 | . 98 109 131 8 44 Gun 363 | . 98 109 107 8 41 Cannon . | . . . . . . Launcher 27 | . . . 24 . 3 Special . | . . . . . . Kinetic 142 | . 48 57 32 . 5 Thermal 193 | . 50 32 67 8 36 Explosive . | . . . . . . Electromagnetic 55 | . . 20 32 . 3 Robot Hit Streak 12 | . 11 8 12 7 8 Robot Miss Streak 4 | . 4 4 3 1 3 Penetration Max . | . . . . . . Secondary Targets 7 | . . 3 3 . 1 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 334 | . 65 76 84 22 87 Core Hits 184 | . 24 38 80 9 33 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 18 | . 5 4 4 1 4 Burn 14 | . 5 3 4 . 2 Destroy 1 | . . 1 . . . Smash 2 | . . . . . 2 Impale 1 | . . . . 1 . Melee Attacks 89 | . . . . 22 67 Impact 41 | . . . . . 41 Slashing . | . . . . . . Piercing 48 | . . . . 22 26 Sneak Attacks 2 | . . . . 1 1 Combat Hostiles 1 | . . . . . 1 Follow-up Attacks . | . . . . . . Damage Inflicted 8660 | . 826 1281 3245 666 2642 Guns 4006 | . 823 1112 1279 93 699 Cannons . | . . . . . . Explosions 2370 | . . 169 1963 . 238 Melee 2272 | . . . . 573 1699 Ramming 12 | . 3 . 3 . 6 Kinetic 1178 | . 365 482 292 . 39 Thermal 3040 | . 458 509 1320 93 660 Explosive . | . . . . . . Electromagnetic 2158 | . . 290 1630 . 238 Impact 929 | . . . . . 929 Slashing . | . . . . . . Piercing 1343 | . . . . 573 770 Highest Corruption 29 | . . . . 2 29 Average Corruption 13 | . . . . 1 20 Corruption Purged 5 | . . . . 2 3 Corruption Blocked . | . . . . . . Effects 19 | . . . . 3 16 Message Errors 3 | . . . . 1 2 Matter Fused 4 | . . . . 1 3 Heat Flow Errors 3 | . . . . 1 2 Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 2 | . . . . . 2 Misfires 1 | . . . . . 1 Weapon Failures 3 | . . . . . 3 Overload Shots 3 | . . . . . 3 Overflow Damage 152 | . . 5 . 42 105 Projectiles . | . . . . . . Explosions 5 | . . 5 . . . Melee 147 | . . . . 42 105 Knockbacks 7 | . . . . . 7 Impact 7 | . . . . . 7 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 97 | . 1 36 57 . 3 Shots 4 | . . 1 3 . . Rammed 3 | . 1 . 1 . 1 Targets Rammed 4 | . 1 1 1 . 1 Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 300 | . 300 81 79 168 295 Average Temperature 58 | . 80 16 26 73 115 Received Heat Transfer 3088 | . 423 456 891 210 1108 Siege Activations . | . . . . . . Robots Corrupted 4 | . . . 2 . 2 Combat Hostiles 3 | . . . 2 . 1 Parts Fried 8 | . . 1 4 . 3 Impact Corruptions 6 | . . . . . 6 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 15 | . 1 1 12 . 1 Heat Transferred 7479 | . 1739 1410 2633 185 1512 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 14 | . . 2 12 . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 693 | . 199 282 693 334 308 Initial 315 | . . 31 50 315 83 Average 212 | . 78 175 361 258 200 Maximum Alert Level 2 | . . 1 2 1 1 Low Security (%) 48 | 100 100 50 26 23 40 Level 1 44 | . . 49 37 76 60 Level 2 6 | . . . 35 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 1 1 9 4 3 Investigation 2 | . . . 1 1 . Extermination 2 | . . . . 1 1 Reinforcement 9 | . 1 1 4 1 2 Assault 1 | . . . . 1 . Garrison 4 | . . . 4 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . 2 . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 15 | . 6 1 5 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 121 | . 17 21 45 12 26 Peak Tracking Total 10 | . 4 7 7 4 10 Tactical Retreats 5 | . 1 . 2 . 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 5 | . . . 1 2 2 Indirectly 1 | . . . 1 . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 3 | . 3 . . . . Reprogrammed 1 | . 1 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 5 | . . . 4 . 1 Max in Single Turn 1 | . . . 1 . 1 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 14 | . 3 4 1 4 2 Terminals 13 | . 3 4 1 3 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 33 | . 11 6 2 9 5 Successful 15 | . 5 2 1 5 2 Failed 18 | . 6 4 1 4 3 Catastrophic 7 | . 2 3 . 1 1 Database Lockouts . | . . . . . . Manual 14 | . 6 6 . . 2 Terminals 32 | . 11 6 2 8 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Terminal Hacks 12 | . 5 1 1 4 1 Level Access Points 2 | . . 1 1 . . Emergency Access Points 1 | . . . . 1 . Locate Traps 3 | . 1 . . 2 . Disarm Traps 1 | . 1 . . . . Reprogram Traps 1 | . 1 . . . . Security Status 1 | . . . . . 1 Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . . 1 . Insert Component 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . . 1 . . 1 Terminals 2 | . . 1 . . 1 Botnet 2 | . . 1 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 3 3 1 3 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3994 | 75 757 882 778 887 615 Spaces Moved 2014 | 41 321 428 330 586 308 Core 101 | 4 95 . . . 2 Treads 1342 | 37 218 428 330 308 21 Legs . | . . . . . . Wheels 571 | . 8 . . 278 285 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 160 160 105 93 Average Speed 147 | 150 184 160 160 133 103 Slowest Speed 300 | 160 250 160 160 160 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 5 51 29 35 18 9 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . . 2 . Terrain Destroyed 30 | . . 10 18 2 . Melee 2 | . . . . 2 . Projectile . | . . . . . . AOE 28 | . . 10 18 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2559 | 51 390 529 450 654 485 Wait 70 | 1 1 4 9 13 42 Move 2009 | 40 320 427 329 585 308 Hop . | . . . . . . Pick Up 51 | 4 5 14 12 13 3 Fast Attach 26 | 6 4 3 5 4 4 Attach 44 | . 5 5 11 6 17 Detach 6 | . 3 . . 2 1 Swap 17 | . . 6 8 2 1 Drop 22 | . . 12 4 3 3 Fire 221 | . 51 57 71 4 38 Melee 89 | . . . . 22 67 Ram 2 | . 1 . . . 1 Kick . | . . . . . . Crush 2 | . . 1 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 13) 305 | -10/Materials | Build established: Mutant 672 | -10/Materials | Discovered new exit (range 8) 833 | -10/Materials | Entered another Materials area 833 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1146 | -9/Materials | Lost 4 parts (1p2u1w) 1156 | -9/Materials | Destroyed 7 combat bots 1210 | -9/Materials | Identified exit to Materials 1715 | -9/Materials | Entered another Materials area 1715 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1955 | -8/Materials | Lost 3 parts (1n1u1w) 2060 | -8/Materials | Identified exit to Factory 2151 | -8/Materials | Garrison activated, responded to threat 2253 | -8/Materials | Garrison activated, responded to threat 2291 | -8/Materials | Lost 6 parts (1p3n1u1w) 2303 | -8/Materials | Destroyed 14 combat bots 2421 | -8/Materials | Core integrity fell below 50% 2493 | -8/Materials | Entered Factory 2493 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3059 | -7/Factory | Lost 4 parts (2n2u) 3366 | -7/Factory | Discovered new exit (range 7) 3379 | -7/Factory | Identified exit to Factory 3380 | -7/Factory | Entered another Factory area 3380 | -6/Factory | Evolved 2 slots: Utility x2 3710 | -6/Factory | System corruption reached 10% 3745 | -6/Factory | Lost 8 parts (1p4u3w) 3825 | -6/Factory | Core integrity fell below 50% 3864 | -6/Factory | Lost 5 parts (3n2u) 3950 | -6/Factory | Lost 8 parts (1p4n1u2w) 3951 | -6/Factory | Core integrity fell below 20% 3995 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03962_ Destroyed Lgt. Angular Momentum Engine. 03964_ R-10 Processor collects Plasma Rifle. 03966_ G-50 Soldier overheating. 03968_ K-01 Serf collects debris. 03968_ R-10 Processor collects Field Laser. 03971_ System corrupted: Component data lost. 03971_ Gatling Laser destroyed. 03971_ K-01 Serf collects debris. 03975_ Cld. Pulse Rifle destroyed. 03976_ K-01 Serf collects debris. 03977_ Carbon-fiber Leg destroyed. 03978_ K-01 Serf collects debris. 03986_ System corrupted: Particle Gun failed to cycle. 03989_ System corrupted: FCS attempts to trigger Particle Gun. 03989_ System corrupted: Particle Gun misfires. 03989_ Imp. Deuterium Engine destroyed. 03989_ K-01 Serf collects debris. 03994_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????? ?? | | ??????????????????????????????????????????????? ?? | | ??????????????????????????????????????????????? ?? | | ??????????????????????????????????????????????? ## | | ??????????????????????????????? ?????????????# | | ??????????????????? ??????????? ????????????# | | ??????????????????# " ??????? ???????????# | | ??????????????????# T ???????"" ??????????+ | | ????????????? ???# " ??????? ?????????# | | ?????????????? ??# """???""" ????????# | | ???????????####+### ????? ######### | | ???????????# ""???"""" | | ???????????# ???? | | ???????????# ""????""" | | ???????????# ?? | | ???????????# ?? | | ???????????# ################ ###+# | | ???????????# # #?# #! | | ???????????# %#%k #?#### ## " | | ???????????# %p % #????# ## " | | ???????????# %#@% * """??????# ## " | | ???????????# # """"??????# ## " | | ???????????# # ] """???????# ## " | | ???????????# # ?????# ##"" " | | ???????????# % # """ #???? #"" " | | ???????????# ![ # """""?????? #"T " | | ???????? # !% # """"???????[ #"" " | | ?????????" / * # ???????# ##"" | | ?????????" # # ???????? ?# | | ???????????# ###########???????? ?##### | | ???????????#####/## #?????????????????? ?????? | | ???????????# % # #?????????????????? ?????? | | ???????????# # # """??????????? ?????? | | ???????????# % +% + """??????????? ?????? | | ???????????# # # """??????????# #????? | | ???????????# # #?? """??????????# #????? | | ???????????# !!! # #????? ??????????# #????? | | ???????????# !!! # #####?????????????????# #????? | | ???????????# !!! # #????????"""??????????# #????? | | ???????????# # #????????"""??????????# #????? | | ???????????# # #????????"""??????????# #????? | | ???????????# # #???????? ??????????# ###### | | ???????????# # #????????#/############ | | ???????????# # #????????# ## ! # ###### | | ???????????# #%#????????# ##! # #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Melee Speed Boost 40 Evasion (%) 41 Targeting Accuracy 6 Melee Accuracy 18 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakWeldingMicrothruster Manual? 0 Play Time 01:13:53 Cumulative 60.7 hours Start 2024.07.12 @ 22:17:01 End 2024.07.13 @ 22:45:22 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 44 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e556e5ce-3c2e-44ca-af20-5f688f741d2f