Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.26 @ 23:58:10 Player: soymachine Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (262) 1310 Value Destroyed (11925) 11925 Prototype IDs (8) 160 Alien Tech Used (1) 200 Bonus (5594) 5594 TOTAL SCORE: 27489 Bonus ------- High Alert Combat Kills 1571 Follower Combat Kills 323 Entered Garrisons 200 Used RIF Installer 500 Win 3000 Cogmind --------- Core Integrity 1092/1600 Matter 300/300 Energy 1216/1240 System Corruption 20% Temperature Cool (16) Movement Walking (112) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor Light Quantum Reactor > --- PROPULSION (8) --- Myomer Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg > --- UTILITY (14) ----- Experimental Coolant Injector Medium Storage Unit High-capacity Storage Unit Compact Battery Energy Well Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer Advanced Target Analyzer Advanced Armor Integrity Analyzer Advanced Hacking Suite > --- WEAPON (2) ------- Enhanced Force Lance > --- INVENTORY (16) --- Quantum Reactor Myomer Leg Biometal Leg Biometal Leg Biometal Leg Experimental Power Amplifier Reaction Control System Drone Bay (2/2) Gamma Rifle Heavy Disruptor Cannon Railgun Linear Accelerator Fusion Bomb Launcher Advanced Remote Datajack Force Lance Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg > --- UTILITY ---------- Experimental Power Amplifier Experimental Coolant Injector Medium Storage Unit High-capacity Storage Unit Compact Battery Energy Well Advanced Signal Interpreter Improved Targeting Computer Advanced Target Analyzer Advanced Armor Integrity Analyzer Improved Transmission Jammer Reaction Control System Advanced Hacking Suite Mini Drone Bay > --- WEAPON ----------- Compact HERF Cannon Railgun > --- INVENTORY -------- Quantum Reactor Light Quantum Reactor Myomer Leg Myomer Leg Biometal Leg Biometal Leg Biometal Leg Reaction Control System Improved Medium Armor Plating Enhanced Nova Cannon Enhanced Nova Cannon Railgun Fusion Bomb Launcher Advanced Remote Datajack Force Lance Enhanced Force Lance [Rating: 180] Favorites ----------- Power Reinforced Fission Core Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Biometal Leg Treads Medium Treads Leg Biometal Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility Energy Well Device Experimental Power Amplifier Storage Energy Well Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Core Shielding Weapon Makeshift Spear Energy Gun High-powered Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Railgun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Rocket Launcher Slashing Weapon Katana Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Was Fac Res Res Acc Slots Evolved 18 | . . . 2 2 2 . . 2 2 . . . . 2 . . 2 2 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . . Propulsion 6 | . . . 1 1 . . . . . . . . . 2 . . . 2 . Utility 11 | . . . 1 1 2 . . 2 1 . . . . . . . 2 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 272 | . 2 . 7 15 4 12 9 50 20 6 1 . 3 20 3 15 27 13 65 Power 31 | . . . . 1 . 2 2 6 2 2 . . . 1 1 2 1 1 10 Engine 6 | . . . . . . . 1 2 2 . . . . 1 . . . . . Core 9 | . . . . 1 . 2 1 4 . 1 . . . . . . . . . Reactor 16 | . . . . . . . . . . 1 . . . . 1 2 1 1 10 Propulsion 88 | . . . 2 5 1 5 3 12 4 1 . . . 10 1 4 13 5 22 Treads 14 | . . . . 4 1 1 . . . . . . . . . . 2 5 1 Leg 52 | . . . 2 1 . 4 3 12 . . . . . 3 . . 6 . 21 Wheel 3 | . . . . . . . . . . . . . . 3 . . . . . Hover 13 | . . . . . . . . . 4 1 . . . 3 1 4 . . . Flight 6 | . . . . . . . . . . . . . . 1 . . 5 . . Utility 59 | . . . 3 3 2 1 1 5 10 . . . 2 5 . 4 6 3 14 Device 24 | . . . . 2 . . . . 3 . . . . 3 . 2 4 3 7 Storage 7 | . . . . 1 . . . . 1 . . . 1 . . 1 . . 3 Processor 17 | . . . 1 . 1 . 1 2 5 . . . 1 1 . 1 2 . 2 Hackware 6 | . . . . . 1 1 . 1 1 . . . . 1 . . . . 1 Protection 5 | . . . 2 . . . . 2 . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 94 | . 2 . 2 6 1 4 3 27 4 3 1 . 1 4 1 5 7 4 19 Energy Gun 21 | . 2 . 1 2 . . . 7 1 1 . . . . 1 . 2 2 2 Energy Cannon 26 | . . . . . 1 . 2 7 2 . . . 1 2 . 3 1 . 7 Ballistic Gun 10 | . . . 1 1 . . . . . 1 . . . 1 . . 1 . 5 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . 1 Launcher 12 | . . . . 2 . 2 . 7 . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 . 1 . 1 . . . . . . . . . . . Piercing Weapon 20 | . . . . . . 1 1 4 1 . 1 . . 1 . 2 3 2 4 Special Melee Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . . . . . . 1 . . . . . 6 2 . Parts Lost 113 | . . . 2 1 . 11 2 20 1 . 1 4 4 10 . 14 10 2 31 Power 11 | . . . . . . 1 . 2 . . . . . 1 . 3 . . 4 Propulsion 41 | . . . . . . 6 1 3 . . 1 1 2 4 . 6 5 1 11 Utility 31 | . . . . . . 1 1 8 . . . 2 1 3 . 3 2 . 10 Weapon 30 | . . . 2 1 . 3 . 7 1 . . 1 1 2 . 2 3 1 6 Highest Loss Streak 10 | . . . 2 1 . 4 1 5 1 . 1 4 4 6 . 7 7 1 10 Average Slot Usage (%) 81 | . 85 85 87 95 100 78 94 82 64 95 83 65 60 58 86 90 58 90 85 Engine 1 | . 14 14 11 1 . . 4 3 5 2 . . . . 5 . . . . Core 2 | . . . . 7 7 5 2 1 . 3 5 5 5 3 . . . . . Reactor 2 | . . . . . . . . . . 4 1 . . . 1 8 1 7 6 Treads 4 | . . . . 22 30 12 2 . . . . . . . . . 1 20 3 Leg 12 | . 28 28 30 13 . 8 24 23 . . . . . 3 14 6 3 . 20 Hover 4 | . . . . . . . . . 15 23 17 13 11 1 15 20 1 . . Device 8 | . . . . 5 7 7 6 . 7 11 11 8 5 6 5 10 6 24 16 Storage 8 | . 14 14 11 9 7 7 7 5 2 5 5 5 10 10 10 10 9 8 11 Processor 16 | . . . 3 9 15 15 15 16 14 30 28 22 19 17 20 24 17 16 15 Hackware 3 | . . . . . 7 7 15 10 3 . . . . 3 5 1 . . . Protection 2 | . . . 10 9 7 . . 8 . . . . . . . . . . . Energy Gun 3 | . 23 28 14 9 7 . . 3 3 4 5 3 . . 2 1 1 5 . Energy Cannon 2 | . . . . . 6 1 10 2 1 . . . 2 2 2 4 . . 2 Ballistic Gun 1 | . 4 . 6 5 . . . . . 3 4 . . 1 . . . . 1 Piercing Weapon 2 | . . . . . . 2 2 2 3 . . 5 5 3 5 2 3 2 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 118 | 13 15 15 19 34 37 38 40 44 44 61 58 36 46 56 38 72 79 109 118 Greatest Support 226 | 20 20 20 33 112 112 112 63 76 69 69 53 53 41 65 79 96 80 211 226 Greatest Overweight (x) 11 | . . . . . . 2 1 . 1 1 1 . 11 11 . 1 9 . 2 Average Overweight (x) . | . . . . . . . . . . . . . . 1 . . . . . Largest Inventory Capacity 16 | . 6 6 6 10 10 10 10 10 4 4 4 4 4 4 4 10 10 10 16 Average Capacity 8 | . 6 6 6 7 10 10 10 9 4 4 4 4 4 4 4 7 10 10 13 Most Carried 16 | . 6 6 6 10 10 10 10 10 4 4 4 4 4 4 4 6 10 10 16 Average Carried 7 | . 6 6 5 6 9 9 9 9 3 3 4 4 4 3 3 3 5 8 10 Final Capacity 16 | 6 6 6 6 10 10 10 10 4 4 4 4 4 4 4 4 10 10 10 16 Final Carried 16 | 6 6 6 6 10 10 9 10 4 4 4 4 4 4 2 4 4 10 8 16 Class Distribution -------------------- 40% | Scavenger-Mutant 19% | Mutant 14% | Hacker-Mutant 8% | Hacker-Skirmisher 7% | Hacker-Assassin 3% | Scavenger-Scout 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Assassin | -7/Garrison Hacker-Skirmisher | -7/Factory Hacker-Mutant | -6/Factory Mutant | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Scout | -5/Warlord Derelict-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Was Fac Res Res Acc Matter Collected 4586 | 200 . 20 116 427 40 186 238 657 180 98 18 . 90 428 116 107 275 145 1245 Remotely 102 | . . . . . . . . . . . . . . 102 . . . . . Salvage Created 12247 | . . 30 754 720 135 423 432 1791 212 468 84 . . 605 . 1159 694 657 4083 Parts 644 | . . 2 38 69 6 27 24 95 7 12 3 . . 27 . 52 29 28 225 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . 1 . . Recyclers Shooed 8 | . . . 1 2 . . . . . . . . . 2 . 1 . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . 2 5 . . . . . . . . Prevented 11 | . . . . . . . . . . 10 1 . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Was Fac Res Res Acc Combat Hostiles Destroyed 205 | . . . 13 26 2 21 3 38 3 6 3 . . 7 . 20 8 6 49 Melee 53 | . . . . . . 7 1 12 1 . . . . 3 . 10 5 5 9 Guns 45 | . . . 12 11 . . . 2 . . 3 . . . . . 3 1 13 Cannons 56 | . . . . . 2 1 2 12 2 . . . . 3 . 8 . . 26 AOE 41 | . . . 1 15 . 13 . 11 . 1 . . . . . . . . . Classes Destroyed 16 | . . 1 7 3 1 1 . 2 . . . . . . . . 1 . . Worker 22 | . . . . 2 . . . 4 1 . . . . 1 . . 1 . 13 Builder 12 | . . . 1 4 . . . 2 . . . . . 1 . . . . 4 Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . Hauler 1 | . . . . . . . . . . . . . . . . . 1 . . Recycler 8 | . . . 1 2 . . 2 . . . . . . 1 . . . 1 1 Operator 2 | . . . . 1 . . . . . . . . . . . . . 1 . Watcher 11 | . . . 2 1 . . 2 . 1 . . . . . . 1 1 1 2 Swarmer 58 | . . . . 17 . 14 . 7 . . 3 . . . . 8 3 . 6 Saboteur 3 | . . . . . . . . 3 . . . . . . . . . . . Grunt 53 | . . . 9 4 . 5 . 13 2 3 . . . 1 . 5 3 . 8 Brawler 5 | . . . 1 . . . . 2 . 1 . . . . . . . . 1 Duelist 4 | . . . 1 . . . . 2 . 1 . . . . . . . . . Sentry 23 | . . . 2 5 1 1 1 3 . 1 . . . . . 2 2 1 4 Demolisher 1 | . . . . . . . . 1 . . . . . . . . . . . Hunter 23 | . . . . . 1 . 1 3 . . . . . 4 . 2 . 2 10 Programmer 35 | . . . . . . 1 1 4 1 . . . . 2 . 3 . 3 20 Best Kill Streak 14 | . . 1 6 14 1 7 2 9 1 4 3 . . 3 . 4 4 4 9 Combat Bots Only 8 | . . . 4 8 1 7 1 6 1 4 3 . . 2 . 4 3 3 4 Max Kills in Single Turn 3 | . . 1 1 2 1 3 1 3 1 1 2 . . 1 . 1 1 1 2 Gunslinging 1 | . . . . . . . . . . . 1 . . . . . . . . Exploded 3 | . . . 1 2 . 3 . 3 . 1 . . . . . . . . . Melee 1 | . . . . . . 1 1 1 1 . . . . 1 . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Was Fac Res Res Acc Damage Taken 19510 | . . . 394 490 86 1165 241 4125 197 142 118 464 284 1163 . 1592 2272 1276 5501 Core 3437 | . . . 59 37 16 118 39 784 29 37 37 184 137 213 . 364 766 109 508 Absorbed by Shields 2010 | . . . . . . . . . . . . . . . . . . 1128 882 Core Remaining (%) 69 | 100 . 100 85 93 . . 75 7 . . . . 57 . . 49 41 92 68 Volleys Fired 434 | . . 1 33 54 5 23 11 75 13 9 4 . . 19 . 23 19 12 133 Largest 2 | . . 2 2 2 2 2 2 2 2 2 2 . . 2 . 2 2 2 2 Hottest 186 | . . 90 90 95 119 102 128 155 171 106 95 . . 133 . 186 133 182 155 Shots Fired 742 | . . 2 63 85 10 27 19 115 17 18 8 . . 35 . 45 22 24 252 Gun 412 | . . 2 63 69 5 . . 43 6 9 8 . . 17 . 16 19 24 131 Cannon 265 | . . . . . 5 4 19 55 11 . . . . 18 . 29 3 . 121 Launcher 65 | . . . . 16 . 23 . 17 . 9 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 196 | . . . 14 24 . . . . . . 4 . . 17 . . 16 . 121 Thermal 271 | . . . 14 17 . . 11 63 1 . . . . 18 . 22 6 24 95 Explosive 47 | . . . . 16 . 23 . 8 . . . . . . . . . . . Electromagnetic 228 | . . 2 35 28 10 4 8 44 16 18 4 . . . . 23 . . 36 Robot Hit Streak 72 | . . 2 29 39 49 72 6 36 7 10 4 . . 16 . 33 13 14 29 Robot Miss Streak 4 | . . . 4 3 . . 1 2 1 1 2 . . 2 . 1 1 2 4 Penetration Max 1 | . . . . . . . . . . . . . . 1 . . . . 1 Secondary Targets 1 | . . . . . . . . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . 1 . . . . . . . . Shots Hit Robots 770 | . . 1 58 66 10 40 15 137 22 15 6 . . 47 . 66 39 42 206 Core Hits 453 | . . 1 36 55 5 44 10 85 8 7 4 . . 20 . 34 18 17 109 Critical Hits 51 | . . . . 1 1 . . 6 . . . . . 5 . 6 4 5 23 Critical Kills 28 | . . . . 1 . . . 4 . . . . . 2 . 4 3 1 13 Critical Parts Destroyed 18 | . . . . . 1 . . 1 . . . . . 3 . . . 4 9 Melee Attacks 275 | . . . . . . 25 7 75 13 . 1 . . 27 . 41 20 22 44 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 33 | . . . . . . 18 . 15 . . . . . . . . . . . Piercing 242 | . . . . . . 7 7 60 13 . 1 . . 27 . 41 20 22 44 Sneak Attacks 20 | . . . . . . . . 6 1 . . . . 6 . 2 2 2 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 29051 | . . 22 981 2575 216 1923 483 5591 643 878 119 . . 1673 . 2368 1567 1827 8185 Guns 7251 | . . 22 920 840 80 . . 472 121 196 119 . . 273 . 457 444 602 2705 Cannons 8102 | . . . . . 136 82 400 1364 161 . . . . 513 . 965 62 . 4419 Explosions 5739 | . . . 61 1735 . 1306 . 1955 . 682 . . . . . . . . . Melee 7959 | . . . . . . 535 83 1800 361 . . . . 887 . 946 1061 1225 1061 Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 3610 | . . . 235 308 . . . . . . 60 . . 273 . . 391 . 2343 Thermal 7862 | . . . 210 151 . . 189 1877 . . . . . 513 . 585 115 602 3620 Explosive 4070 | . . . . 1735 . 1306 . 1029 . . . . . . . . . . . Electromagnetic 5550 | . . 22 536 381 216 82 211 885 282 878 59 . . . . 837 . . 1161 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 1014 | . . . . . . 535 . 479 . . . . . . . . . . . Piercing 6945 | . . . . . . . 83 1321 361 . . . . 887 . 946 1061 1225 1061 Highest Corruption 27 | . . . . . 1 2 2 27 1 2 2 2 . . . 4 . 4 20 Average Corruption 6 | . . . . . 1 1 2 14 1 1 2 2 . . . 3 . 3 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 202 | . . . . . 1 10 5 68 . 8 4 1 . . . 5 . 5 95 Message Errors 39 | . . . . . . 6 2 10 . 1 1 . . . . 1 . 1 17 Matter Fused 19 | . . . . . . . . 5 . . . . . . . 2 . . 12 Heat Flow Errors 16 | . . . . . . 1 . 3 . 4 2 . . . . 1 . 1 4 Energy Discharges 15 | . . . . . . . 3 3 . 2 . . . . . . . . 7 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . 1 2 Data Loss (minor) 18 | . . . . . 1 2 . 6 . 1 1 1 . . . 1 . 2 3 Data Loss (major) 8 | . . . . . . . . 4 . . . . . . . . . . 4 Misfires 4 | . . . . . . . . 3 . . . . . . . . . . 1 Alerts 3 | . . . . . . . . 2 . . . . . . . . . . 1 Misdirections 23 | . . . . . . . . 19 . . . . . . . . . . 4 Targeting Errors 46 | . . . . . . 1 . 12 . . . . . . . . . . 33 Weapon Failures 8 | . . . . . . . . 1 . . . . . . . . . . 7 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 1085 | . . . . 49 . 119 . 283 63 . . . . 136 . 93 18 17 307 Projectiles 208 | . . . . . . . . 36 2 . . . . . . 20 . . 150 Explosions 324 | . . . . 49 . 113 . 143 . . . . . . . . . . 19 Melee 553 | . . . . . . 6 . 104 61 . . . . 136 . 73 18 17 138 Knockbacks 2 | . . . . . . . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . 1 Secondary 1 | . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 274 | . . . 30 21 . 124 . . . 9 . . . . . . . . 90 Shots 7 | . . . 1 1 . 1 . . . 3 . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 923 | . . 30 302 162 102 140 165 540 111 570 238 923 4 324 . 441 7 190 236 Average Temperature 116 | . . 18 96 42 48 59 52 104 26 180 114 520 4 157 . 131 4 99 84 Received Heat Transfer 2462 | . . . 237 135 . 183 30 942 9 45 18 . 93 12 . 177 336 56 189 Effects 60 | . . . . . . . . 10 . 25 1 21 . 2 . 1 . . . Shutdowns 21 | . . . . . . . . 1 . 11 . 7 . 1 . 1 . . . Energy Bleed 8 | . . . . . . . . . . 3 1 3 . 1 . . . . . Interference 12 | . . . . . . . . 3 . 3 . 6 . . . . . . . Matter Decay 3 | . . . . . . . . 1 . . . 2 . . . . . . . Short Circuit 3 | . . . . . . . . . . 2 . 1 . . . . . . . Damage (minor) 4 | . . . . . . . . 1 . 2 . 1 . . . . . . . Damage (major) 8 | . . . . . . . . 3 . 4 . 1 . . . . . . . Damage (core) 1 | . . . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . . . 1 . 5 . . . . . 2 . . 1 Combat Hostiles 9 | . . . . . . . . 1 . 5 . . . . . 2 . . 1 Parts Fried 43 | . . . 5 2 4 . . 4 1 6 . . . . . 10 . . 11 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . . Parts Melted 24 | . . . . 2 . . . 3 . . . . . . . . . 8 11 Heat Transferred 8976 | . . . 494 444 . . 259 2630 . . . . . 446 . 755 174 777 2997 Parts Sabotaged 6 | . . . . . . . . 6 . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 1 1 . . . 2 . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Was Fac Res Res Acc Peak Influence 1449 | . 30 14 458 857 470 1087 611 1449 625 . . . . 102 13 445 272 182 611 Initial 611 | . . 9 4 164 334 289 494 122 611 . . . . . 13 7 111 79 95 Average 381 | . 5 13 283 497 392 811 451 792 553 . . . . 29 13 212 173 97 214 Maximum Alert Level 4 | . . . 2 3 2 3 2 4 2 . . . . . . 2 1 . 2 Low Security (%) 40 | . 100 100 33 6 . . . 19 . . . . . 100 100 41 73 100 59 Level 1 18 | . . . 35 39 58 12 14 10 . . . . . . . 53 26 . 17 Level 2 25 | . . . 31 29 41 22 85 9 100 . . . . . . 5 . . 22 Level 3 8 | . . . . 24 . 64 . 19 . . . . . . . . . . . Level 4 6 | . . . . . . . . 41 . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . . . 3 2 1 . 2 13 2 . . . 1 3 . 3 1 2 8 Investigation 4 | . . . . . 1 . . 2 . . . . . . . 1 . . . Extermination 16 | . . . . . . . 1 2 1 . . . . 1 . 2 1 1 7 Reinforcement 13 | . . . 3 2 . . 1 2 1 . . . . 2 . . . 1 1 Assault 6 | . . . . . . . . 5 . . . . 1 . . . . . . Garrison 2 | . . . . . . . . 2 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Was Fac Res Res Acc Distress Signals 13 | . 1 . . 5 . . . 1 . . . . . 1 . 2 . 2 1 Communications Jammed 30 | . . . . . . . . . . . . . . . . . . . 30 Distress Signals 30 | . . . . . . . . . . . . . . . . . . . 30 Times Spotted 392 | . 1 . 24 34 3 27 6 103 13 8 8 2 13 17 . 39 14 20 60 Peak Tracking Total 15 | . 4 . 6 6 1 11 1 10 5 5 4 2 15 4 . 9 6 7 5 Tactical Retreats 43 | . 1 . 1 1 1 4 . 20 . 1 1 . . 1 . 5 4 1 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Was Fac Res Res Acc Traps Triggered 17 | . 1 . . . . 1 . 2 1 . . 6 . 1 . 1 1 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . 1 . . . . . 1 . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Was Fac Res Res Acc Machines Disabled 27 | . . . . 2 . 3 . 17 . 1 . . . . . 1 . 1 2 Max in Single Turn 11 | . . . . 1 . 1 . 11 . 1 . . . . . 1 . 1 1 Garrison Access 2 | . . . . . . . . 2 . . . . . . . . . . . Garrison Relay 1 | . . . . . . 1 . . . . . . . . . . . . . Phase Generator 1 | . . . . . . 1 . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Was Fac Res Res Acc Machines Accessed 14 | . . . . . 2 . 2 2 2 1 1 . . . . 1 . . 3 Terminals 1 | . . . . . . . . . 1 . . . . . . . . . . Fabricators 7 | . . . . . . . 1 1 1 . . . . . . 1 . . 3 Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . 1 . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 . . . . . . . . . . . Total Hacks 23 | . . . . . 7 . 2 4 2 1 1 . . . . 2 . . 4 Successful 14 | . . . . . 4 . 1 2 2 1 1 . . . . 1 . . 2 Failed 9 | . . . . . 3 . 1 2 . . . . . . . 1 . . 2 Catastrophic 2 | . . . . . . . . . . . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . . . Terminals 1 | . . . . . . . . . 1 . . . . . . . . . . Fabricators 11 | . . . . . . . 1 3 1 . . . . . . 2 . . 4 Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . 5 . 1 . . . . . . . . . . . . Garrison Access 3 | . . . . . 2 . . 1 . . . . . . . . . . . Terminal Hacks 3 | . . . . . . . . . 1 1 1 . . . . . . . . Open Door 2 | . . . . . . . . . . 1 1 . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . 1 1 1 . . . . . . 1 . . 2 Build 6 | . . . . . . . 1 1 1 . . . . . . 1 . . 2 Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . 3 . . . . . . . . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 . . . . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 8 | . . . . . 2 . 1 1 1 . . . . . . . . . 3 Full Trace Events 2 | . . . . . 1 . . 1 . . . . . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built 6 | . . . . . . . . 3 . . . . . . . . . . 3 Matter 702 | . . . . . . . . 285 . . . . . . . . . . 417 Time 150 | . . . . . . . . 76 . . . . . . . . . . 74 Total Robot Build Rating 42 | . . . . . . . . 15 . . . . . . . . . . 27 Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . Parts Built 5 | . . . . . . . 1 . 2 . . . . . . 2 . . . Matter 936 | . . . . . . . 168 . 212 . . . . . . 278 . . 278 Time 303 | . . . . . . . 42 . 53 . . . . . . 139 . . 69 Total Part Build Rating 34 | . . . . . . . 4 . 12 . . . . . . 18 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Was Fac Res Res Acc Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . 5 . 5 . . . . . . . . . . . Machine Destruction 7 | . . . . . . 5 . 2 . . . . . . . . . . . Programmers 3 | . . . . . . . . 3 . . . . . . . . . . . Attached 3 | . . . . . . 1 . 1 1 . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . 3 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Was Fac Res Res Acc Total Allies 12 | . . . . . . . . 6 3 . . . . . . . . . 3 Largest Group 6 | . . . . . . . . 6 3 . . . . . . . . . 3 Highest-Rated Group 180 | . . . . . . . . 180 93 . . . . . . . . . 174 Highest-Rated Ally 58 | . . . . . . . . 31 31 . . . . . . . . . 58 Total Orders 6 | . . . . . . . . . . . . . . . . . . . 6 ROAM 2 | . . . . . . . . . . . . . . . . . . . 2 EXPLORE 3 | . . . . . . . . . . . . . . . . . . . 3 RETURN 1 | . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 75 | . . . . . . . . 41 28 . . . . . . . . . 6 Total Damage 1370 | . . . . . . . . 686 437 . . . . . . . . . 247 Kills 8 | . . . . . . . . 5 2 . . . . . . . . . 1 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Was Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . . . 3 . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . . . . 6 Drone Recoveries 3 | . . . . . . . . . . . . . . . . . . . 3 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Was Fac Res Res Acc Turns Passed 12977 | . 60 99 369 789 368 720 931 1822 701 488 275 107 716 948 145 807 639 711 2282 Spaces Moved 8510 | 1 48 81 171 403 183 366 549 1126 733 516 424 156 471 377 171 833 381 340 1180 Core 407 | . . . . . . . . 266 94 . . . 1 41 . . 5 . . Treads 1124 | . . . . 237 183 129 . . . . . . . . . . 38 340 197 Legs 3383 | 1 48 81 171 166 . 237 549 860 . . . . . 109 . . 178 . 983 Wheels 60 | . . . . . . . . . . . . . . 60 . . . . . Hover 3365 | . . . . . . . . . 639 516 424 156 470 110 171 833 46 . . Flight 171 | . . . . . . . . . . . . . . 57 . . 114 . . Fastest Speed 40 | 120 120 120 120 120 160 120 122 50 46 50 55 55 71 75 63 40 56 159 110 Average Speed 104 | 120 120 120 120 143 160 150 125 103 60 79 59 60 78 169 72 57 124 160 119 Slowest Speed 600 | 120 120 120 120 160 160 180 150 122 120 108 118 71 600 600 75 136 500 163 210 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . 3 . . . . . . . . . . 1 Exploration Rate (%) 32 | 2 16 22 28 50 6 50 23 39 19 70 69 20 62 8 83 26 11 10 40 Regions Visited 19 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . . . . . 2 . . . . . . Known Exits Taken 12 | . . . 1 1 1 . 1 . 1 1 1 1 1 . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . . . 1 . . . . . . . . . . . Scrap Searched 6 | . . . . . . . . . . 3 . . 3 . . . . . . Spaces Dug 74 | . . . . . . . 2 32 4 . 1 . . 8 . 8 1 1 17 Terrain Destroyed 463 | . . . 2 68 . 125 3 160 5 5 4 . . 23 . 10 1 1 56 Melee 59 | . . . . . . . 2 18 4 . 1 . . 8 . 8 1 1 16 Projectile 50 | . . . . . . . 1 5 1 . 3 . . 15 . 2 . . 23 AOE 354 | . . . 2 68 . 125 . 137 . 5 . . . . . . . . 17 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Was Fac Res Res Acc Total 11395 | . 51 81 272 528 248 468 758 1540 945 579 434 169 818 619 190 1073 484 439 1699 Wait 1665 | . . . 54 35 51 26 174 182 157 38 3 13 345 166 12 143 6 38 222 Move 8492 | . 47 80 170 402 183 365 548 1125 732 515 423 155 470 377 170 832 380 339 1179 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 160 | . . . 4 11 3 8 5 13 7 4 . . . 10 4 11 30 8 42 Fast Attach 70 | . 1 . 3 6 . 4 3 13 11 3 1 . 3 7 . 3 . . 12 Attach 116 | . . . 2 2 2 8 1 10 6 1 . . . 12 1 8 24 10 29 Detach 3 | . . . . . . . . . . . . . . . . . . 1 2 Swap 90 | . 1 . 2 7 2 3 5 27 3 2 1 . . 1 2 4 3 3 24 Drop 85 | . 2 . 4 11 2 1 4 20 3 7 1 1 . . 1 8 2 6 12 Fire 434 | . . 1 33 54 5 23 11 75 13 9 4 . . 19 . 23 19 12 133 Melee 275 | . . . . . . 25 7 75 13 . 1 . . 27 . 41 20 22 44 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Sto / Gar) -7/Garrison -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 49 | -10/Materials | Discovered new exit (range 8) 61 | -10/Materials | Entered Mines 90 | -10/Mines | Discovered new exit (range 7) 160 | -10/Mines | Entered Materials 160 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 341 | -9/Materials | Build established: Mutant 510 | -9/Materials | Discovered new exit (range 15) 528 | -9/Materials | Identified exit to Materials 529 | -9/Materials | Entered another Materials area 529 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1029 | -8/Materials | Destroyed 8 combat bots 1311 | -8/Materials | Discovered new exit (range 5) 1316 | -8/Materials | Identified exit to Factory 1318 | -8/Materials | Entered Factory 1318 | -7/Factory | Evolved 2 slots: Utility x2 1428 | -7/Factory | Discovered new exit (range 20) 1577 | -7/Factory | Identified exit to Storage 1612 | -7/Factory | Build established: Hacker-Skirmisher 1686 | -7/Factory | Identified exit to Garrison 1686 | -7/Factory | Entered Garrison 1702 | -7/Garrison | Triggered checkpoint 1753 | -7/Garrison | Triggered checkpoint 1858 | -7/Garrison | Lost 4 parts (2n2w) 1862 | -7/Garrison | Destroyed 7 combat bots 1942 | -7/Garrison | Triggered checkpoint 2093 | -7/Garrison | Build established: Hacker-Assassin 2173 | -7/Garrison | Phase Generator disabled 2204 | -7/Garrison | Lost 4 parts (3n1w) 2302 | -7/Garrison | Garrison Relay disabled 2363 | -7/Garrison | Discovered new exit (range 17) 2388 | -7/Garrison | Identified exit to Factory 2399 | -7/Garrison | Installed Relay Interface Framework 2406 | -7/Garrison | Entered Factory 2461 | -7/Factory | Discovered new exit (range 8) 2472 | -7/Factory | Identified exit to Lower Caves 2959 | -7/Factory | Build established: Hacker-Skirmisher 3227 | -7/Factory | Fabricated Hvy. Rocket Launcher (x1) 3303 | -7/Factory | Discovered new exit (range 15) 3326 | -7/Factory | Identified exit to Factory 3337 | -7/Factory | Entered another Factory area 3337 | -6/Factory | Evolved 2 slots: Utility x2 3582 | -6/Factory | Build established: Hacker-Mutant 3711 | -6/Factory | Fabricated G-50 Soldier (x3) 3750 | -6/Factory | Garrison activated, responded to threat 3841 | -6/Factory | Allied Derelicts emerged from ambush trap array 4037 | -6/Factory | First assault squad dispatched 4045 | -6/Factory | Garrison activated, responded to threat 4269 | -6/Factory | System corruption reached 10% 4299 | -6/Factory | Lost 3 parts (1p2w) 4869 | -6/Factory | Crushed by falling debris 4900 | -6/Factory | Lost 4 parts (3u1w) 4918 | -6/Factory | Crushed by falling debris 4948 | -6/Factory | Crushed by falling debris 4979 | -6/Factory | Lost 5 parts (1n3u1w) 4979 | -6/Factory | Core integrity fell below 50% 5028 | -6/Factory | Lost 3 parts (1p2n) 5121 | -6/Factory | Core integrity fell below 20% 5153 | -6/Factory | Discovered new exit (range 12) 5159 | -6/Factory | Entered another Factory area 5159 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5323 | -5/Factory | Build established: Mutant 5432 | -5/Factory | Allied Derelicts emerged from ambush trap array 5692 | -5/Factory | Fabricated Wave Gun (x2) 5843 | -5/Factory | Discovered new exit (range 19) 5856 | -5/Factory | Identified exit to Upper Caves 5860 | -5/Factory | Entered Upper Caves 5873 | -5/Upper Caves | Spotted B-75 Beast 5901 | -5/Upper Caves | Encountered a Warlord checkpoint 5921 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6268 | -5/Upper Caves | Discovered new exit (range 6) 6272 | -5/Upper Caves | Identified exit to Upper Caves 6342 | -5/Upper Caves | Build established: Scavenger-Skirmisher 6348 | -5/Upper Caves | Entered another Upper Caves area 6597 | -5/Upper Caves | Discovered new exit (range 13) 6603 | -5/Upper Caves | Identified exit to Warlord 6615 | -5/Upper Caves | Found Alien Artifact 6615 | -5/Upper Caves | Identified Core Expander 6615 | -5/Upper Caves | Installed Core Expander, added new Utility slot 6623 | -5/Upper Caves | Entered Warlord 6655 | -5/Warlord | Discovered new exit (range 8) 6671 | -5/Warlord | System corruption cleaned by Quarantine Array 6674 | -5/Warlord | RIF detected upon attempting to enter Warlord's base 6674 | -5/Warlord | Attacked by Warlord forces 6686 | -5/Warlord | Spotted MM-PYT(B) 6686 | -5/Warlord | Spotted RQ-287(B) 6723 | -5/Warlord | Lost 4 parts (1n2u1w) 6730 | -5/Warlord | Identified exit to Proximity Caves 6730 | -5/Warlord | Entered Proximity Caves 7004 | -4/Proximity Caves | Build established: Mutant 7072 | -4/Proximity Caves | Identified exit to Factory 7338 | -4/Proximity Caves | Build established: Derelict-Mutant 7436 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 7446 | -4/Proximity Caves | Entered Factory 7446 | -4/Factory | Evolved 2 slots: Propulsion x2 7476 | -4/Factory | Lost 4 parts (2n1u1w) 7738 | -4/Factory | Build established: Mutant 7939 | -4/Factory | Lost 4 parts (3n1u) 8084 | -4/Factory | Build established: Scavenger-Mutant 8184 | -4/Factory | Lost 6 parts (1p1n2u2w) 8394 | -4/Factory | Sucked down chute 8394 | -4/Factory | Entered Waste 8394 | -4/Waste | The area was eerily silent 8518 | -4/Waste | Discovered new exit (range 14) 8538 | -4/Waste | Identified exit to Factory 8539 | -4/Waste | Entered Factory 8685 | -4/Factory | Fabricated Lgt. Quantum Reactor? 9207 | -4/Factory | Lost 6 parts (1p2n2u1w) 9302 | -4/Factory | Lost 7 parts (2p4n1u) 9327 | -4/Factory | Discovered new exit (range 11) 9335 | -4/Factory | Core integrity fell below 50% 9336 | -4/Factory | Identified exit to Research 9346 | -4/Factory | Entered Research 9346 | -3/Research | Spotted B-86 Titan 9346 | -3/Research | Evolved 2 slots: Utility x2 9388 | -3/Research | Found Enh. Force Lance 9507 | -3/Research | Lost 3 parts (2n1w) 9664 | -3/Research | Core integrity fell below 50% 9688 | -3/Research | Lost 7 parts (3n2u2w) 9760 | -3/Research | Discovered new exit (range 12) 9842 | -3/Research | Identified exit to Research 9985 | -3/Research | Entered another Research area 9985 | -2/Research | Evolved 2 slots: Propulsion x2 10226 | -2/Research | Spotted B-90 Cyclops 10415 | -2/Research | Found Prototype Device 10417 | -2/Research | Identified Thermal Barrier 10605 | -2/Research | Discovered new exit (range 15) 10694 | -2/Research | Identified exit to Access 10696 | -2/Research | Entered Access 10696 | -1/Access | Evolved 2 slots: Utility x2 10893 | -1/Access | Fabricated G-73 Enforcer (x3) 11103 | -1/Access | Crushed by falling debris 11190 | -1/Access | Lost 10 parts (1p4n4u1w) 11384 | -1/Access | Lost 3 parts (1p1u1w) 11394 | -1/Access | Energy Cycler disabled 11796 | -1/Access | Found Fusion Bomb Launcher 12051 | -1/Access | System corruption reached 10% 12581 | -1/Access | Lost 5 parts (1p2n2w) 12960 | -1/Access | Lost 3 parts (2u1w) 12971 | -1/Access | Discovered new exit (range 7) 12976 | -1/Access | Identified exit to Surface 12978 | *** | Escaped! Last Messages --------------- 12929_ System corrupted: Enh. Force Lance targeting data glitched. 12929_ H-88 Terminator suffers critical hit. 12929_ H-88 Terminator destroyed. 12930_ K-01 Serf collects debris. 12933_ Acquired Biometal Leg. 12934_ K-01 Serf collects debris. 12936_ LAVVVDYNL9T0PBS 12946_ ALERT: Rogue bot located, Programmers report to Access Zone 1D. 12947_ Acquired 10 matter. 12949_ K-01 Serf collects debris. 12955_ K-01 Serf cleans the Terminal. 12959_ K-01 Serf collects debris. 12971_ The Access Shell folds into the floor. 12971_ EXIT=FOUND 12976_ EXIT=IDENTIFIED: SURFACE 12977_ K-01 Serf cleans the Terminal. [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????+ +????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????########## #######u #????????? | | ????????????????????" #????????? | | ??????????????BB????" #????????? | | ??????????????BB????" #????????? | | ????????????????????" ########## | | ????????????????????" "@ ## ! | | ????????????????????" "" ## | | ????????????????????" A## """S"" | | ??????????????BB????" k!k## """ "" | | ??????????????BB????" """ """% ## | | ????????????????????" """T"""! ## | | ????????????????????########## ####### ## | | ?????????????????????????????###?????# ## ]] | | ????????????????????????############## ## ]= | | ????????????????????????# === #* ## != | | ????????????????????????# === #%!## | | ????????????????????????# == +! ## | | ????????????????????????# # ###+###### | | ????????????????????????# # % | | ????????????????????????# # | | ????????????????????????# ######+###### | | ????????????????????????# # | | ????????????????????????# # | | ????????????????????????# # " | | ????????????????????????# # """" | | ????????????????????????# # """"" | | ????????????????????????############## """"" | | ?????????????????????????????????????# """" | | ?????????????????????????????????????# " | | ?????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 120 Energy Generation 73 Energy Capacity 1240 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 210 Jamming Range 12 Power Amplification 80 Armor Coverage 225 Resistance: KI 20 Resistance: TH 70 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Evasion (%) 57 Targeting Accuracy 6 Melee Accuracy 12 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 7 Energy Filtering 50 Stasis Canceling 2 Offensive Hacking 24 Defensive Hacking 10 Relay Coupler Types 35 Relay Coupler Value 1 Item Schematics ----------------- Adv. Sensor Array | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Rocket Launcher | x1 | -7/Factory | Preloaded G-50 Soldier | x3 | -6/Factory | Preloaded Wave Gun | x2 | -5/Factory | Preloaded Lgt. Quantum Reactor | x2 | -4/Factory | Preloaded G-73 Enforcer | x3 | -1/Access | Preloaded Alien Tech Used ----------------- Core Expander Achievements -------------- Can't Touch This Epsilon Run Use The Force Challenges ------------ None Game ------ Seed NullInsulatedArray Manual? 0 Play Time 02:30:08 Cumulative 279.3 hours Start 2021.02.23 @ 19:26:35 End 2021.02.26 @ 23:58:10 Sessions 15 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 217 Rogue 195 Adventurer 22 Explorer 0 Win Type 0 Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 35 Gallery% 69 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a6129cb-4455-4a1f-bfbd-aa259ff1ac6a