Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 10:28:55

Player: mrturtle

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (18)      90
Value Destroyed (437)      437
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 2867

 Bonus
-------
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     251/300
Energy                     74/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY (3) ------
         Small Storage Unit
         Large Storage Unit
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (15) ---
         Light Ion Engine
         Light Ion Engine
      Improved Ion Engine
       Armored Treads
      Improved Heat Sink
  Experimental Sensor Array
               0b10 Decoder Chip [Looter]
     Makeshift Salvage Targeting Computer
        Medium Armor Plating
      Improved Trap Extractor (0/6)
               Bomb Factory No. 2
               Powered Hammer
               GAL Module

 Peak State 
------------
>              --- POWER ------------
               Angular Momentum Engine
>              --- PROPULSION -------
       Armored Treads
       Armored Treads
>              --- UTILITY ----------
         Small Storage Unit
         Large Storage Unit
               Phasing AFG
>              --- WEAPON -----------
               Shotgun
               Slug Cannon
               Powered Hammer
>              --- INVENTORY --------
         Light Ion Engine
         Light Ion Engine
      Improved Ion Engine
               Aluminum Leg
               Aluminum Leg
      Improved Heat Sink
  Experimental Sensor Array
               0b10 Decoder Chip [Looter]
     Makeshift Salvage Targeting Computer
        Medium Armor Plating
      Improved Trap Extractor
               Bomb Factory No. 2
               GAL Module
[Rating: 41]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Compact Wheel
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Slug Cannon
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Slug Cannon
  Impact Weapon            Powered Hammer
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   
Parts Attached             31   | 6   4   2   5   .   6   8   
  Power                    4    | 1   .   1   1   .   .   1   
    Engine                 4    | 1   .   1   1   .   .   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               8    | 2   .   .   .   .   .   6   
    Treads                 2    | .   .   .   .   .   .   2   
    Leg                    4    | .   .   .   .   .   .   4   
    Wheel                  2    | 2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  11   | 1   3   .   3   .   4   .   
    Device                 6    | .   2   .   .   .   4   .   
    Storage                4    | 1   .   .   3   .   .   .   
    Processor              1    | .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   8    | 2   1   1   1   .   2   1   
    Energy Gun             1    | 1   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          4    | 1   1   .   1   .   .   1   
    Ballistic Cannon       1    | .   .   1   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 6    | .   1   .   .   .   .   5   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   2   
  Utility                  1    | .   1   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   2   
  Highest Loss Streak      3    | .   1   .   .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   96  100 100 100 99  95  
  Engine                   11   | .   14  14  11  11  11  10  
  Treads                   1    | .   .   .   .   .   .   11  
  Wheel                    20   | .   28  28  22  22  22  4   
  Device                   10   | .   10  14  11  11  10  10  
  Storage                  20   | .   14  14  22  22  22  22  
  Energy Gun               1    | .   14  5   .   .   .   .   
  Ballistic Gun            7    | .   14  14  22  22  3   6   
  Ballistic Cannon         9    | .   .   8   11  11  11  10  
  Impact Weapon            7    | .   .   .   .   .   10  10  
  Piercing Weapon          5    | .   .   .   .   .   8   2   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             71   | 11  13  18  43  43  65  71  
  Greatest Support         40   | 26  26  10  10  10  26  40  
  Greatest Overweight (x)  6    | .   1   1   4   4   6   3   
  Average Overweight (x)   2    | .   .   1   3   4   2   1   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  
  Average Capacity         13   | 6   8   8   12  15  15  15  
  Most Carried             15   | 6   8   8   13  13  15  14  
  Average Carried          12   | 4   7   7   9   13  14  13  
  Final Capacity           15   | 8   8   8   15  15  15  15  
  Final Carried            14   | 6   8   8   13  13  14  14  

 Class Distribution 
--------------------
 87% | Mutant
 12% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Gunner | -9/Materials
 Gunner | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro 
Matter Collected           661  | 234 118 52  44  .   93  120 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            498  | .   165 133 42  .   .   158 
  Parts                    27   | .   10  9   4   .   .   4   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      4    | .   .   .   .   .   .   4   
  Prevented                1    | .   .   .   .   .   .   1   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  17   | .   5   5   1   .   .   6   
  Melee                    3    | .   .   .   .   .   .   3   
  Guns                     10   | .   5   5   .   .   .   .   
  Cannons                  1    | .   .   .   1   .   .   .   
Classes Destroyed          6    | .   3   .   1   .   .   2   
  Drone                    2    | .   .   .   .   .   .   2   
  Watcher                  1    | .   1   .   .   .   .   .   
  Swarmer                  8    | .   3   3   .   .   .   2   
  Grunt                    5    | .   2   2   .   .   .   1   
  Brawler                  1    | .   .   .   .   .   .   1   
  Sentry                   1    | .   .   .   1   .   .   .   
Best Kill Streak           3    | .   3   3   1   .   .   3   
  Combat Bots Only         3    | .   3   3   1   .   .   3   
Max Kills in Single Turn   1    | .   1   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Hostile Shots Fired        139  | .    37   18   .    .    .    84   
  Missed                   38   | .    15   3    .    .    .    20   
Damage Taken               1879 | .    225  166  .    .    .    1488 
  Core                     494  | .    76   14   .    .    .    404  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   97   | .    .    .    .    .    97   .    
Core Remaining (%)         82   | 100  .    64   .    .    .    .    
Volleys Fired              47   | 2    19   12   3    .    .    11   
  Largest                  3    | 1    2    2    3    .    .    2    
  Hottest                  88   | 20   70   70   88   .    .    71   
Shots Fired                87   | 2    38   24   9    .    .    14   
  Gun                      72   | 2    38   23   6    .    .    3    
  Cannon                   15   | .    .    1    3    .    .    11   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  57   | 2    19   13   9    .    .    14   
  Thermal                  30   | .    19   11   .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         7    | 1    6    7    2    .    .    6    
  Robot Miss Streak        4    | 1    3    2    3    .    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    2    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    
Shots Hit Robots           65   | 1    23   16   3    .    .    22   
  Core Hits                23   | .    9    8    1    .    .    5    
  Critical Kills           1    | .    .    .    1    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    3    
  Critical Strikes         8    | .    2    1    1    .    .    4    
    Burn                   3    | .    2    1    .    .    .    .    
    Destroy                1    | .    .    .    1    .    .    .    
    Smash                  4    | .    .    .    .    .    .    4    
Melee Attacks              19   | .    .    .    .    .    .    19   
  Impact                   18   | .    .    .    .    .    .    18   
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 1    | .    .    .    .    .    .    1    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    1    
Damage Inflicted           1403 | 15   297  227  69   .    .    795  
  Guns                     581  | 15   292  227  8    .    .    39   
  Cannons                  203  | .    .    .    61   .    .    142  
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    614  | .    .    .    .    .    .    614  
  Ramming                  5    | .    5    .    .    .    .    .    
  Kinetic                  532  | 15   142  125  69   .    .    181  
  Thermal                  252  | .    150  102  .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   614  | .    .    .    .    .    .    614  
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    5    
  Average Corruption       4    | .    .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  11   | .    .    .    .    .    .    11   
    Message Errors         2    | .    .    .    .    .    .    2    
    Matter Fused           3    | .    .    .    .    .    .    3    
    Energy Discharges      3    | .    .    .    .    .    .    3    
    Data Loss (minor)      2    | .    .    .    .    .    .    2    
    Alerts                 1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            204  | .    .    .    .    .    .    204  
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    204  | .    .    .    .    .    .    204  
Knockbacks                 2    | .    .    .    1    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    1    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      2    | .    2    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   2    | .    2    .    .    .    .    .    
Targets Rammed             2    | .    2    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        99   | .    99   16   .    .    .    27   
  Average Temperature      25   | .    40   10   .    .    .    8    
  Received Heat Transfer   414  | .    63   63   .    .    .    288  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    2    
  Impact Corruptions       8    | .    .    .    .    .    .    8    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         962  | .    592  370  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Peak Influence             178  | .   148 178 138 53  .   .   
  Initial                  68   | .   .   57  68  53  .   .   
  Average                  93   | .   51  162 116 53  .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          2    | .   1   .   .   .   .   1   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Distress Signals           .    | .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              31   | .   9   4   2   .   .   16  
  Peak Tracking Total      5    | .   3   2   1   .   .   5   
  Tactical Retreats        7    | .   .   .   .   .   .   7   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Accessed          2    | .   1   .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                5    | .   3   .   2   .   .   .   
  Successful               4    | .   2   .   2   .   .   .   
  Failed                   1    | .   1   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   2    | .   2   .   .   .   .   .   
  Terminals                3    | .   3   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             2    | .   2   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   .   4   4   
  Highest-Rated Group      150  | .   .   .   .   .   150 150 
  Highest-Rated Ally       39   | .   .   .   .   .   39  39  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           2    | .   .   .   .   .   .   2   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               3621 | 75   280  314  180  167  2099 506  
Spaces Moved               2571 | 69   228  280  124  120  1547 203  
  Core                     17   | 17   .    .    .    .    .    .    
  Treads                   93   | .    .    .    .    .    .    93   
  Legs                     28   | .    .    .    .    .    .    28   
  Wheels                   2433 | 52   228  280  124  120  1547 82   
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   95   110  140  105  120  
  Average Speed            126  | 80   90   95   126  140  128  205  
  Slowest Speed            330  | 90   95   95   140  140  170  330  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 4    25   62   8    37   92   35   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             4    | .    .    1    .    .    3    .    
Spaces Dug                 1    | .    .    1    .    .    .    .    
Terrain Destroyed          5    | .    .    1    2    .    .    2    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               5    | .    .    1    2    .    .    2    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Total                      2817 | 85   264  304  140  119  1661 244  
  Wait                     93   | .    5    3    .    .    85   .    
  Move                     2565 | 68   227  279  123  119  1546 203  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  41   | 9    5    4    8    .    12   3    
  Fast Attach              4    | 3    1    .    .    .    .    .    
  Attach                   12   | 3    1    .    2    .    2    4    
  Detach                   1    | .    .    .    .    .    .    1    
  Swap                     15   | .    2    2    3    .    4    4    
  Drop                     19   | .    2    4    1    .    12   .    
  Fire                     47   | 2    19   12   3    .    .    11   
  Melee                    18   | .    .    .    .    .    .    18   
  Ram                      2    | .    2    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    7 | -11/Scrapyard      | Discovered new exit (range 16)
   76 | -11/Scrapyard      | Entered Materials
  300 | -10/Materials      | Build established: Mutant
  349 | -10/Materials      | Discovered new exit (range 7)
  356 | -10/Materials      | Entered Mines
  483 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  495 | -10/Mines          | Discovered new exit (range 9)
  559 | -10/Mines          | Learned Materials trap positions
  598 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  601 | -10/Mines          | Found Prototype Device
  670 | -10/Mines          | Entered Materials
  670 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  671 | -9/Materials       | Loaded intel: 18 trap records
  672 | -9/Materials       | Discovered new exit (range 7)
  723 | -9/Materials       | Identified Exp. Sensor Array
  850 | -9/Materials       | Entered Mines
  860 | -9/Mines           | Assembled infested the area
  972 | -9/Mines           | Build established: Gunner
 1014 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1017 | -9/Mines           | Entered Zion
 1149 | -7/Zion            | Found GAL Module
 1216 | -7/Zion            | Discovered new exit (range 16)
 1414 | -7/Zion            | Build established: Mutant
 1500 | -7/Zion            | Learned 8 Factory zone layouts
 1519 | -7/Zion            | Given A8's code to call for help
 1582 | -7/Zion            | Found CR-A16's Pointy Stick
 1928 | -7/Zion            | Found Prototype Device
 1932 | -7/Zion            | Identified Phasing AFG
 2031 | -7/Zion            | Visited the Megawrench Repair Shop
 2031 | -7/Zion            | Megawrench repaired 4 parts
 2472 | -7/Zion            | Imprinted
 2475 | -7/Zion            | Declared Zion's savior
 2968 | -7/Zion            | Found Prototype Device
 3116 | -7/Zion            | Entered Proximity Caves
 3116 | -6/Proximity Caves | Accompanied by 4 allies
 3171 | -6/Proximity Caves | Spotter reported a threat
 3203 | -6/Proximity Caves | Spotter reported a threat
 3209 | -6/Proximity Caves | Learned location of 1 exit from Factory
 3249 | -6/Proximity Caves | Lost 4 allies
 3268 | -6/Proximity Caves | Lost 3 parts (2n1w)
 3275 | -6/Proximity Caves | Spotter reported a threat
 3587 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 3604 | -6/Proximity Caves | Core integrity fell below 50%
 3610 | -6/Proximity Caves | Core integrity fell below 20%
 3622 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
VTOL Module fries itself beyond repair.
Slug penetrates L-41 Fighter.
S-27 Virus suffers critical hit (Burn).
S-27 Virus destroyed.
Shotgun severed.
Slug penetrates B-48 Gladiator.
Phasing AFG severed.
Lgt. Nuclear Core fries itself beyond repair.
Penetrated by Slug.
VTOL Module fries itself beyond repair.
Penetrated by Slug.
Arm. Treads severed.
Penetrated by Slug.
B-48 Gladiator suffers critical hit (Smash).
Destroyed Lgt. Treads.
B-48 Gladiator system corrupted by crushing
  effect.
Angular Momentum Engine destroyed.
B-48 Gladiator system terminally corrupted.
Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ?#           ####  #??##        """"""" "##        |
| ?#                 ####"        "  """  "##  #     |
| ?????########             ####  #"""""""""#  #     |
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|       ?????##       ####  #     ##               # |
|      ?????##        ###  #   #               #  ## |
|      ##???#       ####       #               #  #? |
|       ##??##     ##??#     ###################     |
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| ###     ###  #%=###       ###   ##???????????????? |
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|    ??#     %% !   "  ##          #???????????????? |
|   #?##      ##       ##          ##??????????????? |
|   ###       ###     ###           ##?????????????? |
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|            ##?#?####??#            #?????????????? |
|           ##?## ??????##          ##?????????????? |
|           #?##  ###????#          ##?????????????? |
| #         ###      ####"#          #?????????????? |
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| ????#  #?#          %!Y                  ????????? |
| ????   #?##      ###  ### ##             ????????? |
| ????   #??##    ?#     ?# #?#           ?????????? |
| ???     ???#  ???#     ?# #??    #####  ?????????? |
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| ????##  ???????# #  ?? "# #?? ##?????????????????? |
| ??????# ???????  #""??""# #?? #??????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
 Exp. Sensor Array | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Robot Respite
The One
Tourist

 Challenges 
------------
None

 Game 
------
Seed              LargeDeliveryArray
  Manual?         0
Play Time         00:48:09
  Cumulative      4.1 hours
  Start           2024.04.03 @ 09:39:13
  End             2024.04.03 @ 10:28:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          8
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3a5f2916-8193-43f4-aa20-56e5b5b8beb4