Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 10:28:55 Player: mrturtle Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (18) 90 Value Destroyed (437) 437 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2867 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 251/300 Energy 74/100 System Corruption 5% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Light Ion Engine Improved Ion Engine Armored Treads Improved Heat Sink Experimental Sensor Array 0b10 Decoder Chip [Looter] Makeshift Salvage Targeting Computer Medium Armor Plating Improved Trap Extractor (0/6) Bomb Factory No. 2 Powered Hammer GAL Module Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Small Storage Unit Large Storage Unit Phasing AFG > --- WEAPON ----------- Shotgun Slug Cannon Powered Hammer > --- INVENTORY -------- Light Ion Engine Light Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Improved Heat Sink Experimental Sensor Array 0b10 Decoder Chip [Looter] Makeshift Salvage Targeting Computer Medium Armor Plating Improved Trap Extractor Bomb Factory No. 2 GAL Module [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Compact Wheel Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Weapon Slug Cannon Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Impact Weapon Powered Hammer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 31 | 6 4 2 5 . 6 8 Power 4 | 1 . 1 1 . . 1 Engine 4 | 1 . 1 1 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 8 | 2 . . . . . 6 Treads 2 | . . . . . . 2 Leg 4 | . . . . . . 4 Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 3 . 3 . 4 . Device 6 | . 2 . . . 4 . Storage 4 | 1 . . 3 . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 8 | 2 1 1 1 . 2 1 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 1 1 . 1 . . 1 Ballistic Cannon 1 | . . 1 . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 6 | . 1 . . . . 5 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 1 | . 1 . . . . . Weapon 2 | . . . . . . 2 Highest Loss Streak 3 | . 1 . . . . 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 96 100 100 100 99 95 Engine 11 | . 14 14 11 11 11 10 Treads 1 | . . . . . . 11 Wheel 20 | . 28 28 22 22 22 4 Device 10 | . 10 14 11 11 10 10 Storage 20 | . 14 14 22 22 22 22 Energy Gun 1 | . 14 5 . . . . Ballistic Gun 7 | . 14 14 22 22 3 6 Ballistic Cannon 9 | . . 8 11 11 11 10 Impact Weapon 7 | . . . . . 10 10 Piercing Weapon 5 | . . . . . 8 2 Naked Turns . | . . . . . . . Heaviest Build 71 | 11 13 18 43 43 65 71 Greatest Support 40 | 26 26 10 10 10 26 40 Greatest Overweight (x) 6 | . 1 1 4 4 6 3 Average Overweight (x) 2 | . . 1 3 4 2 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 Average Capacity 13 | 6 8 8 12 15 15 15 Most Carried 15 | 6 8 8 13 13 15 14 Average Carried 12 | 4 7 7 9 13 14 13 Final Capacity 15 | 8 8 8 15 15 15 15 Final Carried 14 | 6 8 8 13 13 14 14 Class Distribution -------------------- 87% | Mutant 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 661 | 234 118 52 44 . 93 120 Remotely . | . . . . . . . Salvage Created 498 | . 165 133 42 . . 158 Parts 27 | . 10 9 4 . . 4 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 17 | . 5 5 1 . . 6 Melee 3 | . . . . . . 3 Guns 10 | . 5 5 . . . . Cannons 1 | . . . 1 . . . Classes Destroyed 6 | . 3 . 1 . . 2 Drone 2 | . . . . . . 2 Watcher 1 | . 1 . . . . . Swarmer 8 | . 3 3 . . . 2 Grunt 5 | . 2 2 . . . 1 Brawler 1 | . . . . . . 1 Sentry 1 | . . . 1 . . . Best Kill Streak 3 | . 3 3 1 . . 3 Combat Bots Only 3 | . 3 3 1 . . 3 Max Kills in Single Turn 1 | . 1 1 1 . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 139 | . 37 18 . . . 84 Missed 38 | . 15 3 . . . 20 Damage Taken 1879 | . 225 166 . . . 1488 Core 494 | . 76 14 . . . 404 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 97 | . . . . . 97 . Core Remaining (%) 82 | 100 . 64 . . . . Volleys Fired 47 | 2 19 12 3 . . 11 Largest 3 | 1 2 2 3 . . 2 Hottest 88 | 20 70 70 88 . . 71 Shots Fired 87 | 2 38 24 9 . . 14 Gun 72 | 2 38 23 6 . . 3 Cannon 15 | . . 1 3 . . 11 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 57 | 2 19 13 9 . . 14 Thermal 30 | . 19 11 . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 7 | 1 6 7 2 . . 6 Robot Miss Streak 4 | 1 3 2 3 . . 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 65 | 1 23 16 3 . . 22 Core Hits 23 | . 9 8 1 . . 5 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 3 | . . . . . . 3 Critical Strikes 8 | . 2 1 1 . . 4 Burn 3 | . 2 1 . . . . Destroy 1 | . . . 1 . . . Smash 4 | . . . . . . 4 Melee Attacks 19 | . . . . . . 19 Impact 18 | . . . . . . 18 Slashing . | . . . . . . . Piercing 1 | . . . . . . 1 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . . . 1 Damage Inflicted 1403 | 15 297 227 69 . . 795 Guns 581 | 15 292 227 8 . . 39 Cannons 203 | . . . 61 . . 142 Explosions . | . . . . . . . Melee 614 | . . . . . . 614 Ramming 5 | . 5 . . . . . Kinetic 532 | 15 142 125 69 . . 181 Thermal 252 | . 150 102 . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 614 | . . . . . . 614 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . . 5 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . . . . . . 11 Message Errors 2 | . . . . . . 2 Matter Fused 3 | . . . . . . 3 Energy Discharges 3 | . . . . . . 3 Data Loss (minor) 2 | . . . . . . 2 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 204 | . . . . . . 204 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 204 | . . . . . . 204 Knockbacks 2 | . . . 1 . . 1 Impact . | . . . . . . . Kinetic 2 | . . . 1 . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 2 | . 2 . . . . . Shots . | . . . . . . . Rammed 2 | . 2 . . . . . Targets Rammed 2 | . 2 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 99 | . 99 16 . . . 27 Average Temperature 25 | . 40 10 . . . 8 Received Heat Transfer 414 | . 63 63 . . . 288 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . . 2 Impact Corruptions 8 | . . . . . . 8 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 962 | . 592 370 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 178 | . 148 178 138 53 . . Initial 68 | . . 57 68 53 . . Average 93 | . 51 162 116 53 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 1 . . . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 31 | . 9 4 2 . . 16 Peak Tracking Total 5 | . 3 2 1 . . 5 Tactical Retreats 7 | . . . . . . 7 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 2 | . 1 . 1 . . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 5 | . 3 . 2 . . . Successful 4 | . 2 . 2 . . . Failed 1 | . 1 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . 2 . . . . . Terminals 3 | . 3 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 2 . . . . . Robot Analysis 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 150 | . . . . . 150 150 Highest-Rated Ally 39 | . . . . . 39 39 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted 2 | . . . . . . 2 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 3 | . . 1 . . 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3621 | 75 280 314 180 167 2099 506 Spaces Moved 2571 | 69 228 280 124 120 1547 203 Core 17 | 17 . . . . . . Treads 93 | . . . . . . 93 Legs 28 | . . . . . . 28 Wheels 2433 | 52 228 280 124 120 1547 82 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 95 110 140 105 120 Average Speed 126 | 80 90 95 126 140 128 205 Slowest Speed 330 | 90 95 95 140 140 170 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 4 25 62 8 37 92 35 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . . 3 . Spaces Dug 1 | . . 1 . . . . Terrain Destroyed 5 | . . 1 2 . . 2 Melee . | . . . . . . . Projectile 5 | . . 1 2 . . 2 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2817 | 85 264 304 140 119 1661 244 Wait 93 | . 5 3 . . 85 . Move 2565 | 68 227 279 123 119 1546 203 Hop . | . . . . . . . Pick Up 41 | 9 5 4 8 . 12 3 Fast Attach 4 | 3 1 . . . . . Attach 12 | 3 1 . 2 . 2 4 Detach 1 | . . . . . . 1 Swap 15 | . 2 2 3 . 4 4 Drop 19 | . 2 4 1 . 12 . Fire 47 | 2 19 12 3 . . 11 Melee 18 | . . . . . . 18 Ram 2 | . 2 . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 7) 356 | -10/Materials | Entered Mines 483 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 495 | -10/Mines | Discovered new exit (range 9) 559 | -10/Mines | Learned Materials trap positions 598 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 601 | -10/Mines | Found Prototype Device 670 | -10/Mines | Entered Materials 670 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 671 | -9/Materials | Loaded intel: 18 trap records 672 | -9/Materials | Discovered new exit (range 7) 723 | -9/Materials | Identified Exp. Sensor Array 850 | -9/Materials | Entered Mines 860 | -9/Mines | Assembled infested the area 972 | -9/Mines | Build established: Gunner 1014 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1017 | -9/Mines | Entered Zion 1149 | -7/Zion | Found GAL Module 1216 | -7/Zion | Discovered new exit (range 16) 1414 | -7/Zion | Build established: Mutant 1500 | -7/Zion | Learned 8 Factory zone layouts 1519 | -7/Zion | Given A8's code to call for help 1582 | -7/Zion | Found CR-A16's Pointy Stick 1928 | -7/Zion | Found Prototype Device 1932 | -7/Zion | Identified Phasing AFG 2031 | -7/Zion | Visited the Megawrench Repair Shop 2031 | -7/Zion | Megawrench repaired 4 parts 2472 | -7/Zion | Imprinted 2475 | -7/Zion | Declared Zion's savior 2968 | -7/Zion | Found Prototype Device 3116 | -7/Zion | Entered Proximity Caves 3116 | -6/Proximity Caves | Accompanied by 4 allies 3171 | -6/Proximity Caves | Spotter reported a threat 3203 | -6/Proximity Caves | Spotter reported a threat 3209 | -6/Proximity Caves | Learned location of 1 exit from Factory 3249 | -6/Proximity Caves | Lost 4 allies 3268 | -6/Proximity Caves | Lost 3 parts (2n1w) 3275 | -6/Proximity Caves | Spotter reported a threat 3587 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3604 | -6/Proximity Caves | Core integrity fell below 50% 3610 | -6/Proximity Caves | Core integrity fell below 20% 3622 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- VTOL Module fries itself beyond repair. Slug penetrates L-41 Fighter. S-27 Virus suffers critical hit (Burn). S-27 Virus destroyed. Shotgun severed. Slug penetrates B-48 Gladiator. Phasing AFG severed. Lgt. Nuclear Core fries itself beyond repair. Penetrated by Slug. VTOL Module fries itself beyond repair. Penetrated by Slug. Arm. Treads severed. Penetrated by Slug. B-48 Gladiator suffers critical hit (Smash). Destroyed Lgt. Treads. B-48 Gladiator system corrupted by crushing effect. Angular Momentum Engine destroyed. B-48 Gladiator system terminally corrupted. Penetrated by Slug. 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"# #?? ##?????????????????? | | ??????# ??????? #""??""# #?? #??????????????????? | | ?????????????? ?###??### #???#??????????????????? | | ????????????? ????????? #??????????????????????? | | ?????????????# ??????????#???????????????????????? | | ?????????????#???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Tourist Challenges ------------ None Game ------ Seed LargeDeliveryArray Manual? 0 Play Time 00:48:09 Cumulative 4.1 hours Start 2024.04.03 @ 09:39:13 End 2024.04.03 @ 10:28:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3a5f2916-8193-43f4-aa20-56e5b5b8beb4