Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.29 @ 22:19:02 Player: StaticNoob Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (162) 810 Value Destroyed (5386) 5386 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (3238) 3238 TOTAL SCORE: 13754 Bonus ------- High Alert Combat Kills 283 Follower Combat Kills 870 Entered Garrisons 600 Used RIF Installer 1500 Friendly Fire -15 Cogmind --------- Core Integrity 0/850 Matter 12/300 Energy 97/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Signal Interpreter Hacking Suite Relay Coupler [Grunt] (19) > --- WEAPON (3) ------- Power Sword > --- INVENTORY (5) ---- Hardened Heavy Armor Plating Heavy Linear Accelerator Power Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core Hybrid Deuterium Engine > --- PROPULSION ------- Heavy Treads Multireflex Exoskeleton > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter Targeting Computer Hacking Suite > --- WEAPON ----------- Heavy Linear Accelerator Power Sword > --- INVENTORY -------- Aluminum Leg Aluminum Leg Flexi-carbon Leg Flexi-carbon Leg Seismic Detector Weapon Cycler Hardened Heavy Armor Plating Improved Shield Generator Hacking Suite Relay Coupler [NC] Relay Coupler [Grunt] High-powered Tractor Beam Antimatter Cannon Heavy Linear Accelerator Heavy Linear Accelerator Remote Datajack Power Maul [Rating: 76] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Multireflex Exoskeleton Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Plasma Rifle Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher EMP Blaster Special Weapon Remote Datajack Slashing Weapon Power Sword Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Slots Evolved 8 | . . 2 2 . . 2 . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . 1 1 . . . . . . . Utility 4 | . . 1 1 . . 1 . . . 1 Weapon 1 | . . . . . . 1 . . . . Parts Attached 99 | 7 5 25 16 2 7 3 4 3 14 13 Power 10 | 1 1 3 2 . . . 1 . 2 . Engine 6 | 1 1 3 1 . . . . . . . Core 2 | . . . 1 . . . . . 1 . Reactor 2 | . . . . . . . 1 . 1 . Propulsion 34 | 2 2 10 7 . 4 . 2 2 4 1 Treads 33 | 2 2 10 7 . 4 . 2 2 4 . Leg 1 | . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 28 | 2 1 4 3 1 3 1 . 1 4 8 Device 16 | 1 . 2 2 1 2 . . 1 3 4 Storage 3 | 1 1 . . . . . . . . 1 Processor 5 | . . . . . 1 1 . . 1 2 Hackware 2 | . . 1 . . . . . . . 1 Protection 2 | . . 1 1 . . . . . . . Artifact . | . . . . . . . . . . . Weapon 27 | 2 1 8 4 1 . 2 1 . 4 4 Energy Gun 4 | 1 1 . 1 1 . . . . . . Energy Cannon 1 | . . 1 . . . . . . . . Ballistic Gun 12 | 1 . 6 2 . . 1 1 . 1 . Ballistic Cannon 7 | . . . 1 . . 1 . . 3 2 Launcher 1 | . . 1 . . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 Parts Lost 47 | . 3 17 2 . 1 . 3 . 11 10 Power 7 | . 1 2 . . . . . . 2 2 Propulsion 18 | . 1 8 . . . . 2 . 4 3 Utility 9 | . . 2 1 . 1 . . . 2 3 Weapon 13 | . 1 5 1 . . . 1 . 3 2 Highest Loss Streak 11 | . 2 6 1 . 1 . 1 . 11 10 To Critical Strikes . | . . . . . . . . . . . Average Backups 15 | 1 7 16 19 19 18 18 18 17 17 16 Power 1 | . . . 1 2 2 1 1 1 1 . Propulsion 2 | . 1 2 5 3 3 3 2 1 2 3 Utility 6 | . 4 5 4 5 7 9 10 9 9 7 Weapon 4 | . 1 7 8 8 5 3 3 3 2 3 Tool/Special . | . . . . . . . . . . . Unused Backups 36 | . . 5 6 3 4 2 1 3 1 11 Power 2 | . . . 1 . . . 1 . . . Propulsion 10 | . . . 3 . . . . 1 . 6 Utility 8 | . . 1 1 . 1 . . 2 . 3 Weapon 15 | . . 4 1 3 3 1 . . 1 2 Tool/Special 1 | . . . . . . 1 . . . . Average Slot Usage (%) 96 | . 99 97 98 100 100 99 99 99 93 82 Engine 7 | . 14 10 6 9 9 7 2 . . 5 Core 1 | . . . 2 . . . . . 2 5 Reactor 1 | . . . . . . . 4 7 3 . Treads 29 | . 28 32 35 36 36 30 29 30 25 18 Device 13 | . 14 10 13 18 17 15 15 15 14 12 Storage 9 | . 14 11 9 9 9 7 7 6 7 5 Processor 3 | . . . . . . 6 7 7 6 12 Hackware 6 | . . 10 9 9 9 7 7 7 7 6 Energy Gun 5 | . 17 1 3 9 9 7 1 . . . Energy Cannon 1 | . . 7 2 . . . . . . . Ballistic Gun 8 | . 10 12 11 . . 7 13 15 10 2 Ballistic Cannon 4 | . . . 1 9 9 7 7 7 10 5 Peak Build Rating 76 | 7 8 16 32 37 38 43 44 46 50 76 Average Rating 28 | 5 7 14 24 36 35 42 42 43 38 61 On Entrance 29 | . 7 7 16 32 37 37 43 44 46 50 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 87 | 12 49 53 58 59 59 63 67 67 77 87 Greatest Support 110 | 40 40 63 83 83 89 89 89 86 110 110 Greatest Overweight (x) 23 | . 1 1 . . . . . . 1 23 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 20 20 19 20 19 Most Carried 20 | 2 11 20 20 20 20 20 20 20 20 20 Average Carried 16 | 1 7 16 19 19 19 19 19 18 18 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 2 11 20 20 20 20 20 20 20 20 5 Class Distribution -------------------- 37% | Scavenger-Mutant 22% | Mutant 22% | Gunner 8% | Commander-Mutant 5% | Scavenger-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Commander-Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Garrison Gunner | -7/Factory Gunner | -7/Garrison Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Matter Collected 4670 | 288 235 681 449 11 425 . 392 130 1444 615 Remotely 1064 | . . . . . . . . 3 622 439 Salvage Created 5773 | 106 963 1637 665 11 399 39 481 145 958 369 Parts 310 | 7 53 103 32 . 22 4 17 4 43 25 Haulers Intercepted 13 | . 2 6 2 . 2 . . . . 1 Recyclers Shooed 4 | . 3 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Combat Hostiles Destroyed 121 | . 20 31 11 . 9 1 13 2 25 9 Guns 79 | . 20 22 10 . 5 . 9 . 13 . Cannons 42 | . . 9 1 . 4 1 4 2 12 9 Classes Destroyed 14 | 2 5 3 1 . . . . 1 1 1 Worker 8 | . . 3 . . 2 . . . . 3 Builder 3 | . . . . . . . . . . 3 Tunneler 3 | 2 . 1 . . . . . . . . Hauler 13 | . 2 6 2 . 2 . . . . 1 Recycler 3 | 1 1 . . . . . . 1 . . Operator 3 | . 2 1 . . . . . . . . Watcher 8 | . 3 3 1 . . . . . 1 . Swarmer 25 | . 5 9 . . 4 . 4 . 3 . Grunt 59 | . 15 11 7 . 3 . 6 1 14 2 Brawler 2 | . . 1 . . . . 1 . . . Duelist 2 | . . . . . . . . 1 . 1 Sentry 21 | . . 10 2 . 1 . 2 . 5 1 Hunter 6 | . . . 2 . 1 1 . . . 2 Programmer 6 | . . . . . . . . . 3 3 Best Kill Streak 9 | 3 5 9 3 . 3 1 4 2 6 9 Combat Bots Only 6 | . 3 4 3 . 3 1 4 2 6 4 Max Kills in Single Turn 2 | 1 2 1 2 . 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Hostile Shots Fired 1056 | . 108 209 76 . 47 . 77 2 298 239 Missed 325 | . 32 49 30 . 19 . 22 1 107 65 Hits 731 | . 76 160 46 . 28 . 55 1 191 174 Melee 3 | . . 3 . . . . . . . . Projectile 728 | . 76 157 46 . 28 . 55 1 191 174 Critical Strikes 26 | . 3 7 . . 2 . 1 . 5 8 Damage Taken 9664 | . 886 1885 720 . 448 130 647 17 2019 2912 Core 1715 | . 168 280 38 . 113 . 54 . 205 857 Absorbed by Shields 158 | . . . . . . . . . 13 145 Regen/Repaired (Parts) 591 | . . 16 153 . . . . 353 . 69 Core Remaining (%) 59 | 100 32 30 . . 72 . . . 63 . Volleys Fired 543 | 7 86 149 61 7 41 12 33 8 86 53 Largest 3 | 2 2 2 2 1 2 3 3 3 3 1 Hottest 143 | 60 90 83 83 75 115 143 143 93 105 70 Shots Fired 1092 | 14 171 292 122 7 75 14 91 24 229 53 Gun 737 | 14 171 232 95 7 34 2 59 16 107 . Cannon 352 | . . 59 27 . 41 12 32 8 122 51 Launcher 1 | . . 1 . . . . . . . . Special 2 | . . . . . . . . . . 2 Kinetic 807 | 7 59 209 92 . 41 13 82 24 229 51 Thermal 282 | 7 112 82 30 7 34 1 9 . . . Explosive . | . . . . . . . . . . . Electromagnetic 1 | . . 1 . . . . . . . . Robot Hit Streak 38 | 7 17 38 9 1 8 3 15 8 18 17 Robot Miss Streak 6 | 2 5 5 3 2 3 . 3 4 6 3 Penetration Max 1 | . . . . . . . 1 . 1 1 Secondary Targets 5 | . 2 3 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 704 | 9 114 197 85 1 40 3 59 15 139 42 Core Hits 288 | 4 52 78 32 1 15 2 26 6 56 16 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . 2 . . . . . . . . Critical Strikes 21 | . . 4 1 . 2 1 2 1 4 6 Burn 5 | . . 2 1 . . . 2 . . . Destroy 3 | . . 2 . . . . . . 1 . Blast 13 | . . . . . 2 1 . 1 3 6 Melee Attacks 10 | . . . . . . . . . . 10 Impact . | . . . . . . . . . . . Slashing 10 | . . . . . . . . . . 10 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13703 | 101 1373 2337 1354 22 957 57 1290 272 3099 2841 Guns 7092 | 101 1368 1513 1038 22 446 36 900 132 1536 . Cannons 6253 | . . 739 316 . 487 21 390 140 1563 2597 Explosions 32 | . . 32 . . . . . . . . Melee 212 | . . . . . . . . . . 212 Ramming 114 | . 5 53 . . 24 . . . . 32 Kinetic 10506 | 46 505 1313 995 . 487 36 1156 272 3099 2597 Thermal 2839 | 55 863 939 359 22 446 21 134 . . . Explosive . | . . . . . . . . . . . Electromagnetic 32 | . . 32 . . . . . . . . Impact . | . . . . . . . . . . . Slashing 212 | . . . . . . . . . . 212 Piercing . | . . . . . . . . . . . Highest Corruption 5 | . 2 2 . . . . . . 4 5 Average Corruption 2 | . 1 2 . . . . . . 3 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 57 | . 2 29 . . . . . . 23 3 Message Errors 14 | . . 7 . . . . . . 7 . Matter Fused 15 | . 2 9 . . . . . . 4 . Heat Flow Errors 7 | . . 5 . . . . . . 2 . Energy Discharges 6 | . . 2 . . . . . . 3 1 Parts Rejected 2 | . . . . . . . . . 1 1 Parts Fused 1 | . . 1 . . . . . . . . Data Loss (minor) 5 | . . 2 . . . . . . 2 1 Data Loss (major) 2 | . . 1 . . . . . . 1 . Misfires 2 | . . 1 . . . . . . 1 . Alerts 2 | . . . . . . . . . 2 . Weapon Failures 1 | . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 247 | . . . . . 11 . . . 52 184 Projectiles 247 | . . . . . 11 . . . 52 184 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 23 | . 1 . . . 5 . 4 . 10 3 Impact 1 | . 1 . . . . . . . . . Kinetic 21 | . . . . . 4 . 4 . 10 3 Secondary 1 | . . . . . 1 . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 16 | . 3 5 . . 4 . . . . 4 Targets Rammed 19 | . 3 6 . . 6 . . . . 4 Kicked . | . . . . . . . . . . . Crushed 3 | . . 1 . . 2 . . . . . Highest Temperature 293 | . 240 293 50 . 18 . 44 13 289 84 Average Temperature 52 | . 75 42 17 . 13 . 8 3 79 28 Received Heat Transfer 2832 | . 483 624 180 . 144 . 216 9 615 561 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 10 | . 4 4 . . . . 2 . . . Heat Transferred 6974 | 125 2104 2294 851 50 1000 50 500 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Maximum Alert Level 3 | . . . . 1 3 1 2 1 3 1 Low Security (%) 63 | 100 100 100 100 65 41 . 8 21 12 39 Level 1 24 | . . . . 34 16 100 69 78 28 60 Level 2 9 | . . . . . 28 . 21 . 47 . Level 3 2 | . . . . . 13 . . . 12 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 760 | 10 149 116 97 392 760 327 502 269 722 378 Initial 378 | . . 52 . . 191 327 181 263 165 378 Average 184 | 1 61 50 27 161 342 277 365 224 453 216 Influence Increases 5011 | 15 554 962 324 392 1091 42 351 260 727 293 Destroy 0b10 Robot/C 2670 | . 400 620 220 . 480 20 225 90 465 150 Destroy 0b10 Robot/NC 245 | 15 40 70 15 . 60 5 . 4 4 32 Destroy Leader 632 | . 100 188 66 . 152 10 10 24 32 50 Allied During Kill 360 | . . . . . 306 2 . 28 20 4 Successful Hack 180 | . 12 23 7 32 46 . 12 26 22 . Disable Machine 144 | . . 30 . . 30 . . 48 . 36 Anti-Garrison Action 425 | . . . . 350 . . . . 75 . Destroy Structure 136 | . 2 1 1 10 17 5 26 16 37 21 Partial Spotted 12 | . . . . . . . . . 12 . Lose Combat Pursuer 207 | . . 30 15 . . . 78 24 60 . Influence Decreases 5000 | 15 429 1087 324 . 763 503 108 525 242 1004 Entered New Map 1400 | . . 73 . . 201 393 78 239 72 344 Time Decay 2411 | 15 399 565 304 . 342 110 . 286 . 390 Lost Part 430 | . 30 130 20 . 10 . 30 . 110 100 Lost Ally 140 | . . . . . 60 . . . 60 20 Purge Threat 619 | . . 319 . . 150 . . . . 150 Squads Dispatched 21 | . 6 2 1 . 5 . . 3 . 4 Investigation 8 | . 4 1 1 . 2 . . . . . Extermination 3 | . . . . . . . . 1 . 2 Reinforcement 9 | . 2 1 . . 2 . . 2 . 2 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Distress Signals 10 | . . 2 1 . 5 . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 201 | . 31 54 19 . 27 1 13 8 33 15 Peak Tracking Total 7 | . 5 7 4 . 4 1 6 3 5 5 Tactical Retreats 11 | . . 2 1 . . . 3 2 3 . Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Traps Triggered 10 | . 5 . . 1 . . 2 . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Machines Disabled 13 | . . 2 . 1 2 . . 4 1 3 Max in Single Turn 1 | . . 1 . 1 1 . . . 1 1 Garrison Relay 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Machines Accessed 55 | . 8 13 5 4 10 1 3 5 3 3 Terminals 39 | . 6 11 2 4 7 . 3 2 3 1 Fabricators 1 | . . . . . . . . 1 . . Repair Stations 4 | . . 1 1 . . . . 1 . 1 Recycling Units 3 | . 2 . 1 . . . . . . . Scanalyzers 4 | . . 1 . . 2 . . . . 1 Garrison Access 4 | . . . 1 . 1 1 . 1 . . Total Hacks 153 | . 23 43 11 4 33 2 6 14 7 10 Successful 82 | . 9 27 7 3 16 1 1 7 4 7 Failed 68 | . 13 15 4 1 16 1 5 7 3 3 Catastrophic 11 | . 2 2 1 . 6 . . . . . Database Lockouts 3 | . 1 1 . . 1 . . . . . Manual 74 | . 15 21 8 . 20 1 . 6 3 . Terminals 110 | . 18 32 7 4 24 . 6 9 7 3 Fabricators 1 | . . . . . . . . 1 . . Repair Stations 10 | . . 2 1 . . . . 2 . 5 Recycling Units 7 | . 5 . 2 . . . . . . . Scanalyzers 19 | . . 9 . . 8 . . . . 2 Garrison Access 6 | . . . 1 . 1 2 . 2 . . Terminal Hacks 39 | . 4 16 2 3 7 . 1 2 3 1 Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 8 | . 1 3 1 . 2 . . 1 . . Open Door 2 | . . . . 1 . . . . 1 . Level Access Points 1 | . . . . . 1 . . . . . Branch Access Points 5 | . 1 2 1 . 1 . . . . . Emergency Access Points 2 | . . . . . . . 1 . 1 . Machine Index 1 | . . . . . . . . 1 . . Garrison Index 1 | . . . . . 1 . . . . . Alert Level 1 | . . 1 . . . . . . . . Unreport Threat 6 | . . 4 . . 1 . . . . 1 Locate Traps 2 | . . 2 . . . . . . . . Hauler Manifests 4 | . 1 2 . . 1 . . . . . Zone Layout 2 | . . 2 . . . . . . . . Garrison Registry 2 | . . . . 1 . . . . 1 . Security Stations 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 8 | . . 2 . . . . . 2 . 4 Scan Component 4 | . . 1 . . . . . 1 . 2 Repair 4 | . . 1 . . . . . 1 . 2 Recycling Unit Hacks 3 | . 2 . 1 . . . . . . . Retrieve Components 3 | . 2 . 1 . . . . . . . Scanalyzer 15 | . . 7 . . 6 . . . . 2 Insert Component 6 | . . 3 . . 2 . . . . 1 Analyze 3 | . . 2 . . 1 . . . . . Retrieve Study 6 | . . 2 . . 3 . . . . 1 Garrison Access Hacks 3 | . . . 1 . . 1 . 1 . . Unlock Access 3 | . . . 1 . . 1 . 1 . . Unauthorized Hacks 14 | . 3 2 3 . 3 . . 2 1 . Terminals 9 | . 2 2 1 . 2 . . 1 1 . Botnet 9 | . 2 2 1 . 2 . . 1 1 . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . Patch 1 | . . . 1 . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . Reject 1 | . 1 . . . . . . . . . Recyclers 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 . . Reprogram 2 | . . . . . 1 . . 1 . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 44 | . 7 13 3 1 9 1 2 3 2 3 Full Trace Events 3 | . 2 1 . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . 2 . . 1 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . . . . Parts Repaired 4 | . . 1 . . . . . 1 . 2 Time 122 | . . 26 . . . . . 26 . 70 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 22 | . 13 . 9 . . . . . . . Parts Scanalyzed 3 | . . 2 . . 1 . . . . . Part Schematics Acquired 3 | . . 2 . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Used RIF Installer 3 | . . . . 1 . . 1 . 1 . Coupler Efficiency 1 | . . . . . . . . . 1 . Threat Obfuscator 1 | . . . . . . . 1 . . . Robots Hacked 2 | . . . . . . . . . . 2 Non-combat . | . . . . . . . . . . . Combat 2 | . . . . . . . . . . 2 Robot Hacks Applied 2 | . . . . . . . . . . 2 overwrite_iff 2 | . . . . . . . . . . 2 Relay Couplers Released 9 | . . . . 5 . . . . 4 . Machine Destruction 5 | . . . . 5 . . . . . . Programmers 4 | . . . . . . . . . 4 . Attached 1 | . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 7 | . . . . 7 . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Total Allies 14 | . . . . 7 2 . 2 . 1 2 Largest Group 7 | . . . . 7 7 1 2 2 2 1 Highest-Rated Group 157 | . . . . 150 150 21 157 157 157 29 Highest-Rated Ally 95 | . . . . 31 31 21 95 95 95 29 Total Orders . | . . . . . . . . . . . Ally Attacks 182 | . . . . . 106 3 . 27 39 7 Total Damage 4098 | . . . . . 1993 72 . 690 1227 116 Kills 38 | . . . . . 25 1 . 4 6 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Active Infowar (turns) 6487 | 17 1912 665 31 . 640 232 792 632 773 793 Sensors 687 | . . . . . . . . . . 687 Structural 163 | . . 132 31 . . . . . . . Seismic 5730 | 17 1912 626 . . 640 232 792 632 773 106 Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Turns Passed 10860 | 107 1912 2361 761 988 773 232 792 632 1368 934 Spaces Moved 4907 | 48 660 1094 316 557 389 123 401 341 597 381 Core 17 | 2 . . . . . . . . . 15 Treads 4890 | 46 660 1094 316 557 389 123 401 341 597 366 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 162 162 162 162 162 160 50 Average Speed 172 | 155 233 160 161 162 162 162 162 162 173 161 Slowest Speed 1200 | 160 240 220 162 162 162 162 163 165 246 1200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 2 | . . . . . 2 . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 43 | 5 95 89 32 70 53 5 43 10 66 13 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . . 1 . 1 1 . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 14 | . . . . . 4 5 . . 2 3 Terrain Destroyed 48 | . . . . . 16 5 . 3 3 21 Melee 2 | . . . . . . . . . . 2 Projectile 46 | . . . . . 16 5 . 3 3 19 AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Total 6346 | 63 856 1437 471 640 458 145 487 408 779 602 Wait 520 | . 91 124 50 13 3 . 42 29 62 106 Move 4898 | 47 659 1093 315 556 388 123 400 340 596 381 Hop . | . . . . . . . . . . . Pick Up 92 | 2 10 23 8 4 3 4 5 19 9 5 Fast Attach 38 | 7 1 8 4 . 2 . . 2 5 9 Attach 41 | . 3 14 4 . 1 2 3 1 9 4 Detach 5 | . . 1 1 . 2 . . . . 1 Swap 53 | . 2 11 10 2 4 1 1 2 3 17 Drop 73 | . 1 8 18 6 8 3 3 7 7 12 Fire 543 | 7 86 149 61 7 41 12 33 8 86 53 Melee 10 | . . . . . . . . . . 10 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 19 | . 3 6 . . 6 . . . . 4 Escape Stasis 2 | . . . . . . . . . 2 . Rewire 52 | . . . . 52 . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 108 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 863 | -10/Materials | Discovered new exit (range 11) 999 | -10/Materials | Identified exit to Mines 1061 | -10/Materials | Discovered new exit (range 4) 1640 | -10/Materials | Core integrity fell below 50% 1734 | -10/Materials | Central database locked down 2013 | -10/Materials | Discovered new exit (range 12) 2020 | -10/Materials | Entered another Materials area 2020 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2099 | -9/Materials | Central database locked down 2221 | -9/Materials | Identified exit to Mines 2357 | -9/Materials | Repaired Seismic Detector 2555 | -9/Materials | Lost 6 parts (1p3n2w) 2611 | -9/Materials | Build established: Scavenger-Mutant 2693 | -9/Materials | Core integrity fell below 50% 2855 | -9/Materials | Lost 3 parts (2n1w) 3276 | -9/Materials | Discovered new exit (range 4) 3349 | -9/Materials | Discovered new exit (range 16) 4381 | -9/Materials | Entered another Materials area 4381 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4957 | -8/Materials | Discovered new exit (range 6) 4989 | -8/Materials | Identified exit to Garrison 5142 | -8/Materials | Entered Garrison 5142 | -8/Garrison | Discovered recently destroyed garrison 5429 | -8/Garrison | Discovered new exit (range 11) 5533 | -8/Garrison | Discovered new exit (range 41) 5533 | -8/Garrison | Discovered new exit (range 50) 5533 | -8/Garrison | Discovered new exit (range 12) 5667 | -8/Garrison | Installed Relay Interface Framework 5821 | -8/Garrison | Garrison Relay disabled 6076 | -8/Garrison | Learned Materials security intel 6130 | -8/Garrison | Entered Materials 6130 | -8/Materials | Accompanied by 7 allies 6174 | -8/Materials | Build established: Commander-Mutant 6313 | -8/Materials | Central database locked down 6649 | -8/Materials | Garrison activated, responded to threat 6729 | -8/Materials | Identified exit to Factory 6903 | -8/Materials | Entered Factory 6903 | -7/Factory | Accompanied by 1 ally 6903 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6933 | -7/Factory | Lost 3 allies 7135 | -7/Factory | Identified exit to Garrison 7135 | -7/Factory | Entered Garrison 7215 | -7/Garrison | Build established: Gunner 7263 | -7/Garrison | Triggered checkpoint 7317 | -7/Garrison | Expanded RIF knowledge: Threat Obfuscation 7571 | -7/Garrison | Triggered checkpoint 7603 | -7/Garrison | Triggered checkpoint 7715 | -7/Garrison | Discovered new exit (range 11) 7829 | -7/Garrison | Found embedded Infiltrators 7927 | -7/Garrison | Entered Factory 7927 | -7/Factory | Accompanied by 2 allies 8030 | -7/Factory | Repaired Hcp. Storage Unit 8436 | -7/Factory | Discovered new exit (range 13) 8470 | -7/Factory | Identified exit to Garrison 8559 | -7/Factory | Entered Garrison 8559 | -7/Garrison | Accompanied by 2 allies 8711 | -7/Garrison | Triggered checkpoint 8805 | -7/Garrison | Rescued a captive Derelict 9115 | -7/Garrison | Triggered checkpoint 9194 | -7/Garrison | Triggered checkpoint 9262 | -7/Garrison | Triggered checkpoint 9336 | -7/Garrison | Lost 11 parts (2p4n2u3w) 9442 | -7/Garrison | Discovered new exit (range 12) 9450 | -7/Garrison | Discovered new exit (range 13) 9450 | -7/Garrison | Discovered new exit (range 66) 9450 | -7/Garrison | Discovered new exit (range 72) 9595 | -7/Garrison | Build established: Scavenger-Gunner 9626 | -7/Garrison | Expanded RIF knowledge: Coupler Efficiency 9927 | -7/Garrison | Entered Factory 9927 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 10105 | -6/Factory | Repaired Imp. Shield Generator 10132 | -6/Factory | Repaired Lgt. Treads+ 10341 | -6/Factory | Build established: Scavenger-Skirmisher 10837 | -6/Factory | Core integrity fell below 50% 10849 | -6/Factory | Core integrity fell below 20% 10861 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 10851_ Slug penetrates G-50 Soldier. 10851_ Slug penetrates Wall. 10852_ H-61 Shepherd destroyed. 10852_ Acquired Antimatter Cannon. 10854_ G-50 Soldier suffers critical hit (Blast). 10854_ G-50 Soldier destroyed. 10854_ Penetrated by Slug. 10855_ U-05 Engineer destroyed. 10856_ Slug penetrates G-50 Soldier. 10856_ Dropped Antimatter Cannon. 10857_ Dropped Remote Datajack. 10858_ Penetrated by Slug. 10858_ Acquired 7 matter. 10859_ Network quickbooting G-50 Soldier, ETC: 9. 10859_ Slug penetrates Wall. 10859_ Penetrated by Slug. 10860_ K-01 Serf collects debris. 10861_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????? ????????????????????????????????????????? | | ?#????# ????????????????????????????????????????? | | ## ###?# ????????????????????????????????????????? | | ?# ????????????????????????????????????????? | | "?# ???????????????????????????????????????? | | "?# ?? ???????????????????????????????????? | | " # ????????????????????????????????????? | | " # ????????????????????????????????????? | | " # """"""????????????????????????????????? | | !!! " # """"""" #??????????????????????????????? | | !!! " # """"""" #??????????????????????????????? | | !!! " # """"""" #???????###????????????????????? | | " # ??###########???????????????????? | | % # ????# ""=]!! ###??????????????????? | | ? % ?? ??????# =!=!=*|# #??????????????????? | | ###/######+######### !!!!==###??????????????????? | | H % # h g% % ##???????????????????? | | % ;=%!% ! #????????????????????? | | k%h = #????????????????????? | | % % #% #????????????????????? | | % # #????????????????????? | | ############## | # @ #???????? ??????????? | | ????????????## % #####+########## ?????????? | | ?????????????# ?????????? | | ????????????## % ?????????? | | ??????????## #????????? | | #??????????# #????????? | | #?????????## ????????? | | #??????????####+######+########## ?????????? | | #???????????? # #??????? ???????????? | | #?????????? # #???????????????????? | | ??????????? # == #???????????????????? | | ????????? # =! #???????????????????? | | ??????? # #???????????????????? | | ??????# # #???????????????????? | | ??????# * # #???????????????????? | | ??????# ! # #???????????????????? | | ??????# ###########???????????????????? | | ??????# #?????????????????????????????? | | ??????# #?????????????????????????????? | | ???????? #?????????????????????????????? | | ??????????#########??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 21 Energy Capacity 860 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 33 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Sml. Storage Unit | -9/Materials | Scanalyzed Datajack | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 20% | -9/Materials Hcp. Storage Unit | 29% | -7/Factory Imp. Shield Generator | 32% | -6/Factory Lgt. Treads | 70% | -6/Factory Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BottomlessQuantumSheargun Manual? 0 Play Time 01:13:49 Cumulative 255.1 hours Start 2025.11.29 @ 21:04:06 End 2025.11.29 @ 22:19:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 198 Rogue 198 Adventurer 0 Explorer 0 Win Type - Total 9 Types 6/0/2/1/0/0/0/0/0/0 Lore% 83 Gallery% 73 Achievement% 54 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ca0b2a8-ebca-4038-9e05-a36623af5318