Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.06 @ 16:07:56 Player: Granite Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (111) 555 Value Destroyed (2998) 2998 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (721) 721 TOTAL SCORE: 9474 Bonus ------- Follower Combat Kills 121 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 123/300 Energy 821/1100 System Corruption 4% Temperature Cool (9) Movement Treading (180) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Treads > --- UTILITY (7) ------ High-capacity Storage Unit Zionite Biocell Enhanced Optical Array Experimental Sensor Array Target Analyzer Improved Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Improved Maneuvering Thrusters Zionite Weapon Casing Zionite Weapon Casing Zionite Heavy Carapace Focal Shield Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Zionite Biocell Enhanced Optical Array Target Analyzer Improved Armor Integrity Analyzer Zionite Light Carapace > --- WEAPON ----------- Zionite Laser-S Zionite Laser-S Zionite Phaser-S > --- INVENTORY -------- Experimental Sensor Array Improved Maneuvering Thrusters Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Light Carapace Zionite Light Carapace Zionite Heavy Carapace Focal Shield Zionite Phaser-S [Rating: 83] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Zionite Glidesys I Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Target Analyzer Protection Hardened Heavy Armor Plating Weapon Enhanced Autogun Energy Gun Zionite Phaser-S Energy Cannon Proton Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Slots Evolved 8 | . . . . . 4 2 2 . . . . . Power 1 | . . . . . 1 . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . Utility 5 | . . . . . 1 2 2 . . . . . Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 97 | 6 3 3 1 . 11 8 13 . . 9 42 1 Power 13 | 1 . . . . 1 4 1 . . . 6 . Engine 9 | 1 . . . . 1 3 1 . . . 3 . Core 1 | . . . . . . 1 . . . . . . Reactor 3 | . . . . . . . . . . . 3 . Propulsion 23 | 2 . . . . 6 . 3 . . 2 10 . Treads 11 | . . . . . 3 . 3 . . 2 3 . Leg 5 | 2 . . . . 3 . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . 7 . Flight . | . . . . . . . . . . . . . Utility 37 | 1 1 2 . . 3 2 5 . . 5 17 1 Device 14 | . 1 2 . . 1 1 2 . . 2 5 . Storage 4 | 1 . . . . 1 . . . . . 2 . Processor 5 | . . . . . . 1 1 . . 2 1 . Hackware . | . . . . . . . . . . . . . Protection 14 | . . . . . 1 . 2 . . 1 9 1 Artifact . | . . . . . . . . . . . . . Weapon 24 | 2 2 1 1 . 1 2 4 . . 2 9 . Energy Gun 8 | 1 1 . . . 1 . . . . . 5 . Energy Cannon 1 | . . . . . . . 1 . . . . . Ballistic Gun 8 | 1 . . 1 . . 2 2 . . . 2 . Ballistic Cannon 3 | . . . . . . . 1 . . 1 1 . Launcher 4 | . 1 1 . . . . . . . 1 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 . . . . . . . . 9 . Parts Lost 45 | . . . . . . . 1 . . 4 36 4 Power 6 | . . . . . . . . . . . 6 . Propulsion 12 | . . . . . . . . . . . 11 1 Utility 15 | . . . . . . . . . . 4 9 2 Weapon 12 | . . . . . . . 1 . . . 10 1 Highest Loss Streak 27 | . . . . . . . 1 . . 2 27 4 Average Slot Usage (%) 84 | . 94 100 96 85 82 84 94 100 100 99 61 56 Engine 9 | . 14 14 14 14 18 9 13 13 13 13 1 . Treads 13 | . . . . . 3 23 20 20 20 20 5 13 Leg 4 | . 28 28 28 28 22 . . . . . . . Device 11 | . 8 14 14 14 3 7 14 20 20 18 7 6 Storage 8 | . 14 14 14 14 9 7 6 6 6 6 11 13 Processor 11 | . . . . . . 7 13 13 13 14 18 20 Protection 5 | . . . . . 7 7 6 6 6 5 5 3 Energy Gun 2 | . 6 . . . 9 2 . . . . 5 . Energy Cannon 1 | . . . . . . . 4 . . . . . Ballistic Gun 9 | . 14 14 14 14 9 11 13 13 13 13 1 . Ballistic Cannon 1 | . . . . . . . . 6 6 5 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 98 | 13 15 15 20 20 74 89 98 98 98 98 84 41 Greatest Support 86 | 20 20 20 20 20 60 60 70 70 70 86 86 46 Greatest Overweight (x) 20 | 1 . . . . 3 1 1 1 1 1 20 1 Average Overweight (x) 1 | . . . . . . 1 1 1 1 . 3 . Largest Inventory Capacity 12 | 6 6 6 6 6 12 12 12 12 12 12 12 12 Average Capacity 11 | 4 6 6 6 6 6 12 12 12 12 12 11 12 Most Carried 12 | 4 6 6 6 6 9 12 12 12 12 12 12 7 Average Carried 9 | 2 4 5 5 5 5 10 11 11 12 11 8 6 Final Capacity 12 | 6 6 6 6 6 12 12 12 12 12 12 12 12 Final Carried 12 | 2 6 6 6 6 9 12 12 12 12 10 7 6 Class Distribution -------------------- 46% | Scavenger-Gunner 33% | Mutant 13% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Mutant | -6/Deep Caves Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Matter Collected 2156 | 179 41 15 . 97 249 112 456 105 . 436 466 . Remotely . | . . . . . . . . . . . . . Salvage Created 3560 | . 109 41 . 92 458 696 907 78 . 823 356 . Parts 210 | . 16 1 . 6 31 45 37 5 . 57 12 . Haulers Intercepted 4 | . . . . . 2 2 . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . 5 . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 66 | . 8 2 . 2 9 10 13 2 . 7 13 . Melee 2 | . . . . . . . . . . . 2 . Guns 42 | . 3 . . 2 9 10 6 1 . 2 9 . Cannons 11 | . . . . . . . 7 1 . 1 2 . AOE 10 | . 5 2 . . . . . . . 3 . . Classes Destroyed 16 | . 3 . . 1 4 2 1 . . 3 2 . Worker 5 | . 1 . . . . 1 3 . . . . . Hauler 4 | . . . . . 2 2 . . . . . . Carrier 1 | . . . . . . . 1 . . . . . Operator 3 | . . . . . . 1 2 . . . . . Watcher 4 | . . . . . 1 3 . . . . . . Swarmer 12 | . 6 . . . 3 . 3 . . . . . Grunt 17 | . 2 2 . 1 3 4 5 . . . . . Duelist 2 | . . . . 1 1 . . . . . . . Sentry 5 | . . . . . 1 2 2 . . . . . Hunter 4 | . . . . . 1 1 . 2 . . . . Programmer 6 | . . . . . . 3 3 . . . . . Zionite 21 | . . . . . . . . . . 21 . . Z-Technician 5 | . . . . . . . . . . . 5 . Z-Light 4 | . . . . . . . . . . . 4 . Tinkerer 2 | . . . . . . . . . . 2 . . Assembled 9 | . . . . . . . . . . . 9 . Butcher 1 | . . . . . . . . . . 1 . . Mutant 5 | . . . . . . . . . . 5 . . Best Kill Streak 15 | . 4 3 . 2 10 3 5 1 . 15 5 . Combat Bots Only 8 | . 3 3 . 2 8 3 3 1 . 4 4 . Max Kills in Single Turn 5 | . 3 1 . 1 2 1 3 1 . 2 5 . Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . 2 1 . . . . . . . 2 . . Melee 1 | . . . . . . . . . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . . Imprinter (-6/Zion) Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Damage Taken 6634 | . 143 86 . . 156 264 975 322 135 624 3664 265 Core 925 | . 12 24 . . . 23 19 30 19 58 682 58 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 95 | 100 . . . 85 100 96 . . . . . . Volleys Fired 209 | . 13 3 . . 9 17 43 8 . 61 55 . Largest 3 | . 2 2 . . 1 1 3 3 . 3 3 . Hottest 180 | . 60 50 . . 40 40 128 103 . 103 180 . Shots Fired 569 | . 23 6 . 9 37 62 130 24 . 182 96 . Gun 432 | . 16 3 . 9 37 62 91 16 . 122 76 . Cannon 118 | . . . . . . . 39 8 . 53 18 . Launcher 19 | . 7 3 . . . . . . . 7 2 . Special . | . . . . . . . . . . . . . Kinetic 448 | . 13 3 . 9 28 53 97 24 . 175 46 . Thermal 16 | . . . . . . . . . . . 16 . Explosive 10 | . 7 3 . . . . . . . . . . Electromagnetic 63 | . 3 . . . 9 9 33 . . 7 2 . Phasic 32 | . . . . . . . . . . . 32 . Robot Hit Streak 19 | . 4 3 . 12 9 19 15 5 . 17 8 . Robot Miss Streak 6 | . 2 . . . 5 2 2 3 . 6 6 . Penetration Max 1 | . . . . . . . 1 . . 1 . . Secondary Targets . | . . . . . . . . . . . . . Autonomous 90 | . . . . 9 28 45 8 . . . . . Shots Hit Robots 339 | . 13 3 . 9 26 54 80 15 . 107 32 . Core Hits 172 | . 10 5 . 3 16 23 30 5 . 43 37 . Critical Hits 21 | . . . . 1 . 1 7 3 . 8 1 . Critical Kills 9 | . . . . . . 1 4 1 . 2 1 . Critical Parts Destroyed 11 | . . . . 1 . . 3 2 . 5 . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11497 | . 531 225 . 232 836 1850 1862 256 . 2606 3099 . Guns 6082 | . 145 15 . 232 722 1525 1047 146 . 1689 561 . Cannons 1545 | . . . . . . . 677 110 . 547 211 . Explosions 3828 | . 386 210 . . 114 325 138 . . 370 2285 . Melee . | . . . . . . . . . . . . . Ramming 42 | . . . . . . . . . . . 42 . Kinetic 6679 | . 103 15 . 232 681 1483 1114 256 . 2236 559 . Thermal 2910 | . . 69 . . 114 325 138 . . . 2264 . Explosive 527 | . 386 141 . . . . . . . . . . Electromagnetic 1240 | . 42 . . . 41 42 610 . . 370 135 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Phasic 99 | . . . . . . . . . . . 99 . Highest Corruption 4 | . . . . . . 1 1 1 1 2 4 4 Average Corruption 2 | . . . . . . 1 1 1 1 1 3 4 Corruption Purged . | . . . . . . . . . . . . . Effects 93 | . . . . . . 3 7 2 4 6 69 2 Message Errors 32 | . . . . . . 2 3 1 3 1 21 1 Matter Fused 11 | . . . . . . . . . . . 11 . Heat Flow Errors 10 | . . . . . . . . . . . 10 . Energy Discharges 16 | . . . . . . 1 3 . . 2 9 1 Data Loss (minor) 12 | . . . . . . . 1 . 1 . 10 . Targeting Errors 11 | . . . . . . . . 1 . 3 7 . Weapon Failures 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 600 | . 25 4 . . 24 21 57 . . 37 432 . Projectiles 107 | . . . . . . . 57 . . 26 24 . Explosions 493 | . 25 4 . . 24 21 . . . 11 408 . Melee . | . . . . . . . . . . . . . Knockbacks 10 | . . . . . . . . 4 . 2 4 . Impact . | . . . . . . . . . . . . . Kinetic 9 | . . . . . . . . 4 . 2 3 . Secondary 1 | . . . . . . . . . . . 1 . Self-Inflicted Damage 514 | . . 41 . . . . 19 . . 18 436 . Shots 8 | . . 2 . . . . 1 . . 2 3 . Rammed 8 | . . . . . . . . . . . 8 . Targets Rammed 9 | . . . . . . . . . . . 9 . Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . 1 . Highest Temperature 336 | . 2 15 . . 90 . 244 36 . 40 336 . Average Temperature 65 | . 2 10 . . 33 . 73 15 . 14 114 . Received Heat Transfer 1459 | . 42 27 . . 45 60 129 . 63 40 936 117 Effects 3 | . . . . . . . . . . . 3 . Interference 3 | . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Parts Fried 4 | . . . . . . . 1 . . 3 . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . . Heat Transferred 798 | . . 100 . . 200 250 100 . . . 148 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . 1 1 . . 2 . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Peak Influence 361 | . 209 86 . 50 361 323 232 . . . . . Average Influence 115 | . 92 83 . 41 125 172 94 . . . . . Maximum Alert Level 1 | . 1 . . . 1 1 1 . . . . . Low Security (%) 81 | 100 68 100 . 100 78 64 91 . . . . . Level 1 18 | . 31 . . . 21 35 8 . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 13 | . 3 . . . 1 5 4 . . . . . Investigation 4 | . 3 . . . . 1 . . . . . . Extermination 6 | . . . . . . 3 3 . . . . . Reinforcement 3 | . . . . . 1 1 1 . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Distress Signals . | . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 115 | . 10 2 . 1 12 13 21 2 4 30 15 5 Peak Tracking Total 8 | . 3 2 . 1 4 3 4 2 4 8 6 5 Tactical Retreats 4 | . . . . . 1 . 1 . . 2 . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Traps Triggered 7 | . 2 . . . . 2 3 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Machines Disabled 20 | . 2 1 . . 2 4 6 . . 4 1 . Max in Single Turn 4 | . 1 1 . . 1 4 1 . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Machines Accessed 27 | . 6 . 1 . 2 8 10 . . . . . Terminals 18 | . 5 . . . 2 5 6 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers 5 | . . . . . . 3 2 . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Total Hacks 62 | . 12 . 1 . 4 25 20 . . . . . Successful 35 | . 7 . 1 . 2 14 11 . . . . . Failed 27 | . 5 . . . 2 11 9 . . . . . Catastrophic 3 | . . . . . . . 3 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 32 | . 5 . 1 . 3 8 10 . . 5 . . Terminals 35 | . 9 . . . 4 11 11 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . . . . . Recycling Units 3 | . 3 . . . . . . . . . . . Scanalyzers 19 | . . . . . . 14 5 . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Terminal Hacks 8 | . 2 . 1 . 1 1 3 . . . . . Record 3 | . . . . . . 1 2 . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . . . . . Scan Component 1 | . . . . . . . 1 . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . Scanalyzer 14 | . . . . . . 10 4 . . . . . Insert Component 9 | . . . . . . 7 2 . . . . . Analyze 5 | . . . . . . 3 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 9 | . 2 . . . 1 3 3 . . . . . Terminals 9 | . 2 . . . 1 3 3 . . . . . Assimilate 3 | . . . . . 1 . 2 . . . . . Botnet 6 | . 2 . . . . 3 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 1 . . . . . Used 1 | . . . . . . . 1 . . . . . Hacking Detections 25 | . 6 . . . 2 7 10 . . . . . Full Trace Events 2 | . 1 . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . 3 2 . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 7 | . 7 . . . . . . . . . . . Retrieved Matter 7 | . 7 . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . 3 2 . . . . . Part Schematics Acquired 5 | . . . . . . 3 2 . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Total Allies 3 | . . . . . . 3 . . . . . . Largest Group 3 | . . . . . . 3 . . . . . . Highest-Rated Group 93 | . . . . . . 93 . . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 36 | . . . . . . 36 . . . . . . Total Damage 623 | . . . . . . 623 . . . . . . Kills 3 | . . . . . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . 1 2 2 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Turns Passed 12594 | 60 460 184 504 382 329 1872 2717 923 675 1176 3288 24 Spaces Moved 6161 | 41 345 140 416 301 191 965 1358 500 376 554 960 14 Core 302 | 7 . . . . . . . . . . 295 . Treads 4255 | . . . . . 26 965 1358 500 376 554 462 14 Legs 1401 | 34 345 140 416 301 165 . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 203 | . . . . . . . . . . . 203 . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 180 180 180 180 160 52 160 Average Speed 184 | 112 120 120 120 120 146 180 180 180 180 176 293 161 Slowest Speed 1050 | 120 120 120 120 120 220 180 180 180 180 180 1050 180 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 45 | 5 52 27 90 44 24 30 33 73 51 63 90 5 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 2 | . . 1 . . . . . . . 1 . . Known Exits Taken 3 | . . . . . 1 . 1 . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 . 1 1 . 1 . Scrap Searched 10 | . . . . 1 . . . 5 2 2 . . Spaces Dug 23 | . . . . . . . . . . . 23 . Terrain Destroyed 197 | . 30 16 . 4 46 45 17 4 . . 35 . Melee . | . . . . . . . . . . . . . Projectile 88 | . . . . 4 21 13 14 4 . . 32 . AOE 109 | . 30 16 . . 25 32 3 . . . 3 . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Total 7075 | 54 367 149 423 322 233 1087 1557 509 375 636 1348 15 Wait 457 | . . . . 20 4 70 114 . . 3 246 . Move 6149 | 40 344 139 415 300 190 964 1357 499 375 553 959 14 Hop . | . . . . . . . . . . . . . Pick Up 104 | 8 6 2 3 1 12 16 16 1 . 6 33 . Fast Attach . | . . . . . . . . . . . . . Attach 64 | 6 1 . 1 . 6 3 8 . . 4 34 1 Detach 6 | . . . . . 2 1 1 . . . 2 . Swap 33 | . 2 3 . . 5 5 5 . . 5 8 . Drop 42 | . 1 2 4 1 5 11 11 1 . 4 2 . Fire 209 | . 13 3 . . 9 17 43 8 . 61 55 . Melee . | . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . 3 . Kick . | . . . . . . . . . . . . . Crush 6 | . . . . . . . . . . . 6 . Escape Stasis 2 | . . . . . . . 2 . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -6/Deep Caves -5/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 6) 377 | -10/Materials | Discovered new exit (range 10) 521 | -10/Materials | Entered Mines 523 | -10/Mines | Met a Derelict bent on vengeance 584 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 589 | -10/Mines | Found Prototype Device 590 | -10/Mines | Identified Exp. Sensor Array 694 | -10/Mines | Learned location of Zion (-6) 700 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 700 | -10/Mines | Discovered new exit (range 5) 705 | -10/Mines | Entered Exiles 739 | -10/Exiles | Met 8R-AWN 756 | -10/Exiles | Met EX-HEX 812 | -10/Exiles | Met EX-DEC 840 | -10/Exiles | Visited The Gauntlet 996 | -10/Exiles | Met EX-BIN 1013 | -10/Exiles | Aligned with FarCom system 1014 | -10/Exiles | Given EX-Vault access code 1065 | -10/Exiles | Opened EX-Vault 1076 | -10/Exiles | Found AWS/Gauss 1111 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1120 | -10/Exiles | Exiles lab attacked by MAIN.C 1194 | -10/Exiles | Discovered new exit (range 14) 1209 | -10/Exiles | Left Exiles lab with AWS/Gauss 1209 | -10/Exiles | Entered Mines 1524 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1583 | -9/Mines | Discovered new exit (range 8) 1591 | -9/Mines | Entered Materials 1591 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 1779 | -8/Materials | Identified exit to Factory 1879 | -8/Materials | Destroyed 8 combat bots 1920 | -8/Materials | Entered Factory 1920 | -7/Factory | Evolved 2 slots: Utility x2 2230 | -7/Factory | Build established: Scavenger-Mutant 2881 | -7/Factory | Allied Derelicts emerged from ambush trap array 3712 | -7/Factory | Discovered new exit (range 11) 3792 | -7/Factory | Entered another Factory area 3792 | -6/Factory | Evolved 2 slots: Utility x2 4106 | -6/Factory | Build established: Scavenger-Gunner 5779 | -6/Factory | Identified exit to Lower Caves 6509 | -6/Factory | Entered Lower Caves 6889 | -6/Lower Caves | Learned Factory stockpile data 7338 | -6/Lower Caves | Discovered new exit (range 16) 7432 | -6/Lower Caves | Entered another Lower Caves area 7558 | -6/Lower Caves | Learned Factory garrison access intel 7720 | -6/Lower Caves | Spotted B-75 Beast 7764 | -6/Lower Caves | Discovered new exit (range 15) 7918 | -6/Lower Caves | Encountered a Warlord checkpoint 8107 | -6/Lower Caves | Entered Zion 8162 | -6/Zion | Given A8's code to call for help 8239 | -6/Zion | System corruption cleaned by Quarantine Array 8496 | -6/Zion | Learned location of Warlord (-5) 8575 | -6/Zion | Identified exit to Deep Caves 8775 | -6/Zion | Rebuked by Imprinter 8817 | -6/Zion | Attempted to imprint without authorization 8817 | -6/Zion | Attacked by Zionites 9107 | -6/Zion | Destroyed Imprinter 9150 | -6/Zion | Extracted access codes from Imprinter's data core 9252 | -6/Zion | Opened final containment barrier to the Deep Caves 9276 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 9283 | -6/Zion | Entered Deep Caves 9727 | -6/Deep Caves | Z-Facility disabled 9755 | -6/Deep Caves | Core integrity fell below 50% 9794 | -6/Deep Caves | Core integrity fell below 20% 9813 | -6/Deep Caves | Found Prototype Protection 9814 | -6/Deep Caves | Identified Zio. Weapon Casing 9822 | -6/Deep Caves | Found Zio. Weapon Casing 9846 | -6/Deep Caves | Lost 27 parts (5p8n7u7w) 9949 | -6/Deep Caves | Found Zio. Weapon Casing 9981 | -6/Deep Caves | Found Prototype Protection 10061 | -6/Deep Caves | Identified Zio. Heavy Carapace 10089 | -6/Deep Caves | Lost 9 parts (1p3n2u3w) 10349 | -6/Deep Caves | Build established: Mutant 11888 | -6/Deep Caves | Spotted as-43021 11916 | -6/Deep Caves | Spotted as-32343 12561 | -6/Deep Caves | Discovered new exit (range 6) 12571 | -6/Deep Caves | Entered Proximity Caves 12595 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12436_ System corrupted: Energy discharge (-150). 12463_ System corrupted: Matter fused (-8). 12525_ as-73045 destroyed. 12530_ as-99174 destroyed. 12531_ System corrupted: Component data lost. 12532_ Acquired 19 matter. 12534_ as-20527 destroyed. 12539_ Acquired 16 matter. 12544_ Acquired 17 matter. 12561_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 12573_ System corrupted: Energy discharge (-319). 12573_ G-67 Veteran: "INCOMING HOSTILES. DEFEND SHIPMENT RENDEZVOUS PERIMETER." 12575_ Zio. Phaser-S destroyed. 12589_ Zio. Light Carapace destroyed. 12591_ E:JDYY7&7XKC:947GMU8 Z,TQS:NVVKMDQ=LLPS 12591_ Zio. Light Carapace destroyed. 12593_ Imp. Treads destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????######?????? | | ??????????????????????????????????????# #?????? | | ?????????????????????????????????????? ??????? | | ??????????????????????????????????????# ???????? | | ??????????????????????????????????????# #???????? | | ?????????????????????????????????###?## ##??????? | | ???????????????????????????????### #?# ##?????? | | ???????????????????????????##### ### ####### | | ??????????????????????????## g | | ??????????????????????????# g #????? | | ??????????????????????????# g# ### ###????? | | ??????????????????????##### ## #?# ##??????? | | ??????????????????????# @ ## #?## ##???????? | | ???????????? ## #??###????????? | | ?????????# ## ????????????? | | ????????# ### ###### #???????????? | | ????????## ?????## #?????### #???????????? | | ?????????##?????????###?????????# ##???????????? | | ?????????????????????????????????####????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 40 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 625 Resistance: KI 30 Resistance: EM 25 Weapon Shielding 100 Evasion (%) 54 Targeting Accuracy 5 Target Analysis 5 Armor Integrity Analysis 50 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 30 Salvage Targeting 1 Item Schematics ----------------- Adv. EMP Blaster | -7/Factory | Scanalyzed Enh. Autogun | -7/Factory | Scanalyzed Cld. Particle Cannon | -7/Factory | Scanalyzed Lgt. Treads | -6/Factory | Scanalyzed Hrd. Heavy Armor Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Fist Fight Monster Preemptive Strike Signs Are For Wimps Challenges ------------ None Game ------ Seed VortexUtilityCleaver Manual? 0 Play Time 01:49:22 Cumulative 29.7 hours Start 2020.07.06 @ 12:58:57 End 2020.07.06 @ 16:07:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 33 Gallery% 31 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8696cb3-a591-4ba9-a588-7253969d4915