Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.23 @ 10:33:40 Player: CatgirlLyra Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (102) 510 Value Destroyed (2844) 2844 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (61) 61 TOTAL SCORE: 6115 Bonus ------- High Alert Combat Kills 61 Cogmind --------- Core Integrity 237/700 Matter 281/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter Improved Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Cesium-ion Thruster Advanced Weight Redist. System Improved Terrain Scan Processor Transmission Jammer Advanced ECM Suite Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite Hacking Suite System Shield Authchip [Propulsion] Authchip [Processor] Authchip [Weapon] Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor > --- WEAPON ----------- Heavy Particle Gun Advanced Beam Rifle > --- INVENTORY -------- Micro Nuclear Core VTOL Module Cesium-ion Thruster Advanced Weight Redist. System Improved Terrain Scan Processor Advanced ECM Suite Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite Hacking Suite Authchip [Propulsion] Authchip [Processor] Authchip [Weapon] Heavy Particle Gun Advanced Beam Rifle [Rating: 46] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 1 | . . . 1 . . Utility 4 | . . 2 1 1 . Weapon . | . . . . . . Parts Attached 98 | 6 11 15 39 25 2 Power 16 | 1 2 2 5 5 1 Engine 11 | 1 1 2 2 5 . Core 5 | . 1 . 3 . 1 Reactor . | . . . . . . Propulsion 14 | 2 1 1 7 3 . Treads 7 | . . . 7 . . Leg 7 | 2 1 1 . 3 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 36 | 1 3 6 12 14 . Device 14 | . 1 3 3 7 . Storage 4 | 1 1 1 1 . . Processor 4 | . 1 . 2 1 . Hackware . | . . . . . . Protection 14 | . . 2 6 6 . Artifact . | . . . . . . Weapon 32 | 2 5 6 15 3 1 Energy Gun 13 | 1 2 1 6 2 1 Energy Cannon 7 | . . 2 5 . . Ballistic Gun 4 | 1 1 2 . . . Ballistic Cannon . | . . . . . . Launcher 8 | . 2 1 4 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 3 . . Corrupted Parts 1 | . . . 1 . . System Corruption 1 | . . . 1 . . Parts Lost 14 | . 1 1 . 3 9 Power 3 | . . 1 . . 2 Propulsion 3 | . . . . 1 2 Utility 5 | . 1 . . 1 3 Weapon 3 | . . . . 1 2 Highest Loss Streak 9 | . 1 1 . 2 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 99 99 99 95 38 Engine 7 | . 8 6 3 12 1 Core 4 | . 5 4 5 1 1 Treads 12 | . . . 24 12 . Leg 9 | . 28 22 2 6 3 Device 13 | . 7 15 9 19 1 Storage 9 | . 14 11 9 7 7 Processor 12 | . 5 11 13 15 15 Protection 6 | . . 6 12 3 2 Energy Gun 12 | . 13 7 13 14 5 Energy Cannon 2 | . . 6 4 . . Ballistic Gun 2 | . 14 7 . . . Naked Turns . | . . . . . . Heaviest Build 57 | 10 17 41 53 57 23 Greatest Support 66 | 20 20 20 66 62 3 Greatest Overweight (x) 18 | . . 2 2 18 7 Average Overweight (x) . | . . 1 . . 6 Largest Inventory Capacity 15 | 8 10 15 15 15 15 Average Capacity 14 | 6 8 14 15 15 15 Most Carried 15 | 6 10 14 15 15 15 Average Carried 12 | 2 6 10 14 14 13 Final Capacity 15 | 8 10 15 15 15 15 Final Carried 15 | 5 10 14 15 15 13 Class Distribution -------------------- 49% | Mutant 27% | Scavenger-Mutant 23% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 1536 | 268 155 220 492 345 56 Remotely . | . . . . . . Salvage Created 3952 | 91 299 474 1565 1358 165 Parts 212 | 7 24 32 87 60 2 Haulers Intercepted 7 | . 1 1 4 1 . Recyclers Shooed 6 | . 1 1 . 4 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . . 2 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 70 | . 10 12 24 21 3 Guns 45 | . 5 5 17 15 3 Cannons 4 | . . 3 1 . . AOE 18 | . 5 4 6 3 . Classes Destroyed 13 | 2 5 1 3 1 1 Worker 5 | . 1 . 3 1 . Builder 5 | . . . 1 4 . Tunneler 4 | 2 . . 2 . . Hauler 7 | . 1 1 4 1 . Recycler 5 | 1 . . 1 3 . Operator 1 | . . . 1 . . Watcher 5 | . 1 . 4 . . Swarmer 21 | . 6 4 7 4 . Grunt 30 | . 4 2 11 11 2 Duelist 1 | . . . . . 1 Sentry 12 | . . 6 5 1 . Hunter 3 | . . . 1 2 . Programmer 3 | . . . . 3 . Best Kill Streak 9 | 3 5 4 6 9 2 Combat Bots Only 4 | . 4 4 4 4 2 Max Kills in Single Turn 3 | 1 2 3 3 3 1 Gunslinging . | . . . . . . Exploded 3 | . 2 3 2 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 4910 | . 322 518 1549 1474 1047 Core 760 | . 65 109 123 128 335 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 372 | . . . 372 . . Core Remaining (%) 80 | 100 74 72 77 . . Volleys Fired 266 | 8 38 37 81 84 18 Largest 2 | 2 2 2 2 2 2 Hottest 129 | 60 60 112 129 116 116 Shots Fired 516 | 16 75 72 160 167 26 Gun 454 | 16 71 52 127 162 26 Cannon 41 | . . 18 23 . . Launcher 21 | . 4 2 10 5 . Special . | . . . . . . Kinetic 72 | 8 38 26 . . . Thermal 387 | 8 33 26 132 162 26 Explosive 6 | . 4 2 . . . Electromagnetic 51 | . . 18 28 5 . Robot Hit Streak 16 | 5 5 16 11 11 5 Robot Miss Streak 5 | 2 2 4 3 3 5 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 324 | 10 40 49 110 100 15 Core Hits 166 | 5 21 24 57 52 7 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 16 | . 1 1 8 6 . Burn 15 | . . 1 8 6 . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7490 | 109 687 807 3058 2533 296 Guns 5287 | 109 382 396 1899 2205 296 Cannons 614 | . . 226 388 . . Explosions 1576 | . 305 185 762 324 . Melee . | . . . . . . Ramming 13 | . . . 9 4 . Kinetic 385 | 57 154 174 . . . Thermal 5324 | 52 228 222 2268 2258 296 Explosive 490 | . 305 185 . . . Electromagnetic 1278 | . . 226 781 271 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 2 2 2 Average Corruption 1 | . . . 1 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 20 | . . . 11 8 1 Message Errors 4 | . . . 3 1 . Matter Fused 6 | . . . 4 2 . Heat Flow Errors 2 | . . . 2 . . Energy Discharges 3 | . . . 1 2 . Data Loss (minor) 4 | . . . 1 2 1 Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 34 | . 8 10 11 5 . Projectiles 5 | . . . 5 . . Explosions 29 | . 8 10 6 5 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 127 | . 24 . 86 17 . Shots 5 | . 1 . 3 1 . Rammed 2 | . . . 1 1 . Targets Rammed 4 | . . . 2 2 . Kicked 1 | . . . . 1 . Crushed 1 | . . . 1 . . Highest Temperature 555 | 40 139 143 523 385 555 Average Temperature 112 | 22 38 47 130 89 358 Received Heat Transfer 1725 | . 111 222 585 384 423 Effects 30 | . . . 8 4 18 Shutdowns 6 | . . . 2 1 3 Energy Bleed 4 | . . . 4 . . Interference 5 | . . . . . 5 Matter Decay 4 | . . . 1 2 1 Short Circuit 1 | . . . . . 1 Damage (minor) 5 | . . . 1 1 3 Damage (major) 4 | . . . . . 4 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 8 | . . 3 5 . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . . . 3 . Combat Hostiles 3 | . . . . 3 . Parts Melted 24 | . 1 1 4 17 1 Heat Transferred 10773 | 125 525 608 4581 4379 555 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . . 5 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 530 | 15 244 331 372 530 . Initial 151 | . 9 83 76 151 . Average 208 | 5 106 202 201 267 . Maximum Alert Level 2 | . 1 1 1 2 . Low Security (%) 50 | 100 85 51 42 41 . Level 1 44 | . 14 48 57 41 . Level 2 5 | . . . . 16 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . . 2 3 10 . Investigation 3 | . . . 2 1 . Extermination 3 | . . . . 3 . Reinforcement 6 | . . 2 1 3 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 3 | . . 1 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 112 | . 15 17 39 35 6 Peak Tracking Total 6 | . 6 4 5 5 3 Tactical Retreats 10 | . 2 1 3 4 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 4 | . . . . 4 . Indirectly 3 | . . . . 3 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 4 | . . . 2 2 . Max in Single Turn 1 | . . . 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 22 | . 4 3 9 6 . Terminals 14 | . 3 3 5 3 . Fabricators . | . . . . . . Repair Stations 3 | . . . 2 1 . Recycling Units 2 | . 1 . . 1 . Scanalyzers 3 | . . . 2 1 . Garrison Access . | . . . . . . Total Hacks 59 | . 10 5 32 12 . Successful 35 | . 5 2 23 5 . Failed 24 | . 5 3 9 7 . Catastrophic 2 | . . . 1 1 . Database Lockouts . | . . . . . . Manual 6 | . 2 2 2 . . Terminals 32 | . 8 5 14 5 . Fabricators . | . . . . . . Repair Stations 8 | . . . 5 3 . Recycling Units 3 | . 2 . . 1 . Scanalyzers 16 | . . . 13 3 . Garrison Access . | . . . . . . Terminal Hacks 16 | . 4 2 7 3 . Robot Analysis 4 | . 1 1 2 . . Prototype ID Bank 4 | . 1 1 2 . . Open DSF 1 | . . . . 1 . Emergency Access Points 1 | . . . . 1 . Alert Level 1 | . . . 1 . . Unreport Threat 1 | . . . 1 . . Locate Traps 2 | . 1 . 1 . . Zone Layout 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . 4 . . Scan Component 2 | . . . 2 . . Repair 2 | . . . 2 . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 14 | . . . 12 2 . Insert Component 7 | . . . 6 1 . Analyze 7 | . . . 6 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 21 | . 4 3 9 5 . Full Trace Events 2 | . . . 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 7 | . . . 6 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 76 | . . . 76 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed 7 | . . . 6 1 . Part Schematics Acquired 7 | . . . 6 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total 4 | . 1 1 2 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 5225 | 92 619 829 1871 1673 141 Spaces Moved 2338 | 49 393 343 823 708 22 Core 29 | 6 . . . 1 22 Treads 1218 | . . . 793 425 . Legs 1091 | 43 393 343 30 282 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 158 161 350 Average Speed 171 | 111 120 201 172 181 354 Slowest Speed 950 | 120 120 260 260 950 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 56 41 62 21 6 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 56 | . 35 7 12 2 . Melee . | . . . . . . Projectile . | . . . . . . AOE 56 | . 35 7 12 2 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 3052 | 69 469 414 1117 924 59 Wait 231 | . 23 . 106 86 16 Move 2333 | 48 392 342 822 707 22 Hop . | . . . . . . Pick Up 50 | 6 3 9 25 7 . Fast Attach 30 | 6 2 2 13 7 . Attach 12 | . 1 3 2 4 2 Detach . | . . . . . . Swap 56 | . 8 10 24 14 . Drop 70 | 1 2 11 42 13 1 Fire 266 | 8 38 37 81 84 18 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush 3 | . . . 2 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 621 | -10/Materials | Discovered new exit (range 12) 712 | -10/Materials | Entered another Materials area 712 | -9/Materials | Evolved 2 slots: Utility x2 772 | -9/Materials | Discovered new exit (range 7) 931 | -9/Materials | Build established: Scavenger-Mutant 977 | -9/Materials | Discovered new exit (range 8) 1440 | -9/Materials | Discovered new exit (range 15) 1541 | -9/Materials | Entered another Materials area 1541 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2294 | -8/Materials | Build established: Mutant 2381 | -8/Materials | Repaired Hrd. Medium Armor Plating 2985 | -8/Materials | Discovered new exit (range 16) 3133 | -8/Materials | Repaired Hrd. Medium Armor Plating 3412 | -8/Materials | Identified exit to Factory 3412 | -8/Materials | Entered Factory 3412 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3497 | -7/Factory | Identified exit to DSF 3740 | -7/Factory | Build established: Scavenger-Skirmisher 3948 | -7/Factory | Garrison activated, responded to threat 5058 | -7/Factory | Discovered new exit (range 10) 5076 | -7/Factory | Identified exit to Lower Caves 5085 | -7/Factory | Entered Lower Caves 5120 | -7/Lower Caves | Core integrity fell below 50% 5174 | -7/Lower Caves | Lost 9 parts (2p2n3u2w) 5226 | -7/Lower Caves | Self-destructed Last Messages --------------- 05121_ G-47 Trooper destroyed. 05125_ Overheating: System interference. 05125_ Imp. Terrain Scan Processor temporarily disabled. 05126_ Titanium Leg broken. 05126_ Overheating: Short circuit. 05128_ Overheating: Imp. Signal Interpreter damaged (-4). 05129_ Broken Titanium Leg destroyed. 05130_ Power failure, Mic. Nuclear Core shutdown. 05130_ Overheating: System interference. 05130_ Hvy. Particle Gun temporarily disabled. 05133_ Overheating: Matter decay (-34). 05133_ Hrd. Medium Armor Plating destroyed. 05134_ Aluminum Leg fries itself beyond repair. 05134_ Particle Gun fries itself beyond repair. 05135_ Overheating: Imp. Terrain Scan Processor damaged (-6). 05143_ Mic. Nuclear Core destroyed. 05145_ G-47 Trooper destroyed. 05147_ Acquired 56 matter. 05155_ Dropped Hvy. Particle Gun. 05185_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????? ##???????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????# ????????????????????? | | ????????????????????????? #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ????????????????????????? ####?????????????????? | | ?????????????????????????# ### $## ???????? | | ?????????????????????##### ???????? | | ???????????????? ???## @ r#???????? | | ?????????#???? ????## ## #????????? | | ?????????#? ??????## #########?????????????????? | | ???????????????????# ##??????????????????????? | | ??????? ? ??????#?# #?#????????????????????? | | ??????? ???????###?## #?#????????????????????? | | ???????#? ?????????## ###????????????????????? | | ??????## ?????###### ##???????????????????? | | ???#?## ???## ## #???????????????????? | | ??????# ### ## ## #???????????????????? | | ?????## ## ##?# #???????????????????? | | ?????# % ## #?#?# #???????????????????? | | ????## %[ ##???###???????????????????? | | ?????# ##????????????????????????? | | ?????## ### * #?????#??????????????????? | | ?#????????### ## ## ##??????#?????????????????? | | ??#?????????##?#########?????????????????????????? | | ????#????#??#????????????##??????????????????????? | | ????????#????????##??##?????#????????????????????? | | ?????????????????#???????????????????????????????? | | ???#???????#????##???#???????????????????????????? | | ????????#???#????????????????????????????????????? | | ????????#???????#????????????????????????????????? | | ???#?????????????????????????#???????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Authchip Count 3 Item Schematics ----------------- Transport Network Coupler | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Imp. Terrain Scan Processor | -8/Materials | Scanalyzed Cesium-ion Thruster | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AuthchipDisposableFirepult Manual? 0 Play Time 00:46:25 Cumulative 26.7 hours Start 2023.01.23 @ 09:48:49 End 2023.01.23 @ 10:33:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 34 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 48c13eee-999a-4aa9-b72f-277020b42274