Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 18:15:46 Player: YenYu Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (70) 350 Value Destroyed (2296) 2296 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 5937 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/850 Matter 51/300 Energy 84/100 System Corruption 11% Temperature Cool (0) Movement Core (650) Ox12 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Improved Light Armor Plating System Guard > --- WEAPON (2) ------- Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY (15) --- Cloaking Device Thermal Defense Suite Hacking Suite Hypervelocity Gauss Rifle Molecular Deconstructor Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Sensor Array Transport Network Coupler Transmission Jammer System Guard System Guard > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- Weapon Cycler Hardened Heavy Armor Plating Improved Light Armor Plating Thermal Defense Suite Hacking Suite Hypervelocity Gauss Rifle Heavy Assault Cannon Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon [Rating: 67] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Utility Transport Network Coupler Device Improved Heat Sink Storage Large Storage Unit Processor Transport Network Coupler Protection Hardened Heavy Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Special Weapon Molecular Deconstructor Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . 2 . . . . Utility 5 | . . . 2 2 1 . Weapon . | . . . . . . . Parts Attached 93 | 7 5 29 9 7 21 15 Power 6 | 1 . 1 1 1 2 . Engine 5 | 1 . 1 1 1 1 . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 20 | 2 1 10 3 . 4 . Treads 20 | 2 1 10 3 . 4 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 29 | 2 2 6 5 2 9 3 Device 11 | 1 . . 2 2 5 1 Storage 10 | 1 2 5 1 . 1 . Processor 3 | . . 1 . . 2 . Hackware . | . . . . . . . Protection 5 | . . . 2 . 1 2 Artifact . | . . . . . . . Weapon 38 | 2 2 12 . 4 6 12 Energy Gun 13 | . . 7 . 4 2 . Energy Cannon 1 | . . 1 . . . . Ballistic Gun 5 | 2 1 2 . . . . Ballistic Cannon 15 | . . . . . 4 11 Launcher 3 | . 1 2 . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 2 . . 1 1 Corrupted Parts 2 | . . . . . 2 . System Corruption 9 | . . . . . 9 . Parts Lost 27 | . . 3 2 1 7 14 Power 2 | . . . . . . 2 Propulsion 12 | . . 3 1 1 3 4 Utility 9 | . . . 1 . 2 6 Weapon 4 | . . . . . 2 2 Highest Loss Streak 14 | . . 3 2 1 6 14 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 94 | . 100 94 96 97 91 90 Engine 8 | . 14 11 9 7 7 5 Core 2 | . . . . . 4 5 Treads 30 | . 28 40 35 27 23 22 Device 12 | . 14 2 4 23 19 18 Storage 9 | . 14 11 14 7 6 6 Processor 9 | . . 8 9 7 9 19 Protection 2 | . . . 4 7 4 . Energy Gun 7 | . . 11 18 15 5 . Ballistic Gun 5 | . 27 9 . . . . Ballistic Cannon 3 | . . . . . 7 8 Naked Turns . | . . . . . . . Heaviest Build 76 | 15 16 21 31 34 76 54 Greatest Support 80 | 40 40 80 80 80 80 80 Greatest Overweight (x) 15 | 1 . . . . 2 15 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 25 25 10 10 15 15 Average Capacity 11 | 7 8 9 10 10 14 15 Most Carried 15 | 5 8 10 10 10 15 15 Average Carried 10 | 3 6 9 9 9 13 14 Final Capacity 15 | 8 8 10 10 10 15 15 Final Carried 15 | 4 8 10 10 10 15 6 Class Distribution -------------------- 55% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Matter Collected 1906 | 346 134 685 70 65 333 273 Remotely . | . . . . . . . Salvage Created 2774 | 146 98 1152 711 182 308 177 Parts 166 | 9 8 67 46 8 19 9 Haulers Intercepted 6 | . . 4 1 . 1 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 13 | . . . . . . 13 Prevented 1 | . . . . . . 1 Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 52 | . 5 21 11 3 7 5 Guns 32 | . 3 17 8 3 1 . Cannons 9 | . . . . . 5 4 AOE 8 | . 2 3 3 . . . Classes Destroyed 16 | 2 2 6 2 1 2 1 Worker 1 | . . 1 . . . . Builder 1 | . . . 1 . . . Tunneler 4 | 4 . . . . . . Hauler 6 | . . 4 1 . 1 . Recycler 1 | 1 . . . . . . Operator 2 | . . 1 1 . . . Watcher 3 | . . 3 . . . . Swarmer 9 | . 3 6 . . . . Grunt 25 | . 2 8 8 2 3 2 Brawler 1 | . . . . 1 . . Duelist 1 | . . 1 . . . . Sentry 9 | . . 6 2 . 1 . Specialist 3 | . . . . . . 3 Hunter 1 | . . . 1 . . . Programmer 1 | . . . . . 1 . Heavy 2 | . . . . . 2 . Best Kill Streak 6 | 3 3 6 5 3 3 3 Combat Bots Only 4 | . 3 4 3 3 3 3 Max Kills in Single Turn 2 | 1 2 2 2 1 1 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 1 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Hostile Shots Fired 504 | . 11 108 61 32 59 233 Missed 135 | . 4 24 19 13 15 60 Damage Taken 6278 | . 80 1109 727 287 1191 2884 Core 1187 | . 7 139 146 32 170 693 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 63 | . . 63 . . . . Core Remaining (%) 86 | 100 97 65 73 95 . . Volleys Fired 196 | 19 7 71 30 13 30 26 Largest 2 | 2 2 2 2 2 2 2 Hottest 106 | 40 50 90 90 105 106 106 Shots Fired 378 | 38 13 139 60 26 60 42 Gun 288 | 38 12 136 60 26 16 . Cannon 80 | . . . . . 44 36 Launcher 4 | . 1 3 . . . . Special 6 | . . . . . . 6 Kinetic 190 | 38 12 60 . . 44 36 Thermal . | . . . . . . . Explosive 4 | . 1 3 . . . . Electromagnetic 178 | . . 76 60 26 16 . Robot Hit Streak 17 | 9 13 9 12 4 17 9 Robot Miss Streak 15 | 6 . 3 3 2 11 15 Penetration Max . | . . . . . . . Secondary Targets 6 | . . 1 4 1 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 285 | 18 12 108 50 15 53 29 Core Hits 187 | 5 8 53 35 8 46 32 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 3 | . . 2 . 1 . . Destroy 2 | . . 2 . . . . Corrupt 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5442 | 231 267 1764 1141 275 1171 593 Guns 3255 | 231 133 1527 852 275 237 . Cannons 1510 | . . . . . 917 593 Explosions 660 | . 134 237 289 . . . Melee . | . . . . . . . Ramming 17 | . . . . . 17 . Kinetic 2340 | 231 133 466 . . 917 593 Thermal 362 | . . 73 289 . . . Explosive 298 | . 134 164 . . . . Electromagnetic 2425 | . . 1061 852 275 237 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . . . 1 11 Average Corruption 1 | . . . . . 1 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . 1 1 Message Errors 1 | . . . . . . 1 Matter Fused 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 43 | . . 23 20 . . . Projectiles . | . . . . . . . Explosions 43 | . . 23 20 . . . Melee . | . . . . . . . Knockbacks 25 | . . . . . 8 17 Impact . | . . . . . . . Kinetic 25 | . . . . . 8 17 Secondary . | . . . . . . . Self-Inflicted Damage 109 | . . 3 106 . . . Shots 4 | . . 1 3 . . . Rammed 1 | . . . . . 1 . Targets Rammed 1 | . . . . . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 297 | . 2 282 297 20 156 16 Average Temperature 64 | . 2 65 77 6 61 6 Received Heat Transfer 1501 | . 36 318 333 207 171 436 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . 1 . . 1 . Combat Hostiles 2 | . . 1 . . 1 . Parts Fried 11 | . . 4 5 . 2 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 350 | . . 50 300 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . 2 4 . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Peak Influence 440 | 25 160 343 440 215 135 . Initial 155 | . 16 . 144 155 105 . Average 132 | 11 83 166 293 172 49 . Maximum Alert Level 2 | . . 1 2 1 . . Low Security (%) 71 | 100 100 52 18 76 100 . Level 1 25 | . . 47 63 23 . . Level 2 2 | . . . 17 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . . 2 7 . 1 . Investigation 5 | . . 2 3 . . . Extermination 1 | . . . . . 1 . Reinforcement 3 | . . . 3 . . . Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Distress Signals 4 | . . 4 . . . . Communications Jammed 8 | . . . . . 8 . Distress Signals . | . . . . . . . Times Spotted 71 | . 4 29 15 3 10 10 Peak Tracking Total 5 | . 3 5 3 3 3 5 Tactical Retreats 5 | . . . 2 . 3 . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Traps Triggered 3 | . 1 . 1 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Disabled 3 | . . . 2 . . 1 Max in Single Turn 1 | . . . 1 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Accessed 14 | . 4 5 3 . 2 . Terminals 10 | . 3 4 3 . . . Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . 1 . . . . Recycling Units 2 | . 1 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 40 | . 15 13 10 . 2 . Successful 17 | . 6 6 5 . . . Failed 23 | . 9 7 5 . 2 . Catastrophic 8 | . 4 2 1 . 1 . Database Lockouts . | . . . . . . . Manual 12 | . 3 4 3 . 1 1 Terminals 30 | . 11 9 10 . . . Fabricators 1 | . . . . . 1 . Repair Stations 4 | . . 4 . . . . Recycling Units 5 | . 4 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 4 2 5 . . . Record 7 | . 2 2 3 . . . Alert Level 1 | . . . 1 . . . Dispatch Records 1 | . 1 . . . . . Recall Investigation 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 4 . . . . Scan Component 2 | . . 2 . . . . Repair 2 | . . 2 . . . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 4 3 3 . 1 . Full Trace Events 5 | . 1 2 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 2 . . . . Time 64 | . . 64 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . 2 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Turns Passed 4400 | 156 429 1109 590 217 1230 669 Spaces Moved 1951 | 54 246 433 263 103 546 306 Core 14 | 8 . . . . . 6 Treads 1937 | 46 246 433 263 103 546 300 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 167 Average Speed 168 | 147 160 160 160 160 180 176 Slowest Speed 800 | 160 160 160 160 160 320 800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 4 45 40 22 4 8 41 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 47 | . 6 26 12 . . 3 Melee . | . . . . . . . Projectile 3 | . . . . . . 3 AOE 44 | . 6 26 12 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Total 2708 | 93 269 713 375 128 734 396 Wait 296 | 3 . 129 57 . 87 20 Move 1945 | 53 245 432 262 102 545 306 Hop . | . . . . . . . Pick Up 97 | 11 8 24 8 4 31 11 Fast Attach 11 | . . 8 3 . . . Attach 43 | 7 2 1 2 2 14 15 Detach 5 | . 1 . . . 1 3 Swap 39 | . 3 20 4 5 7 . Drop 75 | . 3 28 9 2 18 15 Fire 196 | 19 7 71 30 13 30 26 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . . 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 157 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 517 | -10/Materials | Discovered new exit (range 11) 586 | -10/Materials | Entered another Materials area 586 | -9/Materials | Evolved 2 slots: Propulsion x2 1083 | -9/Materials | Lost 3 parts (3n) 1390 | -9/Materials | Repaired EM Shotgun 1424 | -9/Materials | Repaired EM Shotgun 1689 | -9/Materials | Discovered new exit (range 4) 1695 | -9/Materials | Entered another Materials area 1695 | -8/Materials | Evolved 2 slots: Utility x2 2193 | -8/Materials | Garrison activated, responded to threat 2234 | -8/Materials | Discovered new exit (range 4) 2285 | -8/Materials | Entered Factory 2285 | -7/Factory | Evolved 2 slots: Utility x2 2347 | -7/Factory | Build established: Scavenger-Mutant 2494 | -7/Factory | Discovered new exit (range 5) 2502 | -7/Factory | Entered another Factory area 2502 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2527 | -6/Factory | Discovered new exit (range 8) 2698 | -6/Factory | Lost 6 parts (2n2u2w) 3732 | -6/Factory | Entered Lower Caves 4067 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 4092 | -6/Lower Caves | Found Prototype Special Weapon 4094 | -6/Lower Caves | Identified Molecular Deconstructor 4288 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 4348 | -6/Lower Caves | Core integrity fell below 50% 4352 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 4367 | -6/Lower Caves | Core integrity fell below 20% 4397 | -6/Lower Caves | System corruption reached 10% 4401 | -6/Lower Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04374_ G-67 Veteran knocked back. 04374_ Hvy. Assault Cannon destroyed. 04376_ Weapon Cycler destroyed. 04377_ Penetrated by Slug. 04377_ G-67 Veteran destroyed. 04377_ Penetrated by Slug. 04378_ G-50 Soldier knocked back. 04381_ Corrupted Adv. Heat Sink self-destruct mechanism malfunctions. 04382_ Penetrated by Slug. 04384_ Flexi-carbon Leg fries itself beyond repair. 04387_ Acquired 83 matter. 04389_ Slug penetrates Wall. 04394_ Corrupted Plasma Rifle fries itself beyond repair. 04394_ G-50 Soldier knocked back. 04394_ G-50 Soldier destroyed. 04396_ Hvy. Flak Cannon destroyed. 04396_ System Guard destroyed. 04398_ :FCI3Y|R|XNP EZ3BGX07ST#/A/&YO=QO/8J5YPF 04398_ H-66 Slayer knocked back. 04401_ Penetrated by Slug. 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