Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.29 @ 14:35:50

Player: toydarian

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (141)     705
Value Destroyed (4429)     4429
Prototype IDs (19)         380
Alien Tech Used (1)        200
Bonus (493)                493
              TOTAL SCORE: 10707

 Bonus
-------
High Alert Combat Kills    193
Met Data Miner             300

 Cogmind 
---------
Core Integrity             784/1000
Matter                     229/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -5/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
         Medium Treads
>               --- UTILITY (9) ------
       Advanced Heat Sink
                Coolant Injector
  High-capacity Storage Unit
       Enhanced Optical Array
       Improved Targeting Computer
       Improved Target Analyzer
                Hacking Suite
>               --- WEAPON (4) -------
                KE Penetrator
      Makeshift Hammer
>               --- INVENTORY (20) ---
       Improved Medium Treads
       Improved Medium Treads
       Improved Medium Treads
       Improved Medium Treads
  High-capacity Matter Pod (0)
       Advanced Signal Interpreter
     Long-range Tractor Beam
   High-powered Shock Rifle
                Disruptor Cannon
     Long-range Missile Launcher
     Long-range Missile Launcher
                Dirty Bomb Trap
                Dirty Bomb Trap

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
       Improved Medium Treads
        Armored Medium Treads
        Armored Huge Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
                Coolant Injector
  High-capacity Storage Unit
       Enhanced Optical Array
       Improved Targeting Computer
       Improved Target Analyzer
       Hardened Medium Armor Plating
        Layered Light Armor Plating
                Hacking Suite
>               --- WEAPON -----------
                Assault Cannon
                Gauss Cannon
          Heavy Flak Cannon
      Makeshift Hammer
>               --- INVENTORY --------
         Medium Treads
         Medium Treads
       Improved Medium Treads
       Improved Medium Treads
       Improved Medium Treads
       Improved Medium Treads
  High-capacity Matter Pod
       Advanced Signal Interpreter
         Medium Reactive Plating
     Long-range Tractor Beam
   High-powered Shock Rifle
                Disruptor Cannon
                Flak Gun
                KE Penetrator
                Assault Cannon
     Long-range Missile Launcher
     Long-range Missile Launcher
                Dirty Bomb Trap
                Dirty Bomb Trap
[Rating: 76]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Fission Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Wheel                    Armored Huge Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Improved System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac 
Slots Evolved              10   | .   .   2   2   2   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   .   .   
  Utility                  6    | .   .   1   1   1   2   .   .   .   .   1   
  Weapon                   2    | .   .   1   .   .   .   .   .   .   .   1   
Parts Attached             158  | 9   19  26  24  18  10  1   6   .   21  24  
  Power                    14   | 1   2   4   1   1   1   .   .   .   4   .   
    Engine                 12   | 1   2   4   1   1   1   .   .   .   2   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               45   | 4   6   9   10  4   .   .   .   .   5   7   
    Treads                 19   | .   .   .   6   2   .   .   .   .   5   6   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  26   | 4   6   9   4   2   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  56   | 2   6   5   5   6   6   1   5   .   9   11  
    Device                 28   | 1   3   5   3   2   2   1   2   .   6   3   
    Storage                6    | 1   3   .   .   1   .   .   .   .   .   1   
    Processor              4    | .   .   .   .   .   2   .   .   .   1   1   
    Hackware               3    | .   .   .   .   1   1   .   .   .   .   1   
    Protection             15   | .   .   .   2   2   1   .   3   .   2   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   43   | 2   5   8   8   7   3   .   1   .   3   6   
    Energy Gun             2    | .   1   1   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          18   | 2   2   6   4   2   .   .   .   .   .   2   
    Ballistic Cannon       12   | .   .   .   2   2   2   .   .   .   3   3   
    Launcher               3    | .   1   1   .   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          8    | .   1   .   2   2   1   .   1   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   1   .   .   .   
Parts Lost                 41   | .   4   1   1   3   2   .   .   1   14  15  
  Power                    7    | .   1   .   .   1   1   .   .   .   3   1   
  Propulsion               9    | .   1   1   .   1   .   .   .   .   2   4   
  Utility                  14   | .   1   .   .   1   .   .   .   1   6   5   
  Weapon                   11   | .   1   .   1   .   1   .   .   .   3   5   
  Highest Loss Streak      7    | .   3   1   1   1   1   .   .   1   4   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   98  99  99  99  84  86  86  87  87  90  
  Engine                   7    | .   13  11  9   7   6   6   6   6   4   4   
  Treads                   9    | .   .   .   11  29  .   .   .   .   13  10  
  Wheel                    11   | .   28  21  15  .   13  13  12  12  5   4   
  Device                   18   | .   13  22  18  15  19  22  25  25  20  14  
  Storage                  7    | .   14  11  9   7   6   6   6   6   6   5   
  Processor                4    | .   .   .   .   .   3   6   6   6   10  15  
  Hackware                 3    | .   .   .   .   6   8   6   6   6   .   1   
  Protection               4    | .   .   .   9   7   6   3   3   6   5   9   
  Ballistic Gun            8    | .   19  31  23  1   .   .   .   .   .   .   
  Ballistic Cannon         10   | .   .   .   1   15  13  13  12  12  15  15  
  Impact Weapon            3    | .   .   .   2   5   6   6   6   6   1   4   
Peak Build Rating          76   | 7   8   18  35  42  62  65  71  71  75  76  
  Average Rating           44   | 6   7   16  27  39  55  63  67  70  64  68  
  On Entrance              39   | .   7   8   18  35  42  62  65  71  66  55  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             92   | 13  47  58  67  68  73  73  88  73  77  92  
  Greatest Support         113  | 26  20  26  84  112 56  56  56  56  113 56  
  Greatest Overweight (x)  5    | .   2   5   1   2   1   1   1   1   2   2   
  Average Overweight (x)   .    | .   1   2   .   .   1   1   1   1   .   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   14  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 8   16  20  20  20  20  20  20  20  20  20  
  Average Carried          17   | 6   10  19  19  19  19  19  19  20  18  17  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 8   16  20  20  20  20  20  20  20  17  13  

 Class Distribution 
--------------------
 42% | Mutant
 13% | Scavenger-Gunner
 12% | Assassin
  9% | Derelict-Gunner
  8% | Tank
  4% | Gunner
  3% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
   Scavenger-Tank | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
         Assassin | -6/Lower Caves
         Assassin | -6/Data Miner
  Derelict-Gunner | -5/Proximity Caves
           Gunner | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           5277 | 376  362  834  640  684  75   405  131  .    812  958  
  Remotely                 570  | .    .    .    .    251  .    .    .    .    319  .    
Salvage Created            4987 | 327  577  1631 796  543  61   .    34   .    340  678  
  Parts                    271  | 32   27   105  38   28   6    .    2    .    13   20   
Haulers Intercepted        6    | .    1    4    .    1    .    .    .    .    .    .    
Recyclers Shooed           6    | .    5    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      18   | .    .    .    .    .    .    3    2    .    13   .    
  Prevented                7    | .    .    .    .    .    .    .    .    .    7    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  93   | .   7   29  14  13  1   .   1   .   12  16  
  Guns                     50   | .   7   23  14  1   .   .   .   .   .   5   
  Cannons                  35   | .   .   .   .   12  1   .   1   .   12  9   
  AOE                      8    | .   .   6   .   .   .   .   .   .   .   2   
Classes Destroyed          15   | 3   3   5   .   1   1   .   .   .   2   .   
  Worker                   6    | 4   .   1   .   1   .   .   .   .   .   .   
  Builder                  4    | .   .   1   .   1   2   .   .   .   .   .   
  Tunneler                 12   | 9   1   2   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   1   4   .   1   .   .   .   .   .   .   
  Recycler                 11   | 1   2   4   1   1   .   .   .   .   .   2   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   2   .   
  Operator                 3    | .   .   1   .   .   1   .   .   .   .   1   
  Watcher                  4    | .   1   2   1   .   .   .   .   .   .   .   
  Swarmer                  16   | .   .   6   .   3   .   .   .   .   3   4   
  Grunt                    49   | .   7   14  12  3   .   .   .   .   4   9   
  Brawler                  3    | .   .   1   1   .   .   .   .   .   1   .   
  Sentry                   16   | .   .   8   1   5   .   .   1   .   1   .   
  Hunter                   2    | .   .   .   .   2   .   .   .   .   .   .   
  Programmer               6    | .   .   .   .   .   1   .   .   .   2   3   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           8    | 4   3   8   4   4   1   .   1   .   3   5   
  Combat Bots Only         7    | .   2   7   4   4   1   .   1   .   3   4   
Max Kills in Single Turn   4    | 1   1   4   2   1   1   .   1   .   1   2   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  
Hostile Shots Fired        754   | .    48   66   43   205  43   .    18   17   132  182  
  Missed                   229   | .    10   20   14   79   16   .    3    6    33   48   
Damage Taken               9104  | .    498  575  476  1532 463  .    83   506  2261 2710 
  Core                     948   | .    138  12   63   149  54   .    11   129  176  216  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   94    | .    .    .    .    .    .    .    22   .    .    72   
Core Remaining (%)         77    | 100  44   97   88   78   .    .    .    .    56   .    
Volleys Fired              389   | 43   68   73   29   47   13   .    8    .    48   60   
  Largest                  3     | 2    2    3    3    3    2    .    2    .    3    3    
  Hottest                  145   | 40   70   93   69   121  88   .    97   .    145  145  
Shots Fired                931   | 86   136  218  87   121  18   .    11   .    113  141  
  Gun                      575   | 86   136  215  87   28   .    .    .    .    .    23   
  Cannon                   352   | .    .    .    .    92   18   .    11   .    113  118  
  Launcher                 4     | .    .    3    .    1    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  890   | 86   111  203  87   120  18   .    11   .    113  141  
  Thermal                  37    | .    25   12   .    .    .    .    .    .    .    .    
  Explosive                4     | .    .    3    .    1    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         21    | 8    20   17   10   21   3    .    6    .    13   13   
  Robot Miss Streak        9     | 3    4    4    2    4    3    .    1    .    6    9    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    .    .    6    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           589   | 55   93   119  65   73   11   .    5    .    75   93   
  Core Hits                303   | 26   33   63   34   31   3    .    2    .    43   68   
  Critical Kills           1     | .    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    1    .    .    .    .    .    2    
  Critical Strikes         26    | .    2    .    .    4    .    .    1    .    7    12   
    Burn                   1     | .    1    .    .    .    .    .    .    .    .    .    
    Destroy                2     | .    1    .    .    .    .    .    .    .    .    1    
    Blast                  21    | .    .    .    .    3    .    .    1    .    7    10   
    Smash                  2     | .    .    .    .    1    .    .    .    .    .    1    
Melee Attacks              96    | .    3    .    9    31   33   .    6    1    .    13   
  Impact                   96    | .    3    .    9    31   33   .    6    1    .    13   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6     | .    .    .    .    3    3    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11413 | 457  821  2055 1058 1641 508  .    135  .    2022 2716 
  Guns                     4770  | 457  821  1736 1030 256  .    .    .    .    .    470  
  Cannons                  5246  | .    .    .    .    1169 173  .    135  .    2022 1747 
  Explosions               741   | .    .    319  .    80   .    .    .    .    .    342  
  Melee                    651   | .    .    .    28   136  330  .    .    .    .    157  
  Ramming                  5     | .    .    .    .    .    5    .    .    .    .    .    
  Kinetic                  9731  | 457  600  1672 1030 1425 173  .    135  .    2022 2217 
  Thermal                  627   | .    221  64   .    .    .    .    .    .    .    342  
  Explosive                399   | .    .    319  .    80   .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   651   | .    .    .    28   136  330  .    .    .    .    157  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    3    .    .    .    .    .    3    9    
  Average Corruption       2     | .    .    .    2    .    .    .    .    .    2    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  33    | .    .    .    6    .    .    .    .    .    27   .    
    Message Errors         12    | .    .    .    1    .    .    .    .    .    11   .    
    Matter Fused           6     | .    .    .    3    .    .    .    .    .    3    .    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    .    3    .    
    Energy Discharges      5     | .    .    .    1    .    .    .    .    .    4    .    
    Parts Rejected         1     | .    .    .    1    .    .    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    1    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    1    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            367   | .    .    .    6    78   152  .    .    .    16   115  
  Projectiles              24    | .    .    .    .    2    .    .    .    .    16   6    
  Explosions               43    | .    .    .    .    .    .    .    .    .    .    43   
  Melee                    300   | .    .    .    6    76   152  .    .    .    .    66   
Knockbacks                 67    | .    .    .    1    13   6    .    .    .    12   35   
  Impact                   6     | .    .    .    1    .    3    .    .    .    .    2    
  Kinetic                  53    | .    .    .    .    13   2    .    .    .    11   27   
  Secondary                8     | .    .    .    .    .    1    .    .    .    1    6    
Self-Inflicted Damage      162   | .    .    .    .    .    2    .    .    .    .    160  
  Shots                    2     | .    .    .    .    .    .    .    .    .    .    2    
  Rammed                   1     | .    .    .    .    .    1    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    1    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        343   | .    44   84   4    33   .    .    .    .    343  199  
  Average Temperature      56    | .    11   30   2    13   .    .    .    .    89   86   
  Received Heat Transfer   2495  | .    324  237  261  186  48   .    24   .    677  738  
  Effects                  8     | .    .    .    .    .    .    .    .    .    8    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    1    .    
    Interference           7     | .    .    .    .    .    .    .    .    .    7    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    1    1    2    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              8     | .    .    .    2    4    2    .    .    .    .    .    
  Impact Corruptions       16    | .    .    .    1    4    6    .    .    .    .    5    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    2    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1088  | .    703  185  .    .    .    .    .    .    .    200  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac 
Peak Influence             608  | 70  231 608 514 427 75  .   .   .   .   422 
  Initial                  238  | .   45  21  238 165 29  .   .   .   .   37  
  Average                  206  | 35  74  402 392 172 37  .   .   .   .   247 
Maximum Alert Level        2    | .   1   2   2   2   .   .   .   .   .   2   
  Low Security (%)         52   | 100 88  13  .   59  100 .   .   .   .   23  
  Level 1                  27   | .   11  27  48  29  .   .   .   .   .   65  
  Level 2                  20   | .   .   58  51  11  .   .   .   .   .   10  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   1   4   2   7   3   .   .   .   .   5   
  Investigation            3    | .   .   1   .   .   1   .   .   .   .   1   
  Extermination            3    | .   .   .   .   1   1   .   .   .   .   1   
  Reinforcement            12   | .   1   3   2   3   1   .   .   .   .   2   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac 
Distress Signals           9    | .   2   3   1   .   .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              166  | .   21  37  25  23  5   .   1   4   20  30  
  Peak Tracking Total      7    | .   3   4   7   4   1   .   1   4   5   6   
  Tactical Retreats        8    | .   2   .   .   .   1   .   .   .   .   5   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac 
Traps Triggered            8    | .   1   .   2   1   3   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   2   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   .   .   2   .   
  Triggered                3    | .   .   .   .   .   .   1   .   .   2   .   
Most Traps Carried         4    | .   .   .   .   .   .   .   .   .   4   2   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac 
Machines Disabled          11   | .   .   .   .   .   .   .   1   1   .   9   
  Max in Single Turn       4    | .   .   .   .   .   .   .   1   1   .   4   
  Garrison Access          2    | .   .   .   .   1   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac 
Machines Accessed          30   | .   6   5   2   2   6   .   1   4   .   4   
  Terminals                23   | .   6   5   2   1   5   .   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   1   .   .   .   .   .   
Total Hacks                111  | .   26  11  11  6   17  .   1   30  .   9   
  Successful               66   | .   16  3   4   2   9   .   1   30  .   1   
  Failed                   44   | .   10  8   6   4   8   .   .   .   .   8   
    Catastrophic           11   | .   .   3   2   .   3   .   .   .   .   3   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   .   
  Manual                   54   | .   15  11  7   2   10  .   .   .   .   9   
  Terminals                76   | .   26  11  11  3   16  .   .   .   .   9   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   3   1   .   .   .   .   .   
Terminal Hacks             51   | .   12  1   3   .   4   .   1   30  .   .   
  Record                   11   | .   .   .   .   .   .   .   .   11  .   .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   9   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   7   .   .   
  Robot Analysis           5    | .   2   1   2   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   3   .   .   .   1   .   .   3   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   2   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   1   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   1   1   .   .   .   .   .   
Unauthorized Hacks         13   | .   4   2   1   1   4   .   .   .   .   1   
  Terminals                13   | .   4   2   1   1   4   .   .   .   .   1   
    Botnet                 13   | .   4   2   1   1   4   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   
Hacking Detections         22   | .   5   5   2   1   5   .   .   .   .   4   
  Full Trace Events        2    | .   .   1   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   7   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   .   .   9   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   4   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   1   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   1   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac 
Robot Analysis Total       4    | .   2   1   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   1   2   .   3   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   2   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               11108 | 366  983  1372 841  1842 1226 571  1148 97   1753 909  
Spaces Moved               7436  | 272  759  959  522  949  920  493  950  83   1042 487  
  Core                     4     | 4    .    .    .    .    .    .    .    .    .    .    
  Treads                   1518  | .    .    .    181  911  .    .    .    .    415  11   
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   5914  | 268  759  959  341  38   920  493  950  83   627  476  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   110  101  115  115  115  115  115  115  130  
  Average Speed            121   | 84   95   111  124  158  115  115  115  115  137  132  
  Slowest Speed            245   | 100  110  155  240  162  115  115  115  115  245  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52    | 5    88   70   41   16   23   65   88   77   96   12   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    1    1    .    .    
  Known Exits Taken        1     | .    .    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    .    1    1    1    1    .    
Scrap Searched             12    | .    .    .    .    .    .    4    3    .    5    .    
Spaces Dug                 55    | .    2    .    3    8    21   .    9    .    .    12   
Terrain Destroyed          171   | .    2    19   3    19   23   .    10   .    6    89   
  Melee                    43    | .    2    .    3    8    17   .    5    .    .    8    
  Projectile               39    | .    .    .    .    4    6    .    5    .    6    18   
  AOE                      89    | .    .    19   .    7    .    .    .    .    .    63   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  
Total                      8613 | 348  899  1117 643  1133 1014 499  985  83   1263 629  
  Wait                     299  | .    33   14   22   68   1    .    5    .    133  23   
  Move                     7426 | 271  758  958  521  948  919  492  949  82   1041 487  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  104  | 16   10   18   13   8    10   3    4    .    11   11   
  Fast Attach              36   | 7    5    2    6    3    3    .    2    .    6    2    
  Attach                   49   | .    3    4    4    6    3    .    1    .    13   15   
  Detach                   10   | .    1    .    .    2    2    .    .    .    1    4    
  Swap                     74   | 2    11   20   14   9    4    1    4    .    2    7    
  Drop                     111  | 9    7    28   25   11   9    3    6    .    6    7    
  Fire                     389  | 43   68   73   29   47   13   .    8    .    48   60   
  Melee                    96   | .    3    .    9    31   33   .    6    1    .    13   
  Ram                      1    | .    .    .    .    .    1    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16   | .    .    .    .    .    16   .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     2    | .    .    .    .    .    .    .    .    .    2    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub])
-9/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: Fac x3 / Upp)

 History 
---------
  Turn | Location           | Event
    38 | -11/Scrapyard      | Discovered new exit (range 15)
   367 | -11/Scrapyard      | Entered Materials
   368 | -10/Materials      | Build established: Mutant
   618 | -10/Materials      | Identified exit to Mines
   688 | -10/Materials      | Core integrity fell below 50%
   709 | -10/Materials      | Lost 3 parts (1p1n1w)
   785 | -10/Materials      | Discovered new exit (range 5)
  1039 | -10/Materials      | Discovered new exit (range 13)
  1294 | -10/Materials      | Discovered new exit (range 14)
  1346 | -10/Materials      | Discovered new exit (range 4)
  1350 | -10/Materials      | Entered another Materials area
  1350 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1571 | -9/Materials       | Destroyed 7 combat bots
  1733 | -9/Materials       | Build established: Scavenger-Gunner
  1791 | -9/Materials       | Discovered new exit (range 16)
  1984 | -9/Materials       | Discovered new exit (range 9)
  2603 | -9/Materials       | Discovered new exit (range 12)
  2691 | -9/Materials       | Discovered new exit (range 5)
  2722 | -9/Materials       | Entered another Materials area
  2722 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3357 | -8/Materials       | Discovered new exit (range 16)
  3458 | -8/Materials       | Central database locked down
  3559 | -8/Materials       | Build established: Tank
  3563 | -8/Materials       | Entered Factory
  3563 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4284 | -7/Factory         | Discovered new exit (range 15)
  4370 | -7/Factory         | Build established: Mutant
  5287 | -7/Factory         | Discovered new exit (range 9)
  5405 | -7/Factory         | Entered another Factory area
  5405 | -6/Factory         | Evolved 2 slots: Utility x2
  5644 | -6/Factory         | Spotted B-75 Beast
  5818 | -6/Factory         | Build established: Hacker-Mutant
  6194 | -6/Factory         | Discovered new exit (range 8)
  6202 | -6/Factory         | Build established: Mutant
  6444 | -6/Factory         | Identified exit to Lower Caves
  6631 | -6/Factory         | Entered Lower Caves
  6767 | -6/Lower Caves     | Encountered a Warlord checkpoint
  6790 | -6/Lower Caves     | Learned location of 2 exits from Factory
  7133 | -6/Lower Caves     | Discovered new exit (range 18)
  7202 | -6/Lower Caves     | Entered another Lower Caves area
  7215 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7304 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7318 | -6/Lower Caves     | Discovered new exit (range 3)
  7539 | -6/Lower Caves     | Build established: Assassin
  7644 | -6/Lower Caves     | Found Alien Artifact
  7644 | -6/Lower Caves     | Identified Core Expander
  7644 | -6/Lower Caves     | Installed Core Expander, added new Utility slot
  7804 | -6/Lower Caves     | Discovered new exit (range 14)
  8077 | -6/Lower Caves     | Learned Factory non-interactive machine intel
  8350 | -6/Lower Caves     | Entered Data Miner
  8350 | -6/Data Miner      | Discovered new exit (range 6)
  8365 | -6/Data Miner      | Met Data Miner
  8400 | -6/Data Miner      | Learned location of Section 7 (-3)
  8400 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  8419 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  8433 | -6/Data Miner      | Data Conduit disabled
  8447 | -6/Data Miner      | Entered Proximity Caves
  8569 | -5/Proximity Caves | Lost 3 parts (1p2u)
  8734 | -5/Proximity Caves | Build established: Mutant
  8908 | -5/Proximity Caves | Learned Factory emergency access door positions
  8914 | -5/Proximity Caves | Learned location of 1 exit from Factory
  9004 | -5/Proximity Caves | Spotted B-75 Beast
  9047 | -5/Proximity Caves | Destroyed B-75 Beast
  9076 | -5/Proximity Caves | Lost 4 parts (1p1n1u1w)
  9313 | -5/Proximity Caves | Build established: Derelict-Gunner
  9449 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9503 | -5/Proximity Caves | Lost 3 parts (1p1n1u)
  9694 | -5/Proximity Caves | Learned location of 1 exit from Factory
 10139 | -5/Proximity Caves | Discovered new exit (range 9)
 10200 | -5/Proximity Caves | Entered Factory
 10200 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 10201 | -5/Factory         | Identified exit to Factory
 10201 | -5/Factory         | Identified exit to Upper Caves
 10203 | -5/Factory         | Loaded intel: 204 non-interactive machine locations
 10671 | -5/Factory         | Build established: Gunner
 11045 | -5/Factory         | Lost 6 parts (3n1u2w)
 11100 | -5/Factory         | First assault squad dispatched
 11109 | -5/Factory         | Self-destructed

 Last Messages 
---------------
11099_ K-01 Serf collects debris.
11099_ U-05 Engineer lays Concrete. <x2>
11100_ ALERT: Significant disruption in Zone 8J, assault force dispatched.
11100_ Acquired 128 matter.
11100_ U-05 Engineer lays Concrete. <x7>
11102_ K-01 Serf collects debris.
11102_ U-05 Engineer lays Concrete. <x3>
11102_ Slug penetrates P-70 Sage.
11102_ P-70 Sage suffers critical hit (Destroy).
11102_ Destroyed Imp. Target Analyzer.
11102_ Destroyed Hpw. Shock Rifle.
11103_ Med. Treads destroyed.
11103_ U-05 Engineer lays Concrete. <x9>
11106_ K-01 Serf collects debris.
11106_ Gauss Cannon destroyed.
11106_ R-10 Processor collects Relay Coupler [Sentry].
11106_ U-05 Engineer lays Concrete. <x6>
11107_ P-70 Sage resets U-05 Engineer, system corruption cleaned.
11108_ U-05 Engineer lays Concrete. <x4>
11109_ Flak Gun destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?#            #??##??????# #??????????""""???????? |
| ?#            #### #####?# #??????????""""???????? |
| ########+######     #  ### #??????????""""???????? |
|    T #     ### #        # #######?????""""???????? |
|      #     ##              #    #?????""""???????? |
| "    #     ##     u        ######????????????????? |
| "    +     ###     u       ##????????????????????? |
| "    #     ##             |=#????????????????????? |
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|      #     ###            !+    ###########+###### |
|      #     T#              #  %                    |
| ######      #           u[!# R%       %   %   ##?? |
| ?????#     ##         % == p!!%        =      #??? |
| ?????#     ##          p!@=#######            #??? |
| ?????#     #?#      u kp%[=#?????#            #??? |
| ?????#     #?##      %     #?????#     ########??? |
| ?????#     ##########+############     #?????????? |
| ?????#                       ^!!       #?????????? |
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| ?????#                                 ##+###????? |
| ?????#                         """"""         +??? |
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|             #     #???????#    """"""     ""  +??? |
| !     """   #     #???????#    """"""     ""  #??? |
|       """   #     #???????#    """"""     F"  #??? |
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|    ==       #     #???#####                   #??? |
|    =        #     #####"##"                   #??? |
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| #######+#####     #""""   #            #?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Coolant Potential          65
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             525
Resistance: KI             30
Resistance: TH             10
Evasion (%)                44
Targeting Accuracy         6
Target Analysis            6
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          12

 Item Schematics 
-----------------
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
     Enh. Flexi-carbon Leg | -6/Data Miner | Free
            Exp. Heat Sink | -6/Data Miner | Free
   Mni. Smartbomb Launcher | -6/Data Miner | Free
 Imp. Gyrokinetic Inverter | -6/Data Miner | Free
  Adv. Transmission Jammer | -6/Data Miner | Free
                 Phase Gun | -6/Data Miner | Free
      Adv. Remote Datajack | -6/Data Miner | Free

 Robot Schematics 
------------------
 B-48 Gladiator | -6/Data Miner | Free
    C-35 Carver | -6/Data Miner | Free
  X-62 Marksman | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
 A-27 Freighter | -6/Data Miner | Free
  Y-64 Sentinel | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MachineTrackerRipteeth
  Manual?         0
Play Time         01:44:32
  Cumulative      143.1 hours
  Start           2025.03.29 @ 06:59:03
  End             2025.03.29 @ 14:35:50
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          143
  Rogue           136
  Adventurer      0
  Explorer        7
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          53
Achievement%      45
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d9a679bb-ddb0-4417-904e-165644d4c75d