Cogmind - Beta 16 --- EXPLORER MODE // 2025.12.24 @ 17:01:14 Player: Max Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (21) 105 Value Destroyed (780) 780 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3185 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 208/400 Matter 300/300 Energy 250/250 System Corruption 1% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (2) --- Flexi-carbon Leg > --- UTILITY (3) ------ Visual Processing Unit Sensor Array > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Compact Battery (200) 0b10 Decoder Chip [Skirmisher] Improved Targeting Computer Weapon Shielding Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Structural Scanner Visual Processing Unit 0b10 Decoder Chip [Scout] > --- WEAPON ----------- Field Laser Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Carbon-fiber Leg Sensor Array 0b10 Decoder Chip [Skirmisher] Improved Targeting Computer Weapon Shielding [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Structural Scanner Device Structural Scanner Processor Visual Processing Unit Protection Propulsion Shielding Weapon Assault Rifle Energy Gun Field Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 3 | . 1 . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . 1 . . . . . Parts Attached 33 | 7 9 1 11 . 1 4 Power 8 | 1 3 . 4 . . . Engine 7 | 1 2 . 4 . . . Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 13 | 2 3 1 4 . . 3 Treads 3 | 2 . . 1 . . . Leg 10 | . 3 1 3 . . 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 2 3 . 1 . 1 . Device 2 | . 2 . . . . . Storage . | . . . . . . . Processor 3 | . 1 . 1 . 1 . Hackware . | . . . . . . . Protection 2 | 2 . . . . . . Artifact . | . . . . . . . Weapon 5 | 2 . . 2 . . 1 Energy Gun 1 | . . . . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 4 | 2 . . 2 . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 6 | . . . . . . 6 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 1 | . . . . . . 1 Weapon 3 | . . . . . . 3 Highest Loss Streak 4 | . . . . . . 4 To Critical Strikes . | . . . . . . . Average Backups 2 | . 3 4 1 1 2 4 Power . | . . 1 . . . . Propulsion . | . . . . . . . Utility 2 | . 3 3 1 1 2 4 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Unused Backups 6 | . 2 1 . . . 3 Power 1 | . 1 . . . . . Propulsion . | . . . . . . . Utility 5 | . 1 1 . . . 3 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 87 87 98 100 100 81 Engine 17 | . 12 12 18 20 20 18 Treads 2 | . 10 . . . . . Leg 18 | . 14 25 20 20 20 19 Device 14 | . 14 12 19 20 12 10 Processor 11 | . 1 12 10 10 17 15 Protection 2 | . 8 . . . . . Ballistic Gun 26 | . 25 25 28 30 30 15 Peak Build Rating 28 | 7 9 8 14 13 17 28 Average Rating 12 | 4 7 8 12 13 16 18 On Entrance 9 | . 7 8 8 13 13 17 Avg Prop Armor Cover (%) 11 | . . . . . . 11 Naked Turns . | . . . . . . . Heaviest Build 20 | 11 11 10 20 20 20 20 Greatest Support 40 | 40 40 20 20 20 20 40 Greatest Overweight (x) 1 | . 1 . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 3 1 4 5 Average Carried 2 | . 3 4 1 1 2 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 1 5 4 1 1 4 5 Class Distribution -------------------- 49% | Scavenger-Skirmisher 36% | Hacker-Mutant 9% | Hacker-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1035 | 212 336 18 274 . 30 165 Remotely . | . . . . . . . Salvage Created 915 | . 348 . 451 . . 116 Parts 55 | . 26 . 23 . . 6 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 20 | . 9 . 9 . . 2 Guns 20 | . 9 . 9 . . 2 Classes Destroyed 4 | . 3 . 1 . . . Watcher 1 | . 1 . . . . . Swarmer 2 | . 2 . . . . . Grunt 14 | . 7 . 5 . . 2 Sentry 4 | . . . 4 . . . Best Kill Streak 6 | . 4 . 6 . . 2 Combat Bots Only 6 | . 4 . 6 . . 2 Max Kills in Single Turn 1 | . 1 . 1 . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 194 | . 49 . 37 . . 108 Missed 67 | . 14 . 15 . . 38 Hits 127 | . 35 . 22 . . 70 Projectile 127 | . 35 . 22 . . 70 Critical Strikes 8 | . . . 2 . . 6 Part Disruptions 1 | . . . . . . 1 Damage Taken 1256 | . 265 . 198 . . 793 Core 254 | . 62 . 23 . . 169 Absorbed by Shields . | . . . . . . . Redirected to Shielding 27 | . 27 . . . . . Ignored by Resistances 760 | . 168 . 121 . . 471 Regen/Repaired (Parts) 59 | . 19 . 33 . 7 . Core Remaining (%) 87 | 100 . 75 . . . . Volleys Fired 58 | . 25 1 17 . . 15 Largest 3 | . 2 2 3 . . 3 Hottest 109 | . 40 40 63 . . 109 Shots Fired 144 | . 50 2 48 . . 44 Gun 144 | . 50 2 48 . . 44 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 140 | . 50 2 48 . . 40 Thermal 4 | . . . . . . 4 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 22 | . 18 . 22 . . 16 Robot Miss Streak 1 | . 1 . 1 . . 1 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . 2 . . 1 Max Gunslinging Chain 1 | . . . 1 . . 1 Shots Hit Robots 124 | . 44 . 42 . . 38 Core Hits 46 | . 20 . 17 . . 9 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 2 | . . . 1 . . 1 Destroy 2 | . . . 1 . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1671 | . 555 . 577 . . 539 Guns 1671 | . 555 . 577 . . 539 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1615 | . 555 . 577 . . 483 Thermal 56 | . . . . . . 56 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 2 1 1 1 1 Average Corruption 1 | . 1 2 1 1 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . 3 . 1 . . . Message Errors 1 | . 1 . . . . . Data Loss (minor) 1 | . 1 . . . . . Alerts 2 | . 1 . 1 . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 225 | . 2 . 59 . . 225 Average Temperature 82 | . 2 . 25 . . 117 Received Heat Transfer 676 | . 243 . 186 . . 247 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 111 | . . . . . . 111 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 165 | . 90 10 165 24 . . Initial 24 | . . 10 . 24 . . Average 30 | . 25 3 52 16 . . Influence Increases 597 | . 257 . 275 . . 65 Destroy 0b10 Robot/C 400 | . 180 . 180 . . 40 Destroy 0b10 Robot/NC 5 | . 5 . . . . . Destroy Leader 112 | . 42 . 60 . . 10 Successful Hack 5 | . . . 5 . . . Lose Combat Pursuer 75 | . 30 . 30 . . 15 Influence Decreases 597 | . 220 37 185 81 9 65 Entered New Map 102 | . . 27 . 66 9 . Time Decay 495 | . 220 10 185 15 . 65 Squads Dispatched 5 | . 4 . 1 . . . Investigation 5 | . 4 . 1 . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 32 | . 16 . 12 . . 4 Peak Tracking Total 5 | . 4 . 5 . . 2 Tactical Retreats 5 | . 2 . 2 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 10 | . 5 . 4 . 1 . Terminals 5 | . 4 . 1 . . . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 2 . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 34 | . 16 . 16 . 2 . Successful 27 | . 10 . 15 . 2 . Failed 7 | . 6 . 1 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . . 1 . Terminals 16 | . 13 . 3 . . . Fabricators . | . . . . . . . Repair Stations 11 | . 3 . 8 . . . Recycling Units . | . . . . . . . Scanalyzers 5 | . . . 5 . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 8 . 3 . 2 . Record 5 | . 5 . . . . . Part Schematic 2 | . . . . . 2 . Robot Analysis 2 | . 1 . 1 . . . Locate Traps 1 | . 1 . . . . . Dispatch Records 1 | . . . 1 . . . Transport Status 1 | . 1 . . . . . Investigation Status 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 9 | . 2 . 7 . . . Scan Component 4 | . 1 . 3 . . . Repair 3 | . 1 . 2 . . . Refit 2 | . . . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 5 | . . . 5 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Retrieve Study 3 | . . . 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 5 . 3 . . . Full Trace Events 6 | . 5 . 1 . . . Feedback Events 2 | . 1 . 1 . . . Corruption 2 | . 1 . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 1 . 2 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . . 3 . . . Parts Repaired 3 | . 1 . 2 . . . Time 90 | . 26 . 64 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 . Highest-Rated Group 157 | . . . . . 157 . Highest-Rated Ally 40 | . . . . . 40 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 1860 | . 406 50 343 38 779 244 Optics 1523 | . 69 50 343 38 779 244 Sensors 904 | . 269 . 341 38 146 110 Structural 1764 | . 404 50 343 38 779 150 Decoding 766 | . . . . . 632 134 Robot Analysis Total 2 | . 1 . 1 . . . Derelict Logs Recovered 2 | . . . . . 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 2079 | 77 548 50 343 38 779 244 Spaces Moved 1536 | 41 328 37 231 37 713 149 Core 2 | 2 . . . . . . Treads 145 | 39 106 . . . . . Legs 1389 | . 222 37 231 37 713 149 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 105 105 105 105 Average Speed 114 | 154 133 120 111 105 105 116 Slowest Speed 190 | 160 190 120 120 105 105 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 5 60 13 19 11 81 30 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | 1 1 1 1 . 1 . Unknown Exits Taken 1 | . . . . 1 . . Scrap Searched 2 | . . . . . 1 1 Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1725 | 55 387 41 278 36 743 185 Wait 36 | . 2 . . . 26 8 Move 1530 | 40 327 36 230 36 712 149 Hop . | . . . . . . . Pick Up 38 | 8 12 1 9 . 3 5 Fast Attach . | . . . . . . . Attach 12 | 7 . . 4 . 1 . Detach 1 | . . . . . 1 . Swap 30 | . 14 1 10 . . 5 Drop 20 | . 7 2 8 . . 3 Fire 58 | . 25 1 17 . . 15 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 16) 78 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Evolved 1 slot: Weapon x1 339 | -10/Materials | Build established: Hacker-Mutant 360 | -10/Materials | Identified exit to Materials 360 | -10/Materials | Discovered exit to Materials (range 6) 404 | -10/Materials | Repaired Propulsion Shielding? 437 | -10/Materials | Discovered exit to Materials (range 5) 603 | -10/Materials | Identified exit to Mines 603 | -10/Materials | Discovered exit to Mines (range 8) 626 | -10/Materials | Entered Mines 656 | -10/Mines | Discovered exit to Materials (range 6) 676 | -10/Mines | Entered Materials 676 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 777 | -9/Materials | Repaired Lgt. Nuclear Core? 789 | -9/Materials | Repaired Ion Engine? 932 | -9/Materials | Identified exit to Mines 932 | -9/Materials | Discovered exit to Mines (range 17) 1019 | -9/Materials | Entered Mines 1048 | -9/Mines | Identified exit to Materials 1048 | -9/Mines | Discovered exit to Materials (range 13) 1053 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1057 | -9/Mines | Entered Zion 1095 | -7/Zion | System corruption cleaned by Quarantine Array 1225 | -7/Zion | Build established: Scavenger-Skirmisher 1248 | -7/Zion | Learned 12 Factory zone layouts 1276 | -7/Zion | Met Imprinter 1302 | -7/Zion | Imprinted 1304 | -7/Zion | Declared Zion's savior 1818 | -7/Zion | Identified exit to Proximity Caves 1818 | -7/Zion | Discovered exit to Proximity Caves (range 17) 1836 | -7/Zion | Entered Proximity Caves 1963 | -6/Proximity Caves | Learned location of 1 exit from Factory 1964 | -6/Proximity Caves | Spotted B-75 Beast 2017 | -6/Proximity Caves | Lost 4 parts (1u3w) 2080 | -6/Proximity Caves | Self-destructed Last Messages --------------- B-75 Beast suffers critical hit (Destroy). Destroyed Hvy. Machine Gun. Hvy. Assault Rifle+ destroyed. C-30 ARC bursts open, deploying its payload. P-60 Hacker unfolds itself. Acquired 49 matter. Hvy. Assault Rifle+ destroyed. Knocked back. Field Laser destroyed. Structural Scanner destroyed. Want a larger map view with more modal windows? Or have a large enough display to fit a bigger map in exchange for smaller text? Consider selecting a different UI Layout in the option menu. Searching scrap... Found Reflective Plating. Found 56 Matter. Ion Engine destroyed. Flexi-carbon Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#????????????????????????? | | ???????????????????????? #???????????????????????? | | ???????????????????????? ##?????????????????????? | | ???????????????????????? #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# ##????????????????????? | | ????????????????????????# ##???????????????????? | | ????????????????????#??## #???????????????????? | | ????????????????????# ?# ##??????????????????? | | ????????????????????# ## ##?????????????????? | | ????????????????????? #?????????????????? | | ?????????????????????? #?????????????????? | | ???????????????????????# ##????????????????? | | ????????????????????????#@ ##???????????????? | | ????????????????????????# #???????????????? | | ???????????????????###### ##??????????????? | | ???????????????????# ## ###????????????? | | ????????????????????# ##???????????? | | ????????????????????# #???????????? | | ??????????#?????????# #???????????? | | ??????????# ??????## ## #???????????? | | ??????????# ##### ### #???????????? | | ??????????#$ #??##### ##???????????? | | ??????????# #??????? #????????????? | | ??????????# ### ##???????? ##????????????? | | ??????????# ???## ##??????????##?????????????? | | ??????????## ??????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ??????? ???????????# #??????????????????????????? | | ???? ???????????# #??????????????????????????? | | ## ???????????# #??????????????????????????? | | ?????????## #??????????????????????????? | | #???????????# #??????????????????????????? | | ####?????#######??# ###### % ???????????? | | ?????????# "" "#??# #???????????????????? | | ##???????# """ #??# ######%##???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Weapon Shielding | -9/Materials | Scanalyzed Plasma Flamer | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Propulsion Shielding | 62% | -10/Materials Lgt. Nuclear Core | 72% | -9/Materials Ion Engine | 68% | -9/Materials Studied --------- Assault Rifle | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% Fitting Room Item+ Part-time Mechanic Robot Respite Spot Them First The One Tourist Challenges ------------ None Game ------ Seed UtilityGaussAirjet Manual? 0 Play Time 00:40:44 Cumulative 0.6 hours Start 2025.12.24 @ 16:03:37 End 2025.12.24 @ 17:01:14 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 5 Rogue 0 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 2 Achievement% 2 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 968d62bd-6955-4d7c-b541-ac7d4862b557