Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.06 @ 20:21:28 // AFD2020/Player2 Player: lcbb_tuk Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (119) 595 Value Destroyed (4821) 4821 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (3701) 3701 TOTAL SCORE: 14577 Bonus ------- High Alert Combat Kills 732 Follower Combat Kills 3943 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -1674 Cogmind --------- Core Integrity 0/1000 Matter 238/300 Energy 958/960 System Corruption 4% Temperature Cool (57) Movement Treading (180) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Reinforced Fission Core > --- PROPULSION (3) --- Improved Treads Medium Treads Improved Medium Treads > --- UTILITY (8) ------ Improved Heat Sink High-capacity Storage Unit Improved Energy Well Transport Network Coupler Advanced Targeting Computer Propulsion Shielding Improved Medium Armor Plating High-powered Tractor Beam > --- WEAPON (4) ------- Gauss Rifle Gauss Rifle KE Penetrator Mass Driver > --- INVENTORY (12) --- Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Micro Fission Core Improved Treads Gauss Rifle Precision Assault Rifle Enhanced Coil Gun CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Transport Network Coupler Advanced Targeting Computer Recoil Nullifier Improved Maneuvering Thrusters Improved Medium Armor Plating Makeshift Armor Plating > --- WEAPON ----------- Tesla Rifle Variable Charge Gun KE Penetrator CR-A16's Pointy Stick > --- INVENTORY -------- Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Treads Improved Treads Improved Heat Sink Advanced Heat Sink Precision Shock Rifle Precision Shock Rifle Heavy Laser Precision Assault Rifle [Rating: 75] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Fission Core Propulsion Armored Treads Treads Armored Treads Wheel Wheel Utility High-capacity Storage Unit Device Improved Maneuvering Thrusters Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Propulsion Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mass Driver Slashing Weapon Greatsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 . . . . 2 Power 1 | . . . . 1 . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . . Utility 6 | . . 2 1 1 . . . . 2 . . . . . Weapon 2 | . . . . . . . . . . . . . . 2 Parts Attached 120 | 8 3 6 14 14 9 10 1 . 5 4 . 3 3 40 Power 15 | 1 . . 1 3 2 2 . . . . . 1 . 5 Engine 13 | 1 . . 1 3 2 2 . . . . . 1 . 3 Core 2 | . . . . . . . . . . . . . . 2 Reactor . | . . . . . . . . . . . . . . . Propulsion 28 | 2 . 2 2 2 4 3 1 . . 1 . . . 11 Treads 27 | 1 . 2 2 2 4 3 1 . . 1 . . . 11 Leg . | . . . . . . . . . . . . . . . Wheel 1 | 1 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 42 | 2 3 3 6 5 3 3 . . 3 3 . 1 2 8 Device 14 | . . 1 2 1 2 1 . . 1 1 . . 2 3 Storage 7 | 2 3 1 . . . . . . . . . . . 1 Processor 5 | . . 1 . 1 . 1 . . 2 . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 16 | . . . 4 3 1 1 . . . 2 . 1 . 4 Artifact . | . . . . . . . . . . . . . . . Weapon 35 | 3 . 1 5 4 . 2 . . 2 . . 1 1 16 Energy Gun 16 | 1 . 1 3 2 . 1 . . 1 . . . 1 6 Energy Cannon 3 | . . . 1 1 . . . . 1 . . . . . Ballistic Gun 12 | 2 . . 1 1 . . . . . . . . . 8 Ballistic Cannon 1 | . . . . . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . 1 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 2 . . . . 2 . . . . 1 Parts Lost 24 | . . . 2 4 2 . . . . 2 . . 2 12 Power 1 | . . . . . . . . . . . . . . 1 Propulsion 5 | . . . . 1 1 . . . . . . . . 3 Utility 10 | . . . 1 1 1 . . . . 2 . . 2 3 Weapon 8 | . . . 1 2 . . . . . . . . . 5 Highest Loss Streak 2 | . . . 2 2 2 . . . . 2 . . 1 2 Average Slot Usage (%) 97 | . 100 94 99 98 99 99 86 84 85 99 100 100 99 98 Engine 12 | . 14 11 9 14 15 15 15 15 13 13 13 13 13 6 Treads 20 | . 14 19 26 22 22 23 23 23 20 20 20 20 20 16 Wheel 1 | . 14 2 . . . . . . . . . . . . Device 14 | . . 6 11 9 14 15 15 15 16 21 20 20 19 14 Storage 8 | . 28 23 9 7 7 7 7 7 6 6 6 6 6 5 Processor 11 | . . 8 9 14 15 15 9 7 10 14 13 13 13 11 Protection 9 | . . . 15 12 7 7 7 7 6 9 13 13 13 11 Energy Gun 7 | . 14 11 1 7 7 6 . . 3 6 6 6 12 9 Energy Cannon 2 | . . . 4 5 . . . . 3 6 6 1 . . Ballistic Gun 4 | . 14 11 11 1 7 6 . . . . . . . 6 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 98 | 15 55 88 52 75 75 72 68 68 74 82 82 82 75 98 Greatest Support 81 | 20 10 46 68 68 65 60 60 60 60 60 60 60 60 81 Greatest Overweight (x) 8 | 1 5 8 . 1 1 1 1 1 1 1 1 1 1 1 Average Overweight (x) 1 | . 3 2 . . 1 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 26 | 8 18 26 12 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 12 | 6 15 20 12 12 12 12 12 12 12 12 12 12 12 12 Most Carried 12 | 3 4 11 12 12 12 12 11 11 11 12 12 12 12 12 Average Carried 10 | 2 3 9 11 11 10 11 10 11 9 11 12 12 11 10 Final Capacity 20 | 8 18 20 12 12 12 12 12 12 12 12 12 12 12 14 Final Carried 14 | 3 3 11 10 11 10 10 11 11 9 12 12 12 11 14 Class Distribution -------------------- 40% | Mutant 38% | Scavenger-Mutant 13% | Scavenger-Tank 3% | Derelict-Mutant 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Low Low Zio Pro Fac Matter Collected 2188 | 286 75 132 278 131 184 46 68 . 50 40 . . 60 838 Remotely 236 | . . . . . . . . . . 10 . . 10 216 Salvage Created 5601 | 78 283 367 630 439 333 . 30 . 70 254 125 . 399 2593 Parts 239 | 3 12 23 32 15 16 . . . 3 5 4 . 17 109 Haulers Intercepted 3 | . . 1 . . . . . . . . . . . 2 Recyclers Shooed 5 | . . . . . . . . . . . . . . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 58 | . . . . . . . 7 1 . 17 6 . 27 . Prevented 9 | . . . . . . . 1 . . 6 2 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 89 | . 6 7 15 7 8 . . . 1 5 2 . 8 30 Melee 1 | . . . . . . . . . . . . . . 1 Guns 69 | . 3 7 9 3 8 . . . 1 2 1 . 8 27 Cannons 13 | . . . 5 4 . . . . . 3 1 . . . AOE 5 | . 3 . 1 . . . . . . . . . . 1 Classes Destroyed 16 | 1 2 2 3 3 1 . 1 . . . . . . 3 Worker 11 | . . . 1 . . . . . . . . . . 10 Builder 4 | . . . . . . . . . . . . . . 4 Hauler 3 | . . 1 . . . . . . . . . . . 2 Recycler 4 | 1 . . 1 . . . . . . . . . . 2 Operator 2 | . . . . 1 . . . . . . . . . 1 Watcher 6 | . 1 . 2 . . . . . . . . . . 3 Swarmer 22 | . . . 8 . 4 . . . . 2 . . 3 5 Saboteur 2 | . . . . . . . . . . . . . . 2 Grunt 46 | . 6 6 5 4 3 . . . 1 3 1 . 4 13 Brawler 2 | . . . . 1 . . . . . . . . . 1 Duelist 5 | . . . 1 1 . . . . . . 1 . . 2 Protector 1 | . . . . . . . . . . . . . . 1 Sentry 5 | . . 1 1 . . . . . . . . . 1 2 Hunter 3 | . . . . 1 . . . . . . . . . 2 Programmer 3 | . . . . . 1 . . . . . . . . 2 Samaritan 1 | . . . . . . . 1 . . . . . . . Best Kill Streak 11 | 1 2 5 4 2 5 . . . 1 3 2 . 4 11 Combat Bots Only 8 | . 2 4 3 2 5 . . . 1 3 2 . 4 8 Max Kills in Single Turn 2 | 1 2 1 1 1 1 . 1 . 1 1 1 . 1 2 Gunslinging 1 | . . . . . . . . . . . . . . 1 Exploded 2 | . 2 . 1 . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Low Low Zio Pro Fac Damage Taken 5518 | 12 93 222 584 881 580 . 247 . 26 367 23 . 229 2254 Core 495 | . 28 48 99 44 63 . 14 . . . . . 9 190 Absorbed by Shields 153 | . . . . . 153 . . . . . . . . . Core Remaining (%) 79 | 100 88 74 71 . . . . 58 . . . . 87 . Volleys Fired 349 | 2 15 24 68 64 26 1 . . 3 21 5 . 21 99 Largest 4 | 2 2 2 2 2 2 2 . . 2 2 2 . 2 4 Hottest 174 | 60 60 65 108 108 83 83 . . 91 91 91 . 141 174 Shots Fired 772 | 4 30 48 133 119 52 2 . . 6 42 10 . 38 288 Gun 643 | 4 30 48 99 55 52 2 . . 3 21 5 . 38 286 Cannon 129 | . . . 34 64 . . . . 3 21 5 . . 2 Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 280 | 2 15 24 80 . 26 1 . . . . . . . 132 Thermal 279 | . . . 34 109 . . . . 6 42 10 . 38 40 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 213 | 2 15 24 19 10 26 1 . . . . . . . 116 Robot Hit Streak 46 | 2 9 24 28 41 46 27 . . 4 23 8 . 14 29 Robot Miss Streak 3 | 1 1 1 2 3 1 . . . 1 1 1 . 1 2 Penetration Max 1 | . . . . . . . . . . . . . . 1 Secondary Targets 15 | . 2 1 3 . . . . . . . . . . 9 Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . 1 Shots Hit Robots 677 | 2 24 41 114 105 41 2 4 . 4 39 8 . 31 262 Core Hits 247 | 2 11 14 41 29 17 . . . 1 12 4 . 15 101 Critical Hits 15 | . . . . 3 . . 1 . . . . . 2 9 Critical Kills 4 | . . . . . . . . . . . . . . 4 Critical Parts Destroyed 11 | . . . . 3 . . 1 . . . . . 2 5 Melee Attacks 23 | . . . . . . . 7 . . . . . . 16 Impact . | . . . . . . . . . . . . . . . Slashing 7 | . . . . . . . 7 . . . . . . . Piercing 16 | . . . . . . . . . . . . . . 16 Sneak Attacks 15 | . . . . . . . 3 . . . . . . 12 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 15558 | 119 455 570 1662 1683 1007 43 492 . 93 905 187 . 668 7674 Guns 10021 | 44 294 535 896 605 764 43 . . 40 408 80 . 668 5644 Cannons 2436 | . . . 632 1078 . . . . 53 497 107 . . 69 Explosions 1373 | 75 158 35 134 . 243 . . . . . . . . 728 Melee 1725 | . . . . . . . 492 . . . . . . 1233 Ramming 3 | . 3 . . . . . . . . . . . . . Kinetic 4102 | 14 109 227 660 . 390 22 . . . . . . . 2680 Thermal 6063 | 75 158 35 766 1588 104 . . . 93 905 187 . 668 1484 Explosive 139 | . . . . . 139 . . . . . . . . . Electromagnetic 3526 | 30 185 308 236 95 374 21 . . . . . . . 2277 Impact . | . . . . . . . . . . . . . . . Slashing 492 | . . . . . . . 492 . . . . . . . Piercing 1233 | . . . . . . . . . . . . . . 1233 Highest Corruption 4 | . . . . 1 1 1 3 3 . . . . . 4 Average Corruption 1 | . . . . 1 1 1 1 3 . . . . . 2 Corruption Purged . | . . . . . . . . . . . . . . . Effects 34 | . . . . 4 2 1 5 1 . . . . . 21 Message Errors 10 | . . . . 2 1 . 2 1 . . . . . 4 Matter Fused 1 | . . . . . . . . . . . . . . 1 Heat Flow Errors 3 | . . . . . . . 1 . . . . . . 2 Energy Discharges 7 | . . . . 2 . 1 1 . . . . . . 3 Parts Rejected 3 | . . . . . . . . . . . . . . 3 Data Loss (minor) 3 | . . . . . 1 . 1 . . . . . . 1 Targeting Errors 7 | . . . . . . . . . . . . . . 7 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 617 | . . . 23 16 13 . 221 . . . . . . 344 Projectiles 37 | . . . 15 16 . . . . . . . . . 6 Explosions 39 | . . . 8 . 13 . . . . . . . . 18 Melee 541 | . . . . . . . 221 . . . . . . 320 Knockbacks 1 | . . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 226 | 12 1 . . . 128 . . . . . . . . 85 Shots 5 | 1 . . . . 2 . . . . . . . . 2 Rammed 2 | . 1 . . 1 . . . . . . . . . . Targets Rammed 2 | . 1 . . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 288 | 12 28 7 288 71 7 . 249 . . . . . 153 228 Average Temperature 54 | 12 14 5 61 24 4 . 142 . . . . . 53 62 Received Heat Transfer 1707 | . 72 126 345 270 129 . . . . 102 18 . 99 546 Effects 1 | . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . 1 . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Parts Fried 18 | . . . 1 . 1 . . . . . . . . 16 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 11 | . . . 1 4 . . . . . 1 . . 3 2 Heat Transferred 9605 | 100 50 50 1309 3311 106 . . . 148 1406 296 . 1118 1711 Parts Sabotaged 3 | . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 12 | 1 2 1 2 . 1 . . . . . . . . 5 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Low Low Zio Pro Fac Peak Influence 1285 | 5 183 322 1285 976 1161 576 . . 134 . . . . 942 Initial 527 | . 2 . 71 426 492 527 . . 34 . . . . 85 Average 516 | 2 43 156 699 725 840 505 . . 42 . . . . 528 Maximum Alert Level 4 | . . 1 4 3 4 2 . . . . . . . 3 Low Security (%) 24 | 100 100 61 11 . . . . . 100 . . . . 8 Level 1 9 | . . 38 10 . . 19 . . . . . . . 16 Level 2 34 | . . . 28 39 44 80 . . . . . . . 50 Level 3 27 | . . . 38 60 42 . . . . . . . . 24 Level 4 3 | . . . 11 . 12 . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 37 | . 1 3 10 7 . 1 . . . . . . . 15 Investigation 7 | . 1 1 2 1 . . . . . . . . . 2 Extermination 4 | . . . . 1 . 1 . . . . . . . 2 Reinforcement 15 | . . 2 3 3 . . . . . . . . . 7 Assault 8 | . . . 2 2 . . . . . . . . . 4 Garrison 3 | . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . 1 . . . . . . . . . 4 Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Low Low Zio Pro Fac Distress Signals 7 | . . 1 1 2 . . . . 1 . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 253 | . 7 17 54 40 21 1 4 . 5 13 4 . 14 73 Peak Tracking Total 13 | . 2 4 6 6 4 1 4 . 5 5 4 . 4 13 Tactical Retreats 8 | . . . 4 1 1 . . . . . . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Low Low Zio Pro Fac Traps Triggered 9 | . . . 1 . 2 3 . . . . . . . 3 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 3 | . 3 . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . 2 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Low Low Zio Pro Fac Machines Disabled 25 | . 2 . 8 1 4 1 . . . 1 . . . 8 Max in Single Turn 2 | . 2 . . . 2 . . . . 1 . . . 1 Garrison Access 3 | . . . 1 . . . . . . . . . . 2 Garrison Relay 2 | . . . . . 2 . . . . . . . . . Phase Generator 1 | . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Low Low Zio Pro Fac Machines Accessed 25 | . 6 2 4 6 . 1 1 . 1 1 . . . 3 Terminals 13 | . 5 2 3 2 . . . . 1 . . . . . Fabricators 2 | . . . . . . 1 . . . . . . . 1 Repair Stations 3 | . . . . 2 . . . . . . . . . 1 Recycling Units 2 | . 1 . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 1 . . . . . . . . . 1 Total Hacks 62 | . 18 6 11 14 . 2 1 . 2 1 . . . 7 Successful 34 | . 10 1 7 8 . 1 1 . . 1 . . . 5 Failed 28 | . 8 5 4 6 . 1 . . 2 . . . . 2 Catastrophic 3 | . . 1 . 1 . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 33 | . 15 6 11 1 . . . . . . . . . . Terminals 39 | . 17 6 10 4 . . . . 2 . . . . . Fabricators 4 | . . . . . . 2 . . . . . . . 2 Repair Stations 12 | . . . . 8 . . . . . . . . . 4 Recycling Units 2 | . 1 . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 1 . . . . . . . . . 1 Terminal Hacks 10 | . 4 1 2 1 . . 1 . . 1 . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . Open Door 2 | . . . . . . . 1 . . 1 . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . Reprogram Traps 4 | . 2 1 1 . . . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . . . . . 1 Network Status 1 | . . . . . . . . . . . . . . 1 Build 1 | . . . . . . 1 . . . . . . . . Repair Station Hacks 8 | . . . . 5 . . . . . . . . . 3 Scan Component 4 | . . . . 2 . . . . . . . . . 2 Repair 3 | . . . . 2 . . . . . . . . . 1 Refit 1 | . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . 1 Unlock Access 1 | . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . 1 Unauthorized Hacks 12 | . 6 . 5 1 . . . . . . . . . . Terminals 9 | . 5 . 4 . . . . . . . . . . . Track 4 | . 2 . 2 . . . . . . . . . . . Botnet 4 | . 2 . 2 . . . . . . . . . . . Detonate 1 | . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . . . . . . . Tunnel 2 | . 1 . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . Jam 1 | . . . 1 . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 20 | . 5 2 4 5 . 1 . . 1 . . . . 2 Full Trace Events 1 | . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built 1 | . . . . . . 1 . . . . . . . . Matter 212 | . . . . . . 212 . . . . . . . . Time 53 | . . . . . . 53 . . . . . . . . Total Part Build Rating 6 | . . . . . . 6 . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . . . . . . . Time 51 | . . . . 29 . . . . . . . . . 22 Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Low Low Zio Pro Fac Used RIF Installer 1 | . . . . . 1 . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . 7 . . . . . . . . . Machine Destruction 7 | . . . . . 7 . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Low Low Zio Pro Fac Total Allies 2 | . 1 . . . . . . . . 1 . . . . Largest Group 2 | . 1 1 1 1 1 1 1 1 1 2 2 1 1 1 Highest-Rated Group 132 | . 58 64 76 84 90 91 94 94 101 122 122 102 111 132 Highest-Rated Ally 132 | . 58 64 76 84 90 91 94 94 101 102 102 102 111 132 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 358 | . 4 27 68 51 28 2 7 . 6 21 5 . 18 121 Total Damage 15130 | . 70 510 2729 2683 1483 124 170 . 433 1090 293 . 778 4767 Kills 158 | . 1 7 38 30 12 2 4 . 3 8 2 . 6 45 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Low Low Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 1 . . 1 1 . 2 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Low Low Zio Pro Fac Turns Passed 12784 | 62 835 472 1247 1346 720 494 1334 40 340 1891 338 212 1552 1901 Spaces Moved 6095 | 41 481 210 525 640 293 253 704 22 172 955 171 110 780 738 Core 3 | 3 . . . . . . . . . . . . . . Treads 5514 | 10 . 141 525 640 293 253 704 22 172 955 171 110 780 738 Legs . | . . . . . . . . . . . . . . . Wheels 578 | 28 481 69 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 130 155 155 175 180 183 186 186 186 190 190 190 160 Average Speed 174 | 102 112 169 159 161 177 182 185 186 186 189 190 190 190 183 Slowest Speed 220 | 160 130 220 160 180 180 185 186 186 186 190 190 190 190 190 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 79 23 50 15 60 7 81 6 5 85 33 10 68 24 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 2 | . 1 . . 1 . . . . . . . . . . Known Exits Taken 4 | . . . . 1 . . . . 1 . 1 . 1 . Unknown Exits Taken 9 | 1 1 1 1 . . 1 1 1 . 1 . 1 . . Scrap Searched 2 | . . . . . . . . . . 1 . . 1 . Spaces Dug 6 | . . . . . . . . . . . . . . 6 Terrain Destroyed 150 | . 32 . 4 . 78 . . . 1 1 . . . 34 Melee 3 | . . . . . . . . . . . . . . 3 Projectile 13 | . . . . . . . . . 1 1 . . . 11 AOE 134 | . 32 . 4 . 78 . . . . . . . . 20 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Low Low Zio Pro Fac Total 7492 | 52 746 278 816 832 441 285 716 21 185 990 175 115 812 1028 Wait 821 | . 242 32 195 96 107 9 4 . 5 2 . . 8 121 Move 6080 | 40 480 209 524 639 291 252 703 21 171 954 170 109 779 738 Hop . | . . . . . . . . . . . . . . . Pick Up 28 | 2 1 5 2 7 . 2 . . . 2 . . 1 6 Fast Attach 44 | 7 . 3 6 8 2 5 . . 3 3 . 1 . 6 Attach 32 | . . 1 4 4 1 2 . . 2 . . . 2 16 Detach 15 | . . 2 4 3 . 3 1 . . 1 . . . 1 Swap 44 | 1 3 2 4 2 6 3 1 . . 1 . 2 1 18 Drop 43 | . 4 . 9 8 4 6 . . 1 1 . 3 . 7 Fire 349 | 2 15 24 68 64 26 1 . . 3 21 5 . 21 99 Melee 23 | . . . . . . . 7 . . . . . . 16 Ram 1 | . 1 . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . . . . Escape Stasis 6 | . . . . . 4 2 . . . . . . . . Rewire 5 | . . . . . . . . . . 5 . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Garrison -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 10) 207 | -10/Materials | Discovered new exit (range 14) 311 | -10/Materials | Build established: Mutant 655 | -10/Materials | Discovered new exit (range 14) 837 | -10/Materials | Discovered new exit (range 15) 898 | -10/Materials | Entered another Materials area 898 | -9/Materials | Accompanied by 1 ally 898 | -9/Materials | Evolved 2 slots: Utility x2 1226 | -9/Materials | Discovered new exit (range 15) 1250 | -9/Materials | Build established: Hauler-Mutant 1370 | -9/Materials | Entered another Materials area 1370 | -8/Materials | Accompanied by 1 ally 1370 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1412 | -8/Materials | Garrison activated, responded to threat 1671 | -8/Materials | Build established: Mutant 1770 | -8/Materials | First assault squad dispatched 2544 | -8/Materials | Discovered new exit (range 16) 2617 | -8/Materials | Entered Factory 2617 | -7/Factory | Accompanied by 1 ally 2617 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2798 | -7/Factory | Repaired EM Pulse Gun 3017 | -7/Factory | First assault squad dispatched 3448 | -7/Factory | Repaired Imp. Ion Engine 3778 | -7/Factory | Build established: Scavenger-Mutant 3962 | -7/Factory | Identified exit to Garrison 3963 | -7/Factory | Entered Garrison 3963 | -7/Garrison | Accompanied by 1 ally 3972 | -7/Garrison | Installed Relay Interface Framework 4012 | -7/Garrison | Triggered checkpoint 4087 | -7/Garrison | Garrison Relay disabled 4175 | -7/Garrison | Phase Generator disabled 4276 | -7/Garrison | Triggered checkpoint 4336 | -7/Garrison | Triggered checkpoint 4485 | -7/Garrison | Triggered checkpoint 4590 | -7/Garrison | Garrison Relay disabled 4639 | -7/Garrison | Discovered new exit (range 15) 4683 | -7/Garrison | Entered Factory 4683 | -7/Factory | Accompanied by 1 ally 4848 | -7/Factory | Fabricated Imp. Arc Projector? 5162 | -7/Factory | Discovered new exit (range 8) 5177 | -7/Factory | Entered Lower Caves 5177 | -7/Lower Caves | Accompanied by 1 ally 5392 | -7/Lower Caves | Build established: Mutant 6468 | -7/Lower Caves | Discovered new exit (range 15) 6473 | -7/Lower Caves | Learned 8 Factory zone layouts 6511 | -7/Lower Caves | Entered another Lower Caves area 6511 | -7/Lower Caves | Accompanied by 1 ally 6538 | -7/Lower Caves | Discovered new exit (range 3) 6551 | -7/Lower Caves | Entered Factory 6551 | -6/Factory | Accompanied by 1 ally 6551 | -6/Factory | Evolved 2 slots: Utility x2 6552 | -6/Factory | Identified exit to Factory 6552 | -6/Factory | Identified exit to Lower Caves 6891 | -6/Factory | Entered Lower Caves 6891 | -6/Lower Caves | Accompanied by 1 ally 6892 | -6/Lower Caves | Encountered a Warlord checkpoint 7073 | -6/Lower Caves | Learned Factory garrison access intel 7188 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7504 | -6/Lower Caves | Build established: Scavenger-Mutant 7777 | -6/Lower Caves | Spotted B-75 Beast 7790 | -6/Lower Caves | Allies destroyed B-75 Beast 8651 | -6/Lower Caves | Discovered new exit (range 13) 8782 | -6/Lower Caves | Entered another Lower Caves area 8782 | -6/Lower Caves | Accompanied by 2 allies 8933 | -6/Lower Caves | Identified exit to Zion 9120 | -6/Lower Caves | Entered Zion 9120 | -6/Zion | Accompanied by 1 ally 9172 | -6/Zion | Found CR-A16's Pointy Stick 9304 | -6/Zion | Discovered new exit (range 14) 9332 | -6/Zion | Entered Proximity Caves 9332 | -5/Proximity Caves | Accompanied by 1 ally 9460 | -5/Proximity Caves | Learned Factory garrison access intel 9483 | -5/Proximity Caves | Learned 4 Factory zone layouts 10656 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10873 | -5/Proximity Caves | Discovered exit to Factory (range 6) 10884 | -5/Proximity Caves | Entered Factory 10884 | -5/Factory | Accompanied by 1 ally 10884 | -5/Factory | Evolved 2 slots: Weapon x2 10886 | -5/Factory | Loaded intel: 4 garrison access locations 11357 | -5/Factory | Build established: Scavenger-Tank 11784 | -5/Factory | First assault squad dispatched 11866 | -5/Factory | Core integrity fell below 50% 11880 | -5/Factory | Core integrity fell below 20% 11909 | -5/Factory | Destroyed 8 combat bots 12785 | -5/Factory | Core destroyed Last Messages --------------- 12747_ Player 2 attaches Mass Driver. 12751_ Player 2 drops Hvy. Laser. 12751_ Player 2 removes Lance. 12751_ Player 2 attaches Mass Driver. 12755_ Player 2 drops Hvy. Mace. 12755_ Player 2 removes Disruptor Cannon. 12755_ Player 2 attaches Mass Driver. 12778_ Slug penetrates A-15 Conveyor. 12778_ K-01 Serf destroyed. 12778_ Slug penetrates A-15 Conveyor. 12779_ Slug penetrates Wall. Player 2: "Stay out of my line of fire!" 12779_ U-05 Engineer builds a Wall. 12780_ K-01 Serf collects debris. 12782_ Slug penetrates Wall. 12782_ Destroyed Com. Wheel. 12782_ R-10 Processor knocked back. 12782_ K-01 Serf collects debris. 12785_ U-05 Engineer builds a Wall. 12785_ Slug penetrates Player 2. Map ----- +----------------------------------------------------+ | #"" ## " #^|% % ^+ ?????????????????????? | | #"Y ##"""" #*#### # ????????????????????? | | #"" ##"""" # #??# #? ??????????????????? | | # ##"""" ! +%#??# #?? ?????????????????? | | # ##"""" #%#??# #??? ??????????????????? | | # ##"""" #%#??# ##########?????????????? | | # #?"""" # #??# # #?????????????? | | # ## #%#??# # #?????????????? | | % ################+#### # / ] #?????????????? | | ########### # # =/! #?????????????? | | + + + []! #?????????????? | | ############# # # #?????????????? | | ????????????# # # #?????????????? | | ????????????# # # #?????????????? | | ???????????## % # =# #?????????????? | | ############# # k%##+;######?????????????? | | / # = ;???????????????????? | | ####################### #???????????????????? | | ??????????????????????# A @ #???????????????????? | | ??????????????????????# ########????????????? | | ??????????????????????#k k +????????????? | | ??????????????????????# #####?????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????+ @ k #?????????????????? | | ??????????????????????# #?????????????????? | | ????????????????????? ; #?????????????????? | | ??????????????????? # #?????????????????? | | ?????????????????" ?# #?????????????????? | | ???????????????""" ??# k #?????????????????? | | ??????????????? ???# #?????????????????? | | ??????????????? ????# t #?????????????????? | | ??????????????##??????# ####u##?????????????????? | | ??????????????????????# ????t#??????????????????? | | ?????????????????????? ???? #??????????????????? | | ??????????????????????## ???? ??????????????????? | | ???????????????????????#u???? ??????????????????? | | ???????????????????????#k????? #?????????????????? | | ???????????????????????# ?????#??????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 32 Energy Capacity 960 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Corruption Prevention 12 Armor Coverage 375 Resistance: KI 20 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 44 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 9 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Arc Projector | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Collateral Damage Oh No You Don't! Challenges ------------ None Player 2 | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Low Low Zio Pro Fac Slots Evolved 10 | . 2 2 2 . . . . 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . Propulsion 4 | . 1 . 1 . . . . 1 . . . . 1 . Utility 4 | . 1 . 1 . . . . 1 . . . . 1 . Weapon 2 | . . 2 . . . . . . . . . . . . Parts Attached 191 | . 9 11 29 34 11 4 1 . 4 5 2 . 6 75 Parts Lost 53 | . . . 2 5 4 . 1 . . 1 . . 5 35 Damage Taken 8249 | . 11 304 612 1073 391 47 73 . 10 92 79 . 410 5147 Core 1209 | . . 54 58 116 38 . 19 . . 14 16 . 67 827 Player 2/Cogmind (%) 70 | . . 52 36 72 37 . 57 . . 100 100 . 88 81 Absorbed by Shields 669 | . . . . 36 202 . 18 . 12 15 15 . 72 299 Damage Inflicted 15130 | . 70 510 2729 2683 1483 124 170 . 433 1090 293 . 778 4767 Player 2/Cogmind (%) 49 | . 13 47 62 61 59 74 25 . 82 54 61 . 53 38 Combat Hostiles Destroyed 118 | . . 5 27 23 12 1 4 . 2 7 2 . 6 29 Player 2/Cogmind (%) 57 | . . 41 64 76 60 100 100 . 66 58 50 . 42 49 Game ------ Seed BiometalAngularGuard Manual? 0 Play Time 01:44:29 Cumulative 48.8 hours Start 2021.11.05 @ 11:24:44 End 2021.11.06 @ 20:21:28 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode AFD2020/Player2 Game No. 68 Rogue 0 Adventurer 68 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 41 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b15c0899-9ad4-45a9-b529-33d32a692700