Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.01 @ 14:41:29 // Halloween2020/ForbiddenLore Player: Sandwich Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (78) 390 Value Destroyed (2694) 2694 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (387) 387 TOTAL SCORE: 11191 Bonus ------- Follower Combat Kills 87 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1450 Matter 280/300 Energy 27/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (15) ----- Experimental Optical Array Advanced Terrain Scan Processor Advanced Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Small Battery (100) Advanced Signal Interpreter PSU Rigger Fire Trap Peak State ------------ > --- POWER ------------ Light Nuclear Core Particle Reactor > --- PROPULSION ------- Wheel Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Optical Array Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Melee Analysis Suite Stasis Canceller Improved Powered Armor Improved Hacking Suite Improved System Backup Module Advanced Trap Extractor PSU Rigger > --- WEAPON ----------- Ripper Makeshift Sword > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Angular Momentum Engine Light Angular Momentum Engine Micro Fission Core Particle Reactor Light Particle Reactor Wheel Wheel Compact Wheel Compact Wheel Large Storage Unit Large Storage Unit Advanced Energy Well Compact Matter Pod Compact Matter Pod Compact Matter Pod Advanced Terrain Scan Processor Launcher Loader Improved Powered Armor Improved Powered Armor Long-range Tractor Beam Improved Proton Missile Launcher Precision Grenade Launcher Precision Grenade Launcher Advanced Datajack Ripper Greatsword Makeshift Spear Dirty Bomb Trap Fire Trap Fire Trap Fire Trap Fire Trap Fire Trap Fire Trap [Rating: 107] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Reactor Particle Reactor Propulsion Wheel Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Improved Hacking Suite Protection Improved Powered Armor Weapon Makeshift Sword Energy Gun EM Pulse Gun Ballistic Gun Autogun Launcher Precision Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Shock Maul Slashing Weapon Makeshift Sword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Slots Evolved 16 | . . . . . 4 2 . . 2 2 2 . . 2 2 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . 2 . . . . . . . . . . Utility 13 | . . . . . 2 2 . . 2 2 2 . . 2 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 134 | 6 2 5 3 . 17 9 5 . 6 4 21 8 1 17 30 Power 10 | 1 . . 1 . . . . . 1 . . 1 . 1 5 Engine 4 | 1 . . 1 . . . . . . . . 1 . . 1 Core 2 | . . . . . . . . . 1 . . . . . 1 Reactor 4 | . . . . . . . . . . . . . . 1 3 Propulsion 25 | 2 . 1 . . 4 . 1 . . . 5 2 . 2 8 Treads 7 | 1 . . . . 2 . . . . . 3 1 . . . Leg . | . . . . . . . . . . . . . . . . Wheel 18 | 1 . 1 . . 2 . 1 . . . 2 1 . 2 8 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 70 | 1 1 1 2 . 11 5 . . 5 4 11 4 1 13 11 Device 36 | . . . 1 . 7 3 . . 3 2 4 2 . 8 6 Storage 10 | 1 1 . 1 . 4 . . . 1 . 1 . . . 1 Processor 6 | . . . . . . 1 . . 1 . 2 . . 1 1 Hackware 2 | . . . . . . . . . . 2 . . . . . Protection 16 | . . 1 . . . 1 . . . . 4 2 1 4 3 Artifact . | . . . . . . . . . . . . . . . . Weapon 29 | 2 1 3 . . 2 4 4 . . . 5 1 . 1 6 Energy Gun 1 | 1 . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 11 | 1 1 3 . . 2 2 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 5 | . . . . . . 2 . . . . . . . . 3 Special Weapon 1 | . . . . . . . . . . . 1 . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . . . . Slashing Weapon 8 | . . . . . . . 2 . . . 3 1 . 1 1 Piercing Weapon 2 | . . . . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 1 . . . . 3 . . 1 . Parts Lost 42 | . . 1 . . . . . . . . 1 7 . 4 29 Power 5 | . . . . . . . . . . . . 1 . . 4 Propulsion 16 | . . 1 . . . . . . . . 1 3 . . 11 Utility 14 | . . . . . . . . . . . . 2 . 3 9 Weapon 7 | . . . . . . . . . . . . 1 . 1 5 Highest Loss Streak 14 | . . 1 . . . . . . . . 1 7 . 4 14 Average Slot Usage (%) 95 | . 85 93 99 100 95 100 99 100 100 100 99 90 94 94 91 Engine 5 | . 14 14 14 14 9 7 7 7 3 . . 4 5 . . Core 1 | . . . . . . . . . 2 5 5 . . . 2 Reactor 1 | . . . . . . . . . . . . . . 3 4 Treads 7 | . 14 14 14 14 18 15 14 7 6 5 4 4 5 1 . Wheel 14 | . 14 13 14 14 17 15 15 23 20 17 14 9 10 12 13 Device 7 | . . . 3 . 2 7 7 7 6 5 5 4 4 13 14 Storage 24 | . 14 14 23 28 30 30 30 30 32 29 26 26 26 23 23 Processor 8 | . . . . . . 6 7 7 13 11 14 15 15 14 13 Hackware 3 | . . . . . . . . . . 11 10 10 10 6 3 Protection 3 | . . 7 1 . . . . . . . 4 5 5 6 5 Ballistic Gun 9 | . 27 28 28 28 18 11 10 . . . . . . . . Slashing Weapon 5 | . . . . . . . 4 15 13 11 9 9 10 9 4 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 187 | 13 42 42 57 57 107 116 109 106 128 127 136 145 148 168 187 Greatest Support 58 | 16 16 16 10 10 28 28 38 38 38 38 38 38 38 48 58 Greatest Overweight (x) 15 | 1 2 4 5 5 5 4 3 2 3 3 5 14 3 4 15 Average Overweight (x) 3 | . . 3 4 5 3 3 2 2 2 3 3 3 3 3 3 Largest Inventory Capacity 44 | 6 14 12 18 18 32 32 32 32 38 38 38 38 38 38 44 Average Capacity 30 | 5 8 12 15 18 26 32 32 32 37 38 38 38 38 38 40 Most Carried 42 | 5 12 12 18 18 32 32 32 32 38 38 38 38 38 38 42 Average Carried 29 | 2 6 11 15 16 25 31 31 32 35 37 37 36 38 37 37 Final Capacity 38 | 6 12 12 18 18 32 32 32 32 38 38 38 38 38 38 4 Final Carried 38 | 4 12 12 18 17 32 32 32 32 38 38 38 38 38 38 4 Class Distribution -------------------- 55% | Trapper-Assassin 20% | Trapper-Mutant 15% | Mutant 4% | Hauler-Mutant 3% | Trapper-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Trapper-Mutant | -10/Exiles Mutant | -9/Mines Trapper-Mutant | -8/Materials Trapper-Skirmisher | -7/Factory Trapper-Mutant | -7/Lower Caves Trapper-Mutant | -7/Lower Caves Trapper-Assassin | -6/Factory Trapper-Assassin | -5/Factory Trapper-Assassin | -4/Factory Trapper-Assassin | -4/Upper Caves Trapper-Assassin | -4/Upper Caves Trapper-Assassin | -3/Research Trapper-Assassin | -2/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Matter Collected 2550 | 233 43 289 . 75 597 . 116 27 . 142 392 96 10 175 355 Remotely 94 | . . . . . 94 . . . . . . . . . . Salvage Created 3353 | . 43 243 . 37 431 . . . . 19 273 214 24 464 1605 Parts 199 | . 8 27 . 2 16 . . . . 2 13 9 1 21 100 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 8 | . . . . . 2 . . . . . 1 . . . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . . . 8 1 . . Prevented 3 | . . . . . . . . . . . . 3 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Combat Hostiles Destroyed 60 | . 3 15 . 1 5 . . . . . 5 5 1 4 21 Melee 30 | . . . . . . . . . . . 5 4 1 4 16 Guns 24 | . 3 15 . 1 5 . . . . . . . . . . AOE 5 | . . . . . . . . . . . . 1 . . 4 Classes Destroyed 9 | . 1 . . 1 3 . . . . . . 1 . 1 2 Worker 9 | . . . . . 1 . . . . 1 . . . 2 5 Builder 1 | . . . . . . . . . . . . . . . 1 Recycler 7 | . . . . . 2 . . . . . 1 . . 1 3 Minesweeper 1 | . . . . . . . . . . . . 1 . . . Swarmer 33 | . 3 15 . . 1 . . . . . 4 4 1 . 5 Grunt 10 | . . . . 1 3 . . . . . 1 1 . . 4 Sentry 2 | . . . . . 1 . . . . . . . . 1 . Hunter 2 | . . . . . . . . . . . . . . . 2 Programmer 13 | . . . . . . . . . . . . . . 3 10 Best Kill Streak 7 | . 3 3 . 1 3 . . . . 1 4 3 1 3 7 Combat Bots Only 5 | . 3 3 . 1 3 . . . . . 4 3 1 2 5 Max Kills in Single Turn 3 | . 1 1 . 1 1 . . . . 1 1 1 1 1 3 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . 1 . . 2 Melee 1 | . . . . . . . . . . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Damage Taken 9475 | . 70 349 . 62 139 . . . 16 . 445 1429 58 1066 5841 Core 1802 | . 16 81 . . 12 . . . . . 23 184 . 22 1464 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 92 | 100 . . . 61 97 . . 100 100 100 . . 82 98 . Volleys Fired 65 | . 8 32 . 2 17 . . . . . 2 . . . 4 Largest 2 | . 2 2 . 2 2 . . . . . 1 . . . 2 Hottest 72 | . 43 43 . 43 48 . . . . . 40 . . . 72 Shots Fired 127 | . 16 64 . 4 34 . . . . . 2 . . . 7 Gun 118 | . 16 64 . 4 34 . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher 7 | . . . . . . . . . . . . . . . 7 Special 2 | . . . . . . . . . . . 2 . . . . Kinetic 118 | . 16 64 . 4 34 . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive 6 | . . . . . . . . . . . . . . . 6 Electromagnetic 1 | . . . . . . . . . . . . . . . 1 Robot Hit Streak 10 | . 4 5 . 4 8 . . . . . . . . . 10 Robot Miss Streak 6 | . 2 6 . . 3 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . Shots Hit Robots 197 | . 9 33 . 3 21 . . . . 1 18 12 3 29 68 Core Hits 111 | . 3 15 . 2 11 . . . . 1 7 6 1 9 56 Critical Hits 10 | . . . . . . . . . . . 2 2 . 2 4 Critical Kills 6 | . . . . . . . . . . . 1 1 . 1 3 Critical Parts Destroyed 4 | . . . . . . . . . . . 1 1 . 1 1 Melee Attacks 215 | . . . . . . . . . 1 2 28 17 4 46 117 Impact . | . . . . . . . . . . . . . . . . Slashing 144 | . . . . . . . . . 1 2 28 17 4 46 46 Piercing 71 | . . . . . . . . . . . . . . . 71 Sneak Attacks 17 | . . . . . . . . . . 1 2 1 . 5 8 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 26 | . . . . . . . . . . . 4 2 1 7 12 Damage Inflicted 8022 | . 90 401 . 32 323 . . . . 108 819 598 125 1497 4029 Guns 846 | . 90 401 . 32 323 . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 1450 | . . . . . . . . . . . . . . . 1450 Melee 5726 | . . . . . . . . . . 108 819 598 125 1497 2579 Ramming . | . . . . . . . . . . . . . . . . Kinetic 846 | . 90 401 . 32 323 . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive 1377 | . . . . . . . . . . . . . . . 1377 Electromagnetic 73 | . . . . . . . . . . . . . . . 73 Impact . | . . . . . . . . . . . . . . . . Slashing 4143 | . . . . . . . . . . 108 819 598 125 1497 996 Piercing 1583 | . . . . . . . . . . . . . . . 1583 Highest Corruption 11 | . . . . . . . . . . . 5 5 5 7 11 Average Corruption 4 | . . . . . . . . . . . 5 5 5 6 4 Corruption Purged 13 | . . . . . . . . . . . . . . 2 11 Effects 70 | . . . . . . . . . . . 11 23 3 11 22 Message Errors 17 | . . . . . . . . . . . 4 4 2 2 5 Matter Fused 8 | . . . . . . . . . . . 1 3 . . 4 Heat Flow Errors 10 | . . . . . . . . . . . 2 3 1 1 3 Energy Discharges 10 | . . . . . . . . . . . 1 6 . 1 2 Parts Rejected 1 | . . . . . . . . . . . 1 . . . . Data Loss (minor) 9 | . . . . . . . . . . . 2 3 . 2 2 Data Loss (major) 5 | . . . . . . . . . . . . 2 . 3 . Targeting Errors 10 | . . . . . . . . . . . . 2 . 2 6 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 888 | . . . . . . . . . . . 116 . 47 177 548 Projectiles . | . . . . . . . . . . . . . . . . Explosions 77 | . . . . . . . . . . . . . . . 77 Melee 811 | . . . . . . . . . . . 116 . 47 177 471 Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 340 | . 4 4 . 8 12 . . . . . 175 214 101 162 340 Average Temperature 46 | . 1 1 . 4 8 . . . . . 62 109 51 96 113 Received Heat Transfer 936 | . . . . 36 54 . . . . . 51 228 . . 567 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . . . . . 1 3 Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Peak Influence 314 | . 129 314 . 35 215 45 . . 23 27 151 . . 70 183 Initial 49 | . . 49 . . 13 45 . . . . 12 . . 13 9 Average 64 | . 69 207 . 30 93 45 . . 15 6 41 . . 24 57 Maximum Alert Level 1 | . . 1 . . 1 . . . . . . . . . . Low Security (%) 93 | 100 100 46 . 100 94 100 . . 100 100 100 . . 100 100 Level 1 6 | . . 53 . . 5 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 13 | . . . . . 1 1 . . . 1 2 . . 2 6 Investigation 1 | . . . . . 1 . . . . . . . . . . Extermination 9 | . . . . . . 1 . . . 1 2 . . 2 3 Reinforcement 1 | . . . . . . . . . . . . . . . 1 Assault 1 | . . . . . . . . . . . . . . . 1 Garrison 1 | . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Distress Signals 3 | . . . . . 2 . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 109 | . 5 16 . 3 12 . 3 . 1 1 12 9 3 5 39 Peak Tracking Total 12 | . 3 3 . 3 3 1 4 . 1 2 4 4 3 3 12 Tactical Retreats 7 | . 1 2 . . . . 2 . . . . 2 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Traps Triggered 7 | . . . . . . . . . 2 . 4 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . . . . . . 3 Traps Extracted . | . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . . . . 3 Triggered 7 | . . . . . . . . . . . . 3 1 . 3 Power Sources Rigged 24 | . . . 1 . 5 3 . . 2 1 2 1 . 4 5 Exploded 19 | . . . . 2 1 . . . . . 6 4 . 2 4 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Machines Disabled . | . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Machines Accessed 28 | . 2 . 5 . 3 1 1 . 3 2 6 1 . 2 2 Terminals 16 | . 2 . . . 3 1 . . 3 2 3 . . 1 1 Fabricators 1 | . . . . . . . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . . . . 1 . . . . Recycling Units 2 | . . . . . . . . . . . 1 . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . Total Hacks 99 | . 7 . 50 . 9 1 1 . 5 3 14 1 . 4 4 Successful 72 | . 4 . 50 . 3 . 1 . 1 2 7 1 . 1 2 Failed 27 | . 3 . . . 6 1 . . 4 1 7 . . 3 2 Catastrophic 6 | . 1 . . . . 1 . . 2 . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 13 | . 4 . 2 . 1 1 . . 2 2 1 . . . . Terminals 36 | . 7 . . . 9 1 . . 5 3 7 . . 2 2 Fabricators 2 | . . . . . . . . . . . . . . . 2 Repair Stations 2 | . . . . . . . . . . . 2 . . . . Recycling Units 4 | . . . . . . . . . . . 2 . . 2 . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 3 . . . . Terminal Hacks 61 | . 2 . 50 . 3 . 1 . 1 1 2 1 . . . Record 49 | . . . 49 . . . . . . . . . . . . Part Schematic 1 | . . . . . . . . . 1 . . . . . . Prototype ID Bank 3 | . 1 . . . 1 . . . . . 1 . . . . Open Door 2 | . . . . . . . 1 . . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . 1 . . . . . Recall Extermination 1 | . . . . . . . . . . . 1 . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . 1 Repair Station Hacks 2 | . . . . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . 1 . . 1 . Retrieve Components 2 | . . . . . . . . . . . 1 . . 1 . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . Unauthorized Hacks 4 | . 2 . . . . . . . . 1 1 . . . . Terminals 4 | . 2 . . . . . . . . 1 1 . . . . Track 1 | . . . . . . . . . . 1 . . . . . Botnet 3 | . 2 . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 21 | . 2 . . . 3 1 . . 3 2 6 . . 2 2 Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . 1 Matter 190 | . . . . . . . . . . . . . . . 190 Time 47 | . . . . . . . . . . . . . . . 47 Total Part Build Rating 5 | . . . . . . . . . . . . . . . 5 Parts Repaired 1 | . . . . . . . . . . . 1 . . . . Time 12 | . . . . . . . . . . . 12 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . 2 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . . 1 Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Total Allies 3 | . . . . 3 . . . . . . . . . . . Largest Group 3 | . . . . 3 3 . . . . . . . . . . Highest-Rated Group 40 | . . . . 40 40 . . . . . . . . . . Highest-Rated Ally 16 | . . . . 16 16 . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . . . . . . 1 Ally Attacks 35 | . . . . . 35 . . . . . . . . . . Total Damage 310 | . . . . . 310 . . . . . . . . . . Kills 6 | . . . . . 6 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . 2 . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Turns Passed 9556 | 59 313 794 1151 128 649 290 520 32 445 336 1038 665 108 1014 2014 Spaces Moved 6054 | 47 250 529 890 52 372 207 389 30 343 261 695 472 47 644 826 Core 8 | 4 . . . . . . . . . . . . . . 4 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 6046 | 43 250 529 890 52 372 207 389 30 343 261 695 472 47 644 822 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 120 120 130 105 125 110 110 110 120 116 116 120 116 50 Average Speed 121 | 96 108 120 126 130 121 127 124 110 118 120 119 126 120 118 119 Slowest Speed 230 | 100 120 120 130 130 130 135 125 110 120 120 140 220 120 130 230 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 5 35 89 93 11 31 5 54 7 12 12 24 55 11 15 13 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 . 1 . 1 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 . . . . 3 1 . . . 1 1 . . Spaces Dug 30 | . . . . . . . . . 1 1 3 . . 5 20 Terrain Destroyed 39 | . . . . . . . . . 1 1 3 . . 5 29 Melee 30 | . . . . . . . . . 1 1 3 . . 5 20 Projectile . | . . . . . . . . . . . . . . . . AOE 9 | . . . . . . . . . . . . . . . 9 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Total 7975 | 57 281 633 918 110 546 236 430 29 383 281 877 520 93 842 1739 Wait 1239 | . 10 60 8 54 92 . 15 . 4 12 85 6 43 120 730 Move 6039 | 46 249 528 889 51 371 206 388 29 342 260 694 471 46 643 826 Hop . | . . . . . . . . . . . . . . . . Pick Up 148 | 5 9 3 10 1 29 9 9 . 13 2 15 13 . 12 18 Fast Attach 29 | 5 2 1 2 . 1 2 2 . 1 . 9 . . 3 1 Attach 45 | 1 . 1 . . 5 2 . . 2 2 1 6 . 7 18 Detach 4 | . . . 1 . 2 . . . . . . . . . 1 Swap 60 | . . 3 1 . 11 5 3 . 3 2 11 2 1 7 11 Drop 121 | . 3 5 6 2 13 9 13 . 7 . 20 6 . 10 27 Fire 65 | . 8 32 . 2 17 . . . . . 2 . . . 4 Melee 174 | . . . . . . . . . 1 2 22 15 3 36 95 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 24 | . . . . . . . . . 8 . 16 . . . . Rewire . | . . . . . . . . . . . . . . . . Trap 27 | . . . 1 . 5 3 . . 2 1 2 1 . 4 8 Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Discovered new exit (range 15) 164 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 373 | -10/Materials | Entered Mines 445 | -10/Mines | Learned location of 1 exit from Materials 601 | -10/Mines | Discovered new exit (range 9) 670 | -10/Mines | Learned location of 1 exit from Materials 940 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1137 | -10/Mines | Discovered new exit (range 6) 1161 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1162 | -10/Mines | Discovered new exit (range 5) 1167 | -10/Mines | Entered Exiles 1202 | -10/Exiles | Met 8R-AWN 1221 | -10/Exiles | Met EX-HEX 1254 | -10/Exiles | Met EX-BIN 1274 | -10/Exiles | Aligned with FarCom system 1275 | -10/Exiles | Given EX-Vault access code 1304 | -10/Exiles | Opened EX-Vault 1315 | -10/Exiles | Found PSU Rigger 1354 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1512 | -10/Exiles | Met EX-DEC 1516 | -10/Exiles | Learned location of Zion (-6) 1610 | -10/Exiles | Build established: Trapper-Mutant 1621 | -10/Exiles | Visited The Gauntlet 1861 | -10/Exiles | Discovered new exit (range 14) 2318 | -10/Exiles | Left Exiles lab with PSU Rigger 2318 | -10/Exiles | Entered Mines 2398 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2435 | -9/Mines | Discovered new exit (range 5) 2446 | -9/Mines | Entered Materials 2446 | -8/Materials | Accompanied by 3 allies 2446 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2447 | -8/Materials | Identified exit to Factory 3052 | -8/Materials | Discovered exit to Factory (range 16) 3095 | -8/Materials | Entered Factory 3095 | -7/Factory | Evolved 2 slots: Utility x2 3267 | -7/Factory | Discovered new exit (range 19) 3376 | -7/Factory | Build established: Trapper-Skirmisher 3385 | -7/Factory | Entered Lower Caves 3400 | -7/Lower Caves | Learned Factory emergency access door positions 3603 | -7/Lower Caves | Identified exit to Lower Caves 3905 | -7/Lower Caves | Entered another Lower Caves area 3918 | -7/Lower Caves | Discovered new exit (range 7) 3928 | -7/Lower Caves | Build established: Trapper-Mutant 3937 | -7/Lower Caves | Entered Factory 3937 | -6/Factory | Evolved 2 slots: Utility x2 4179 | -6/Factory | Discovered new exit (range 8) 4193 | -6/Factory | Found Launcher Loader 4277 | -6/Factory | Discovered new exit (range 17) 4278 | -6/Factory | Build established: Trapper-Assassin 4382 | -6/Factory | Entered another Factory area 4382 | -5/Factory | Evolved 2 slots: Utility x2 4690 | -5/Factory | Discovered new exit (range 17) 4718 | -5/Factory | Entered another Factory area 4718 | -4/Factory | Evolved 2 slots: Utility x2 4882 | -4/Factory | Repaired Adv. Treads 5103 | -4/Factory | Found Imp. Powered Armor 5105 | -4/Factory | Found Imp. Powered Armor 5107 | -4/Factory | Found Imp. Powered Armor 5110 | -4/Factory | Found Imp. Powered Armor 5113 | -4/Factory | Found Imp. Powered Armor 5738 | -4/Factory | Discovered new exit (range 12) 5756 | -4/Factory | Entered Upper Caves 5842 | -4/Upper Caves | Lost 7 parts (1p3n2u1w) 6019 | -4/Upper Caves | Encountered a Warlord checkpoint 6388 | -4/Upper Caves | Discovered new exit (range 19) 6421 | -4/Upper Caves | Entered another Upper Caves area 6507 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6524 | -4/Upper Caves | Discovered new exit (range 5) 6529 | -4/Upper Caves | Entered Research 6529 | -3/Research | Evolved 2 slots: Utility x2 7152 | -3/Research | Lost 4 parts (3u1w) 7512 | -3/Research | Discovered new exit (range 7) 7543 | -3/Research | Entered another Research area 7543 | -2/Research | Evolved 2 slots: Power x1, Utility x1 8231 | -2/Research | Fabricated Drone Bay (x1) 9034 | -2/Research | Lost 8 parts (2p3n3u) 9396 | -2/Research | Garrison activated, responded to threat 9500 | -2/Research | Core integrity fell below 50% 9513 | -2/Research | Lost 14 parts (2p5n4u3w) 9553 | -2/Research | Core integrity fell below 20% 9553 | -2/Research | System corruption reached 10% 9557 | -2/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 09549_ U-05 Engineer lays Concrete. 09549_ Dropped Rigged Mic. Fission Core. 09549_ Dropped Lgt. Ion Engine. 09549_ Penetrated by Slug. 09549_ B-74 Champion destroyed. 09550_ U-05 Engineer lays Concrete. 09550_ Dropped Hcp. Storage Unit. 09550_ Dropped Lrg. Storage Unit. 09552_ U-05 Engineer lays Concrete. 09552_ Slug penetrates Wall. 09552_ Slug penetrates Engineering Station. 09553_ U-05 Engineer lays Concrete. 09553_ Dropped Lrg. Storage Unit. 09553_ Dropped Hcp. Storage Unit. 09554_ Dropped Fire Trap. 09554_ K-01 Serf cleans the Terminal. 09555_ System corrupted: Energy discharge (-14). 09555_ U-05 Engineer builds a Wall. 09555_ Penetrated by Slug. 09556_ K-01 Serf cleans the Terminal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????+ +??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??######+#????????????? | | ??????????????????????# #??# #????????????? | | ????????????????#?#???# #??# R #?????????????? | | ?????????????????###??# #### ######## ?????? | | ????????????########### ?????? | | ????????????# ! ?# ??????? | | ????????????# # ???????? | | ????????????# """" ?# @""" ???????? | | ??????????### """""% #& """ [!###???????????? | | ???????? #?## """"!!#!!/""" !!""##??????????? | | ? ??????#?# """"!*#*%! ""#?#?????????? | | ###???#?##### &/**+*** w k""####????????? | | ####????##### !!!*#*=! R T###?????????? | | #####?#################=/g p "" w ""### ??????? | | ############### #&!gg Y! G" k""### ??????? | | ############### # g " ""### "??"???? | | ############### + ##### """?"??? | | ############### # ##### "" F"??? | | ############### # u ##### ?? | | ############### ! ### ####### "#### | | ######################## # " "##?# ? | | ######################## # =%= ##### | | ########################R# " ##### | | ########################%# " ##### ? ? | | ######################## # # ###########+### | | ### ############# # # ?# | | ### ########### # # ############# # | | ### """ ########### # ################### # | | ### """ ###########!#u# ### ############ + | | # """ ########## #%# "### # ######## #? | | # ############# =# ""####### ?# | | # % ###########*[* !# [%= # #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 41 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 1200 Propulsion Shielding 33 Evasion (%) 40 Melee Accuracy 16 Recoil Reduction 2 Stasis Canceling 1 Offensive Hacking 24 Item Schematics ----------------- Drone Bay | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Drone Bay | x1 | -2/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StealthCannonFrame Manual? 0 Play Time 01:38:40 Cumulative 167.0 hours Start 2020.11.01 @ 12:54:51 End 2020.11.01 @ 14:41:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 214 Rogue 171 Adventurer 3 Explorer 40 Win Type - Total 3 Types 2/1/0/0/0/0/0/0/0 Lore% 53 Gallery% 77 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 074ff221-8999-4fe2-b36e-91575004ee2c